CVPR 2024 论文列表

Conference on Computer Vision and Pattern Recognition

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2,716篇论文

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SlowFormer: Adversarial Attack on Compute and Energy Consumption of Efficient Vision Transformers

K L Navaneet, Soroush Abbasi Koohpayegani, Essam Sleiman, Hamed Pirsiavash

展开摘要

Recently there has been a lot of progress in reducing the computation of deep models at inference time. These methods can reduce both the computational needs and power usage of deep models. Some of these approaches adaptively scale the compute based on the input instance. We show that such models can be vulnerable to a universal adversarial patch attack where the attacker optimizes for a patch that when pasted on any image can increase the compute and power consumption of the model. We run experiments with three different efficient vision transformer methods showing that in some cases the attacker can increase the computation to the maximum possible level by simply pasting a patch that occupies only 8% of the image area. We also show that a standard adversarial training defense method can reduce some of the attack's success. We believe adaptive efficient methods will be necessary for the future to lower the power usage of expensive deep models so we hope our paper encourages the community to study the robustness of these methods and develop better defense methods for the proposed attack. Code is available at: https://github.com/UCDvision/SlowFormer.

Poster
Slice3D: Multi-Slice Occlusion-Revealing Single View 3D Reconstruction

Yizhi Wang, Wallace Lira, Wenqi Wang, Ali Mahdavi-Amiri, Hao Zhang

展开摘要

We introduce multi-slice reasoning a new notion for single-view 3D reconstruction which challenges the current and prevailing belief that multi-view synthesis is the most natural conduit between single-view and 3D. Our key observation is that object slicing is a more direct and hence more advantageous means to reveal occluded structures than altering camera views. Specifically slicing can peel through any occluder without obstruction and in the limit (i.e. with infinitely many slices) it is guaranteed to unveil all hidden object parts. We realize our idea by developing Slice3D a novel method for single-view 3D reconstruction which first predicts multi-slice images from a single RGB input image and then integrates the slices into a 3D model using a coordinate-based transformer network to product a signed distance function. The slice images can be regressed or generated both through a U-Net based network. For the former we inject a learnable slice indicator code to designate each decoded image into a spatial slice location while the slice generator is a denoising diffusion model operating on the entirety of slice images stacked on the input channels. We conduct extensive evaluation against state-of-the-art alternatives to demonstrate superiority of our method especially in recovering complex and severely occluded shape structures amid ambiguities. All Slice3D results were produced by networks trained on a single Nvidia A40 GPU with an inference time of less than 20 seconds.

Poster
SkySense: A Multi-Modal Remote Sensing Foundation Model Towards Universal Interpretation for Earth Observation Imagery

Xin Guo, Jiangwei Lao, Bo Dang, Yingying Zhang, Lei Yu, Lixiang Ru, Liheng Zhong, Ziyuan Huang, Kang Wu, Dingxiang Hu, HUIMEI HE, Jian Wang, JingDong Chen, Ming Yang, Yongjun Zhang, Yansheng Li

展开摘要

Prior studies on Remote Sensing Foundation Model (RSFM) reveal immense potential towards a generic model for Earth Observation. Nevertheless these works primarily focus on a single modality without temporal and geo-context modeling hampering their capabilities for diverse tasks. In this study we present SkySense a generic billion-scale model pre-trained on a curated multi-modal Remote Sensing Imagery (RSI) dataset with 21.5 million temporal sequences. SkySense incorporates a factorized multi-modal spatiotemporal encoder taking temporal sequences of optical and Synthetic Aperture Radar (SAR) data as input. This encoder is pre-trained by our proposed Multi-Granularity Contrastive Learning to learn representations across different modal and spatial granularities. To further enhance the RSI representations by the geo-context clue we introduce Geo-Context Prototype Learning to learn region-aware prototypes upon RSI's multi-modal spatiotemporal features. To our best knowledge SkySense is the largest Multi-Modal RSFM to date whose modules can be flexibly combined or used individually to accommodate various tasks. It demonstrates remarkable generalization capabilities on a thorough evaluation encompassing 16 datasets over 7 tasks from single- to multi-modal static to temporal and classification to localization. SkySense surpasses 18 recent RSFMs in all test scenarios. Specifically it outperforms the latest models such as GFM SatLas and Scale-MAE by a large margin i.e. 2.76% 3.67% and 3.61% on average respectively. We will release the pre-trained weights to facilitate future research and Earth Observation applications.

Poster
SkillDiffuser: Interpretable Hierarchical Planning via Skill Abstractions in Diffusion-Based Task Execution

Zhixuan Liang, Yao Mu, Hengbo Ma, Masayoshi Tomizuka, Mingyu Ding, Ping Luo

展开摘要

Diffusion models have demonstrated strong potential for robotic trajectory planning. However generating coherent trajectories from high-level instructions remains challenging especially for long-range composition tasks requiring multiple sequential skills. We propose SkillDiffuser an end-to-end hierarchical planning framework integrating interpretable skill learning with conditional diffusion planning to address this problem. At the higher level the skill abstraction module learns discrete human-understandable skill representations from visual observations and language instructions. These learned skill embeddings are then used to condition the diffusion model to generate customized latent trajectories aligned with the skills. This allows generating diverse state trajectories that adhere to the learnable skills. By integrating skill learning with conditional trajectory generation SkillDiffuser produces coherent behavior following abstract instructions across diverse tasks. Experiments on multi-task robotic manipulation benchmarks like Meta-World and LOReL demonstrate state-of-the-art performance and human-interpretable skill representations from SkillDiffuser. More visualization results and information could be found on https://skilldiffuser.github.io/.

Poster
SketchINR: A First Look into Sketches as Implicit Neural Representations

Hmrishav Bandyopadhyay, Ayan Kumar Bhunia, Pinaki Nath Chowdhury, Aneeshan Sain, Tao Xiang, Timothy Hospedales, Yi-Zhe Song

展开摘要

We propose SketchINR to advance the representation of vector sketches with implicit neural models. A variable length vector sketch is compressed into a latent space of fixed dimension that implicitly encodes the underlying shape as a function of time and strokes. The learned function predicts the xy point coordinates in a sketch at each time and stroke. Despite its simplicity SketchINR outperforms existing representations at multiple tasks: (i) Encoding an entire sketch dataset into a fixed size latent vector SketchINR gives 60x and 10x data compression over raster and vector sketches respectively. (ii) SketchINR's auto-decoder provides a much higher-fidelity representation than other learned vector sketch representations and is uniquely able to scale to complex vector sketches such as FS-COCO. (iii) SketchINR supports parallelisation that can decode/render 100x faster than other learned vector representations such as SketchRNN. (iv) SketchINR for the first time emulates the human ability to reproduce a sketch with varying abstraction in terms of number and complexity of strokes. As a first look at implicit sketches SketchINR's compact high-fidelity representation will support future work in modelling long and complex sketches.

Poster
Situational Awareness Matters in 3D Vision Language Reasoning

Yunze Man, Liang-Yan Gui, Yu-Xiong Wang

展开摘要

Being able to carry out complicated vision language reasoning tasks in 3D space represents a significant milestone in developing household robots and human-centered embodied AI. In this work we demonstrate that a critical and distinct challenge in 3D vision language reasoning is the situational awareness which incorporates two key components: (1) The autonomous agent grounds its self-location based on a language prompt. (2) The agent answers open-ended questions from the perspective of its calculated position. To address this challenge we introduce SIG3D an end-to-end Situation-Grounded model for 3D vision language reasoning. We tokenize the 3D scene into sparse voxel representation and propose a language-grounded situation estimator followed by a situated question answering module. Experiments on the SQA3D and ScanQA datasets show that SIG3D outperforms state-of-the-art models in situational estimation and question answering by a large margin (e.g. an enhancement of over 30% on situation accuracy). Subsequent analysis corroborates our architectural design choices explores the distinct functions of visual and textual tokens and highlights the importance of situational awareness in the domain of 3D question-answering. Project page is available at https://yunzeman.github.io/situation3d.

Poster
SingularTrajectory: Universal Trajectory Predictor Using Diffusion Model

Inhwan Bae, Young-Jae Park, Hae-Gon Jeon

展开摘要

There are five types of trajectory prediction tasks: deterministic stochastic domain adaptation momentary observation and few-shot. These associated tasks are defined by various factors such as the length of input paths data split and pre-processing methods. Interestingly even though they commonly take sequential coordinates of observations as input and infer future paths in the same coordinates as output designing specialized architectures for each task is still necessary. For the other task generality issues can lead to sub-optimal performances. In this paper we propose SingularTrajectory a diffusion-based universal trajectory prediction framework to reduce the performance gap across the five tasks. The core of SingularTrajectory is to unify a variety of human dynamics representations on the associated tasks. To do this we first build a Singular space to project all types of motion patterns from each task into one embedding space. We next propose an adaptive anchor working in the Singular space. Unlike traditional fixed anchor methods that sometimes yield unacceptable paths our adaptive anchor enables correct anchors which are put into a wrong location based on a traversability map. Finally we adopt a diffusion-based predictor to further enhance the prototype paths using a cascaded denoising process. Our unified framework ensures the generality across various benchmark settings such as input modality and trajectory lengths. Extensive experiments on five public benchmarks demonstrate that SingularTrajectory substantially outperforms existing models highlighting its effectiveness in estimating general dynamics of human movements. Code is publicly available at https://github.com/inhwanbae/SingularTrajectory.

Poster
Single-to-Dual-View Adaptation for Egocentric 3D Hand Pose Estimation

Ruicong Liu, Takehiko Ohkawa, Mingfang Zhang, Yoichi Sato

展开摘要

The pursuit of accurate 3D hand pose estimation stands as a keystone for understanding human activity in the realm of egocentric vision. The majority of existing estimation methods still rely on single-view images as input leading to potential limitations e.g. limited field-of-view and ambiguity in depth. To address these problems adding another camera to better capture the shape of hands is a practical direction. However existing multi-view hand pose estimation methods suffer from two main drawbacks: 1) Requiring multi-view annotations for training which are expensive. 2) During testing the model becomes inapplicable if camera parameters/layout are not the same as those used in training. In this paper we propose a novel Single-to-Dual-view adaptation (S2DHand) solution that adapts a pre-trained single-view estimator to dual views. Compared with existing multi-view training methods 1) our adaptation process is unsupervised eliminating the need for multi-view annotation. 2) Moreover our method can handle arbitrary dual-view pairs with unknown camera parameters making the model applicable to diverse camera settings. Specifically S2DHand is built on certain stereo constraints including pair-wise cross-view consensus and invariance of transformation between both views. These two stereo constraints are used in a complementary manner to generate pseudo-labels allowing reliable adaptation. Evaluation results reveal that S2DHand achieves significant improvements on arbitrary camera pairs under both in-dataset and cross-dataset settings and outperforms existing adaptation methods with leading performance. Project page: https://github.com/ut-vision/S2DHand.

Poster
Single-View Scene Point Cloud Human Grasp Generation

Yan-Kang Wang, Chengyi Xing, Yi-Lin Wei, Xiao-Ming Wu, Wei-Shi Zheng

展开摘要

In this work we explore a novel task of generating human grasps based on single-view scene point clouds which more accurately mirrors the typical real-world situation of observing objects from a single viewpoint. Due to the incompleteness of object point clouds and the presence of numerous scene points the generated hand is prone to penetrating into the invisible parts of the object and the model is easily affected by scene points. Thus we introduce S2HGrasp a framework composed of two key modules: the Global Perception module that globally perceives partial object point clouds and the DiffuGrasp module designed to generate high-quality human grasps based on complex inputs that include scene points. Additionally we introduce S2HGD dataset which comprises approximately 99000 single-object single-view scene point clouds of 1668 unique objects each annotated with one human grasp. Our extensive experiments demonstrate that S2HGrasp can not only generate natural human grasps regardless of scene points but also effectively prevent penetration between the hand and invisible parts of the object. Moreover our model showcases strong generalization capability when applied to unseen objects. Our code and dataset are available at https://github.com/iSEE-Laboratory/S2HGrasp.

Poster
Single-Model and Any-Modality for Video Object Tracking

Zongwei Wu, Jilai Zheng, Xiangxuan Ren, Florin-Alexandru Vasluianu, Chao Ma, Danda Pani Paudel, Luc Van Gool, Radu Timofte

展开摘要

In the realm of video object tracking auxiliary modalities such as depth thermal or event data have emerged as valuable assets to complement the RGB trackers. In practice most existing RGB trackers learn a single set of parameters to use them across datasets and applications. However a similar single-model unification for multi-modality tracking presents several challenges. These challenges stem from the inherent heterogeneity of inputs -- each with modality-specific representations the scarcity of multi-modal datasets and the absence of all the modalities at all times. In this work we introduce Un-Track a Unified Tracker of a single set of parameters for any modality. To handle any modality our method learns their common latent space through low-rank factorization and reconstruction techniques. More importantly we use only the RGB-X pairs to learn the common latent space. This unique shared representation seamlessly binds all modalities together enabling effective unification and accommodating any missing modality all within a single transformer-based architecture. Our Un-Track achieves +8.1 absolute F-score gain on the DepthTrack dataset by introducing only +2.14 (over 21.50) GFLOPs with +6.6M (over 93M) parameters through a simple yet efficient prompting strategy. Extensive comparisons on five benchmark datasets with different modalities show that Un-Track surpasses both SOTA unified trackers and modality-specific counterparts validating our effectiveness and practicality. The source code is publicly available at https://github.com/Zongwei97/UnTrack.

Poster
Single View Refractive Index Tomography with Neural Fields

Brandon Zhao, Aviad Levis, Liam Connor, Pratul P. Srinivasan, Katherine L. Bouman

展开摘要

Refractive Index Tomography is the inverse problem of reconstructing the continuously-varying 3D refractive index in a scene using 2D projected image measurements. Although a purely refractive field is not directly visible it bends light rays as they travel through space thus providing a signal for reconstruction. The effects of such fields appear in many scientific computer vision settings ranging from refraction due to transparent cells in microscopy to the lensing of distant galaxies caused by dark matter in astrophysics. Reconstructing these fields is particularly difficult due to the complex nonlinear effects of the refractive field on observed images. Furthermore while standard 3D reconstruction and tomography settings typically have access to observations of the scene from many viewpoints many refractive index tomography problem settings only have access to images observed from a single viewpoint. We introduce a method that leverages prior knowledge of light sources scattered throughout the refractive medium to help disambiguate the single-view refractive index tomography problem. We differentiably trace curved rays through a neural field representation of the refractive field and optimize its parameters to best reproduce the observed image. We demonstrate the efficacy of our approach by reconstructing simulated refractive fields analyze the effects of light source distribution on the recovered field and test our method on a simulated dark matter mapping problem where we successfully recover the 3D refractive field caused by a realistic dark matter distribution.

Poster
Single Mesh Diffusion Models with Field Latents for Texture Generation

Thomas W. Mitchel, Carlos Esteves, Ameesh Makadia

展开摘要

We introduce a framework for intrinsic latent diffusion models operating directly on the surfaces of 3D shapes with the goal of synthesizing high-quality textures. Our approach is underpinned by two contributions: Field Latents a latent representation encoding textures as discrete vector fields on the mesh vertices and Field Latent Diffusion Models which learn to denoise a diffusion process in the learned latent space on the surface. We consider a single-textured-mesh paradigm where our models are trained to generate variations of a given texture on a mesh. We show the synthesized textures are of superior fidelity compared those from existing single-textured-mesh generative models. Our models can also be adapted for user-controlled editing tasks such as inpainting and label-guided generation. The efficacy of our approach is due in part to the equivariance of our proposed framework under isometries allowing our models to seamlessly reproduce details across locally similar regions and opening the door to a notion of generative texture transfer. Code and visualizations are available at https://single-mesh-diffusion.github.io/.

Poster
Single Domain Generalization for Crowd Counting

Zhuoxuan Peng, S.-H. Gary Chan

展开摘要

Due to its promising results density map regression has been widely employed for image-based crowd counting. The approach however often suffers from severe performance degradation when tested on data from unseen scenarios the so-called "domain shift" problem. To address the problem we investigate in this work single domain generalization (SDG) for crowd counting. The existing SDG approaches are mainly for image classification and segmentation and can hardly be extended to our case due to its regression nature and label ambiguity (i.e. ambiguous pixel-level ground truths). We propose MPCount a novel effective SDG approach even for narrow source distribution. MPCount stores diverse density values for density map regression and reconstructs domain-invariant features by means of only one memory bank a content error mask and attention consistency loss. By partitioning the image into grids it employs patch-wise classification as an auxiliary task to mitigate label ambiguity. Through extensive experiments on different datasets MPCount is shown to significantly improve counting accuracy compared to the state of the art under diverse scenarios unobserved in the training data characterized by narrow source distribution. Code is available at https://github.com/Shimmer93/MPCount.

Poster
SinSR: Diffusion-Based Image Super-Resolution in a Single Step

Yufei Wang, Wenhan Yang, Xinyuan Chen, Yaohui Wang, Lanqing Guo, Lap-Pui Chau, Ziwei Liu, Yu Qiao, Alex C. Kot, Bihan Wen

展开摘要

While super-resolution (SR) methods based on diffusion models exhibit promising results their practical application is hindered by the substantial number of required inference steps. Recent methods utilize the degraded images in the initial state thereby shortening the Markov chain. Nevertheless these solutions either rely on a precise formulation of the degradation process or still necessitate a relatively lengthy generation path (e.g. 15 iterations). To enhance inference speed we propose a simple yet effective method for achieving single-step SR generation named SinSR. Specifically we first derive a deterministic sampling process from the most recent state-of-the-art (SOTA) method for accelerating diffusion-based SR. This allows the mapping between the input random noise and the generated high-resolution image to be obtained in a reduced and acceptable number of inference steps during training. We show that this deterministic mapping can be distilled into a student model that performs SR within only one inference step. Additionally we propose a novel consistency-preserving loss to simultaneously leverage the ground-truth image during the distillation process ensuring that the performance of the student model is not solely bound by the feature manifold of the teacher model resulting in further performance improvement. Extensive experiments conducted on synthetic and real-world datasets demonstrate that the proposed method can achieve comparable or even superior performance compared to both previous SOTA methods and the teacher model in just one sampling step resulting in a remarkable up to x10 speedup for inference. Our code will be released at https://github.com/wyf0912/SinSR/.

Poster
Simple Semantic-Aided Few-Shot Learning

Hai Zhang, Junzhe Xu, Shanlin Jiang, Zhenan He

展开摘要

Learning from a limited amount of data namely Few-Shot Learning stands out as a challenging computer vision task. Several works exploit semantics and design complicated semantic fusion mechanisms to compensate for rare representative features within restricted data. However relying on naive semantics such as class names introduces biases due to their brevity while acquiring extensive semantics from external knowledge takes a huge time and effort. This limitation severely constrains the potential of semantics in Few-Shot Learning. In this paper we design an automatic way called Semantic Evolution to generate high-quality semantics. The incorporation of high-quality semantics alleviates the need for complex network structures and learning algorithms used in previous works. Hence we employ a simple two-layer network termed Semantic Alignment Network to transform semantics and visual features into robust class prototypes with rich discriminative features for few-shot classification. The experimental results show our framework outperforms all previous methods on six benchmarks demonstrating a simple network with high-quality semantics can beat intricate multi-modal modules on few-shot classification tasks. Code is available at https://github.com/zhangdoudou123/SemFew.

Poster
SimDA: Simple Diffusion Adapter for Efficient Video Generation

Zhen Xing, Qi Dai, Han Hu, Zuxuan Wu, Yu-Gang Jiang

展开摘要

The recent wave of AI-generated content has witnessed the great development and success of Text-to-Image (T2I) technologies. By contrast Text-to-Video (T2V) still falls short of expectations though attracting increasing interest. Existing works either train from scratch or adapt large T2I model to videos both of which are computation and resource expensive. In this work we propose a Simple Diffusion Adapter (SimDA) that fine-tunes only 24M out of 1.1B parameters of a strong T2I model adapting it to video generation in a parameter-efficient way. In particular we turn the T2I model for T2V by designing light-weight spatial and temporal adapters for transfer learning. Besides we change the original spatial attention to the proposed Latent-Shift Attention (LSA) for temporal consistency. With a similar model architecture we further train a video super-resolution model to generate high-definition (1024 x 1024) videos. In addition to T2V generation in the wild SimDA could also be utilized in one-shot video editing with only 2 minutes tuning. Doing so our method could minimize the training effort with extremely few tunable parameters for model adaptation.

Poster
SimAC: A Simple Anti-Customization Method for Protecting Face Privacy against Text-to-Image Synthesis of Diffusion Models

Feifei Wang, Zhentao Tan, Tianyi Wei, Yue Wu, Qidong Huang

展开摘要

Despite the success of diffusion-based customization methods on visual content creation increasing concerns have been raised about such techniques from both privacy and political perspectives. To tackle this issue several anti-customization methods have been proposed in very recent months predominantly grounded in adversarial attacks. Unfortunately most of these methods adopt straightforward designs such as end-to-end optimization with a focus on adversarially maximizing the original training loss thereby neglecting nuanced internal properties intrinsic to the diffusion model and even leading to ineffective optimization in some diffusion time steps. In this paper we strive to bridge this gap by undertaking a comprehensive exploration of these inherent properties to boost the performance of current anti-customization approaches. Two aspects of properties are investigated: 1) We examine the relationship between time step selection and the model's perception in the frequency domain of images and find that lower time steps can give much more contributions to adversarial noises. This inspires us to propose an adaptive greedy search for optimal time steps that seamlessly integrates with existing anti-customization methods. 2) We scrutinize the roles of features at different layers during denoising and devise a sophisticated feature-based optimization framework for anti-customization. Experiments on facial benchmarks demonstrate that our approach significantly increases identity disruption thereby protecting user privacy and copyright. Our code is available at: https://github.com/somuchtome/SimAC.

Poster
SignGraph: A Sign Sequence is Worth Graphs of Nodes

Shiwei Gan, Yafeng Yin, Zhiwei Jiang, Hongkai Wen, Lei Xie, Sanglu Lu

展开摘要

Despite the recent success of sign language research the widely adopted CNN-based backbones are mainly migrated from other computer vision tasks in which the contours and texture of objects are crucial for identifying objects. They usually treat sign frames as grids and may fail to capture effective cross-region features. In fact sign language tasks need to focus on the correlation of different regions in one frame and the interaction of different regions among adjacent frames for identifying a sign sequence. In this paper we propose to represent a sign sequence as graphs and introduce a simple yet effective graph-based sign language processing architecture named SignGraph to extract cross-region features at the graph level. SignGraph consists of two basic modules: Local Sign Graph (LSG) module for learning the correlation of intra-frame cross-region features in one frame and Temporal Sign Graph (TSG) module for tracking the interaction of inter-frame cross-region features among adjacent frames. With LSG and TSG we build our model in a multiscale manner to ensure that the representation of nodes can capture cross-region features at different granularities. Extensive experiments on current public sign language datasets demonstrate the superiority of our SignGraph model. Our model achieves very competitive performances with the SOTA model while not using any extra cues. Code and models are available at: https://github.com/gswycf/SignGraph.

Poster
Sieve: Multimodal Dataset Pruning using Image Captioning Models

Anas Mahmoud, Mostafa Elhoushi, Amro Abbas, Yu Yang, Newsha Ardalani, Hugh Leather, Ari S. Morcos

展开摘要

Vision-Language Models (VLMs) are pretrained on large diverse and noisy web-crawled datasets. This underscores the critical need for dataset pruning as the quality of these datasets is strongly correlated with the performance of VLMs on downstream tasks. Using CLIPScore from a pretrained model to only train models using highly-aligned samples is one of the most successful methods for pruning. We argue that this approach suffers from multiple limitations including: false positives and negatives due to CLIP's pretraining on noisy labels. We propose a pruning signal Sieve that employs synthetic captions generated by image-captioning models pretrained on small diverse and well-aligned image-text pairs to evaluate the alignment of noisy image-text pairs. To bridge the gap between the limited diversity of generated captions and the high diversity of alternative text (alt-text) we estimate the semantic textual similarity in the embedding space of a language model pretrained on unlabeled text corpus. Using DataComp a multimodal dataset filtering benchmark when evaluating on 38 downstream tasks our pruning approach surpasses CLIPScore by 2.6% and 1.7% on medium and large scale respectively. In addition on retrieval tasks Sieve leads to a significant improvement of 2.7% and 4.5% on medium and large scale respectively.

Poster