CVPR 2024 论文列表

Conference on Computer Vision and Pattern Recognition

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主题: 视频理解 · 204 篇论文 · 重置筛选

Insect-Foundation: A Foundation Model and Large-scale 1M Dataset for Visual Insect Understanding

Hoang-Quan Nguyen, Thanh-Dat Truong, Xuan Bac Nguyen, Ashley Dowling, Xin Li, Khoa Luu

展开摘要

In precision agriculture the detection and recognition of insects play an essential role in the ability of crops to grow healthy and produce a high-quality yield. The current machine vision model requires a large volume of data to achieve high performance. However there are approximately 5.5 million different insect species in the world. None of the existing insect datasets can cover even a fraction of them due to varying geographic locations and acquisition costs. In this paper we introduce a novel "Insect-1M" dataset a game-changing resource poised to revolutionize insect-related foundation model training. Covering a vast spectrum of insect species our dataset including 1 million images with dense identification labels of taxonomy hierarchy and insect descriptions offers a panoramic view of entomology enabling foundation models to comprehend visual and semantic information about insects like never before. Then to efficiently establish an Insect Foundation Model we develop a micro-feature self-supervised learning method with a Patch-wise Relevant Attention mechanism capable of discerning the subtle differences among insect images. In addition we introduce Description Consistency loss to improve micro-feature modeling via insect descriptions. Through our experiments we illustrate the effectiveness of our proposed approach in insect modeling and achieve State-of-the-Art performance on standard benchmarks of insect-related tasks. Our Insect Foundation Model and Dataset promise to empower the next generation of insect-related vision models bringing them closer to the ultimate goal of precision agriculture.

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Infer from What You Have Seen Before: Temporally-dependent Classifier for Semi-supervised Video Segmentation

Jiafan Zhuang, Zilei Wang, Yixin Zhang, Zhun Fan

展开摘要

Due to high expense of human labor one major challenge for semantic segmentation in real-world scenarios is the lack of sufficient pixel-level labels which is more serious when processing video data. To exploit unlabeled data for model training semi-supervised learning methods attempt to construct pseudo labels or various auxiliary constraints as supervision signals. However most of them just process video data as a set of independent images in a per-frame manner. The rich temporal relationships are ignored which can serve as valuable clues for representation learning. Besides this per-frame recognition paradigm is quite different from that of humans. Actually benefited from the internal temporal relevance of video data human would wisely use the distinguished semantic concepts in historical frames to aid the recognition of the current frame. Motivated by this observation we propose a novel temporally-dependent classifier (TDC) to mimic the human-like recognition procedure. Comparing to the conventional classifier TDC can guide the model to learn a group of temporally-consistent semantic concepts across frames which essentially provides an implicit and effective constraint. We conduct extensive experiments on Cityscapes and CamVid and the results demonstrate the superiority of our proposed method to previous state-of-the-art methods. The code is available at https://github.com/jfzhuang/TDC.

Poster
Implicit Motion Function

Yue Gao, Jiahao Li, Lei Chu, Yan Lu

展开摘要

Recent advancements in video modeling extensively rely on optical flow to represent the relationships across frames but this approach often lacks efficiency and fails to model the probability of the intrinsic motion of objects. In addition conventional encoder-decoder frameworks in video processing focus on modeling the correlation in the encoder leading to limited generative capabilities and redundant intermediate representations. To address these challenges this paper proposes a novel Implicit Motion Function (IMF) method. Our approach utilizes a low-dimensional latent token as the implicit representation along with the use of cross-attention to implicitly model the correlation between frames. This enables the implicit modeling of temporal correlations and understanding of object motions. Our method not only improves sparsity and efficiency in representation but also explores the generative capabilities of the decoder by integrating correlation modeling within it. The IMF framework facilitates video editing and other generative tasks by allowing the direct manipulation of latent tokens. We validate the effectiveness of IMF through extensive experiments on multiple video tasks demonstrating superior performance in terms of reconstructed video quality compression efficiency and generation ability.

Poster
IQ-VFI: Implicit Quadratic Motion Estimation for Video Frame Interpolation

Mengshun Hu, Kui Jiang, Zhihang Zhong, Zheng Wang, Yinqiang Zheng

展开摘要

Advanced video frame interpolation (VFI) algorithms approximate intermediate motions between two input frames to synthesize intermediate frame. However they struggle to handle complex scenarios with curvilinear motions since they overlook the latent acceleration information between the input frames. Moreover the supervision of predicted motions is tricky because ground-truth motions are not available. To this end we propose a novel framework for implicit quadratic video frame interpolation (IQ-VFI) which explores latent acceleration information and accurate intermediate motions via knowledge distillation. Specifically the proposed IQ-VFI consists of an implicit acceleration estimation network (IANet) and a VFI backbone the former fully leverages spatio-temporal information to explore latent acceleration priors between two input frames which is then used to progressively modulate linear motions from the latter into quadratic motions in coarse-to-fine manner. Furthermore to encourage both components to distill more acceleration and motion cues oriented towards VFI we propose a knowledge distillation strategy in which implicit acceleration distillation loss and implicit motion distillation loss are employed to adaptively guide latent acceleration priors and intermediate motions learning respectively. Extensive experiments show that our proposed IQ-VFI can achieve state-of-the-art performances on various benchmark datasets.

Poster
HumMUSS: Human Motion Understanding using State Space Models

Arnab Mondal, Stefano Alletto, Denis Tome

展开摘要

Understanding human motion from video is essential for a range of applications including pose estimation mesh recovery and action recognition. While state-of-the-art methods predominantly rely on transformer-based architectures these approaches have limitations in practical scenarios. Transformers are slower when sequentially predicting on a continuous stream of frames in real-time and do not generalize to new frame rates. In light of these constraints we propose a novel attention-free spatiotemporal model for human motion understanding building upon recent advancements in state space models. Our model not only matches the performance of transformer-based models in various motion understanding tasks but also brings added benefits like adaptability to different video frame rates and enhanced training speed when working with longer sequence of keypoints. Moreover the proposed model supports both offline and real-time applications. For real-time sequential prediction our model is both memory efficient and several times faster than transformer-based approaches while maintaining their high accuracy.

Poster
Holistic Features are almost Sufficient for Text-to-Video Retrieval

Kaibin Tian, Ruixiang Zhao, Zijie Xin, Bangxiang Lan, Xirong Li

展开摘要

For text-to-video retrieval (T2VR) which aims to retrieve unlabeled videos by ad-hoc textual queries CLIP-based methods currently lead the way. Compared to CLIP4Clip which is efficient and compact state-of-the-art models tend to compute video-text similarity through fine-grained cross-modal feature interaction and matching putting their scalability for large-scale T2VR applications into doubt. We propose TeachCLIP enabling a CLIP4Clip based student network to learn from more advanced yet computationally intensive models. In order to create a learning channel to convey fine-grained cross-modal knowledge from a heavy model to the student we add to CLIP4Clip a simple Attentional frame-Feature Aggregation (AFA) block which by design adds no extra storage / computation overhead at the retrieval stage. Frame-text relevance scores calculated by the teacher network are used as soft labels to supervise the attentive weights produced by AFA. Extensive experiments on multiple public datasets justify the viability of the proposed method. TeachCLIP has the same efficiency and compactness as CLIP4Clip yet has near-SOTA effectiveness.

Poster
Holistic Autonomous Driving Understanding by Bird's-Eye-View Injected Multi-Modal Large Models

Xinpeng Ding, Jianhua Han, Hang Xu, Xiaodan Liang, Wei Zhang, Xiaomeng Li

展开摘要

The rise of multimodal large language models (MLLMs) has spurred interest in language-based driving tasks. However existing research typically focuses on limited tasks and often omits key multi-view and temporal information which is crucial for robust autonomous driving. To bridge these gaps we introduce NuInstruct a novel dataset with 91K multi-view video-QA pairs across 17 subtasks where each task demands holistic information (e.g. temporal multi-view and spatial) significantly elevating the challenge level. To obtain NuInstruct we propose a novel SQL-based method to generate instruction-response pairs automatically which is inspired by the driving logical progression of humans. We further present BEV-InMLLM an end-to-end method for efficiently deriving instruction-aware Bird's-Eye-View (BEV) features language-aligned for large language models. BEV-InMLLM integrates multi-view spatial awareness and temporal semantics to enhance MLLMs' capabilities on NuInstruct tasks. Moreover our proposed BEV injection module is a plug-and-play method for existing MLLMs. Our experiments on NuInstruct demonstrate that BEV-InMLLM significantly outperforms existing MLLMs e.g 9% improvement on various tasks. We release our NuInstruct at https://github.com/xmed-lab/NuInstruct.

Poster
Harnessing Meta-Learning for Improving Full-Frame Video Stabilization

Muhammad Kashif Ali, Eun Woo Im, Dongjin Kim, Tae Hyun Kim

展开摘要

Video stabilization is a longstanding computer vision problem particularly pixel-level synthesis solutions for video stabilization which synthesize full frames add to the complexity of this task. These techniques aim to stabilize videos by synthesizing full frames while enhancing the stability of the considered video. This intensifies the complexity of the task due to the distinct mix of unique motion profiles and visual content present in each video sequence making robust generalization with fixed parameters difficult. In our study we introduce a novel approach to enhance the performance of pixel-level synthesis solutions for video stabilization by adapting these models to individual input video sequences. The proposed adaptation exploits low-level visual cues accessible during test-time to improve both the stability and quality of resulting videos. We highlight the efficacy of our methodology of "test-time adaptation" through simple fine-tuning of one of these models followed by significant stability gain via the integration of meta-learning techniques. Notably significant improvement is achieved with only a single adaptation step. The versatility of the proposed algorithm is demonstrated by consistently improving the performance of various pixel-level synthesis models for video stabilization in real-world scenarios.

Poster
Harnessing Large Language Models for Training-free Video Anomaly Detection

Luca Zanella, Willi Menapace, Massimiliano Mancini, Yiming Wang, Elisa Ricci

展开摘要

Video anomaly detection (VAD) aims to temporally locate abnormal events in a video. Existing works mostly rely on training deep models to learn the distribution of normality with either video-level supervision one-class supervision or in an unsupervised setting. Training-based methods are prone to be domain-specific thus being costly for practical deployment as any domain change will involve data collection and model training. In this paper we radically depart from previous efforts and propose LAnguage-based VAD (LAVAD) a method tackling VAD in a novel training-free paradigm exploiting the capabilities of pre-trained large language models (LLMs) and existing vision-language models (VLMs). We leverage VLM-based captioning models to generate textual descriptions for each frame of any test video. With the textual scene description we then devise a prompting mechanism to unlock the capability of LLMs in terms of temporal aggregation and anomaly score estimation turning LLMs into an effective video anomaly detector. We further leverage modality-aligned VLMs and propose effective techniques based on cross-modal similarity for cleaning noisy captions and refining the LLM-based anomaly scores. We evaluate LAVAD on two large datasets featuring real-world surveillance scenarios (UCF-Crime and XD-Violence) showing that it outperforms both unsupervised and one-class methods without requiring any training or data collection.

Poster
HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting

Hongyu Zhou, Jiahao Shao, Lu Xu, Dongfeng Bai, Weichao Qiu, Bingbing Liu, Yue Wang, Andreas Geiger, Yiyi Liao

展开摘要

Holistic understanding of urban scenes based on RGB images is a challenging yet important problem. It encompasses understanding both the geometry and appearance to enable novel view synthesis parsing semantic labels and tracking moving objects. Despite considerable progress existing approaches often focus on specific aspects of this task and require additional inputs such as LiDAR scans or manually annotated 3D bounding boxes. In this paper we introduce a novel pipeline that utilizes 3D Gaussian Splatting for holistic urban scene understanding. Our main idea involves the joint optimization of geometry appearance semantics and motion using a combination of static and dynamic 3D Gaussians where moving object poses are regularized via physical constraints. Our approach offers the ability to render new viewpoints in real-time yielding 2D and 3D semantic information with high accuracy and reconstruct dynamic scenes even in scenarios where 3D bounding box detection are highly noisy. Experimental results on KITTI KITTI-360 and Virtual KITTI 2 demonstrate the effectiveness of our approach. Our project page is at https://xdimlab.github.io/hugs_website.

Poster
HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video

Zicong Fan, Maria Parelli, Maria Eleni Kadoglou, Xu Chen, Muhammed Kocabas, Michael J. Black, Otmar Hilliges

展开摘要

Since humans interact with diverse objects every day the holistic 3D capture of these interactions is important to understand and model human behaviour. However most existing methods for hand-object reconstruction from RGB either assume pre-scanned object templates or heavily rely on limited 3D hand-object data restricting their ability to scale and generalize to more unconstrained interaction settings. To address this we introduce HOLD -- the first category-agnostic method that reconstructs an articulated hand and an object jointly from a monocular interaction video. We develop a compositional articulated implicit model that can reconstruct disentangled 3D hands and objects from 2D images. We also further incorporate hand-object constraints to improve hand-object poses and consequently the reconstruction quality. Our method does not rely on any 3D hand-object annotations while significantly outperforming fully-supervised baselines in both in-the-lab and challenging in-the-wild settings. Moreover we qualitatively show its robustness in reconstructing from in-the-wild videos. See https://github.com/zc-alexfan/hold for code data models and updates.

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HIG: Hierarchical Interlacement Graph Approach to Scene Graph Generation in Video Understanding

Trong-Thuan Nguyen, Pha Nguyen, Khoa Luu

展开摘要

Visual interactivity understanding within visual scenes presents a significant challenge in computer vision. Existing methods focus on complex interactivities while leveraging a simple relationship model. These methods however struggle with a diversity of appearance situation position interaction and relation in videos. This limitation hinders the ability to fully comprehend the interplay within the complex visual dynamics of subjects. In this paper we delve into interactivities understanding within visual content by deriving scene graph representations from dense interactivities among humans and objects. To achieve this goal we first present a new dataset containing Appearance-Situation-Position-Interaction-Relation predicates named ASPIRe offering an extensive collection of videos marked by a wide range of interactivities. Then we propose a new approach named Hierarchical Interlacement Graph (HIG) which leverages a unified layer and graph within a hierarchical structure to provide deep insights into scene changes across five distinct tasks. Our approach demonstrates superior performance to other methods through extensive experiments conducted in various scenarios.

Poster
HDRFlow: Real-Time HDR Video Reconstruction with Large Motions

Gangwei Xu, Yujin Wang, Jinwei Gu, Tianfan Xue, Xin Yang

展开摘要

Reconstructing High Dynamic Range (HDR) video from image sequences captured with alternating exposures is challenging especially in the presence of large camera or object motion. Existing methods typically align low dynamic range sequences using optical flow or attention mechanism for deghosting. However they often struggle to handle large complex motions and are computationally expensive. To address these challenges we propose a robust and efficient flow estimator tailored for real-time HDR video reconstruction named HDRFlow. HDRFlow has three novel designs: an HDR-domain alignment loss (HALoss) an efficient flow network with a multi-size large kernel (MLK) and a new HDR flow training scheme. The HALoss supervises our flow network to learn an HDR-oriented flow for accurate alignment in saturated and dark regions. The MLK can effectively model large motions at a negligible cost. In addition we incorporate synthetic data Sintel into our training dataset utilizing both its provided forward flow and backward flow generated by us to supervise our flow network enhancing our performance in large motion regions. Extensive experiments demonstrate that our HDRFlow outperforms previous methods on standard benchmarks. To the best of our knowledge HDRFlow is the first real-time HDR video reconstruction method for video sequences captured with alternating exposures capable of processing 720p resolution inputs at 25ms.

Poster
GroupContrast: Semantic-aware Self-supervised Representation Learning for 3D Understanding

Chengyao Wang, Li Jiang, Xiaoyang Wu, Zhuotao Tian, Bohao PENG, Hengshuang Zhao, Jiaya Jia

展开摘要

Self-supervised 3D representation learning aims to learn effective representations from large-scale unlabeled point clouds. Most existing approaches adopt point discrimination as the pretext task which assigns matched points in two distinct views as positive pairs and unmatched points as negative pairs. However this approach often results in semantically identical points having dissimilar representations leading to a high number of false negatives and introducing a semantic conflict problem. To address this issue we propose GroupContrast a novel approach that combines segment grouping and semantic-aware contrastive learning. Segment grouping partitions points into semantically meaningful regions which enhances semantic coherence and provides semantic guidance for the subsequent contrastive representation learning. Semantic-aware contrastive learning augments the semantic information extracted from segment grouping and helps to alleviate the issue of semantic conflict. We conducted extensive experiments on multiple 3D scene understanding tasks. The results demonstrate that GroupContrast learns semantically meaningful representations and achieves promising transfer learning performance.

Poster
Grounded Question-Answering in Long Egocentric Videos

Shangzhe Di, Weidi Xie

展开摘要

Existing approaches to video understanding mainly designed for short videos from a third-person perspective are limited in their applicability in certain fields such as robotics. In this paper we delve into open-ended question-answering (QA) in long egocentric videos which allows individuals or robots to inquire about their own past visual experiences. This task presents unique challenges including the complexity of temporally grounding queries within extensive video content the high resource demands for precise data annotation and the inherent difficulty of evaluating open-ended answers due to their ambiguous nature. Our proposed approach tackles these challenges by (i) integrating query grounding and answering within a unified model to reduce error propagation; (ii) employing large language models for efficient and scalable data synthesis; and (iii) introducing a close-ended QA task for evaluation to manage answer ambiguity. Extensive experiments demonstrate the effectiveness of our method which also achieves state-of-the-art performance on the QAEgo4D and Ego4D-NLQ benchmarks. Code data and models are open-sourced at https://github.com/Becomebright/GroundVQA.

Poster
GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh

Jing Wen, Xiaoming Zhao, Zhongzheng Ren, Alexander G. Schwing, Shenlong Wang

展开摘要

We introduce GoMAvatar a novel approach for real-time memory-efficient high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and real-time rendering from novel viewpoints while seamlessly integrating with rasterization-based graphics pipelines. Central to our method is the Gaussians-on-Mesh (GoM) representation a hybrid 3D model combining rendering quality and speed of Gaussian splatting with geometry modeling and compatibility of deformable meshes. We assess GoMAvatar on ZJU-MoCap PeopleSnapshot and various YouTube videos. GoMAvatar matches or surpasses current monocular human modeling algorithms in rendering quality and significantly outperforms them in computational efficiency (43 FPS) while being memory-efficient (3.63 MB per subject).

Poster
GlitchBench: Can Large Multimodal Models Detect Video Game Glitches?

Mohammad Reza Taesiri, Tianjun Feng, Cor-Paul Bezemer, Anh Nguyen

展开摘要

Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and reasoning. However the extent and limitations of their enhanced abilities are not fully understood especially when it comes to real-world tasks. To address this gap we introduce GlitchBench a novel benchmark derived from video game quality assurance tasks to test and evaluate the reasoning capabilities of LMMs. Our benchmark is curated from a variety of unusual and glitched scenarios from video games and aims to challenge both the visual and linguistic reasoning powers of LMMs in detecting and interpreting out-of-the-ordinary events. We evaluate multiple state-of-the-art LMMs and we show that GlitchBench presents a new challenge for these models. Code and data are available at: https://glitchbench.github.io/

Poster
GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians

Liangxiao Hu, Hongwen Zhang, Yuxiang Zhang, Boyao Zhou, Boning Liu, Shengping Zhang, Liqiang Nie

展开摘要

We present GaussianAvatar an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and clothing styles. Such an explicit and animatable representation can fuse 3D appearances more efficiently and consistently from 2D observations. Our representation is further augmented with dynamic properties to support pose-dependent appearance modeling where a dynamic appearance network along with an optimizable feature tensor is designed to learn the motion-to-appearance mapping. Moreover by leveraging the differentiable motion condition our method enables a joint optimization of motions and appearances during avatar modeling which helps to tackle the long-standing issue of inaccurate motion estimation in monocular settings. The efficacy of GaussianAvatar is validated on both the public dataset and our collected dataset demonstrating its superior performances in terms of appearance quality and rendering efficiency.

Poster
GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene Understanding

Zi-Ting Chou, Sheng-Yu Huang, I-Jieh Liu, Yu-Chiang Frank Wang

展开摘要

Utilizing multi-view inputs to synthesize novel-view images Neural Radiance Fields (NeRF) have emerged as a popular research topic in 3D vision. In this work we introduce a Generalizable Semantic Neural Radiance Field (GSNeRF) which uniquely takes image semantics into the synthesis process so that both novel view images and the associated semantic maps can be produced for unseen scenes. Our GSNeRF is composed of two stages: Semantic Geo-Reasoning and Depth-Guided Visual rendering. The former is able to observe multi-view image inputs to extract semantic and geometry features from a scene. Guided by the resulting image geometry information the latter performs both image and semantic rendering with improved performances. Our experiments not only confirm that GSNeRF performs favorably against prior works on both novel-view image and semantic segmentation synthesis but the effectiveness of our sampling strategy for visual rendering is further verified.

Poster
GPT4Point: A Unified Framework for Point-Language Understanding and Generation

Zhangyang Qi, Ye Fang, Zeyi Sun, Xiaoyang Wu, Tong Wu, Jiaqi Wang, Dahua Lin, Hengshuang Zhao

展开摘要

Multimodal Large Language Models (MLLMs) have excelled in 2D image-text comprehension and image generation but their understanding of the 3D world is notably deficient limiting progress in 3D language understanding and generation. To solve this problem we introduce GPT4Point an innovative groundbreaking point-language multimodal model designed specifically for unified 3D object understanding and generation within the MLLM framework. GPT4Point as a powerful 3D MLLM seamlessly can execute a variety of point-text reference tasks such as point-cloud captioning and Q&A. Additionally GPT4Point is equipped with advanced capabilities for controllable 3D generation it can get high-quality results through a low-quality point-text feature maintaining the geometric shapes and colors. To support the expansive needs of 3D object-text pairs we develop Pyramid-XL a point-language dataset annotation engine. It constructs a large-scale database over 1M objects of varied text granularity levels from the Objaverse-XL dataset essential for training GPT4Point. A comprehensive benchmark has been proposed to evaluate 3D point-language understanding capabilities. In extensive evaluations GPT4Point has demonstrated superior performance in understanding and generation.

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