CVPR 2024 论文列表

Conference on Computer Vision and Pattern Recognition

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Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering

Zhiwen Yan, Weng Fei Low, Yu Chen, Gim Hee Lee

展开摘要

3D Gaussians have recently emerged as a highly efficient representation for 3D reconstruction and rendering. Despite its high rendering quality and speed at high resolutions they both deteriorate drastically when rendered at lower resolutions or from far away camera position. During low resolution or far away rendering the pixel size of the image can fall below the Nyquist frequency compared to the screen size of each splatted 3D Gaussian and leads to aliasing effect. The rendering is also drastically slowed down by the sequential alpha blending of more splatted Gaussians per pixel. To address these issues we propose a multi-scale 3D Gaussian splatting algorithm which maintains Gaussians at different scales to represent the same scene. Higher-resolution images are rendered with more small Gaussians and lower-resolution images are rendered with fewer larger Gaussians. With similar training time our algorithm can achieve 13%-66% PSNR and 160%-2400% rendering speed improvement at 4x-128x scale rendering on Mip-NeRF360 dataset compared to the single scale 3D Gaussian splatting.

Poster
Multi-Level Neural Scene Graphs for Dynamic Urban Environments

Tobias Fischer, Lorenzo Porzi, Samuel Rota Bulo, Marc Pollefeys, Peter Kontschieder

展开摘要

We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restricted to static environments do not scale to more than a single short video or struggle to separately represent dynamic object instances. To this end we present a novel decomposable radiance field approach for dynamic urban environments. We propose a multi-level neural scene graph representation that scales to thousands of images from dozens of sequences with hundreds of fast-moving objects. To enable efficient training and rendering of our representation we develop a fast composite ray sampling and rendering scheme. To test our approach in urban driving scenarios we introduce a new novel view synthesis benchmark. We show that our approach outperforms prior art by a significant margin on both established and our proposed benchmark while being faster in training and rendering.

Poster
MuRF: Multi-Baseline Radiance Fields

Haofei Xu, Anpei Chen, Yuedong Chen, Christos Sakaridis, Yulun Zhang, Marc Pollefeys, Andreas Geiger, Fisher Yu

展开摘要

We present Multi-Baseline Radiance Fields (MuRF) a general feed-forward approach to solving sparse view synthesis under multiple different baseline settings (small and large baselines and different number of input views). To render a target novel view we discretize the 3D space into planes parallel to the target image plane and accordingly construct a target view frustum volume. Such a target volume representation is spatially aligned with the target view which effectively aggregates relevant information from the input views for high-quality rendering. It also facilitates subsequent radiance field regression with a convolutional network thanks to its axis-aligned nature. The 3D context modeled by the convolutional network enables our method to synthesis sharper scene structures than prior works. Our MuRF achieves state-of-the-art performance across multiple different baseline settings and diverse scenarios ranging from simple objects (DTU) to complex indoor and outdoor scenes (RealEstate10K and LLFF). We also show promising zero-shot generalization abilities on the Mip-NeRF 360 dataset demonstrating the general applicability of MuRF.

Poster
Motion2VecSets: 4D Latent Vector Set Diffusion for Non-rigid Shape Reconstruction and Tracking

Wei Cao, Chang Luo, Biao Zhang, Matthias Nießner, Jiapeng Tang

展开摘要

We introduce Motion2VecSets a 4D diffusion model for dynamic surface reconstruction from point cloud sequences. While existing state-of-the-art methods have demonstrated success in reconstructing non-rigid objects using neural field representations conventional feed-forward networks encounter challenges with ambiguous observations from noisy partial or sparse point clouds. To address these challenges we introduce a diffusion model that explicitly learns the shape and motion distribution of non-rigid objects through an iterative denoising process of compressed latent representations. The diffusion-based priors enable more plausible and probabilistic reconstructions when handling ambiguous inputs. We parameterize 4D dynamics with latent sets instead of using global latent codes. This novel 4D representation allows us to learn local shape and deformation patterns leading to more accurate non-linear motion capture and significantly improving generalizability to unseen motions and identities. For more temporally-coherent object tracking we synchronously denoise deformation latent sets and exchange information across multiple frames. To avoid computational overhead we designed an interleaved space and time attention block to alternately aggregate deformation latents along spatial and temporal domains. Extensive comparisons against state-of-the-art methods demonstrate the superiority of our Motion2VecSets in 4D reconstruction from various imperfect observations.

Poster
Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation

Xiyi Chen, Marko Mihajlovic, Shaofei Wang, Sergey Prokudin, Siyu Tang

展开摘要

Recent advances in generative diffusion models have enabled the previously unfeasible capability of generating 3D assets from a single input image or a text prompt. In this work we aim to enhance the quality and functionality of these models for the task of creating controllable photorealistic human avatars. We achieve this by integrating a 3D morphable model into the state-of-the-art multi-view-consistent diffusion approach. We demonstrate that accurate conditioning of a generative pipeline on the articulated 3D model enhances the baseline model performance on the task of novel view synthesis from a single image. More importantly this integration facilitates a seamless and accurate incorporation of facial expression and body pose control into the generation process. To the best of our knowledge our proposed framework is the first diffusion model to enable the creation of fully 3D-consistent animatable and photorealistic human avatars from a single image of an unseen subject; extensive quantitative and qualitative evaluations demonstrate the advantages of our approach over existing state-of-the-art avatar creation models on both novel view and novel expression synthesis tasks. The code for our project is publicly available.

Poster
Monocular Identity-Conditioned Facial Reflectance Reconstruction

Xingyu Ren, Jiankang Deng, Yuhao Cheng, Jia Guo, Chao Ma, Yichao Yan, Wenhan Zhu, Xiaokang Yang

展开摘要

Recent 3D face reconstruction methods have made remarkable advancements yet there remain huge challenges in monocular high-quality facial reflectance reconstruction. Existing methods rely on a large amount of light-stage captured data to learn facial reflectance models. However the lack of subject diversity poses challenges in achieving good generalization and widespread applicability. In this paper we learn the reflectance prior in image space rather than UV space and present a framework named ID2Reflectance. Our framework can directly estimate the reflectance maps of a single image while using limited reflectance data for training. Our key insight is that reflectance data shares facial structures with RGB faces which enables obtaining expressive facial prior from inexpensive RGB data thus reducing the dependency on reflectance data. We first learn a high-quality prior for facial reflectance. Specifically we pretrain multi-domain facial feature codebooks and design a codebook fusion method to align the reflectance and RGB domains. Then we propose an identity-conditioned swapping module that injects facial identity from the target image into the pre-trained auto-encoder to modify the identity of the source reflectance image. Finally we stitch multi-view swapped reflectance images to obtain renderable assets. Extensive experiments demonstrate that our method exhibits excellent generalization capability and achieves state-of-the-art facial reflectance reconstruction results for in-the-wild faces.

Poster
MonoNPHM: Dynamic Head Reconstruction from Monocular Videos

Simon Giebenhain, Tobias Kirschstein, Markos Georgopoulos, Martin Rünz, Lourdes Agapito, Matthias Nießner

展开摘要

We present Monocular Neural Parametric Head Models (MonoNPHM) for dynamic 3D head reconstructions from monocular RGB videos. To this end we propose a latent appearance space that parameterizes a texture field on top of a neural parametric model. We constrain predicted color values to be correlated with the underlying geometry such that gradients from RGB effectively influence latent geometry codes during inverse rendering. To increase the representational capacity of our expression space we augment our backward deformation field with hyper-dimensions thus improving color and geometry representation in topologically challenging expressions. Using MonoNPHM as a learned prior we approach the task of 3D head reconstruction using signed distance field based volumetric rendering. By numerically inverting our backward deformation field we incorporated a landmark loss using facial anchor points that are closely tied to our canonical geometry representation. We incorporate a facial landmark loss by numerically inverting our backward deformation field tied with our canonical geometry to observed 2D facial landmarks in posed space. To evaluate the task of dynamic face reconstruction from monocular RGB videos we record 20 challenging Kinect sequences under casual conditions. MonoNPHM outperforms all baselines with a significant margin and makes an important step towards easily accessible neural parametric face models through RGB tracking.

Highlight
Mitigating Object Dependencies: Improving Point Cloud Self-Supervised Learning through Object Exchange

Yanhao Wu, Tong Zhang, Wei Ke, Congpei Qiu, Sabine Süsstrunk, Mathieu Salzmann

展开摘要

In the realm of point cloud scene understanding particularly in indoor scenes objects are arranged following human habits resulting in objects of certain semantics being closely positioned and displaying notable inter-object correlations. This can create a tendency for neural networks to exploit these strong dependencies bypassing the individual object patterns. To address this challenge we introduce a novel self-supervised learning (SSL) strategy. Our approach leverages both object patterns and contextual cues to produce robust features. It begins with the formulation of an object-exchanging strategy where pairs of objects with comparable sizes are exchanged across different scenes effectively disentangling the strong contextual dependencies. Subsequently we introduce a context-aware feature learning strategy which encodes object patterns without relying on their specific context by aggregating object features across various scenes. Our extensive experiments demonstrate the superiority of our method over existing SSL techniques further showing its better robustness to environmental changes. Moreover we showcase the applicability of our approach by transferring pre-trained models to diverse point cloud datasets.

Poster
Mitigating Motion Blur in Neural Radiance Fields with Events and Frames

Marco Cannici, Davide Scaramuzza

展开摘要

Neural Radiance Fields (NeRFs) have shown great potential in novel view synthesis. However they struggle to render sharp images when the data used for training is affected by motion blur. On the other hand event cameras excel in dynamic scenes as they measure brightness changes with microsecond resolution and are thus only marginally affected by blur. Recent methods attempt to enhance NeRF reconstructions under camera motion by fusing frames and events. However they face challenges in recovering accurate color content or constrain the NeRF to a set of predefined camera poses harming reconstruction quality in challenging conditions. This paper proposes a novel formulation addressing these issues by leveraging both model- and learning-based modules. We explicitly model the blur formation process exploiting the event double integral as an additional model-based prior. Additionally we model the event-pixel response using an end-to-end learnable response function allowing our method to adapt to non-idealities in the real event-camera sensor. We show on synthetic and real data that the proposed approach outperforms existing deblur NeRFs that use only frames as well as those that combine frames and events by +6.13dB and +2.48dB respectively.

Poster
MirageRoom: 3D Scene Segmentation with 2D Pre-trained Models by Mirage Projection

Haowen Sun, Yueqi Duan, Juncheng Yan, Yifan Liu, Jiwen Lu

展开摘要

Nowadays leveraging 2D images and pre-trained models to guide 3D point cloud feature representation has shown a remarkable potential to boost the performance of 3D fundamental models. While some works rely on additional data such as 2D real-world images and their corresponding camera poses recent studies target at using point cloud exclusively by designing 3D-to-2D projection. However in the indoor scene scenario existing 3D-to-2D projection strategies suffer from severe occlusions and incoherence which fail to contain sufficient information for fine-grained point cloud segmentation task. In this paper we argue that the crux of the matter resides in the basic premise of existing projection strategies that the medium is homogeneous thereby projection rays propagate along straight lines and behind objects are occluded by front ones. Inspired by the phenomenon of mirage where the occluded objects are exposed by distorted light rays due to heterogeneous medium refraction rate we propose MirageRoom by designing parametric mirage projection with heterogeneous medium to obtain series of projected images with various distorted degrees. We further develop a masked reprojection module across 2D and 3D latent space to bridge the gap between pre-trained 2D backbone and 3D point-wise features. Both quantitative and qualitative experimental results on S3DIS and ScanNet V2 demonstrate the effectiveness of our method.

Highlight
Mip-Splatting: Alias-free 3D Gaussian Splatting

Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, Andreas Geiger

展开摘要

Recently 3D Gaussian Splatting has demonstrated impressive novel view synthesis results reaching high fidelity and efficiency. However strong artifacts can be observed when changing the sampling rate e.g. by changing focal length or camera distance. We find that the source for this phenomenon can be attributed to the lack of 3D frequency constraints and the usage of a 2D dilation filter. To address this problem we introduce a 3D smoothing filter to constrains the size of the 3D Gaussian primitives based on the maximal sampling frequency induced by the input views. It eliminates high-frequency artifacts when zooming in. Moreover replacing 2D dilation with a 2D Mip filter which simulates a 2D box filter effectively mitigates aliasing and dilation issues. Our evaluation including scenarios such a training on single-scale images and testing on multiple scales validates the effectiveness of our approach.

Poster
Minimal Perspective Autocalibration

Andrea Porfiri Dal Cin, Timothy Duff, Luca Magri, Tomas Pajdla

展开摘要

We introduce a new family of minimal problems for reconstruction from multiple views. Our primary focus is a novel approach to autocalibration a long-standing problem in computer vision. Traditional approaches to this problem such as those based on Kruppa's equations or the modulus constraint rely explicitly on the knowledge of multiple fundamental matrices or a projective reconstruction. In contrast we consider a novel formulation involving constraints on image points the unknown depths of 3D points and a partially specified calibration matrix K. For 2 and 3 views we present a comprehensive taxonomy of minimal autocalibration problems obtained by relaxing some of these constraints. These problems are organized into classes according to the number of views and any assumed prior knowledge of K. Within each class we determine problems with the fewest---or a relatively small number of---solutions. From this zoo of problems we devise three practical solvers. Experiments with synthetic and real data and interfacing our solvers with COLMAP demonstrate that we achieve superior accuracy compared to state-of-the-art calibration methods. The code is available at https://github.com/andreadalcin/MinimalPerspectiveAutocalibration.

Poster
Mind The Edge: Refining Depth Edges in Sparsely-Supervised Monocular Depth Estimation

Lior Talker, Aviad Cohen, Erez Yosef, Alexandra Dana, Michael Dinerstein

展开摘要

Monocular Depth Estimation (MDE) is a fundamental problem in computer vision with numerous applications. Recently LIDAR-supervised methods have achieved remarkable per-pixel depth accuracy in outdoor scenes. However significant errors are typically found in the proximity of depth discontinuities i.e. depth edges which often hinder the performance of depth-dependent applications that are sensitive to such inaccuracies e.g. novel view synthesis and augmented reality. Since direct supervision for the location of depth edges is typically unavailable in sparse LIDAR-based scenes encouraging the MDE model to produce correct depth edges is not straightforward. To the best of our knowledge this paper is the first attempt to address the depth edges issue for LIDAR-supervised scenes. In this work we propose to learn to detect the location of depth edges from densely-supervised synthetic data and use it to generate supervision for the depth edges in the MDE training. To quantitatively evaluate our approach and due to the lack of depth edges GT in LIDAR-based scenes we manually annotated subsets of the KITTI and the DDAD datasets with depth edges ground truth. We demonstrate significant gains in the accuracy of the depth edges with comparable per-pixel depth accuracy on several challenging datasets. Code and datasets are available at https://github.com/liortalker/MindTheEdge.

Poster
MicroDiffusion: Implicit Representation-Guided Diffusion for 3D Reconstruction from Limited 2D Microscopy Projections

Mude Hui, Zihao Wei, Hongru Zhu, Fei Xia, Yuyin Zhou

展开摘要

Volumetric optical microscopy using non-diffracting beams enables rapid imaging of 3D volumes by projecting them axially to 2D images but lacks crucial depth information. Addressing this we introduce MicroDiffusion a pioneering tool facilitating high-quality depth-resolved 3D volume reconstruction from limited 2D projections. While existing Implicit Neural Representation (INR) models often yield incomplete outputs and Denoising Diffusion Probabilistic Models (DDPM) excel at capturing details our method integrates INR's structural coherence with DDPM's fine-detail enhancement capabilities. We pretrain an INR model to transform 2D axially-projected images into a preliminary 3D volume. This pretrained INR acts as a global prior guiding DDPM's generative process through a linear interpolation between INR outputs and noise inputs. This strategy enriches the diffusion process with structured 3D information enhancing detail and reducing noise in localized 2D images.By conditioning the diffusion model on the closest 2D projection MicroDiffusion substantially enhances fidelity in resulting 3D reconstructions surpassing INR and standard DDPM outputs with unparalleled image quality and structural fidelity. Our code and dataset are available athttps://github.com/UCSC-VLAA/MicroDiffusion.

Poster
Memory-based Adapters for Online 3D Scene Perception

Xiuwei Xu, Chong Xia, Ziwei Wang, Linqing Zhao, Yueqi Duan, Jie Zhou, Jiwen Lu

展开摘要

In this paper we propose a new framework for online 3D scene perception. Conventional 3D scene perception methods are offline i.e. take an already reconstructed 3D scene geometry as input which is not applicable in robotic applications where the input data is streaming RGB-D videos rather than a complete 3D scene reconstructed from pre- collected RGB-D videos. To deal with online 3D scene per- ception tasks where data collection and perception should be performed simultaneously the model should be able to process 3D scenes frame by frame and make use of the temporal information. To this end we propose an adapter-based plug-and-play module for the backbone of 3D scene perception model which constructs memory to cache and aggregate the extracted RGB-D features to empower offline models with temporal learning ability. Specifically we propose a queued memory mechanism to cache the supporting point cloud and image features. Then we devise aggregation modules which directly perform on the memory and pass temporal information to current frame. We further propose 3D-to-2D adapter to enhance image features with strong global context. Our adapters can be easily inserted into mainstream offline architectures of different tasks and significantly boost their performance on online tasks. Extensive experiments on ScanNet and SceneNN datasets demonstrate our approach achieves leading performance on three 3D scene perception tasks compared with state-of-the-art online methods by simply finetuning existing offline models without any model and task-specific designs.

Poster
Masked AutoDecoder is Effective Multi-Task Vision Generalist

Han Qiu, Jiaxing Huang, Peng Gao, Lewei Lu, Xiaoqin Zhang, Shijian Lu

展开摘要

Inspired by the success of general-purpose models in NLP recent studies attempt to unify different vision tasks in the same sequence format and employ autoregressive Transformers for sequence prediction. They apply uni-directional attention to capture sequential dependencies and generate task sequences recursively. However such autoregressive Transformers may not fit vision tasks well as vision task sequences usually lack the sequential dependencies typically observed in natural languages. In this work we design Masked AutoDecoder (MAD) an effective multi-task vision generalist. MAD consists of two core designs. First we develop a parallel decoding framework that introduces bi-directional attention to capture contextual dependencies comprehensively and decode vision task sequences in parallel. Second we design a masked sequence modeling approach that learns rich task contexts by masking and reconstructing task sequences. In this way MAD handles all the tasks by a single network branch and a simple cross-entropy loss with minimal task-specific designs. Extensive experiments demonstrate the great potential of MAD as a new paradigm for unifying various vision tasks. MAD achieves superior performance and inference efficiency compared to autoregressive counterparts while obtaining competitive accuracy with task-specific models. Code will be released at https://github.com/hanqiu-hq/MAD.

Poster
Map-Relative Pose Regression for Visual Re-Localization

Shuai Chen, Tommaso Cavallari, Victor Adrian Prisacariu, Eric Brachmann

展开摘要

Pose regression networks predict the camera pose of a query image relative to a known environment. Within this family of methods absolute pose regression (APR) has recently shown promising accuracy in the range of a few centimeters in position error. APR networks encode the scene geometry implicitly in their weights. To achieve high accuracy they require vast amounts of training data that realistically can only be created using novel view synthesis in a days-long process. This process has to be repeated for each new scene again and again. We present a new approach to pose regression map-relative pose regression (marepo) that satisfies the data hunger of the pose regression network in a scene-agnostic fashion. We condition the pose regressor on a scene-specific map representation such that its pose predictions are relative to the scene map. This allows us to train the pose regressor across hundreds of scenes to learn the generic relation between a scene-specific map representation and the camera pose. Our map-relative pose regressor can be applied to new map representations immediately or after mere minutes of fine-tuning for the highest accuracy. Our approach outperforms previous pose regression methods by far on two public datasets indoor and outdoor. Code is available: https://nianticlabs.github.io/marepo.

Highlight
Making Vision Transformers Truly Shift-Equivariant

Renan A. Rojas-Gomez, Teck-Yian Lim, Minh N. Do, Raymond A. Yeh

展开摘要

In the field of computer vision Vision Transformers (ViTs) have emerged as a prominent deep learning architecture. Despite being inspired by Convolutional Neural Networks (CNNs) ViTs are susceptible to small spatial shifts in the input data - they lack shift-equivariance. To address this shortcoming we introduce novel data-adaptive designs for each of the ViT modules that break shift-equivariance such as tokenization self-attention patch merging and positional encoding. With our proposed modules we achieve perfect circular shift-equivariance across four prominent ViT architectures: Swin SwinV2 CvT and MViTv2. Additionally we leverage our design to further enhance consistency under standard shifts. We evaluate our adaptive ViT models on image classification and semantic segmentation tasks. Our models achieve competitive performance across three diverse datasets showcasing perfect (100%) circular shift consistency while improving standard shift consistency.

Poster
MVIP-NeRF: Multi-view 3D Inpainting on NeRF Scenes via Diffusion Prior

Honghua Chen, Chen Change Loy, Xingang Pan

展开摘要

Despite the emergence of successful NeRF inpainting methods built upon explicit RGB and depth 2D inpainting supervisions these methods are inherently constrained by the capabilities of their underlying 2D inpainters. This is due to two key reasons: (i) independently inpainting constituent images results in view-inconsistent imagery and (ii) 2D inpainters struggle to ensure high-quality geometry completion and alignment with inpainted RGB images. To overcome these limitations we propose a novel approach called MVIP-NeRF that harnesses the potential of diffusion priors for NeRF inpainting addressing both appearance and geometry aspects. MVIP-NeRF performs joint inpainting across multiple views to reach a consistent solution which is achieved via an iterative optimization process based on Score Distillation Sampling (SDS). Apart from recovering the rendered RGB images we also extract normal maps as a geometric representation and define a normal SDS loss that motivates accurate geometry inpainting and alignment with the appearance. Additionally we formulate a multi-view SDS score function to distill generative priors simultaneously from different view images ensuring consistent visual completion when dealing with large view variations. Our experimental results show better appearance and geometry recovery than previous NeRF inpainting methods.

Poster
MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Captures

Zhangyang Xiong, Chenghong Li, Kenkun Liu, Hongjie Liao, Jianqiao Hu, Junyi Zhu, Shuliang Ning, Lingteng Qiu, Chongjie Wang, Shijie Wang, Shuguang Cui, Xiaoguang Han

展开摘要

In this era the success of large language models and text-to-image models can be attributed to the driving force of large-scale datasets. However in the realm of 3D vision while remarkable progress has been made with models trained on large-scale synthetic and real-captured object data like Objaverse and MVImgNet a similar level of progress has not been observed in the domain of human-centric tasks partially due to the lack of a large-scale human dataset. Existing datasets of high-fidelity 3D human capture continue to be mid-sized due to the significant challenges in acquiring large-scale high-quality 3D human data. To bridge this gap we present MVHumanNet a dataset that comprises multi-view human action sequences of 4500 human identities. The primary focus of our work is on collecting human data that features a large number of diverse identities and everyday clothing using a multi-view human capture system which facilitates easily scalable data collection. Our dataset contains 9000 daily outfits 60000 motion sequences and 645 million frames with extensive annotations including human masks camera parameters 2D and 3D keypoints SMPL/SMPLX parameters and corresponding textual descriptions. To explore the potential of MVHumanNet in various 2D and 3D visual tasks we conducted pilot studies on view-consistent action recognition human NeRF reconstruction text-driven view-unconstrained human image generation as well as 2D view-unconstrained human image and 3D avatar generation. Extensive experiments demonstrate the performance improvements and effective applications enabled by the scale provided by MVHumanNet. As the current largest-scale 3D human dataset we hope that the release of MVHumanNet data with annotations will foster further innovations in the domain of 3D human-centric tasks at scale.

Poster