CVPR 2022 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

2,077篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    34216.5%
  • Poster
    1,72082.8%
  • 其他 / 未标注
    150.7%

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GanOrCon: Are Generative Models Useful for Few-Shot Segmentation?

Oindrila Saha, Zezhou Cheng, Subhransu Maji

展开摘要

Advances in generative modeling based on GANs has motivated the community to find their use beyond image generation and editing tasks. In particular, several recent works have shown that GAN representations can be re-purposed for discriminative tasks such as part segmentation, especially when training data is limited. But how do these improvements stack-up against recent advances in self-supervised learning? Motivated by this we present an alternative approach based on contrastive learning and compare their performance on standard few-shot part segmentation benchmarks. Our experiments reveal that not only do the GAN-based approach offer no significant performance advantage, their multi-step training is complex, nearly an order-of-magnitude slower, and can introduce additional bias. These experiments suggest that the inductive biases of generative models, such as their ability to disentangle shape and texture, are well captured by standard feed-forward networks trained using contrastive learning.

Poster
Gait Recognition in the Wild With Dense 3D Representations and a Benchmark

Jinkai Zheng, Xinchen Liu, Wu Liu, Lingxiao He, Chenggang Yan, Tao Mei

展开摘要

Existing studies for gait recognition are dominated by 2D representations like the silhouette or skeleton of the human body in constrained scenes. However, humans live and walk in the unconstrained 3D space, so projecting the 3D human body onto the 2D plane will discard a lot of crucial information like the viewpoint, shape, and dynamics for gait recognition. Therefore, this paper aims to explore dense 3D representations for gait recognition in the wild, which is a practical yet neglected problem. In particular, we propose a novel framework to explore the 3D Skinned Multi-Person Linear (SMPL) model of the human body for gait recognition, named SMPLGait. Our framework has two elaborately-designed branches of which one extracts appearance features from silhouettes, the other learns knowledge of 3D viewpoints and shapes from the 3D SMPL model. In addition, due to the lack of suitable datasets, we build the first large-scale 3D representation-based gait recognition dataset, named Gait3D. It contains 4,000 subjects and over 25,000 sequences extracted from 39 cameras in an unconstrained indoor scene. More importantly, it provides 3D SMPL models recovered from video frames which can provide dense 3D information of body shape, viewpoint, and dynamics. Based on Gait3D, we comprehensively compare our method with existing gait recognition approaches, which reflects the superior performance of our framework and the potential of 3D representations for gait recognition in the wild. The code and dataset are available at: https://gait3d.github.io.

Poster
GPV-Pose: Category-Level Object Pose Estimation via Geometry-Guided Point-Wise Voting

Yan Di, Ruida Zhang, Zhiqiang Lou, Fabian Manhardt, Xiangyang Ji, Nassir Navab, Federico Tombari

展开摘要

While 6D object pose estimation has recently made a huge leap forward, most methods can still only handle a single or a handful of different objects, which limits their applications. To circumvent this problem, category-level object pose estimation has recently been revamped, which aims at predicting the 6D pose as well as the 3D metric size for previously unseen instances from a given set of object classes. This is, however, a much more challenging task due to severe intra-class shape variations. To address this issue, we propose GPV-Pose, a novel framework for robust category-level pose estimation, harnessing geometric insights to enhance the learning of category-level pose-sensitive features. First, we introduce a decoupled confidence-driven rotation representation, which allows geometry-aware recovery of the associated rotation matrix. Second, we propose a novel geometry-guided point-wise voting paradigm for robust retrieval of the 3D object bounding box. Finally, leveraging these different output streams, we can enforce several geometric consistency terms, further increasing performance, especially for non-symmetric categories. GPV-Pose produces superior results to state-of-the-art competitors on common public benchmarks, whilst almost achieving real-time inference speed at 20 FPS. Code and trained models will be made publicly available.

Poster
GPU-Based Homotopy Continuation for Minimal Problems in Computer Vision

Chiang-Heng Chien, Hongyi Fan, Ahmad Abdelfattah, Elias Tsigaridas, Stanimire Tomov, Benjamin Kimia

展开摘要

Systems of polynomial equations arise frequently in computer vision, especially in multiview geometry problems. Traditional methods for solving these systems typically aim to eliminate variables to reach a univariate polynomial, e.g., a tenth-order polynomial for 5-point pose estimation, using clever manipulations, or more generally using Grobner basis, resultants, and elimination templates, leading to successful algorithms for multiview geometry and other problems. However, these methods do not work when the problem is complex and when they do, they face efficiency and stability issues. Homotopy Continuation (HC) can solve more complex problems without the stability issues, and with guarantees of a global solution, but they are known to be slow. In this paper we show that HC can be parallelized on a GPU, showing significant speedups up to 56 times on polynomial benchmarks. We also show that GPU-HC can be generically applied to a range of computer vision problems, including 4-view triangulation and trifocal pose estimation with unknown focal length, which cannot be solved with elimination template but they can be efficiently solved with HC. GPU-HC opens the door to easy formulation and solution of a range of computer vision problems.

Poster
GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping

Omid Taheri, Vasileios Choutas, Michael J. Black, Dimitrios Tzionas

展开摘要

Generating digital humans that move realistically has many applications and is widely studied, but existing methods focus on the major limbs of the body, ignoring the hands and head. Hands have been separately studied, but the focus has been on generating realistic static grasps of objects. To synthesize virtual characters that interact with the world, we need to generate full-body motions and realistic hand grasps simultaneously. Both sub-problems are challenging on their own and, together, the state space of poses is significantly larger, the scales of hand and body motions differ, and the whole-body posture and the hand grasp must agree, satisfy physical constraints, and be plausible. Additionally, the head is involved because the avatar must look at the object to interact with it. For the first time, we address the problem of generating full-body, hand and head motions of an avatar grasping an unknown object. As input, our method, called GOAL, takes a 3D object, its pose, and a starting 3D body pose and shape. GOAL outputs a sequence of whole-body poses using two novel networks. First, GNet generates a goal whole-body grasp with a realistic body, head, arm, and hand pose, as well as hand-object contact. Second, MNet generates the motion between the starting and goal pose. This is challenging, as it requires the avatar to walk towards the object with foot-ground contact, orient the head towards it, reach out, and grasp it with a realistic hand pose and hand-object contact. To achieve this the networks exploit a representation that combines SMPL-X body parameters and 3D vertex offsets. We train and evaluate GOAL, both qualitatively and quantitatively, on the GRAB dataset. Results show that GOAL generalizes well to unseen objects, outperforming baselines. A perceptual study shows that GOAL's generated motions approach the realism of GRAB's ground truth. GOAL takes a step towards generating realistic full-body object grasping motion. Our models and code are available at https://goal.is.tue.mpg.de.

Poster
GIRAFFE HD: A High-Resolution 3D-Aware Generative Model

Yang Xue, Yuheng Li, Krishna Kumar Singh, Yong Jae Lee

展开摘要

3D-aware generative models have shown that the introduction of 3D information can lead to more controllable image generation. In particular, the current state-of-the-art model GIRAFFE can control each object's rotation, translation, scale, and scene camera pose without corresponding supervision. However, GIRAFFE only operates well when the image resolution is low. We propose GIRAFFE HD, a high-resolution 3D-aware generative model that inherits all of GIRAFFE's controllable features while generating high-quality, high-resolution images (512^2 resolution and above). The key idea is to leverage a style-based neural renderer, and to independently generate the foreground and background to force their disentanglement while imposing consistency constraints to stitch them together to composite a coherent final image. We demonstrate state-of-the-art 3D controllable high-resolution image generation on multiple natural image datasets.

Poster
GIQE: Generic Image Quality Enhancement via Nth Order Iterative Degradation

Pranjay Shyam, Kyung-Soo Kim, Kuk-Jin Yoon

展开摘要

Visual degradations caused by motion blur, raindrop, rain, snow, illumination, and fog deteriorate image quality and, subsequently, the performance of perception algorithms deployed in outdoor conditions. While degradation-specific image restoration techniques have been extensively studied, such algorithms are domain sensitive and fail in real scenarios where multiple degradations exist simultaneously. This makes a case for blind image restoration and reconstruction algorithms as practically relevant. However, the absence of a dataset diverse enough to encapsulate all variations hinders development for such an algorithm. In this paper, we utilize a synthetic degradation model that recursively applies sets of random degradations to generate naturalistic degradation images of varying complexity, which are used as input. Furthermore, as the degradation intensity can vary across an image, the spatially invariant convolutional filter cannot be applied for all degradations. Hence to enable spatial variance during image restoration and reconstruction, we design a transformer-based architecture to benefit from the long-range dependencies. In addition, to reduce the computational cost of transformers, we propose a multi-branch structure coupled with modifications such as a complimentary feature selection mechanism and the replacement of a feed-forward network with lightweight multiscale convolutions. Finally, to improve restoration and reconstruction, we integrate an auxiliary decoder branch to predict the degradation mask to ensure the underlying network can localize the degradation information. From empirical analysis on 10 datasets covering rain drop removal, deraining, dehazing, image enhancement, and deblurring, we demonstrate the efficacy of the proposed approach while obtaining SoTA performance.

Poster
GIFS: Neural Implicit Function for General Shape Representation

Jianglong Ye, Yuntao Chen, Naiyan Wang, Xiaolong Wang

展开摘要

Recent development of neural implicit function has shown tremendous success on high-quality 3D shape reconstruction. However, most works divide the space into inside and outside of the shape, which limits their representing power to single-layer and watertight shapes. This limitation leads to tedious data processing (converting non-watertight raw data to watertight) as well as the incapability of representing general object shapes in the real world. In this work, we propose a novel method to represent general shapes including non-watertight shapes and shapes with multi-layer surfaces. We introduce General Implicit Function for 3D Shape (GIFS), which models the relationships between every two points instead of the relationships between points and surfaces. Instead of dividing 3D space into predefined inside-outside regions, GIFS encodes whether two points are separated by any surface. Experiments on ShapeNet show that GIFS outperforms previous state-of-the-art methods in terms of reconstruction quality, rendering efficiency, and visual fidelity.

Poster
GEN-VLKT: Simplify Association and Enhance Interaction Understanding for HOI Detection

Yue Liao, Aixi Zhang, Miao Lu, Yongliang Wang, Xiaobo Li, Si Liu

展开摘要

The task of Human-Object Interaction (HOI) detection could be divided into two core problems, i.e., human-object association and interaction understanding. In this paper, we reveal and address the disadvantages of the conventional query-driven HOI detectors from the two aspects. For the association, previous two-branch methods suffer from complex and costly post-matching, while single-branch methods ignore the features distinction in different tasks. We propose Guided-Embedding Network (GEN) to attain a two-branch pipeline without post-matching. In GEN, we design an instance decoder to detect humans and objects with two independent query sets and a position Guided Embedding (p-GE) to mark the human and object in the same position as a pair. Besides, we design an interaction decoder to classify interactions, where the interaction queries are made of instance Guided Embeddings (i-GE) generated from the outputs of each instance decoder layer. For the interaction understanding, previous methods suffer from long-tailed distribution and zero-shot discovery. This paper proposes a Visual-Linguistic Knowledge Transfer (VLKT) training strategy to enhance interaction understanding by transferring knowledge from a visual-linguistic pre-trained model CLIP. In specific, we extract text embeddings for all labels with CLIP to initialize the classifier and adopt a mimic loss to minimize the visual feature distance between GEN and CLIP. As a result, GEN-VLKT outperforms the state of the art by large margins on multiple datasets, e.g., +5.05 mAP on HICO-Det. The source codes are available at https://github.com/YueLiao/gen-vlkt.

Poster
GCR: Gradient Coreset Based Replay Buffer Selection for Continual Learning

Rishabh Tiwari, Krishnateja Killamsetty, Rishabh Iyer, Pradeep Shenoy

展开摘要

Continual learning (CL) aims to develop techniques by which a single model adapts to an increasing number of tasks encountered sequentially, thereby potentially leveraging learnings across tasks in a resource-efficient manner. A major challenge for CL systems is catastrophic forgetting, where earlier tasks are forgotten while learning a new task. To address this, replay-based CL approaches maintain and repeatedly retrain on a small buffer of data selected across encountered tasks. We propose Gradient Coreset Replay (GCR), a novel strategy for replay buffer selection and update using a carefully designed optimization criterion. Specifically, we select and maintain a 'coreset' that closely approximates the gradient of all the data seen so far with respect to current model parameters, and discuss key strategies needed for its effective application to the continual learning setting. We show significant gains (2%-4% absolute) over the state-of-the-art in the well-studied offline continual learning setting. Our findings also effectively transfer to online / streaming CL settings, showing up to 5% gains over existing approaches. Finally, we demonstrate the value of supervised contrastive loss for continual learning, which yields a cumulative gain of up to 5% accuracy when combined with our subset selection strategy.

Poster
GCFSR: A Generative and Controllable Face Super Resolution Method Without Facial and GAN Priors

Jingwen He, Wu Shi, Kai Chen, Lean Fu, Chao Dong

展开摘要

Face image super resolution (face hallucination) usually relies on facial priors to restore realistic details and preserve identity information. Recent advances can achieve impressive results with the help of GAN prior. They either design complicated modules to modify the fixed GAN prior or adopt complex training strategies to finetune the generator. In this work, we propose a generative and controllable face SR framework, called GCFSR, which can reconstruct images with faithful identity information without any additional priors. Generally, GCFSR has an encoder-generator architecture. Two modules called style modulation and feature modulation are designed for the multi-factor SR task. The style modulation aims to generate realistic face details and the feature modulation dynamically fuses the multi-level encoded features and the generated ones conditioned on the upscaling factor. The simple and elegant architecture can be trained from scratch in an end-to-end manner. For small upscaling factors (\leq8), GCFSR can produce surprisingly good results with only adversarial loss. After adding L1 and perceptual losses, GCFSR can outperform state-of-the-art methods for large upscaling factors (16, 32, 64). During the test phase, we can modulate the generative strength via feature modulation by changing the conditional upscaling factor continuously to achieve various generative effects. Code is available at https: //github.com/hejingwenhejingwen/GCFSR.

Poster
GAT-CADNet: Graph Attention Network for Panoptic Symbol Spotting in CAD Drawings

Zhaohua Zheng, Jianfang Li, Lingjie Zhu, Honghua Li, Frank Petzold, Ping Tan

展开摘要

Spotting graphical symbols from the computer-aided design (CAD) drawings is essential to many industrial applications. Different from raster images, CAD drawings are vector graphics consisting of geometric primitives such as segments, arcs, and circles. By treating each CAD drawing as a graph, we propose a novel graph attention network GAT-CADNet to solve the panoptic symbol spotting problem: vertex features derived from the GAT branch are mapped to semantic labels, while their attention scores are cascaded and mapped to instance prediction. Our key contributions are three-fold: 1) the instance symbol spotting task is formulated as a subgraph detection problem and solved by predicting the adjacency matrix; 2) a relative spatial encoding (RSE) module explicitly encodes the relative positional and geometric relation among vertices to enhance the vertex attention; 3) a cascaded edge encoding (CEE) module extracts vertex attentions from multiple stages of GAT and treats them as edge encoding to predict the adjacency matrix. The proposed GAT-CADNet is intuitive yet effective and manages to solve the panoptic symbol spotting problem in one consolidated network. Extensive experiments and ablation studies on the public benchmark show that our graph-based approach surpasses existing state-of-the-art methods by a large margin.

Poster
GASP, a Generalized Framework for Agglomerative Clustering of Signed Graphs and Its Application to Instance Segmentation

Alberto Bailoni, Constantin Pape, Nathan Hütsch, Steffen Wolf, Thorsten Beier, Anna Kreshuk, Fred A. Hamprecht

展开摘要

We propose a theoretical framework that generalizes simple and fast algorithms for hierarchical agglomerative clustering to weighted graphs with both attractive and repulsive interactions between the nodes. This framework defines GASP, a Generalized Algorithm for Signed graph Partitioning, and allows us to explore many combinations of different linkage criteria and cannot-link constraints. We prove the equivalence of existing clustering methods to some of those combinations and introduce new algorithms for combinations that have not been studied before. We study both theoretical and empirical properties of these combinations and prove that some of these define an ultrametric on the graph. We conduct a systematic comparison of various instantiations of GASP on a large variety of both synthetic and existing signed clustering problems, in terms of accuracy but also efficiency and robustness to noise. Lastly, we show that some of the algorithms included in our framework, when combined with the predictions from a CNN model, result in a simple bottom-up instance segmentation pipeline. Going all the way from pixels to final segments with a simple procedure, we achieve state-of-the-art accuracy on the CREMI 2016 EM segmentation benchmark without requiring domain-specific superpixels.

Poster
GANSeg: Learning To Segment by Unsupervised Hierarchical Image Generation

Xingzhe He, Bastian Wandt, Helge Rhodin

展开摘要

Segmenting an image into its parts is a frequent preprocess for high-level vision tasks such as image editing. However, annotating masks for supervised training is expensive. Weakly-supervised and unsupervised methods exist, but they depend on the comparison of pairs of images, such as from multi-views, frames of videos, and image augmentation, which limits their applicability. To address this, we propose a GAN-based approach that generates images conditioned on latent masks, thereby alleviating full or weak annotations required in previous approaches. We show that such mask-conditioned image generation can be learned faithfully when conditioning the masks in a hierarchical manner on latent keypoints that define the position of parts explicitly. Without requiring supervision of masks or points, this strategy increases robustness to viewpoint and object positions changes. It also lets us generate image-mask pairs for training a segmentation network, which outperforms the state-of-the-art unsupervised segmentation methods on established benchmarks.

Poster
FvOR: Robust Joint Shape and Pose Optimization for Few-View Object Reconstruction

Zhenpei Yang, Zhile Ren, Miguel Angel Bautista, Zaiwei Zhang, Qi Shan, Qixing Huang

展开摘要

Reconstructing an accurate 3D object model from a few image observations remains a challenging problem in computer vision. State-of-the-art approaches typically assume accurate camera poses as input, which could be difficult to obtain in realistic settings. In this paper, we present FvOR, a learning-based object reconstruction method that predicts accurate 3D models given a few images with noisy input poses. The core of our approach is a fast and robust multi-view reconstruction algorithm to jointly refine 3D geometry and camera pose estimation using learnable neural network modules. We provide a thorough benchmark of state-of-the-art approaches for this problem on ShapeNet. Our approach achieves best-in-class results. It is also two orders of magnitude faster than the recent optimization-based approach IDR.

Poster
Future Transformer for Long-Term Action Anticipation

Dayoung Gong, Joonseok Lee, Manjin Kim, Seong Jong Ha, Minsu Cho

展开摘要

The task of predicting future actions from a video is crucial for a real-world agent interacting with others. When anticipating actions in the distant future, we humans typically consider long-term relations over the whole sequence of actions, i.e., not only observed actions in the past but also potential actions in the future. In a similar spirit, we propose an end-to-end attention model for action anticipation, dubbed Future Transformer (FUTR), that leverages global attention over all input frames and output tokens to predict a minutes-long sequence of future actions. Unlike the previous autoregressive models, the proposed method learns to predict the whole sequence of future actions in parallel decoding, enabling more accurate and fast inference for long-term anticipation. We evaluate our methods on two standard benchmarks for long-term action anticipation, Breakfast and 50 Salads, achieving state-of-the-art results.

Poster
Full-Range Virtual Try-On With Recurrent Tri-Level Transform

Han Yang, Xinrui Yu, Ziwei Liu

展开摘要

Virtual try-on aims to transfer a target clothing image onto a reference person. Though great progress has been achieved, the functioning zone of existing works is still limited to standard clothes (e.g., plain shirt without complex laces or ripped effect), while the vast complexity and variety of non-standard clothes (e.g., off-shoulder shirt, word-shoulder dress) are largely ignored. In this work, we propose a principled framework, Recurrent Tri-Level Transform (RT-VTON), that performs full-range virtual try-on on both standard and non-standard clothes. We have two key insights towards the framework design: 1) Semantics transfer requires a gradual feature transform on three different levels of clothing representations, namely clothes code, pose code and parsing code. 2) Geometry transfer requires a regularized image deformation between rigidity and flexibility. Firstly, we predict the semantics of the "after-try-on" person by recurrently refining the tri-level feature codes using local gated attention and non-local correspondence learning. Next, we design a semi-rigid deformation to align the clothing image and the predicted semantics, which preserves local warping similarity. Finally, a canonical try-on synthesizer fuses all the processed information to generate the clothed person image. Extensive experiments on conventional benchmarks along with user studies demonstrate that our framework achieves state-of-the-art performance both quantitatively and qualitatively. Notably, RT-VTON shows compelling results on a wide range of non-standard clothes.

Poster
From Representation to Reasoning: Towards Both Evidence and Commonsense Reasoning for Video Question-Answering

Jiangtong Li, Li Niu, Liqing Zhang

展开摘要

Video understanding has achieved great success in representation learning, such as video caption, video object grounding, and video descriptive question-answer. However, current methods still struggle on video reasoning, including evidence reasoning and commonsense reasoning. To facilitate deeper video understanding towards video reasoning, we present the task of Causal-VidQA, which includes four types of questions ranging from scene description (description) to evidence reasoning (explanation) and commonsense reasoning (prediction and counterfactual). For commonsense reasoning, we set up a two-step solution by answering the question and providing a proper reason. Through extensive experiments on existing VideoQA methods, we find that the state-of-the-art methods are strong in descriptions but weak in reasoning. We hope that Causal-VidQA can guide the research of video understanding from representation learning to deeper reasoning. The dataset and related resources are available at https://github.com/bcmi/Causal-VidQA.git.

Poster
Frequency-Driven Imperceptible Adversarial Attack on Semantic Similarity

Cheng Luo, Qinliang Lin, Weicheng Xie, Bizhu Wu, Jinheng Xie, Linlin Shen

展开摘要

Current adversarial attack research reveals the vulnerability of learning-based classifiers against carefully crafted perturbations. However, most existing attack methods have inherent limitations in cross-dataset generalization as they rely on a classification layer with a closed set of categories. Furthermore, the perturbations generated by these methods may appear in regions easily perceptible to the human visual system (HVS). To circumvent the former problem, we propose a novel algorithm that attacks semantic similarity on feature representations. In this way, we are able to fool classifiers without limiting attacks to a specific dataset. For imperceptibility, we introduce the low-frequency constraint to limit perturbations within high-frequency components, ensuring perceptual similarity between adversarial examples and originals. Extensive experiments on three datasets (CIFAR-10, CIFAR-100, and ImageNet-1K) and three public online platforms indicate that our attack can yield misleading and transferable adversarial examples across architectures and datasets. Additionally, visualization results and quantitative performance (in terms of four different metrics) show that the proposed algorithm generates more imperceptible perturbations than the state-of-the-art methods. Code is made available at https://github.com/LinQinLiang/SSAH-adversarial-attack.

Poster