CVPR 2022 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

2,077篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    34216.5%
  • Poster
    1,72082.8%
  • 其他 / 未标注
    150.7%

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Egocentric Prediction of Action Target in 3D

Yiming Li, Ziang Cao, Andrew Liang, Benjamin Liang, Luoyao Chen, Hang Zhao, Chen Feng

展开摘要

We are interested in anticipating as early as possible the target location of a person's object manipulation action in a 3D workspace from egocentric vision. It is important in fields like human-robot collaboration, but has not yet received enough attention from vision and learning communities. To stimulate more research on this challenging egocentric vision task, we propose a large multimodality dataset of more than 1 million frames of RGB-D and IMU streams, and provide evaluation metrics based on our high-quality 2D and 3D labels from semi-automatic annotation. Meanwhile, we design baseline methods using recurrent neural networks and conduct various ablation studies to validate their effectiveness. Our results demonstrate that this new task is worthy of further study by researchers in robotics, vision, and learning communities.

Poster
Egocentric Deep Multi-Channel Audio-Visual Active Speaker Localization

Hao Jiang, Calvin Murdock, Vamsi Krishna Ithapu

展开摘要

Augmented reality devices have the potential to enhance human perception and enable other assistive functionalities in complex conversational environments. Effectively capturing the audio-visual context necessary for understanding these social interactions first requires detecting and localizing the voice activities of the device wearer and the surrounding people. These tasks are challenging due to their egocentric nature: the wearer's head motion may cause motion blur, surrounding people may appear in difficult viewing angles, and there may be occlusions, visual clutter, audio noise, and bad lighting. Under these conditions, previous state-of-the-art active speaker detection methods do not give satisfactory results. Instead, we tackle the problem from a new setting using both video and multi-channel microphone array audio. We propose a novel end-to-end deep learning approach that is able to give robust voice activity detection and localization results. In contrast to previous methods, our method localizes active speakers from all possible directions on the sphere, even outside the camera's field of view, while simultaneously detecting the device wearer's own voice activity. Our experiments show that the proposed method gives superior results, can run in real time, and is robust against noise and clutter.

Poster
Ego4D: Around the World in 3,000 Hours of Egocentric Video

Kristen Grauman, Andrew Westbury, Eugene Byrne, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang, Miao Liu, Xingyu Liu, Miguel Martin, Tushar Nagarajan, Ilija Radosavovic, Santhosh Kumar Ramakrishnan, Fiona Ryan, Jayant Sharma, Michael Wray, Mengmeng Xu, Eric Zhongcong Xu, Chen Zhao, Siddhant Bansal, Dhruv Batra, Vincent Cartillier, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang, Wenqi Jia, Weslie Khoo, Jáchym Kolář, Satwik Kottur, Anurag Kumar, Federico Landini, Chao Li, Yanghao Li, Zhenqiang Li, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz, Merey Ramazanova, Leda Sari, Kiran Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Yuchen Wang, Xindi Wu, Takuma Yagi, Ziwei Zhao, Yunyi Zhu, Pablo Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fuegen, Bernard Ghanem, Vamsi Krishna Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Kitani, Haizhou Li, Richard Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato, Jianbo Shi, Mike Zheng Shou, Antonio Torralba, Lorenzo Torresani, Mingfei Yan, Jitendra Malik

展开摘要

We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/

Oral
EfficientNeRF Efficient Neural Radiance Fields

Tao Hu, Shu Liu, yilun chen, Tiancheng SHEN, Jiaya Jia

展开摘要

Neural Radiance Fields (NeRF) has been wildly applied to various tasks for its high-quality representation of 3D scenes. It takes long per-scene training time and per-image testing time. In this paper, we present EfficientNeRF as an efficient NeRF-based method to represent 3D scene and synthesize novel-view images. Although several ways exist to accelerate the training or testing process, it is still difficult to much reduce time for both phases simultaneously. We analyze the density and weight distribution of the sampled points then propose valid and pivotal sampling at the coarse and fine stage, respectively, to significantly improve sampling efficiency. In addition, we design a novel data structure to cache the whole scene during testing to accelerate the testing speed. Overall, our method can reduce over 88% of training time, reach testing speed of around 200 to 500 FPS, while still achieving competitive accuracy. Experiments prove that our method promotes the practicality of NeRF in the real world and enables many applications.

Poster
Efficient Video Instance Segmentation via Tracklet Query and Proposal

Jialian Wu, Sudhir Yarram, Hui Liang, Tian Lan, Junsong Yuan, Jayan Eledath, Gérard Medioni

展开摘要

Video Instance Segmentation (VIS) aims to simultaneously classify, segment, and track multiple object instances in videos. Recent clip-level VIS takes a short video clip as input each time showing stronger performance than frame-level VIS (tracking-by-segmentation), as more temporal context from multiple frames is utilized. Yet, most clip-level methods are neither end-to-end learnable nor real-time. These limitations are addressed by the recent VIS transformer (VisTR) which performs VIS end-to-end within a clip. However, VisTR suffers from long training time due to its frame-wise dense attention. In addition, VisTR is not fully end-to-end learnable in multiple video clips as it requires a hand-crafted data association to link instance tracklets between successive clips. This paper proposes EfficientVIS, a fully end-to-end framework with efficient training and inference. At the core are tracklet query and tracklet proposal that associate and segment regions-of-interest (RoIs) across space and time by an iterative query-video interaction. We further propose a correspondence learning that makes tracklets linking between clips end-to-end learnable. Compared to VisTR, EfficientVIS requires 15x fewer training epochs while achieving state-of-the-art accuracy on the YouTube-VIS benchmark. Meanwhile, our method enables whole video instance segmentation in a single end-to-end pass without data association at all.

Poster
Efficient Two-Stage Detection of Human-Object Interactions With a Novel Unary-Pairwise Transformer

Frederic Z. Zhang, Dylan Campbell, Stephen Gould

展开摘要

Recent developments in transformer models for visual data have led to significant improvements in recognition and detection tasks. In particular, using learnable queries in place of region proposals has given rise to a new class of one-stage detection models, spearheaded by the Detection Transformer (DETR). Variations on this one-stage approach have since dominated human-object interaction (HOI) detection. However, the success of such one-stage HOI detectors can largely be attributed to the representation power of transformers. We discovered that when equipped with the same transformer, their two-stage counterparts can be more performant and memory-efficient, while taking a fraction of the time to train. In this work, we propose the Unary-Pairwise Transformer, a two-stage detector that exploits unary and pairwise representations for HOIs. We observe that the unary and pairwise parts of our transformer network specialise, with the former preferentially increasing the scores of positive examples and the latter decreasing the scores of negative examples. We evaluate our method on the HICO-DET and V-COCO datasets, and significantly outperform state-of-the-art approaches. At inference time, our model with ResNet50 approaches real-time performance on a single GPU.

Poster
Efficient Multi-View Stereo by Iterative Dynamic Cost Volume

Shaoqian Wang, Bo Li, Yuchao Dai

展开摘要

In this paper, we propose a novel iterative dynamic cost volume for multi-view stereo. Compared with other works, our cost volume is much lighter, thus could be processed with 2D convolution based GRU. Notably, the every-step output of the GRU could be further used to generate new cost volume. In this way, an iterative GRU-based optimizer is constructed. Furthermore, we present a cascade and hierarchical refinement architecture to utilize the multi-scale information and speed up the convergence. Specifically, a lightweight 3D CNN is utilized to generate the coarsest initial depth map which is essential to launch the GRU and guarantee a fast convergence. Then the depth map is refined by multi-stage GRUs which work on the pyramid feature maps. Extensive experiments on DTU and Tanks & Temples benchmarks demonstrate that our method could achieve state-of-the-art results in terms of accuracy, speed and memory usage. Code will be released at https://github.com/bdwsq1996/Effi-MVS.

Poster
Efficient Maximal Coding Rate Reduction by Variational Forms

Christina Baek, Ziyang Wu, Kwan Ho Ryan Chan, Tianjiao Ding, Yi Ma, Benjamin D. Haeffele

展开摘要

The principle of Maximal Coding Rate Reduction (MCR2) has recently been proposed as a training objective for learning discriminative low-dimensional structures intrinsic to high-dimensional data to allow for more robust training than standard approaches, such as cross-entropy minimization. However, despite the advantages that have been shown for MCR2 training, MCR2 suffers from a significant computational cost due to the need to evaluate and differentiate a significant number of log-determinant terms that grows linearly with the number of classes. By taking advantage of variational forms of spectral functions of a matrix, we reformulate the MCR2 objective to a form that can scale significantly without compromising training accuracy. Experiments in image classification demonstrate that our proposed formulation results in a significant speed up over optimizing the original MCR2 objective directly and often results in higher quality learned representations. Further, our approach may be of independent interest in other models that require computation of log-determinant forms, such as in system identification or normalizing flow models.

Poster
Efficient Large-Scale Localization by Global Instance Recognition

Fei Xue, Ignas Budvytis, Daniel Olmeda Reino, Roberto Cipolla

展开摘要

Hierarchical frameworks consisting of both coarse and fine localization are often used as the standard pipeline for large-scale visual localization. Despite their promising performance in simple environments, they still suffer from low efficiency and accuracy in large-scale scenes, especially under challenging conditions. In this paper, we propose an efficient and accurate large-scale localization framework based on the recognition of buildings, which are not only discriminative for coarse localization but also robust for fine localization. Specifically, we assign each building instance a global ID and perform pixel-wise recognition of these global instances in the localization process. For coarse localization, we employ an efficient reference search strategy to find candidates progressively from the local map observing recognized instances instead of the whole database. For fine localization, predicted labels are further used for instance-wise feature detection and matching, allowing our model to focus on fewer but more robust keypoints for establishing correspondences. The experiments in long-term large-scale localization datasets including Aachen and RobotCar-Seasons demonstrate that our method outperforms previous approaches consistently in terms of both efficiency and accuracy.

Poster
Efficient Geometry-Aware 3D Generative Adversarial Networks

Eric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano, Boxiao Pan, Shalini De Mello, Orazio Gallo, Leonidas J. Guibas, Jonathan Tremblay, Sameh Khamis, Tero Karras, Gordon Wetzstein

展开摘要

Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute-intensive or make approximations that are not 3D-consistent; the former limits quality and resolution of the generated images and the latter adversely affects multi-view consistency and shape quality. In this work, we improve the computational efficiency and image quality of 3D GANs without overly relying on these approximations. We introduce an expressive hybrid explicit-implicit network architecture that, together with other design choices, synthesizes not only high-resolution multi-view-consistent images in real time but also produces high-quality 3D geometry. By decoupling feature generation and neural rendering, our framework is able to leverage state-of-the-art 2D CNN generators, such as StyleGAN2, and inherit their efficiency and expressiveness. We demonstrate state-of-the-art 3D-aware synthesis with FFHQ and AFHQ Cats, among other experiments.

Oral
Efficient Deep Embedded Subspace Clustering

Jinyu Cai, Jicong Fan, Wenzhong Guo, Shiping Wang, Yunhe Zhang, Zhao Zhang

展开摘要

Recently deep learning methods have shown significant progress in data clustering tasks. Deep clustering methods (including distance-based methods and subspace-based methods) integrate clustering and feature learning into a unified framework, where there is a mutual promotion between clustering and representation. However, deep subspace clustering methods are usually in the framework of self-expressive model and hence have quadratic time and space complexities, which prevents their applications in large-scale clustering and real-time clustering. In this paper, we propose a new mechanism for deep clustering. We aim to learn the subspace bases from deep representation in an iterative refining manner while the refined subspace bases help learning the representation of the deep neural networks in return. The proposed method is out of the self-expressive framework, scales to the sample size linearly, and is applicable to arbitrarily large datasets and online clustering scenarios. More importantly, the clustering accuracy of the proposed method is much higher than its competitors. Extensive comparison studies with state-of-the-art clustering approaches on benchmark datasets demonstrate the superiority of the proposed method.

Poster
Efficient Classification of Very Large Images With Tiny Objects

Fanjie Kong, Ricardo Henao

展开摘要

An increasing number of applications in computer vision, specially, in medical imaging and remote sensing, become challenging when the goal is to classify very large images with tiny informative objects. Specifically, these classification tasks face two key challenges: i) the size of the input image is usually in the order of mega- or giga-pixels, however, existing deep architectures do not easily operate on such big images due to memory constraints, consequently, we seek a memory-efficient method to process these images; and ii) only a very small fraction of the input images are informative of the label of interest, resulting in low region of interest (ROI) to image ratio. However, most of the current convolutional neural networks (CNNs) are designed for image classification datasets that have relatively large ROIs and small image sizes (sub-megapixel). Existing approaches have addressed these two challenges in isolation. We present an end-to-end CNN model termed Zoom-In network that leverages hierarchical attention sampling for classification of large images with tiny objects using a single GPU. We evaluate our method on four large-image histopathology, road-scene and satellite imaging datasets, and one gigapixel pathology dataset. Experimental results show that our model achieves higher accuracy than existing methods while requiring less memory resources.

Poster
ETHSeg: An Amodel Instance Segmentation Network and a Real-World Dataset for X-Ray Waste Inspection

Lingteng Qiu, Zhangyang Xiong, Xuhao Wang, Kenkun Liu, Yihan Li, Guanying Chen, Xiaoguang Han, Shuguang Cui

展开摘要

Waste inspection for packaged waste is an important step in the pipeline of waste disposal. Previous methods either rely on manual visual checking or RGB image-based inspection algorithm, requiring costly preparation procedures (e.g., open the bag and spread the waste items). Moreover, occluded items are very likely to be left out. Inspired by the fact that X-ray has a strong penetrating power to see through the bag and overlapping objects, we propose to perform waste inspection efficiently using X-ray images without the need to open the bag. We introduce a novel problem of instance-level waste segmentation in X-ray image for intelligent waste inspection, and contribute a real dataset consisting of 5,038 X-ray images (totally 30,881 waste items) with high-quality annotations (i.e., waste categories, object boxes, and instance-level masks) as a benchmark for this problem. As existing segmentation methods are mainly designed for natural images and cannot take advantage of the characteristics of X-ray waste images (e.g., heavy occlusions and penetration effect), we propose a new instance segmentation method to explicitly take these image characteristics into account. Specifically, our method adopts an easy-to-hard disassembling strategy to use high confidence predictions to guide the segmentation of highly overlapped objects, and a global structure guidance module to better capture the complex contour information caused by the penetration effect. Extensive experiments demonstrate the effectiveness of the proposed method. Our dataset is released at WIXRayNet.

Poster
ESCNet: Gaze Target Detection With the Understanding of 3D Scenes

Jun Bao, Buyu Liu, Jun Yu

展开摘要

This paper aims to address the single image gaze target detection problem. Conventional methods either focus on 2D visual cues or exploit additional depth information in a very coarse manner. In this work, we propose to explicitly and effectively model 3D geometry under challenging scenario where only 2D annotations are available. We first obtain 3D point clouds of given scene with estimated depth and reference objects. Then we figure out the front-most points in all possible 3D directions of given person. These points are later leveraged in our ESCNet model. Specifically, ESCNet consists of geometry and scene parsing modules. The former produces an initial heatmap inferring the probability that each front-most point has been looking at according to estimated 3D gaze direction. And the latter further explores scene contextual cues to regulate detection results. We validate our idea on two publicly available dataset, GazeFollow and VideoAttentionTarget, and demonstrate the state-of-the-art performance. Our method also beats the human in terms of AUC on GazeFollow.

Poster
ES6D: A Computation Efficient and Symmetry-Aware 6D Pose Regression Framework

Ningkai Mo, Wanshui Gan, Naoto Yokoya, Shifeng Chen

展开摘要

In this paper, a computation efficient regression framework is presented for estimating the 6D pose of rigid objects from a single RGB-D image, which is applicable to handling symmetric objects. This framework is designed in a simple architecture that efficiently extracts point-wise features from RGB-D data using a fully convolutional network, called XYZNet, and directly regresses the 6D pose without any post refinement. In the case of symmetric object, one object has multiple ground-truth poses, and this one-to-many relationship may lead to estimation ambiguity. In order to solve this ambiguity problem, we design a symmetry-invariant pose distance metric, called average (maximum) grouped primitives distance or A(M)GPD. The proposed A(M)GPD loss can make the regression network converge to the correct state, i.e., all minima in the A(M)GPD loss surface are mapped to the correct poses. Extensive experiments on YCB-Video and T-LESS datasets demonstrate the proposed framework's substantially superior performance in top accuracy and low computational cost.

Poster
EPro-PnP: Generalized End-to-End Probabilistic Perspective-N-Points for Monocular Object Pose Estimation

Hansheng Chen, Pichao WANG, Fan Wang, Wei Tian, Lu Xiong, Hao Li

展开摘要

Locating 3D objects from a single RGB image via Perspective-n-Points (PnP) is a long-standing problem in computer vision. Driven by end-to-end deep learning, recent studies suggest interpreting PnP as a differentiable layer, so that 2D-3D point correspondences can be partly learned by backpropagating the gradient w.r.t. object pose. Yet, learning the entire set of unrestricted 2D-3D points from scratch fails to converge with existing approaches, since the deterministic pose is inherently non-differentiable. In this paper, we propose the EPro-PnP, a probabilistic PnP layer for general end-to-end pose estimation, which outputs a distribution of pose on the SE(3) manifold, essentially bringing categorical Softmax to the continuous domain. The 2D-3D coordinates and corresponding weights are treated as intermediate variables learned by minimizing the KL divergence between the predicted and target pose distribution. The underlying principle unifies the existing approaches and resembles the attention mechanism. EPro-PnP significantly outperforms competitive baselines, closing the gap between PnP-based method and the task-specific leaders on the LineMOD 6DoF pose estimation and nuScenes 3D object detection benchmarks.

Oral
EMScore: Evaluating Video Captioning via Coarse-Grained and Fine-Grained Embedding Matching

Yaya Shi, Xu Yang, Haiyang Xu, Chunfeng Yuan, Bing Li, Weiming Hu, Zheng-Jun Zha

展开摘要

Current metrics for video captioning are mostly based on the text-level comparison between reference and candidate captions. However, they have some insuperable drawbacks, e.g., they cannot handle videos without references, and they may result in biased evaluation due to the one-to-many nature of video-to-text and the neglect of visual relevance. From the human evaluator's viewpoint, a high-quality caption should be consistent with the provided video, but not necessarily be similar to the reference in literal or semantics. Inspired by human evaluation, we propose EMScore (Embedding Matching-based score), a novel reference-free metric for video captioning, which directly measures similarity between video and candidate captions. Benefiting from the recent development of large-scale pre-training models, we exploit a well pre-trained vision-language model to extract visual and linguistic embeddings for computing EMScore. Specifically, EMScore combines matching scores of both coarse-grained (video and caption) and fine-grained (frames and words) levels, which takes the overall understanding and detailed characteristics of the video into account. Furthermore, considering the potential information gain, EMScore can be flexibly extended to the conditions where human-labeled references are available. Last but not least, we collect VATEX-EVAL and ActivityNet-FOIl datasets to systematically evaluate the existing metrics. VATEX-EVAL experiments demonstrate that EMScore has higher human correlation and lower reference dependency. ActivityNet-FOIL experiment verifies that EMScore can effectively identify hallucinating captions. Code and datasets are available at https://github.com/shiyaya/emscore.

Poster
EMOCA: Emotion Driven Monocular Face Capture and Animation

Radek Daněček, Michael J. Black, Timo Bolkart

展开摘要

As 3D facial avatars become more widely used for communication, it is critical that they faithfully convey emotion. Unfortunately, the best recent methods that regress parametric 3D face models from monocular images are unable to capture the full spectrum of facial expression, such as subtle or extreme emotions. We find the standard reconstruction metrics used for training (landmark reprojection error, photometric error, and face recognition loss) are insufficient to capture high-fidelity expressions. The result is facial geometries that do not match the emotional content of the input image. We address this with EMOCA (EMOtion Capture and Animation), by introducing a novel deep perceptual emotion consistency loss during training, which helps ensure that the reconstructed 3D expression matches the expression depicted in the input image. While EMOCA achieves 3D reconstruction errors that are on par with the current best methods, it significantly outperforms them in terms of the quality of the reconstructed expression and the perceived emotional content. We also directly regress levels of valence and arousal and classify basic expressions from the estimated 3D face parameters. On the task of in-the-wild emotion recognition, our purely geometric approach is on par with the best image-based methods, highlighting the value of 3D geometry in analyzing human behavior. The model and code are publicly available at https://emoca.is.tue.mpg.de.

Poster
ELSR: Efficient Line Segment Reconstruction With Planes and Points Guidance

Dong Wei, Yi Wan, Yongjun Zhang, Xinyi Liu, Bin Zhang, Xiqi Wang

展开摘要

Three-dimensional (3D) line segments are helpful for scene reconstruction. Most of the existing 3D-line-segment-reconstruction algorithms deal with two views or dozens of small-size images; while in practice there are usually hundreds or thousands of large-size images. In this paper, we propose an efficient line segment reconstruction method called ELSR. ELSR exploits scene planes that are commonly seen in city scenes and sparse 3D points that can be acquired easily from the structure-from-motion (SfM) approach. For two views, ELSR efficiently finds the local scene plane to guide the line matching and exploits sparse 3D points to accelerate and constrain the matching. To reconstruct a 3D line segment with multiple views, ELSR utilizes an efficient abstraction approach that selects representative 3D lines based on their spatial consistence. Our experiments demonstrated that ELSR had a higher accuracy and efficiency than the existing methods. Moreover, our results showed that ELSR could reconstruct 3D lines efficiently for large and complex scenes that contain thousands of large-size images.

Poster