CVPR 2024 论文列表

Conference on Computer Vision and Pattern Recognition

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2,716篇论文

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Loose Inertial Poser: Motion Capture with IMU-attached Loose-Wear Jacket

Chengxu Zuo, Yiming Wang, Lishuang Zhan, Shihui Guo, Xinyu Yi, Feng Xu, Yipeng Qin

展开摘要

Existing wearable motion capture methods typically demand tight on-body fixation (often using straps) for reliable sensing limiting their application in everyday life. In this paper we introduce Loose Inertial Poser a novel motion capture solution with high wearing comfortableness by integrating four Inertial Measurement Units (IMUs) into a loose-wear jacket. Specifically we address the challenge of scarce loose-wear IMU training data by proposing a Secondary Motion AutoEncoder (SeMo-AE) that learns to model and synthesize the effects of secondary motion between the skin and loose clothing on IMU data. SeMo-AE is leveraged to generate a diverse synthetic dataset of loose-wear IMU data to augment training for the pose estimation network and significantly improve its accuracy. For validation we collected a dataset with various subjects and 2 wearing styles (zipped and unzipped). Experimental results demonstrate that our approach maintains high-quality real-time posture estimation even in loose-wear scenarios.

Poster
Learning Structure-from-Motion with Graph Attention Networks

Lucas Brynte, José Pedro Iglesias, Carl Olsson, Fredrik Kahl

展开摘要

In this paper we tackle the problem of learning Structure-from-Motion (SfM) through the use of graph attention networks. SfM is a classic computer vision problem that is solved though iterative minimization of reprojection errors referred to as Bundle Adjustment (BA) starting from a good initialization. In order to obtain a good enough initialization to BA conventional methods rely on a sequence of sub-problems (such as pairwise pose estimation pose averaging or triangulation) which provide an initial solution that can then be refined using BA. In this work we replace these sub-problems by learning a model that takes as input the 2D keypoints detected across multiple views and outputs the corresponding camera poses and 3D keypoint coordinates. Our model takes advantage of graph neural networks to learn SfM-specific primitives and we show that it can be used for fast inference of the reconstruction for new and unseen sequences. The experimental results show that the proposed model outperforms competing learning-based methods and challenges COLMAP while having lower runtime. Our code is available at: https://github.com/lucasbrynte/gasfm/.

Poster
Learned Trajectory Embedding for Subspace Clustering

Yaroslava Lochman, Carl Olsson, Christopher Zach

展开摘要

Clustering multiple motions from observed point trajectories is a fundamental task in understanding dynamic scenes. Most motion models require multiple tracks to estimate their parameters hence identifying clusters when multiple motions are observed is a very challenging task. This is even aggravated for high-dimensional motion models. The starting point of our work is that this high-dimensionality of motion model can actually be leveraged to our advantage as sufficiently long trajectories identify the underlying motion uniquely in practice. Consequently we propose to learn a mapping from trajectories to embedding vectors that represent the generating motion. The obtained trajectory embeddings are useful for clustering multiple observed motions but are also trained to contain sufficient information to recover the parameters of the underlying motion by utilizing a geometric loss. We therefore are able to use only weak supervision from given motion segmentation to train this mapping. The entire algorithm consisting of trajectory embedding clustering and motion parameter estimation is highly efficient. We conduct experiments on the Hopkins155 Hopkins12 and KT3DMoSeg datasets and show state-of-the-art performance of our proposed method for trajectory-based motion segmentation on full sequences and its competitiveness on the occluded sequences. Project page: https://ylochman.github.io/trajectory-embedding.

Poster
Implicit Motion Function

Yue Gao, Jiahao Li, Lei Chu, Yan Lu

展开摘要

Recent advancements in video modeling extensively rely on optical flow to represent the relationships across frames but this approach often lacks efficiency and fails to model the probability of the intrinsic motion of objects. In addition conventional encoder-decoder frameworks in video processing focus on modeling the correlation in the encoder leading to limited generative capabilities and redundant intermediate representations. To address these challenges this paper proposes a novel Implicit Motion Function (IMF) method. Our approach utilizes a low-dimensional latent token as the implicit representation along with the use of cross-attention to implicitly model the correlation between frames. This enables the implicit modeling of temporal correlations and understanding of object motions. Our method not only improves sparsity and efficiency in representation but also explores the generative capabilities of the decoder by integrating correlation modeling within it. The IMF framework facilitates video editing and other generative tasks by allowing the direct manipulation of latent tokens. We validate the effectiveness of IMF through extensive experiments on multiple video tasks demonstrating superior performance in terms of reconstructed video quality compression efficiency and generation ability.

Poster
IQ-VFI: Implicit Quadratic Motion Estimation for Video Frame Interpolation

Mengshun Hu, Kui Jiang, Zhihang Zhong, Zheng Wang, Yinqiang Zheng

展开摘要

Advanced video frame interpolation (VFI) algorithms approximate intermediate motions between two input frames to synthesize intermediate frame. However they struggle to handle complex scenarios with curvilinear motions since they overlook the latent acceleration information between the input frames. Moreover the supervision of predicted motions is tricky because ground-truth motions are not available. To this end we propose a novel framework for implicit quadratic video frame interpolation (IQ-VFI) which explores latent acceleration information and accurate intermediate motions via knowledge distillation. Specifically the proposed IQ-VFI consists of an implicit acceleration estimation network (IANet) and a VFI backbone the former fully leverages spatio-temporal information to explore latent acceleration priors between two input frames which is then used to progressively modulate linear motions from the latter into quadratic motions in coarse-to-fine manner. Furthermore to encourage both components to distill more acceleration and motion cues oriented towards VFI we propose a knowledge distillation strategy in which implicit acceleration distillation loss and implicit motion distillation loss are employed to adaptively guide latent acceleration priors and intermediate motions learning respectively. Extensive experiments show that our proposed IQ-VFI can achieve state-of-the-art performances on various benchmark datasets.

Poster
HardMo: A Large-Scale Hardcase Dataset for Motion Capture

Jiaqi Liao, Chuanchen Luo, Yinuo Du, Yuxi Wang, Xucheng Yin, Man Zhang, Zhaoxiang Zhang, Junran Peng

展开摘要

Recent years have witnessed rapid progress in monocular human mesh recovery. Despite their impressive performance on public benchmarks existing methods are vulnerable to unusual poses which prevents them from deploying to challenging scenarios such as dance and martial arts. This issue is mainly attributed to the domain gap induced by the data scarcity in relevant cases. Most existing datasets are captured in constrained scenarios and lack samples of such complex movements. For this reason we propose a data collection pipeline comprising automatic crawling precise annotation and hardcase mining. Based on this pipeline we establish a large dataset in a short time. The dataset named HardMo contains 7M images along with precise annotations covering 15 categories of dance and 14 categories of martial arts. Empirically we find that the prediction failure in dance and martial arts is mainly characterized by the misalignment of hand-wrist and foot-ankle. To dig deeper into the two hardcases we leverage the proposed automatic pipeline to filter collected data and construct two subsets named HardMo-Hand and HardMo-Foot. Extensive experiments demonstrate the effectiveness of the annotation pipeline and the data-driven solution to failure cases. Specifically after being trained on HardMo HMR an early pioneering method can even outperform the current state of the art 4DHumans on our benchmarks.

Poster
Effective Video Mirror Detection with Inconsistent Motion Cues

Alex Warren, Ke Xu, Jiaying Lin, Gary K.L. Tam, Rynson W.H. Lau

展开摘要

Image-based mirror detection has recently undergone rapid research due to its significance in applications such as robotic navigation semantic segmentation and scene reconstruction. Recently VMD-Net was proposed as the first video mirror detection technique by modeling dual correspondences between the inside and outside of the mirror both spatially and temporally. However this approach is not reliable as correspondences can occur completely inside or outside of the mirrors. In addition the proposed dataset VMD-D contains many small mirrors limiting its applicability to real-world scenarios. To address these problems we developed a more challenging dataset that includes mirrors of various shapes and sizes at different locations of the frames providing a better reflection of real-world scenarios. Next we observed that the motions between the inside and outside of the mirror are often inconsistent. For instance when moving in front of a mirror the motion inside the mirror is often much smaller than the motion outside due to increased depth perception. With these observations we propose modeling inconsistent motion cues to detect mirrors and a new network with two novel modules. The Motion Attention Module (MAM) explicitly models inconsistent motions around mirrors via optical flow and the Motion-Guided Edge Detection Module (MEDM) uses motions to guide mirror edge feature learning. Experimental results on our proposed dataset show that our method outperforms state-of-the-arts. The code and dataset are available at https://github.com/AlexAnthonyWarren/MG-VMD.

Poster
Detector-Free Structure from Motion

Xingyi He, Jiaming Sun, Yifan Wang, Sida Peng, Qixing Huang, Hujun Bao, Xiaowei Zhou

展开摘要

We propose a structure-from-motion framework to recover accurate camera poses and point clouds from unordered images. Traditional SfM systems typically rely on the successful detection of repeatable keypoints across multiple views as the first step which is difficult for texture-poor scenes and poor keypoint detection may break down the whole SfM system. We propose a detector-free SfM framework to draw benefits from the recent success of detector-free matchers to avoid the early determination of keypoints while solving the multi-view inconsistency issue of detector-free matchers. Specifically our framework first reconstructs a coarse SfM model from quantized detector-free matches. Then it refines the model by a novel iterative refinement pipeline which iterates between an attention-based multi-view matching module to refine feature tracks and a geometry refinement module to improve the reconstruction accuracy. Experiments demonstrate that the proposed framework outperforms existing detector-based SfM systems on common benchmark datasets. We also collect a texture-poor SfM dataset to demonstrate the capability of our framework to reconstruct texture-poor scenes. Based on this framework we take first place in Image Matching Challenge 2023.

Poster
DeMatch: Deep Decomposition of Motion Field for Two-View Correspondence Learning

Shihua Zhang, Zizhuo Li, Yuan Gao, Jiayi Ma

展开摘要

Two-view correspondence learning has recently focused on considering the coherence and smoothness of the motion field between an image pair. Dominant schemes include controlling the complexity of the field function with regularization or smoothing the field with local filters but the former suffers from heavy computational burden and the latter fails to accommodate discontinuities in the case of large scene disparities. In this paper inspired by Fourier expansion we propose a novel network called DeMatch which decomposes the motion field to retain its main "low-frequency" and smooth part. This achieves implicit regularization with lower computational cost and generates piecewise smoothness naturally. Specifically we first decompose the rough motion field that is contaminated by false matches into several different sub-fields which are highly smooth and contain the main energy of the original field. Then with these smooth sub-fields we recover a cleaner motion field from which correct motion vectors are subsequently derived. We also design a special masked decomposition strategy to further mitigate the negative influence of false matches. All the mentioned processes are finally implemented in a discrete and learnable manner avoiding the difficulty of calculating real dense fields. Extensive experiments reveal that DeMatch outperforms state-of-the-art methods in multiple tasks and shows promising low computational usage and piecewise smoothness property. The code and trained models are publicly available at https://github.com/SuhZhang/DeMatch.

Poster
AvatarGPT: All-in-One Framework for Motion Understanding Planning Generation and Beyond

Zixiang Zhou, Yu Wan, Baoyuan Wang

展开摘要

Large Language Models(LLMs) have shown remarkable emergent abilities in unifying almost all (if not every) NLP tasks. In the human motion-related realm however researchers still develop siloed models for each task. Inspired by InstuctGPT[??] and the generalist concept behind Gato [??] we introduce AvatarGPT an All-in-One framework for motion understanding planning generations as well as other tasks such as motion in-between synthesis. AvatarGPT treats each task as one type of instruction fine-tuned on the shared LLM. All the tasks are seamlessly interconnected with language as the universal interface constituting a closed-loop within the framework. To achieve this human motion sequences are first encoded as discrete tokens which serve as the extended vocabulary of LLM. Then an unsupervised pipeline to generate natural language descriptions of human action sequences from in-the-wild videos is developed. Finally all tasks are jointly trained. Extensive experiments show that AvatarGPT achieves SOTA on low-level tasks and promising results on high-level tasks demonstrating the effectiveness of our proposed All-in-One framework. Moreover for the first time AvatarGPT enables a principled approach by iterative traversal of the tasks within the closed-loop for unlimited long-motion synthesis.

Poster
Arbitrary Motion Style Transfer with Multi-condition Motion Latent Diffusion Model

Wenfeng Song, Xingliang Jin, Shuai Li, Chenglizhao Chen, Aimin Hao, Xia Hou, Ning Li, Hong Qin

展开摘要

Computer animation's quest to bridge content and style has historically been a challenging venture with previous efforts often leaning toward one at the expense of the other. This paper tackles the inherent challenge of content-style duality ensuring a harmonious fusion where the core narrative of the content is both preserved and elevated through stylistic enhancements. We propose a novel Multi-condition Motion Latent Diffusion Model (MCM-LDM) for Arbitrary Motion Style Transfer (AMST). Our MCM-LDM significantly emphasizes preserving trajectories recognizing their fundamental role in defining the essence and fluidity of motion content. Our MCM-LDM's cornerstone lies in its ability first to disentangle and then intricately weave together motion's tripartite components: motion trajectory motion content and motion style. The critical insight of MCM-LDM is to embed multiple conditions with distinct priorities. The content channel serves as the primary flow guiding the overall structure and movement while the trajectory and style channels act as auxiliary components and synchronize with the primary one dynamically. This mechanism ensures that multi-conditions can seamlessly integrate into the main flow enhancing the overall animation without overshadowing the core content. Empirical evaluations underscore the model's proficiency in achieving fluid and authentic motion style transfers setting a new benchmark in the realm of computer animation. The source code and model are available at https://github.com/XingliangJin/MCM-LDM.git.

Poster
AAMDM: Accelerated Auto-regressive Motion Diffusion Model

Tianyu Li, Calvin Qiao, Guanqiao Ren, KangKang Yin, Sehoon Ha

展开摘要

Interactive motion synthesis is essential in creating immersive experiences in entertainment applications such as video games and virtual reality. However generating animations that are both high-quality and contextually responsive remains a challenge. Traditional techniques in the game industry can produce high-fidelity animations but suffer from high computational costs and poor scalability. Trained neural network models alleviate the memory and speed issues yet fall short on generating diverse motions. Diffusion models offer diverse motion synthesis with low memory usage but require expensive reverse diffusion processes. This paper introduces the Accelerated Auto-regressive Motion Diffusion Model (AAMDM) a novel motion synthesis framework designed to achieve quality diversity and efficiency all together. AAMDM integrates Denoising Diffusion GANs as a fast Generation Module and an Auto-regressive Diffusion Model as a Polishing Module. Furthermore AAMDM operates in a lower-dimensional embedded space rather than the full-dimensional pose space which reduces the training complexity as well as further improves the performance. We show that AAMDM outperforms existing methods in motion quality diversity and runtime efficiency through comprehensive quantitative analyses and visual comparisons. We also demonstrate the effectiveness of each algorithmic component through ablation studies.

Poster