CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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2,359篇论文

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A Light Touch Approach to Teaching Transformers Multi-View Geometry

Yash Bhalgat, João F. Henriques, Andrew Zisserman

展开摘要

Transformers are powerful visual learners, in large part due to their conspicuous lack of manually-specified priors. This flexibility can be problematic in tasks that involve multiple-view geometry, due to the near-infinite possible variations in 3D shapes and viewpoints (requiring flexibility), and the precise nature of projective geometry (obeying rigid laws). To resolve this conundrum, we propose a "light touch" approach, guiding visual Transformers to learn multiple-view geometry but allowing them to break free when needed. We achieve this by using epipolar lines to guide the Transformer's cross-attention maps, penalizing attention values outside the epipolar lines and encouraging higher attention along these lines since they contain geometrically plausible matches. Unlike previous methods, our proposal does not require any camera pose information at test-time. We focus on pose-invariant object instance retrieval, where standard Transformer networks struggle, due to the large differences in viewpoint between query and retrieved images. Experimentally, our method outperforms state-of-the-art approaches at object retrieval, without needing pose information at test-time.

Poster
A Large-Scale Robustness Analysis of Video Action Recognition Models

Madeline Chantry Schiappa, Naman Biyani, Prudvi Kamtam, Shruti Vyas, Hamid Palangi, Vibhav Vineet, Yogesh S. Rawat

展开摘要

We have seen great progress in video action recognition in recent years. There are several models based on convolutional neural network (CNN) and some recent transformer based approaches which provide top performance on existing benchmarks. In this work, we perform a large-scale robustness analysis of these existing models for video action recognition. We focus on robustness against real-world distribution shift perturbations instead of adversarial perturbations. We propose four different benchmark datasets, HMDB51-P, UCF101-P, Kinetics400-P, and SSv2-P to perform this analysis. We study robustness of six state-of-the-art action recognition models against 90 different perturbations. The study reveals some interesting findings, 1) Transformer based models are consistently more robust compared to CNN based models, 2) Pre-training improves robustness for Transformer based models more than CNN based models, and 3) All of the studied models are robust to temporal perturbations for all datasets but SSv2; suggesting the importance of temporal information for action recognition varies based on the dataset and activities. Next, we study the role of augmentations in model robustness and present a real-world dataset, UCF101-DS, which contains realistic distribution shifts, to further validate some of these findings. We believe this study will serve as a benchmark for future research in robust video action recognition.

Poster
A Large-Scale Homography Benchmark

Daniel Barath, Dmytro Mishkin, Michal Polic, Wolfgang Förstner, Jiri Matas

展开摘要

We present a large-scale dataset of Planes in 3D, Pi3D, of roughly 1000 planes observed in 10 000 images from the 1DSfM dataset, and HEB, a large-scale homography estimation benchmark leveraging Pi3D. The applications of the Pi3D dataset are diverse, e.g. training or evaluating monocular depth, surface normal estimation and image matching algorithms. The HEB dataset consists of 226 260 homographies and includes roughly 4M correspondences. The homographies link images that often undergo significant viewpoint and illumination changes. As applications of HEB, we perform a rigorous evaluation of a wide range of robust estimators and deep learning-based correspondence filtering methods, establishing the current state-of-the-art in robust homography estimation. We also evaluate the uncertainty of the SIFT orientations and scales w.r.t. the ground truth coming from the underlying homographies and provide codes for comparing uncertainty of custom detectors.

Poster
A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction From In-the-Wild Images

Biwen Lei, Jianqiang Ren, Mengyang Feng, Miaomiao Cui, Xuansong Xie

展开摘要

Limited by the nature of the low-dimensional representational capacity of 3DMM, most of the 3DMM-based face reconstruction (FR) methods fail to recover high-frequency facial details, such as wrinkles, dimples, etc. Some attempt to solve the problem by introducing detail maps or non-linear operations, however, the results are still not vivid. To this end, we in this paper present a novel hierarchical representation network (HRN) to achieve accurate and detailed face reconstruction from a single image. Specifically, we implement the geometry disentanglement and introduce the hierarchical representation to fulfill detailed face modeling. Meanwhile, 3D priors of facial details are incorporated to enhance the accuracy and authenticity of the reconstruction results. We also propose a de-retouching module to achieve better decoupling of the geometry and appearance. It is noteworthy that our framework can be extended to a multi-view fashion by considering detail consistency of different views. Extensive experiments on two single-view and two multi-view FR benchmarks demonstrate that our method outperforms the existing methods in both reconstruction accuracy and visual effects. Finally, we introduce a high-quality 3D face dataset FaceHD-100 to boost the research of high-fidelity face reconstruction. The project homepage is at https://younglbw.github.io/HRN-homepage/.

Poster
A Generalized Framework for Video Instance Segmentation

Miran Heo, Sukjun Hwang, Jeongseok Hyun, Hanjung Kim, Seoung Wug Oh, Joon-Young Lee, Seon Joo Kim

展开摘要

The handling of long videos with complex and occluded sequences has recently emerged as a new challenge in the video instance segmentation (VIS) community. However, existing methods have limitations in addressing this challenge. We argue that the biggest bottleneck in current approaches is the discrepancy between training and inference. To effectively bridge this gap, we propose a Generalized framework for VIS, namely GenVIS, that achieves state-of-the-art performance on challenging benchmarks without designing complicated architectures or requiring extra post-processing. The key contribution of GenVIS is the learning strategy, which includes a query-based training pipeline for sequential learning with a novel target label assignment. Additionally, we introduce a memory that effectively acquires information from previous states. Thanks to the new perspective, which focuses on building relationships between separate frames or clips, GenVIS can be flexibly executed in both online and semi-online manner. We evaluate our approach on popular VIS benchmarks, achieving state-of-the-art results on YouTube-VIS 2019/2021/2022 and Occluded VIS (OVIS). Notably, we greatly outperform the state-of-the-art on the long VIS benchmark (OVIS), improving 5.6 AP with ResNet-50 backbone. Code is available at https://github.com/miranheo/GenVIS.

Poster
A Data-Based Perspective on Transfer Learning

Saachi Jain, Hadi Salman, Alaa Khaddaj, Eric Wong, Sung Min Park, Aleksander Mądry

展开摘要

It is commonly believed that more pre-training data leads to better transfer learning performance. However, recent evidence suggests that removing data from the source dataset can actually help too. In this work, we present a framework for probing the impact of the source dataset's composition on transfer learning performance. Our framework facilitates new capabilities such as identifying transfer learning brittleness and detecting pathologies such as data-leakage and the presence of misleading examples in the source dataset. In particular, we demonstrate that removing detrimental datapoints identified by our framework improves transfer performance from ImageNet on a variety of transfer tasks.

Poster
A Characteristic Function-Based Method for Bottom-Up Human Pose Estimation

Haoxuan Qu, Yujun Cai, Lin Geng Foo, Ajay Kumar, Jun Liu

展开摘要

Most recent methods formulate the task of human pose estimation as a heatmap estimation problem, and use the overall L2 loss computed from the entire heatmap to optimize the heatmap prediction. In this paper, we show that in bottom-up human pose estimation where each heatmap often contains multiple body joints, using the overall L2 loss to optimize the heatmap prediction may not be the optimal choice. This is because, minimizing the overall L2 loss cannot always lead the model to locate all the body joints across different sub-regions of the heatmap more accurately. To cope with this problem, from a novel perspective, we propose a new bottom-up human pose estimation method that optimizes the heatmap prediction via minimizing the distance between two characteristic functions respectively constructed from the predicted heatmap and the groundtruth heatmap. Our analysis presented in this paper indicates that the distance between these two characteristic functions is essentially the upper bound of the L2 losses w.r.t. sub-regions of the predicted heatmap. Therefore, via minimizing the distance between the two characteristic functions, we can optimize the model to provide a more accurate localization result for the body joints in different sub-regions of the predicted heatmap. We show the effectiveness of our proposed method through extensive experiments on the COCO dataset and the CrowdPose dataset.

Poster
A Bag-of-Prototypes Representation for Dataset-Level Applications

Weijie Tu, Weijian Deng, Tom Gedeon, Liang Zheng

展开摘要

This work investigates dataset vectorization for two dataset-level tasks: assessing training set suitability and test set difficulty. The former measures how suitable a training set is for a target domain, while the latter studies how challenging a test set is for a learned model. Central of the two tasks is measuring the underlying relationship between datasets. This needs a desirable dataset vectorization scheme, which should preserve as much discriminative dataset information as possible so that the distance between the resulting dataset vectors can reflect dataset-to-dataset similarity. To this end, we propose a bag-of-prototypes (BoP) dataset representation that extends the image level bag consisting of patch descriptors to dataset-level bag consisting of semantic prototypes. Specifically, we develop a codebook consisting of K prototypes clustered from a reference dataset. Given a dataset to be encoded, we quantize each of its image features to a certain prototype in the codebook and obtain a K-dimensional histogram feature. Without assuming access to dataset labels, the BoP representation provides rich characterization of dataset semantic distribution. Further, BoP representations cooperates well with Jensen-Shannon divergence for measuring dataset-to-dataset similarity. Albeit very simple, BoP consistently shows its advantage over existing representations on a series of benchmarks for two dataset-level tasks.

Poster
3Mformer: Multi-Order Multi-Mode Transformer for Skeletal Action Recognition

Lei Wang, Piotr Koniusz

展开摘要

Many skeletal action recognition models use GCNs to represent the human body by 3D body joints connected body parts. GCNs aggregate one- or few-hop graph neighbourhoods, and ignore the dependency between not linked body joints. We propose to form hypergraph to model hyper-edges between graph nodes (e.g., third- and fourth-order hyper-edges capture three and four nodes) which help capture higher-order motion patterns of groups of body joints. We split action sequences into temporal blocks, Higher-order Transformer (HoT) produces embeddings of each temporal block based on (i) the body joints, (ii) pairwise links of body joints and (iii) higher-order hyper-edges of skeleton body joints. We combine such HoT embeddings of hyper-edges of orders 1, ..., r by a novel Multi-order Multi-mode Transformer (3Mformer) with two modules whose order can be exchanged to achieve coupled-mode attention on coupled-mode tokens based on 'channel-temporal block', 'order-channel-body joint', 'channel-hyper-edge (any order)' and 'channel-only' pairs. The first module, called Multi-order Pooling (MP), additionally learns weighted aggregation along the hyper-edge mode, whereas the second module, Temporal block Pooling (TP), aggregates along the temporal block mode. Our end-to-end trainable network yields state-of-the-art results compared to GCN-, transformer- and hypergraph-based counterparts.

Poster
3DAvatarGAN: Bridging Domains for Personalized Editable Avatars

Rameen Abdal, Hsin-Ying Lee, Peihao Zhu, Menglei Chai, Aliaksandr Siarohin, Peter Wonka, Sergey Tulyakov

展开摘要

Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not yet been shown possible. Can we train a 3D GAN on such artistic data, while maintaining multi-view consistency and texture quality? To this end, we propose an adaptation framework, where the source domain is a pre-trained 3D-GAN, while the target domain is a 2D-GAN trained on artistic datasets. We, then, distill the knowledge from a 2D generator to the source 3D generator. To do that, we first propose an optimization-based method to align the distributions of camera parameters across domains. Second, we propose regularizations necessary to learn high-quality texture, while avoiding degenerate geometric solutions, such as flat shapes. Third, we show a deformation-based technique for modeling exaggerated geometry of artistic domains, enabling---as a byproduct---personalized geometric editing. Finally, we propose a novel inversion method for 3D-GANs linking the latent spaces of the source and the target domains. Our contributions---for the first time---allow for the generation, editing, and animation of personalized artistic 3D avatars on artistic datasets.

Poster
3D-POP - An Automated Annotation Approach to Facilitate Markerless 2D-3D Tracking of Freely Moving Birds With Marker-Based Motion Capture

Hemal Naik, Alex Hoi Hang Chan, Junran Yang, Mathilde Delacoux, Iain D. Couzin, Fumihiro Kano, Máté Nagy

展开摘要

Recent advances in machine learning and computer vision are revolutionizing the field of animal behavior by enabling researchers to track the poses and locations of freely moving animals without any marker attachment. However, large datasets of annotated images of animals for markerless pose tracking, especially high-resolution images taken from multiple angles with accurate 3D annotations, are still scant. Here, we propose a method that uses a motion capture (mo-cap) system to obtain a large amount of annotated data on animal movement and posture (2D and 3D) in a semi-automatic manner. Our method is novel in that it extracts the 3D positions of morphological keypoints (e.g eyes, beak, tail) in reference to the positions of markers attached to the animals. Using this method, we obtained, and offer here, a new dataset - 3D-POP with approximately 300k annotated frames (4 million instances) in the form of videos having groups of one to ten freely moving birds from 4 different camera views in a 3.6m x 4.2m area. 3D-POP is the first dataset of flocking birds with accurate keypoint annotations in 2D and 3D along with bounding box and individual identities and will facilitate the development of solutions for problems of 2D to 3D markerless pose, trajectory tracking, and identification in birds.

Poster
3D-Aware Object Goal Navigation via Simultaneous Exploration and Identification

Jiazhao Zhang, Liu Dai, Fanpeng Meng, Qingnan Fan, Xuelin Chen, Kai Xu, He Wang

展开摘要

Object goal navigation (ObjectNav) in unseen environments is a fundamental task for Embodied AI. Agents in existing works learn ObjectNav policies based on 2D maps, scene graphs, or image sequences. Considering this task happens in 3D space, a 3D-aware agent can advance its ObjectNav capability via learning from fine-grained spatial information. However, leveraging 3D scene representation can be prohibitively unpractical for policy learning in this floor-level task, due to low sample efficiency and expensive computational cost. In this work, we propose a framework for the challenging 3D-aware ObjectNav based on two straightforward sub-policies. The two sub-polices, namely corner-guided exploration policy and category-aware identification policy, simultaneously perform by utilizing online fused 3D points as observation. Through extensive experiments, we show that this framework can dramatically improve the performance in ObjectNav through learning from 3D scene representation. Our framework achieves the best performance among all modular-based methods on the Matterport3D and Gibson datasets while requiring (up to30x) less computational cost for training. The code will be released to benefit the community.

Poster
3D-Aware Multi-Class Image-to-Image Translation With NeRFs

Senmao Li, Joost van de weijer, Yaxing Wang, Fahad Shahbaz Khan, Meiqin Liu, Jian Yang

展开摘要

Recent advances in 3D-aware generative models (3D-aware GANs) combined with Neural Radiance Fields (NeRF) have achieved impressive results. However no prior works investigate 3D-aware GANs for 3D consistent multi-class image-to-image (3D-aware I2I) translation. Naively using 2D-I2I translation methods suffers from unrealistic shape/identity change. To perform 3D-aware multi-class I2I translation, we decouple this learning process into a multi-class 3D-aware GAN step and a 3D-aware I2I translation step. In the first step, we propose two novel techniques: a new conditional architecture and an effective training strategy. In the second step, based on the well-trained multi-class 3D-aware GAN architecture, that preserves view-consistency, we construct a 3D-aware I2I translation system. To further reduce the view-consistency problems, we propose several new techniques, including a U-net-like adaptor network design, a hierarchical representation constrain and a relative regularization loss. In extensive experiments on two datasets, quantitative and qualitative results demonstrate that we successfully perform 3D-aware I2I translation with multi-view consistency.

Poster
3D-Aware Facial Landmark Detection via Multi-View Consistent Training on Synthetic Data

Libing Zeng, Lele Chen, Wentao Bao, Zhong Li, Yi Xu, Junsong Yuan, Nima Khademi Kalantari

展开摘要

Accurate facial landmark detection on wild images plays an essential role in human-computer interaction, entertainment, and medical applications. Existing approaches have limitations in enforcing 3D consistency while detecting 3D/2D facial landmarks due to the lack of multi-view in-the-wild training data. Fortunately, with the recent advances in generative visual models and neural rendering, we have witnessed rapid progress towards high quality 3D image synthesis. In this work, we leverage such approaches to construct a synthetic dataset and propose a novel multi-view consistent learning strategy to improve 3D facial landmark detection accuracy on in-the-wild images. The proposed 3D-aware module can be plugged into any learning-based landmark detection algorithm to enhance its accuracy. We demonstrate the superiority of the proposed plug-in module with extensive comparison against state-of-the-art methods on several real and synthetic datasets.

Poster
3D-Aware Face Swapping

Yixuan Li, Chao Ma, Yichao Yan, Wenhan Zhu, Xiaokang Yang

展开摘要

Face swapping is an important research topic in computer vision with wide applications in entertainment and privacy protection. Existing methods directly learn to swap 2D facial images, taking no account of the geometric information of human faces. In the presence of large pose variance between the source and the target faces, there always exist undesirable artifacts on the swapped face. In this paper, we present a novel 3D-aware face swapping method that generates high-fidelity and multi-view-consistent swapped faces from single-view source and target images. To achieve this, we take advantage of the strong geometry and texture prior of 3D human faces, where the 2D faces are projected into the latent space of a 3D generative model. By disentangling the identity and attribute features in the latent space, we succeed in swapping faces in a 3D-aware manner, being robust to pose variations while transferring fine-grained facial details. Extensive experiments demonstrate the superiority of our 3D-aware face swapping framework in terms of visual quality, identity similarity, and multi-view consistency. Code is available at https://lyx0208.github.io/3dSwap.

Poster
3D-Aware Conditional Image Synthesis

Kangle Deng, Gengshan Yang, Deva Ramanan, Jun-Yan Zhu

展开摘要

We propose pix2pix3D, a 3D-aware conditional generative model for controllable photorealistic image synthesis. Given a 2D label map, such as a segmentation or edge map, our model learns to synthesize a corresponding image from different viewpoints. To enable explicit 3D user control, we extend conditional generative models with neural radiance fields. Given widely-available posed monocular image and label map pairs, our model learns to assign a label to every 3D point in addition to color and density, which enables it to render the image and pixel-aligned label map simultaneously. Finally, we build an interactive system that allows users to edit the label map from different viewpoints and generate outputs accordingly.

Poster
3D Video Object Detection With Learnable Object-Centric Global Optimization

Jiawei He, Yuntao Chen, Naiyan Wang, Zhaoxiang Zhang

展开摘要

We explore long-term temporal visual correspondence-based optimization for 3D video object detection in this work. Visual correspondence refers to one-to-one mappings for pixels across multiple images. Correspondence-based optimization is the cornerstone for 3D scene reconstruction but is less studied in 3D video object detection, because moving objects violate multi-view geometry constraints and are treated as outliers during scene reconstruction. We address this issue by treating objects as first-class citizens during correspondence-based optimization. In this work, we propose BA-Det, an end-to-end optimizable object detector with object-centric temporal correspondence learning and featuremetric object bundle adjustment. Empirically, we verify the effectiveness and efficiency of BA-Det for multiple baseline 3D detectors under various setups. Our BA-Det achieves SOTA performance on the large-scale Waymo Open Dataset (WOD) with only marginal computation cost. Our code is available at https://github.com/jiaweihe1996/BA-Det.

Poster
3D Video Loops From Asynchronous Input

Li Ma, Xiaoyu Li, Jing Liao, Pedro V. Sander

展开摘要

Looping videos are short video clips that can be looped endlessly without visible seams or artifacts. They provide a very attractive way to capture the dynamism of natural scenes. Existing methods have been mostly limited to 2D representations. In this paper, we take a step forward and propose a practical solution that enables an immersive experience on dynamic 3D looping scenes. The key challenge is to consider the per-view looping conditions from asynchronous input while maintaining view consistency for the 3D representation. We propose a novel sparse 3D video representation, namely Multi-Tile Video (MTV), which not only provides a view-consistent prior, but also greatly reduces memory usage, making the optimization of a 4D volume tractable. Then, we introduce a two-stage pipeline to construct the 3D looping MTV from completely asynchronous multi-view videos with no time overlap. A novel looping loss based on video temporal retargeting algorithms is adopted during the optimization to loop the 3D scene. Experiments of our framework have shown promise in successfully generating and rendering photorealistic 3D looping videos in real time even on mobile devices. The code, dataset, and live demos are available in https://limacv.github.io/VideoLoop3D_web/.

Poster
3D Spatial Multimodal Knowledge Accumulation for Scene Graph Prediction in Point Cloud

Mingtao Feng, Haoran Hou, Liang Zhang, Zijie Wu, Yulan Guo, Ajmal Mian

展开摘要

In-depth understanding of a 3D scene not only involves locating/recognizing individual objects, but also requires to infer the relationships and interactions among them. However, since 3D scenes contain partially scanned objects with physical connections, dense placement, changing sizes, and a wide variety of challenging relationships, existing methods perform quite poorly with limited training samples. In this work, we find that the inherently hierarchical structures of physical space in 3D scenes aid in the automatic association of semantic and spatial arrangements, specifying clear patterns and leading to less ambiguous predictions. Thus, they well meet the challenges due to the rich variations within scene categories. To achieve this, we explicitly unify these structural cues of 3D physical spaces into deep neural networks to facilitate scene graph prediction. Specifically, we exploit an external knowledge base as a baseline to accumulate both contextualized visual content and textual facts to form a 3D spatial multimodal knowledge graph. Moreover, we propose a knowledge-enabled scene graph prediction module benefiting from the 3D spatial knowledge to effectively regularize semantic space of relationships. Extensive experiments demonstrate the superiority of the proposed method over current state-of-the-art competitors. Our code is available at https://github.com/HHrEtvP/SMKA.

Poster
3D Shape Reconstruction of Semi-Transparent Worms

Thomas P. Ilett, Omer Yuval, Thomas Ranner, Netta Cohen, David C. Hogg

展开摘要

3D shape reconstruction typically requires identifying object features or textures in multiple images of a subject. This approach is not viable when the subject is semi-transparent and moving in and out of focus. Here we overcome these challenges by rendering a candidate shape with adaptive blurring and transparency for comparison with the images. We use the microscopic nematode Caenorhabditis elegans as a case study as it freely explores a 3D complex fluid with constantly changing optical properties. We model the slender worm as a 3D curve using an intrinsic parametrisation that naturally admits biologically-informed constraints and regularisation. To account for the changing optics we develop a novel differentiable renderer to construct images from 2D projections and compare against raw images to generate a pixel-wise error to jointly update the curve, camera and renderer parameters using gradient descent. The method is robust to interference such as bubbles and dirt trapped in the fluid, stays consistent through complex sequences of postures, recovers reliable estimates from blurry images and provides a significant improvement on previous attempts to track C. elegans in 3D. Our results demonstrate the potential of direct approaches to shape estimation in complex physical environments in the absence of ground-truth data.

Poster