CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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NeRDi: Single-View NeRF Synthesis With Language-Guided Diffusion As General Image Priors

Congyue Deng, Chiyu “Max” Jiang, Charles R. Qi, Xinchen Yan, Yin Zhou, Leonidas Guibas, Dragomir Anguelov

展开摘要

2D-to-3D reconstruction is an ill-posed problem, yet humans are good at solving this problem due to their prior knowledge of the 3D world developed over years. Driven by this observation, we propose NeRDi, a single-view NeRF synthesis framework with general image priors from 2D diffusion models. Formulating single-view reconstruction as an image-conditioned 3D generation problem, we optimize the NeRF representations by minimizing a diffusion loss on its arbitrary view renderings with a pretrained image diffusion model under the input-view constraint. We leverage off-the-shelf vision-language models and introduce a two-section language guidance as conditioning inputs to the diffusion model. This is essentially helpful for improving multiview content coherence as it narrows down the general image prior conditioned on the semantic and visual features of the single-view input image. Additionally, we introduce a geometric loss based on estimated depth maps to regularize the underlying 3D geometry of the NeRF. Experimental results on the DTU MVS dataset show that our method can synthesize novel views with higher quality even compared to existing methods trained on this dataset. We also demonstrate our generalizability in zero-shot NeRF synthesis for in-the-wild images.

Poster
NeMo: Learning 3D Neural Motion Fields From Multiple Video Instances of the Same Action

Kuan-Chieh Wang, Zhenzhen Weng, Maria Xenochristou, João Pedro Araújo, Jeffrey Gu, Karen Liu, Serena Yeung

展开摘要

The task of reconstructing 3D human motion has wide-ranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware, and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view MoCap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motion-driven animation accessible to the general public. However, the performance of existing HMR methods degrades when the video contains challenging and dynamic motion that is not in existing MoCap datasets used for training. This reduces its appeal as dynamic motion is frequently the target in 3D motion recovery in the aforementioned applications. Our study aims to bridge the gap between monocular HMR and multi-view MoCap systems by leveraging information shared across multiple video instances of the same action. We introduce the Neural Motion (NeMo) field. It is optimized to represent the underlying 3D motions across a set of videos of the same action. Empirically, we show that NeMo can recover 3D motion in sports using videos from the Penn Action dataset, where NeMo outperforms existing HMR methods in terms of 2D keypoint detection. To further validate NeMo using 3D metrics, we collected a small MoCap dataset mimicking actions in Penn Action, and show that NeMo achieves better 3D reconstruction compared to various baselines.

Highlight
NEF: Neural Edge Fields for 3D Parametric Curve Reconstruction From Multi-View Images

Yunfan Ye, Renjiao Yi, Zhirui Gao, Chenyang Zhu, Zhiping Cai, Kai Xu

展开摘要

We study the problem of reconstructing 3D feature curves of an object from a set of calibrated multi-view images. To do so, we learn a neural implicit field representing the density distribution of 3D edges which we refer to as Neural Edge Field (NEF). Inspired by NeRF, NEF is optimized with a view-based rendering loss where a 2D edge map is rendered at a given view and is compared to the ground-truth edge map extracted from the image of that view. The rendering-based differentiable optimization of NEF fully exploits 2D edge detection, without needing a supervision of 3D edges, a 3D geometric operator or cross-view edge correspondence. Several technical designs are devised to ensure learning a range-limited and view-independent NEF for robust edge extraction. The final parametric 3D curves are extracted from NEF with an iterative optimization method. On our benchmark with synthetic data, we demonstrate that NEF outperforms existing state-of-the-art methods on all metrics. Project page: https://yunfan1202.github.io/NEF/.

Poster
Multiview Compressive Coding for 3D Reconstruction

Chao-Yuan Wu, Justin Johnson, Jitendra Malik, Christoph Feichtenhofer, Georgia Gkioxari

展开摘要

A central goal of visual recognition is to understand objects and scenes from a single image. 2D recognition has witnessed tremendous progress thanks to large-scale learning and general-purpose representations. But, 3D poses new challenges stemming from occlusions not depicted in the image. Prior works try to overcome these by inferring from multiple views or rely on scarce CAD models and category-specific priors which hinder scaling to novel settings. In this work, we explore single-view 3D reconstruction by learning generalizable representations inspired by advances in self-supervised learning. We introduce a simple framework that operates on 3D points of single objects or whole scenes coupled with category-agnostic large-scale training from diverse RGB-D videos. Our model, Multiview Compressive Coding (MCC), learns to compress the input appearance and geometry to predict the 3D structure by querying a 3D-aware decoder. MCC's generality and efficiency allow it to learn from large-scale and diverse data sources with strong generalization to novel objects imagined by DALL*E 2 or captured in-the-wild with an iPhone.

Poster
Multiscale Tensor Decomposition and Rendering Equation Encoding for View Synthesis

Kang Han, Wei Xiang

展开摘要

Rendering novel views from captured multi-view images has made considerable progress since the emergence of the neural radiance field. This paper aims to further advance the quality of view rendering by proposing a novel approach dubbed the neural radiance feature field (NRFF). We first propose a multiscale tensor decomposition scheme to organize learnable features so as to represent scenes from coarse to fine scales. We demonstrate many benefits of the proposed multiscale representation, including more accurate scene shape and appearance reconstruction, and faster convergence compared with the single-scale representation. Instead of encoding view directions to model view-dependent effects, we further propose to encode the rendering equation in the feature space by employing the anisotropic spherical Gaussian mixture predicted from the proposed multiscale representation. The proposed NRFF improves state-of-the-art rendering results by over 1 dB in PSNR on both the NeRF and NSVF synthetic datasets. A significant improvement has also been observed on the real-world Tanks & Temples dataset. Code can be found at https://github.com/imkanghan/nrff.

Poster
Multimodal Industrial Anomaly Detection via Hybrid Fusion

Yue Wang, Jinlong Peng, Jiangning Zhang, Ran Yi, Yabiao Wang, Chengjie Wang

展开摘要

2D-based Industrial Anomaly Detection has been widely discussed, however, multimodal industrial anomaly detection based on 3D point clouds and RGB images still has many untouched fields. Existing multimodal industrial anomaly detection methods directly concatenate the multimodal features, which leads to a strong disturbance between features and harms the detection performance. In this paper, we propose Multi-3D-Memory (M3DM), a novel multimodal anomaly detection method with hybrid fusion scheme: firstly, we design an unsupervised feature fusion with patch-wise contrastive learning to encourage the interaction of different modal features; secondly, we use a decision layer fusion with multiple memory banks to avoid loss of information and additional novelty classifiers to make the final decision. We further propose a point feature alignment operation to better align the point cloud and RGB features. Extensive experiments show that our multimodal industrial anomaly detection model outperforms the state-of-the-art (SOTA) methods on both detection and segmentation precision on MVTec-3D AD dataset. Code at github.com/nomewang/M3DM.

Poster
Multi-View Inverse Rendering for Large-Scale Real-World Indoor Scenes

Zhen Li, Lingli Wang, Mofang Cheng, Cihui Pan, Jiaqi Yang

展开摘要

We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of large scenes is simplified as multiple environment maps, we propose a compact representation called Texture-based Lighting (TBL). It consists of 3D mesh and HDR textures, and efficiently models direct and infinite-bounce indirect lighting of the entire large scene. Based on TBL, we further propose a hybrid lighting representation with precomputed irradiance, which significantly improves the efficiency and alleviates the rendering noise in the material optimization. To physically disentangle the ambiguity between materials, we propose a three-stage material optimization strategy based on the priors of semantic segmentation and room segmentation. Extensive experiments show that the proposed method outperforms the state-of-the-art quantitatively and qualitatively, and enables physically-reasonable mixed-reality applications such as material editing, editable novel view synthesis and relighting. The project page is at https://lzleejean.github.io/TexIR.

Poster
Multi-View Azimuth Stereo via Tangent Space Consistency

Xu Cao, Hiroaki Santo, Fumio Okura, Yasuyuki Matsushita

展开摘要

We present a method for 3D reconstruction only using calibrated multi-view surface azimuth maps. Our method, multi-view azimuth stereo, is effective for textureless or specular surfaces, which are difficult for conventional multi-view stereo methods. We introduce the concept of tangent space consistency: Multi-view azimuth observations of a surface point should be lifted to the same tangent space. Leveraging this consistency, we recover the shape by optimizing a neural implicit surface representation. Our method harnesses the robust azimuth estimation capabilities of photometric stereo methods or polarization imaging while bypassing potentially complex zenith angle estimation. Experiments using azimuth maps from various sources validate the accurate shape recovery with our method, even without zenith angles.

Poster
Multi-Space Neural Radiance Fields

Ze-Xin Yin, Jiaxiong Qiu, Ming-Ming Cheng, Bo Ren

展开摘要

Neural Radiance Fields (NeRF) and its variants have reached state-of-the-art performance in many novel-view-synthesis-related tasks. However, current NeRF-based methods still suffer from the existence of reflective objects, often resulting in blurry or distorted rendering. Instead of calculating a single radiance field, we propose a multispace neural radiance field (MS-NeRF) that represents the scene using a group of feature fields in parallel sub-spaces, which leads to a better understanding of the neural network toward the existence of reflective and refractive objects. Our multi-space scheme works as an enhancement to existing NeRF methods, with only small computational overheads needed for training and inferring the extra-space outputs. We demonstrate the superiority and compatibility of our approach using three representative NeRF-based models, i.e., NeRF, Mip-NeRF, and Mip-NeRF 360. Comparisons are performed on a novelly constructed dataset consisting of 25 synthetic scenes and 7 real captured scenes with complex reflection and refraction, all having 360-degree viewpoints. Extensive experiments show that our approach significantly outperforms the existing single-space NeRF methods for rendering high-quality scenes concerned with complex light paths through mirror-like objects.

Poster
Multi-Sensor Large-Scale Dataset for Multi-View 3D Reconstruction

Oleg Voynov, Gleb Bobrovskikh, Pavel Karpyshev, Saveliy Galochkin, Andrei-Timotei Ardelean, Arseniy Bozhenko, Ekaterina Karmanova, Pavel Kopanev, Yaroslav Labutin-Rymsho, Ruslan Rakhimov, Aleksandr Safin, Valerii Serpiva, Alexey Artemov, Evgeny Burnaev, Dzmitry Tsetserukou, Denis Zorin

展开摘要

We present a new multi-sensor dataset for multi-view 3D surface reconstruction. It includes registered RGB and depth data from sensors of different resolutions and modalities: smartphones, Intel RealSense, Microsoft Kinect, industrial cameras, and structured-light scanner. The scenes are selected to emphasize a diverse set of material properties challenging for existing algorithms. We provide around 1.4 million images of 107 different scenes acquired from 100 viewing directions under 14 lighting conditions. We expect our dataset will be useful for evaluation and training of 3D reconstruction algorithms and for related tasks. The dataset is available at skoltech3d.appliedai.tech.

Poster
MonoHuman: Animatable Human Neural Field From Monocular Video

Zhengming Yu, Wei Cheng, Xian Liu, Wayne Wu, Kwan-Yee Lin

展开摘要

Animating virtual avatars with free-view control is crucial for various applications like virtual reality and digital entertainment. Previous studies have attempted to utilize the representation power of the neural radiance field (NeRF) to reconstruct the human body from monocular videos. Recent works propose to graft a deformation network into the NeRF to further model the dynamics of the human neural field for animating vivid human motions. However, such pipelines either rely on pose-dependent representations or fall short of motion coherency due to frame-independent optimization, making it difficult to generalize to unseen pose sequences realistically. In this paper, we propose a novel framework MonoHuman, which robustly renders view-consistent and high-fidelity avatars under arbitrary novel poses. Our key insight is to model the deformation field with bi-directional constraints and explicitly leverage the off-the-peg keyframe information to reason the feature correlations for coherent results. Specifically, we first propose a Shared Bidirectional Deformation module, which creates a pose-independent generalizable deformation field by disentangling backward and forward deformation correspondences into shared skeletal motion weight and separate non-rigid motions. Then, we devise a Forward Correspondence Search module, which queries the correspondence feature of keyframes to guide the rendering network. The rendered results are thus multi-view consistent with high fidelity, even under challenging novel pose settings. Extensive experiments demonstrate the superiority of our proposed MonoHuman over state-of-the-art methods.

Poster
MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures

Zhiqin Chen, Thomas Funkhouser, Peter Hedman, Andrea Tagliasacchi

展开摘要

Neural Radiance Fields (NeRFs) have demonstrated amazing ability to synthesize images of 3D scenes from novel views. However, they rely upon specialized volumetric rendering algorithms based on ray marching that are mismatched to the capabilities of widely deployed graphics hardware. This paper introduces a new NeRF representation based on textured polygons that can synthesize novel images efficiently with standard rendering pipelines. The NeRF is represented as a set of polygons with textures representing binary opacities and feature vectors. Traditional rendering of the polygons with a z-buffer yields an image with features at every pixel, which are interpreted by a small, view-dependent MLP running in a fragment shader to produce a final pixel color. This approach enables NeRFs to be rendered with the traditional polygon rasterization pipeline, which provides massive pixel-level parallelism, achieving interactive frame rates on a wide range of compute platforms, including mobile phones.

Poster
MobileBrick: Building LEGO for 3D Reconstruction on Mobile Devices

Kejie Li, Jia-Wang Bian, Robert Castle, Philip H.S. Torr, Victor Adrian Prisacariu

展开摘要

High-quality 3D ground-truth shapes are critical for 3D object reconstruction evaluation. However, it is difficult to create a replica of an object in reality, and even 3D reconstructions generated by 3D scanners have artefacts that cause biases in evaluation. To address this issue, we introduce a novel multi-view RGBD dataset captured using a mobile device, which includes highly precise 3D ground-truth annotations for 153 object models featuring a diverse set of 3D structures. We obtain precise 3D ground-truth shape without relying on high-end 3D scanners by utilising LEGO models with known geometry as the 3D structures for image capture. The distinct data modality offered by high- resolution RGB images and low-resolution depth maps captured on a mobile device, when combined with precise 3D geometry annotations, presents a unique opportunity for future research on high-fidelity 3D reconstruction. Furthermore, we evaluate a range of 3D reconstruction algorithms on the proposed dataset.

Poster
MoDAR: Using Motion Forecasting for 3D Object Detection in Point Cloud Sequences

Yingwei Li, Charles R. Qi, Yin Zhou, Chenxi Liu, Dragomir Anguelov

展开摘要

Occluded and long-range objects are ubiquitous and challenging for 3D object detection. Point cloud sequence data provide unique opportunities to improve such cases, as an occluded or distant object can be observed from different viewpoints or gets better visibility over time. However, the efficiency and effectiveness in encoding long-term sequence data can still be improved. In this work, we propose MoDAR, using motion forecasting outputs as a type of virtual modality, to augment LiDAR point clouds. The MoDAR modality propagates object information from temporal contexts to a target frame, represented as a set of virtual points, one for each object from a waypoint on a forecasted trajectory. A fused point cloud of both raw sensor points and the virtual points can then be fed to any off-the-shelf point-cloud based 3D object detector. Evaluated on the Waymo Open Dataset, our method significantly improves prior art detectors by using motion forecasting from extra-long sequences (e.g. 18 seconds), achieving new state of the arts, while not adding much computation overhead.

Poster
MixNeRF: Modeling a Ray With Mixture Density for Novel View Synthesis From Sparse Inputs

Seunghyeon Seo, Donghoon Han, Yeonjin Chang, Nojun Kwak

展开摘要

Neural Radiance Field (NeRF) has broken new ground in the novel view synthesis due to its simple concept and state-of-the-art quality. However, it suffers from severe performance degradation unless trained with a dense set of images with different camera poses, which hinders its practical applications. Although previous methods addressing this problem achieved promising results, they relied heavily on the additional training resources, which goes against the philosophy of sparse-input novel-view synthesis pursuing the training efficiency. In this work, we propose MixNeRF, an effective training strategy for novel view synthesis from sparse inputs by modeling a ray with a mixture density model. Our MixNeRF estimates the joint distribution of RGB colors along the ray samples by modeling it with mixture of distributions. We also propose a new task of ray depth estimation as a useful training objective, which is highly correlated with 3D scene geometry. Moreover, we remodel the colors with regenerated blending weights based on the estimated ray depth and further improves the robustness for colors and viewpoints. Our MixNeRF outperforms other state-of-the-art methods in various standard benchmarks with superior efficiency of training and inference.

Poster
MixMAE: Mixed and Masked Autoencoder for Efficient Pretraining of Hierarchical Vision Transformers

Jihao Liu, Xin Huang, Jinliang Zheng, Yu Liu, Hongsheng Li

展开摘要

In this paper, we propose Mixed and Masked AutoEncoder (MixMAE), a simple but efficient pretraining method that is applicable to various hierarchical Vision Transformers. Existing masked image modeling (MIM) methods for hierarchical Vision Transformers replace a random subset of input tokens with a special [MASK] symbol and aim at reconstructing original image tokens from the corrupted image. However, we find that using the [MASK] symbol greatly slows down the training and causes pretraining-finetuning inconsistency, due to the large masking ratio (e.g., 60% in SimMIM). On the other hand, MAE does not introduce [MASK] tokens at its encoder at all but is not applicable for hierarchical Vision Transformers. To solve the issue and accelerate the pretraining of hierarchical models, we replace the masked tokens of one image with visible tokens of another image, i.e., creating a mixed image. We then conduct dual reconstruction to reconstruct the two original images from the mixed input, which significantly improves efficiency. While MixMAE can be applied to various hierarchical Transformers, this paper explores using Swin Transformer with a large window size and scales up to huge model size (to reach 600M parameters). Empirical results demonstrate that MixMAE can learn high-quality visual representations efficiently. Notably, MixMAE with Swin-B/W14 achieves 85.1% top-1 accuracy on ImageNet-1K by pretraining for 600 epochs. Besides, its transfer performances on the other 6 datasets show that MixMAE has better FLOPs / performance tradeoff than previous popular MIM methods.

Poster
Metadata-Based RAW Reconstruction via Implicit Neural Functions

Leyi Li, Huijie Qiao, Qi Ye, Qinmin Yang

展开摘要

Many low-level computer vision tasks are desirable to utilize the unprocessed RAW image as input, which remains the linear relationship between pixel values and scene radiance. Recent works advocate to embed the RAW image samples into sRGB images at capture time, and reconstruct the RAW from sRGB by these metadata when needed. However, there still exist some limitations on taking full use of the metadata. In this paper, instead of following the perspective of sRGB-to-RAW mapping, we reformulate the problem as mapping the 2D coordinates of the metadata to its RAW values conditioned on the corresponding sRGB values. With this novel formulation, we propose to reconstruct the RAW image with an implicit neural function, which achieves significant performance improvement (more than 10dB average PSNR) only with the uniform sampling. Compared with most deep learning-based approaches, our method is trained in a self-supervised way that requiring no pre-training on different camera ISPs. We perform further experiments to demonstrate the effectiveness of our method, and show that our framework is also suitable for the task of guided super-resolution.

Poster
Meta Architecture for Point Cloud Analysis

Haojia Lin, Xiawu Zheng, lijiang Li, Fei Chao, Shanshan Wang, Yan Wang, Yonghong Tian, Rongrong Ji

展开摘要

Recent advances in 3D point cloud analysis bring a diverse set of network architectures to the field. However, the lack of a unified framework to interpret those networks makes any systematic comparison, contrast, or analysis challenging, and practically limits healthy development of the field. In this paper, we take the initiative to explore and propose a unified framework called PointMeta, to which the popular 3D point cloud analysis approaches could fit. This brings three benefits. First, it allows us to compare different approaches in a fair manner, and use quick experiments to verify any empirical observations or assumptions summarized from the comparison. Second, the big picture brought by PointMeta enables us to think across different components, and revisit common beliefs and key design decisions made by the popular approaches. Third, based on the learnings from the previous two analyses, by doing simple tweaks on the existing approaches, we are able to derive a basic building block, termed PointMetaBase. It shows very strong performance in efficiency and effectiveness through extensive experiments on challenging benchmarks, and thus verifies the necessity and benefits of high-level interpretation, contrast, and comparison like PointMeta. In particular, PointMetaBase surpasses the previous state-of-the-art method by 0.7%/1.4/%2.1% mIoU with only 2%/11%/13% of the computation cost on the S3DIS datasets. Codes are available in the supplementary materials.

Poster
Masked Wavelet Representation for Compact Neural Radiance Fields

Daniel Rho, Byeonghyeon Lee, Seungtae Nam, Joo Chan Lee, Jong Hwan Ko, Eunbyung Park

展开摘要

Neural radiance fields (NeRF) have demonstrated the potential of coordinate-based neural representation (neural fields or implicit neural representation) in neural rendering. However, using a multi-layer perceptron (MLP) to represent a 3D scene or object requires enormous computational resources and time. There have been recent studies on how to reduce these computational inefficiencies by using additional data structures, such as grids or trees. Despite the promising performance, the explicit data structure necessitates a substantial amount of memory. In this work, we present a method to reduce the size without compromising the advantages of having additional data structures. In detail, we propose using the wavelet transform on grid-based neural fields. Grid-based neural fields are for fast convergence, and the wavelet transform, whose efficiency has been demonstrated in high-performance standard codecs, is to improve the parameter efficiency of grids. Furthermore, in order to achieve a higher sparsity of grid coefficients while maintaining reconstruction quality, we present a novel trainable masking approach. Experimental results demonstrate that non-spatial grid coefficients, such as wavelet coefficients, are capable of attaining a higher level of sparsity than spatial grid coefficients, resulting in a more compact representation. With our proposed mask and compression pipeline, we achieved state-of-the-art performance within a memory budget of 2 MB. Our code is available at https://github.com/daniel03c1/masked_wavelet_nerf.

Poster
Masked Jigsaw Puzzle: A Versatile Position Embedding for Vision Transformers

Bin Ren, Yahui Liu, Yue Song, Wei Bi, Rita Cucchiara, Nicu Sebe, Wei Wang

展开摘要

Position Embeddings (PEs), an arguably indispensable component in Vision Transformers (ViTs), have been shown to improve the performance of ViTs on many vision tasks. However, PEs have a potentially high risk of privacy leakage since the spatial information of the input patches is exposed. This caveat naturally raises a series of interesting questions about the impact of PEs on accuracy, privacy, prediction consistency, etc. To tackle these issues, we propose a Masked Jigsaw Puzzle (MJP) position embedding method. In particular, MJP first shuffles the selected patches via our block-wise random jigsaw puzzle shuffle algorithm, and their corresponding PEs are occluded. Meanwhile, for the non-occluded patches, the PEs remain the original ones but their spatial relation is strengthened via our dense absolute localization regressor. The experimental results reveal that 1) PEs explicitly encode the 2D spatial relationship and lead to severe privacy leakage problems under gradient inversion attack; 2) Training ViTs with the naively shuffled patches can alleviate the problem, but it harms the accuracy; 3) Under a certain shuffle ratio, the proposed MJP not only boosts the performance and robustness on large-scale datasets (i.e., ImageNet-1K and ImageNet-C, -A/O) but also improves the privacy preservation ability under typical gradient attacks by a large margin. The source code and trained models are available at https://github.com/yhlleo/MJP.

Poster