CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

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2,872篇论文

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Dual Consolidation for Pre-Trained Model-Based Domain-Incremental Learning

Da-Wei Zhou, Zi-Wen Cai, Han-Jia Ye, Lijun Zhang, De-Chuan Zhan

展开摘要

Domain-Incremental Learning (DIL) involves the progressive adaptation of a model to new concepts across different domains. While recent advances in pre-trained models provide a solid foundation for DIL, learning new concepts often results in the catastrophic forgetting of pre-trained knowledge. Specifically, sequential model updates can overwrite both the representation and the classifier with knowledge from the latest domain. Thus, it is crucial to develop a representation and corresponding classifier that accommodate all seen domains throughout the learning process. To this end, we propose DUal ConsolidaTion (Duct) to unify and consolidate historical knowledge at both the representation and classifier levels. By merging the backbone of different stages, we create a representation space suitable for multiple domains incrementally. The merged representation serves as a balanced intermediary that captures task-specific features from all seen domains. Additionally, to address the mismatch between consolidated embeddings and the classifier, we introduce an extra classifier consolidation process. Leveraging class-wise semantic information, we estimate the classifier weights of old domains within the latest embedding space. By merging historical and estimated classifiers, we align them with the consolidated embedding space, facilitating incremental classification. Extensive experimental results on four benchmark datasets demonstrate Duct's state-of-the-art performance. Code is available at: https://github.com/Estrella-fugaz/CVPR25-Duct.

Poster
DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering

Yexing Xu, Longguang Wang, Minglin Chen, Sheng Ao, Li Li, Yulan Guo

展开摘要

Although 3D Gaussian Splatting (3DGS) has demonstrated promising results in novel view synthesis, its performance degrades dramatically with sparse inputs and generates undesirable artifacts. As the number of training views decreases, the novel view synthesis task degrades to a highly under-determined problem such that existing methods suffer from the notorious overfitting issue. Interestingly, we observe that models with fewer Gaussian primitives exhibit less overfitting under spare inputs. Inspired by this observation, we propose a Random Dropout Regularization (RDR) to exploit the advantages of low-complexity models to alleviate overfitting. In addition, to remedy the lack of high-frequency details for these models, an Edge-guided Splitting Strategy (ESS) is developed. With these two techniques, our method (termed DropoutGS) provides a simple yet effective plug-in approach to improve the generalization performance of existing 3DGS methods. Extensive experiments show that our DropoutGS produces state-of-the-art performance under sparse views on benchmark datasets including Blender, LLFF, and DTU.

Poster
DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting

Hyunwoo Park, Gun Ryu, Wonjun Kim

展开摘要

Recently, 3D Gaussian splatting (3DGS) has gained considerable attentions in the field of novel view synthesis due to its fast performance while yielding the excellent image quality. However, 3DGS in sparse-view settings (e.g., three-view inputs) often faces with the problem of overfitting to training views, which significantly drops the visual quality of novel view images. Many existing approaches have tackled this issue by using strong priors, such as 2D generative contextual information and external depth signals. In contrast, this paper introduces a prior-free method, so-called DropGaussian, with simple changes in 3D Gaussian splatting. Specifically, we randomly remove Gaussians during the training process in a similar way of dropout, which allows non-excluded Gaussians to have larger gradients while improving their visibility. This makes the remaining Gaussians to contribute more to the optimization process for rendering with sparse input views. Such simple operation effectively alleviates the overfitting problem and enhances the quality of novel view synthesis. By simply applying DropGaussian to the original 3DGS framework, we can achieve the competitive performance with existing prior-based 3DGS methods in sparse-view settings of benchmark datasets without any additional complexity.

Poster
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery

Jiadong Tang, Yu Gao, Dianyi Yang, Liqi Yan, Yufeng Yue, Yi Yang

展开摘要

Drones have become essential tools for reconstructing wild scenes due to their outstanding maneuverability. Recent advances in radiance field methods have achieved remarkable rendering quality, providing a new avenue for 3D reconstruction from drone imagery. However, dynamic distractors in wild environments challenge the static scene assumption in radiance fields, while limited view constraints hinder the accurate capture of underlying scene geometry. To address these challenges, we introduce DroneSplat, a novel framework designed for robust 3D reconstruction from in-the-wild drone imagery. Our method adaptively adjusts masking thresholds by integrating local-global segmentation heuristics with statistical approaches, enabling precise identification and elimination of dynamic distractors in static scenes. We enhance 3D Gaussian Splatting with multi-view stereo predictions and a voxel-guided optimization strategy, supporting high-quality rendering under limited view constraints. For comprehensive evaluation, we provide a drone-captured 3D reconstruction dataset encompassing both dynamic and static scenes. Extensive experiments demonstrate that DroneSplat outperforms both 3DGS and NeRF baselines in handling in-the-wild drone imagery.

Highlight
DrivingSphere: Building a High-fidelity 4D World for Closed-loop Simulation

Tianyi Yan, Dongming Wu, Wencheng Han, Junpeng Jiang, xia zhou, Kun Zhan, Cheng-Zhong Xu, Jianbing Shen

展开摘要

Autonomous driving evaluation requires simulation environments that closely replicate actual road conditions, including real-world sensory data and responsive feedback loops. However, many existing simulations need to predict waypoints along fixed routes on public datasets or synthetic photorealistic data, i.e., open-loop simulation usually lacks the ability to assess dynamic decision-making. While the recent efforts of closed-loop simulation offer feedback-driven environments, they cannot process visual sensor inputs or produce outputs that differ from real-world data. To address these challenges, we propose DrivingSphere, a realistic and closed-loop simulation framework. Its core idea is to build 4D world representation and generate real-life and controllable driving scenarios. In specific, our framework includes a Dynamic Environment Composition module that constructs a detailed 4D driving world with a format of occupancy equipping with static backgrounds and dynamic objects, and a Visual Scene Synthesis module that transforms this data into high-fidelity, multi-view video outputs, ensuring spatial and temporal consistency. By providing a dynamic and realistic simulation environment, DrivingSphere enables comprehensive testing and validation of autonomous driving algorithms, ultimately advancing the development of more reliable autonomous cars.The benchmark will be publicly released.

Poster
Driving by the Rules: A Benchmark for Integrating Traffic Sign Regulations into Vectorized HD Map

Xinyuan Chang, Maixuan Xue, Xinran Liu, Zheng Pan, Xing Wei

展开摘要

Ensuring adherence to traffic sign regulations is essential for both human and autonomous vehicle navigation. While current online mapping solutions often prioritize the construction of the geometric and connectivity layers of HD maps, overlooking the construction of the traffic regulation layer within HD maps. Addressing this gap, we introduce MapDR, a novel dataset designed for the extraction of Driving Rules from traffic signs and their association with vectorized, locally perceived HD Maps. MapDR features over 10,000 annotated video clips that capture the intricate correlation between traffic sign regulations and lanes. Built upon this benchmark and the newly defined task of integrating traffic regulations into online HD maps, we provide modular and end-to-end solutions: VLE-MEE and RuleVLM, offering a strong baseline for advancing autonomous driving technology. It fills a critical gap in the integration of traffic sign rules, contributing to the development of reliable autonomous driving systems.

Highlight
DriveScape: High-Resolution Driving Video Generation by Multi-View Feature Fusion

Wei Wu, Xi Guo, Weixuan Tang, Tingxuan Huang, Chiyu Wang, Chenjing Ding

展开摘要

Recent advancements in generative models offer promising solutions for synthesizing realistic driving videos, aiding in training autonomous driving perception models. However, existing methods often struggle with high-resolution multi-view generation, mainly due to the significant memory and computational overhead caused by simultaneously inputting multi-view videos into denoising diffusion models.In this paper, we propose a driving video generation framework based on multi-view feature fusion named DriveScape for multi-view 3D condition-guided video generation. We introduce a Bi-Directional Modulated Transformer (BiMoT) module to encode, fuse and inject multi-view features along with various 3D road structures and objects, which enables high-resolution multi-view generation. Consequently, our approach allows precise control over video generation, greatly enhancing realism and providing a robust solution for creating high-quality, multi-view driving videos.Our framework achieves state-of-the-art results on the nuScenes dataset, demonstrating impressive generative quality metrics with an FID score of 8.34 and an FVD score of 76.39, as well as superior performance across various perception tasks. This lays the foundation for more accurate environment simulation in autonomous driving. We plan to make our code and pre-trained model publicly available.Please refer to index.html webpage in the supplementary materials for more visualization results.

Poster
DriveGPT4-V2: Harnessing Large Language Model Capabilities for Enhanced Closed-Loop Autonomous Driving

Zhenhua Xu, Yan Bai, Yujia Zhang, Zhuoling Li, Fei Xia, Kwan-Yee K. Wong, Jianqiang Wang, Hengshuang Zhao

展开摘要

Multimodal large language models (MLLMs) possess the ability to comprehend visual images or videos, and show impressive reasoning ability thanks to the vast amounts of pretrained knowledge, making them highly suitable for autonomous driving applications. Unlike the previous work, DriveGPT4-V1, which focused on open-loop tasks, this study explores the capabilities of LLMs in enhancing closed-loop autonomous driving. DriveGPT4-V2 processes camera images and vehicle states as input to generate low-level control signals for end-to-end vehicle operation. A multi-view visual tokenizer (MV-VT) is employed enabling DriveGPT4-V2 to perceive the environment with an extensive range while maintaining critical details. The model architecture has been refined to improve decision prediction and inference speed. To further enhance the performance, an additional expert LLM is trained for online imitation learning. The expert LLM, sharing a similar structure with DriveGPT4-V2, can access privileged information about surrounding objects for more robust and reliable predictions. Experimental results show that DriveGPT4-V2 outperforms all baselines on the challenging CARLA Longest6 benchmark. The code and data of DriveGPT4-V2 will be publicly available.

Highlight
DriveGEN: Generalized and Robust 3D Detection in Driving via Controllable Text-to-Image Diffusion Generation

Hongbin Lin, Zilu Guo, Yifan Zhang, Shuaicheng Niu, Yafeng Li, Ruimao Zhang, Shuguang Cui, Zhen Li

展开摘要

In autonomous driving, vision-centric 3D detection aims to identify 3D objects from images. However, high data collection costs and diverse real-world scenarios limit the scale of training data. Once distribution shifts occur between training and test data, existing methods often suffer from performance degradation, known as Out-of-Distribution (OOD) problems. To address this, controllable Text-to-Image (T2I) diffusion offers a potential solution for training data enhancement, which is required to generate diverse OOD scenarios with precise 3D object geometry. Nevertheless, existing controllable T2I approaches are restricted by the limited scale of training data or struggle to preserve all annotated 3D objects. In this paper, we present DriveGEN, a method designed to improve the robustness of 3D detectors in Driving via Training-Free Controllable Text-to-Image Diffusion Generation. Without extra diffusion model training, DriveGEN consistently preserves objects with precise 3D geometry across diverse OOD generations, consisting of 2 stages: 1) Self-Prototype Extraction: We empirically find that self-attention features are semantic-aware but require accurate region selection for 3D objects. Thus, we extract precise object features via layouts to capture 3D object geometry, termed self-prototypes. 2) Prototype-Guided Diffusion: To preserve objects across various OOD scenarios, we perform semantic-aware feature alignment and shallow feature alignment during denoising. Extensive experiments demonstrate the effectiveness of DriveGEN in improving 3D detection. The code is available at github.com/Hongbin98/DriveGEN.

Poster
DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation

Guosheng Zhao, Chaojun Ni, Xiaofeng Wang, Zheng Zhu, Xueyang Zhang, Yida Wang, Guan Huang, Xinze Chen, Boyuan Wang, Youyi Zhang, Wenjun Mei, Xingang Wang

展开摘要

Closed-loop simulation is essential for advancing end-to-end autonomous driving systems. Contemporary sensor simulation methods, such as NeRF and 3DGS, rely predominantly on conditions closely aligned with training data distributions, which are largely confined to forward-driving scenarios. Consequently, these methods face limitations when rendering complex maneuvers (e.g., lane change, acceleration, deceleration). Recent advancements in autonomous-driving world models have demonstrated the potential to generate diverse driving videos. However, these approaches remain constrained to 2D video generation, inherently lacking the spatiotemporal coherence required to capture intricacies of dynamic driving environments.In this paper, we introduce DriveDreamer4D, which enhances 4D driving scene representation leveraging world model priors. Specifically, we utilize the world model as a data machine to synthesize novel trajectory videos, where structured conditions are explicitly leveraged to control the spatial-temporal consistency of traffic elements. Besides, the cousin data training strategy is proposed to facilitate merging real and synthetic data for optimizing 4DGS. To our knowledge, DriveDreamer4D is the first to utilize video generation models for improving 4D reconstruction in driving scenarios.Experimental results reveal that DriveDreamer4D significantly enhances generation quality under novel trajectory views, achieving a relative improvement in FID by 32.1%, 46.4%, and 16.3% compared to PVG, S3Gaussian, and Deformable-GS. Moreover, DriveDreamer4D markedly enhances the spatiotemporal coherence of driving agents, which is verified by a comprehensive user study and the relative increases of 22.6%, 43.5%, and 15.6% in the NTA-IoU metric.

Poster
DreamTrack: Dreaming the Future for Multimodal Visual Object Tracking

Mingzhe Guo, Weiping Tan, Wenyu Ran, Liping Jing, Zhipeng Zhang

展开摘要

Aiming to achieve class-agnostic perception in visual object tracking, current trackers commonly formulate tracking as a one-shot detection problem with the template-matching architecture. Despite the success, severe environmental variations in long-term tracking raise challenges to generalizing the tracker in novel situations. Temporal trackers try to fix it by preserving the time-validity of target information with historical predictions, e.g., updating the template. However, solely transmitting the previous observations instead of learning from them leads to an inferior capability of understanding the tracking scenario from past experience, which is critical for the generalization in new frames. To address this issue, we reformulate temporal learning in visual tracking as a History-to-Future process and propose a novel tracking framework DreamTrack. Our DreamTrack learns the temporal dynamics from past observations to dream the future variations of the environment, which boosts the generalization with the extended future information from history. Considering the uncertainty of future variation, multimodal prediction is designed to infer the target trajectory of each possible future situation. The experiments demonstrate that our DreamTrack achieves leading performance with real-time inference speed. In particular, DreamTrack obtains SUC scores of 76.6%/87.9% on LaSOT/TrackingNet, surpassing all recent SOTA trackers.

Poster
DreamText: High Fidelity Scene Text Synthesis

Yibin Wang, WEIZHONG ZHANG, Honghui Xu, Cheng Jin

展开摘要

Scene text synthesis involves rendering specified texts onto arbitrary images. Current methods typically formulate this task in an end-to-end manner but lack effective character-level guidance during training.Besides, their text encoders, pre-trained on a single font type, struggle to adapt to the diverse font styles encountered in practical applications.Consequently, these methods suffer from character distortion, repetition, and absence, particularly in polystylistic scenarios.To this end, this paper proposes DreamText for high-fidelity scene text synthesis.Our key idea is to reconstruct the diffusion training process, introducing more refined guidance tailored to this task, to expose and rectify the model's attention at the character level and strengthen its learning of text regions.This transformation poses a hybrid optimization challenge, involving both discrete and continuous variables. To effectively tackle this challenge, we employ a heuristic alternate optimization strategy. Meanwhile, we jointly train the text encoder and generator to comprehensively learn and utilize the diverse font present in the training dataset. This joint training is seamlessly integrated into the alternate optimization process, fostering a synergistic relationship between learning character embedding and re-estimating character attention.Specifically, in each step, we first encode potential character-generated position information from cross-attention maps into latent character masks. These masks are then utilized to update the representation of specific characters in the current step, which, in turn, enables the generator to correct the character's attention in the subsequent steps.Both qualitative and quantitative results demonstrate the superiority of our method to the state of the art.

Poster
DreamRelation: Bridging Customization and Relation Generation

Qingyu Shi, Lu Qi, Jianzong Wu, Jinbin Bai, Jingbo Wang, Yunhai Tong, Xiangtai Li

展开摘要

Customized image generation is essential for delivering personalized content based on user-provided prompts, enabling large-scale text-to-image diffusion models to better align with individual needs. However, existing models often neglect the relationships between customized objects in generated images. In contrast, this work addresses this gap by focusing on relation-aware customized image generation, which seeks to preserve the identities from image prompts while maintaining the predicate relations specified in text prompts. Specifically, we introduce DreamRelation, a framework that disentangles identity and relation learning using a carefully curated dataset. Our training data consists of relation-specific images, independent object images containing identity information, and text prompts to guide relation generation. Then, we propose two key modules to tackle the two main challenges--generating accurate and natural relations, especially when significant pose adjustments are required, and avoiding object confusion in cases of overlap. First, we introduce a keypoint matching loss that effectively guides the model in adjusting object poses closely tied to their relationships. Second, we incorporate local features from the image prompts to better distinguish between objects, preventing confusion in overlapping cases. Extensive results on our proposed benchmarks demonstrate the superiority of DreamRelation in generating precise relations while preserving object identities across a diverse set of objects and relations. The source code and trained models will be made available to the public.

Poster
DreamOmni: Unified Image Generation and Editing

Bin Xia, Yuechen ZHANG, Jingyao Li, Chengyao Wang, Yitong Wang, Xinglong Wu, Bei Yu, Jiaya Jia

展开摘要

Currently, the success of large language models (LLMs) illustrates that a unified multitasking approach can significantly enhance model usability, streamline deployment, and foster synergistic benefits across different tasks. However, in computer vision, while text-to-image (T2I) models have significantly improved generation quality through scaling up, their framework design did not initially consider how to unify with downstream tasks, such as various types of editing. To address this, we introduce DreamOmni, a unified model for image generation and editing. We begin by analyzing existing frameworks and the requirements of downstream tasks, proposing a unified framework that integrates both T2I models and various editing tasks. Furthermore, another key challenge is the efficient creation of high-quality editing data, particularly for instruction-based and drag-based editing. To this end, we develop a synthetic data pipeline using sticker-like elements to synthesize accurate, high-quality datasets efficiently, which enables editing data scaling up for unified model training. For training, DreamOmni jointly trains T2I generation and downstream tasks. T2I training enhances the model's understanding of specific concepts and improves generation quality, while editing training helps the model grasp the nuances of the editing task. This collaboration significantly boosts editing performance. Extensive experiments confirm the effectiveness of DreamOmni. The code and model will be released.

Poster
DreamCache: Finetuning-Free Lightweight Personalized Image Generation via Feature Caching

Emanuele Aiello, Umberto Michieli, Diego Valsesia, Mete Ozay, Enrico Magli

展开摘要

Personalized image generation requires text-to-image generative models that capture the core features of a reference subject to allow for controlled generation across different contexts. Existing methods face challenges due to complex training requirements, high inference costs, limited flexibility, or a combination of these issues. In this paper, we introduce DreamCache, a scalable approach for efficient and high-quality personalized image generation. By caching a small number of reference image features from a subset of layers and a single timestep of the pretrained diffusion denoiser, DreamCache enables dynamic modulation of the generated image features through lightweight, trained conditioning adapters. DreamCache achieves state-of-the-art image and text alignment, utilizing an order of magnitude fewer extra parameters, and is both more computationally effective and versatile than existing models.

Poster
Dragin3D: Image Editing by Dragging in 3D Space

Weiran Guang, Xiaoguang Gu, Mengqi Huang, Zhendong Mao

展开摘要

Interactive drag editing of images is a valuable task that has gained considerable attention for its precision and controllability. However, existing approaches have primarily focused on manipulating the shape or movement of objects in 2D plane. We propose to extend this drag-based editing task to 3D space. Firstly, we utilize the trajectory of two points to represent the rotational trajectory of the object. Gaussian maps of a circle and a square are centered at these two points, respectively. We use distinct shapes to ensure that symmetric views produce different object representations. Secondly, we introduce a lightweight mapping network to embed the object features into two Gaussian maps to obtain a continuous control condition that guides the model in learning the correspondence between the trajectory and the object. Finally, to overcome the limitations of current 3D object reconstruction datasets, which typically consist of object maps with transparent backgrounds, we affix random backgrounds to them. This modification helps improve the model's ability to ignore background interference when editing real images with complex backgrounds. Experiments demonstrate that our approach successfully achieves object rotation within the drag framework and demonstrates strong generalization to real-world images.

Poster
DrVideo: Document Retrieval Based Long Video Understanding

Ziyu Ma, Chenhui Gou, Hengcan Shi, Bin Sun, Shutao Li, Hamid Rezatofighi, Jianfei Cai

展开摘要

Most of the existing methods for video understanding primarily focus on videos only lasting tens of seconds, with limited exploration of techniques for handling long videos. The increased number of frames in long videos poses two main challenges: difficulty in locating key information and performing long-range reasoning. Thus, we propose DrVideo, a document-retrieval-based system designed for long video understanding. Our key idea is to convert the long-video understanding problem into a long-document understanding task so as to effectively leverage the power of large language models. Specifically, DrVideo first transforms a long video into a coarse text-based long document to initially retrieve key frames and then updates the documents with the augmented key frame information. It then employs an agent-based iterative loop to continuously search for missing information and augment the document until sufficient question-related information is gathered for making the final predictions in a chain-of-thought manner. Extensive experiments on long video benchmarks confirm the effectiveness of our method. DrVideo significantly outperforms existing LLM-based state-of-the-art methods on EgoSchema benchmark (3 minutes), MovieChat-1K benchmark (10 minutes), and the long split of Video-MME benchmark (average of 44 minutes). Code is available at https://github.com/Upper9527/DrVideo.

Poster
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration

Kim Jun-Seong, Geonu Kim, Kim Yu-Ji, Yu-Chiang Frank Wang, Jaesung Choe, Tae-Hyun Oh

展开摘要

We introduce Dr. Splat, a novel approach for open-vocabulary 3D scene understanding leveraging 3D Gaussian Splatting. Unlike existing language-embedded 3DGS methods, which rely on a rendering process, our method directly associates language-aligned CLIP embeddings with 3D Gaussians for holistic 3D scene understanding. The key of our method is a language feature registration technique where CLIP embeddings are assigned to the dominant Gaussians intersected by each pixel-ray. Moreover, we integrate Product Quantization (PQ) trained on general large scale image data to compactly represent embeddings without per-scene optimization. Experiments demonstrate that our approach significantly outperforms existing approaches in 3D perception benchmarks, such as open-vocabulary 3D semantic segmentation, 3D object localization, and 3D object selection tasks.

Highlight
DoraCycle: Domain-Oriented Adaptation of Unified Generative Model in Multimodal Cycles

Rui Zhao, Weijia Mao, Mike Zheng Shou

展开摘要

Adapting generative models to specific domains presents an effective solution for satisfying specialized requirements. However, adapting to some complex domains remains challenging, especially when these domains require substantial paired data to capture the targeted distributions. Since unpaired data from a single modality, such as vision or language, is more readily available, we utilize the bidirectional mappings between vision and language learned by the unified generative model to enable training on unpaired data for domain adaptation. Specifically, we propose DoraCycle, which integrates two multimodal cycles: text-to-image-to-text and image-to-text-to-image. The model is optimized through cross-entropy loss computed at the cycle endpoints, where both endpoints share the same modality. This facilitates self-evolution of the model without reliance on annotated text-image pairs. Experimental results demonstrate that for tasks independent of paired knowledge, such as stylization, DoraCycle can effectively adapt the unified model using only unpaired data. For tasks involving new paired knowledge, such as specific identities, a combination of a small set of paired image-text examples and larger-scale unpaired data is sufficient for effective domain-oriented adaptation. The code will be released at https://github.com/showlab/DoraCycle.

Poster
Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders

Rui Chen, Jianfeng Zhang, Yixun Liang, Guan Luo, Weiyu Li, Jiarui Liu, Xiu Li, Xiaoxiao Long, Jiashi FENG, Ping Tan

展开摘要

Recent 3D content generation pipelines commonly employ Variational Autoencoders (VAEs) to encode shapes into compact latent representations for diffusion-based generation. However, the widely adopted uniform point sampling strategy in Shape VAE training often leads to a significant loss of geometric details, limiting the quality of shape reconstruction and downstream generation tasks. We present Dora-VAE, a novel approach that enhances VAE reconstruction through our proposed sharp edge sampling strategy and a dual cross-attention mechanism. By identifying and prioritizing regions with high geometric complexity during training, our method significantly improves the preservation of fine-grained shape features. Such sampling strategy and the dual attention mechanism enable the VAE to focus on crucial geometric details that are typically missed by uniform sampling approaches. To systematically evaluate VAE reconstruction quality, we additionally propose Dora-bench, a benchmark that quantifies shape complexity through the density of sharp edges, introducing a new metric focused on reconstruction accuracy at these salient geometric features. Extensive experiments on the Dora-bench demonstrate that Dora-VAE achieves comparable reconstruction quality to the state-of-the-art dense XCube-VAE while requiring a latent space at least 8xsmaller (1,280 vs. > 10,000 codes). Project page: https://aruichen.github.io/Dora/.

Poster