CVPR 2024 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

2,716篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Poster
    2,39288.1%
  • 其他 / 未标注
    32411.9%

浏览全部论文

主题: 三维视觉 · 389 篇论文 · 重置筛选

ExtraNeRF: Visibility-Aware View Extrapolation of Neural Radiance Fields with Diffusion Models

Meng-Li Shih, Wei-Chiu Ma, Lorenzo Boyice, Aleksander Holynski, Forrester Cole, Brian Curless, Janne Kontkanen

展开摘要

We propose ExtraNeRF a novel method for extrapolating the range of views handled by a Neural Radiance Field (NeRF). Our main idea is to leverage NeRFs to model scene-specific fine-grained details while capitalizing on diffusion models to extrapolate beyond our observed data. A key ingredient is to track visibility to determine what portions of the scene have not been observed and focus on reconstructing those regions consistently with diffusion models. Our primary contributions include a visibility-aware diffusion-based inpainting module that is fine-tuned on the input imagery yielding an initial NeRF with moderate quality (often blurry) inpainted regions followed by a second diffusion model trained on the input imagery to consistently enhance notably sharpen the inpainted imagery from the first pass. We demonstrate high-quality results extrapolating beyond a small number of (typically six or fewer) input views effectively outpainting the NeRF as well as inpainting newly disoccluded regions inside the original viewing volume. We compare with related work both quantitatively and qualitatively and show significant gains over prior art.

Poster
Extend Your Own Correspondences: Unsupervised Distant Point Cloud Registration by Progressive Distance Extension

Quan Liu, Hongzi Zhu, Zhenxi Wang, Yunsong Zhou, Shan Chang, Minyi Guo

展开摘要

Registration of point clouds collected from a pair of distant vehicles provides a comprehensive and accurate 3D view of the driving scenario which is vital for driving safety related applications yet existing literature suffers from the expensive pose label acquisition and the deficiency to generalize to new data distributions. In this paper we propose EYOC an unsupervised distant point cloud registration method that adapts to new point cloud distributions on the fly requiring no global pose labels. The core idea of EYOC is to train a feature extractor in a progressive fashion where in each round the feature extractor trained with near point cloud pairs can label slightly farther point cloud pairs enabling self-supervision on such far point cloud pairs. This process continues until the derived extractor can be used to register distant point clouds. Particularly to enable high-fidelity correspondence label generation we devise an effective spatial filtering scheme to select the most representative correspondences to register a point cloud pair and then utilize the aligned point clouds to discover more correct correspondences. Experiments show that EYOC can achieve comparable performance with state-of-the-art supervised methods at a lower training cost. Moreover it outwits supervised methods regarding generalization performance on new data distributions.

Poster
Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patches

Qing Yu, Mikihiro Tanaka, Kent Fujiwara

展开摘要

To build a cross-modal latent space between 3D human motion and language acquiring large-scale and high-quality human motion data is crucial. However unlike the abundance of image data the scarcity of motion data has limited the performance of existing motion-language models. To counter this we introduce "motion patches" a new representation of motion sequences and propose using Vision Transformers (ViT) as motion encoders via transfer learning aiming to extract useful knowledge from the image domain and apply it to the motion domain. These motion patches created by dividing and sorting skeleton joints based on body parts in motion sequences are robust to varying skeleton structures and can be regarded as color image patches in ViT. We find that transfer learning with pre-trained weights of ViT obtained through training with 2D image data can boost the performance of motion analysis presenting a promising direction for addressing the issue of limited motion data. Our extensive experiments show that the proposed motion patches used jointly with ViT achieve state-of-the-art performance in the benchmarks of text-to-motion retrieval and other novel challenging tasks such as cross-skeleton recognition zero-shot motion classification and human interaction recognition which are currently impeded by the lack of data.

Poster
Explaining the Implicit Neural Canvas: Connecting Pixels to Neurons by Tracing their Contributions

Namitha Padmanabhan, Matthew Gwilliam, Pulkit Kumar, Shishira R Maiya, Max Ehrlich, Abhinav Shrivastava

展开摘要

The many variations of Implicit Neural Representations (INRs) where a neural network is trained as a continuous representation of a signal have tremendous practical utility for downstream tasks including novel view synthesis video compression and image super-resolution. Unfortunately the inner workings of these networks are seriously understudied. Our work eXplaining the Implicit Neural Canvas (XINC) is a unified framework for explaining properties of INRs by examining the strength of each neuron's contribution to each output pixel. We call the aggregate of these contribution maps the Implicit Neural Canvas and we use this concept to demonstrate that the INRs we study learn to "see" the frames they represent in surprising ways. For example INRs tend to have highly distributed representations. While lacking high-level object semantics they have a significant bias for color and edges and are almost entirely space-agnostic. We arrive at our conclusions by examining how objects are represented across time in video INRs using clustering to visualize similar neurons across layers and architectures and show that this is dominated by motion. These insights demonstrate the general usefulness of our analysis framework.

Poster
Explaining CLIP's Performance Disparities on Data from Blind/Low Vision Users

Daniela Massiceti, Camilla Longden, Agnieszka Slowik, Samuel Wills, Martin Grayson, Cecily Morrison

展开摘要

Large multi-modal models (LMMs) hold the potential to usher in a new era of automated visual assistance for people who are blind or low vision (BLV). Yet these models have not been systematically evaluated on data captured by BLV users. We address this by empirically assessing CLIP a widely-used LMM likely to underpin many assistive technologies. Testing 25 CLIP variants in a zero-shot classification task we find that their accuracy is 15 percentage points lower on average for images captured by BLV users than web-crawled images. This disparity stems from CLIP's sensitivities to 1) image content (e.g. not recognizing disability objects as well as other objects); 2) image quality (e.g. not being robust to lighting variation); and 3) text content (e.g. not recognizing objects described by tactile adjectives as well as visual ones). We delve deeper with a textual analysis of three common pre-training datasets: LAION-400M LAION-2B and DataComp-1B showing that disability content is rarely mentioned. We then provide three examples that illustrate how the performance disparities extend to three downstream models underpinned by CLIP: OWL-ViT CLIPSeg and DALL-E2. We find that few-shot learning with as few as 5 images can mitigate CLIP's quality-of-service disparities for BLV users in some scenarios which we discuss alongside a set of other possible mitigations.

Poster
EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams

Christen Millerdurai, Hiroyasu Akada, Jian Wang, Diogo Luvizon, Christian Theobalt, Vladislav Golyanik

展开摘要

Monocular egocentric 3D human motion capture is a challenging and actively researched problem. Existing methods use synchronously operating visual sensors (e.g. RGB cameras) and often fail under low lighting and fast motions which can be restricting in many applications involving head-mounted devices. In response to the existing limitations this paper 1) introduces a new problem i.e. 3D human motion capture from an egocentric monocular event camera with a fisheye lens and 2) proposes the first approach to it called EventEgo3D (EE3D). Event streams have high temporal resolution and provide reliable cues for 3D human motion capture under high-speed human motions and rapidly changing illumination. The proposed EE3D framework is specifically tailored for learning with event streams in the LNES representation enabling high 3D reconstruction accuracy. We also design a prototype of a mobile head-mounted device with an event camera and record a real dataset with event observations and the ground-truth 3D human poses (in addition to the synthetic dataset). Our EE3D demonstrates robustness and superior 3D accuracy compared to existing solutions across various challenging experiments while supporting real-time 3D pose update rates of 140Hz.

Poster
EscherNet: A Generative Model for Scalable View Synthesis

Xin Kong, Shikun Liu, Xiaoyang Lyu, Marwan Taher, Xiaojuan Qi, Andrew J. Davison

展开摘要

We introduce EscherNet a multi-view conditioned diffusion model for view synthesis. EscherNet learns implicit and generative 3D representations coupled with a specialised camera positional encoding allowing precise and continuous relative control of the camera transformation between an arbitrary number of reference and target views. EscherNet offers exceptional generality flexibility and scalability in view synthesis --- it can generate more than 100 consistent target views simultaneously on a single consumer-grade GPU despite being trained with a fixed number of 3 reference views to 3 target views. As a result EscherNet not only addresses zero-shot novel view synthesis but also naturally unifies single- and multi-image 3D reconstruction combining these diverse tasks into a single cohesive framework. Our extensive experiments demonstrate that EscherNet achieves state-of-the-art performance in multiple benchmarks even when compared to methods specifically tailored for each individual problem. This remarkable versatility opens up new directions for designing scalable neural architectures for 3D vision. Project page: https://kxhit.github.io/EscherNet.

Poster
Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenes

Takashi Otonari, Satoshi Ikehata, Kiyoharu Aizawa

展开摘要

Recent advancements in the study of Neural Radiance Fields (NeRF) for dynamic scenes often involve explicit modeling of scene dynamics. However this approach faces challenges in modeling scene dynamics in urban environments where moving objects of various categories and scales are present. In such settings it becomes crucial to effectively eliminate moving objects to accurately reconstruct static backgrounds. Our research introduces an innovative method termed here as Entity-NeRF which combines the strengths of knowledge-based and statistical strategies. This approach utilizes entity-wise statistics leveraging entity segmentation and stationary entity classification through thing/stuff segmentation. To assess our methodology we created an urban scene dataset masked with moving objects. Our comprehensive experiments demonstrate that Entity-NeRF notably outperforms existing techniques in removing moving objects and reconstructing static urban backgrounds both quantitatively and qualitatively.

Poster
Entangled View-Epipolar Information Aggregation for Generalizable Neural Radiance Fields

Zhiyuan Min, Yawei Luo, Wei Yang, Yuesong Wang, Yi Yang

展开摘要

Generalizable NeRF can directly synthesize novel views across new scenes eliminating the need for scene-specific retraining in vanilla NeRF. A critical enabling factor in these approaches is the extraction of a generalizable 3D representation by aggregating source-view features. In this paper we propose an Entangled View-Epipolar Information Aggregation method dubbed EVE-NeRF. Different from existing methods that consider cross-view and along-epipolar information independently EVE-NeRF conducts the view-epipolar feature aggregation in an entangled manner by injecting the scene-invariant appearance continuity and geometry consistency priors to the aggregation process. Our approach effectively mitigates the potential lack of inherent geometric and appearance constraint resulting from one-dimensional interactions thus further boosting the 3D representation generalizablity. EVE-NeRF attains state-of-the-art performance across various evaluation scenarios. Extensive experiments demonstate that compared to prevailing single-dimensional aggregation the entangled network excels in the accuracy of 3D scene geometry and appearance reconstruction. Our code is publicly available at https://github.com/tatakai1/EVENeRF.

Poster
Enhancing 3D Fidelity of Text-to-3D using Cross-View Correspondences

Seungwook Kim, Kejie Li, Xueqing Deng, Yichun Shi, Minsu Cho, Peng Wang

展开摘要

Leveraging multi-view diffusion models as priors for 3D optimization have alleviated the problem of 3D consistency e.g. the Janus face problem or the content drift problem in zero-shot text-to-3D models. However the 3D geometric fidelity of the output remains an unresolved issue; albeit the rendered 2D views are realistic the underlying geometry may contain errors such as unreasonable concavities. In this work we propose CorrespondentDream an effective method to leverage annotation-free cross-view correspondences yielded from the diffusion U-Net to provide additional 3D prior to the NeRF optimization process. We find that these correspondences are strongly consistent with human perception and by adopting it in our loss design we are able to produce NeRF models with geometries that are more coherent with common sense e.g. more smoothed object surface yielding higher 3D fidelity. We demonstrate the efficacy of our approach through various comparative qualitative results and a solid user study.

Poster
Elite360D: Towards Efficient 360 Depth Estimation via Semantic- and Distance-Aware Bi-Projection Fusion

Hao Ai, Lin Wang

展开摘要

360 depth estimation has recently received great attention for 3D reconstruction owing to its omnidirectional field of view (FoV). Recent approaches are predominantly focused on cross-projection fusion with geometry-based re-projection: they fuse 360 images with equirectangular projection (ERP) and another projection type e.g. cubemap projection to estimate depth with the ERP format. However these methods suffer from 1) limited local receptive fields making it hardly possible to capture large FoV scenes and 2) prohibitive computational cost caused by the complex cross-projection fusion module design. In this paper we propose Elite360D a novel framework that inputs the ERP image and icosahedron projection (ICOSAP) point set which is undistorted and spatially continuous. Elite360D is superior in its capacity in learning a representation from a local-with-global perspective. With a flexible ERP image encoder it includes an ICOSAP point encoder and a Bi-projection Bi-attention Fusion (B2F) module (totally 1M parameters). Specifically the ERP image encoder can take various perspective image-trained backbones (e.g. ResNet Transformer) to extract local features. The point encoder extracts the global features from the ICOSAP. Then the B2F module captures the semantic- and distance-aware dependencies between each pixel of the ERP feature and the entire ICOSAP feature set. Without specific backbone design and obvious computational cost increase Elite360D outperforms the prior arts on several benchmark datasets.

Poster
Efficient LoFTR: Semi-Dense Local Feature Matching with Sparse-Like Speed

Yifan Wang, Xingyi He, Sida Peng, Dongli Tan, Xiaowei Zhou

展开摘要

We present a novel method for efficiently producing semi-dense matches across images. Previous detector-free matcher LoFTR has shown remarkable matching capability in handling large-viewpoint change and texture-poor scenarios but suffers from low efficiency. We revisit its design choices and derive multiple improvements for both efficiency and accuracy. One key observation is that performing the transformer over the entire feature map is redundant due to shared local information therefore we propose an aggregated attention mechanism with adaptive token selection for efficiency. Furthermore we find spatial variance exists in LoFTR's fine correlation module which is adverse to matching accuracy. A novel two-stage correlation layer is proposed to achieve accurate subpixel correspondences for accuracy improvement. Our efficiency optimized model is ~ 2.5xfaster than LoFTR which can even surpass state-of-the-art efficient sparse matching pipeline SuperPoint + LightGlue. Moreover extensive experiments show that our method can achieve higher accuracy compared with competitive semi-dense matchers with considerable efficiency benefits. This opens up exciting prospects for large-scale or latency-sensitive applications such as image retrieval and 3D reconstruction. Project page: https://zju3dv.github.io/efficientloftr/.

Highlight
ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images

Jinseo Jeong, Junseo Koo, Qimeng Zhang, Gunhee Kim

展开摘要

Existing NeRF-based inverse rendering methods suppose that scenes are exclusively illuminated by distant light sources neglecting the potential influence of emissive sources within a scene. In this work we confront this limitation using LDR multi-view images captured with emissive sources turned on and off. Two key issues must be addressed: 1) ambiguity arising from the limited dynamic range along with unknown lighting details and 2) the expensive computational cost in volume rendering to backtrace the paths leading to final object colors. We present a novel approach ESR-NeRF leveraging neural networks as learnable functions to represent ray-traced fields. By training networks to satisfy light transport segments we regulate outgoing radiances progressively identifying emissive sources while being aware of reflection areas. The results on scenes encompassing emissive sources with various properties demonstrate the superiority of ESR-NeRF in qualitative and quantitative ways. Our approach also extends its applicability to the scenes devoid of emissive sources achieving lower CD metrics on the DTU dataset.

Poster
Dynamic Cues-Assisted Transformer for Robust Point Cloud Registration

Hong Chen, Pei Yan, Sihe Xiang, Yihua Tan

展开摘要

Point Cloud Registration is a critical and challenging task in computer vision. Recent advancements have predominantly embraced a coarse-to-fine matching mechanism with the key to matching the superpoints located in patches with inter-frame consistent structures. However previous methods still face challenges with ambiguous matching because the interference information aggregated from irrelevant regions may disturb the capture of inter-frame consistency relations leading to wrong matches. To address this issue we propose Dynamic Cues-Assisted Transformer (DCATr). Firstly the interference from irrelevant regions is greatly reduced by constraining attention to certain cues i.e. regions with highly correlated structures of potential corresponding superpoints. Secondly cues-assisted attention is designed to mine the inter-frame consistency relations while more attention is assigned to pairs with high consistent confidence in feature aggregation. Finally a dynamic updating fashion is proposed to facilitate mining richer consistency information further improving aggregated features' distinctiveness and relieving matching ambiguity. Extensive evaluations on indoor and outdoor standard benchmarks demonstrate that DCATr outperforms all state-of-the-art methods.

Highlight
Dynamic Adapter Meets Prompt Tuning: Parameter-Efficient Transfer Learning for Point Cloud Analysis

Xin Zhou, Dingkang Liang, Wei Xu, Xingkui Zhu, Yihan Xu, Zhikang Zou, Xiang Bai

展开摘要

Point cloud analysis has achieved outstanding performance by transferring point cloud pre-trained models. However existing methods for model adaptation usually update all model parameters i.e. full fine-tuning paradigm which is inefficient as it relies on high computational costs (e.g. training GPU memory) and massive storage space. In this paper we aim to study parameter-efficient transfer learning for point cloud analysis with an ideal trade-off between task performance and parameter efficiency. To achieve this goal we freeze the parameters of the default pre-trained models and then propose the Dynamic Adapter which generates a dynamic scale for each token considering the token significance to the downstream task. We further seamlessly integrate Dynamic Adapter with Prompt Tuning (DAPT) by constructing Internal Prompts capturing the instance-specific features for interaction. Extensive experiments conducted on five challenging datasets demonstrate that the proposed DAPT achieves superior performance compared to the full fine-tuning counterparts while significantly reducing the trainable parameters and training GPU memory by 95% and 35% respectively. Code is available at https://github.com/LMD0311/DAPT.

Poster
DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing

Jia-Wei Liu, Yan-Pei Cao, Jay Zhangjie Wu, Weijia Mao, Yuchao Gu, Rui Zhao, Jussi Keppo, Ying Shan, Mike Zheng Shou

展开摘要

Despite recent progress in diffusion-based video editing existing methods are limited to short-length videos due to the contradiction between long-range consistency and frame-wise editing. Prior attempts to address this challenge by introducing video-2D representations encounter significant difficulties with large motion- and view-change videos especially in human-centric scenarios. To overcome this we propose to introduce the dynamic Neural Radiance Fields (NeRF) as the innovative video representation where the editing can be performed in the 3D spaces and propagated to the entire video via the deformation field. To provide consistent and controllable editing we propose the image-based video-NeRF editing pipeline with a set of innovative designs including multi-view multi-pose Score Distillation Sampling (SDS) from both the 2D personalized diffusion prior and 3D diffusion prior reconstruction losses text-guided local parts super-resolution and style transfer. Extensive experiments demonstrate that our method dubbed as DynVideo-E significantly outperforms SOTA approaches on two challenging datasets by a large margin of 50% 95% for human preference. Code will be released at https://showlab.github.io/DynVideo-E/.

Poster
DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video

Huiqiang Sun, Xingyi Li, Liao Shen, Xinyi Ye, Ke Xian, Zhiguo Cao

展开摘要

Recent advancements in dynamic neural radiance field methods have yielded remarkable outcomes. However these approaches rely on the assumption of sharp input images. When faced with motion blur existing dynamic NeRF methods often struggle to generate high-quality novel views. In this paper we propose DyBluRF a dynamic radiance field approach that synthesizes sharp novel views from a monocular video affected by motion blur. To account for motion blur in input images we simultaneously capture the camera trajectory and object Discrete Cosine Transform (DCT) trajectories within the scene. Additionally we employ a global cross-time rendering approach to ensure consistent temporal coherence across the entire scene. We curate a dataset comprising diverse dynamic scenes that are specifically tailored for our task. Experimental results on our dataset demonstrate that our method outperforms existing approaches in generating sharp novel views from motion-blurred inputs while maintaining spatial-temporal consistency of the scene.

Poster
DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes

Xiaoyu Zhou, Zhiwei Lin, Xiaojun Shan, Yongtao Wang, Deqing Sun, Ming-Hsuan Yang

展开摘要

We present DrivingGaussian an efficient and effective framework for surrounding dynamic autonomous driving scenes. For complex scenes with moving objects we first sequentially and progressively model the static background of the entire scene with incremental static 3D Gaussians. We then leverage a composite dynamic Gaussian graph to handle multiple moving objects individually reconstructing each object and restoring their accurate positions and occlusion relationships within the scene. We further use a LiDAR prior for Gaussian Splatting to reconstruct scenes with greater details and maintain panoramic consistency. DrivingGaussian outperforms existing methods in dynamic driving scene reconstruction and enables photorealistic surround-view synthesis with high-fidelity and multi-camera consistency. Our project page is at: https://github.com/VDIGPKU/DrivingGaussian.

Poster
DreamControl: Control-Based Text-to-3D Generation with 3D Self-Prior

Tianyu Huang, Yihan Zeng, Zhilu Zhang, Wan Xu, Hang Xu, Songcen Xu, Rynson W.H. Lau, Wangmeng Zuo

展开摘要

3D generation has raised great attention in recent years. With the success of text-to-image diffusion models the 2D-lifting technique becomes a promising route to controllable 3D generation. However these methods tend to present inconsistent geometry which is also known as the Janus problem. We observe that the problem is caused mainly by two aspects i.e. viewpoint bias in 2D diffusion models and overfitting of the optimization objective. To address it we propose a two-stage 2D-lifting framework namely DreamControl which optimizes coarse NeRF scenes as 3D self-prior and then generates fine-grained objects with control-based score distillation. Specifically adaptive viewpoint sampling and boundary integrity metric are proposed to ensure the consistency of generated priors. The priors are then regarded as input conditions to maintain reasonable geometries in which conditional LoRA and weighted score are further proposed to optimize detailed textures. DreamControl can generate high-quality 3D content in terms of both geometry consistency and texture fidelity. Moreover our control-based optimization guidance is applicable to more downstream tasks including user-guided generation and 3D animation.

Poster
DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models

Yukang Cao, Yan-Pei Cao, Kai Han, Ying Shan, Kwan-Yee K. Wong

展开摘要

We present DreamAvatar a text-and-shape guided framework for generating high-quality 3D human avatars with controllable poses. While encouraging results have been reported by recent methods on text-guided 3D common object generation generating high-quality human avatars remains an open challenge due to the complexity of the human body's shape pose and appearance. We propose DreamAvatar to tackle this challenge which utilizes a trainable NeRF for predicting density and color for 3D points and pretrained text-to-image diffusion models for providing 2D self-supervision. Specifically we leverage the SMPL model to provide shape and pose guidance for the generation. We introduce a dual-observation-space design that involves the joint optimization of a canonical space and a posed space that are related by a learnable deformation field. This facilitates the generation of more complete textures and geometry faithful to the target pose. We also jointly optimize the losses computed from the full body and from the zoomed-in 3D head to alleviate the common multi-face "Janus" problem and improve facial details in the generated avatars. Extensive evaluations demonstrate that DreamAvatar significantly outperforms existing methods establishing a new state-of-the-art for text-and-shape guided 3D human avatar generation.

Poster