CVPR 2024 论文列表

Conference on Computer Vision and Pattern Recognition

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2,716篇论文

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Hybrid Proposal Refiner: Revisiting DETR Series from the Faster R-CNN Perspective

Jinjing Zhao, Fangyun Wei, Chang Xu

展开摘要

With the transformative impact of the Transformer DETR pioneered the application of the encoder-decoder architecture to object detection. A collection of follow-up research e.g. Deformable DETR aims to enhance DETR while adhering to the encoder-decoder design. In this work we revisit the DETR series through the lens of Faster R-CNN. We find that the DETR resonates with the underlying principles of Faster R-CNN's RPN-refiner design but benefits from end-to-end detection owing to the incorporation of Hungarian matching. We systematically adapt the Faster R-CNN towards the Deformable DETR by integrating or repurposing each component of Deformable DETR and note that Deformable DETR's improved performance over Faster R-CNN is attributed to the adoption of advanced modules such as a superior proposal refiner (e.g. deformable attention rather than RoI Align). When viewing the DETR through the RPN-refiner paradigm we delve into various proposal refinement techniques such as deformable attention cross attention and dynamic convolution. These proposal refiners cooperate well with each other; thus we synergistically combine them to establish a Hybrid Proposal Refiner (HPR). Our HPR is versatile and can be incorporated into various DETR detectors. For instance by integrating HPR to a strong DETR detector we achieve an AP of 54.9 on the COCO benchmark utilizing a ResNet-50 backbone and a 36-epoch training schedule. Code and models are available at https://github.com/ZhaoJingjing713/HPR.

Poster
Hybrid Functional Maps for Crease-Aware Non-Isometric Shape Matching

Lennart Bastian, Yizheng Xie, Nassir Navab, Zorah Lähner

展开摘要

Non-isometric shape correspondence remains a fundamental challenge in computer vision. Traditional methods using Laplace-Beltrami operator (LBO) eigenmodes face limitations in characterizing high-frequency extrinsic shape changes like bending and creases. We propose a novel approach of combining the non-orthogonal extrinsic basis of eigenfunctions of the elastic thin-shell hessian with the intrinsic ones of the LBO creating a hybrid spectral space in which we construct functional maps. To this end we present a theoretical framework to effectively integrate non-orthogonal basis functions into descriptor- and learning-based functional map methods. Our approach can be incorporated easily into existing functional map pipelines across varying applications and is able to handle complex deformations beyond isometries. We show extensive evaluations across various supervised and unsupervised settings and demonstrate significant improvements. Notably our approach achieves up to 15% better mean geodesic error for non-isometric correspondence settings and up to 45% improvement in scenarios with topological noise.

Poster
Hunting Attributes: Context Prototype-Aware Learning for Weakly Supervised Semantic Segmentation

Feilong Tang, Zhongxing Xu, Zhaojun Qu, Wei Feng, Xingjian Jiang, Zongyuan Ge

展开摘要

Recent weakly supervised semantic segmentation (WSSS) methods strive to incorporate contextual knowledge to improve the completeness of class activation maps (CAM). In this work we argue that the knowledge bias between instances and contexts affects the capability of the prototype to sufficiently understand instance semantics. Inspired by prototype learning theory we propose leveraging prototype awareness to capture diverse and fine-grained feature attributes of instances. The hypothesis is that contextual prototypes might erroneously activate similar and frequently co-occurring object categories due to this knowledge bias. Therefore we propose to enhance the prototype representation ability by mitigating the bias to better capture spatial coverage in semantic object regions. With this goal we present a Context Prototype-Aware Learning (CPAL) strategy which leverages semantic context to enrich instance comprehension. The core of this method is to accurately capture intra-class variations in object features through context-aware prototypes facilitating the adaptation to the semantic attributes of various instances. We design feature distribution alignment to optimize prototype awareness aligning instance feature distributions with dense features. In addition a unified training framework is proposed to combine label-guided classification supervision and prototypes-guided self-supervision. Experimental results on PASCAL VOC 2012 and MS COCO 2014 show that CPAL significantly improves off-the-shelf methods and achieves state-of-the-art performance. The project is available at \href https://github.com/Barrett-python/CPAL https://github.com/Barrett-python/CPAL.

Poster
HumanRef: Single Image to 3D Human Generation via Reference-Guided Diffusion

Jingbo Zhang, Xiaoyu Li, Qi Zhang, Yanpei Cao, Ying Shan, Jing Liao

展开摘要

Generating a 3D human model from a single reference image is challenging because it requires inferring textures and geometries in invisible views while maintaining consistency with the reference image. Previous methods utilizing 3D generative models are limited by the availability of 3D training data. Optimization-based methods that lift text-to-image diffusion models to 3D generation often fail to preserve the texture details of the reference image resulting in inconsistent appearances in different views. In this paper we propose HumanRef a 3D human generation framework from a single-view input. To ensure the generated 3D model is photorealistic and consistent with the input image HumanRef introduces a novel method called reference-guided score distillation sampling (Ref-SDS) which effectively incorporates image guidance into the generation process. Furthermore we introduce region-aware attention to Ref-SDS ensuring accurate correspondence between different body regions. Experimental results demonstrate that HumanRef outperforms state-of-the-art methods in generating 3D clothed humans with fine geometry photorealistic textures and view-consistent appearances. Code and model are available at https://eckertzhang.github.io/HumanRef.github.io/.

Poster
HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation

Xin Huang, Ruizhi Shao, Qi Zhang, Hongwen Zhang, Ying Feng, Yebin Liu, Qing Wang

展开摘要

Recent text-to-3D methods employing diffusion models have made significant advancements in 3D human generation. However these approaches face challenges due to the limitations of text-to-image diffusion models which lack an understanding of 3D structures. Consequently these methods struggle to achieve high-quality human generation resulting in smooth geometry and cartoon-like appearances. In this paper we propose HumanNorm a novel approach for high-quality and realistic 3D human generation. The main idea is to enhance the model's 2D perception of 3D geometry by learning a normal-adapted diffusion model and a normal-aligned diffusion model. The normal-adapted diffusion model can generate high-fidelity normal maps corresponding to user prompts with view-dependent and body-aware text. The normal-aligned diffusion model learns to generate color images aligned with the normal maps thereby transforming physical geometry details into realistic appearance. Leveraging the proposed normal diffusion model we devise a progressive geometry generation strategy and a multi-step Score Distillation Sampling (SDS) loss to enhance the performance of 3D human generation. Comprehensive experiments substantiate HumanNorm's ability to generate 3D humans with intricate geometry and realistic appearances. HumanNorm outperforms existing text-to-3D methods in both geometry and texture quality. The project page of HumanNorm is https://humannorm.github.io/.

Poster
HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Poses

Caoyuan Ma, Yu-Lun Liu, Zhixiang Wang, Wu Liu, Xinchen Liu, Zheng Wang

展开摘要

We present HumanNeRF-SE a simple yet effective method that synthesizes diverse novel pose images with simple input. Previous HumanNeRF works require a large number of optimizable parameters to fit the human images. Instead we reload these approaches by combining explicit and implicit human representations to design both generalized rigid deformation and specific non-rigid deformation. Our key insight is that explicit shape can reduce the sampling points used to fit implicit representation and frozen blending weights from SMPL constructing a generalized rigid deformation can effectively avoid overfitting and improve pose generalization performance. Our architecture involving both explicit and implicit representation is simple yet effective. Experiments demonstrate our model can synthesize images under arbitrary poses with few-shot input and increase the speed of synthesizing images by 15 times through a reduction in computational complexity without using any existing acceleration modules. Compared to the state-of-the-art HumanNeRF studies HumanNeRF-SE achieves better performance with fewer learnable parameters and less training time.

Poster
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars

Arthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero

展开摘要

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh recent research has developed neural body representations that achieve impressive visual quality. However these models are difficult to render in real-time and their quality degrades when the character is animated with body poses different than the training observations. We propose an animatable human model based on 3D Gaussian Splatting that has recently emerged as a very efficient alternative to neural radiance fields. The body is represented by a set of gaussian primitives in a canonical space which is deformed with a coarse to fine approach that combines forward skinning and local non-rigid refinement. We describe how to learn our Human Gaussian Splatting (HuGS) model in an end-to-end fashion from multi-view observations and evaluate it against the state-of-the-art approaches for novel pose synthesis of clothed body. Our method achieves 1.5 dB PSNR improvement over the state-of-the-art on THuman4 dataset while being able to render in real-time (?80 fps for 512x512 resolution).

Poster
HumMUSS: Human Motion Understanding using State Space Models

Arnab Mondal, Stefano Alletto, Denis Tome

展开摘要

Understanding human motion from video is essential for a range of applications including pose estimation mesh recovery and action recognition. While state-of-the-art methods predominantly rely on transformer-based architectures these approaches have limitations in practical scenarios. Transformers are slower when sequentially predicting on a continuous stream of frames in real-time and do not generalize to new frame rates. In light of these constraints we propose a novel attention-free spatiotemporal model for human motion understanding building upon recent advancements in state space models. Our model not only matches the performance of transformer-based models in various motion understanding tasks but also brings added benefits like adaptability to different video frame rates and enhanced training speed when working with longer sequence of keypoints. Moreover the proposed model supports both offline and real-time applications. For real-time sequential prediction our model is both memory efficient and several times faster than transformer-based approaches while maintaining their high accuracy.

Poster
How to Train Neural Field Representations: A Comprehensive Study and Benchmark

Samuele Papa, Riccardo Valperga, David Knigge, Miltiadis Kofinas, Phillip Lippe, Jan-jakob Sonke, Efstratios Gavves

展开摘要

Neural fields (NeFs) have recently emerged as a versatile method for modeling signals of various modalities including images shapes and scenes. Subsequently a number of works have explored the use of NeFs as representations for downstream tasks e.g. classifying an image based on the parameters of a NeF that has been fit to it. However the impact of the NeF hyperparameters on their quality as downstream representation is scarcely understood and remains largely unexplored. This is in part caused by the large amount of time required to fit datasets of neural fields.In this work we propose a JAX-based library that leverages parallelization to enable fast optimization of large-scale NeF datasets resulting in a significant speed-up. With this library we perform a comprehensive study that investigates the effects of different hyperparameters on fitting NeFs for downstream tasks. In particular we explore the use of a shared initialization the effects of overtraining and the expressiveness of the network architectures used. Our study provides valuable insights on how to train NeFs and offers guidance for optimizing their effectiveness in downstream applications. Finally based on the proposed library and our analysis we propose Neural Field Arena a benchmark consisting of neural field variants of popular vision datasets including MNIST CIFAR variants of ImageNet and ShapeNetv2. Our library and the Neural Field Arena will be open-sourced to introduce standardized benchmarking and promote further research on neural fields.

Poster
How to Make Cross Encoder a Good Teacher for Efficient Image-Text Retrieval?

Yuxin Chen, Zongyang Ma, Ziqi Zhang, Zhongang Qi, Chunfeng Yuan, Bing Li, Junfu Pu, Ying Shan, Xiaojuan Qi, Weiming Hu

展开摘要

Dominant dual-encoder models enable efficient image-text retrieval but suffer from limited accuracy while the cross-encoder models offer higher accuracy at the expense of efficiency. Distilling cross-modality matching knowledge from cross-encoder to dual-encoder provides a natural approach to harness their strengths. Thus we investigate the following valuable question: how to make cross-encoder a good teacher for dual-encoder? Our findings are threefold: (1) Cross-modal similarity score distribution of cross-encoder is more concentrated while the result of dual-encoder is nearly normal making vanilla logit distillation less effective. However ranking distillation remains practical as it is not affected by the score distribution. (2) Only the relative order between hard negatives conveys valid knowledge while the order information between easy negatives has little significance. (3) Maintaining the coordination between distillation loss and dual-encoder training loss is beneficial for knowledge transfer. Based on these findings we propose a novel Contrastive Partial Ranking Distillation (CPRD) method which implements the objective of mimicking relative order between hard negative samples with contrastive learning. This approach coordinates with the training of the dual-encoder effectively transferring valid knowledge from the cross-encoder to the dual-encoder. Extensive experiments on image-text retrieval and ranking tasks show that our method surpasses other distillation methods and significantly improves the accuracy of dual-encoder.

Poster
How to Handle Sketch-Abstraction in Sketch-Based Image Retrieval?

Subhadeep Koley, Ayan Kumar Bhunia, Aneeshan Sain, Pinaki Nath Chowdhury, Tao Xiang, Yi-Zhe Song

展开摘要

In this paper we propose a novel abstraction-aware sketch-based image retrieval framework capable of handling sketch abstraction at varied levels. Prior works had mainly focused on tackling sub-factors such as drawing style and order we instead attempt to model abstraction as a whole and propose feature-level and retrieval granularity-level designs so that the system builds into its DNA the necessary means to interpret abstraction. On learning abstraction-aware features we for the first-time harness the rich semantic embedding of pre-trained StyleGAN model together with a novel abstraction-level mapper that deciphers the level of abstraction and dynamically selects appropriate dimensions in the feature matrix correspondingly to construct a feature matrix embedding that can be freely traversed to accommodate different levels of abstraction. For granularity-level abstraction understanding we dictate that the retrieval model should not treat all abstraction-levels equally and introduce a differentiable surrogate Acc.@q loss to inject that understanding into the system. Different to the gold-standard triplet loss our Acc.@q loss uniquely allows a sketch to narrow/broaden its focus in terms of how stringent the evaluation should be - the more abstract a sketch the less stringent (higher q). Extensive experiments depict our method to outperform existing state-of-the-arts in standard SBIR tasks along with challenging scenarios like early retrieval forensic sketch-photo matching and style-invariant retrieval.

Poster
How to Configure Good In-Context Sequence for Visual Question Answering

Li Li, Jiawei Peng, Huiyi Chen, Chongyang Gao, Xu Yang

展开摘要

Inspired by the success of Large Language Models in dealing with new tasks via In-Context Learning (ICL) in NLP researchers have also developed Large Vision-Language Models (LVLMs) with ICL capabilities. However when implementing ICL using these LVLMs researchers usually resort to the simplest way like random sampling to configure the in-context sequence thus leading to sub-optimal results. To enhance the ICL performance in this study we use Visual Question Answering (VQA) as case study to explore diverse in-context configurations to find the powerful ones. Additionally through observing the changes of the LVLM outputs by altering the in-context sequence we gain insights into the inner properties of LVLMs improving our understanding of them. Specifically to explore in-context configurations we design diverse retrieval methods and employ different strategies to manipulate the retrieved demonstrations. Through exhaustive experiments on three VQA datasets: VQAv2 VizWiz and OK-VQA we uncover three important inner properties of the applied LVLM and demonstrate which strategies can consistently improve the ICL VQA performance. Our code is provided in: https: //github.com/GaryJiajia/OFv2_ICL_VQA.

Poster
How Far Can We Compress Instant-NGP-Based NeRF?

Yihang Chen, Qianyi Wu, Mehrtash Harandi, Jianfei Cai

展开摘要

In recent years Neural Radiance Field (NeRF) has demonstrated remarkable capabilities in representing 3D scenes. To expedite the rendering process learnable explicit representations have been introduced for combination with implicit NeRF representation which however results in a large storage space requirement. In this paper we introduce the Context-based NeRF Compression (CNC) framework which leverages highly efficient context models to provide a storage-friendly NeRF representation. Specifically we excavate both level-wise and dimension-wise context dependencies to enable probability prediction for information entropy reduction. Additionally we exploit hash collision and occupancy grids as strong prior knowledge for better context modeling. To the best of our knowledge we are the first to construct and exploit context models for NeRF compression. We achieve a size reduction of 100X and 70X with improved fidelity against the baseline Instant-NGP on Synthesic-NeRF and Tanks and Temples datasets respectively. Additionally we attain 86.7% and 82.3% storage size reduction against the SOTA NeRF compression method BiRF. Our code is available here: https://github.com/YihangChen-ee/CNC.

Poster
HomoFormer: Homogenized Transformer for Image Shadow Removal

Jie Xiao, Xueyang Fu, Yurui Zhu, Dong Li, Jie Huang, Kai Zhu, Zheng-Jun Zha

展开摘要

The spatial non-uniformity and diverse patterns of shadow degradation conflict with the weight sharing manner of dominant models which may lead to an unsatisfactory compromise. To tackle with this issue we present a novel strategy from the view of shadow transformation in this paper: directly homogenizing the spatial distribution of shadow degradation. Our key design is the random shuffle operation and its corresponding inverse operation. Specifically random shuffle operation stochastically rearranges the pixels across spatial space and the inverse operation recovers the original order. After randomly shuffling the shadow diffuses in the whole image and the degradation appears in a homogenized way which can be effectively processed by the local self-attention layer. Moreover we further devise a new feed forward network with position modeling to exploit image structural information. Based on these elements we construct the final local window based transformer named HomoFormer for image shadow removal. Our HomoFormer can enjoy the linear complexity of local transformers while bypassing challenges of non-uniformity and diversity of shadow. Extensive experiments are conducted to verify the superiority of our HomoFormer across public datasets.

Poster
Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras

Ashwath Shetty, Marc Habermann, Guoxing Sun, Diogo Luvizon, Vladislav Golyanik, Christian Theobalt

展开摘要

We present the first approach to render highly realistic free-viewpoint videos of a human actor in general apparel from sparse multi-view recording to display in real-time at an unprecedented 4K resolution. At inference our method only requires four camera views of the moving actor and the respective 3D skeletal pose. It handles actors in wide clothing and reproduces even fine-scale dynamic detail e.g. clothing wrinkles face expressions and hand gestures. At training time our learning-based approach expects dense multi-view video and a rigged static surface scan of the actor. Our method comprises three main stages. Stage 1 is a skeleton-driven neural approach for high-quality capture of the detailed dynamic mesh geometry. Stage 2 is a novel solution to create a view-dependent texture using four test-time camera views as input. Finally stage 3 comprises a new image-based refinement network rendering the final 4K image given the output from the previous stages. Our approach establishes a new benchmark for real-time rendering resolution and quality using sparse input camera views unlocking possibilities for immersive telepresence.

Poster
Holodeck: Language Guided Generation of 3D Embodied AI Environments

Yue Yang, Fan-Yun Sun, Luca Weihs, Eli VanderBilt, Alvaro Herrasti, Winson Han, Jiajun Wu, Nick Haber, Ranjay Krishna, Lingjie Liu, Chris Callison-Burch, Mark Yatskar, Aniruddha Kembhavi, Christopher Clark

展开摘要

3D simulated environments play a critical role in Embodied AI but their creation requires expertise and extensive manual effort restricting their diversity and scope. To mitigate this limitation we present Holodeck a system that generates 3D environments to match a user-supplied prompt fully automatedly. Holodeck can generate diverse scenes e.g. arcades spas and museums adjust the designs for styles and can capture the semantics of complex queries such as "apartment for a researcher with a cat" and "office of a professor who is a fan of Star Wars". Holodeck leverages a large language model (i.e. GPT-4) for common sense knowledge about what the scene might look like and uses a large collection of 3D assets from Objaverse to populate the scene with diverse objects. To address the challenge of positioning objects correctly we prompt GPT-4 to generate spatial relational constraints between objects and then optimize the layout to satisfy those constraints. Our large-scale human evaluation shows that annotators prefer Holodeck over manually designed procedural baselines in residential scenes and that Holodeck can produce high-quality outputs for diverse scene types. We also demonstrate an exciting application of Holodeck in Embodied AI training agents to navigate in novel scenes like music rooms and daycares without human-constructed data which is a significant step forward in developing general-purpose embodied agents.

Poster
HoloVIC: Large-scale Dataset and Benchmark for Multi-Sensor Holographic Intersection and Vehicle-Infrastructure Cooperative

Cong Ma, Lei Qiao, Chengkai Zhu, Kai Liu, Zelong Kong, Qing Li, Xueqi Zhou, Yuheng KAN, Wei Wu

展开摘要

Vehicle-to-everything (V2X) is a popular topic in the field of Autonomous Driving in recent years. Vehicle-infrastructure cooperation (VIC) becomes one of the important research area. Due to the complexity of traffic conditions such as blind spots and occlusion it greatly limits the perception capabilities of single-view roadside sensing systems. To further enhance the accuracy of roadside perception and provide better information to the vehicle side in this paper we constructed holographic intersections with various layouts to build a large-scale multi-sensor holographic vehicle-infrastructure cooperation dataset called HoloVIC. Our dataset includes 3 different types of sensors (Camera Lidar Fisheye) and employs 4 sensor-layouts based on the different intersections. Each intersection is equipped with 6-18 sensors to capture synchronous data. While autonomous vehicles pass through these intersections for collecting VIC data. HoloVIC contains in total on 100k+ synchronous frames from different sensors. Additionally we annotated 3D bounding boxes based on Camera Fisheye and Lidar. We also associate the IDs of the same objects across different devices and consecutive frames in sequence. Based on HoloVIC we formulated four tasks to facilitate the development of related research. We also provide benchmarks for these tasks.

Poster
Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image

Yiqun Mei, Yu Zeng, He Zhang, Zhixin Shu, Xuaner Zhang, Sai Bi, Jianming Zhang, HyunJoon Jung, Vishal M. Patel

展开摘要

At the core of portrait photography is the search for ideal lighting and viewpoint. The process often requires advanced knowledge in photography and an elaborate studio setup. In this work we propose Holo-Relighting a volumetric relighting method that is capable of synthesizing novel viewpoints and novel lighting from a single image. Holo-Relighting leverages the pretrained 3D GAN (EG3D) to reconstruct geometry and appearance from an input portrait as a set of 3D-aware features. We design a relighting module conditioned on a given lighting to process these features and predict a relit 3D representation in the form of a tri-plane which can render to an arbitrary viewpoint through volume rendering. Besides viewpoint and lighting control Holo-Relighting also takes the head pose as a condition to enable head-pose-dependent lighting effects. With these novel designs Holo-Relighting can generate complex non-Lambertian lighting effects (e.g. specular highlights and cast shadows) without using any explicit physical lighting priors. We train Holo-Relighting with data captured with a light stage and propose two data-rendering techniques to improve the data quality for training the volumetric relighting system. Through quantitative and qualitative experiments we demonstrate Holo-Relighting can achieve state-of-the-arts relighting quality with better photorealism 3D consistency and controllability.

Poster
Holistic Features are almost Sufficient for Text-to-Video Retrieval

Kaibin Tian, Ruixiang Zhao, Zijie Xin, Bangxiang Lan, Xirong Li

展开摘要

For text-to-video retrieval (T2VR) which aims to retrieve unlabeled videos by ad-hoc textual queries CLIP-based methods currently lead the way. Compared to CLIP4Clip which is efficient and compact state-of-the-art models tend to compute video-text similarity through fine-grained cross-modal feature interaction and matching putting their scalability for large-scale T2VR applications into doubt. We propose TeachCLIP enabling a CLIP4Clip based student network to learn from more advanced yet computationally intensive models. In order to create a learning channel to convey fine-grained cross-modal knowledge from a heavy model to the student we add to CLIP4Clip a simple Attentional frame-Feature Aggregation (AFA) block which by design adds no extra storage / computation overhead at the retrieval stage. Frame-text relevance scores calculated by the teacher network are used as soft labels to supervise the attentive weights produced by AFA. Extensive experiments on multiple public datasets justify the viability of the proposed method. TeachCLIP has the same efficiency and compactness as CLIP4Clip yet has near-SOTA effectiveness.

Poster
Holistic Autonomous Driving Understanding by Bird's-Eye-View Injected Multi-Modal Large Models

Xinpeng Ding, Jianhua Han, Hang Xu, Xiaodan Liang, Wei Zhang, Xiaomeng Li

展开摘要

The rise of multimodal large language models (MLLMs) has spurred interest in language-based driving tasks. However existing research typically focuses on limited tasks and often omits key multi-view and temporal information which is crucial for robust autonomous driving. To bridge these gaps we introduce NuInstruct a novel dataset with 91K multi-view video-QA pairs across 17 subtasks where each task demands holistic information (e.g. temporal multi-view and spatial) significantly elevating the challenge level. To obtain NuInstruct we propose a novel SQL-based method to generate instruction-response pairs automatically which is inspired by the driving logical progression of humans. We further present BEV-InMLLM an end-to-end method for efficiently deriving instruction-aware Bird's-Eye-View (BEV) features language-aligned for large language models. BEV-InMLLM integrates multi-view spatial awareness and temporal semantics to enhance MLLMs' capabilities on NuInstruct tasks. Moreover our proposed BEV injection module is a plug-and-play method for existing MLLMs. Our experiments on NuInstruct demonstrate that BEV-InMLLM significantly outperforms existing MLLMs e.g 9% improvement on various tasks. We release our NuInstruct at https://github.com/xmed-lab/NuInstruct.

Poster