CVPR 2022 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

2,077篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    34216.5%
  • Poster
    1,72082.8%
  • 其他 / 未标注
    150.7%

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It Is Okay To Not Be Okay: Overcoming Emotional Bias in Affective Image Captioning by Contrastive Data Collection

Youssef Mohamed, Faizan Farooq Khan, Kilichbek Haydarov, Mohamed Elhoseiny

展开摘要

Datasets that capture the connection between vision, language, and affection are limited, causing a lack of understanding of the emotional aspect of human intelligence. As a step in this direction, the ArtEmis dataset was recently introduced as a large-scale dataset of emotional reactions to images along with language explanations of these chosen emotions. We observed a significant emotional bias towards instance-rich emotions, making trained neural speakers less accurate in describing under-represented emotions. We show that collecting new data, in the same way, is not effective in mitigating this emotional bias. To remedy this problem, we propose a contrastive data collection approach to balance ArtEmis with a new complementary dataset such that a pair of similar images have contrasting emotions (one positive and one negative). We collected 260,533 instances using the proposed method, we combine them with ArtEmis, creating a second iteration of the dataset. The new combined dataset, dubbed ArtEmis v2.0, has a balanced distribution of emotions with explanations revealing more fine details in the associated painting. Our experiments show that neural speakers trained on the new dataset improve CIDEr and METEOR evaluation metrics by 20% and 7%, respectively, compared to the biased dataset. Finally, we also show that the performance per emotion of neural speakers is improved across all the emotion categories, significantly on under-represented emotions. The collected dataset and code are available at https://artemisdataset-v2.org.

Poster
Is Mapping Necessary for Realistic PointGoal Navigation?

Ruslan Partsey, Erik Wijmans, Naoki Yokoyama, Oles Dobosevych, Dhruv Batra, Oleksandr Maksymets

展开摘要

Can an autonomous agent navigate in a new environment without building an explicit map? For the task of PointGoal navigation ('Go to (x, y)') under idealized settings (no RGB-D and actuation noise, perfect GPS+Compass), the answer is a clear 'yes' - map-less neural models composed of task-agnostic components (CNNs and RNNs) trained with large-scale reinforcement learning achieve 100% Success on a standard dataset (Gibson). However, for PointNav in a realistic setting (RGB-D and actuation noise, no GPS+Compass), this is an open question; one we tackle in this paper. The strongest published result for this task is 71.7% Success. First, we identify the main (perhaps, only) cause of the drop in performance: absence of GPS+Compass. An agent with perfect GPS+Compass faced with RGB-D sensing and actuation noise achieves 99.8% Success (Gibson-v2 val). This suggests that (to paraphrase a meme) robust visual odometry is all we need for realistic PointNav; if we can achieve that, we can ignore the sensing and actuation noise. With that as our operating hypothesis, we scale dataset size, model size, and develop human-annotation-free data-augmentation techniques to train neural models for visual odometry. We advance state of the art on the Habitat Realistic PointNav Challenge - SPL by 40% (relative), 53 to 74, and Success by 31% (relative), 71 to 94. While our approach does not saturate or 'solve' this dataset, this strong improvement combined with promising zero-shot sim2real transfer (to a LoCoBot robot) provides evidence consistent with the hypothesis that explicit mapping may not be necessary for navigation, even in realistic setting.

Poster
Investigating the Impact of Multi-LiDAR Placement on Object Detection for Autonomous Driving

Hanjiang Hu, Zuxin Liu, Sharad Chitlangia, Akhil Agnihotri, Ding Zhao

展开摘要

The past few years have witnessed an increasing interest in improving the perception performance of LiDARs on autonomous vehicles. While most of the existing works focus on developing new deep learning algorithms or model architectures, we study the problem from the physical design perspective, i.e., how different placements of multiple LiDARs influence the learning-based perception. To this end, we introduce an easy-to-compute information-theoretic surrogate metric to quantitatively and fast evaluate LiDAR placement for 3D detection of different types of objects. We also present a new data collection, detection model training and evaluation framework in the realistic CARLA simulator to evaluate disparate multi-LiDAR configurations. Using several prevalent placements inspired by the designs of self-driving companies, we show the correlation between our surrogate metric and object detection performance of different representative algorithms on KITTI through extensive experiments, validating the effectiveness of our LiDAR placement evaluation approach. Our results show that sensor placement is non-negligible in 3D point cloud-based object detection, which will contribute to 5% 10% performance discrepancy in terms of average precision in challenging 3D object detection settings. We believe that this is one of the first studies to quantitatively investigate the influence of LiDAR placement on perception performance.

Poster
Investigating Tradeoffs in Real-World Video Super-Resolution

Kelvin C.K. Chan, Shangchen Zhou, Xiangyu Xu, Chen Change Loy

展开摘要

The diversity and complexity of degradations in real-world video super-resolution (VSR) pose non-trivial challenges in inference and training. First, while long-term propagation leads to improved performance in cases of mild degradations, severe in-the-wild degradations could be exaggerated through propagation, impairing output quality. To balance the tradeoff between detail synthesis and artifact suppression, we found an image pre-cleaning stage indispensable to reduce noises and artifacts prior to propagation. Equipped with a carefully designed cleaning module, our RealBasicVSR outperforms existing methods in both quality and efficiency. Second, real-world VSR models are often trained with diverse degradations to improve generalizability, requiring increased batch size to produce a stable gradient. Inevitably, the increased computational burden results in various problems, including 1) speed-performance tradeoff and 2) batch-length tradeoff. To alleviate the first tradeoff, we propose a stochastic degradation scheme that reduces up to 40% of training time without sacrificing performance. We then analyze different training settings and suggest that employing longer sequences rather than larger batches during training allows more effective uses of temporal information, leading to more stable performance during inference. To facilitate fair comparisons, we propose the new VideoLQ dataset, which contains a large variety of real-world low-quality video sequences containing rich textures and patterns. Our dataset can serve as a common ground for benchmarking. Code, models, and the dataset will be made publicly available.

Poster
Investigating Top-k White-Box and Transferable Black-Box Attack

Chaoning Zhang, Philipp Benz, Adil Karjauv, Jae Won Cho, Kang Zhang, In So Kweon

展开摘要

Existing works have identified the limitation of top-1 attack success rate (ASR) as a metric to evaluate the attack strength but exclusively investigated it in the white-box setting, while our work extends it to a more practical black-box setting: transferable attack. It is widely reported that stronger I-FGSM transfers worse than simple FGSM, leading to a popular belief that transferability is at odds with the white-box attack strength. Our work challenges this belief with empirical finding that stronger attack actually transfers better for the general top-k ASR indicated by the interest class rank (ICR) after attack. For increasing the attack strength, with an intuitive interpretation of the logit gradient from the geometric perspective, we identify that the weakness of the commonly used losses lie in prioritizing the speed to fool the network instead of maximizing its strength. To this end, we propose a new normalized CE loss that guides the logit to be updated in the direction of implicitly maximizing its rank distance from the ground-truth class. Extensive results in various settings have verified that our proposed new loss is simple yet effective for top-k attack. Code is available at: https://bit.ly/3uCiomP

Poster
Invariant Grounding for Video Question Answering

Yicong Li, Xiang Wang, Junbin Xiao, Wei Ji, Tat-Seng Chua

展开摘要

Video Question Answering (VideoQA) is the task of answering questions about a video. At its core is understanding the alignments between visual scenes in video and linguistic semantics in question to yield the answer. In leading VideoQA models, the typical learning objective, empirical risk minimization (ERM), latches on superficial correlations between video-question pairs and answers as the alignments. However, ERM can be problematic, because it tends to over-exploit the spurious correlations between question-irrelevant scenes and answers, instead of inspecting the causal effect of question-critical scenes. As a result, the VideoQA models suffer from unreliable reasoning. In this work, we first take a causal look at VideoQA and argue that invariant grounding is the key to ruling out the spurious correlations. Towards this end, we propose a new learning framework, Invariant Grounding for VideoQA (IGV), to ground the question-critical scene, whose causal relations with answers are invariant across different interventions on the complement. With IGV, the VideoQA models are forced to shield the answering process from the negative influence of spurious correlations, which significantly improves the reasoning ability. Experiments on three benchmark datasets validate the superiority of IGV in terms of accuracy, visual explainability, and generalization ability over the leading baselines.

Oral
IntraQ: Learning Synthetic Images With Intra-Class Heterogeneity for Zero-Shot Network Quantization

Yunshan Zhong, Mingbao Lin, Gongrui Nan, Jianzhuang Liu, Baochang Zhang, Yonghong Tian, Rongrong Ji

展开摘要

Learning to synthesize data has emerged as a promising direction in zero-shot quantization (ZSQ), which represents neural networks by low-bit integer without accessing any of the real data. In this paper, we observe an interesting phenomenon of intra-class heterogeneity in real data and show that existing methods fail to retain this property in their synthetic images, which causes a limited performance increase. To address this issue, we propose a novel zero-shot quantization method referred to as IntraQ. First, we propose a local object reinforcement that locates the target objects at different scales and positions of the synthetic images. Second, we introduce a marginal distance constraint to form class-related features distributed in a coarse area. Lastly, we devise a soft inception loss which injects a soft prior label to prevent the synthetic images from being overfitting to a fixed object. Our IntraQ is demonstrated to well retain the intra-class heterogeneity in the synthetic images and also observed to perform state-of-the-art. For example, compared to the advanced ZSQ, our IntraQ obtains 9.17% increase of the top-1 accuracy on ImageNet when all layers of MobileNetV1 are quantized to 4-bit. Code is at https://github.com/zysxmu/IntraQ.

Poster
Interspace Pruning: Using Adaptive Filter Representations To Improve Training of Sparse CNNs

Paul Wimmer, Jens Mehnert, Alexandru Condurache

展开摘要

Unstructured pruning is well suited to reduce the memory footprint of convolutional neural networks (CNNs), both at training and inference time. CNNs contain parameters arranged in K x K filters. Standard unstructured pruning (SP) reduces the memory footprint of CNNs by setting filter elements to zero, thereby specifying a fixed subspace that constrains the filter. Especially if pruning is applied before or during training, this induces a strong bias. To overcome this, we introduce interspace pruning (IP), a general tool to improve existing pruning methods. It uses filters represented in a dynamic interspace by linear combinations of an underlying adaptive filter basis (FB). For IP, FB coefficients are set to zero while un-pruned coefficients and FBs are trained jointly. In this work, we provide mathematical evidence for IP's superior performance and demonstrate that IP outperforms SP on all tested state-of-the-art unstructured pruning methods. Especially in challenging situations, like pruning for ImageNet or pruning to high sparsity, IP greatly exceeds SP with equal runtime and parameter costs. Finally, we show that advances of IP are due to improved trainability and superior generalization ability.

Poster
Interpretable Part-Whole Hierarchies and Conceptual-Semantic Relationships in Neural Networks

Nicola Garau, Niccolò Bisagno, Zeno Sambugaro, Nicola Conci

展开摘要

Deep neural networks achieve outstanding results in a large variety of tasks, often outperforming human experts. However, a known limitation of current neural architectures is the poor accessibility to understand and interpret the network response to a given input. This is directly related to the huge number of variables and the associated non-linearities of neural models, which are often used as black boxes. When it comes to critical applications as autonomous driving, security and safety, medicine and health, the lack of interpretability of the network behavior tends to induce skepticism and limited trustworthiness, despite the accurate performance of such systems in the given task. Furthermore, a single metric, such as the classification accuracy, provides a non-exhaustive evaluation of most real-world scenarios. In this paper, we want to make a step forward towards interpretability in neural networks, providing new tools to interpret their behavior. We present Agglomerator, a framework capable of providing a representation of part-whole hierarchies from visual cues and organizing the input distribution matching the conceptual-semantic hierarchical structure between classes. We evaluate our method on common datasets, such as SmallNORB, MNIST, FashionMNIST, CIFAR-10, and CIFAR-100, providing a more interpretable model than other state-of-the-art approaches.

Oral
Interactron: Embodied Adaptive Object Detection

Klemen Kotar, Roozbeh Mottaghi

展开摘要

Over the years various methods have been proposed for the problem of object detection. Recently, we have witnessed great strides in this domain owing to the emergence of powerful deep neural networks. However, there are typically two main assumptions common among these approaches. First, the model is trained on a fixed training set and is evaluated on a pre-recorded test set. Second, the model is kept frozen after the training phase, so no further updates are performed after the training is finished. These two assumptions limit the applicability of these methods to real-world settings. In this paper, we propose Interactron, a method for adaptive object detection in an interactive setting, where the goal is to perform object detection in images observed by an embodied agent navigating in different environments. Our idea is to continue training during inference and adapt the model at test time without any explicit supervision via interacting with the environment. Our adaptive object detection model provides a 11.8 point improvement in AP (and 19.1 points in AP50) over DETR, a recent, high-performance object detector. Moreover, we show that our object detection model adapts to environments with completely different appearance characteristics, and its performance is on par with a model trained with full supervision for those environments. We will release the code to help ease future research in this domain.

Poster
Interactiveness Field in Human-Object Interactions

Xinpeng Liu, Yong-Lu Li, Xiaoqian Wu, Yu-Wing Tai, Cewu Lu, Chi-Keung Tang

展开摘要

Human-Object Interaction (HOI) detection plays a core role in activity understanding. Though recent two/one-stage methods have achieved impressive results, as an essential step, discovering interactive human-object pairs remains challenging. Both one/two-stage methods fail to effectively extract interactive pairs instead of generating redundant negative pairs. In this work, we introduce a previously overlooked interactiveness bimodal prior: given an object in an image, after pairing it with the humans, the generated pairs are either mostly non-interactive, or mostly interactive, with the former more frequent than the latter. Based on this interactiveness bimodal prior we propose the "interactiveness field". To make the learned field compatible with real HOI image considerations, we propose new energy constraints based on the cardinality and difference in the inherent "interactiveness field" underlying interactive versus non-interactive pairs. Consequently, our method can detect more precise pairs and thus significantly boost HOI detection performance, which is validated on widely-used benchmarks where we achieve decent improvements overstate-of-the-arts. Our code will be made publicly available.

Poster
Interactive Multi-Class Tiny-Object Detection

Chunggi Lee, Seonwook Park, Heon Song, Jeongun Ryu, Sanghoon Kim, Haejoon Kim, Sérgio Pereira, Donggeun Yoo

展开摘要

Annotating tens or hundreds of tiny objects in a given image is laborious yet crucial for a multitude of Computer Vision tasks. Such imagery typically contains objects from various categories, yet the multi-class interactive annotation setting for the detection task has thus far been unexplored. To address these needs, we propose a novel interactive annotation method for multiple instances of tiny objects from multiple classes, based on a few point-based user inputs. Our approach, C3Det, relates the full image context with annotator inputs in a local and global manner via late-fusion and feature-correlation, respectively. We perform experiments on the Tiny-DOTA and LCell datasets using both two-stage and one-stage object detection architectures to verify the efficacy of our approach. Our approach outperforms existing approaches in interactive annotation, achieving higher mAP with fewer clicks. Furthermore, we validate the annotation efficiency of our approach in a user study where it is shown to be 2.85x faster and yield only 0.36x task load (NASA-TLX, lower is better) compared to manual annotation. The code is available at https://github.com/ChungYi347/Interactive-Multi-Class-Tiny-Object-Detection.

Poster
Interactive Image Synthesis With Panoptic Layout Generation

Bo Wang, Tao Wu, Minfeng Zhu, Peng Du

展开摘要

Interactive image synthesis from user-guided input is a challenging task when users wish to control the scene structure of a generated image with ease. Although remarkable progress has been made on layout-based image synthesis approaches, existing methods require high-precision inputs such as accurately placed bounding boxes, which might be constantly violated in an interactive setting. When placement of bounding boxes is subject to perturbation, layout-based models suffer from "missing regions" in the constructed semantic layouts and hence undesirable artifacts in the generated images. In this work, we propose Panoptic Layout Generative Adversarial Network (PLGAN) to address this challenge. The PLGAN employs panoptic theory which distinguishes object categories between "stuff" with amorphous boundaries and "things" with well-defined shapes, such that stuff and instance layouts are constructed through separate branches and later fused into panoptic layouts. In particular, the stuff layouts can take amorphous shapes and fill up the missing regions left out by the instance layouts. We experimentally compare our PLGAN with state-of-the-art layout-based models on the COCO-Stuff, Visual Genome, and Landscape datasets. The advantages of PLGAN are not only visually demonstrated but quantitatively verified in terms of inception score, Frechet inception distance, classification accuracy score, and coverage.

Poster
Interactive Disentanglement: Learning Concepts by Interacting With Their Prototype Representations

Wolfgang Stammer, Marius Memmel, Patrick Schramowski, Kristian Kersting

展开摘要

Learning visual concepts from raw images without strong supervision is a challenging task. In this work, we show the advantages of prototype representations for understanding and revising the latent space of neural concept learners. For this purpose, we introduce interactive Concept Swapping Networks (iCSNs), a novel framework for learning concept-grounded representations via weak supervision and implicit prototype representations. iCSNs learn to bind conceptual information to specific prototype slots by swapping the latent representations of paired images. This semantically grounded and discrete latent space facilitates human understanding and human-machine interaction. We support this claim by conducting experiments on our novel data set "Elementary Concept Reasoning" (ECR), focusing on visual concepts shared by geometric objects.

Poster
Interacting Attention Graph for Single Image Two-Hand Reconstruction

Mengcheng Li, Liang An, Hongwen Zhang, Lianpeng Wu, Feng Chen, Tao Yu, Yebin Liu

展开摘要

Graph convolutional network (GCN) has achieved great success in single hand reconstruction task, while interacting two-hand reconstruction by GCN remains unexplored. In this paper, we present Interacting Attention Graph Hand (IntagHand), the first graph convolution based network that reconstructs two interacting hands from a single RGB image. To solve occlusion and interaction challenges of two-hand reconstruction, we introduce two novel attention based modules in each upsampling step of the original GCN. The first module is the pyramid image feature attention (PIFA) module, which utilizes multiresolution features to implicitly obtain vertex-to-image alignment. The second module is the cross hand attention (CHA) module that encodes the coherence of interacting hands by building dense cross-attention between two hand vertices. As a result, our model outperforms all existing two-hand reconstruction methods by a large margin on InterHand2.6M benchmark. Moreover, ablation studies verify the effectiveness of both PIFA and CHA modules for improving the reconstruction accuracy. Results on in-the-wild images and live video streams further demonstrate the generalization ability of our network. Our code is available at https://github.com/Dw1010/IntagHand.

Oral
Interact Before Align: Leveraging Cross-Modal Knowledge for Domain Adaptive Action Recognition

Lijin Yang, Yifei Huang, Yusuke Sugano, Yoichi Sato

展开摘要

Unsupervised domain adaptive video action recognition aims to recognize actions of a target domain using a model trained with only out-of-domain (source) annotations. The inherent complexity of videos makes this task challenging but also provides ground for leveraging multi-modal inputs (e.g., RGB, Flow, Audio). Most previous works utilize the multi-modal information by either aligning each modality individually or learning representation via cross-modal self-supervision. Different from previous works, we find that the cross-domain alignment can be more effectively done by using cross-modal interaction first. Cross-modal knowledge interaction allows other modalities to supplement missing transferable information because of the cross-modal complementarity. Also, the most transferable aspects of data can be highlighted using cross-modal consensus. In this work, we present a novel model that jointly considers these two characteristics for domain adaptive action recognition. We achieve this by implementing two modules, where the first module exchanges complementary transferable information across modalities through the semantic space, and the second module finds the most transferable spatial region based on the consensus of all modalities. Extensive experiments validate that our proposed method can significantly outperform the state-of-the-art methods on multiple benchmark datasets, including the complex fine-grained dataset EPIC-Kitchens-100.

Poster
IntentVizor: Towards Generic Query Guided Interactive Video Summarization

Guande Wu, Jianzhe Lin, Claudio T. Silva

展开摘要

The target of automatic video summarization is to create a short skim of the original long video while preserving the major content/events. There is a growing interest in the integration of user queries into video summarization or query-driven video summarization. This video summarization method predicts a concise synopsis of the original video based on the user query, which is commonly represented by the input text. However, two inherent problems exist in this query-driven way. First, the text query might not be enough to describe the exact and diverse needs of the user. Second, the user cannot edit once the summaries are produced, while we assume the needs of the user should be subtle and need to be adjusted interactively. To solve these two problems, we propose IntentVizor, an interactive video summarization framework guided by generic multi-modality queries. The input query that describes the user's needs are not limited to text but also the video snippets. We further represent these multi-modality finer-grained queries as user 'intent', which is interpretable, interactable, editable, and can better quantify the user's needs. In this paper, we use a set of the proposed intents to represent the user query and design a new interactive visual analytic interface. Users can interactively control and adjust these mixed-initiative intents to obtain a more satisfying summary through the interface. Also, to improve the summarization quality via video understanding, a novel Granularity-Scalable Ego-Graph Convolutional Networks (GSE-GCN) is proposed. We conduct our experiments on two benchmark datasets. Comparisons with the state-of-the-art methods verify the effectiveness of the proposed framework. Code and dataset are available at https://github.com/jnzs1836/intent-vizor.

Poster
Integrative Few-Shot Learning for Classification and Segmentation

Dahyun Kang, Minsu Cho

展开摘要

We introduce the integrative task of few-shot classification and segmentation (FS-CS) that aims to both classify and segment target objects in a query image when the target classes are given with a few examples. This task combines two conventional few-shot learning problems, few-shot classification and segmentation. FS-CS generalizes them to more realistic episodes with arbitrary image pairs, where each target class may or may not be present in the query. To address the task, we propose the integrative few-shot learning (iFSL) framework for FS-CS, which trains a learner to construct class-wise foreground maps for multi-label classification and pixel-wise segmentation. We also develop an effective iFSL model, attentive squeeze network (ASNet), that leverages deep semantic correlation and global self-attention to produce reliable foreground maps. In experiments, the proposed method shows promising performance on the FS-CS task and also achieves the state of the art on standard few-shot segmentation benchmarks

Poster
Integrating Language Guidance Into Vision-Based Deep Metric Learning

Karsten Roth, Oriol Vinyals, Zeynep Akata

展开摘要

Deep Metric Learning (DML) proposes to learn metric spaces which encode semantic similarities as embedding space distances. These spaces should be transferable to classes beyond those seen during training. Commonly, DML methods task networks to solve contrastive ranking tasks defined over binary class assignments. However, such approaches ignore higher-level semantic relations between the actual classes. This causes learned embedding spaces to encode incomplete semantic context and misrepresent the semantic relation between classes, impacting the generalizability of the learned metric space. To tackle this issue, we propose a language guidance objective for visual similarity learning. Leveraging language embeddings of expert- and pseudo-classnames, we contextualize and realign visual representation spaces corresponding to meaningful language semantics for better semantic consistency. Extensive experiments and ablations provide a strong motivation for our proposed approach and show language guidance offering significant, model-agnostic improvements for DML, achieving competitive and state-of-the-art results on all benchmarks. Code available at github.com/ExplainableML/LanguageGuidance_for_DML.

Oral