CVPR 2024 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

2,716篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

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  • 其他 / 未标注
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CLOAF: CoLlisiOn-Aware Human Flow

Andrey Davydov, Martin Engilberge, Mathieu Salzmann, Pascal Fua

展开摘要

Even the best current algorithms for estimating body 3D shape and pose yield results that include body self-intersections. In this paper we present CLOAF which exploits the diffeomorphic nature of Ordinary Differential Equations to eliminate such self-intersections while still imposing body shape constraints. We show that unlike earlier approaches to addressing this issue ours completely eliminates the self-intersections without compromising the accuracy of the reconstructions. Being differentiable CLOAF can be used to fine-tune pose and shape estimation baselines to improve their overall performance and eliminate self-intersections in their predictions. Furthermore we demonstrate how our CLOAF strategy can be applied to practically any motion field induced by the user. CLOAF also makes it possible to edit motion to interact with the environment without worrying about potential collision or loss of body-shape prior.

Poster
A Dual-Augmentor Framework for Domain Generalization in 3D Human Pose Estimation

Qucheng Peng, Ce Zheng, Chen Chen

展开摘要

3D human pose data collected in controlled laboratory settings present challenges for pose estimators that generalize across diverse scenarios. To address this domain generalization is employed. Current methodologies in domain generalization for 3D human pose estimation typically utilize adversarial training to generate synthetic poses for training. Nonetheless these approaches exhibit several limitations. First the lack of prior information about the target domain complicates the application of suitable augmentation through a single pose augmentor affecting generalization on target domains. Moreover adversarial training's discriminator tends to enforce similarity between source and synthesized poses impeding the exploration of out-of-source distributions. Furthermore the pose estimator's optimization is not exposed to domain shifts limiting its overall generalization ability. To address these limitations we propose a novel framework featuring two pose augmentors: the weak and the strong augmentors. Our framework employs differential strategies for generation and discrimination processes facilitating the preservation of knowledge related to source poses and the exploration of out-of-source distributions without prior information about target poses. Besides we leverage meta-optimization to simulate domain shifts in the optimization process of the pose estimator thereby improving its generalization ability. Our proposed approach significantly outperforms existing methods as demonstrated through comprehensive experiments on various benchmark datasets.

Poster
3D Human Pose Perception from Egocentric Stereo Videos

Hiroyasu Akada, Jian Wang, Vladislav Golyanik, Christian Theobalt

展开摘要

While head-mounted devices are becoming more compact they provide egocentric views with significant self-occlusions of the device user. Hence existing methods often fail to accurately estimate complex 3D poses from egocentric views. In this work we propose a new transformer-based framework to improve egocentric stereo 3D human pose estimation which leverages the scene information and temporal context of egocentric stereo videos. Specifically we utilize 1) depth features from our 3D scene reconstruction module with uniformly sampled windows of egocentric stereo frames and 2) human joint queries enhanced by temporal features of the video inputs. Our method is able to accurately estimate human poses even in challenging scenarios such as crouching and sitting. Furthermore we introduce two new benchmark datasets i.e. UnrealEgo2 and UnrealEgo-RW (RealWorld). UnrealEgo2 is a large-scale in-the-wild dataset captured in synthetic 3D scenes. UnrealEgo-RW is a real-world dataset captured with our newly developed device. The proposed datasets offer a much larger number of egocentric stereo views with a wider variety of human motions than the existing datasets allowing comprehensive evaluation of existing and upcoming methods. Our extensive experiments show that the proposed approach significantly outperforms previous methods. UnrealEgo2 UnrealEgo-RW and trained models are available on our project page and Benchmark Challenge.

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