CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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Picture That Sketch: Photorealistic Image Generation From Abstract Sketches

Subhadeep Koley, Ayan Kumar Bhunia, Aneeshan Sain, Pinaki Nath Chowdhury, Tao Xiang, Yi-Zhe Song

展开摘要

Given an abstract, deformed, ordinary sketch from untrained amateurs like you and me, this paper turns it into a photorealistic image - just like those shown in Fig. 1(a), all non-cherry-picked. We differ significantly from prior art in that we do not dictate an edgemap-like sketch to start with, but aim to work with abstract free-hand human sketches. In doing so, we essentially democratise the sketch-to-photo pipeline, "picturing" a sketch regardless of how good you sketch. Our contribution at the outset is a decoupled encoder-decoder training paradigm, where the decoder is a StyleGAN trained on photos only. This importantly ensures that generated results are always photorealistic. The rest is then all centred around how best to deal with the abstraction gap between sketch and photo. For that, we propose an autoregressive sketch mapper trained on sketch-photo pairs that maps a sketch to the StyleGAN latent space. We further introduce specific designs to tackle the abstract nature of human sketches, including a fine-grained discriminative loss on the back of a trained sketch-photo retrieval model, and a partial-aware sketch augmentation strategy. Finally, we showcase a few downstream tasks our generation model enables, amongst them is showing how fine-grained sketch-based image retrieval, a well-studied problem in the sketch community, can be reduced to an image (generated) to image retrieval task, surpassing state-of-the-arts. We put forward generated results in the supplementary for everyone to scrutinise. Project page: https://subhadeepkoley.github.io/PictureThatSketch

Poster
Pic2Word: Mapping Pictures to Words for Zero-Shot Composed Image Retrieval

Kuniaki Saito, Kihyuk Sohn, Xiang Zhang, Chun-Liang Li, Chen-Yu Lee, Kate Saenko, Tomas Pfister

展开摘要

In Composed Image Retrieval (CIR), a user combines a query image with text to describe their intended target. Existing methods rely on supervised learning of CIR models using labeled triplets consisting of the query image, text specification, and the target image. Labeling such triplets is expensive and hinders broad applicability of CIR. In this work, we propose to study an important task, Zero-Shot Composed Image Retrieval (ZS-CIR), whose goal is to build a CIR model without requiring labeled triplets for training. To this end, we propose a novel method, called Pic2Word, that requires only weakly labeled image-caption pairs and unlabeled image datasets to train. Unlike existing supervised CIR models, our model trained on weakly labeled or unlabeled datasets shows strong generalization across diverse ZS-CIR tasks, e.g., attribute editing, object composition, and domain conversion. Our approach outperforms several supervised CIR methods on the common CIR benchmark, CIRR and Fashion-IQ.

Poster
PiMAE: Point Cloud and Image Interactive Masked Autoencoders for 3D Object Detection

Anthony Chen, Kevin Zhang, Renrui Zhang, Zihan Wang, Yuheng Lu, Yandong Guo, Shanghang Zhang

展开摘要

Masked Autoencoders learn strong visual representations and achieve state-of-the-art results in several independent modalities, yet very few works have addressed their capabilities in multi-modality settings. In this work, we focus on point cloud and RGB image data, two modalities that are often presented together in the real world and explore their meaningful interactions. To improve upon the cross-modal synergy in existing works, we propose PiMAE, a self-supervised pre-training framework that promotes 3D and 2D interaction through three aspects. Specifically, we first notice the importance of masking strategies between the two sources and utilize a projection module to complementarily align the mask and visible tokens of the two modalities. Then, we utilize a well-crafted two-branch MAE pipeline with a novel shared decoder to promote cross-modality interaction in the mask tokens. Finally, we design a unique cross-modal reconstruction module to enhance representation learning for both modalities. Through extensive experiments performed on large-scale RGB-D scene understanding benchmarks (SUN RGB-D and ScannetV2), we discover it is nontrivial to interactively learn point-image features, where we greatly improve multiple 3D detectors, 2D detectors and few-shot classifiers by 2.9%, 6.7%, and 2.4%, respectively. Code is available at https://github.com/BLVLab/PiMAE.

Poster
Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography

Yue Cao, Ming Liu, Shuai Liu, Xiaotao Wang, Lei Lei, Wangmeng Zuo

展开摘要

Although deep neural networks have achieved astonishing performance in many vision tasks, existing learning-based methods are far inferior to the physical model-based solutions in extreme low-light sensor noise modeling. To tap the potential of learning-based sensor noise modeling, we investigate the noise formation in a typical imaging process and propose a novel physics-guided ISO-dependent sensor noise modeling approach. Specifically, we build a normalizing flow-based framework to represent the complex noise characteristics of CMOS camera sensors. Each component of the noise model is dedicated to a particular kind of noise under the guidance of physical models. Moreover, we take into consideration of the ISO dependence in the noise model, which is not completely considered by the existing learning-based methods. For training the proposed noise model, a new dataset is further collected with paired noisy-clean images, as well as flat-field and bias frames covering a wide range of ISO settings. Compared to existing methods, the proposed noise model benefits from the flexible structure and accurate modeling capabilities, which can help achieve better denoising performance in extreme low-light scenes. The source code and collected dataset will be publicly available.

Poster
Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos

Kun Su, Kaizhi Qian, Eli Shlizerman, Antonio Torralba, Chuang Gan

展开摘要

Modeling sounds emitted from physical object interactions is critical for immersive perceptual experiences in real and virtual worlds. Traditional methods of impact sound synthesis use physics simulation to obtain a set of physics parameters that could represent and synthesize the sound. However, they require fine details of both the object geometries and impact locations, which are rarely available in the real world and can not be applied to synthesize impact sounds from common videos. On the other hand, existing video-driven deep learning-based approaches could only capture the weak correspondence between visual content and impact sounds since they lack of physics knowledge. In this work, we propose a physics-driven diffusion model that can synthesize high-fidelity impact sound for a silent video clip. In addition to the video content, we propose to use additional physics priors to guide the impact sound synthesis procedure. The physics priors include both physics parameters that are directly estimated from noisy real-world impact sound examples without sophisticated setup and learned residual parameters that interpret the sound environment via neural networks. We further implement a novel diffusion model with specific training and inference strategies to combine physics priors and visual information for impact sound synthesis. Experimental results show that our model outperforms several existing systems in generating realistic impact sounds. More importantly, the physics-based representations are fully interpretable and transparent, thus enabling us to perform sound editing flexibly. We encourage the readers to visit our project page to watch demo videos with audio turned on to experience the results.

Poster
Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling

Zhanhao Hu, Wenda Chu, Xiaopei Zhu, Hui Zhang, Bo Zhang, Xiaolin Hu

展开摘要

Recent works have proposed to craft adversarial clothes for evading person detectors, while they are either only effective at limited viewing angles or very conspicuous to humans. We aim to craft adversarial texture for clothes based on 3D modeling, an idea that has been used to craft rigid adversarial objects such as a 3D-printed turtle. Unlike rigid objects, humans and clothes are non-rigid, leading to difficulties in physical realization. In order to craft natural-looking adversarial clothes that can evade person detectors at multiple viewing angles, we propose adversarial camouflage textures (AdvCaT) that resemble one kind of the typical textures of daily clothes, camouflage textures. We leverage the Voronoi diagram and Gumbel-softmax trick to parameterize the camouflage textures and optimize the parameters via 3D modeling. Moreover, we propose an efficient augmentation pipeline on 3D meshes combining topologically plausible projection (TopoProj) and Thin Plate Spline (TPS) to narrow the gap between digital and real-world objects. We printed the developed 3D texture pieces on fabric materials and tailored them into T-shirts and trousers. Experiments show high attack success rates of these clothes against multiple detectors.

Poster
Physical-World Optical Adversarial Attacks on 3D Face Recognition

Yanjie Li, Yiquan Li, Xuelong Dai, Songtao Guo, Bin Xiao

展开摘要

The success rate of current adversarial attacks remains low on real-world 3D face recognition tasks because the 3D-printing attacks need to meet the requirement that the generated points should be adjacent to the surface, which limits the adversarial example' searching space. Additionally, they have not considered unpredictable head movements or the non-homogeneous nature of skin reflectance in the real world. To address the real-world challenges, we propose a novel structured-light attack against structured-light-based 3D face recognition. We incorporate the 3D reconstruction process and skin's reflectance in the optimization process to get the end-to-end attack and present 3D transform invariant loss and sensitivity maps to improve robustness. Our attack enables adversarial points to be placed in any position and is resilient to random head movements while maintaining the perturbation unnoticeable. Experiments show that our new method can attack point-cloud-based and depth-image-based 3D face recognition systems with a high success rate, using fewer perturbations than previous physical 3D adversarial attacks.

Poster
Photo Pre-Training, but for Sketch

Ke Li, Kaiyue Pang, Yi-Zhe Song

展开摘要

The sketch community has faced up to its unique challenges over the years, that of data scarcity however still remains the most significant to date. This lack of sketch data has imposed on the community a few "peculiar" design choices -- the most representative of them all is perhaps the coerced utilisation of photo-based pre-training (i.e., no sketch), for many core tasks that otherwise dictates specific sketch understanding. In this paper, we ask just the one question -- can we make such photo-based pre-training, to actually benefit sketch? Our answer lies in cultivating the topology of photo data learned at pre-training, and use that as a "free" source of supervision for downstream sketch tasks. In particular, we use fine-grained sketch-based image retrieval (FG-SBIR), one of the most studied and data-hungry sketch tasks, to showcase our new perspective on pre-training. In this context, the topology-informed supervision learned from photos act as a constraint that take effect at every fine-tuning step -- neighbouring photos in the pre-trained model remain neighbours under each FG-SBIR updates. We further portray this neighbourhood consistency constraint as a photo ranking problem and formulate it into a neat cross-modal triplet loss. We also show how this target is better leveraged as a meta objective rather than optimised in parallel with the main FG-SBIR objective. With just this change on pre-training, we beat all previously published results on all five product-level FG-SBIR benchmarks with significant margins (sometimes >10%). And the most beautiful thing, as we note, is such gigantic leap is made possible with just a few extra lines of code! Our implementation is available at https://github.com/KeLi-SketchX/Photo-Pre-Training-But-for-Sketch

Poster
Phone2Proc: Bringing Robust Robots Into Our Chaotic World

Matt Deitke, Rose Hendrix, Ali Farhadi, Kiana Ehsani, Aniruddha Kembhavi

展开摘要

Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their inability to generalize to real-world environments. In this paper, we present Phone2Proc, a method that uses a 10-minute phone scan and conditional procedural generation to create a distribution of training scenes that are semantically similar to the target environment. The generated scenes are conditioned on the wall layout and arrangement of large objects from the scan, while also sampling lighting, clutter, surface textures, and instances of smaller objects with randomized placement and materials. Leveraging just a simple RGB camera, training with Phone2Proc shows massive improvements from 34.7% to 70.7% success rate in sim-to-real ObjectNav performance across a test suite of over 200 trials in diverse real-world environments, including homes, offices, and RoboTHOR. Furthermore, Phone2Proc's diverse distribution of generated scenes makes agents remarkably robust to changes in the real world, such as human movement, object rearrangement, lighting changes, or clutter.

Poster
Phase-Shifting Coder: Predicting Accurate Orientation in Oriented Object Detection

Yi Yu, Feipeng Da

展开摘要

With the vigorous development of computer vision, oriented object detection has gradually been featured. In this paper, a novel differentiable angle coder named phase-shifting coder (PSC) is proposed to accurately predict the orientation of objects, along with a dual-frequency version (PSCD). By mapping the rotational periodicity of different cycles into the phase of different frequencies, we provide a unified framework for various periodic fuzzy problems caused by rotational symmetry in oriented object detection. Upon such a framework, common problems in oriented object detection such as boundary discontinuity and square-like problems are elegantly solved in a unified form. Visual analysis and experiments on three datasets prove the effectiveness and the potentiality of our approach. When facing scenarios requiring high-quality bounding boxes, the proposed methods are expected to give a competitive performance. The codes are publicly available at https://github.com/open-mmlab/mmrotate.

Poster
Perspective Fields for Single Image Camera Calibration

Linyi Jin, Jianming Zhang, Yannick Hold-Geoffroy, Oliver Wang, Kevin Blackburn-Matzen, Matthew Sticha, David F. Fouhey

展开摘要

Geometric camera calibration is often required for applications that understand the perspective of the image. We propose perspective fields as a representation that models the local perspective properties of an image. Perspective Fields contain per-pixel information about the camera view, parameterized as an up vector and a latitude value. This representation has a number of advantages as it makes minimal assumptions about the camera model and is invariant or equivariant to common image editing operations like cropping, warping, and rotation. It is also more interpretable and aligned with human perception. We train a neural network to predict Perspective Fields and the predicted Perspective Fields can be converted to calibration parameters easily. We demonstrate the robustness of our approach under various scenarios compared with camera calibration-based methods and show example applications in image compositing. Project page: https://jinlinyi.github.io/PerspectiveFields/

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PersonNeRF: Personalized Reconstruction From Photo Collections

Chung-Yi Weng, Pratul P. Srinivasan, Brian Curless, Ira Kemelmacher-Shlizerman

展开摘要

We present PersonNeRF, a method that takes a collection of photos of a subject (e.g., Roger Federer) captured across multiple years with arbitrary body poses and appearances, and enables rendering the subject with arbitrary novel combinations of viewpoint, body pose, and appearance. PersonNeRF builds a customized neural volumetric 3D model of the subject that is able to render an entire space spanned by camera viewpoint, body pose, and appearance. A central challenge in this task is dealing with sparse observations; a given body pose is likely only observed by a single viewpoint with a single appearance, and a given appearance is only observed under a handful of different body poses. We address this issue by recovering a canonical T-pose neural volumetric representation of the subject that allows for changing appearance across different observations, but uses a shared pose-dependent motion field across all observations. We demonstrate that this approach, along with regularization of the recovered volumetric geometry to encourage smoothness, is able to recover a model that renders compelling images from novel combinations of viewpoint, pose, and appearance from these challenging unstructured photo collections, outperforming prior work for free-viewpoint human rendering.

Poster
Person Image Synthesis via Denoising Diffusion Model

Ankan Kumar Bhunia, Salman Khan, Hisham Cholakkal, Rao Muhammad Anwer, Jorma Laaksonen, Mubarak Shah, Fahad Shahbaz Khan

展开摘要

The pose-guided person image generation task requires synthesizing photorealistic images of humans in arbitrary poses. The existing approaches use generative adversarial networks that do not necessarily maintain realistic textures or need dense correspondences that struggle to handle complex deformations and severe occlusions. In this work, we show how denoising diffusion models can be applied for high-fidelity person image synthesis with strong sample diversity and enhanced mode coverage of the learnt data distribution. Our proposed Person Image Diffusion Model (PIDM) disintegrates the complex transfer problem into a series of simpler forward-backward denoising steps. This helps in learning plausible source-to-target transformation trajectories that result in faithful textures and undistorted appearance details. We introduce a 'texture diffusion module' based on cross-attention to accurately model the correspondences between appearance and pose information available in source and target images. Further, we propose 'disentangled classifier-free guidance' to ensure close resemblance between the conditional inputs and the synthesized output in terms of both pose and appearance information. Our extensive results on two large-scale benchmarks and a user study demonstrate the photorealism of our proposed approach under challenging scenarios. We also show how our generated images can help in downstream tasks.

Poster
Persistent Nature: A Generative Model of Unbounded 3D Worlds

Lucy Chai, Richard Tucker, Zhengqi Li, Phillip Isola, Noah Snavely

展开摘要

Despite increasingly realistic image quality, recent 3D image generative models often operate on 3D volumes of fixed extent with limited camera motions. We investigate the task of unconditionally synthesizing unbounded nature scenes, enabling arbitrarily large camera motion while maintaining a persistent 3D world model. Our scene representation consists of an extendable, planar scene layout grid, which can be rendered from arbitrary camera poses via a 3D decoder and volume rendering, and a panoramic skydome. Based on this representation, we learn a generative world model solely from single-view internet photos. Our method enables simulating long flights through 3D landscapes, while maintaining global scene consistency---for instance, returning to the starting point yields the same view of the scene. Our approach enables scene extrapolation beyond the fixed bounds of current 3D generative models, while also supporting a persistent, camera-independent world representation that stands in contrast to auto-regressive 3D prediction models. Our project page: https://chail.github.io/persistent-nature/.

Poster
PermutoSDF: Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices

Radu Alexandru Rosu, Sven Behnke

展开摘要

Neural radiance-density field methods have become increasingly popular for the task of novel-view rendering. Their recent extension to hash-based positional encoding ensures fast training and inference with visually pleasing results. However, density-based methods struggle with recovering accurate surface geometry. Hybrid methods alleviate this issue by optimizing the density based on an underlying SDF. However, current SDF methods are overly smooth and miss fine geometric details. In this work, we combine the strengths of these two lines of work in a novel hash-based implicit surface representation. We propose improvements to the two areas by replacing the voxel hash encoding with a permutohedral lattice which optimizes faster, especially for higher dimensions. We additionally propose a regularization scheme which is crucial for recovering high-frequency geometric detail. We evaluate our method on multiple datasets and show that we can recover geometric detail at the level of pores and wrinkles while using only RGB images for supervision. Furthermore, using sphere tracing we can render novel views at 30 fps on an RTX 3090. Code is publicly available at https://radualexandru.github.io/permuto_sdf

Poster
Perception-Oriented Single Image Super-Resolution Using Optimal Objective Estimation

Seung Ho Park, Young Su Moon, Nam Ik Cho

展开摘要

Single-image super-resolution (SISR) networks trained with perceptual and adversarial losses provide high-contrast outputs compared to those of networks trained with distortion-oriented losses, such as L1 or L2. However, it has been shown that using a single perceptual loss is insufficient for accurately restoring locally varying diverse shapes in images, often generating undesirable artifacts or unnatural details. For this reason, combinations of various losses, such as perceptual, adversarial, and distortion losses, have been attempted, yet it remains challenging to find optimal combinations. Hence, in this paper, we propose a new SISR framework that applies optimal objectives for each region to generate plausible results in overall areas of high-resolution outputs. Specifically, the framework comprises two models: a predictive model that infers an optimal objective map for a given low-resolution (LR) input and a generative model that applies a target objective map to produce the corresponding SR output. The generative model is trained over our proposed objective trajectory representing a set of essential objectives, which enables the single network to learn various SR results corresponding to combined losses on the trajectory. The predictive model is trained using pairs of LR images and corresponding optimal objective maps searched from the objective trajectory. Experimental results on five benchmarks show that the proposed method outperforms state-of-the-art perception-driven SR methods in LPIPS, DISTS, PSNR, and SSIM metrics. The visual results also demonstrate the superiority of our method in perception-oriented reconstruction. The code is available at https://github.com/seungho-snu/SROOE.

Poster
Perception and Semantic Aware Regularization for Sequential Confidence Calibration

Zhenghua Peng, Yu Luo, Tianshui Chen, Keke Xu, Shuangping Huang

展开摘要

Deep sequence recognition (DSR) models receive increasing attention due to their superior application to various applications. Most DSR models use merely the target sequences as supervision without considering other related sequences, leading to over-confidence in their predictions. The DSR models trained with label smoothing regularize labels by equally and independently smoothing each token, reallocating a small value to other tokens for mitigating overconfidence. However, they do not consider tokens/sequences correlations that may provide more effective information to regularize training and thus lead to sub-optimal performance. In this work, we find tokens/sequences with high perception and semantic correlations with the target ones contain more correlated and effective information and thus facilitate more effective regularization. To this end, we propose a Perception and Semantic aware Sequence Regularization framework, which explore perceptively and semantically correlated tokens/sequences as regularization. Specifically, we introduce a semantic context-free recognition and a language model to acquire similar sequences with high perceptive similarities and semantic correlation, respectively. Moreover, over-confidence degree varies across samples according to their difficulties. Thus, we further design an adaptive calibration intensity module to compute a difficulty score for each samples to obtain finer-grained regularization. Extensive experiments on canonical sequence recognition tasks, including scene text and speech recognition, demonstrate that our method sets novel state-of-the-art results. Code is available at https://github.com/husterpzh/PSSR.

Poster
PeakConv: Learning Peak Receptive Field for Radar Semantic Segmentation

Liwen Zhang, Xinyan Zhang, Youcheng Zhang, Yufei Guo, Yuanpei Chen, Xuhui Huang, Zhe Ma

展开摘要

The modern machine learning-based technologies have shown considerable potential in automatic radar scene understanding. Among these efforts, radar semantic segmentation (RSS) can provide more refined and detailed information including the moving objects and background clutters within the effective receptive field of the radar. Motivated by the success of convolutional networks in various visual computing tasks, these networks have also been introduced to solve RSS task. However, neither the regular convolution operation nor the modified ones are specific to interpret radar signals. The receptive fields of existing convolutions are defined by the object presentation in optical signals, but these two signals have different perception mechanisms. In classic radar signal processing, the object signature is detected according to a local peak response, i.e., CFAR detection. Inspired by this idea, we redefine the receptive field of the convolution operation as the peak receptive field (PRF) and propose the peak convolution operation (PeakConv) to learn the object signatures in an end-to-end network. By incorporating the proposed PeakConv layers into the encoders, our RSS network can achieve better segmentation results compared with other SoTA methods on a multi-view real-measured dataset collected from an FMCW radar. Our code for PeakConv is available at https://github.com/zlw9161/PKC.

Poster
Patch-Mix Transformer for Unsupervised Domain Adaptation: A Game Perspective

Jinjing Zhu, Haotian Bai, Lin Wang

展开摘要

Endeavors have been recently made to leverage the vision transformer (ViT) for the challenging unsupervised domain adaptation (UDA) task. They typically adopt the cross-attention in ViT for direct domain alignment. However, as the performance of cross-attention highly relies on the quality of pseudo labels for targeted samples, it becomes less effective when the domain gap becomes large. We solve this problem from a game theory's perspective with the proposed model dubbed as PMTrans, which bridges source and target domains with an intermediate domain. Specifically, we propose a novel ViT-based module called PatchMix that effectively builds up the intermediate domain, i.e., probability distribution, by learning to sample patches from both domains based on the game-theoretical models. This way, it learns to mix the patches from the source and target domains to maximize the cross entropy (CE), while exploiting two semi-supervised mixup losses in the feature and label spaces to minimize it. As such, we interpret the process of UDA as a min-max CE game with three players, including the feature extractor, classifier, and PatchMix, to find the Nash Equilibria. Moreover, we leverage attention maps from ViT to re-weight the label of each patch by its importance, making it possible to obtain more domain-discriminative feature representations. We conduct extensive experiments on four benchmark datasets, and the results show that PMTrans significantly surpasses the ViT-based and CNN-based SoTA methods by +3.6% on Office-Home, +1.4% on Office-31, and +17.7% on DomainNet, respectively. https://vlis2022.github.io/cvpr23/PMTrans

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