CVPR 2024 论文列表

Conference on Computer Vision and Pattern Recognition

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2,716篇论文

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Auto-Train-Once: Controller Network Guided Automatic Network Pruning from Scratch

Xidong Wu, Shangqian Gao, Zeyu Zhang, Zhenzhen Li, Runxue Bao, Yanfu Zhang, Xiaoqian Wang, Heng Huang

展开摘要

Current techniques for deep neural network (DNN) pruning often involve intricate multi-step processes that require domain-specific expertise making their widespread adoption challenging. To address the limitation the Only-Train-Once (OTO) and OTOv2 are proposed to eliminate the need for additional fine-tuning steps by directly training and compressing a general DNN from scratch. Nevertheless the static design of optimizers (in OTO) can lead to convergence issues of local optima. In this paper we proposed the Auto-Train-Once (ATO) an innovative network pruning algorithm designed to automatically reduce the computational and storage costs of DNNs. During the model training phase our approach not only trains the target model but also leverages a controller network as an architecture generator to guide the learning of target model weights. Furthermore we developed a novel stochastic gradient algorithm that enhances the coordination between model training and controller network training thereby improving pruning performance. We provide a comprehensive convergence analysis as well as extensive experiments and the results show that our approach achieves state-of-the-art performance across various model architectures (including ResNet18 ResNet34 ResNet50 ResNet56 and MobileNetv2) on standard benchmark datasets (CIFAR-10 CIFAR-100 and ImageNet).

Poster
Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft

Hao Li, Xue Yang, Zhaokai Wang, Xizhou Zhu, Jie Zhou, Yu Qiao, Xiaogang Wang, Hongsheng Li, Lewei Lu, Jifeng Dai

展开摘要

Many reinforcement learning environments (e.g. Minecraft) provide only sparse rewards that indicate task completion or failure with binary values. The challenge in exploration efficiency in such environments makes it difficult for reinforcement-learning-based agents to learn complex tasks. To address this this paper introduces an advanced learning system named Auto MC-Reward that leverages Large Language Models (LLMs) to automatically design dense reward functions thereby enhancing the learning efficiency. Auto MC-Reward consists of three important components: Reward Designer Reward Critic and Trajectory Analyzer. Given the environment information and task descriptions the Reward Designer first design the reward function by coding an executable Python function with predefined observation inputs. Then our Reward Critic will be responsible for verifying the code checking whether the code is self-consistent and free of syntax and semantic errors. Further the Trajectory Analyzer summarizes possible failure causes and provides refinement suggestions according to collected trajectories. In the next round Reward Designer will further refine and iterate the dense reward function based on feedback. Experiments demonstrate a significant improvement in the success rate and learning efficiency of our agents in complex tasks in Minecraft such as obtaining diamond with the efficient ability to avoid lava and efficiently explore trees and animals that are sparse in the plains biome.

Poster
Authentic Hand Avatar from a Phone Scan via Universal Hand Model

Gyeongsik Moon, Weipeng Xu, Rohan Joshi, Chenglei Wu, Takaaki Shiratori

展开摘要

The authentic 3D hand avatar with every identifiable information such as hand shapes and textures is necessary for immersive experiences in AR/VR. In this paper we present a universal hand model (UHM) which 1) can universally represent high-fidelity 3D hand meshes of arbitrary identities (IDs) and 2) can be adapted to each person with a short phone scan for the authentic hand avatar. For effective universal hand modeling we perform tracking and modeling at the same time while previous 3D hand models perform them separately. The conventional separate pipeline suffers from the accumulated errors from the tracking stage which cannot be recovered in the modeling stage. On the other hand ours does not suffer from the accumulated errors while having a much more concise overall pipeline. We additionally introduce a novel image matching loss function to address a skin sliding during the tracking and modeling while existing works have not focused on it much. Finally using learned priors from our UHM we effectively adapt our UHM to each person's short phone scan for the authentic hand avatar.

Poster
Audio-Visual Segmentation via Unlabeled Frame Exploitation

Jinxiang Liu, Yikun Liu, Fei Zhang, Chen Ju, Ya Zhang, Yanfeng Wang

展开摘要

Audio-visual segmentation (AVS) aims to segment the sounding objects in video frames. Although great progress has been witnessed we experimentally reveal that current methods reach marginal performance gain within the use of the unlabeled frames leading to the underutilization issue. To fully explore the potential of the unlabeled frames for AVS we explicitly divide them into two categories based on their temporal characteristics i.e. neighboring frame (NF) and distant frame (DF). NFs temporally adjacent to the labeled frame often contain rich motion information that assists in the accurate localization of sounding objects. Contrary to NFs DFs have long temporal distances from the labeled frame which share semantic-similar objects with appearance variations. Considering their unique characteristics we propose a versatile framework that effectively leverages them to tackle AVS. Specifically for NFs we exploit the motion cues as the dynamic guidance to improve the objectness localization. Besides we exploit the semantic cues in DFs by treating them as valid augmentations to the labeled frames which are then used to enrich data diversity in a self-training manner. Extensive experimental results demonstrate the versatility and superiority of our method unleashing the power of the abundant unlabeled frames.

Poster
Attribute-Guided Pedestrian Retrieval: Bridging Person Re-ID with Internal Attribute Variability

Yan Huang, Zhang Zhang, Qiang Wu, Yi Zhong, Liang Wang

展开摘要

In various domains such as surveillance and smart retail pedestrian retrieval centering on person re-identification (Re-ID) plays a pivotal role. Existing Re-ID methodologies often overlook subtle internal attribute variations which are crucial for accurately identifying individuals with changing appearances. In response our paper introduces the Attribute-Guided Pedestrian Retrieval (AGPR) task focusing on integrating specified attributes with query images to refine retrieval results. Although there has been progress in attribute-driven image retrieval there remains a notable gap in effectively blending robust Re-ID models with intra-class attribute variations. To bridge this gap we present the Attribute-Guided Transformer-based Pedestrian Retrieval (ATPR) framework. ATPR adeptly merges global ID recognition with local attribute learning ensuring a cohesive linkage between the two. Furthermore to effectively handle the complexity of attribute interconnectivity ATPR organizes attributes into distinct groups and applies both inter-group correlation and intra-group decorrelation regularizations. Our extensive experiments on a newly established benchmark using the RAP dataset demonstrate the effectiveness of ATPR within the AGPR paradigm.

Poster
AttriHuman-3D: Editable 3D Human Avatar Generation with Attribute Decomposition and Indexing

Fan Yang, Tianyi Chen, Xiaosheng He, Zhongang Cai, Lei Yang, Si Wu, Guosheng Lin

展开摘要

Editable 3D-aware generation which supports user-interacted editing has witnessed rapid development recently. However existing editable 3D GANs either fail to achieve high-accuracy local editing or suffer from huge computational costs. We propose AttriHuman-3D an editable 3D human generation model which address the aforementioned problems with attribute decomposition and indexing. The core idea of the proposed model is to generate all attributes (e.g. human body hair clothes and so on) in an overall attribute space with six feature planes which are then decomposed and manipulated with different attribute indexes. To precisely extract features of different attributes from the generated feature planes we propose a novel attribute indexing method as well as an orthogonal projection regularization to enhance the disentanglement. We also introduce a hyper-latent training strategy and an attribute-specific sampling strategy to avoid style entanglement and misleading punishment from the discriminator. Our method allows users to interactively edit selected attributes in the generated 3D human avatars while keeping others fixed. Both qualitative and quantitative experiments demonstrate that our model provides a strong disentanglement between different attributes allows fine-grained image editing and generates high-quality 3D human avatars.

Poster
Attentive Illumination Decomposition Model for Multi-Illuminant White Balancing

Dongyoung Kim, Jinwoo Kim, Junsang Yu, Seon Joo Kim

展开摘要

White balance (WB) algorithms in many commercial cameras assume single and uniform illumination leading to undesirable results when multiple lighting sources with different chromaticities exist in the scene. Prior research on multi-illuminant WB typically predicts illumination at the pixel level without fully grasping the scene's actual lighting conditions including the number and color of light sources. This often results in unnatural outcomes lacking in overall consistency. To handle this problem we present a deep white balancing model that leverages the slot attention where each slot is in charge of representing individual illuminants. This design enables the model to generate chromaticities and weight maps for individual illuminants which are then fused to compose the final illumination map. Furthermore we propose the centroid-matching loss which regulates the activation of each slot based on the color range thereby enhancing the model to separate illumination more effectively. Our method achieves the state-of-the-art performance on both single- and multi-illuminant WB benchmarks and also offers additional information such as the number of illuminants in the scene and their chromaticity. This capability allows for illumination editing an application not feasible with prior methods.

Poster
Attention-Driven Training-Free Efficiency Enhancement of Diffusion Models

Hongjie Wang, Difan Liu, Yan Kang, Yijun Li, Zhe Lin, Niraj K. Jha, Yuchen Liu

展开摘要

Diffusion models (DMs) have exhibited superior performance in generating high-quality and diverse images. However this exceptional performance comes at the cost of expensive generation process particularly due to the heavily used attention module in leading models. Existing works mainly adopt a retraining process to enhance DM efficiency. This is computationally expensive and not very scalable. To this end we introduce the Attention-driven Training-free Efficient Diffusion Model (AT-EDM) framework that leverages attention maps to perform run-time pruning of redundant tokens without the need for any retraining. Specifically for single-denoising-step pruning we develop a novel ranking algorithm Generalized Weighted Page Rank (G-WPR) to identify redundant tokens and a similarity-based recovery method to restore tokens for the convolution operation. In addition we propose a Denoising-Steps-Aware Pruning (DSAP) approach to adjust the pruning budget across different denoising timesteps for better generation quality. Extensive evaluations show that AT-EDM performs favorably against prior art in terms of efficiency (e.g. 38.8% FLOPs saving and up to 1.53x speed-up over Stable Diffusion XL) while maintaining nearly the same FID and CLIP scores as the full model.

Poster
Attention Calibration for Disentangled Text-to-Image Personalization

Yanbing Zhang, Mengping Yang, Qin Zhou, Zhe Wang

展开摘要

Recent thrilling progress in large-scale text-to-image (T2I) models has unlocked unprecedented synthesis quality of AI-generated content (AIGC) including image generation 3D and video composition. Further personalized techniques enable appealing customized production of a novel concept given only several images as reference. However an intriguing problem persists: Is it possible to capture multiple novel concepts from one single reference image? In this paper we identify that existing approaches fail to preserve visual consistency with the reference image and eliminate cross-influence from concepts. To alleviate this we propose an attention calibration mechanism to improve the concept-level understanding of the T2I model. Specifically we first introduce new learnable modifiers bound with classes to capture attributes of multiple concepts. Then the classes are separated and strengthened following the activation of the cross-attention operation ensuring comprehensive and self-contained concepts. Additionally we suppress the attention activation of different classes to mitigate mutual influence among concepts. Together our proposed method dubbed DisenDiff can learn disentangled multiple concepts from one single image and produce novel customized images with learned concepts. We demonstrate that our method outperforms the current state of the art in both qualitative and quantitative evaluations. More importantly our proposed techniques are compatible with LoRA and inpainting pipelines enabling more interactive experiences.

Poster
Attack To Defend: Exploiting Adversarial Attacks for Detecting Poisoned Models

Samar Fares, Karthik Nandakumar

展开摘要

Poisoning (trojan/backdoor) attacks enable an adversary to train and deploy a corrupted machine learning (ML) model which typically works well and achieves good accuracy on clean input samples but behaves maliciously on poisoned samples containing specific trigger patterns. Using such poisoned ML models as the foundation to build real-world systems can compromise application safety. Hence there is a critical need for algorithms that detect whether a given target model has been poisoned. This work proposes a novel approach for detecting poisoned models called Attack To Defend (A2D) which is based on the observation that poisoned models are more sensitive to adversarial perturbations compared to benign models. We propose a metric called sensitivity to adversarial perturbations (SAP) to measure the sensitivity of a ML model to adversarial attacks at a specific perturbation bound. We then generate strong adversarial attacks against an unrelated reference model and estimate the SAP value of the target model by transferring the generated attacks. The target model is deemed to be a trojan if its SAP value exceeds a decision threshold. The A2D framework requires only black-box access to the target model and a small clean set while being computationally efficient. The A2D approach has been evaluated on four standard image datasets and its effectiveness under various types of poisoning attacks has been demonstrated

Poster
Atom-Level Optical Chemical Structure Recognition with Limited Supervision

Martijn Oldenhof, Edward De Brouwer, Adam Arany, Yves Moreau

展开摘要

Identifying the chemical structure from a graphical representation or image of a molecule is a challenging pattern recognition task that would greatly benefit drug development. Yet existing methods for chemical structure recognition do not typically generalize well and show diminished effectiveness when confronted with domains where data is sparse or costly to generate such as hand-drawn molecule images. To address this limitation we propose a new chemical structure recognition tool that delivers state-of-the-art performance and can adapt to new domains with a limited number of data samples and supervision. Unlike previous approaches our method provides atom-level localization and can therefore segment the image into the different atoms and bonds. Our model is the first model to perform OCSR with atom-level entity detection with only SMILES supervision. Through rigorous and extensive benchmarking we demonstrate the preeminence of our chemical structure recognition approach in terms of data efficiency accuracy and atom-level entity prediction.

Poster
Asymmetric Masked Distillation for Pre-Training Small Foundation Models

Zhiyu Zhao, Bingkun Huang, Sen Xing, Gangshan Wu, Yu Qiao, Limin Wang

展开摘要

Self-supervised foundation models have shown great potential in computer vision thanks to the pre-training paradigm of masked autoencoding. Scale is a primary factor influencing the performance of these foundation models. However these large foundation models often result in high computational cost. This paper focuses on pre-training relatively small vision transformer models that could be efficiently adapted to downstream tasks. Specifically taking inspiration from knowledge distillation in model compression we propose a new asymmetric masked distillation (AMD) framework for pre-training relatively small models with autoencoding. The core of AMD is to devise an asymmetric masking strategy where the teacher model is enabled to see more context information with a lower masking ratio while the student model is still equipped with a high masking ratio. We design customized multi-layer feature alignment between the teacher encoder and student encoder to regularize the pre-training of student MAE. To demonstrate the effectiveness and versatility of AMD we apply it to both ImageMAE and VideoMAE for pre-training relatively small ViT models. AMD achieved 84.6% classification accuracy on IN1K using the ViT-B model. And AMD achieves 73.3% classification accuracy using the ViT-B model on the Something-in-Something V2 dataset a 3.7% improvement over the original ViT-B model from VideoMAE. We also transfer AMD pre-trained models to downstream tasks and obtain consistent performance improvement over the original masked autoencoding. The code and models are available at https://github.com/MCG-NJU/AMD.

Poster
AssistGUI: Task-Oriented PC Graphical User Interface Automation

Difei Gao, Lei Ji, Zechen Bai, Mingyu Ouyang, Peiran Li, Dongxing Mao, Qinchen WU, Weichen Zhang, Peiyi Wang, Xiangwu Guo, Hengxu Wang, Luowei Zhou, Mike Zheng Shou

展开摘要

Graphical User Interface (GUI) automation holds significant promise for assisting users with complex tasks thereby boosting human productivity. Existing works leveraging Large Language Model (LLM) or LLM-based AI agents have shown capabilities in automating tasks on Android and Web platforms. However these tasks are primarily aimed at simple device usage and entertainment operations. This paper presents a novel benchmark AssistGUI to evaluate whether models are capable of manipulating the mouse and keyboard on the Windows platform in response to user-requested tasks. We carefully collected a set of 100 tasks from nine widely-used software applications such as After Effects and MS Word each accompanied by the necessary project files for better evaluation. Moreover we propose a multi-agent collaboration framework which incorporates four agents to perform task decomposition GUI parsing action generation and reflection. Our experimental results reveal that our multi-agent collaboration mechanism outshines existing methods in performance. Nevertheless the potential remains substantial with the best model attaining only a 46% success rate on our benchmark. We conclude with a thorough analysis of the current methods' limitations setting the stage for future breakthroughs in this domain.

Poster
As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion Priors

Seungwoo Yoo, Kunho Kim, Vladimir G. Kim, Minhyuk Sung

展开摘要

We present As-Plausible-as-Possible (APAP) mesh deformation technique that leverages 2D diffusion priors to preserve the plausibility of a mesh under user-controlled deformation. Our framework uses per-face Jacobians to represent mesh deformations where mesh vertex coordinates are computed via a differentiable Poisson Solve. The deformed mesh is rendered and the resulting 2D image is used in the Score Distillation Sampling (SDS) process which enables extracting meaningful plausibility priors from a pretrained 2D diffusion model. To better preserve the identity of the edited mesh we fine-tune our 2D diffusion model with LoRA. Gradients extracted by SDS and a user-prescribed handle displacement are then backpropagated to the per-face Jacobians and we use iterative gradient descent to compute the final deformation that balances between the user edit and the output plausibility. We evaluate our method with 2D and 3D meshes and demonstrate qualitative and quantitative improvements when using plausibility priors over geometry-preservation or distortion-minimization priors used by previous techniques. Our project page is at: https://as-plausible-aspossible.github.io/

Poster
Artist-Friendly Relightable and Animatable Neural Heads

Yingyan Xu, Prashanth Chandran, Sebastian Weiss, Markus Gross, Gaspard Zoss, Derek Bradley

展开摘要

An increasingly common approach for creating photo-realistic digital avatars is through the use of volumetric neural fields. The original neural radiance field (NeRF) allowed for impressive novel view synthesis of static heads when trained on a set of multi-view images and follow up methods showed that these neural representations can be extended to dynamic avatars. Recently new variants also surpassed the usual drawback of baked-in illumination in neural representations showing that static neural avatars can be relit in any environment. In this work we simultaneously tackle both the motion and illumination problem proposing a new method for relightable and animatable neural heads. Our method builds on a proven dynamic avatar approach based on a mixture of volumetric primitives combined with a recently-proposed lightweight hardware setup for relightable neural fields and includes a novel architecture that allows relighting dynamic neural avatars performing unseen expressions in any environment even with nearfield illumination and viewpoints.

Poster
ArtAdapter: Text-to-Image Style Transfer using Multi-Level Style Encoder and Explicit Adaptation

Dar-Yen Chen, Hamish Tennent, Ching-Wen Hsu

展开摘要

This work introduces ArtAdapter a transformative text-to-image (T2I) style transfer framework that transcends traditional limitations of color brushstrokes and object shape capturing high-level style elements such as composition and distinctive artistic expression. The integration of a multi-level style encoder with our proposed explicit adaptation mechanism enables ArtAdapter to achieve unprecedented fidelity in style transfer ensuring close alignment with textual descriptions. Additionally the incorporation of an Auxiliary Content Adapter (ACA) effectively separates content from style alleviating the borrowing of content from style references. Moreover our novel fast finetuning approach could further enhance zero-shot style representation while mitigating the risk of overfitting. Comprehensive evaluations confirm that ArtAdapter surpasses current state-of-the-art methods.

Poster
Arbitrary-Scale Image Generation and Upsampling using Latent Diffusion Model and Implicit Neural Decoder

Jinseok Kim, Tae-Kyun Kim

展开摘要

Super-resolution (SR) and image generation are important tasks in computer vision and are widely adopted in real-world applications. Most existing methods however generate images only at fixed-scale magnification and suffer from over-smoothing and artifacts. Additionally they do not offer enough diversity of output images nor image consistency at different scales. Most relevant work applied Implicit Neural Representation (INR) to the denoising diffusion model to obtain continuous-resolution yet diverse and high-quality SR results. Since this model operates in the image space the larger the resolution of image is produced the more memory and inference time is required and it also does not maintain scale-specific consistency. We propose a novel pipeline that can super-resolve an input image or generate from a random noise a novel image at arbitrary scales. The method consists of a pretrained auto-encoder a latent diffusion model and an implicit neural decoder and their learning strategies. The proposed method adopts diffusion processes in a latent space thus efficient yet aligned with output image space decoded by MLPs at arbitrary scales. More specifically our arbitrary-scale decoder is designed by the symmetric decoder w/o up-scaling from the pretrained auto-encoder and Local Implicit Image Function (LIIF) in series. The latent diffusion process is learnt by the denoising and the alignment losses jointly. Errors in output images are backpropagated via the fixed decoder improving the quality of output images. In the extensive experiments using multiple public benchmarks on the two tasks i.e. image super-resolution and novel image generation at arbitrary scales the proposed method outperforms relevant methods in metrics of image quality diversity and scale consistency. It is significantly better than the relevant prior-art in the inference speed and memory usage.

Poster
Arbitrary Motion Style Transfer with Multi-condition Motion Latent Diffusion Model

Wenfeng Song, Xingliang Jin, Shuai Li, Chenglizhao Chen, Aimin Hao, Xia Hou, Ning Li, Hong Qin

展开摘要

Computer animation's quest to bridge content and style has historically been a challenging venture with previous efforts often leaning toward one at the expense of the other. This paper tackles the inherent challenge of content-style duality ensuring a harmonious fusion where the core narrative of the content is both preserved and elevated through stylistic enhancements. We propose a novel Multi-condition Motion Latent Diffusion Model (MCM-LDM) for Arbitrary Motion Style Transfer (AMST). Our MCM-LDM significantly emphasizes preserving trajectories recognizing their fundamental role in defining the essence and fluidity of motion content. Our MCM-LDM's cornerstone lies in its ability first to disentangle and then intricately weave together motion's tripartite components: motion trajectory motion content and motion style. The critical insight of MCM-LDM is to embed multiple conditions with distinct priorities. The content channel serves as the primary flow guiding the overall structure and movement while the trajectory and style channels act as auxiliary components and synchronize with the primary one dynamically. This mechanism ensures that multi-conditions can seamlessly integrate into the main flow enhancing the overall animation without overshadowing the core content. Empirical evaluations underscore the model's proficiency in achieving fluid and authentic motion style transfers setting a new benchmark in the realm of computer animation. The source code and model are available at https://github.com/XingliangJin/MCM-LDM.git.

Poster
ArGue: Attribute-Guided Prompt Tuning for Vision-Language Models

Xinyu Tian, Shu Zou, Zhaoyuan Yang, Jing Zhang

展开摘要

Although soft prompt tuning is effective in efficiently adapting Vision-Language (V&L) models for downstream tasks it shows limitations in dealing with distribution shifts. We address this issue with Attribute-Guided Prompt Tuning (ArGue) making three key contributions. 1) In contrast to the conventional approach of directly appending soft prompts preceding class names we align the model with primitive visual attributes generated by Large Language Models (LLMs). We posit that a model's ability to express high confidence in these attributes signifies its capacity to discern the correct class rationales. 2) We introduce attribute sampling to eliminate disadvantageous attributes thus only semantically meaningful attributes are preserved. 3) We propose negative prompting explicitly enumerating class-agnostic attributes to activate spurious correlations and encourage the model to generate highly orthogonal probability distributions in relation to these negative features. In experiments our method significantly outperforms current state-of-the-art prompt tuning methods on both novel class prediction and out-of-distribution generalization tasks.

Poster
AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents

Jieming Cui, Tengyu Liu, Nian Liu, Yaodong Yang, Yixin Zhu, Siyuan Huang

展开摘要

Traditional approaches in physics-based motion generation centered around imitation learning and reward shaping often struggle to adapt to new scenarios. To tackle this limitation we propose AnySkill a novel hierarchical method that learns physically plausible interactions following open-vocabulary instructions. Our approach begins by developing a set of atomic actions via a low-level controller trained via imitation learning. Upon receiving an open-vocabulary textual instruction AnySkill employs a high-level policy that selects and integrates these atomic actions to maximize the CLIP similarity between the agent's rendered images and the text. An important feature of our method is the use of image-based rewards for the high-level policy which allows the agent to learn interactions with objects without manual reward engineering. We demonstrate AnySkill's capability to generate realistic and natural motion sequences in response to unseen instructions of varying lengths marking it the first method capable of open-vocabulary physical skill learning for interactive humanoid agents.

Poster