CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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2,359篇论文

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Reconstructing Signing Avatars From Video Using Linguistic Priors

Maria-Paola Forte, Peter Kulits, Chun-Hao P. Huang, Vasileios Choutas, Dimitrios Tzionas, Katherine J. Kuchenbecker, Michael J. Black

展开摘要

Sign language (SL) is the primary method of communication for the 70 million Deaf people around the world. Video dictionaries of isolated signs are a core SL learning tool. Replacing these with 3D avatars can aid learning and enable AR/VR applications, improving access to technology and online media. However, little work has attempted to estimate expressive 3D avatars from SL video; occlusion, noise, and motion blur make this task difficult. We address this by introducing novel linguistic priors that are universally applicable to SL and provide constraints on 3D hand pose that help resolve ambiguities within isolated signs. Our method, SGNify, captures fine-grained hand pose, facial expression, and body movement fully automatically from in-the-wild monocular SL videos. We evaluate SGNify quantitatively by using a commercial motion-capture system to compute 3D avatars synchronized with monocular video. SGNify outperforms state-of-the-art 3D body-pose- and shape-estimation methods on SL videos. A perceptual study shows that SGNify's 3D reconstructions are significantly more comprehensible and natural than those of previous methods and are on par with the source videos. Code and data are available at sgnify.is.tue.mpg.de.

Poster
Reconstructing Animatable Categories From Videos

Gengshan Yang, Chaoyang Wang, N. Dinesh Reddy, Deva Ramanan

展开摘要

Building animatable 3D models is challenging due to the need for 3D scans, laborious registration, and manual rigging. Recently, differentiable rendering provides a pathway to obtain high-quality 3D models from monocular videos, but these are limited to rigid categories or single instances. We present RAC, a method to build category-level 3D models from monocular videos, disentangling variations over instances and motion over time. Three key ideas are introduced to solve this problem: (1) specializing a category-level skeleton to instances, (2) a method for latent space regularization that encourages shared structure across a category while maintaining instance details, and (3) using 3D background models to disentangle objects from the background. We build 3D models for humans, cats, and dogs given monocular videos. Project page: gengshan-y.github.io/rac-www/

Poster
Recognizing Rigid Patterns of Unlabeled Point Clouds by Complete and Continuous Isometry Invariants With No False Negatives and No False Positives

Daniel Widdowson, Vitaliy Kurlin

展开摘要

Rigid structures such as cars or any other solid objects are often represented by finite clouds of unlabeled points. The most natural equivalence on these point clouds is rigid motion or isometry maintaining all inter-point distances. Rigid patterns of point clouds can be reliably compared only by complete isometry invariants that can also be called equivariant descriptors without false negatives (isometric clouds having different descriptions) and without false positives (non-isometric clouds with the same description). Noise and motion in data motivate a search for invariants that are continuous under perturbations of points in a suitable metric. We propose the first continuous and complete invariant of unlabeled clouds in any Euclidean space. For a fixed dimension, the new metric for this invariant is computable in a polynomial time in the number of points.

Poster
Recognizability Embedding Enhancement for Very Low-Resolution Face Recognition and Quality Estimation

Jacky Chen Long Chai, Tiong-Sik Ng, Cheng-Yaw Low, Jaewoo Park, Andrew Beng Jin Teoh

展开摘要

Very low-resolution face recognition (VLRFR) poses unique challenges, such as tiny regions of interest and poor resolution due to extreme standoff distance or wide viewing angle of the acquisition device. In this paper, we study principled approaches to elevate the recognizability of a face in the embedding space instead of the visual quality. We first formulate a robust learning-based face recognizability measure, namely recognizability index (RI), based on two criteria: (i) proximity of each face embedding against the unrecognizable faces cluster center and (ii) closeness of each face embedding against its positive and negative class prototypes. We then devise an index diversion loss to push the hard-to-recognize face embedding with low RI away from unrecognizable faces cluster to boost the RI, which reflects better recognizability. Additionally, a perceptibility-aware attention mechanism is introduced to attend to the salient recognizable face regions, which offers better explanatory and discriminative content for embedding learning. Our proposed model is trained end-to-end and simultaneously serves recognizability-aware embedding learning and face quality estimation. To address VLRFR, extensive evaluations on three challenging low-resolution datasets and face quality assessment demonstrate the superiority of the proposed model over the state-of-the-art methods.

Poster
Rebalancing Batch Normalization for Exemplar-Based Class-Incremental Learning

Sungmin Cha, Sungjun Cho, Dasol Hwang, Sunwon Hong, Moontae Lee, Taesup Moon

展开摘要

Batch Normalization (BN) and its variants has been extensively studied for neural nets in various computer vision tasks, but relatively little work has been dedicated to studying the effect of BN in continual learning. To that end, we develop a new update patch for BN, particularly tailored for the exemplar-based class-incremental learning (CIL). The main issue of BN in CIL is the imbalance of training data between current and past tasks in a mini-batch, which makes the empirical mean and variance as well as the learnable affine transformation parameters of BN heavily biased toward the current task --- contributing to the forgetting of past tasks. While one of the recent BN variants has been developed for "online" CIL, in which the training is done with a single epoch, we show that their method does not necessarily bring gains for "offline" CIL, in which a model is trained with multiple epochs on the imbalanced training data. The main reason for the ineffectiveness of their method lies in not fully addressing the data imbalance issue, especially in computing the gradients for learning the affine transformation parameters of BN. Accordingly, our new hyperparameter-free variant, dubbed as Task-Balanced BN (TBBN), is proposed to more correctly resolve the imbalance issue by making a horizontally-concatenated task-balanced batch using both reshape and repeat operations during training. Based on our experiments on class incremental learning of CIFAR-100, ImageNet-100, and five dissimilar task datasets, we demonstrate that our TBBN, which works exactly the same as the vanilla BN in the inference time, is easily applicable to most existing exemplar-based offline CIL algorithms and consistently outperforms other BN variants.

Poster
ReasonNet: End-to-End Driving With Temporal and Global Reasoning

Hao Shao, Letian Wang, Ruobing Chen, Steven L. Waslander, Hongsheng Li, Yu Liu

展开摘要

The large-scale deployment of autonomous vehicles is yet to come, and one of the major remaining challenges lies in urban dense traffic scenarios. In such cases, it remains challenging to predict the future evolution of the scene and future behaviors of objects, and to deal with rare adverse events such as the sudden appearance of occluded objects. In this paper, we present ReasonNet, a novel end-to-end driving framework that extensively exploits both temporal and global information of the driving scene. By reasoning on the temporal behavior of objects, our method can effectively process the interactions and relationships among features in different frames. Reasoning about the global information of the scene can also improve overall perception performance and benefit the detection of adverse events, especially the anticipation of potential danger from occluded objects. For comprehensive evaluation on occlusion events, we also release publicly a driving simulation benchmark DriveOcclusionSim consisting of diverse occlusion events. We conduct extensive experiments on multiple CARLA benchmarks, where our model outperforms all prior methods, ranking first on the sensor track of the public CARLA Leaderboard.

Poster
Realistic Saliency Guided Image Enhancement

S. Mahdi H. Miangoleh, Zoya Bylinskii, Eric Kee, Eli Shechtman, Yağiz Aksoy

展开摘要

Common editing operations performed by professional photographers include the cleanup operations: de-emphasizing distracting elements and enhancing subjects. These edits are challenging, requiring a delicate balance between manipulating the viewer's attention while maintaining photo realism. While recent approaches can boast successful examples of attention attenuation or amplification, most of them also suffer from frequent unrealistic edits. We propose a realism loss for saliency-guided image enhancement to maintain high realism across varying image types, while attenuating distractors and amplifying objects of interest. Evaluations with professional photographers confirm that we achieve the dual objective of realism and effectiveness, and outperform the recent approaches on their own datasets, while requiring a smaller memory footprint and runtime. We thus offer a viable solution for automating image enhancement and photo cleanup operations.

Poster
RealImpact: A Dataset of Impact Sound Fields for Real Objects

Samuel Clarke, Ruohan Gao, Mason Wang, Mark Rau, Julia Xu, Jui-Hsien Wang, Doug L. James, Jiajun Wu

展开摘要

Objects make unique sounds under different perturbations, environment conditions, and poses relative to the listener. While prior works have modeled impact sounds and sound propagation in simulation, we lack a standard dataset of impact sound fields of real objects for audio-visual learning and calibration of the sim-to-real gap. We present RealImpact, a large-scale dataset of real object impact sounds recorded under controlled conditions. RealImpact contains 150,000 recordings of impact sounds of 50 everyday objects with detailed annotations, including their impact locations, microphone locations, contact force profiles, material labels, and RGBD images. We make preliminary attempts to use our dataset as a reference to current simulation methods for estimating object impact sounds that match the real world. Moreover, we demonstrate the usefulness of our dataset as a testbed for acoustic and audio-visual learning via the evaluation of two benchmark tasks, including listener location classification and visual acoustic matching.

Highlight
RealFusion: 360deg Reconstruction of Any Object From a Single Image

Luke Melas-Kyriazi, Iro Laina, Christian Rupprecht, Andrea Vedaldi

展开摘要

We consider the problem of reconstructing a full 360deg photographic model of an object from a single image of it. We do so by fitting a neural radiance field to the image, but find this problem to be severely ill-posed. We thus take an off-the-self conditional image generator based on diffusion and engineer a prompt that encourages it to "dream up" novel views of the object. Using the recent DreamFusion method, we fuse the given input view, the conditional prior, and other regularizers in a final, consistent reconstruction. We demonstrate state-of-the-art reconstruction results on benchmark images when compared to prior methods for monocular 3D reconstruction of objects. Qualitatively, our reconstructions provide a faithful match of the input view and a plausible extrapolation of its appearance and 3D shape, including to the side of the object not visible in the image.

Poster
Real-Time Neural Light Field on Mobile Devices

Junli Cao, Huan Wang, Pavlo Chemerys, Vladislav Shakhrai, Ju Hu, Yun Fu, Denys Makoviichuk, Sergey Tulyakov, Jian Ren

展开摘要

Recent efforts in Neural Rendering Fields (NeRF) have shown impressive results on novel view synthesis by utilizing implicit neural representation to represent 3D scenes. Due to the process of volumetric rendering, the inference speed for NeRF is extremely slow, limiting the application scenarios of utilizing NeRF on resource-constrained hardware, such as mobile devices. Many works have been conducted to reduce the latency of running NeRF models. However, most of them still require high-end GPU for acceleration or extra storage memory, which is all unavailable on mobile devices. Another emerging direction utilizes the neural light field (NeLF) for speedup, as only one forward pass is performed on a ray to predict the pixel color. Nevertheless, to reach a similar rendering quality as NeRF, the network in NeLF is designed with intensive computation, which is not mobile-friendly. In this work, we propose an efficient network that runs in real-time on mobile devices for neural rendering. We follow the setting of NeLF to train our network. Unlike existing works, we introduce a novel network architecture that runs efficiently on mobile devices with low latency and small size, i.e., saving 15x 24x storage compared with MobileNeRF. Our model achieves high-resolution generation while maintaining real-time inference for both synthetic and real-world scenes on mobile devices, e.g., 18.04ms (iPhone 13) for rendering one 1008x756 image of real 3D scenes. Additionally, we achieve similar image quality as NeRF and better quality than MobileNeRF (PSNR 26.15 vs. 25.91 on the real-world forward-facing dataset).

Poster
Real-Time Multi-Person Eyeblink Detection in the Wild for Untrimmed Video

Wenzheng Zeng, Yang Xiao, Sicheng Wei, Jinfang Gan, Xintao Zhang, Zhiguo Cao, Zhiwen Fang, Joey Tianyi Zhou

展开摘要

Real-time eyeblink detection in the wild can widely serve for fatigue detection, face anti-spoofing, emotion analysis, etc. The existing research efforts generally focus on single-person cases towards trimmed video. However, multi-person scenario within untrimmed videos is also important for practical applications, which has not been well concerned yet. To address this, we shed light on this research field for the first time with essential contributions on dataset, theory, and practices. In particular, a large-scale dataset termed MPEblink that involves 686 untrimmed videos with 8748 eyeblink events is proposed under multi-person conditions. The samples are captured from unconstrained films to reveal "in the wild" characteristics. Meanwhile, a real-time multi-person eyeblink detection method is also proposed. Being different from the existing counterparts, our proposition runs in a one-stage spatio-temporal way with an end-to-end learning capacity. Specifically, it simultaneously addresses the sub-tasks of face detection, face tracking, and human instance-level eyeblink detection. This paradigm holds 2 main advantages: (1) eyeblink features can be facilitated via the face's global context (e.g., head pose and illumination condition) with joint optimization and interaction, and (2) addressing these sub-tasks in parallel instead of sequential manner can save time remarkably to meet the real-time running requirement. Experiments on MPEblink verify the essential challenges of real-time multi-person eyeblink detection in the wild for untrimmed video. Our method also outperforms existing approaches by large margins and with a high inference speed.

Poster
Real-Time Evaluation in Online Continual Learning: A New Hope

Yasir Ghunaim, Adel Bibi, Kumail Alhamoud, Motasem Alfarra, Hasan Abed Al Kader Hammoud, Ameya Prabhu, Philip H.S. Torr, Bernard Ghanem

展开摘要

Current evaluations of Continual Learning (CL) methods typically assume that there is no constraint on training time and computation. This is an unrealistic assumption for any real-world setting, which motivates us to propose: a practical real-time evaluation of continual learning, in which the stream does not wait for the model to complete training before revealing the next data for predictions. To do this, we evaluate current CL methods with respect to their computational costs. We conduct extensive experiments on CLOC, a large-scale dataset containing 39 million time-stamped images with geolocation labels. We show that a simple baseline outperforms state-of-the-art CL methods under this evaluation, questioning the applicability of existing methods in realistic settings. In addition, we explore various CL components commonly used in the literature, including memory sampling strategies and regularization approaches. We find that all considered methods fail to be competitive against our simple baseline. This surprisingly suggests that the majority of existing CL literature is tailored to a specific class of streams that is not practical. We hope that the evaluation we provide will be the first step towards a paradigm shift to consider the computational cost in the development of online continual learning methods.

Highlight
Real-Time Controllable Denoising for Image and Video

Zhaoyang Zhang, yitong jiang, Wenqi Shao, Xiaogang Wang, Ping Luo, Kaimo Lin, Jinwei Gu

展开摘要

Controllable image denoising aims to generate clean samples with human perceptual priors and balance sharpness and smoothness. In traditional filter-based denoising methods, this can be easily achieved by adjusting the filtering strength. However, for NN (Neural Network)-based models, adjusting the final denoising strength requires performing network inference each time, making it almost impossible for real-time user interaction. In this paper, we introduce Real-time Controllable Denoising (RCD), the first deep image and video denoising pipeline that provides a fully controllable user interface to edit arbitrary denoising levels in real-time with only one-time network inference. Unlike existing controllable denoising methods that require multiple denoisers and training stages, RCD replaces the last output layer (which usually outputs a single noise map) of an existing CNN-based model with a lightweight module that outputs multiple noise maps. We propose a novel Noise Decorrelation process to enforce the orthogonality of the noise feature maps, allowing arbitrary noise level control through noise map interpolation. This process is network-free and does not require network inference. Our experiments show that RCD can enable real-time editable image and video denoising for various existing heavy-weight models without sacrificing their original performance.

Poster
Real-Time 6K Image Rescaling With Rate-Distortion Optimization

Chenyang Qi, Xin Yang, Ka Leong Cheng, Ying-Cong Chen, Qifeng Chen

展开摘要

The task of image rescaling aims at embedding an high-resolution (HR) image into a low-resolution (LR) one that can contain embedded information for HR image reconstruction. Existing image rescaling methods do not optimize the LR image file size and recent flow-based rescaling methods are not real-time yet for HR image reconstruction (e.g., 6K). To address these two challenges, we propose a novel framework (HyperThumbnail) for real-time 6K rate-distortion-aware image rescaling. Our HyperThumbnail first embeds an HR image into a JPEG LR image (thumbnail) by an encoder with our proposed learnable JPEG quantization module, which optimizes the file size of the embedding LR JPEG image. Then, an efficient decoder reconstructs a high-fidelity HR (6K) image from the LR one in real time. Extensive experiments demonstrate that our framework outperforms previous image rescaling baselines in both rate-distortion performance and is much faster than prior work in HR image reconstruction speed.

Poster
ReVISE: Self-Supervised Speech Resynthesis With Visual Input for Universal and Generalized Speech Regeneration

Wei-Ning Hsu, Tal Remez, Bowen Shi, Jacob Donley, Yossi Adi

展开摘要

Prior works on improving speech quality with visual input typically study each type of auditory distortion separately (e.g., separation, inpainting, video-to-speech) and present tailored algorithms. This paper proposes to unify these subjects and study Generalized Speech Regeneration, where the goal is not to reconstruct the exact reference clean signal, but to focus on improving certain aspects of speech while not necessarily preserving the rest such as voice. In particular, this paper concerns intelligibility, quality, and video synchronization. We cast the problem as audio-visual speech resynthesis, which is composed of two steps: pseudo audio-visual speech recognition (P-AVSR) and pseudo text-to-speech synthesis (P-TTS). P-AVSR and P-TTS are connected by discrete units derived from a self-supervised speech model. Moreover, we utilize self-supervised audio-visual speech model to initialize P-AVSR. The proposed model is coined ReVISE. ReVISE is the first high-quality model for in-the-wild video-to-speech synthesis and achieves superior performance on all LRS3 audio-visual regeneration tasks with a single model. To demonstrates its applicability in the real world, ReVISE is also evaluated on EasyCom, an audio-visual benchmark collected under challenging acoustic conditions with only 1.6 hours of training data. Similarly, ReVISE greatly suppresses noise and improves quality. Project page: https://wnhsu.github.io/ReVISE.

Poster
ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objects

Marco Toschi, Riccardo De Matteo, Riccardo Spezialetti, Daniele De Gregorio, Luigi di Stefano, Samuele Salti

展开摘要

In this paper, we focus on the problem of rendering novel views from a Neural Radiance Field (NeRF) under unobserved light conditions. To this end, we introduce a novel dataset, dubbed ReNe (Relighting NeRF), framing real world objects under one-light-at-time (OLAT) conditions, annotated with accurate ground-truth camera and light poses. Our acquisition pipeline leverages two robotic arms holding, respectively, a camera and an omni-directional point-wise light source. We release a total of 20 scenes depicting a variety of objects with complex geometry and challenging materials. Each scene includes 2000 images, acquired from 50 different points of views under 40 different OLAT conditions. By leveraging the dataset, we perform an ablation study on the relighting capability of variants of the vanilla NeRF architecture and identify a lightweight architecture that can render novel views of an object under novel light conditions, which we use to establish a non-trivial baseline for the dataset. Dataset and benchmark are available at https://eyecan-ai.github.io/rene.

Highlight
ReDirTrans: Latent-to-Latent Translation for Gaze and Head Redirection

Shiwei Jin, Zhen Wang, Lei Wang, Ning Bi, Truong Nguyen

展开摘要

Learning-based gaze estimation methods require large amounts of training data with accurate gaze annotations. Facing such demanding requirements of gaze data collection and annotation, several image synthesis methods were proposed, which successfully redirected gaze directions precisely given the assigned conditions. However, these methods focused on changing gaze directions of the images that only include eyes or restricted ranges of faces with low resolution (less than 128*128) to largely reduce interference from other attributes such as hairs, which limits application scenarios. To cope with this limitation, we proposed a portable network, called ReDirTrans, achieving latent-to-latent translation for redirecting gaze directions and head orientations in an interpretable manner. ReDirTrans projects input latent vectors into aimed-attribute embeddings only and redirects these embeddings with assigned pitch and yaw values. Then both the initial and edited embeddings are projected back (deprojected) to the initial latent space as residuals to modify the input latent vectors by subtraction and addition, representing old status removal and new status addition. The projection of aimed attributes only and subtraction-addition operations for status replacement essentially mitigate impacts on other attributes and the distribution of latent vectors. Thus, by combining ReDirTrans with a pretrained fixed e4e-StyleGAN pair, we created ReDirTrans-GAN, which enables accurately redirecting gaze in full-face images with 1024*1024 resolution while preserving other attributes such as identity, expression, and hairstyle. Furthermore, we presented improvements for the downstream learning-based gaze estimation task, using redirected samples as dataset augmentation.

Poster
ReCo: Region-Controlled Text-to-Image Generation

Zhengyuan Yang, Jianfeng Wang, Zhe Gan, Linjie Li, Kevin Lin, Chenfei Wu, Nan Duan, Zicheng Liu, Ce Liu, Michael Zeng, Lijuan Wang

展开摘要

Recently, large-scale text-to-image (T2I) models have shown impressive performance in generating high-fidelity images, but with limited controllability, e.g., precisely specifying the content in a specific region with a free-form text description. In this paper, we propose an effective technique for such regional control in T2I generation. We augment T2I models' inputs with an extra set of position tokens, which represent the quantized spatial coordinates. Each region is specified by four position tokens to represent the top-left and bottom-right corners, followed by an open-ended natural language regional description. Then, we fine-tune a pre-trained T2I model with such new input interface. Our model, dubbed as ReCo (Region-Controlled T2I), enables the region control for arbitrary objects described by open-ended regional texts rather than by object labels from a constrained category set. Empirically, ReCo achieves better image quality than the T2I model strengthened by positional words (FID: 8.82 -> 7.36, SceneFID: 15.54 -> 6.51 on COCO), together with objects being more accurately placed, amounting to a 20.40% region classification accuracy improvement on COCO. Furthermore, we demonstrate that ReCo can better control the object count, spatial relationship, and region attributes such as color/size, with the free-form regional description. Human evaluation on PaintSkill shows that ReCo is +19.28% and +17.21% more accurate in generating images with correct object count and spatial relationship than the T2I model.

Poster
Re2TAL: Rewiring Pretrained Video Backbones for Reversible Temporal Action Localization

Chen Zhao, Shuming Liu, Karttikeya Mangalam, Bernard Ghanem

展开摘要

Temporal action localization (TAL) requires long-form reasoning to predict actions of various durations and complex content. Given limited GPU memory, training TAL end to end (i.e., from videos to predictions) on long videos is a significant challenge. Most methods can only train on pre-extracted features without optimizing them for the localization problem, consequently limiting localization performance. In this work, to extend the potential in TAL networks, we propose a novel end-to-end method Re2TAL, which rewires pretrained video backbones for reversible TAL. Re2TAL builds a backbone with reversible modules, where the input can be recovered from the output such that the bulky intermediate activations can be cleared from memory during training. Instead of designing one single type of reversible module, we propose a network rewiring mechanism, to transform any module with a residual connection to a reversible module without changing any parameters. This provides two benefits: (1) a large variety of reversible networks are easily obtained from existing and even future model designs, and (2) the reversible models require much less training effort as they reuse the pre-trained parameters of their original non-reversible versions. Re2TAL, only using the RGB modality, reaches 37.01% average mAP on ActivityNet-v1.3, a new state-of-the-art record, and mAP 64.9% at tIoU=0.5 on THUMOS-14, outperforming all other RGB-only methods. Code is available at https://github.com/coolbay/Re2TAL.

Poster
Re-Thinking Model Inversion Attacks Against Deep Neural Networks

Ngoc-Bao Nguyen, Keshigeyan Chandrasegaran, Milad Abdollahzadeh, Ngai-Man Cheung

展开摘要

Model inversion (MI) attacks aim to infer and reconstruct private training data by abusing access to a model. MI attacks have raised concerns about the leaking of sensitive information (e.g. private face images used in training a face recognition system). Recently, several algorithms for MI have been proposed to improve the attack performance. In this work, we revisit MI, study two fundamental issues pertaining to all state-of-the-art (SOTA) MI algorithms, and propose solutions to these issues which lead to a significant boost in attack performance for all SOTA MI. In particular, our contributions are two-fold: 1) We analyze the optimization objective of SOTA MI algorithms, argue that the objective is sub-optimal for achieving MI, and propose an improved optimization objective that boosts attack performance significantly. 2) We analyze "MI overfitting", show that it would prevent reconstructed images from learning semantics of training data, and propose a novel "model augmentation" idea to overcome this issue. Our proposed solutions are simple and improve all SOTA MI attack accuracy significantly. E.g., in the standard CelebA benchmark, our solutions improve accuracy by 11.8% and achieve for the first time over 90% attack accuracy. Our findings demonstrate that there is a clear risk of leaking sensitive information from deep learning models. We urge serious consideration to be given to the privacy implications. Our code, demo, and models are available at https://ngoc-nguyen-0.github.io/re-thinking_model_inversion_attacks/

Poster