CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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2,359篇论文

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Network-Free, Unsupervised Semantic Segmentation With Synthetic Images

Qianli Feng, Raghudeep Gadde, Wentong Liao, Eduard Ramon, Aleix Martinez

展开摘要

We derive a method that yields highly accurate semantic segmentation maps without the use of any additional neural network, layers, manually annotated training data, or supervised training. Our method is based on the observation that the correlation of a set of pixels belonging to the same semantic segment do not change when generating synthetic variants of an image using the style mixing approach in GANs. We show how we can use GAN inversion to accurately semantically segment synthetic and real photos as well as generate large training image-semantic segmentation mask pairs for downstream tasks.

Poster
Network Expansion for Practical Training Acceleration

Ning Ding, Yehui Tang, Kai Han, Chao Xu, Yunhe Wang

展开摘要

Recently, the sizes of deep neural networks and training datasets both increase drastically to pursue better performance in a practical sense. With the prevalence of transformer-based models in vision tasks, even more pressure is laid on the GPU platforms to train these heavy models, which consumes a large amount of time and computing resources as well. Therefore, it's crucial to accelerate the training process of deep neural networks. In this paper, we propose a general network expansion method to reduce the practical time cost of the model training process. Specifically, we utilize both width- and depth-level sparsity of dense models to accelerate the training of deep neural networks. Firstly, we pick a sparse sub-network from the original dense model by reducing the number of parameters as the starting point of training. Then the sparse architecture will gradually expand during the training procedure and finally grow into a dense one. We design different expanding strategies to grow CNNs and ViTs respectively, due to the great heterogeneity in between the two architectures. Our method can be easily integrated into popular deep learning frameworks, which saves considerable training time and hardware resources. Extensive experiments show that our acceleration method can significantly speed up the training process of modern vision models on general GPU devices with negligible performance drop (e.g. 1.42x faster for ResNet-101 and 1.34x faster for DeiT-base on ImageNet-1k). The code is available at https://github.com/huawei-noah/Efficient-Computing/tree/master/TrainingAcceleration/NetworkExpansion and https://gitee.com/mindspore/hub/blob/master/mshub_res/assets/noah-cvlab/gpu/1.8/networkexpansion_v1.0_imagenet2012.md.

Poster
Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation From 2D Supervision

Xiaoshuai Zhang, Abhijit Kundu, Thomas Funkhouser, Leonidas Guibas, Hao Su, Kyle Genova

展开摘要

We address efficient and structure-aware 3D scene representation from images. Nerflets are our key contribution-- a set of local neural radiance fields that together represent a scene. Each nerflet maintains its own spatial position, orientation, and extent, within which it contributes to panoptic, density, and radiance reconstructions. By leveraging only photometric and inferred panoptic image supervision, we can directly and jointly optimize the parameters of a set of nerflets so as to form a decomposed representation of the scene, where each object instance is represented by a group of nerflets. During experiments with indoor and outdoor environments, we find that nerflets: (1) fit and approximate the scene more efficiently than traditional global NeRFs, (2) allow the extraction of panoptic and photometric renderings from arbitrary views, and (3) enable tasks rare for NeRFs, such as 3D panoptic segmentation and interactive editing.

Poster
NerVE: Neural Volumetric Edges for Parametric Curve Extraction From Point Cloud

Xiangyu Zhu, Dong Du, Weikai Chen, Zhiyou Zhao, Yinyu Nie, Xiaoguang Han

展开摘要

Extracting parametric edge curves from point clouds is a fundamental problem in 3D vision and geometry processing. Existing approaches mainly rely on keypoint detection, a challenging procedure that tends to generate noisy output, making the subsequent edge extraction error-prone. To address this issue, we propose to directly detect structured edges to circumvent the limitations of the previous point-wise methods. We achieve this goal by presenting NerVE, a novel neural volumetric edge representation that can be easily learned through a volumetric learning framework. NerVE can be seamlessly converted to a versatile piece-wise linear (PWL) curve representation, enabling a unified strategy for learning all types of free-form curves. Furthermore, as NerVE encodes rich structural information, we show that edge extraction based on NerVE can be reduced to a simple graph search problem. After converting NerVE to the PWL representation, parametric curves can be obtained via off-the-shelf spline fitting algorithms. We evaluate our method on the challenging ABC dataset. We show that a simple network based on NerVE can already outperform the previous state-of-the-art methods by a great margin.

Poster
Neighborhood Attention Transformer

Ali Hassani, Steven Walton, Jiachen Li, Shen Li, Humphrey Shi

展开摘要

We present Neighborhood Attention (NA), the first efficient and scalable sliding window attention mechanism for vision. NA is a pixel-wise operation, localizing self attention (SA) to the nearest neighboring pixels, and therefore enjoys a linear time and space complexity compared to the quadratic complexity of SA. The sliding window pattern allows NA's receptive field to grow without needing extra pixel shifts, and preserves translational equivariance, unlike Swin Transformer's Window Self Attention (WSA). We develop NATTEN (Neighborhood Attention Extension), a Python package with efficient C++ and CUDA kernels, which allows NA to run up to 40% faster than Swin's WSA while using up to 25% less memory. We further present Neighborhood Attention Transformer (NAT), a new hierarchical transformer design based on NA that boosts image classification and downstream vision performance. Experimental results on NAT are competitive; NAT-Tiny reaches 83.2% top-1 accuracy on ImageNet, 51.4% mAP on MS-COCO and 48.4% mIoU on ADE20K, which is 1.9% ImageNet accuracy, 1.0% COCO mAP, and 2.6% ADE20K mIoU improvement over a Swin model with similar size. To support more research based on sliding window attention, we open source our project and release our checkpoints.

Poster
NeUDF: Leaning Neural Unsigned Distance Fields With Volume Rendering

Yu-Tao Liu, LI Wang, Jie Yang, Weikai Chen, Xiaoxu Meng, Bo Yang, Lin Gao

展开摘要

Multi-view shape reconstruction has achieved impressive progresses thanks to the latest advances in neural implicit surface rendering. However, existing methods based on signed distance function (SDF) are limited to closed surfaces, failing to reconstruct a wide range of real-world objects that contain open-surface structures. In this work, we introduce a new neural rendering framework, coded NeUDF, that can reconstruct surfaces with arbitrary topologies solely from multi-view supervision. To gain the flexibility of representing arbitrary surfaces, NeUDF leverages the unsigned distance function (UDF) as surface representation. While a naive extension of SDF-based neural renderer cannot scale to UDF, we propose two new formulations of weight function specially tailored for UDF-based volume rendering. Furthermore, to cope with open surface rendering, where the in/out test is no longer valid, we present a dedicated normal regularization strategy to resolve the surface orientation ambiguity. We extensively evaluate our method over a number of challenging datasets, including DTU, MGN, and Deep Fashion 3D. Experimental results demonstrate that NeUDF can significantly outperform the state-of-the-art method in the task of multi-view surface reconstruction, especially for the complex shapes with open boundaries.

Poster
NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds

Chen Yang, Peihao Li, Zanwei Zhou, Shanxin Yuan, Bingbing Liu, Xiaokang Yang, Weichao Qiu, Wei Shen

展开摘要

We present NeRFVS, a novel neural radiance fields (NeRF) based method to enable free navigation in a room. NeRF achieves impressive performance in rendering images for novel views similar to the input views while suffering for novel views that are significantly different from the training views. To address this issue, we utilize the holistic priors, including pseudo depth maps and view coverage information, from neural reconstruction to guide the learning of implicit neural representations of 3D indoor scenes. Concretely, an off-the-shelf neural reconstruction method is leveraged to generate a geometry scaffold. Then, two loss functions based on the holistic priors are proposed to improve the learning of NeRF: 1) A robust depth loss that can tolerate the error of the pseudo depth map to guide the geometry learning of NeRF; 2) A variance loss to regularize the variance of implicit neural representations to reduce the geometry and color ambiguity in the learning procedure. These two loss functions are modulated during NeRF optimization according to the view coverage information to reduce the negative influence brought by the view coverage imbalance. Extensive results demonstrate that our NeRFVS outperforms state-of-the-art view synthesis methods quantitatively and qualitatively on indoor scenes, achieving high-fidelity free navigation results.

Poster
NeRFLix: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-Viewpoint MiXer

Kun Zhou, Wenbo Li, Yi Wang, Tao Hu, Nianjuan Jiang, Xiaoguang Han, Jiangbo Lu

展开摘要

Neural radiance fields(NeRF) show great success in novel-view synthesis. However, in real-world scenes, recovering high-quality details from the source images is still challenging for the existing NeRF-based approaches, due to the potential imperfect calibration information and scene representation inaccuracy. Even with high-quality training frames, the synthetic novel-view frames produced by NeRF models still suffer from notable rendering artifacts, such as noise, blur, etc. Towards to improve the synthesis quality of NeRF-based approaches, we propose NeRFLiX, a general NeRF-agnostic restorer paradigm by learning a degradation-driven inter-viewpoint mixer. Specially, we design a NeRF-style degradation modeling approach and construct large-scale training data, enabling the possibility of effectively removing those NeRF-native rendering artifacts for existing deep neural networks. Moreover, beyond the degradation removal, we propose an inter-viewpoint aggregation framework that is able to fuse highly related high-quality training images, pushing the performance of cutting-edge NeRF models to entirely new levels and producing highly photo-realistic synthetic images.

Poster
NeRFLight: Fast and Light Neural Radiance Fields Using a Shared Feature Grid

Fernando Rivas-Manzaneque, Jorge Sierra-Acosta, Adrian Penate-Sanchez, Francesc Moreno-Noguer, Angela Ribeiro

展开摘要

While original Neural Radiance Fields (NeRF) have shown impressive results in modeling the appearance of a scene with compact MLP architectures, they are not able to achieve real-time rendering. This has been recently addressed by either baking the outputs of NeRF into a data structure or arranging trainable parameters in an explicit feature grid. These strategies, however, significantly increase the memory footprint of the model which prevents their deployment on bandwidth-constrained applications. In this paper, we extend the grid-based approach to achieve real-time view synthesis at more than 150 FPS using a lightweight model. Our main contribution is a novel architecture in which the density field of NeRF-based representations is split into N regions and the density is modeled using N different decoders which reuse the same feature grid. This results in a smaller grid where each feature is located in more than one spatial position, forcing them to learn a compact representation that is valid for different parts of the scene. We further reduce the size of the final model by disposing of the features symmetrically on each region, which favors feature pruning after training while also allowing smooth gradient transitions between neighboring voxels. An exhaustive evaluation demonstrates that our method achieves real-time performance and quality metrics on a pair with state-of-the-art with an improvement of more than 2x in the FPS/MB ratio.

Poster
NeRFInvertor: High Fidelity NeRF-GAN Inversion for Single-Shot Real Image Animation

Yu Yin, Kamran Ghasedi, HsiangTao Wu, Jiaolong Yang, Xin Tong, Yun Fu

展开摘要

Nerf-based Generative models have shown impressive capacity in generating high-quality images with consistent 3D geometry. Despite successful synthesis of fake identity images randomly sampled from latent space, adopting these models for generating face images of real subjects is still a challenging task due to its so-called inversion issue. In this paper, we propose a universal method to surgically fine-tune these NeRF-GAN models in order to achieve high-fidelity animation of real subjects only by a single image. Given the optimized latent code for an out-of-domain real image, we employ 2D loss functions on the rendered image to reduce the identity gap. Furthermore, our method leverages explicit and implicit 3D regularizations using the in-domain neighborhood samples around the optimized latent code to remove geometrical and visual artifacts. Our experiments confirm the effectiveness of our method in realistic, high-fidelity, and 3D consistent animation of real faces on multiple NeRF-GAN models across different datasets.

Poster
NeRF-Supervised Deep Stereo

Fabio Tosi, Alessio Tonioni, Daniele De Gregorio, Matteo Poggi

展开摘要

We introduce a novel framework for training deep stereo networks effortlessly and without any ground-truth. By leveraging state-of-the-art neural rendering solutions, we generate stereo training data from image sequences collected with a single handheld camera. On top of them, a NeRF-supervised training procedure is carried out, from which we exploit rendered stereo triplets to compensate for occlusions and depth maps as proxy labels. This results in stereo networks capable of predicting sharp and detailed disparity maps. Experimental results show that models trained under this regime yield a 30-40% improvement over existing self-supervised methods on the challenging Middlebury dataset, filling the gap to supervised models and, most times, outperforming them at zero-shot generalization.

Poster
NeRF-RPN: A General Framework for Object Detection in NeRFs

Benran Hu, Junkai Huang, Yichen Liu, Yu-Wing Tai, Chi-Keung Tang

展开摘要

This paper presents the first significant object detection framework, NeRF-RPN, which directly operates on NeRF. Given a pre-trained NeRF model, NeRF-RPN aims to detect all bounding boxes of objects in a scene. By exploiting a novel voxel representation that incorporates multi-scale 3D neural volumetric features, we demonstrate it is possible to regress the 3D bounding boxes of objects in NeRF directly without rendering the NeRF at any viewpoint. NeRF-RPN is a general framework and can be applied to detect objects without class labels. We experimented NeRF-RPN with various backbone architectures, RPN head designs, and loss functions. All of them can be trained in an end-to-end manner to estimate high quality 3D bounding boxes. To facilitate future research in object detection for NeRF, we built a new benchmark dataset which consists of both synthetic and real-world data with careful labeling and clean up. Code and dataset are available at https://github.com/lyclyc52/NeRF_RPN.

Poster
NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects

Zhiwen Yan, Chen Li, Gim Hee Lee

展开摘要

Dynamic Neural Radiance Field (NeRF) is a powerful algorithm capable of rendering photo-realistic novel view images from a monocular RGB video of a dynamic scene. Although it warps moving points across frames from the observation spaces to a common canonical space for rendering, dynamic NeRF does not model the change of the reflected color during the warping. As a result, this approach often fails drastically on challenging specular objects in motion. We address this limitation by reformulating the neural radiance field function to be conditioned on surface position and orientation in the observation space. This allows the specular surface at different poses to keep the different reflected colors when mapped to the common canonical space. Additionally, we add the mask of moving objects to guide the deformation field. As the specular surface changes color during motion, the mask mitigates the problem of failure to find temporal correspondences with only RGB supervision. We evaluate our model based on the novel view synthesis quality with a self-collected dataset of different moving specular objects in realistic environments. The experimental results demonstrate that our method significantly improves the reconstruction quality of moving specular objects from monocular RGB videos compared to the existing NeRF models. Our code and data are available at the project website https://github.com/JokerYan/NeRF-DS.

Poster
NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesis

Allan Zhou, Moo Jin Kim, Lirui Wang, Pete Florence, Chelsea Finn

展开摘要

Expert demonstrations are a rich source of supervision for training visual robotic manipulation policies, but imitation learning methods often require either a large number of demonstrations or expensive online expert supervision to learn reactive closed-loop behaviors. In this work, we introduce SPARTN (Synthetic Perturbations for Augmenting Robot Trajectories via NeRF): a fully-offline data augmentation scheme for improving robot policies that use eye-in-hand cameras. Our approach leverages neural radiance fields (NeRFs) to synthetically inject corrective noise into visual demonstrations: using NeRFs to generate perturbed viewpoints while simultaneously calculating the corrective actions. This requires no additional expert supervision or environment interaction, and distills the geometric information in NeRFs into a real-time reactive RGB-only policy. In a simulated 6-DoF visual grasping benchmark, SPARTN improves offline success rates by 2.8x over imitation learning without the corrective augmentations and even outperforms some methods that use online supervision. It additionally closes the gap between RGB-only and RGB-D success rates, eliminating the previous need for depth sensors. In real-world 6-DoF robotic grasping experiments from limited human demonstrations, our method improves absolute success rates by 22.5% on average, including objects that are traditionally challenging for depth-based methods.

Poster
NeRDi: Single-View NeRF Synthesis With Language-Guided Diffusion As General Image Priors

Congyue Deng, Chiyu “Max” Jiang, Charles R. Qi, Xinchen Yan, Yin Zhou, Leonidas Guibas, Dragomir Anguelov

展开摘要

2D-to-3D reconstruction is an ill-posed problem, yet humans are good at solving this problem due to their prior knowledge of the 3D world developed over years. Driven by this observation, we propose NeRDi, a single-view NeRF synthesis framework with general image priors from 2D diffusion models. Formulating single-view reconstruction as an image-conditioned 3D generation problem, we optimize the NeRF representations by minimizing a diffusion loss on its arbitrary view renderings with a pretrained image diffusion model under the input-view constraint. We leverage off-the-shelf vision-language models and introduce a two-section language guidance as conditioning inputs to the diffusion model. This is essentially helpful for improving multiview content coherence as it narrows down the general image prior conditioned on the semantic and visual features of the single-view input image. Additionally, we introduce a geometric loss based on estimated depth maps to regularize the underlying 3D geometry of the NeRF. Experimental results on the DTU MVS dataset show that our method can synthesize novel views with higher quality even compared to existing methods trained on this dataset. We also demonstrate our generalizability in zero-shot NeRF synthesis for in-the-wild images.

Poster
NeMo: Learning 3D Neural Motion Fields From Multiple Video Instances of the Same Action

Kuan-Chieh Wang, Zhenzhen Weng, Maria Xenochristou, João Pedro Araújo, Jeffrey Gu, Karen Liu, Serena Yeung

展开摘要

The task of reconstructing 3D human motion has wide-ranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware, and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view MoCap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motion-driven animation accessible to the general public. However, the performance of existing HMR methods degrades when the video contains challenging and dynamic motion that is not in existing MoCap datasets used for training. This reduces its appeal as dynamic motion is frequently the target in 3D motion recovery in the aforementioned applications. Our study aims to bridge the gap between monocular HMR and multi-view MoCap systems by leveraging information shared across multiple video instances of the same action. We introduce the Neural Motion (NeMo) field. It is optimized to represent the underlying 3D motions across a set of videos of the same action. Empirically, we show that NeMo can recover 3D motion in sports using videos from the Penn Action dataset, where NeMo outperforms existing HMR methods in terms of 2D keypoint detection. To further validate NeMo using 3D metrics, we collected a small MoCap dataset mimicking actions in Penn Action, and show that NeMo achieves better 3D reconstruction compared to various baselines.

Highlight
NeFII: Inverse Rendering for Reflectance Decomposition With Near-Field Indirect Illumination

Haoqian Wu, Zhipeng Hu, Lincheng Li, Yongqiang Zhang, Changjie Fan, Xin Yu

展开摘要

Inverse rendering methods aim to estimate geometry, materials and illumination from multi-view RGB images. In order to achieve better decomposition, recent approaches attempt to model indirect illuminations reflected from different materials via Spherical Gaussians (SG), which, however, tends to blur the high-frequency reflection details. In this paper, we propose an end-to-end inverse rendering pipeline that decomposes materials and illumination from multi-view images, while considering near-field indirect illumination. In a nutshell, we introduce the Monte Carlo sampling based path tracing and cache the indirect illumination as neural radiance, enabling a physics-faithful and easy-to-optimize inverse rendering method. To enhance efficiency and practicality, we leverage SG to represent the smooth environment illuminations and apply importance sampling techniques. To supervise indirect illuminations from unobserved directions, we develop a novel radiance consistency constraint between implicit neural radiance and path tracing results of unobserved rays along with the joint optimization of materials and illuminations, thus significantly improving the decomposition performance. Extensive experiments demonstrate that our method outperforms the state-of-the-art on multiple synthetic and real datasets, especially in terms of inter-reflection decomposition.

Poster
NeAT: Learning Neural Implicit Surfaces With Arbitrary Topologies From Multi-View Images

Xiaoxu Meng, Weikai Chen, Bo Yang

展开摘要

Recent progress in neural implicit functions has set new state-of-the-art in reconstructing high-fidelity 3D shapes from a collection of images. However, these approaches are limited to closed surfaces as they require the surface to be represented by a signed distance field. In this paper, we propose NeAT, a new neural rendering framework that can learn implicit surfaces with arbitrary topologies from multi-view images. In particular, NeAT represents the 3D surface as a level set of a signed distance function (SDF) with a validity branch for estimating the surface existence probability at the query positions. We also develop a novel neural volume rendering method, which uses SDF and validity to calculate the volume opacity and avoids rendering points with low validity. NeAT supports easy field-to-mesh conversion using the classic Marching Cubes algorithm. Extensive experiments on DTU, MGN, and Deep Fashion 3D datasets indicate that our approach is able to faithfully reconstruct both watertight and non-watertight surfaces. In particular, NeAT significantly outperforms the state-of-the-art methods in the task of open surface reconstruction both quantitatively and qualitatively.

Poster
Natural Language-Assisted Sign Language Recognition

Ronglai Zuo, Fangyun Wei, Brian Mak

展开摘要

Sign languages are visual languages which convey information by signers' handshape, facial expression, body movement, and so forth. Due to the inherent restriction of combinations of these visual ingredients, there exist a significant number of visually indistinguishable signs (VISigns) in sign languages, which limits the recognition capacity of vision neural networks. To mitigate the problem, we propose the Natural Language-Assisted Sign Language Recognition (NLA-SLR) framework, which exploits semantic information contained in glosses (sign labels). First, for VISigns with similar semantic meanings, we propose language-aware label smoothing by generating soft labels for each training sign whose smoothing weights are computed from the normalized semantic similarities among the glosses to ease training. Second, for VISigns with distinct semantic meanings, we present an inter-modality mixup technique which blends vision and gloss features to further maximize the separability of different signs under the supervision of blended labels. Besides, we also introduce a novel backbone, video-keypoint network, which not only models both RGB videos and human body keypoints but also derives knowledge from sign videos of different temporal receptive fields. Empirically, our method achieves state-of-the-art performance on three widely-adopted benchmarks: MSASL, WLASL, and NMFs-CSL. Codes are available at https://github.com/FangyunWei/SLRT.

Poster
NaQ: Leveraging Narrations As Queries To Supervise Episodic Memory

Santhosh Kumar Ramakrishnan, Ziad Al-Halah, Kristen Grauman

展开摘要

Searching long egocentric videos with natural language queries (NLQ) has compelling applications in augmented reality and robotics, where a fluid index into everything that a person (agent) has seen before could augment human memory and surface relevant information on demand. However, the structured nature of the learning problem (free-form text query inputs, localized video temporal window outputs) and its needle-in-a-haystack nature makes it both technically challenging and expensive to supervise. We introduce Narrations-as-Queries (NaQ), a data augmentation strategy that transforms standard video-text narrations into training data for a video query localization model. Validating our idea on the Ego4D benchmark, we find it has tremendous impact in practice. NaQ improves multiple top models by substantial margins (even doubling their accuracy), and yields the very best results to date on the Ego4D NLQ challenge, soundly outperforming all challenge winners in the CVPR and ECCV 2022 competitions and topping the current public leaderboard. Beyond achieving the state-of-the-art for NLQ, we also demonstrate unique properties of our approach such as the ability to perform zero-shot and few-shot NLQ, and improved performance on queries about long-tail object categories. Code and models: http://vision.cs.utexas.edu/projects/naq.

Poster