CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

2,359篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Poster
    2,13690.5%
  • 其他 / 未标注
    2239.5%

浏览全部论文

主题: 三维视觉 · 333 篇论文 · 重置筛选

NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds

Jun-Kun Chen, Jipeng Lyu, Yu-Xiong Wang

展开摘要

This paper proposes NeuralEditor that enables neural radiance fields (NeRFs) natively editable for general shape editing tasks. Despite their impressive results on novel-view synthesis, it remains a fundamental challenge for NeRFs to edit the shape of the scene. Our key insight is to exploit the explicit point cloud representation as the underlying structure to construct NeRFs, inspired by the intuitive interpretation of NeRF rendering as a process that projects or "plots" the associated 3D point cloud to a 2D image plane. To this end, NeuralEditor introduces a novel rendering scheme based on deterministic integration within K-D tree-guided density-adaptive voxels, which produces both high-quality rendering results and precise point clouds through optimization. NeuralEditor then performs shape editing via mapping associated points between point clouds. Extensive evaluation shows that NeuralEditor achieves state-of-the-art performance in both shape deformation and scene morphing tasks. Notably, NeuralEditor supports both zero-shot inference and further fine-tuning over the edited scene. Our code, benchmark, and demo video are available at https://immortalco.github.io/NeuralEditor.

Poster
Neural Lens Modeling

Wenqi Xian, Aljaž Božič, Noah Snavely, Christoph Lassner

展开摘要

Recent methods for 3D reconstruction and rendering increasingly benefit from end-to-end optimization of the entire image formation process. However, this approach is currently limited: effects of the optical hardware stack and in particular lenses are hard to model in a unified way. This limits the quality that can be achieved for camera calibration and the fidelity of the results of 3D reconstruction. In this paper, we propose NeuroLens, a neural lens model for distortion and vignetting that can be used for point projection and ray casting and can be optimized through both operations. This means that it can (optionally) be used to perform pre-capture calibration using classical calibration targets, and can later be used to perform calibration or refinement during 3D reconstruction, e.g., while optimizing a radiance field. To evaluate the performance of our proposed model, we create a comprehensive dataset assembled from the Lensfun database with a multitude of lenses. Using this and other real-world datasets, we show that the quality of our proposed lens model outperforms standard packages as well as recent approaches while being much easier to use and extend. The model generalizes across many lens types and is trivial to integrate into existing 3D reconstruction and rendering systems. Visit our project website at: https://neural-lens.github.io.

Poster
Neural Kernel Surface Reconstruction

Jiahui Huang, Zan Gojcic, Matan Atzmon, Or Litany, Sanja Fidler, Francis Williams

展开摘要

We present a novel method for reconstructing a 3D implicit surface from a large-scale, sparse, and noisy point cloud. Our approach builds upon the recently introduced Neural Kernel Fields (NKF) representation. It enjoys similar generalization capabilities to NKF, while simultaneously addressing its main limitations: (a) We can scale to large scenes through compactly supported kernel functions, which enable the use of memory-efficient sparse linear solvers. (b) We are robust to noise, through a gradient fitting solve. (c) We minimize training requirements, enabling us to learn from any dataset of dense oriented points, and even mix training data consisting of objects and scenes at different scales. Our method is capable of reconstructing millions of points in a few seconds, and handling very large scenes in an out-of-core fashion. We achieve state-of-the-art results on reconstruction benchmarks consisting of single objects (ShapeNet, ABC), indoor scenes (ScanNet, Matterport3D), and outdoor scenes (CARLA, Waymo).

Highlight
Neural Kaleidoscopic Space Sculpting

Byeongjoo Ahn, Michael De Zeeuw, Ioannis Gkioulekas, Aswin C. Sankaranarayanan

展开摘要

We introduce a method that recovers full-surround 3D reconstructions from a single kaleidoscopic image using a neural surface representation. Full-surround 3D reconstruction is critical for many applications, such as augmented and virtual reality. A kaleidoscope, which uses a single camera and multiple mirrors, is a convenient way of achieving full-surround coverage, as it redistributes light directions and thus captures multiple viewpoints in a single image. This enables single-shot and dynamic full-surround 3D reconstruction. However, using a kaleidoscopic image for multi-view stereo is challenging, as we need to decompose the image into multi-view images by identifying which pixel corresponds to which virtual camera, a process we call labeling. To address this challenge, pur approach avoids the need to explicitly estimate labels, but instead "sculpts" a neural surface representation through the careful use of silhouette, background, foreground, and texture information present in the kaleidoscopic image. We demonstrate the advantages of our method in a range of simulated and real experiments, on both static and dynamic scenes.

Poster
Neural Intrinsic Embedding for Non-Rigid Point Cloud Matching

Puhua Jiang, Mingze Sun, Ruqi Huang

展开摘要

As a primitive 3D data representation, point clouds are prevailing in 3D sensing, yet short of intrinsic structural information of the underlying objects. Such discrepancy poses great challenges in directly establishing correspondences between point clouds sampled from deformable shapes. In light of this, we propose Neural Intrinsic Embedding (NIE) to embed each vertex into a high-dimensional space in a way that respects the intrinsic structure. Based upon NIE, we further present a weakly-supervised learning framework for non-rigid point cloud registration. Unlike the prior works, we do not require expansive and sensitive off-line basis construction (e.g., eigen-decomposition of Laplacians), nor do we require ground-truth correspondence labels for supervision. We empirically show that our framework performs on par with or even better than the state-of-the-art baselines, which generally require more supervision and/or more structural geometric input.

Poster
Neural Fourier Filter Bank

Zhijie Wu, Yuhe Jin, Kwang Moo Yi

展开摘要

We present a novel method to provide efficient and highly detailed reconstructions. Inspired by wavelets, we learn a neural field that decompose the signal both spatially and frequency-wise. We follow the recent grid-based paradigm for spatial decomposition, but unlike existing work, encourage specific frequencies to be stored in each grid via Fourier features encodings. We then apply a multi-layer perceptron with sine activations, taking these Fourier encoded features in at appropriate layers so that higher-frequency components are accumulated on top of lower-frequency components sequentially, which we sum up to form the final output. We demonstrate that our method outperforms the state of the art regarding model compactness and convergence speed on multiple tasks: 2D image fitting, 3D shape reconstruction, and neural radiance fields. Our code is available at https://github.com/ubc-vision/NFFB.

Poster
Neural Fields Meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes

ZiAn Wang, Tianchang Shen, Jun Gao, Shengyu Huang, Jacob Munkberg, Jon Hasselgren, Zan Gojcic, Wenzheng Chen, Sanja Fidler

展开摘要

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake the lighting and shadows into the radiance field, while mesh-based methods that facilitate intrinsic decomposition through differentiable rendering have not yet scaled to the complexity and scale of outdoor scenes. We present a novel inverse rendering framework for large urban scenes capable of jointly reconstructing the scene geometry, spatially-varying materials, and HDR lighting from a set of posed RGB images with optional depth. Specifically, we use a neural field to account for the primary rays, and use an explicit mesh (reconstructed from the underlying neural field) for modeling secondary rays that produce higher-order lighting effects such as cast shadows. By faithfully disentangling complex geometry and materials from lighting effects, our method enables photorealistic relighting with specular and shadow effects on several outdoor datasets. Moreover, it supports physics-based scene manipulations such as virtual object insertion with ray-traced shadow casting.

Poster
NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animation

Ziyan Wang, Giljoo Nam, Tuur Stuyck, Stephen Lombardi, Chen Cao, Jason Saragih, Michael Zollhöfer, Jessica Hodgins, Christoph Lassner

展开摘要

The capture and animation of human hair are two of the major challenges in the creation of realistic avatars for the virtual reality. Both problems are highly challenging, because hair has complex geometry and appearance, as well as exhibits challenging motion. In this paper, we present a two-stage approach that models hair independently from the head to address these challenges in a data-driven manner. The first stage, state compression, learns a low-dimensional latent space of 3D hair states containing motion and appearance, via a novel autoencoder-as-a-tracker strategy. To better disentangle the hair and head in appearance learning, we employ multi-view hair segmentation masks in combination with a differentiable volumetric renderer. The second stage learns a novel hair dynamics model that performs temporal hair transfer based on the discovered latent codes. To enforce higher stability while driving our dynamics model, we employ the 3D point-cloud autoencoder from the compression stage for de-noising of the hair state. Our model outperforms the state of the art in novel view synthesis and is capable of creating novel hair animations without having to rely on hair observations as a driving signal

Poster
NeuMap: Neural Coordinate Mapping by Auto-Transdecoder for Camera Localization

Shitao Tang, Sicong Tang, Andrea Tagliasacchi, Ping Tan, Yasutaka Furukawa

展开摘要

This paper presents an end-to-end neural mapping method for camera localization, dubbed NeuMap, encoding a whole scene into a grid of latent codes, with which a Transformer-based auto-decoder regresses 3D coordinates of query pixels. State-of-the-art feature matching methods require each scene to be stored as a 3D point cloud with per-point features, consuming several gigabytes of storage per scene. While compression is possible, performance drops significantly at high compression rates. Conversely, coordinate regression methods achieve high compression by storing scene information in a neural network but suffer from reduced robustness. NeuMap combines the advantages of both approaches by utilizing 1) learnable latent codes for efficient scene representation and 2) a scene-agnostic Transformer-based auto-decoder to infer coordinates for query pixels. This scene-agnostic network design learns robust matching priors from large-scale data and enables rapid optimization of codes for new scenes while keeping the network weights fixed. Extensive evaluations on five benchmarks show that NeuMap significantly outperforms other coordinate regression methods and achieves comparable performance to feature matching methods while requiring a much smaller scene representation size. For example, NeuMap achieves 39.1% accuracy in the Aachen night benchmark with only 6MB of data, whereas alternative methods require 100MB or several gigabytes and fail completely under high compression settings. The codes are available at https://github.com/Tangshitao/NeuMap.

Poster
NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction

Bowen Cai, Jinchi Huang, Rongfei Jia, chengfei lv, Huan Fu

展开摘要

This paper studies implicit surface reconstruction leveraging differentiable ray casting. Previous works such as IDR and NeuS overlook the spatial context in 3D space when predicting and rendering the surface, thereby may fail to capture sharp local topologies such as small holes and structures. To mitigate the limitation, we propose a flexible neural implicit representation leveraging hierarchical voxel grids, namely Neural Deformable Anchor (NeuDA), for high-fidelity surface reconstruction. NeuDA maintains the hierarchical anchor grids where each vertex stores a 3d position (or anchor) instead of the direct embedding (or feature). We optimize the anchor grids such that different local geometry structures can be adaptively encoded. Besides, we dig into the frequency encoding strategies and introduce a simple hierarchical positional encoding method for the hierarchical anchor structure to flexibly exploited the properties of high-frequency and low-frequency geometry and appearance. Experiments on both the DTU and BlendedMVS datasets demonstrate that NeuDA can produce promising mesh surfaces.

Poster
NerVE: Neural Volumetric Edges for Parametric Curve Extraction From Point Cloud

Xiangyu Zhu, Dong Du, Weikai Chen, Zhiyou Zhao, Yinyu Nie, Xiaoguang Han

展开摘要

Extracting parametric edge curves from point clouds is a fundamental problem in 3D vision and geometry processing. Existing approaches mainly rely on keypoint detection, a challenging procedure that tends to generate noisy output, making the subsequent edge extraction error-prone. To address this issue, we propose to directly detect structured edges to circumvent the limitations of the previous point-wise methods. We achieve this goal by presenting NerVE, a novel neural volumetric edge representation that can be easily learned through a volumetric learning framework. NerVE can be seamlessly converted to a versatile piece-wise linear (PWL) curve representation, enabling a unified strategy for learning all types of free-form curves. Furthermore, as NerVE encodes rich structural information, we show that edge extraction based on NerVE can be reduced to a simple graph search problem. After converting NerVE to the PWL representation, parametric curves can be obtained via off-the-shelf spline fitting algorithms. We evaluate our method on the challenging ABC dataset. We show that a simple network based on NerVE can already outperform the previous state-of-the-art methods by a great margin.

Poster
NeUDF: Leaning Neural Unsigned Distance Fields With Volume Rendering

Yu-Tao Liu, LI Wang, Jie Yang, Weikai Chen, Xiaoxu Meng, Bo Yang, Lin Gao

展开摘要

Multi-view shape reconstruction has achieved impressive progresses thanks to the latest advances in neural implicit surface rendering. However, existing methods based on signed distance function (SDF) are limited to closed surfaces, failing to reconstruct a wide range of real-world objects that contain open-surface structures. In this work, we introduce a new neural rendering framework, coded NeUDF, that can reconstruct surfaces with arbitrary topologies solely from multi-view supervision. To gain the flexibility of representing arbitrary surfaces, NeUDF leverages the unsigned distance function (UDF) as surface representation. While a naive extension of SDF-based neural renderer cannot scale to UDF, we propose two new formulations of weight function specially tailored for UDF-based volume rendering. Furthermore, to cope with open surface rendering, where the in/out test is no longer valid, we present a dedicated normal regularization strategy to resolve the surface orientation ambiguity. We extensively evaluate our method over a number of challenging datasets, including DTU, MGN, and Deep Fashion 3D. Experimental results demonstrate that NeUDF can significantly outperform the state-of-the-art method in the task of multi-view surface reconstruction, especially for the complex shapes with open boundaries.

Poster
NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds

Chen Yang, Peihao Li, Zanwei Zhou, Shanxin Yuan, Bingbing Liu, Xiaokang Yang, Weichao Qiu, Wei Shen

展开摘要

We present NeRFVS, a novel neural radiance fields (NeRF) based method to enable free navigation in a room. NeRF achieves impressive performance in rendering images for novel views similar to the input views while suffering for novel views that are significantly different from the training views. To address this issue, we utilize the holistic priors, including pseudo depth maps and view coverage information, from neural reconstruction to guide the learning of implicit neural representations of 3D indoor scenes. Concretely, an off-the-shelf neural reconstruction method is leveraged to generate a geometry scaffold. Then, two loss functions based on the holistic priors are proposed to improve the learning of NeRF: 1) A robust depth loss that can tolerate the error of the pseudo depth map to guide the geometry learning of NeRF; 2) A variance loss to regularize the variance of implicit neural representations to reduce the geometry and color ambiguity in the learning procedure. These two loss functions are modulated during NeRF optimization according to the view coverage information to reduce the negative influence brought by the view coverage imbalance. Extensive results demonstrate that our NeRFVS outperforms state-of-the-art view synthesis methods quantitatively and qualitatively on indoor scenes, achieving high-fidelity free navigation results.

Poster
NeRFLix: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-Viewpoint MiXer

Kun Zhou, Wenbo Li, Yi Wang, Tao Hu, Nianjuan Jiang, Xiaoguang Han, Jiangbo Lu

展开摘要

Neural radiance fields(NeRF) show great success in novel-view synthesis. However, in real-world scenes, recovering high-quality details from the source images is still challenging for the existing NeRF-based approaches, due to the potential imperfect calibration information and scene representation inaccuracy. Even with high-quality training frames, the synthetic novel-view frames produced by NeRF models still suffer from notable rendering artifacts, such as noise, blur, etc. Towards to improve the synthesis quality of NeRF-based approaches, we propose NeRFLiX, a general NeRF-agnostic restorer paradigm by learning a degradation-driven inter-viewpoint mixer. Specially, we design a NeRF-style degradation modeling approach and construct large-scale training data, enabling the possibility of effectively removing those NeRF-native rendering artifacts for existing deep neural networks. Moreover, beyond the degradation removal, we propose an inter-viewpoint aggregation framework that is able to fuse highly related high-quality training images, pushing the performance of cutting-edge NeRF models to entirely new levels and producing highly photo-realistic synthetic images.

Poster
NeRFLight: Fast and Light Neural Radiance Fields Using a Shared Feature Grid

Fernando Rivas-Manzaneque, Jorge Sierra-Acosta, Adrian Penate-Sanchez, Francesc Moreno-Noguer, Angela Ribeiro

展开摘要

While original Neural Radiance Fields (NeRF) have shown impressive results in modeling the appearance of a scene with compact MLP architectures, they are not able to achieve real-time rendering. This has been recently addressed by either baking the outputs of NeRF into a data structure or arranging trainable parameters in an explicit feature grid. These strategies, however, significantly increase the memory footprint of the model which prevents their deployment on bandwidth-constrained applications. In this paper, we extend the grid-based approach to achieve real-time view synthesis at more than 150 FPS using a lightweight model. Our main contribution is a novel architecture in which the density field of NeRF-based representations is split into N regions and the density is modeled using N different decoders which reuse the same feature grid. This results in a smaller grid where each feature is located in more than one spatial position, forcing them to learn a compact representation that is valid for different parts of the scene. We further reduce the size of the final model by disposing of the features symmetrically on each region, which favors feature pruning after training while also allowing smooth gradient transitions between neighboring voxels. An exhaustive evaluation demonstrates that our method achieves real-time performance and quality metrics on a pair with state-of-the-art with an improvement of more than 2x in the FPS/MB ratio.

Poster
NeRFInvertor: High Fidelity NeRF-GAN Inversion for Single-Shot Real Image Animation

Yu Yin, Kamran Ghasedi, HsiangTao Wu, Jiaolong Yang, Xin Tong, Yun Fu

展开摘要

Nerf-based Generative models have shown impressive capacity in generating high-quality images with consistent 3D geometry. Despite successful synthesis of fake identity images randomly sampled from latent space, adopting these models for generating face images of real subjects is still a challenging task due to its so-called inversion issue. In this paper, we propose a universal method to surgically fine-tune these NeRF-GAN models in order to achieve high-fidelity animation of real subjects only by a single image. Given the optimized latent code for an out-of-domain real image, we employ 2D loss functions on the rendered image to reduce the identity gap. Furthermore, our method leverages explicit and implicit 3D regularizations using the in-domain neighborhood samples around the optimized latent code to remove geometrical and visual artifacts. Our experiments confirm the effectiveness of our method in realistic, high-fidelity, and 3D consistent animation of real faces on multiple NeRF-GAN models across different datasets.

Poster
NeRF-Supervised Deep Stereo

Fabio Tosi, Alessio Tonioni, Daniele De Gregorio, Matteo Poggi

展开摘要

We introduce a novel framework for training deep stereo networks effortlessly and without any ground-truth. By leveraging state-of-the-art neural rendering solutions, we generate stereo training data from image sequences collected with a single handheld camera. On top of them, a NeRF-supervised training procedure is carried out, from which we exploit rendered stereo triplets to compensate for occlusions and depth maps as proxy labels. This results in stereo networks capable of predicting sharp and detailed disparity maps. Experimental results show that models trained under this regime yield a 30-40% improvement over existing self-supervised methods on the challenging Middlebury dataset, filling the gap to supervised models and, most times, outperforming them at zero-shot generalization.

Poster
NeRF-RPN: A General Framework for Object Detection in NeRFs

Benran Hu, Junkai Huang, Yichen Liu, Yu-Wing Tai, Chi-Keung Tang

展开摘要

This paper presents the first significant object detection framework, NeRF-RPN, which directly operates on NeRF. Given a pre-trained NeRF model, NeRF-RPN aims to detect all bounding boxes of objects in a scene. By exploiting a novel voxel representation that incorporates multi-scale 3D neural volumetric features, we demonstrate it is possible to regress the 3D bounding boxes of objects in NeRF directly without rendering the NeRF at any viewpoint. NeRF-RPN is a general framework and can be applied to detect objects without class labels. We experimented NeRF-RPN with various backbone architectures, RPN head designs, and loss functions. All of them can be trained in an end-to-end manner to estimate high quality 3D bounding boxes. To facilitate future research in object detection for NeRF, we built a new benchmark dataset which consists of both synthetic and real-world data with careful labeling and clean up. Code and dataset are available at https://github.com/lyclyc52/NeRF_RPN.

Poster
NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects

Zhiwen Yan, Chen Li, Gim Hee Lee

展开摘要

Dynamic Neural Radiance Field (NeRF) is a powerful algorithm capable of rendering photo-realistic novel view images from a monocular RGB video of a dynamic scene. Although it warps moving points across frames from the observation spaces to a common canonical space for rendering, dynamic NeRF does not model the change of the reflected color during the warping. As a result, this approach often fails drastically on challenging specular objects in motion. We address this limitation by reformulating the neural radiance field function to be conditioned on surface position and orientation in the observation space. This allows the specular surface at different poses to keep the different reflected colors when mapped to the common canonical space. Additionally, we add the mask of moving objects to guide the deformation field. As the specular surface changes color during motion, the mask mitigates the problem of failure to find temporal correspondences with only RGB supervision. We evaluate our model based on the novel view synthesis quality with a self-collected dataset of different moving specular objects in realistic environments. The experimental results demonstrate that our method significantly improves the reconstruction quality of moving specular objects from monocular RGB videos compared to the existing NeRF models. Our code and data are available at the project website https://github.com/JokerYan/NeRF-DS.

Poster
NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesis

Allan Zhou, Moo Jin Kim, Lirui Wang, Pete Florence, Chelsea Finn

展开摘要

Expert demonstrations are a rich source of supervision for training visual robotic manipulation policies, but imitation learning methods often require either a large number of demonstrations or expensive online expert supervision to learn reactive closed-loop behaviors. In this work, we introduce SPARTN (Synthetic Perturbations for Augmenting Robot Trajectories via NeRF): a fully-offline data augmentation scheme for improving robot policies that use eye-in-hand cameras. Our approach leverages neural radiance fields (NeRFs) to synthetically inject corrective noise into visual demonstrations: using NeRFs to generate perturbed viewpoints while simultaneously calculating the corrective actions. This requires no additional expert supervision or environment interaction, and distills the geometric information in NeRFs into a real-time reactive RGB-only policy. In a simulated 6-DoF visual grasping benchmark, SPARTN improves offline success rates by 2.8x over imitation learning without the corrective augmentations and even outperforms some methods that use online supervision. It additionally closes the gap between RGB-only and RGB-D success rates, eliminating the previous need for depth sensors. In real-world 6-DoF robotic grasping experiments from limited human demonstrations, our method improves absolute success rates by 22.5% on average, including objects that are traditionally challenging for depth-based methods.

Poster