CVPR 2023 论文列表

Conference on Computer Vision and Pattern Recognition

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2,359篇论文

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Conditional Text Image Generation With Diffusion Models

Yuanzhi Zhu, Zhaohai Li, Tianwei Wang, Mengchao He, Cong Yao

展开摘要

Current text recognition systems, including those for handwritten scripts and scene text, have relied heavily on image synthesis and augmentation, since it is difficult to realize real-world complexity and diversity through collecting and annotating enough real text images. In this paper, we explore the problem of text image generation, by taking advantage of the powerful abilities of Diffusion Models in generating photo-realistic and diverse image samples with given conditions, and propose a method called Conditional Text Image Generation with Diffusion Models (CTIG-DM for short). To conform to the characteristics of text images, we devise three conditions: image condition, text condition, and style condition, which can be used to control the attributes, contents, and styles of the samples in the image generation process. Specifically, four text image generation modes, namely: (1) synthesis mode, (2) augmentation mode, (3) recovery mode, and (4) imitation mode, can be derived by combining and configuring these three conditions. Extensive experiments on both handwritten and scene text demonstrate that the proposed CTIG-DM is able to produce image samples that simulate real-world complexity and diversity, and thus can boost the performance of existing text recognizers. Besides, CTIG-DM shows its appealing potential in domain adaptation and generating images containing Out-Of-Vocabulary (OOV) words.

Poster
Conditional Image-to-Video Generation With Latent Flow Diffusion Models

Haomiao Ni, Changhao Shi, Kai Li, Sharon X. Huang, Martin Renqiang Min

展开摘要

Conditional image-to-video (cI2V) generation aims to synthesize a new plausible video starting from an image (e.g., a person's face) and a condition (e.g., an action class label like smile). The key challenge of the cI2V task lies in the simultaneous generation of realistic spatial appearance and temporal dynamics corresponding to the given image and condition. In this paper, we propose an approach for cI2V using novel latent flow diffusion models (LFDM) that synthesize an optical flow sequence in the latent space based on the given condition to warp the given image. Compared to previous direct-synthesis-based works, our proposed LFDM can better synthesize spatial details and temporal motion by fully utilizing the spatial content of the given image and warping it in the latent space according to the generated temporally-coherent flow. The training of LFDM consists of two separate stages: (1) an unsupervised learning stage to train a latent flow auto-encoder for spatial content generation, including a flow predictor to estimate latent flow between pairs of video frames, and (2) a conditional learning stage to train a 3D-UNet-based diffusion model (DM) for temporal latent flow generation. Unlike previous DMs operating in pixel space or latent feature space that couples spatial and temporal information, the DM in our LFDM only needs to learn a low-dimensional latent flow space for motion generation, thus being more computationally efficient. We conduct comprehensive experiments on multiple datasets, where LFDM consistently outperforms prior arts. Furthermore, we show that LFDM can be easily adapted to new domains by simply finetuning the image decoder. Our code is available at https://github.com/nihaomiao/CVPR23_LFDM.

Poster
Conditional Generation of Audio From Video via Foley Analogies

Yuexi Du, Ziyang Chen, Justin Salamon, Bryan Russell, Andrew Owens

展开摘要

The sound effects that designers add to videos are designed to convey a particular artistic effect and, thus, may be quite different from a scene's true sound. Inspired by the challenges of creating a soundtrack for a video that differs from its true sound, but that nonetheless matches the actions occurring on screen, we propose the problem of conditional Foley. We present the following contributions to address this problem. First, we propose a pretext task for training our model to predict sound for an input video clip using a conditional audio-visual clip sampled from another time within the same source video. Second, we propose a model for generating a soundtrack for a silent input video, given a user-supplied example that specifies what the video should "sound like". We show through human studies and automated evaluation metrics that our model successfully generates sound from video, while varying its output according to the content of a supplied example.

Poster
ConZIC: Controllable Zero-Shot Image Captioning by Sampling-Based Polishing

Zequn Zeng, Hao Zhang, Ruiying Lu, dongsheng wang, Bo Chen, Zhengjue Wang

展开摘要

Zero-shot capability has been considered as a new revolution of deep learning, letting machines work on tasks without curated training data. As a good start and the only existing outcome of zero-shot image captioning (IC), ZeroCap abandons supervised training and sequentially searching every word in the caption using the knowledge of large-scale pre-trained models. Though effective, its autoregressive generation and gradient-directed searching mechanism limit the diversity of captions and inference speed, respectively. Moreover, ZeroCap does not consider the controllability issue of zero-shot IC. To move forward, we propose a framework for Controllable Zero-shot IC, named ConZIC. The core of ConZIC is a novel sampling-based non-autoregressive language model named GibbsBERT, which can generate and continuously polish every word. Extensive quantitative and qualitative results demonstrate the superior performance of our proposed ConZIC for both zero-shot IC and controllable zero-shot IC. Especially, ConZIC achieves about 5x faster generation speed than ZeroCap, and about 1.5x higher diversity scores, with accurate generation given different control signals.

Poster
ConStruct-VL: Data-Free Continual Structured VL Concepts Learning

James Seale Smith, Paola Cascante-Bonilla, Assaf Arbelle, Donghyun Kim, Rameswar Panda, David Cox, Diyi Yang, Zsolt Kira, Rogerio Feris, Leonid Karlinsky

展开摘要

Recently, large-scale pre-trained Vision-and-Language (VL) foundation models have demonstrated remarkable capabilities in many zero-shot downstream tasks, achieving competitive results for recognizing objects defined by as little as short text prompts. However, it has also been shown that VL models are still brittle in Structured VL Concept (SVLC) reasoning, such as the ability to recognize object attributes, states, and inter-object relations. This leads to reasoning mistakes, which need to be corrected as they occur by teaching VL models the missing SVLC skills; often this must be done using private data where the issue was found, which naturally leads to a data-free continual (no task-id) VL learning setting. In this work, we introduce the first Continual Data-Free Structured VL Concepts Learning (ConStruct-VL) benchmark and show it is challenging for many existing data-free CL strategies. We, therefore, propose a data-free method comprised of a new approach of Adversarial Pseudo-Replay (APR) which generates adversarial reminders of past tasks from past task models. To use this method efficiently, we also propose a continual parameter-efficient Layered-LoRA (LaLo) neural architecture allowing no-memory-cost access to all past models at train time. We show this approach outperforms all data-free methods by as much as 7% while even matching some levels of experience-replay (prohibitive for applications where data-privacy must be preserved). Our code is publicly available at https://github.com/jamessealesmith/ConStruct-VL

Poster
ConQueR: Query Contrast Voxel-DETR for 3D Object Detection

Benjin Zhu, Zhe Wang, Shaoshuai Shi, Hang Xu, Lanqing HONG, Hongsheng Li

展开摘要

Although DETR-based 3D detectors simplify the detection pipeline and achieve direct sparse predictions, their performance still lags behind dense detectors with post-processing for 3D object detection from point clouds. DETRs usually adopt a larger number of queries than GTs (e.g., 300 queries v.s. 40 objects in Waymo) in a scene, which inevitably incur many false positives during inference. In this paper, we propose a simple yet effective sparse 3D detector, named Query Contrast Voxel-DETR (ConQueR), to eliminate the challenging false positives, and achieve more accurate and sparser predictions. We observe that most false positives are highly overlapping in local regions, caused by the lack of explicit supervision to discriminate locally similar queries. We thus propose a Query Contrast mechanism to explicitly enhance queries towards their best-matched GTs over all unmatched query predictions. This is achieved by the construction of positive and negative GT-query pairs for each GT, and a contrastive loss to enhance positive GT-query pairs against negative ones based on feature similarities. ConQueR closes the gap of sparse and dense 3D detectors, and reduces 60% false positives. Our single-frame ConQueR achieves 71.6 mAPH/L2 on the challenging Waymo Open Dataset validation set, outperforming previous sota methods by over 2.0 mAPH/L2. Code: https://github.com/poodarchu/EFG.

Highlight
Computationally Budgeted Continual Learning: What Does Matter?

Ameya Prabhu, Hasan Abed Al Kader Hammoud, Puneet K. Dokania, Philip H.S. Torr, Ser-Nam Lim, Bernard Ghanem, Adel Bibi

展开摘要

Continual Learning (CL) aims to sequentially train models on streams of incoming data that vary in distribution by preserving previous knowledge while adapting to new data. Current CL literature focuses on restricted access to previously seen data, while imposing no constraints on the computational budget for training. This is unreasonable for applications in-the-wild, where systems are primarily constrained by computational and time budgets, not storage. We revisit this problem with a large-scale benchmark and analyze the performance of traditional CL approaches in a compute-constrained setting, where effective memory samples used in training can be implicitly restricted as a consequence of limited computation. We conduct experiments evaluating various CL sampling strategies, distillation losses, and partial fine-tuning on two large-scale datasets, namely ImageNet2K and Continual Google Landmarks V2 in data incremental, class incremental, and time incremental settings. Through extensive experiments amounting to a total of over 1500 GPU-hours, we find that, under compute-constrained setting, traditional CL approaches, with no exception, fail to outperform a simple minimal baseline that samples uniformly from memory. Our conclusions are consistent in a different number of stream time steps, e.g., 20 to 200, and under several computational budgets. This suggests that most existing CL methods are particularly too computationally expensive for realistic budgeted deployment. Code for this project is available at: https://github.com/drimpossible/BudgetCL.

Poster
Computational Flash Photography Through Intrinsics

Sepideh Sarajian Maralan, Chris Careaga, Yagiz Aksoy

展开摘要

Flash is an essential tool as it often serves as the sole controllable light source in everyday photography. However, the use of flash is a binary decision at the time a photograph is captured with limited control over its characteristics such as strength or color. In this work, we study the computational control of the flash light in photographs taken with or without flash. We present a physically motivated intrinsic formulation for flash photograph formation and develop flash decomposition and generation methods for flash and no-flash photographs, respectively. We demonstrate that our intrinsic formulation outperforms alternatives in the literature and allows us to computationally control flash in in-the-wild images.

Poster
Compression-Aware Video Super-Resolution

Yingwei Wang, Takashi Isobe, Xu Jia, Xin Tao, Huchuan Lu, Yu-Wing Tai

展开摘要

Videos stored on mobile devices or delivered on the Internet are usually in compressed format and are of various unknown compression parameters, but most video super-resolution (VSR) methods often assume ideal inputs resulting in large performance gap between experimental settings and real-world applications. In spite of a few pioneering works being proposed recently to super-resolve the compressed videos, they are not specially designed to deal with videos of various levels of compression. In this paper, we propose a novel and practical compression-aware video super-resolution model, which could adapt its video enhancement process to the estimated compression level. A compression encoder is designed to model compression levels of input frames, and a base VSR model is then conditioned on the implicitly computed representation by inserting compression-aware modules. In addition, we propose to further strengthen the VSR model by taking full advantage of meta data that is embedded naturally in compressed video streams in the procedure of information fusion. Extensive experiments are conducted to demonstrate the effectiveness and efficiency of the proposed method on compressed VSR benchmarks.

Poster
Compressing Volumetric Radiance Fields to 1 MB

Lingzhi Li, Zhen Shen, zhongshu wang, Li Shen, Liefeng Bo

展开摘要

Approximating radiance fields with discretized volumetric grids is one of promising directions for improving NeRFs, represented by methods like DVGO, Plenoxels and TensoRF, which achieve super-fast training convergence and real-time rendering. However, these methods typically require a tremendous storage overhead, costing up to hundreds of megabytes of disk space and runtime memory for a single scene. We address this issue in this paper by introducing a simple yet effective framework, called vector quantized radiance fields (VQRF), for compressing these volume-grid-based radiance fields. We first present a robust and adaptive metric for estimating redundancy in grid models and performing voxel pruning by better exploring intermediate outputs of volumetric rendering. A trainable vector quantization is further proposed to improve the compactness of grid models. In combination with an efficient joint tuning strategy and post-processing, our method can achieve a compression ratio of 100x by reducing the overall model size to 1 MB with negligible loss on visual quality. Extensive experiments demonstrate that the proposed framework is capable of achieving unrivaled performance and well generalization across multiple methods with distinct volumetric structures, facilitating the wide use of volumetric radiance fields methods in real-world applications. Code is available at https://github.com/AlgoHunt/VQRF.

Poster
Comprehensive and Delicate: An Efficient Transformer for Image Restoration

Haiyu Zhao, Yuanbiao Gou, Boyun Li, Dezhong Peng, Jiancheng Lv, Xi Peng

展开摘要

Vision Transformers have shown promising performance in image restoration, which usually conduct window- or channel-based attention to avoid intensive computations. Although the promising performance has been achieved, they go against the biggest success factor of Transformers to a certain extent by capturing the local instead of global dependency among pixels. In this paper, we propose a novel efficient image restoration Transformer that first captures the superpixel-wise global dependency, and then transfers it into each pixel. Such a coarse-to-fine paradigm is implemented through two neural blocks, i.e., condensed attention neural block (CA) and dual adaptive neural block (DA). In brief, CA employs feature aggregation, attention computation, and feature recovery to efficiently capture the global dependency at the superpixel level. To embrace the pixel-wise global dependency, DA takes a novel dual-way structure to adaptively encapsulate the globality from superpixels into pixels. Thanks to the two neural blocks, our method achieves comparable performance while taking only 6% FLOPs compared with SwinIR.

Poster
Compositor: Bottom-Up Clustering and Compositing for Robust Part and Object Segmentation

Ju He, Jieneng Chen, Ming-Xian Lin, Qihang Yu, Alan L. Yuille

展开摘要

In this work, we present a robust approach for joint part and object segmentation. Specifically, we reformulate object and part segmentation as an optimization problem and build a hierarchical feature representation including pixel, part, and object-level embeddings to solve it in a bottom-up clustering manner. Pixels are grouped into several clusters where the part-level embeddings serve as cluster centers. Afterwards, object masks are obtained by compositing the part proposals. This bottom-up interaction is shown to be effective in integrating information from lower semantic levels to higher semantic levels. Based on that, our novel approach Compositor produces part and object segmentation masks simultaneously while improving the mask quality. Compositor achieves state-of-the-art performance on PartImageNet and Pascal-Part by outperforming previous methods by around 0.9% and 1.3% on PartImageNet, 0.4% and 1.7% on Pascal-Part in terms of part and object mIoU and demonstrates better robustness against occlusion by around 4.4% and 7.1% on part and object respectively.

Poster
Complexity-Guided Slimmable Decoder for Efficient Deep Video Compression

Zhihao Hu, Dong Xu

展开摘要

In this work, we propose the complexity-guided slimmable decoder (cgSlimDecoder) in combination with skip-adaptive entropy coding (SaEC) for efficient deep video compression. Specifically, given the target complexity constraints, in our cgSlimDecoder, we introduce a set of new channel width selection modules to automatically decide the optimal channel width of each slimmable convolution layer. By optimizing the complexity-rate-distortion related objective function to directly learn the parameters of the newly introduced channel width selection modules and other modules in the decoder, our cgSlimDecoder can automatically allocate the optimal numbers of parameters for different types of modules (e.g., motion/residual decoder and the motion compensation network) and simultaneously support multiple complexity levels by using a single learnt decoder instead of multiple decoders. In addition, our proposed SaEC can further accelerate the entropy decoding procedure in both motion and residual decoders by simply skipping the entropy coding process for the elements in the encoded feature maps that are already well-predicted by the hyperprior network. As demonstrated in our comprehensive experiments, our newly proposed methods cgSlimDecoder and SaEC are general and can be readily incorporated into three widely used deep video codecs (i.e., DVC, FVC and DCVC) to significantly improve their coding efficiency with negligible performance drop.

Poster
CompletionFormer: Depth Completion With Convolutions and Vision Transformers

Youmin Zhang, Xianda Guo, Matteo Poggi, Zheng Zhu, Guan Huang, Stefano Mattoccia

展开摘要

Given sparse depths and the corresponding RGB images, depth completion aims at spatially propagating the sparse measurements throughout the whole image to get a dense depth prediction. Despite the tremendous progress of deep-learning-based depth completion methods, the locality of the convolutional layer or graph model makes it hard for the network to model the long-range relationship between pixels. While recent fully Transformer-based architecture has reported encouraging results with the global receptive field, the performance and efficiency gaps to the well-developed CNN models still exist because of its deteriorative local feature details. This paper proposes a joint convolutional attention and Transformer block (JCAT), which deeply couples the convolutional attention layer and Vision Transformer into one block, as the basic unit to construct our depth completion model in a pyramidal structure. This hybrid architecture naturally benefits both the local connectivity of convolutions and the global context of the Transformer in one single model. As a result, our CompletionFormer outperforms state-of-the-art CNNs-based methods on the outdoor KITTI Depth Completion benchmark and indoor NYUv2 dataset, achieving significantly higher efficiency (nearly 1/3 FLOPs) compared to pure Transformer-based methods. Especially when the captured depth is highly sparse, the performance gap with other methods gets much larger.

Poster
Complete-to-Partial 4D Distillation for Self-Supervised Point Cloud Sequence Representation Learning

Zhuoyang Zhang, Yuhao Dong, Yunze Liu, Li Yi

展开摘要

Recent work on 4D point cloud sequences has attracted a lot of attention. However, obtaining exhaustively labeled 4D datasets is often very expensive and laborious, so it is especially important to investigate how to utilize raw unlabeled data. However, most existing self-supervised point cloud representation learning methods only consider geometry from a static snapshot omitting the fact that sequential observations of dynamic scenes could reveal more comprehensive geometric details. To overcome such issues, this paper proposes a new 4D self-supervised pre-training method called Complete-to-Partial 4D Distillation. Our key idea is to formulate 4D self-supervised representation learning as a teacher-student knowledge distillation framework and let the student learn useful 4D representations with the guidance of the teacher. Experiments show that this approach significantly outperforms previous pre-training approaches on a wide range of 4D point cloud sequence understanding tasks. Code is available at: https://github.com/dongyh20/C2P.

Poster
Complete 3D Human Reconstruction From a Single Incomplete Image

Junying Wang, Jae Shin Yoon, Tuanfeng Y. Wang, Krishna Kumar Singh, Ulrich Neumann

展开摘要

This paper presents a method to reconstruct a complete human geometry and texture from an image of a person with only partial body observed, e.g., a torso. The core challenge arises from the occlusion: there exists no pixel to reconstruct where many existing single-view human reconstruction methods are not designed to handle such invisible parts, leading to missing data in 3D. To address this challenge, we introduce a novel coarse-to-fine human reconstruction framework. For coarse reconstruction, explicit volumetric features are learned to generate a complete human geometry with 3D convolutional neural networks conditioned by a 3D body model and the style features from visible parts. An implicit network combines the learned 3D features with the high-quality surface normals enhanced from multiview to produce fine local details, e.g., high-frequency wrinkles. Finally, we perform progressive texture inpainting to reconstruct a complete appearance of the person in a view-consistent way, which is not possible without the reconstruction of a complete geometry. In experiments, we demonstrate that our method can reconstruct high-quality 3D humans, which is robust to occlusion.

Poster
Complementary Intrinsics From Neural Radiance Fields and CNNs for Outdoor Scene Relighting

Siqi Yang, Xuanning Cui, Yongjie Zhu, Jiajun Tang, Si Li, Zhaofei Yu, Boxin Shi

展开摘要

Relighting an outdoor scene is challenging due to the diverse illuminations and salient cast shadows. Intrinsic image decomposition on outdoor photo collections could partly solve this problem by weakly supervised labels with albedo and normal consistency from multi-view stereo. With neural radiance fields (NeRFs), editing the appearance code could produce more realistic results without explicitly interpreting the outdoor scene image formation. This paper proposes to complement the intrinsic estimation from volume rendering using NeRFs and from inversing the photometric image formation model using convolutional neural networks (CNNs). The former produces richer and more reliable pseudo labels (cast shadows and sky appearances in addition to albedo and normal) for training the latter to predict interpretable and editable lighting parameters via a single-image prediction pipeline. We demonstrate the advantages of our method for both intrinsic image decomposition and relighting for various real outdoor scenes.

Poster
Compacting Binary Neural Networks by Sparse Kernel Selection

Yikai Wang, Wenbing Huang, Yinpeng Dong, Fuchun Sun, Anbang Yao

展开摘要

Binary Neural Network (BNN) represents convolution weights with 1-bit values, which enhances the efficiency of storage and computation. This paper is motivated by a previously revealed phenomenon that the binary kernels in successful BNNs are nearly power-law distributed: their values are mostly clustered into a small number of codewords. This phenomenon encourages us to compact typical BNNs and obtain further close performance through learning non-repetitive kernels within a binary kernel subspace. Specifically, we regard the binarization process as kernel grouping in terms of a binary codebook, and our task lies in learning to select a smaller subset of codewords from the full codebook. We then leverage the Gumbel-Sinkhorn technique to approximate the codeword selection process, and develop the Permutation Straight-Through Estimator (PSTE) that is able to not only optimize the selection process end-to-end but also maintain the non-repetitive occupancy of selected codewords. Experiments verify that our method reduces both the model size and bit-wise computational costs, and achieves accuracy improvements compared with state-of-the-art BNNs under comparable budgets.

Poster
Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categories

Samarth Sinha, Roman Shapovalov, Jeremy Reizenstein, Ignacio Rocco, Natalia Neverova, Andrea Vedaldi, David Novotny

展开摘要

Obtaining photorealistic reconstructions of objects from sparse views is inherently ambiguous and can only be achieved by learning suitable reconstruction priors. Earlier works on sparse rigid object reconstruction successfully learned such priors from large datasets such as CO3D. In this paper, we extend this approach to dynamic objects. We use cats and dogs as a representative example and introduce Common Pets in 3D (CoP3D), a collection of crowd-sourced videos showing around 4,200 distinct pets. CoP3D is one of the first large-scale datasets for benchmarking non-rigid 3D reconstruction "in the wild". We also propose Tracker-NeRF, a method for learning 4D reconstruction from our dataset. At test time, given a small number of video frames of an unseen sequence, Tracker-NeRF predicts the trajectories and dynamics of the 3D points and generates new views, interpolating viewpoint and time. Results on CoP3D reveal significantly better non-rigid new-view synthesis performance than existing baselines. The data is available on the project webpage: https://cop3d.github.io/.

Highlight
Command-Driven Articulated Object Understanding and Manipulation

Ruihang Chu, Zhengzhe Liu, Xiaoqing Ye, Xiao Tan, Xiaojuan Qi, Chi-Wing Fu, Jiaya Jia

展开摘要

We present Cart, a new approach towards articulated-object manipulations by human commands. Beyond the existing work that focuses on inferring articulation structures, we further support manipulating articulated shapes to align them subject to simple command templates. The key of Cart is to utilize the prediction of object structures to connect visual observations with user commands for effective manipulations. It is achieved by encoding command messages for motion prediction and a test-time adaptation to adjust the amount of movement from only command supervision. For a rich variety of object categories, Cart can accurately manipulate object shapes and outperform the state-of-the-art approaches in understanding the inherent articulation structures. Also, it can well generalize to unseen object categories and real-world objects. We hope Cart could open new directions for instructing machines to operate articulated objects.

Poster