CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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2,359篇论文

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主题: 数据集与基准 · 382 篇论文 · 重置筛选

GarmentTracking: Category-Level Garment Pose Tracking

Han Xue, Wenqiang Xu, Jieyi Zhang, Tutian Tang, Yutong Li, Wenxin Du, Ruolin Ye, Cewu Lu

展开摘要

Garments are important to humans. A visual system that can estimate and track the complete garment pose can be useful for many downstream tasks and real-world applications. In this work, we present a complete package to address the category-level garment pose tracking task: (1) A recording system VR-Garment, with which users can manipulate virtual garment models in simulation through a VR interface. (2) A large-scale dataset VR-Folding, with complex garment pose configurations in manipulation like flattening and folding. (3) An end-to-end online tracking framework GarmentTracking, which predicts complete garment pose both in canonical space and task space given a point cloud sequence. Extensive experiments demonstrate that the proposed GarmentTracking achieves great performance even when the garment has large non-rigid deformation. It outperforms the baseline approach on both speed and accuracy. We hope our proposed solution can serve as a platform for future research. Codes and datasets are available in https://garment-tracking.robotflow.ai.

Poster
GRES: Generalized Referring Expression Segmentation

Chang Liu, Henghui Ding, Xudong Jiang

展开摘要

Referring Expression Segmentation (RES) aims to generate a segmentation mask for the object described by a given language expression. Existing classic RES datasets and methods commonly support single-target expressions only, i.e., one expression refers to one target object. Multi-target and no-target expressions are not considered. This limits the usage of RES in practice. In this paper, we introduce a new benchmark called Generalized Referring Expression Segmentation (GRES), which extends the classic RES to allow expressions to refer to an arbitrary number of target objects. Towards this, we construct the first large-scale GRES dataset called gRefCOCO that contains multi-target, no-target, and single-target expressions. GRES and gRefCOCO are designed to be well-compatible with RES, facilitating extensive experiments to study the performance gap of the existing RES methods on the GRES task. In the experimental study, we find that one of the big challenges of GRES is complex relationship modeling. Based on this, we propose a region-based GRES baseline ReLA that adaptively divides the image into regions with sub-instance clues, and explicitly models the region-region and region-language dependencies. The proposed approach ReLA achieves new state-of-the-art performance on the both newly proposed GRES and classic RES tasks. The proposed gRefCOCO dataset and method are available at https://henghuiding.github.io/GRES.

Highlight
GLeaD: Improving GANs With a Generator-Leading Task

Qingyan Bai, Ceyuan Yang, Yinghao Xu, Xihui Liu, Yujiu Yang, Yujun Shen

展开摘要

Generative adversarial network (GAN) is formulated as a two-player game between a generator (G) and a discriminator (D), where D is asked to differentiate whether an image comes from real data or is produced by G. Under such a formulation, D plays as the rule maker and hence tends to dominate the competition. Towards a fairer game in GANs, we propose a new paradigm for adversarial training, which makes G assign a task to D as well. Specifically, given an image, we expect D to extract representative features that can be adequately decoded by G to reconstruct the input. That way, instead of learning freely, D is urged to align with the view of G for domain classification. Experimental results on various datasets demonstrate the substantial superiority of our approach over the baselines. For instance, we improve the FID of StyleGAN2 from 4.30 to 2.55 on LSUN Bedroom and from 4.04 to 2.82 on LSUN Church. We believe that the pioneering attempt present in this work could inspire the community with better designed generator-leading tasks for GAN improvement. Project page is at https://ezioby.github.io/glead/.

Poster
GINA-3D: Learning To Generate Implicit Neural Assets in the Wild

Bokui Shen, Xinchen Yan, Charles R. Qi, Mahyar Najibi, Boyang Deng, Leonidas Guibas, Yin Zhou, Dragomir Anguelov

展开摘要

Modeling the 3D world from sensor data for simulation is a scalable way of developing testing and validation environments for robotic learning problems such as autonomous driving. However, manually creating or re-creating real-world-like environments is difficult, expensive, and not scalable. Recent generative model techniques have shown promising progress to address such challenges by learning 3D assets using only plentiful 2D images -- but still suffer limitations as they leverage either human-curated image datasets or renderings from manually-created synthetic 3D environments. In this paper, we introduce GINA-3D, a generative model that uses real-world driving data from camera and LiDAR sensors to create photo-realistic 3D implicit neural assets of diverse vehicles and pedestrians. Compared to the existing image datasets, the real-world driving setting poses new challenges due to occlusions, lighting-variations and long-tail distributions. GINA-3D tackles these challenges by decoupling representation learning and generative modeling into two stages with a learned tri-plane latent structure, inspired by recent advances in generative modeling of images. To evaluate our approach, we construct a large-scale object-centric dataset containing over 520K images of vehicles and pedestrians from the Waymo Open Dataset, and a new set of 80K images of long-tail instances such as construction equipment, garbage trucks, and cable cars. We compare our model with existing approaches and demonstrate that it achieves state-of-the-art performance in quality and diversity for both generated images and geometries.

Poster
GFIE: A Dataset and Baseline for Gaze-Following From 2D to 3D in Indoor Environments

Zhengxi Hu, Yuxue Yang, Xiaolin Zhai, Dingye Yang, Bohan Zhou, Jingtai Liu

展开摘要

Gaze-following is a kind of research that requires locating where the person in the scene is looking automatically under the topic of gaze estimation. It is an important clue for understanding human intention, such as identifying objects or regions of interest to humans. However, a survey of datasets used for gaze-following tasks reveals defects in the way they collect gaze point labels. Manual labeling may introduce subjective bias and is labor-intensive, while automatic labeling with an eye-tracking device would alter the person's appearance. In this work, we introduce GFIE, a novel dataset recorded by a gaze data collection system we developed. The system is constructed with two devices, an Azure Kinect and a laser rangefinder, which generate the laser spot to steer the subject's attention as they perform in front of the camera. And an algorithm is developed to locate laser spots in images for annotating 2D/3D gaze targets and removing ground truth introduced by the spots. The whole procedure of collecting gaze behavior allows us to obtain unbiased labels in unconstrained environments semi-automatically. We also propose a baseline method with stereo field-of-view (FoV) perception for establishing a 2D/3D gaze-following benchmark on the GFIE dataset. Project page: https://sites.google.com/view/gfie.

Poster
From Node Interaction To Hop Interaction: New Effective and Scalable Graph Learning Paradigm

Jie Chen, Zilong Li, Yin Zhu, Junping Zhang, Jian Pu

展开摘要

Existing Graph Neural Networks (GNNs) follow the message-passing mechanism that conducts information interaction among nodes iteratively. While considerable progress has been made, such node interaction paradigms still have the following limitation. First, the scalability limitation precludes the broad application of GNNs in large-scale industrial settings since the node interaction among rapidly expanding neighbors incurs high computation and memory costs. Second, the over-smoothing problem restricts the discrimination ability of nodes, i.e., node representations of different classes will converge to indistinguishable after repeated node interactions. In this work, we propose a novel hop interaction paradigm to address these limitations simultaneously. The core idea is to convert the interaction target among nodes to pre-processed multi-hop features inside each node. We design a simple yet effective HopGNN framework that can easily utilize existing GNNs to achieve hop interaction. Furthermore, we propose a multi-task learning strategy with a self-supervised learning objective to enhance HopGNN. We conduct extensive experiments on 12 benchmark datasets in a wide range of domains, scales, and smoothness of graphs. Experimental results show that our methods achieve superior performance while maintaining high scalability and efficiency. The code is at https://github.com/JC-202/HopGNN.

Poster
Frame-Event Alignment and Fusion Network for High Frame Rate Tracking

Jiqing Zhang, Yuanchen Wang, Wenxi Liu, Meng Li, Jinpeng Bai, Baocai Yin, Xin Yang

展开摘要

Most existing RGB-based trackers target low frame rate benchmarks of around 30 frames per second. This setting restricts the tracker's functionality in the real world, especially for fast motion. Event-based cameras as bioinspired sensors provide considerable potential for high frame rate tracking due to their high temporal resolution. However, event-based cameras cannot offer fine-grained texture information like conventional cameras. This unique complementarity motivates us to combine conventional frames and events for high frame rate object tracking under various challenging conditions. In this paper, we propose an end-to-end network consisting of multi-modality alignment and fusion modules to effectively combine meaningful information from both modalities at different measurement rates. The alignment module is responsible for cross-modality and cross-frame-rate alignment between frame and event modalities under the guidance of the moving cues furnished by events. While the fusion module is accountable for emphasizing valuable features and suppressing noise information by the mutual complement between the two modalities. Extensive experiments show that the proposed approach outperforms state-of-the-art trackers by a significant margin in high frame rate tracking. With the FE240hz dataset, our approach achieves high frame rate tracking up to 240Hz.

Poster
Frame Interpolation Transformer and Uncertainty Guidance

Markus Plack, Karlis Martins Briedis, Abdelaziz Djelouah, Matthias B. Hullin, Markus Gross, Christopher Schroers

展开摘要

Video frame interpolation has seen important progress in recent years, thanks to developments in several directions. Some works leverage better optical flow methods with improved splatting strategies or additional cues from depth, while others have investigated alternative approaches through direct predictions or transformers. Still, the problem remains unsolved in more challenging conditions such as complex lighting or large motion. In this work, we are bridging the gap towards video production with a novel transformer-based interpolation network architecture capable of estimating the expected error together with the interpolated frame. This offers several advantages that are of key importance for frame interpolation usage: First, we obtained improved visual quality over several datasets. The improvement in terms of quality is also clearly demonstrated through a user study. Second, our method estimates error maps for the interpolated frame, which are essential for real-life applications on longer video sequences where problematic frames need to be flagged. Finally, for rendered content a partial rendering pass of the intermediate frame, guided by the predicted error, can be utilized during the interpolation to generate a new frame of superior quality. Through this error estimation, our method can produce even higher-quality intermediate frames using only a fraction of the time compared to a full rendering.

Poster
Frame Flexible Network

Yitian Zhang, Yue Bai, Chang Liu, Huan Wang, Sheng Li, Yun Fu

展开摘要

Existing video recognition algorithms always conduct different training pipelines for inputs with different frame numbers, which requires repetitive training operations and multiplying storage costs. If we evaluate the model using other frames which are not used in training, we observe the performance will drop significantly (see Fig.1, which is summarized as Temporal Frequency Deviation phenomenon. To fix this issue, we propose a general framework, named Frame Flexible Network (FFN), which not only enables the model to be evaluated at different frames to adjust its computation, but also reduces the memory costs of storing multiple models significantly. Concretely, FFN integrates several sets of training sequences, involves Multi-Frequency Alignment (MFAL) to learn temporal frequency invariant representations, and leverages Multi-Frequency Adaptation (MFAD) to further strengthen the representation abilities. Comprehensive empirical validations using various architectures and popular benchmarks solidly demonstrate the effectiveness and generalization of FFN (e.g., 7.08/5.15/2.17% performance gain at Frame 4/8/16 on Something-Something V1 dataset over Uniformer). Code is available at https://github.com/BeSpontaneous/FFN.

Poster
Flexible-Cm GAN: Towards Precise 3D Dose Prediction in Radiotherapy

Riqiang Gao, Bin Lou, Zhoubing Xu, Dorin Comaniciu, Ali Kamen

展开摘要

Deep learning has been utilized in knowledge-based radiotherapy planning in which a system trained with a set of clinically approved plans is employed to infer a three-dimensional dose map for a given new patient. However, previous deep methods are primarily limited to simple scenarios, e.g., a fixed planning type or a consistent beam angle configuration. This in fact limits the usability of such approaches and makes them not generalizable over a larger set of clinical scenarios. Herein, we propose a novel conditional generative model, Flexible-C^m GAN, utilizing additional information regarding planning types and various beam geometries. A miss-consistency loss is proposed to deal with the challenge of having a limited set of conditions on the input data, e.g., incomplete training samples. To address the challenges of including clinical preferences, we derive a differentiable shift-dose-volume loss to incorporate the well-known dose-volume histogram constraints. During inference, users can flexibly choose a specific planning type and a set of beam angles to meet the clinical requirements. We conduct experiments on an illustrative face dataset to show the motivation of Flexible-C^m GAN and further validate our model's potential clinical values with two radiotherapy datasets. The results demonstrate the superior performance of the proposed method in a practical heterogeneous radiotherapy planning application compared to existing deep learning-based approaches.

Poster
FlexNeRF: Photorealistic Free-Viewpoint Rendering of Moving Humans From Sparse Views

Vinoj Jayasundara, Amit Agrawal, Nicolas Heron, Abhinav Shrivastava, Larry S. Davis

展开摘要

We present FlexNeRF, a method for photorealistic free-viewpoint rendering of humans in motion from monocular videos. Our approach works well with sparse views, which is a challenging scenario when the subject is exhibiting fast/complex motions. We propose a novel approach which jointly optimizes a canonical time and pose configuration, with a pose-dependent motion field and pose-independent temporal deformations complementing each other. Thanks to our novel temporal and cyclic consistency constraints along with additional losses on intermediate representation such as segmentation, our approach provides high quality outputs as the observed views become sparser. We empirically demonstrate that our method significantly outperforms the state-of-the-art on public benchmark datasets as well as a self-captured fashion dataset. The project page is available at: https://flex-nerf.github.io/.

Poster
FashionSAP: Symbols and Attributes Prompt for Fine-Grained Fashion Vision-Language Pre-Training

Yunpeng Han, Lisai Zhang, Qingcai Chen, Zhijian Chen, Zhonghua Li, Jianxin Yang, Zhao Cao

展开摘要

Fashion vision-language pre-training models have shown efficacy for a wide range of downstream tasks. However, general vision-language pre-training models pay less attention to fine-grained domain features, while these features are important in distinguishing the specific domain tasks from general tasks. We propose a method for fine-grained fashion vision-language pre-training based on fashion Symbols and Attributes Prompt (FashionSAP) to model fine-grained multi-modalities fashion attributes and characteristics. Firstly, we propose the fashion symbols, a novel abstract fashion concept layer, to represent different fashion items and to generalize various kinds of fine-grained fashion features, making modelling fine-grained attributes more effective. Secondly, the attributes prompt method is proposed to make the model learn specific attributes of fashion items explicitly. We design proper prompt templates according to the format of fashion data. Comprehensive experiments are conducted on two public fashion benchmarks, i.e., FashionGen and FashionIQ, and FashionSAP gets SOTA performances for four popular fashion tasks. The ablation study also shows the proposed abstract fashion symbols, and the attribute prompt method enables the model to acquire fine-grained semantics in the fashion domain effectively. The obvious performance gains from FashionSAP provide a new baseline for future fashion task research.

Poster
Fantastic Breaks: A Dataset of Paired 3D Scans of Real-World Broken Objects and Their Complete Counterparts

Nikolas Lamb, Cameron Palmer, Benjamin Molloy, Sean Banerjee, Natasha Kholgade Banerjee

展开摘要

Automated shape repair approaches currently lack access to datasets that describe real-world damaged geometry. We present Fantastic Breaks (and Where to Find Them: https://terascale-all-sensing-research-studio.github.io/FantasticBreaks), a dataset containing scanned, waterproofed, and cleaned 3D meshes for 150 broken objects, paired and geometrically aligned with complete counterparts. Fantastic Breaks contains class and material labels, proxy repair parts that join to broken meshes to generate complete meshes, and manually annotated fracture boundaries. Through a detailed analysis of fracture geometry, we reveal differences between Fantastic Breaks and synthetic fracture datasets generated using geometric and physics-based methods. We show experimental shape repair evaluation with Fantastic Breaks using multiple learning-based approaches pre-trained with synthetic datasets and re-trained with subset of Fantastic Breaks.

Poster
Fair Scratch Tickets: Finding Fair Sparse Networks Without Weight Training

Pengwei Tang, Wei Yao, Zhicong Li, Yong Liu

展开摘要

Recent studies suggest that computer vision models come at the risk of compromising fairness. There are extensive works to alleviate unfairness in computer vision using pre-processing, in-processing, and post-processing methods. In this paper, we lead a novel fairness-aware learning paradigm for in-processing methods through the lens of the lottery ticket hypothesis (LTH) in the context of computer vision fairness. We randomly initialize a dense neural network and find appropriate binary masks for the weights to obtain fair sparse subnetworks without any weight training. Interestingly, to the best of our knowledge, we are the first to discover that such sparse subnetworks with inborn fairness exist in randomly initialized networks, achieving an accuracy-fairness trade-off comparable to that of dense neural networks trained with existing fairness-aware in-processing approaches. We term these fair subnetworks as Fair Scratch Tickets (FSTs). We also theoretically provide fairness and accuracy guarantees for them. In our experiments, we investigate the existence of FSTs on various datasets, target attributes, random initialization methods, sparsity patterns, and fairness surrogates. We also find that FSTs can transfer across datasets and investigate other properties of FSTs.

Poster
FaceLit: Neural 3D Relightable Faces

Anurag Ranjan, Kwang Moo Yi, Jen-Hao Rick Chang, Oncel Tuzel

展开摘要

We propose a generative framework, FaceLit, capable of generating a 3D face that can be rendered at various user-defined lighting conditions and views, learned purely from 2D images in-the-wild without any manual annotation. Unlike existing works that require careful capture setup or human labor, we rely on off-the-shelf pose and illumination estimators. With these estimates, we incorporate the Phong reflectance model in the neural volume rendering framework. Our model learns to generate shape and material properties of a face such that, when rendered according to the natural statistics of pose and illumination, produces photorealistic face images with multiview 3D and illumination consistency. Our method enables photorealistic generation of faces with explicit illumination and view controls on multiple datasets -- FFHQ, MetFaces and CelebA-HQ. We show state-of-the-art photorealism among 3D aware GANs on FFHQ dataset achieving an FID score of 3.5.

Poster
FLAG3D: A 3D Fitness Activity Dataset With Language Instruction

Yansong Tang, Jinpeng Liu, Aoyang Liu, Bin Yang, Wenxun Dai, Yongming Rao, Jiwen Lu, Jie Zhou, Xiu Li

展开摘要

With the continuously thriving popularity around the world, fitness activity analytic has become an emerging research topic in computer vision. While a variety of new tasks and algorithms have been proposed recently, there are growing hunger for data resources involved in high-quality data, fine-grained labels, and diverse environments. In this paper, we present FLAG3D, a large-scale 3D fitness activity dataset with language instruction containing 180K sequences of 60 categories. FLAG3D features the following three aspects: 1) accurate and dense 3D human pose captured from advanced MoCap system to handle the complex activity and large movement, 2) detailed and professional language instruction to describe how to perform a specific activity, 3) versatile video resources from a high-tech MoCap system, rendering software, and cost-effective smartphones in natural environments. Extensive experiments and in-depth analysis show that FLAG3D contributes great research value for various challenges, such as cross-domain human action recognition, dynamic human mesh recovery, and language-guided human action generation. Our dataset and source code are publicly available at https://andytang15.github.io/FLAG3D.

Poster
FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction

Haoran Bai, Di Kang, Haoxian Zhang, Jinshan Pan, Linchao Bao

展开摘要

We present a large-scale facial UV-texture dataset that contains over 50,000 high-quality texture UV-maps with even illuminations, neutral expressions, and cleaned facial regions, which are desired characteristics for rendering realistic 3D face models under different lighting conditions. The dataset is derived from a large-scale face image dataset namely FFHQ, with the help of our fully automatic and robust UV-texture production pipeline. Our pipeline utilizes the recent advances in StyleGAN-based facial image editing approaches to generate multi-view normalized face images from single-image inputs. An elaborated UV-texture extraction, correction, and completion procedure is then applied to produce high-quality UV-maps from the normalized face images. Compared with existing UV-texture datasets, our dataset has more diverse and higher-quality texture maps. We further train a GAN-based texture decoder as the nonlinear texture basis for parametric fitting based 3D face reconstruction. Experiments show that our method improves the reconstruction accuracy over state-of-the-art approaches, and more importantly, produces high-quality texture maps that are ready for realistic renderings. The dataset, code, and pre-trained texture decoder are publicly available at https://github.com/csbhr/FFHQ-UV.

Poster
FFCV: Accelerating Training by Removing Data Bottlenecks

Guillaume Leclerc, Andrew Ilyas, Logan Engstrom, Sung Min Park, Hadi Salman, Aleksander Mądry

展开摘要

We present FFCV, a library for easy, fast, resource-efficient training of machine learning models. FFCV speeds up model training by eliminating (often subtle) data bottlenecks from the training process. In particular, we combine techniques such as an efficient file storage format, caching, data pre-loading, asynchronous data transfer, and just-in-time compilation to (a) make data loading and transfer significantly more efficient, ensuring that GPUs can reach full utilization; and (b) offload as much data processing as possible to the CPU asynchronously, freeing GPU up capacity for training. Using FFCV, we train ResNet-18 and ResNet-50 on the ImageNet dataset with a state-of-the-art tradeoff between accuracy and training time. For example, across the range of ResNet-50 models we test, we obtain the same accuracy as the best baselines in half the time. We demonstrate FFCV's performance, ease-of-use, extensibility, and ability to adapt to resource constraints through several case studies.

Poster
F2-NeRF: Fast Neural Radiance Field Training With Free Camera Trajectories

Peng Wang, Yuan Liu, Zhaoxi Chen, Lingjie Liu, Ziwei Liu, Taku Komura, Christian Theobalt, Wenping Wang

展开摘要

This paper presents a novel grid-based NeRF called F^2-NeRF (Fast-Free-NeRF) for novel view synthesis, which enables arbitrary input camera trajectories and only costs a few minutes for training. Existing fast grid-based NeRF training frameworks, like Instant-NGP, Plenoxels, DVGO, or TensoRF, are mainly designed for bounded scenes and rely on space warping to handle unbounded scenes. Existing two widely-used space-warping methods are only designed for the forward-facing trajectory or the 360deg object-centric trajectory but cannot process arbitrary trajectories. In this paper, we delve deep into the mechanism of space warping to handle unbounded scenes. Based on our analysis, we further propose a novel space-warping method called perspective warping, which allows us to handle arbitrary trajectories in the grid-based NeRF framework. Extensive experiments demonstrate that F^2-NeRF is able to use the same perspective warping to render high-quality images on two standard datasets and a new free trajectory dataset collected by us.

Highlight
Extracting Class Activation Maps From Non-Discriminative Features As Well

Zhaozheng Chen, Qianru Sun

展开摘要

Extracting class activation maps (CAM) from a classification model often results in poor coverage on foreground objects, i.e., only the discriminative region (e.g., the "head" of "sheep") is recognized and the rest (e.g., the "leg" of "sheep") mistakenly as background. The crux behind is that the weight of the classifier (used to compute CAM) captures only the discriminative features of objects. We tackle this by introducing a new computation method for CAM that explicitly captures non-discriminative features as well, thereby expanding CAM to cover whole objects. Specifically, we omit the last pooling layer of the classification model, and perform clustering on all local features of an object class, where "local" means "at a spatial pixel position". We call the resultant K cluster centers local prototypes - represent local semantics like the "head", "leg", and "body" of "sheep". Given a new image of the class, we compare its unpooled features to every prototype, derive K similarity matrices, and then aggregate them into a heatmap (i.e., our CAM). Our CAM thus captures all local features of the class without discrimination. We evaluate it in the challenging tasks of weakly-supervised semantic segmentation (WSSS), and plug it in multiple state-of-the-art WSSS methods, such as MCTformer and AMN, by simply replacing their original CAM with ours. Our extensive experiments on standard WSSS benchmarks (PASCAL VOC and MS COCO) show the superiority of our method: consistent improvements with little computational overhead.

Poster