CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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2,359篇论文

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InternImage: Exploring Large-Scale Vision Foundation Models With Deformable Convolutions

Wenhai Wang, Jifeng Dai, Zhe Chen, Zhenhang Huang, Zhiqi Li, Xizhou Zhu, Xiaowei Hu, Tong Lu, Lewei Lu, Hongsheng Li, Xiaogang Wang, Yu Qiao

展开摘要

Compared to the great progress of large-scale vision transformers (ViTs) in recent years, large-scale models based on convolutional neural networks (CNNs) are still in an early state. This work presents a new large-scale CNN-based foundation model, termed InternImage, which can obtain the gain from increasing parameters and training data like ViTs. Different from the recent CNNs that focus on large dense kernels, InternImage takes deformable convolution as the core operator, so that our model not only has the large effective receptive field required for downstream tasks such as detection and segmentation, but also has the adaptive spatial aggregation conditioned by input and task information. As a result, the proposed InternImage reduces the strict inductive bias of traditional CNNs and makes it possible to learn stronger and more robust patterns with large-scale parameters from massive data like ViTs. The effectiveness of our model is proven on challenging benchmarks including ImageNet, COCO, and ADE20K. It is worth mentioning that InternImage-H achieved a new record 65.4 mAP on COCO test-dev and 62.9 mIoU on ADE20K, outperforming current leading CNNs and ViTs.

Highlight
Instant-NVR: Instant Neural Volumetric Rendering for Human-Object Interactions From Monocular RGBD Stream

Yuheng Jiang, Kaixin Yao, Zhuo Su, Zhehao Shen, Haimin Luo, Lan Xu

展开摘要

Convenient 4D modeling of human-object interactions is essential for numerous applications. However, monocular tracking and rendering of complex interaction scenarios remain challenging. In this paper, we propose Instant-NVR, a neural approach for instant volumetric human-object tracking and rendering using a single RGBD camera. It bridges traditional non-rigid tracking with recent instant radiance field techniques via a multi-thread tracking-rendering mechanism. In the tracking front-end, we adopt a robust human-object capture scheme to provide sufficient motion priors. We further introduce a separated instant neural representation with a novel hybrid deformation module for the interacting scene. We also provide an on-the-fly reconstruction scheme of the dynamic/static radiance fields via efficient motion-prior searching. Moreover, we introduce an online key frame selection scheme and a rendering-aware refinement strategy to significantly improve the appearance details for online novel-view synthesis. Extensive experiments demonstrate the effectiveness and efficiency of our approach for the instant generation of human-object radiance fields on the fly, notably achieving real-time photo-realistic novel view synthesis under complex human-object interactions.

Poster
Infinite Photorealistic Worlds Using Procedural Generation

Alexander Raistrick, Lahav Lipson, Zeyu Ma, Lingjie Mei, Mingzhe Wang, Yiming Zuo, Karhan Kayan, Hongyu Wen, Beining Han, Yihan Wang, Alejandro Newell, Hei Law, Ankit Goyal, Kaiyu Yang, Jia Deng

展开摘要

We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical rules, using no external source and allowing infinite variation and composition. Infinigen offers broad coverage of objects and scenes in the natural world including plants, animals, terrains, and natural phenomena such as fire, cloud, rain, and snow. Infinigen can be used to generate unlimited, diverse training data for a wide range of computer vision tasks including object detection, semantic segmentation, optical flow, and 3D reconstruction. We expect Infinigen to be a useful resource for computer vision research and beyond. Please visit https://infinigen.org for videos, code and pre-generated data.

Poster
In-Hand 3D Object Scanning From an RGB Sequence

Shreyas Hampali, Tomas Hodan, LUAN TRAN, Lingni Ma, Cem Keskin, Vincent Lepetit

展开摘要

We propose a method for in-hand 3D scanning of an unknown object with a monocular camera. Our method relies on a neural implicit surface representation that captures both the geometry and the appearance of the object, however, by contrast with most NeRF-based methods, we do not assume that the camera-object relative poses are known. Instead, we simultaneously optimize both the object shape and the pose trajectory. As direct optimization over all shape and pose parameters is prone to fail without coarse-level initialization, we propose an incremental approach that starts by splitting the sequence into carefully selected overlapping segments within which the optimization is likely to succeed. We reconstruct the object shape and track its poses independently within each segment, then merge all the segments before performing a global optimization. We show that our method is able to reconstruct the shape and color of both textured and challenging texture-less objects, outperforms classical methods that rely only on appearance features, and that its performance is close to recent methods that assume known camera poses.

Poster
Improving Graph Representation for Point Cloud Segmentation via Attentive Filtering

Nan Zhang, Zhiyi Pan, Thomas H. Li, Wei Gao, Ge Li

展开摘要

Recently, self-attention networks achieve impressive performance in point cloud segmentation due to their superiority in modeling long-range dependencies. However, compared to self-attention mechanism, we find graph convolutions show a stronger ability in capturing local geometry information with less computational cost. In this paper, we employ a hybrid architecture design to construct our Graph Convolution Network with Attentive Filtering (AF-GCN), which takes advantage of both graph convolution and self-attention mechanism. We adopt graph convolutions to aggregate local features in the shallow encoder stages, while in the deeper stages, we propose a self-attention-like module named Graph Attentive Filter (GAF) to better model long-range contexts from distant neighbors. Besides, to further improve graph representation for point cloud segmentation, we employ a Spatial Feature Projection (SFP) module for graph convolutions which helps to handle spatial variations of unstructured point clouds. Finally, a graph-shared down-sampling and up-sampling strategy is introduced to make full use of the graph structures in point cloud processing. We conduct extensive experiments on multiple datasets including S3DIS, ScanNetV2, Toronto-3D, and ShapeNetPart. Experimental results show our AF-GCN obtains competitive performance.

Poster
Implicit Surface Contrastive Clustering for LiDAR Point Clouds

Zaiwei Zhang, Min Bai, Erran Li

展开摘要

Self-supervised pretraining on large unlabeled datasets has shown tremendous success on improving the task performance of many computer vision tasks. However, such techniques have not been widely used for outdoor LiDAR point cloud perception due to its scene complexity and wide range. This prevents impactful application from 2D pretraining frameworks. In this paper, we propose ISCC, a new self-supervised pretraining method, core of which are two pretext tasks newly designed for LiDAR point clouds. The first task focuses on learning semantic information by sorting local groups of points in the scene into a globally consistent set of semantically meaningful clusters using contrastive learning. This is augmented with a second task which reasons about precise surfaces of various parts of the scene through implicit surface reconstruction to learn geometric structures. We demonstrate their effectiveness on transfer learning performance on 3D object detection and semantic segmentation in real world LiDAR scenes. We further design an unsupervised semantic grouping task to showcase the highly semantically meaningful features learned by our approach.

Poster
ISBNet: A 3D Point Cloud Instance Segmentation Network With Instance-Aware Sampling and Box-Aware Dynamic Convolution

Tuan Duc Ngo, Binh-Son Hua, Khoi Nguyen

展开摘要

Existing 3D instance segmentation methods are predominated by the bottom-up design -- manually fine-tuned algorithm to group points into clusters followed by a refinement network. However, by relying on the quality of the clusters, these methods generate susceptible results when (1) nearby objects with the same semantic class are packed together, or (2) large objects with loosely connected regions. To address these limitations, we introduce ISBNet, a novel cluster-free method that represents instances as kernels and decodes instance masks via dynamic convolution. To efficiently generate high-recall and discriminative kernels, we propose a simple strategy named Instance-aware Farthest Point Sampling to sample candidates and leverage the local aggregation layer inspired by PointNet++ to encode candidate features. Moreover, we show that predicting and leveraging the 3D axis-aligned bounding boxes in the dynamic convolution further boosts performance. Our method set new state-of-the-art results on ScanNetV2 (55.9), S3DIS (60.8), and STPLS3D (49.2) in terms of AP and retains fast inference time (237ms per scene on ScanNetV2). The source code and trained models are available at https://github.com/VinAIResearch/ISBNet.

Poster
I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs

Jingsen Zhu, Yuchi Huo, Qi Ye, Fujun Luan, Jifan Li, Dianbing Xi, Lisha Wang, Rui Tang, Wei Hua, Hujun Bao, Rui Wang

展开摘要

In this work, we present I^2-SDF, a new method for intrinsic indoor scene reconstruction and editing using differentiable Monte Carlo raytracing on neural signed distance fields (SDFs). Our holistic neural SDF-based framework jointly recovers the underlying shapes, incident radiance and materials from multi-view images. We introduce a novel bubble loss for fine-grained small objects and error-guided adaptive sampling scheme to largely improve the reconstruction quality on large-scale indoor scenes. Further, we propose to decompose the neural radiance field into spatially-varying material of the scene as a neural field through surface-based, differentiable Monte Carlo raytracing and emitter semantic segmentations, which enables physically based and photorealistic scene relighting and editing applications. Through a number of qualitative and quantitative experiments, we demonstrate the superior quality of our method on indoor scene reconstruction, novel view synthesis, and scene editing compared to state-of-the-art baselines. Our project page is at https://jingsenzhu.github.io/i2-sdf.

Poster
Hyperspherical Embedding for Point Cloud Completion

Junming Zhang, Haomeng Zhang, Ram Vasudevan, Matthew Johnson-Roberson

展开摘要

Most real-world 3D measurements from depth sensors are incomplete, and to address this issue the point cloud completion task aims to predict the complete shapes of objects from partial observations. Previous works often adapt an encoder-decoder architecture, where the encoder is trained to extract embeddings that are used as inputs to generate predictions from the decoder. However, the learned embeddings have sparse distribution in the feature space, which leads to worse generalization results during testing. To address these problems, this paper proposes a hyperspherical module, which transforms and normalizes embeddings from the encoder to be on a unit hypersphere. With the proposed module, the magnitude and direction of the output hyperspherical embedding are decoupled and only the directional information is optimized. We theoretically analyze the hyperspherical embedding and show that it enables more stable training with a wider range of learning rates and more compact embedding distributions. Experiment results show consistent improvement of point cloud completion in both single-task and multi-task learning, which demonstrates the effectiveness of the proposed method.

Poster
Hybrid Neural Rendering for Large-Scale Scenes With Motion Blur

Peng Dai, Yinda Zhang, Xin Yu, Xiaoyang Lyu, Xiaojuan Qi

展开摘要

Rendering novel view images is highly desirable for many applications. Despite recent progress, it remains challenging to render high-fidelity and view-consistent novel views of large-scale scenes from in-the-wild images with inevitable artifacts (e.g., motion blur). To this end, we develop a hybrid neural rendering model that makes image-based representation and neural 3D representation join forces to render high-quality, view-consistent images. Besides, images captured in the wild inevitably contain artifacts, such as motion blur, which deteriorates the quality of rendered images. Accordingly, we propose strategies to simulate blur effects on the rendered images to mitigate the negative influence of blurriness images and reduce their importance during training based on precomputed quality-aware weights. Extensive experiments on real and synthetic data demonstrate our model surpasses state-of-the-art point-based methods for novel view synthesis. The code is available at https://daipengwa.github.io/Hybrid-Rendering-ProjectPage.

Poster
High-Fidelity Facial Avatar Reconstruction From Monocular Video With Generative Priors

Yunpeng Bai, Yanbo Fan, Xuan Wang, Yong Zhang, Jingxiang Sun, Chun Yuan, Ying Shan

展开摘要

High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF) has shown impressive novel view rendering results and has been considered for facial avatar reconstruction. However, the complex facial dynamics and missing 3D information in monocular videos raise significant challenges for faithful facial reconstruction. In this work, we propose a new method for NeRF-based facial avatar reconstruction that utilizes 3D-aware generative prior. Different from existing works that depend on a conditional deformation field for dynamic modeling, we propose to learn a personalized generative prior, which is formulated as a local and low dimensional subspace in the latent space of 3D-GAN. We propose an efficient method to construct the personalized generative prior based on a small set of facial images of a given individual. After learning, it allows for photo-realistic rendering with novel views, and the face reenactment can be realized by performing navigation in the latent space. Our proposed method is applicable for different driven signals, including RGB images, 3DMM coefficients, and audio. Compared with existing works, we obtain superior novel view synthesis results and faithfully face reenactment performance. The code is available here https://github.com/bbaaii/HFA-GP.

Poster
High-Fidelity 3D GAN Inversion by Pseudo-Multi-View Optimization

Jiaxin Xie, Hao OUYANG, Jingtan Piao, Chenyang Lei, Qifeng Chen

展开摘要

We present a high-fidelity 3D generative adversarial network (GAN) inversion framework that can synthesize photo-realistic novel views while preserving specific details of the input image. High-fidelity 3D GAN inversion is inherently challenging due to the geometry-texture trade-off, where overfitting to a single view input image often damages the estimated geometry during the latent optimization. To solve this challenge, we propose a novel pipeline that builds on the pseudo-multi-view estimation with visibility analysis. We keep the original textures for the visible parts and utilize generative priors for the occluded parts. Extensive experiments show that our approach achieves advantageous reconstruction and novel view synthesis quality over prior work, even for images with out-of-distribution textures. The proposed pipeline also enables image attribute editing with the inverted latent code and 3D-aware texture modification. Our approach enables high-fidelity 3D rendering from a single image, which is promising for various applications of AI-generated 3D content. The source code is at https://github.com/jiaxinxie97/HFGI3D/.

Poster
High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decomposition

Tianyu Luan, Yuanhao Zhai, Jingjing Meng, Zhong Li, Zhang Chen, Yi Xu, Junsong Yuan

展开摘要

Despite the impressive performance obtained by recent single-image hand modeling techniques, they lack the capability to capture sufficient details of the 3D hand mesh. This deficiency greatly limits their applications when high fidelity hand modeling is required, e.g., personalized hand modeling. To address this problem, we design a frequency split network to generate 3D hand mesh using different frequency bands in a coarse-to-fine manner. To capture high-frequency personalized details, we transform the 3D mesh into the frequency domain, and propose a novel frequency decomposition loss to supervise each frequency component. By leveraging such a coarse-to-fine scheme, hand details that correspond to the higher frequency domain can be preserved. In addition, the proposed network is scalable, and can stop the inference at any resolution level to accommodate different hardwares with varying computational powers. To quantitatively evaluate the performance of our method in terms of recovering personalized shape details, we introduce a new evaluation metric named Mean Signal-to-Noise Ratio (MSNR) to measure the signal-to-noise ratio of each mesh frequency component. Extensive experiments demonstrate that our approach generates fine-grained details for high fidelity 3D hand reconstruction, and our evaluation metric is more effective for measuring mesh details compared with traditional metrics.

Poster
Hierarchical Supervision and Shuffle Data Augmentation for 3D Semi-Supervised Object Detection

Chuandong Liu, CHENQIANG GAO, Fangcen Liu, Pengcheng Li, Deyu Meng, Xinbo Gao

展开摘要

State-of-the-art 3D object detectors are usually trained on large-scale datasets with high-quality 3D annotations. However, such 3D annotations are often expensive and time-consuming, which may not be practical for real applications. A natural remedy is to adopt semi-supervised learning (SSL) by leveraging a limited amount of labeled samples and abundant unlabeled samples. Current pseudo-labeling-based SSL object detection methods mainly adopt a teacher-student framework, with a single fixed threshold strategy to generate supervision signals, which inevitably brings confused supervision when guiding the student network training. Besides, the data augmentation of the point cloud in the typical teacher-student framework is too weak, and only contains basic down sampling and flip-and-shift (i.e., rotate and scaling), which hinders the effective learning of feature information. Hence, we address these issues by introducing a novel approach of Hierarchical Supervision and Shuffle Data Augmentation (HSSDA), which is a simple yet effective teacher-student framework. The teacher network generates more reasonable supervision for the student network by designing a dynamic dual-threshold strategy. Besides, the shuffle data augmentation strategy is designed to strengthen the feature representation ability of the student network. Extensive experiments show that HSSDA consistently outperforms the recent state-of-the-art methods on different datasets. The code will be released at https://github.com/azhuantou/HSSDA.

Poster
HexPlane: A Fast Representation for Dynamic Scenes

Ang Cao, Justin Johnson

展开摘要

Modeling and re-rendering dynamic 3D scenes is a challenging task in 3D vision. Prior approaches build on NeRF and rely on implicit representations. This is slow since it requires many MLP evaluations, constraining real-world applications. We show that dynamic 3D scenes can be explicitly represented by six planes of learned features, leading to an elegant solution we call HexPlane. A HexPlane computes features for points in spacetime by fusing vectors extracted from each plane, which is highly efficient. Pairing a HexPlane with a tiny MLP to regress output colors and training via volume rendering gives impressive results for novel view synthesis on dynamic scenes, matching the image quality of prior work but reducing training time by more than 100x. Extensive ablations confirm our HexPlane design and show that it is robust to different feature fusion mechanisms, coordinate systems, and decoding mechanisms. HexPlane is a simple and effective solution for representing 4D volumes, and we hope they can broadly contribute to modeling spacetime for dynamic 3D scenes.

Poster
HandNeRF: Neural Radiance Fields for Animatable Interacting Hands

Zhiyang Guo, Wengang Zhou, Min Wang, Li Li, Houqiang Li

展开摘要

We propose a novel framework to reconstruct accurate appearance and geometry with neural radiance fields (NeRF) for interacting hands, enabling the rendering of photo-realistic images and videos for gesture animation from arbitrary views. Given multi-view images of a single hand or interacting hands, an off-the-shelf skeleton estimator is first employed to parameterize the hand poses. Then we design a pose-driven deformation field to establish correspondence from those different poses to a shared canonical space, where a pose-disentangled NeRF for one hand is optimized. Such unified modeling efficiently complements the geometry and texture cues in rarely-observed areas for both hands. Meanwhile, we further leverage the pose priors to generate pseudo depth maps as guidance for occlusion-aware density learning. Moreover, a neural feature distillation method is proposed to achieve cross-domain alignment for color optimization. We conduct extensive experiments to verify the merits of our proposed HandNeRF and report a series of state-of-the-art results both qualitatively and quantitatively on the large-scale InterHand2.6M dataset.

Poster
HS-Pose: Hybrid Scope Feature Extraction for Category-Level Object Pose Estimation

Linfang Zheng, Chen Wang, Yinghan Sun, Esha Dasgupta, Hua Chen, Aleš Leonardis, Wei Zhang, Hyung Jin Chang

展开摘要

In this paper, we focus on the problem of category-level object pose estimation, which is challenging due to the large intra-category shape variation. 3D graph convolution (3D-GC) based methods have been widely used to extract local geometric features, but they have limitations for complex shaped objects and are sensitive to noise. Moreover, the scale and translation invariant properties of 3D-GC restrict the perception of an object's size and translation information. In this paper, we propose a simple network structure, the HS-layer, which extends 3D-GC to extract hybrid scope latent features from point cloud data for category-level object pose estimation tasks. The proposed HS-layer: 1) is able to perceive local-global geometric structure and global information, 2) is robust to noise, and 3) can encode size and translation information. Our experiments show that the simple replacement of the 3D-GC layer with the proposed HS-layer on the baseline method (GPV-Pose) achieves a significant improvement, with the performance increased by 14.5% on 5d2cm metric and 10.3% on IoU75. Our method outperforms the state-of-the-art methods by a large margin (8.3% on 5d2cm, 6.9% on IoU75) on REAL275 dataset and runs in real-time (50 FPS).

Poster
HGNet: Learning Hierarchical Geometry From Points, Edges, and Surfaces

Ting Yao, Yehao Li, Yingwei Pan, Tao Mei

展开摘要

Parsing an unstructured point set into constituent local geometry structures (e.g., edges or surfaces) would be helpful for understanding and representing point clouds. This motivates us to design a deep architecture to model the hierarchical geometry from points, edges, surfaces (triangles), to super-surfaces (adjacent surfaces) for the thorough analysis of point clouds. In this paper, we present a novel Hierarchical Geometry Network (HGNet) that integrates such hierarchical geometry structures from super-surfaces, surfaces, edges, to points in a top-down manner for learning point cloud representations. Technically, we first construct the edges between every two neighbor points. A point-level representation is learnt with edge-to-point aggregation, i.e., aggregating all connected edges into the anchor point. Next, as every two neighbor edges compose a surface, we obtain the edge-level representation of each anchor edge via surface-to-edge aggregation over all neighbor surfaces. Furthermore, the surface-level representation is achieved through super-surface-to-surface aggregation by transforming all super-surfaces into the anchor surface. A Transformer structure is finally devised to unify all the point-level, edge-level, and surface-level features into the holistic point cloud representations. Extensive experiments on four point cloud analysis datasets demonstrate the superiority of HGNet for 3D object classification and part/semantic segmentation tasks. More remarkably, HGNet achieves the overall accuracy of 89.2% on ScanObjectNN, improving PointNeXt-S by 1.5%.

Poster
Grid-Guided Neural Radiance Fields for Large Urban Scenes

Linning Xu, Yuanbo Xiangli, Sida Peng, Xingang Pan, Nanxuan Zhao, Christian Theobalt, Bo Dai, Dahua Lin

展开摘要

Purely MLP-based neural radiance fields (NeRF-based methods) often suffer from underfitting with blurred renderings on large-scale scenes due to limited model capacity. Recent approaches propose to geographically divide the scene and adopt multiple sub-NeRFs to model each region individually, leading to linear scale-up in training costs and the number of sub-NeRFs as the scene expands. An alternative solution is to use a feature grid representation, which is computationally efficient and can naturally scale to a large scene with increased grid resolutions. However, the feature grid tends to be less constrained and often reaches suboptimal solutions, producing noisy artifacts in renderings, especially in regions with complex geometry and texture. In this work, we present a new framework that realizes high-fidelity rendering on large urban scenes while being computationally efficient. We propose to use a compact multi-resolution ground feature plane representation to coarsely capture the scene, and complement it with positional encoding inputs through another NeRF branch for rendering in a joint learning fashion. We show that such an integration can utilize the advantages of two alternative solutions: a light-weighted NeRF is sufficient, under the guidance of the feature grid representation, to render photorealistic novel views with fine details; and the jointly optimized ground feature planes, can meanwhile gain further refinements, forming a more accurate and compact feature space and output much more natural rendering results.

Poster
Grad-PU: Arbitrary-Scale Point Cloud Upsampling via Gradient Descent With Learned Distance Functions

Yun He, Danhang Tang, Yinda Zhang, Xiangyang Xue, Yanwei Fu

展开摘要

Most existing point cloud upsampling methods have roughly three steps: feature extraction, feature expansion and 3D coordinate prediction. However, they usually suffer from two critical issues: (1) fixed upsampling rate after one-time training, since the feature expansion unit is customized for each upsampling rate; (2) outliers or shrinkage artifact caused by the difficulty of precisely predicting 3D coordinates or residuals of upsampled points. To adress them, we propose a new framework for accurate point cloud upsampling that supports arbitrary upsampling rates. Our method first interpolates the low-res point cloud according to a given upsampling rate. And then refine the positions of the interpolated points with an iterative optimization process, guided by a trained model estimating the difference between the current point cloud and the high-res target. Extensive quantitative and qualitative results on benchmarks and downstream tasks demonstrate that our method achieves the state-of-the-art accuracy and efficiency.

Poster