CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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PC2: Projection-Conditioned Point Cloud Diffusion for Single-Image 3D Reconstruction

Luke Melas-Kyriazi, Christian Rupprecht, Andrea Vedaldi

展开摘要

Reconstructing the 3D shape of an object from a single RGB image is a long-standing problem in computer vision. In this paper, we propose a novel method for single-image 3D reconstruction which generates a sparse point cloud via a conditional denoising diffusion process. Our method takes as input a single RGB image along with its camera pose and gradually denoises a set of 3D points, whose positions are initially sampled randomly from a three-dimensional Gaussian distribution, into the shape of an object. The key to our method is a geometrically-consistent conditioning process which we call projection conditioning: at each step in the diffusion process, we project local image features onto the partially-denoised point cloud from the given camera pose. This projection conditioning process enables us to generate high-resolution sparse geometries that are well-aligned with the input image and can additionally be used to predict point colors after shape reconstruction. Moreover, due to the probabilistic nature of the diffusion process, our method is naturally capable of generating multiple different shapes consistent with a single input image. In contrast to prior work, our approach not only performs well on synthetic benchmarks but also gives large qualitative improvements on complex real-world data.

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PAniC-3D: Stylized Single-View 3D Reconstruction From Portraits of Anime Characters

Shuhong Chen, Kevin Zhang, Yichun Shi, Heng Wang, Yiheng Zhu, Guoxian Song, Sizhe An, Janus Kristjansson, Xiao Yang, Matthias Zwicker

展开摘要

We propose PAniC-3D, a system to reconstruct stylized 3D character heads directly from illustrated (p)ortraits of (ani)me (c)haracters. Our anime-style domain poses unique challenges to single-view reconstruction; compared to natural images of human heads, character portrait illustrations have hair and accessories with more complex and diverse geometry, and are shaded with non-photorealistic contour lines. In addition, there is a lack of both 3D model and portrait illustration data suitable to train and evaluate this ambiguous stylized reconstruction task. Facing these challenges, our proposed PAniC-3D architecture crosses the illustration-to-3D domain gap with a line-filling model, and represents sophisticated geometries with a volumetric radiance field. We train our system with two large new datasets (11.2k Vroid 3D models, 1k Vtuber portrait illustrations), and evaluate on a novel AnimeRecon benchmark of illustration-to-3D pairs. PAniC-3D significantly outperforms baseline methods, and provides data to establish the task of stylized reconstruction from portrait illustrations.

Poster
Open-Vocabulary Point-Cloud Object Detection Without 3D Annotation

Yuheng Lu, Chenfeng Xu, Xiaobao Wei, Xiaodong Xie, Masayoshi Tomizuka, Kurt Keutzer, Shanghang Zhang

展开摘要

The goal of open-vocabulary detection is to identify novel objects based on arbitrary textual descriptions. In this paper, we address open-vocabulary 3D point-cloud detection by a dividing-and-conquering strategy, which involves: 1) developing a point-cloud detector that can learn a general representation for localizing various objects, and 2) connecting textual and point-cloud representations to enable the detector to classify novel object categories based on text prompting. Specifically, we resort to rich image pre-trained models, by which the point-cloud detector learns localizing objects under the supervision of predicted 2D bounding boxes from 2D pre-trained detectors. Moreover, we propose a novel de-biased triplet cross-modal contrastive learning to connect the modalities of image, point-cloud and text, thereby enabling the point-cloud detector to benefit from vision-language pre-trained models, i.e., CLIP. The novel use of image and vision-language pre-trained models for point-cloud detectors allows for open-vocabulary 3D object detection without the need for 3D annotations. Experiments demonstrate that the proposed method improves at least 3.03 points and 7.47 points over a wide range of baselines on the ScanNet and SUN RGB-D datasets, respectively. Furthermore, we provide a comprehensive analysis to explain why our approach works.

Poster
Open-Set Semantic Segmentation for Point Clouds via Adversarial Prototype Framework

Jianan Li, Qiulei Dong

展开摘要

Recently, point cloud semantic segmentation has attracted much attention in computer vision. Most of the existing works in literature assume that the training and testing point clouds have the same object classes, but they are generally invalid in many real-world scenarios for identifying the 3D objects whose classes are not seen in the training set. To address this problem, we propose an Adversarial Prototype Framework (APF) for handling the open-set 3D semantic segmentation task, which aims to identify 3D unseen-class points while maintaining the segmentation performance on seen-class points. The proposed APF consists of a feature extraction module for extracting point features, a prototypical constraint module, and a feature adversarial module. The prototypical constraint module is designed to learn prototypes for each seen class from point features. The feature adversarial module utilizes generative adversarial networks to estimate the distribution of unseen-class features implicitly, and the synthetic unseen-class features are utilized to prompt the model to learn more effective point features and prototypes for discriminating unseen-class samples from the seen-class ones. Experimental results on two public datasets demonstrate that the proposed APF outperforms the comparative methods by a large margin in most cases.

Poster
One-Shot High-Fidelity Talking-Head Synthesis With Deformable Neural Radiance Field

Weichuang Li, Longhao Zhang, Dong Wang, Bin Zhao, Zhigang Wang, Mulin Chen, Bang Zhang, Zhongjian Wang, Liefeng Bo, Xuelong Li

展开摘要

Talking head generation aims to generate faces that maintain the identity information of the source image and imitate the motion of the driving image. Most pioneering methods rely primarily on 2D representations and thus will inevitably suffer from face distortion when large head rotations are encountered. Recent works instead employ explicit 3D structural representations or implicit neural rendering to improve performance under large pose changes. Nevertheless, the fidelity of identity and expression is not so desirable, especially for novel-view synthesis. In this paper, we propose HiDe-NeRF, which achieves high-fidelity and free-view talking-head synthesis. Drawing on the recently proposed Deformable Neural Radiance Fields, HiDe-NeRF represents the 3D dynamic scene into a canonical appearance field and an implicit deformation field, where the former comprises the canonical source face and the latter models the driving pose and expression. In particular, we improve fidelity from two aspects: (i) to enhance identity expressiveness, we design a generalized appearance module that leverages multi-scale volume features to preserve face shape and details; (ii) to improve expression preciseness, we propose a lightweight deformation module that explicitly decouples the pose and expression to enable precise expression modeling. Extensive experiments demonstrate that our proposed approach can generate better results than previous works. Project page: https://www.waytron.net/hidenerf/

Poster
On the Importance of Accurate Geometry Data for Dense 3D Vision Tasks

Hyunjun Jung, Patrick Ruhkamp, Guangyao Zhai, Nikolas Brasch, Yitong Li, Yannick Verdie, Jifei Song, Yiren Zhou, Anil Armagan, Slobodan Ilic, Aleš Leonardis, Nassir Navab, Benjamin Busam

展开摘要

Learning-based methods to solve dense 3D vision problems typically train on 3D sensor data. The respectively used principle of measuring distances provides advantages and drawbacks. These are typically not compared nor discussed in the literature due to a lack of multi-modal datasets. Texture-less regions are problematic for structure from motion and stereo, reflective material poses issues for active sensing, and distances for translucent objects are intricate to measure with existing hardware. Training on inaccurate or corrupt data induces model bias and hampers generalisation capabilities. These effects remain unnoticed if the sensor measurement is considered as ground truth during the evaluation. This paper investigates the effect of sensor errors for the dense 3D vision tasks of depth estimation and reconstruction. We rigorously show the significant impact of sensor characteristics on the learned predictions and notice generalisation issues arising from various technologies in everyday household environments. For evaluation, we introduce a carefully designed dataset comprising measurements from commodity sensors, namely D-ToF, I-ToF, passive/active stereo, and monocular RGB+P. Our study quantifies the considerable sensor noise impact and paves the way to improved dense vision estimates and targeted data fusion.

Poster
OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation

Tong Wu, Jiarui Zhang, Xiao Fu, Yuxin Wang, Jiawei Ren, Liang Pan, Wayne Wu, Lei Yang, Jiaqi Wang, Chen Qian, Dahua Lin, Ziwei Liu

展开摘要

Recent advances in modeling 3D objects mostly rely on synthetic datasets due to the lack of large-scale real-scanned 3D databases. To facilitate the development of 3D perception, reconstruction, and generation in the real world, we propose OmniObject3D, a large vocabulary 3D object dataset with massive high-quality real-scanned 3D objects. OmniObject3D has several appealing properties: 1) Large Vocabulary: It comprises 6,000 scanned objects in 190 daily categories, sharing common classes with popular 2D datasets (e.g., ImageNet and LVIS), benefiting the pursuit of generalizable 3D representations. 2) Rich Annotations: Each 3D object is captured with both 2D and 3D sensors, providing textured meshes, point clouds, multiview rendered images, and multiple real-captured videos. 3) Realistic Scans: The professional scanners support high-quality object scans with precise shapes and realistic appearances. With the vast exploration space offered by OmniObject3D, we carefully set up four evaluation tracks: a) robust 3D perception, b) novel-view synthesis, c) neural surface reconstruction, and d) 3D object generation. Extensive studies are performed on these four benchmarks, revealing new observations, challenges, and opportunities for future research in realistic 3D vision.

Poster
Octree Guided Unoriented Surface Reconstruction

Chamin Hewa Koneputugodage, Yizhak Ben-Shabat, Stephen Gould

展开摘要

We address the problem of surface reconstruction from unoriented point clouds. Implicit neural representations (INRs) have become popular for this task, but when information relating to the inside versus outside of a shape is not available (such as shape occupancy, signed distances or surface normal orientation) optimization relies on heuristics and regularizers to recover the surface. These methods can be slow to converge and easily get stuck in local minima. We propose a two-step approach, OG-INR, where we (1) construct a discrete octree and label what is inside and outside (2) optimize for a continuous and high-fidelity shape using an INR that is initially guided by the octree's labelling. To solve for our labelling, we propose an energy function over the discrete structure and provide an efficient move-making algorithm that explores many possible labellings. Furthermore we show that we can easily inject knowledge into the discrete octree, providing a simple way to influence the result from the continuous INR. We evaluate the effectiveness of our approach on two unoriented surface reconstruction datasets and show competitive performance compared to other unoriented, and some oriented, methods. Our results show that the exploration by the move-making algorithm avoids many of the bad local minima reached by purely gradient descent optimized methods (see Figure 1).

Poster
Occlusion-Free Scene Recovery via Neural Radiance Fields

Chengxuan Zhu, Renjie Wan, Yunkai Tang, Boxin Shi

展开摘要

Our everyday lives are filled with occlusions that we strive to see through. By aggregating desired background information from different viewpoints, we can easily eliminate such occlusions without any external occlusion-free supervision. Though several occlusion removal methods have been proposed to empower machine vision systems with such ability, their performances are still unsatisfactory due to reliance on external supervision. We propose a novel method for occlusion removal by directly building a mapping between position and viewing angles and the corresponding occlusion-free scene details leveraging Neural Radiance Fields (NeRF). We also develop an effective scheme to jointly optimize camera parameters and scene reconstruction when occlusions are present. An additional depth constraint is applied to supervise the entire optimization without labeled external data for training. The experimental results on existing and newly collected datasets validate the effectiveness of our method.

Poster
Object Pop-Up: Can We Infer 3D Objects and Their Poses From Human Interactions Alone?

Ilya A. Petrov, Riccardo Marin, Julian Chibane, Gerard Pons-Moll

展开摘要

The intimate entanglement between objects affordances and human poses is of large interest, among others, for behavioural sciences, cognitive psychology, and Computer Vision communities. In recent years, the latter has developed several object-centric approaches: starting from items, learning pipelines synthesizing human poses and dynamics in a realistic way, satisfying both geometrical and functional expectations. However, the inverse perspective is significantly less explored: Can we infer 3D objects and their poses from human interactions alone? Our investigation follows this direction, showing that a generic 3D human point cloud is enough to pop up an unobserved object, even when the user is just imitating a functionality (e.g., looking through a binocular) without involving a tangible counterpart. We validate our method qualitatively and quantitatively, with synthetic data and sequences acquired for the task, showing applicability for XR/VR.

Poster
OTAvatar: One-Shot Talking Face Avatar With Controllable Tri-Plane Rendering

Zhiyuan Ma, Xiangyu Zhu, Guo-Jun Qi, Zhen Lei, Lei Zhang

展开摘要

Controllability, generalizability and efficiency are the major objectives of constructing face avatars represented by neural implicit field. However, existing methods have not managed to accommodate the three requirements simultaneously. They either focus on static portraits, restricting the representation ability to a specific subject, or suffer from substantial computational cost, limiting their flexibility. In this paper, we propose One-shot Talking face Avatar (OTAvatar), which constructs face avatars by a generalized controllable tri-plane rendering solution so that each personalized avatar can be constructed from only one portrait as the reference. Specifically, OTAvatar first inverts a portrait image to a motion-free identity code. Second, the identity code and a motion code are utilized to modulate an efficient CNN to generate a tri-plane formulated volume, which encodes the subject in the desired motion. Finally, volume rendering is employed to generate an image in any view. The core of our solution is a novel decoupling-by-inverting strategy that disentangles identity and motion in the latent code via optimization-based inversion. Benefiting from the efficient tri-plane representation, we achieve controllable rendering of generalized face avatar at 35 FPS on A100. Experiments show promising performance of cross-identity reenactment on subjects out of the training set and better 3D consistency. The code is available at https://github.com/theEricMa/OTAvatar.

Poster
ORCa: Glossy Objects As Radiance-Field Cameras

Kushagra Tiwary, Akshat Dave, Nikhil Behari, Tzofi Klinghoffer, Ashok Veeraraghavan, Ramesh Raskar

展开摘要

Reflections on glossy objects contain valuable and hidden information about the surrounding environment. By converting these objects into cameras, we can unlock exciting applications, including imaging beyond the camera's field-of-view and from seemingly impossible vantage points, e.g. from reflections on the human eye. However, this task is challenging because reflections depend jointly on object geometry, material properties, the 3D environment, and the observer's viewing direction. Our approach converts glossy objects with unknown geometry into radiance-field cameras to image the world from the object's perspective. Our key insight is to convert the object surface into a virtual sensor that captures cast reflections as a 2D projection of the 5D environment radiance field visible to and surrounding the object. We show that recovering the environment radiance fields enables depth and radiance estimation from the object to its surroundings in addition to beyond field-of-view novel-view synthesis, i.e. rendering of novel views that are only directly visible to the glossy object present in the scene, but not the observer. Moreover, using the radiance field we can image around occluders caused by close-by objects in the scene. Our method is trained end-to-end on multi-view images of the object and jointly estimates object geometry, diffuse radiance, and the 5D environment radiance field.

Poster
Novel-View Acoustic Synthesis

Changan Chen, Alexander Richard, Roman Shapovalov, Vamsi Krishna Ithapu, Natalia Neverova, Kristen Grauman, Andrea Vedaldi

展开摘要

We introduce the novel-view acoustic synthesis (NVAS) task: given the sight and sound observed at a source viewpoint, can we synthesize the sound of that scene from an unseen target viewpoint? We propose a neural rendering approach: Visually-Guided Acoustic Synthesis (ViGAS) network that learns to synthesize the sound of an arbitrary point in space by analyzing the input audio-visual cues. To benchmark this task, we collect two first-of-their-kind large-scale multi-view audio-visual datasets, one synthetic and one real. We show that our model successfully reasons about the spatial cues and synthesizes faithful audio on both datasets. To our knowledge, this work represents the very first formulation, dataset, and approach to solve the novel-view acoustic synthesis task, which has exciting potential applications ranging from AR/VR to art and design. Unlocked by this work, we believe that the future of novel-view synthesis is in multi-modal learning from videos.

Poster
Novel Class Discovery for 3D Point Cloud Semantic Segmentation

Luigi Riz, Cristiano Saltori, Elisa Ricci, Fabio Poiesi

展开摘要

Novel class discovery (NCD) for semantic segmentation is the task of learning a model that can segment unlabelled (novel) classes using only the supervision from labelled (base) classes. This problem has recently been pioneered for 2D image data, but no work exists for 3D point cloud data. In fact, the assumptions made for 2D are loosely applicable to 3D in this case. This paper is presented to advance the state of the art on point cloud data analysis in four directions. Firstly, we address the new problem of NCD for point cloud semantic segmentation. Secondly, we show that the transposition of the only existing NCD method for 2D semantic segmentation to 3D data is suboptimal. Thirdly, we present a new method for NCD based on online clustering that exploits uncertainty quantification to produce prototypes for pseudo-labelling the points of the novel classes. Lastly, we introduce a new evaluation protocol to assess the performance of NCD for point cloud semantic segmentation. We thoroughly evaluate our method on SemanticKITTI and SemanticPOSS datasets, showing that it can significantly outperform the baseline. Project page: https://github.com/LuigiRiz/NOPS.

Poster
Normal-Guided Garment UV Prediction for Human Re-Texturing

Yasamin Jafarian, Tuanfeng Y. Wang, Duygu Ceylan, Jimei Yang, Nathan Carr, Yi Zhou, Hyun Soo Park

展开摘要

Clothes undergo complex geometric deformations, which lead to appearance changes. To edit human videos in a physically plausible way, a texture map must take into account not only the garment transformation induced by the body movements and clothes fitting, but also its 3D fine-grained surface geometry. This poses, however, a new challenge of 3D reconstruction of dynamic clothes from an image or a video. In this paper, we show that it is possible to edit dressed human images and videos without 3D reconstruction. We estimate a geometry aware texture map between the garment region in an image and the texture space, a.k.a, UV map. Our UV map is designed to preserve isometry with respect to the underlying 3D surface by making use of the 3D surface normals predicted from the image. Our approach captures the underlying geometry of the garment in a self-supervised way, requiring no ground truth annotation of UV maps and can be readily extended to predict temporally coherent UV maps. We demonstrate that our method outperforms the state-of-the-art human UV map estimation approaches on both real and synthetic data.

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NoisyQuant: Noisy Bias-Enhanced Post-Training Activation Quantization for Vision Transformers

Yijiang Liu, Huanrui Yang, Zhen Dong, Kurt Keutzer, Li Du, Shanghang Zhang

展开摘要

The complicated architecture and high training cost of vision transformers urge the exploration of post-training quantization. However, the heavy-tailed distribution of vision transformer activations hinders the effectiveness of previous post-training quantization methods, even with advanced quantizer designs. Instead of tuning the quantizer to better fit the complicated activation distribution, this paper proposes NoisyQuant, a quantizer-agnostic enhancement for the post-training activation quantization performance of vision transformers. We make a surprising theoretical discovery that for a given quantizer, adding a fixed Uniform noisy bias to the values being quantized can significantly reduce the quantization error under provable conditions. Building on the theoretical insight, NoisyQuant achieves the first success on actively altering the heavy-tailed activation distribution with additive noisy bias to fit a given quantizer. Extensive experiments show NoisyQuant largely improves the post-training quantization performance of vision transformer with minimal computation overhead. For instance, on linear uniform 6-bit activation quantization, NoisyQuant improves SOTA top-1 accuracy on ImageNet by up to 1.7%, 1.1% and 0.5% for ViT, DeiT, and Swin Transformer respectively, achieving on-par or even higher performance than previous nonlinear, mixed-precision quantization.

Poster
NoPe-NeRF: Optimising Neural Radiance Field With No Pose Prior

Wenjing Bian, Zirui Wang, Kejie Li, Jia-Wang Bian, Victor Adrian Prisacariu

展开摘要

Training a Neural Radiance Field (NeRF) without pre-computed camera poses is challenging. Recent advances in this direction demonstrate the possibility of jointly optimising a NeRF and camera poses in forward-facing scenes. However, these methods still face difficulties during dramatic camera movement. We tackle this challenging problem by incorporating undistorted monocular depth priors. These priors are generated by correcting scale and shift parameters during training, with which we are then able to constrain the relative poses between consecutive frames. This constraint is achieved using our proposed novel loss functions. Experiments on real-world indoor and outdoor scenes show that our method can handle challenging camera trajectories and outperforms existing methods in terms of novel view rendering quality and pose estimation accuracy. Our project page is https://nope-nerf.active.vision.

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Neuralangelo: High-Fidelity Neural Surface Reconstruction

Zhaoshuo Li, Thomas Müller, Alex Evans, Russell H. Taylor, Mathias Unberath, Ming-Yu Liu, Chen-Hsuan Lin

展开摘要

Neural surface reconstruction has been shown to be powerful for recovering dense 3D surfaces via image-based neural rendering. However, current methods struggle to recover detailed structures of real-world scenes. To address the issue, we present Neuralangelo, which combines the representation power of multi-resolution 3D hash grids with neural surface rendering. Two key ingredients enable our approach: (1) numerical gradients for computing higher-order derivatives as a smoothing operation and (2) coarse-to-fine optimization on the hash grids controlling different levels of details. Even without auxiliary inputs such as depth, Neuralangelo can effectively recover dense 3D surface structures from multi-view images with fidelity significantly surpassing previous methods, enabling detailed large-scale scene reconstruction from RGB video captures.

Poster
NeuralPCI: Spatio-Temporal Neural Field for 3D Point Cloud Multi-Frame Non-Linear Interpolation

Zehan Zheng, Danni Wu, Ruisi Lu, Fan Lu, Guang Chen, changjun jiang

展开摘要

In recent years, there has been a significant increase in focus on the interpolation task of computer vision. Despite the tremendous advancement of video interpolation, point cloud interpolation remains insufficiently explored. Meanwhile, the existence of numerous nonlinear large motions in real-world scenarios makes the point cloud interpolation task more challenging. In light of these issues, we present NeuralPCI: an end-to-end 4D spatio-temporal Neural field for 3D Point Cloud Interpolation, which implicitly integrates multi-frame information to handle nonlinear large motions for both indoor and outdoor scenarios. Furthermore, we construct a new multi-frame point cloud interpolation dataset called NL-Drive for large nonlinear motions in autonomous driving scenes to better demonstrate the superiority of our method. Ultimately, NeuralPCI achieves state-of-the-art performance on both DHB (Dynamic Human Bodies) and NL-Drive datasets. Beyond the interpolation task, our method can be naturally extended to point cloud extrapolation, morphing, and auto-labeling, which indicates substantial potential in other domains. Codes are available at https://github.com/ispc-lab/NeuralPCI.

Poster
NeuralLift-360: Lifting an In-the-Wild 2D Photo to a 3D Object With 360deg Views

Dejia Xu, Yifan Jiang, Peihao Wang, Zhiwen Fan, Yi Wang, Zhangyang Wang

展开摘要

Virtual reality and augmented reality (XR) bring increasing demand for 3D content generation. However, creating high-quality 3D content requires tedious work from a human expert. In this work, we study the challenging task of lifting a single image to a 3D object and, for the first time, demonstrate the ability to generate a plausible 3D object with 360deg views that corresponds well with the given reference image. By conditioning on the reference image, our model can fulfill the everlasting curiosity for synthesizing novel views of objects from images. Our technique sheds light on a promising direction of easing the workflows for 3D artists and XR designers. We propose a novel framework, dubbed NeuralLift-360, that utilizes a depth-aware neural radiance representation (NeRF) and learns to craft the scene guided by denoising diffusion models. By introducing a ranking loss, our NeuralLift-360 can be guided with rough depth estimation in the wild. We also adopt a CLIP-guided sampling strategy for the diffusion prior to provide coherent guidance. Extensive experiments demonstrate that our NeuralLift-360 significantly outperforms existing state-of-the-art baselines. Project page: https://vita-group.github.io/NeuralLift-360/

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