CVPR 2024 论文列表

Conference on Computer Vision and Pattern Recognition

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2,716篇论文

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UnScene3D: Unsupervised 3D Instance Segmentation for Indoor Scenes

David Rozenberszki, Or Litany, Angela Dai

展开摘要

3D instance segmentation is fundamental to geometric understanding of the world around us. Existing methods for instance segmentation of 3D scenes rely on supervision from expensive manual 3D annotations. We propose UnScene3D the first fully unsupervised 3D learning approach for class-agnostic 3D instance segmentation of indoor scans. UnScene3D first generates pseudo masks by leveraging self-supervised color and geometry features to find potential object regions. We operate on a basis of 3D segment primitives enabling efficient representation and learning on high-resolution 3D data. The coarse proposals are then refined through self-training our model on its predictions. Our approach improves over state-of-the-art unsupervised 3D instance segmentation methods by more than 300% Average Precision score demonstrating effective instance segmentation even in challenging cluttered 3D scenes.

Poster
UnSAMFlow: Unsupervised Optical Flow Guided by Segment Anything Model

Shuai Yuan, Lei Luo, Zhuo Hui, Can Pu, Xiaoyu Xiang, Rakesh Ranjan, Denis Demandolx

展开摘要

Traditional unsupervised optical flow methods are vulnerable to occlusions and motion boundaries due to lack of object-level information. Therefore we propose UnSAMFlow an unsupervised flow network that also leverages object information from the latest foundation model Segment Anything Model (SAM). We first include a self-supervised semantic augmentation module tailored to SAM masks. We also analyze the poor gradient landscapes of traditional smoothness losses and propose a new smoothness definition based on homography instead. A simple yet effective mask feature module has also been added to further aggregate features on the object level. With all these adaptations our method produces clear optical flow estimation with sharp boundaries around objects which outperforms state-of-the-art methods on both KITTI and Sintel datasets. Our method also generalizes well across domains and runs very efficiently.

Poster
UnO: Unsupervised Occupancy Fields for Perception and Forecasting

Ben Agro, Quinlan Sykora, Sergio Casas, Thomas Gilles, Raquel Urtasun

展开摘要

Perceiving the world and forecasting its future state is a critical task for self-driving. Supervised approaches leverage annotated object labels to learn a model of the world --- traditionally with object detections and trajectory predictions or temporal bird's-eye-view (BEV) occupancy fields. However these annotations are expensive and typically limited to a set of predefined categories that do not cover everything we might encounter on the road. Instead we learn to perceive and forecast a continuous 4D (spatio-temporal) occupancy field with self-supervision from LiDAR data. This unsupervised world model can be easily and effectively transferred to downstream tasks. We tackle point cloud forecasting by adding a lightweight learned renderer and achieve state-of-the-art performance in Argoverse 2 nuScenes and KITTI. To further showcase its transferability we fine-tune our model for BEV semantic occupancy forecasting and show that it outperforms the fully supervised state-of-the-art especially when labeled data is scarce. Finally when compared to prior state-of-the-art on spatio-temporal geometric occupancy prediction our 4D world model achieves a much higher recall of objects from classes relevant to self-driving.

Poster
UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures

Mingyuan Zhou, Rakib Hyder, Ziwei Xuan, Guojun Qi

展开摘要

Recent advances in 3D avatar generation have gained significant attention. These breakthroughs aim to produce more realistic animatable avatars narrowing the gap between virtual and real-world experiences. Most of existing works employ Score Distillation Sampling (SDS) loss combined with a differentiable renderer and text condition to guide a diffusion model in generating 3D avatars. However SDS often generates over-smoothed results with few facial details thereby lacking the diversity compared with ancestral sampling. On the other hand other works generate 3D avatar from a single image where the challenges of unwanted lighting effects perspective views and inferior image quality make them difficult to reliably reconstruct the 3D face meshes with the aligned complete textures. In this paper we propose a novel 3D avatar generation approach termed UltrAvatar with enhanced fidelity of geometry and superior quality of physically based rendering (PBR) textures without unwanted lighting. To this end the proposed approach presents a diffuse color extraction model and an authenticity guided texture diffusion model. The former removes the unwanted lighting effects to reveal true diffuse colors so that the generated avatars can be rendered under various lighting conditions. The latter follows two gradient-based guidances for generating PBR textures to render diverse face-identity features and details better aligning with 3D mesh geometry. We demonstrate the effectiveness and robustness of the proposed method outperforming the state-of-the-art methods by a large margin in the experiments.

Poster
UVEB: A Large-scale Benchmark and Baseline Towards Real-World Underwater Video Enhancement

Yaofeng Xie, Lingwei Kong, Kai Chen, Ziqiang Zheng, Xiao Yu, Zhibin Yu, Bing Zheng

展开摘要

Learning-based underwater image enhancement (UIE) methods have made great progress. However the lack of large-scale and high-quality paired training samples has become the main bottleneck hindering the development of UIE. The inter-frame information in underwater videos can accelerate or optimize the UIE process. Thus we constructed the first large-scale high-resolution underwater video enhancement benchmark (UVEB) to promote the development of underwater vision.It contains 1308 pairs of video sequences and more than 453000 high-resolution with 38% Ultra-High-Definition (UHD) 4K frame pairs. UVEB comes from multiple countries containing various scenes and video degradation types to adapt to diverse and complex underwater environments. We also propose the first supervised underwater video enhancement method UVE-Net. UVE-Net converts the current frame information into convolutional kernels and passes them to adjacent frames for efficient inter-frame information exchange. By fully utilizing the redundant degraded information of underwater videos UVE-Net completes video enhancement better. Experiments show the effective network design and good performance of UVE-Net.

Poster
UV-IDM: Identity-Conditioned Latent Diffusion Model for Face UV-Texture Generation

Hong Li, Yutang Feng, Song Xue, Xuhui Liu, Bohan Zeng, Shanglin Li, Boyu Liu, Jianzhuang Liu, Shumin Han, Baochang Zhang

展开摘要

3D face reconstruction aims at generating high-fidelity 3D face shapes and textures from single-view or multi-view images. However current prevailing facial texture generation methods generally suffer from low-quality texture identity information loss and inadequate handling of occlusions. To solve these problems we introduce an Identity-Conditioned Latent Diffusion Model for face UV-texture generation (UV-IDM) to generate photo-realistic textures based on the Basel Face Model (BFM). UV-IDM leverages the powerful texture generation capacity of a latent diffusion model (LDM) to obtain detailed facial textures. To preserve the identity during the reconstruction procedure we design an identity-conditioned module that can utilize any in-the-wild image as a robust condition for the LDM to guide texture generation. UV-IDM can be easily adapted to different BFM-based methods as a high-fidelity texture generator. Furthermore in light of the limited accessibility of most existing UV-texture datasets we build a large-scale and publicly available UV-texture dataset based on BFM termed BFM-UV. Extensive experiments show that our UV-IDM can generate high-fidelity textures in 3D face reconstruction within seconds while maintaining image consistency bringing new state-of-the-art performance in facial texture generation.

Poster
USE: Universal Segment Embeddings for Open-Vocabulary Image Segmentation

Xiaoqi Wang, Wenbin He, Xiwei Xuan, Clint Sebastian, Jorge Piazentin Ono, Xin Li, Sima Behpour, Thang Doan, Liang Gou, Han-Wei Shen, Liu Ren

展开摘要

The open-vocabulary image segmentation task involves partitioning images into semantically meaningful segments and classifying them with flexible text-defined categories. The recent vision-based foundation models such as the Segment Anything Model (SAM) have shown superior performance in generating class-agnostic image segments. The main challenge in open-vocabulary image segmentation now lies in accurately classifying these segments into text-defined categories. In this paper we introduce the Universal Segment Embedding (USE) framework to address this challenge. This framework is comprised of two key components: 1) a data pipeline designed to efficiently curate a large amount of segment-text pairs at various granularities and 2) a universal segment embedding model that enables precise segment classification into a vast range of text-defined categories. The USE model can not only help open-vocabulary image segmentation but also facilitate other downstream tasks (e.g. querying and ranking). Through comprehensive experimental studies on semantic segmentation and part segmentation benchmarks we demonstrate that the USE framework outperforms state-of-the-art open-vocabulary segmentation methods.

Poster
URHand: Universal Relightable Hands

Zhaoxi Chen, Gyeongsik Moon, Kaiwen Guo, Chen Cao, Stanislav Pidhorskyi, Tomas Simon, Rohan Joshi, Yuan Dong, Yichen Xu, Bernardo Pires, He Wen, Lucas Evans, Bo Peng, Julia Buffalini, Autumn Trimble, Kevyn McPhail, Melissa Schoeller, Shoou-I Yu, Javier Romero, Michael Zollhofer, Yaser Sheikh, Ziwei Liu, Shunsuke Saito

展开摘要

Existing photorealistic relightable hand models require extensive identity-specific observations in different views poses and illuminations and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap we present URHand the first universal relightable hand model that generalizes across viewpoints poses illuminations and identities. Our model allows few-shot personalization using images captured with a mobile phone and is ready to be photorealistically rendered under novel illuminations. To simplify the personalization process while retaining photorealism we build a powerful universal relightable prior based on neural relighting from multi-view images of hands captured in a light stage with hundreds of identities. The key challenge is scaling the cross-identity training while maintaining personalized fidelity and sharp details without compromising generalization under natural illuminations. To this end we propose a spatially varying linear lighting model as the neural renderer that takes physics-inspired shading as input feature. By removing non-linear activations and bias our specifically designed lighting model explicitly keeps the linearity of light transport. This enables single-stage training from light-stage data while generalizing to real-time rendering under arbitrary continuous illuminations across diverse identities. In addition we introduce the joint learning of a physically based model and our neural relighting model which further improves fidelity and generalization. Extensive experiments show that our approach achieves superior performance over existing methods in terms of both quality and generalizability. We also demonstrate quick personalization of URHand from a short phone scan of an unseen identity.

Poster
ULIP-2: Towards Scalable Multimodal Pre-training for 3D Understanding

Le Xue, Ning Yu, Shu Zhang, Artemis Panagopoulou, Junnan Li, Roberto Martín-Martín, Jiajun Wu, Caiming Xiong, Ran Xu, Juan Carlos Niebles, Silvio Savarese

展开摘要

Recent advancements in multimodal pre-training have shown promising efficacy in 3D representation learning by aligning multimodal features across 3D shapes their 2D counterparts and language descriptions. However the methods used by existing frameworks to curate such multimodal data in particular language descriptions for 3D shapes are not scalable and the collected language descriptions are not diverse. To address this we introduce ULIP-2 a simple yet effective tri-modal pretraining framework that leverages large multimodal models to automatically generate holistic language descriptions for 3D shapes. It only needs 3D data as input eliminating the need for any manual 3D annotations and is therefore scalable to large datasets. ULIP-2 is also equipped with scaled-up backbones for better multi-modal representation learning. We conduct experiments on two large-scale 3D datasets Objaverse and ShapeNet and augment them with tri-modal datasets of 3D point clouds images and language for training ULIP-2. Experiments show that ULIP-2 demonstrates substantial benefits in three downstream tasks: zero-shot 3D classification standard 3D classification with fine-tuning and 3D captioning (3D-to-language generation). It achieves a new SOTA of 50.6% (top- 1) on Objaverse-LVIS and 84.7% (top-1) on ModelNet40 in zero-shot classification. In the ScanObjectNN benchmark for standard fine-tuning ULIP-2 reaches an overall accuracy of 91.5% with a compact model of only 1.4 million parameters. ULIP-2 sheds light on a new paradigm for scalable multimodal 3D representation learning without human annotations and shows significant improvements over existing baselines. The code and datasets are released at https://github.com/salesforce/ULIP.

Poster
UFineBench: Towards Text-based Person Retrieval with Ultra-fine Granularity

Jialong Zuo, Hanyu Zhou, Ying Nie, Feng Zhang, Tianyu Guo, Nong Sang, Yunhe Wang, Changxin Gao

展开摘要

Existing text-based person retrieval datasets often have relatively coarse-grained text annotations. This hinders the model to comprehend the fine-grained semantics of query texts in real scenarios. To address this problem we contribute a new benchmark named UFineBench for text-based person retrieval with ultra-fine granularity. Firstly we construct a new dataset named UFine6926. We collect a large number of person images and manually annotate each image with two detailed textual descriptions averaging 80.8 words each. The average word count is three to four times that of the previous datasets. In addition of standard in-domain evaluation we also propose a special evaluation paradigm more representative of real scenarios. It contains a new evaluation set with cross domains cross textual granularity and cross textual styles named UFine3C and a new evaluation metric for accurately measuring retrieval ability named mean Similarity Distribution (mSD). Moreover we propose CFAM a more efficient algorithm especially designed for text-based person retrieval with ultra fine-grained texts. It achieves fine granularity mining by adopting a shared cross-modal granularity decoder and hard negative match mechanism. With standard in-domain evaluation CFAM establishes competitive performance across various datasets especially on our ultra fine-grained UFine6926. Furthermore by evaluating on UFine3C we demonstrate that training on our UFine6926 significantly improves generalization to real scenarios compared with other coarse-grained datasets. The dataset and code will be made publicly available at https://github.com/Zplusdragon/UFineBench.

Poster
UFORecon: Generalizable Sparse-View Surface Reconstruction from Arbitrary and Unfavorable Sets

Youngju Na, Woo Jae Kim, Kyu Beom Han, Suhyeon Ha, Sung-eui Yoon

展开摘要

Generalizable neural implicit surface reconstruction aims to obtain an accurate underlying geometry given a limited number of multi-view images from unseen scenes. However existing methods select only informative and relevant views using predefined scores for training and testing phases. This constraint renders the model impractical in real-world scenarios where the availability of favorable combinations cannot always be ensured. We introduce and validate a view-combination score to indicate the effectiveness of the input view combination. We observe that previous methods output degenerate solutions under arbitrary and unfavorable sets. Building upon this finding we propose UFORecon a robust view-combination generalizable surface reconstruction framework. To achieve this we apply cross-view matching transformers to model interactions between source images and build correlation frustums to capture global correlations. Additionally we explicitly encode pairwise feature similarities as view-consistent priors. Our proposed framework significantly outperforms previous methods in terms of view-combination generalizability and also in the conventional generalizable protocol trained with favorable view-combinations. The code is available at https://github.com/Youngju-Na/UFORecon.

Poster
UFC-Net: Unrolling Fixed-point Continuous Network for Deep Compressive Sensing

Xiaoyang Wang, Hongping Gan

展开摘要

Deep unfolding networks (DUNs) renowned for their interpretability and superior performance have invigorated the realm of compressive sensing (CS). Nonetheless existing DUNs frequently suffer from issues related to insufficient feature extraction and feature attrition during the iterative steps. In this paper we propose Unrolling Fixed-point Continuous Network (UFC-Net) a novel deep CS framework motivated by the traditional fixed-point continuous optimization algorithm. Specifically we introduce Convolution-guided Attention Module (CAM) to serve as a critical constituent within the reconstruction phase encompassing tailored components such as Multi-head Attention Residual Block (MARB) Auxiliary Iterative Reconstruction Block (AIRB) etc. MARB effectively integrates multi-head attention mechanisms with convolution to reinforce feature extraction transcending the confinement of localized attributes and facilitating the apprehension of long-range correlations. Meanwhile AIRB introduces auxiliary variables significantly bolstering the preservation of features within each iterative stage. Extensive experiments demonstrate that our proposed UFC-Net achieves remarkable performance both on image CS and CS-magnetic resonance imaging (CS-MRI) in contrast to state-of-the-art methods.

Poster
UDiFF: Generating Conditional Unsigned Distance Fields with Optimal Wavelet Diffusion

Junsheng Zhou, Weiqi Zhang, Baorui Ma, Kanle Shi, Yu-Shen Liu, Zhizhong Han

展开摘要

Diffusion models have shown remarkable results for image generation editing and inpainting. Recent works explore diffusion models for 3D shape generation with neural implicit functions i.e. signed distance function and occupancy function. However they are limited to shapes with closed surfaces which prevents them from generating diverse 3D real-world contents containing open surfaces. In this work we present UDiFF a 3D diffusion model for unsigned distance fields (UDFs) which is capable to generate textured 3D shapes with open surfaces from text conditions or unconditionally. Our key idea is to generate UDFs in spatial-frequency domain with an optimal wavelet transformation which produces a compact representation space for UDF generation. Specifically instead of selecting an appropriate wavelet transformation which requires expensive manual efforts and still leads to large information loss we propose a data-driven approach to learn the optimal wavelet transformation for UDFs. We evaluate UDiFF to show our advantages by numerical and visual comparisons with the latest methods on widely used benchmarks. Page: https://weiqi-zhang.github.io/UDiFF.

Poster
TurboSL: Dense Accurate and Fast 3D by Neural Inverse Structured Light

Parsa Mirdehghan, Maxx Wu, Wenzheng Chen, David B. Lindell, Kiriakos N. Kutulakos

展开摘要

We show how to turn a noisy and fragile active triangulation technique--three-pattern structured light with a grayscale camera--into a fast and powerful tool for 3D capture: able to output sub-pixel accurate disparities at megapixel resolution along with reflectance normals and a no-reference estimate of its own pixelwise 3D error. To achieve this we formulate structured-light decoding as a neural inverse rendering problem. We show that despite having just three or four input images--all from the same viewpoint--this problem can be tractably solved by TurboSL an algorithm that combines (1) a precise image formation model (2) a signed distance field scene representation and (3) projection pattern sequences optimized for accuracy instead of precision. We use TurboSL to reconstruct a variety of complex scenes from images captured at up to 60 fps with a camera and a common projector. Our experiments highlight TurboSL's potential for dense and highly-accurate 3D acquisition from data captured in fractions of a second.

Poster
Turb-Seg-Res: A Segment-then-Restore Pipeline for Dynamic Videos with Atmospheric Turbulence

Ripon Kumar Saha, Dehao Qin, Nianyi Li, Jinwei Ye, Suren Jayasuriya

展开摘要

Tackling image degradation due to atmospheric turbulence particularly in dynamic environments remains a challenge for long-range imaging systems. Existing techniques have been primarily designed for static scenes or scenes with small motion. This paper presents the first segment-then-restore pipeline for restoring the videos of dynamic scenes in turbulent environments. We leverage mean optical flow with an unsupervised motion segmentation method to separate dynamic and static scene components prior to restoration. After camera shake compensation and segmentation we introduce foreground/background enhancement leveraging the statistics of turbulence strength and a transformer model trained on a novel noise-based procedural turbulence generator for fast dataset augmentation. Benchmarked against existing restoration methods our approach restores most of the geometric distortion and enhances the sharpness of videos. We make our code simulator and data publicly available to advance the field of video restoration from turbulence: riponcs.github.io/TurbSegRes

Poster
Tuning Stable Rank Shrinkage: Aiming at the Overlooked Structural Risk in Fine-tuning

Sicong Shen, Yang Zhou, Bingzheng Wei, Eric I-Chao Chang, Yan Xu

展开摘要

Existing fine-tuning methods for computer vision tasks primarily focus on re-weighting the knowledge learned from the source domain during pre-training. They aim to retain beneficial knowledge for the target domain while suppressing unfavorable knowledge. During the pre-training and fine-tuning stages there is a notable disparity in the data scale. Consequently it is theoretically necessary to employ a model with reduced complexity to mitigate the potential structural risk. However our empirical investigation in this paper reveals that models fine-tuned using existing methods still manifest a high level of model complexity inherited from the pre-training stage leading to a suboptimal stability and generalization ability. This phenomenon indicates an issue that has been overlooked in fine-tuning: Structural Risk Minimization. To address this issue caused by data scale disparity during the fine-tuning stage we propose a simple yet effective approach called Tuning Stable Rank Shrinkage (TSRS). TSRS mitigates the structural risk during the fine-tuning stage by constraining the noise sensitivity of the target model based on stable rank theories. Through extensive experiments we demonstrate that incorporating TSRS into fine-tuning methods leads to improved generalization ability on various tasks regardless of whether the neural networks are based on convolution or transformer architectures. Additionally empirical analysis reveals that TSRS enhances the robustness convexity and smoothness of the loss landscapes in fine-tuned models. Code is available at https://github.com/WitGotFlg/TSRS.

Poster
Tumor Micro-environment Interactions Guided Graph Learning for Survival Analysis of Human Cancers from Whole-slide Pathological Images

Wei Shao, Yangyang Shi, Daoqiang Zhang, Junjie Zhou, Peng Wan

展开摘要

The recent advance of deep learning technology brings the possibility of assisting the pathologist to predict the patients' survival from whole-slide pathological images (WSIs). However most of the prevalent methods only worked on the sampled patches in specifically or randomly selected tumor areas of WSIs which has very limited capability to capture the complex interactions between tumor and its surrounding micro-environment components. As a matter of fact tumor is supported and nurtured in the heterogeneous tumor micro-environment(TME) and the detailed analysis of TME and their correlation with tumors are important to in-depth analyze the mechanism of cancer development. In this paper we considered the spatial interactions among tumor and its two major TME components (i.e. lymphocytes and stromal fibrosis) and presented a Tumor Micro-environment Interactions Guided Graph Learning (TMEGL) algorithm for the prognosis prediction of human cancers. Specifically we firstly selected different types of patches as nodes to build graph for each WSI. Then a novel TME neighborhood organization guided graph embedding algorithm was proposed to learn node representations that can preserve their topological structure information. Finally a Gated Graph Attention Network is applied to capture the survival-associated intersections among tumor and different TME components for clinical outcome prediction. We tested TMEGL on three cancer cohorts derived from The Cancer Genome Atlas (TCGA) and the experimental results indicated that TMEGL not only outperforms the existing WSI-based survival analysis models but also has good explainable ability for survival prediction.

Poster
Troika: Multi-Path Cross-Modal Traction for Compositional Zero-Shot Learning

Siteng Huang, Biao Gong, Yutong Feng, Min Zhang, Yiliang Lv, Donglin Wang

展开摘要

Recent compositional zero-shot learning (CZSL) methods adapt pre-trained vision-language models (VLMs) by constructing trainable prompts only for composed state-object pairs. Relying on learning the joint representation of seen compositions these methods ignore the explicit modeling of the state and object thus limiting the exploitation of pre-trained knowledge and generalization to unseen compositions. With a particular focus on the universality of the solution in this work we propose a novel paradigm for CZSL models that establishes three identification branches (i.e. Multi-Path) to jointly model the state object and composition. The presented Troika is an outstanding implementation that aligns the branch-specific prompt representations with decomposed visual features. To calibrate the bias between semantically similar multi-modal representations we further devise a Cross-Modal Traction module into Troika that shifts the prompt representation towards the current visual content. We conduct extensive experiments on three popular benchmarks where our method significantly outperforms existing methods in both closed-world and open-world settings. The code will be available at https://github.com/bighuang624/Troika.

Poster
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers

Zi-Xin Zou, Zhipeng Yu, Yuan-Chen Guo, Yangguang Li, Ding Liang, Yan-Pei Cao, Song-Hai Zhang

展开摘要

Recent advancements in 3D reconstruction from single images have been driven by the evolution of generative models. Prominent among these are methods based on Score Distillation Sampling (SDS) and the adaptation of diffusion models in the 3D domain. Despite their progress these techniques often face limitations due to slow optimization or rendering processes leading to extensive training and optimization times. In this paper we introduce a novel approach for single-view reconstruction that efficiently generates a 3D model from a single image via feed-forward inference. Our method utilizes two transformer-based networks namely a point decoder and a triplane decoder to reconstruct 3D objects using a hybrid Triplane-Gaussian intermediate representation. This hybrid representation strikes a balance achieving a faster rendering speed compared to implicit representations while simultaneously delivering superior rendering quality than explicit representations. The point decoder is designed for generating point clouds from single images offering an explicit representation which is then utilized by the triplane decoder to query Gaussian features for each point. This design choice addresses the challenges associated with directly regressing explicit 3D Gaussian attributes characterized by their non-structural nature. Subsequently the 3D Gaussians are decoded by an MLP to enable rapid rendering through splatting. Both decoders are built upon a scalable transformer-based architecture and have been efficiently trained on large-scale 3D datasets. The evaluations conducted on both synthetic datasets and real-world images demonstrate that our method not only achieves higher quality but also ensures a faster runtime in comparison to previous state-of-the-art techniques. Please see our project page at https://zouzx.github.io/TriplaneGaussian/

Poster