CVPR 2022 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

2,077篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    34216.5%
  • Poster
    1,72082.8%
  • 其他 / 未标注
    150.7%

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Joint Global and Local Hierarchical Priors for Learned Image Compression

Jun-Hyuk Kim, Byeongho Heo, Jong-Seok Lee

展开摘要

Recently, learned image compression methods have outperformed traditional hand-crafted ones including BPG. One of the keys to this success is learned entropy models that estimate the probability distribution of the quantized latent representation. Like other vision tasks, most recent learned entropy models are based on convolutional neural networks (CNNs). However, CNNs have a limitation in modeling long-range dependencies due to their nature of local connectivity, which can be a significant bottleneck in image compression where reducing spatial redundancy is a key point. To overcome this issue, we propose a novel entropy model called Information Transformer (Informer) that exploits both global and local information in a content-dependent manner using an attention mechanism. Our experiments show that Informer improves rate-distortion performance over the state-of-the-art methods on the Kodak and Tecnick datasets without the quadratic computational complexity problem. Our source code is available at https://github.com/naver-ai/informer.

Poster
JoinABLe: Learning Bottom-Up Assembly of Parametric CAD Joints

Karl D.D. Willis, Pradeep Kumar Jayaraman, Hang Chu, Yunsheng Tian, Yifei Li, Daniele Grandi, Aditya Sanghi, Linh Tran, Joseph G. Lambourne, Armando Solar-Lezama, Wojciech Matusik

展开摘要

Physical products are often complex assemblies combining a multitude of 3D parts modeled in computer-aided design (CAD) software. CAD designers build up these assemblies by aligning individual parts to one another using constraints called joints. In this paper we introduce JoinABLe, a learning-based method that assembles parts together to form joints. JoinABLe uses the weak supervision available in standard parametric CAD files without the help of object class labels or human guidance. Our results show that by making network predictions over a graph representation of solid models we can outperform multiple baseline methods with an accuracy (79.53%) that approaches human performance (80%). Finally, to support future research we release the AssemblyJoint dataset, containing assemblies with rich information on joints, contact surfaces, holes, and the underlying assembly graph structure.

Poster
JRDB-Act: A Large-Scale Dataset for Spatio-Temporal Action, Social Group and Activity Detection

Mahsa Ehsanpour, Fatemeh Saleh, Silvio Savarese, Ian Reid, Hamid Rezatofighi

展开摘要

The availability of large-scale video action understanding datasets has facilitated advances in the interpretation of visual scenes containing people. However, learning to recognise human actions and their social interactions in an unconstrained real-world environment comprising numerous people, with potentially highly unbalanced and long-tailed distributed action labels from a stream of sensory data captured from a mobile robot platform remains a significant challenge, not least owing to the lack of a reflective large-scale dataset. In this paper, we introduce JRDB-Act, as an extension of the existing JRDB, which is captured by a social mobile manipulator and reflects a real distribution of human daily-life actions in a university campus environment. JRDB-Act has been densely annotated with atomic actions, comprises over 2.8M action labels, constituting a large-scale spatio-temporal action detection dataset. Each human bounding box is labeled with one pose-based action label and multiple (optional) interaction-based action labels. Moreover JRDB-Act provides social group annotation, conducive to the task of grouping individuals based on their interactions in the scene to infer their social activities (common activities in each social group). Each annotated label in JRDB-Act is tagged with the annotators' confidence level which contributes to the development of reliable evaluation strategies. In order to demonstrate how one can effectively utilise such annotations, we develop an end-to-end trainable pipeline to learn and infer these tasks, i.e. individual action and social group detection. The data and the evaluation code will be publicly available at https://jrdb.erc.monash.edu/.

Poster
Ithaca365: Dataset and Driving Perception Under Repeated and Challenging Weather Conditions

Carlos A. Diaz-Ruiz, Youya Xia, Yurong You, Jose Nino, Junan Chen, Josephine Monica, Xiangyu Chen, Katie Luo, Yan Wang, Marc Emond, Wei-Lun Chao, Bharath Hariharan, Kilian Q. Weinberger, Mark Campbell

展开摘要

Advances in perception for self-driving cars have accelerated in recent years due to the availability of large-scale datasets, typically collected at specific locations and under nice weather conditions. Yet, to achieve the high safety requirement, these perceptual systems must operate robustly under a wide variety of weather conditions including snow and rain. In this paper, we present a new dataset to enable robust autonomous driving via a novel data collection process --- data is repeatedly recorded along a 15 km route under diverse scene (urban, highway, rural, campus), weather (snow, rain, sun), time (day/night), and traffic conditions (pedestrians, cyclists and cars). The dataset includes images and point clouds from cameras and LiDAR sensors, along with high-precision GPS/INS to establish correspondence across routes. The dataset includes road and object annotations using amodal masks to capture partial occlusions and 2D/3D bounding boxes. We demonstrate the uniqueness of this dataset by analyzing the performance of baselines in amodal segmentation of road and objects, depth estimation, and 3D object detection. The repeated routes opens new research directions in object discovery, continual learning, and anomaly detection.

Poster
Iterative Deep Homography Estimation

Si-Yuan Cao, Jianxin Hu, Zehua Sheng, Hui-liang Shen

展开摘要

We propose Iterative Homography Network, namely IHN, a new deep homography estimation architecture. Different from previous works that achieve iterative refinement by network cascading or untrainable IC-LK iterator, the iterator of IHN has tied weights and is completely trainable. IHN achieves state-of-the-art accuracy on several datasets including challenging scenes. We propose 2 versions of IHN: (1) IHN for static scenes, (2) IHN-mov for dynamic scenes with moving objects. Both versions can be arranged in 1-scale for efficiency or 2-scale for accuracy. We show that the basic 1-scale IHN already outperforms most of the existing methods. On a variety of datasets, the 2-scale IHN outperforms all competitors by a large gap. We introduce IHN-mov by producing an inlier mask to further improve the estimation accuracy of moving-objects scenes. We experimentally show that the iterative framework of IHN can achieve 95% error reduction while considerably saving network parameters. When processing sequential image pairs, IHN can achieve 32.7 fps, which is about 8x the speed of IC-LK iterator. Source code is available at https://github.com/imdumpl78/IHN.

Poster
Iterative Corresponding Geometry: Fusing Region and Depth for Highly Efficient 3D Tracking of Textureless Objects

Manuel Stoiber, Martin Sundermeyer, Rudolph Triebel

展开摘要

Tracking objects in 3D space and predicting their 6DoF pose is an essential task in computer vision. State-of-the-art approaches often rely on object texture to tackle this problem. However, while they achieve impressive results, many objects do not contain sufficient texture, violating the main underlying assumption. In the following, we thus propose ICG, a novel probabilistic tracker that fuses region and depth information and only requires the object geometry. Our method deploys correspondence lines and points to iteratively refine the pose. We also implement robust occlusion handling to improve performance in real-world settings. Experiments on the YCB-Video, OPT, and Choi datasets demonstrate that, even for textured objects, our approach outperforms the current state of the art with respect to accuracy and robustness. At the same time, ICG shows fast convergence and outstanding efficiency, requiring only 1.3 ms per frame on a single CPU core. Finally, we analyze the influence of individual components and discuss our performance compared to deep learning-based methods. The source code of our tracker is publicly available.

Poster
IterMVS: Iterative Probability Estimation for Efficient Multi-View Stereo

Fangjinhua Wang, Silvano Galliani, Christoph Vogel, Marc Pollefeys

展开摘要

We present IterMVS, a new data-driven method for high-resolution multi-view stereo. We propose a novel GRU-based estimator that encodes pixel-wise probability distributions of depth in its hidden state. Ingesting multi-scale matching information, our model refines these distributions over multiple iterations and infers depth and confidence. To extract the depth maps, we combine traditional classification and regression in a novel manner. We verify the efficiency and effectiveness of our method on DTU, Tanks&Temples and ETH3D. While being the most efficient method in both memory and run-time, our model achieves competitive performance on DTU and better generalization ability on Tanks&Temples as well as ETH3D than most state-of-the-art methods. Code is available at https://github.com/FangjinhuaWang/IterMVS.

Poster
It's Time for Artistic Correspondence in Music and Video

Dídac Surís, Carl Vondrick, Bryan Russell, Justin Salamon

展开摘要

We present an approach for recommending a music track for a given video, and vice versa, based on both their temporal alignment and their correspondence at an artistic level. We propose a self-supervised approach that learns this correspondence directly from data, without any need of human annotations. In order to capture the high-level concepts that are required to solve the task, we propose modeling the long-term temporal context of both the video and the music signals, using Transformer networks for each modality. Experiments show that this approach strongly outperforms alternatives that do not exploit the temporal context. The combination of our contributions improve retrieval accuracy up to 10x over prior state of the art. This strong improvement allows us to introduce a wide range of analyses and applications. For instance, we can condition music retrieval based on visually-defined attributes.

Poster
It's About Time: Analog Clock Reading in the Wild

Charig Yang, Weidi Xie, Andrew Zisserman

展开摘要

In this paper, we present a framework for reading analog clocks in natural images or videos. Specifically, we make the following contributions: First, we create a scalable pipeline for generating synthetic clocks, significantly reducing the requirements for the labour-intensive annotations; Second, we introduce a clock recognition architecture based on spatial transformer networks (STN), which is trained end-to-end for clock alignment and recognition. We show that the model trained on the proposed synthetic dataset generalises towards real clocks with good accuracy, advocating a Sim2Real training regime; Third, to further reduce the gap between simulation and real data, we leverage the special property of "time", i.e.uniformity, to generate reliable pseudo-labels on real unlabelled clock videos, and show that training on these videos offers further improvements while still requiring zero manual annotations. Lastly, we introduce three benchmark datasets based on COCO, Open Images, and The Clock movie, with full annotations for time, accurate to the minute.

Poster
It Is Okay To Not Be Okay: Overcoming Emotional Bias in Affective Image Captioning by Contrastive Data Collection

Youssef Mohamed, Faizan Farooq Khan, Kilichbek Haydarov, Mohamed Elhoseiny

展开摘要

Datasets that capture the connection between vision, language, and affection are limited, causing a lack of understanding of the emotional aspect of human intelligence. As a step in this direction, the ArtEmis dataset was recently introduced as a large-scale dataset of emotional reactions to images along with language explanations of these chosen emotions. We observed a significant emotional bias towards instance-rich emotions, making trained neural speakers less accurate in describing under-represented emotions. We show that collecting new data, in the same way, is not effective in mitigating this emotional bias. To remedy this problem, we propose a contrastive data collection approach to balance ArtEmis with a new complementary dataset such that a pair of similar images have contrasting emotions (one positive and one negative). We collected 260,533 instances using the proposed method, we combine them with ArtEmis, creating a second iteration of the dataset. The new combined dataset, dubbed ArtEmis v2.0, has a balanced distribution of emotions with explanations revealing more fine details in the associated painting. Our experiments show that neural speakers trained on the new dataset improve CIDEr and METEOR evaluation metrics by 20% and 7%, respectively, compared to the biased dataset. Finally, we also show that the performance per emotion of neural speakers is improved across all the emotion categories, significantly on under-represented emotions. The collected dataset and code are available at https://artemisdataset-v2.org.

Poster
Is Mapping Necessary for Realistic PointGoal Navigation?

Ruslan Partsey, Erik Wijmans, Naoki Yokoyama, Oles Dobosevych, Dhruv Batra, Oleksandr Maksymets

展开摘要

Can an autonomous agent navigate in a new environment without building an explicit map? For the task of PointGoal navigation ('Go to (x, y)') under idealized settings (no RGB-D and actuation noise, perfect GPS+Compass), the answer is a clear 'yes' - map-less neural models composed of task-agnostic components (CNNs and RNNs) trained with large-scale reinforcement learning achieve 100% Success on a standard dataset (Gibson). However, for PointNav in a realistic setting (RGB-D and actuation noise, no GPS+Compass), this is an open question; one we tackle in this paper. The strongest published result for this task is 71.7% Success. First, we identify the main (perhaps, only) cause of the drop in performance: absence of GPS+Compass. An agent with perfect GPS+Compass faced with RGB-D sensing and actuation noise achieves 99.8% Success (Gibson-v2 val). This suggests that (to paraphrase a meme) robust visual odometry is all we need for realistic PointNav; if we can achieve that, we can ignore the sensing and actuation noise. With that as our operating hypothesis, we scale dataset size, model size, and develop human-annotation-free data-augmentation techniques to train neural models for visual odometry. We advance state of the art on the Habitat Realistic PointNav Challenge - SPL by 40% (relative), 53 to 74, and Success by 31% (relative), 71 to 94. While our approach does not saturate or 'solve' this dataset, this strong improvement combined with promising zero-shot sim2real transfer (to a LoCoBot robot) provides evidence consistent with the hypothesis that explicit mapping may not be necessary for navigation, even in realistic setting.

Poster
Investigating the Impact of Multi-LiDAR Placement on Object Detection for Autonomous Driving

Hanjiang Hu, Zuxin Liu, Sharad Chitlangia, Akhil Agnihotri, Ding Zhao

展开摘要

The past few years have witnessed an increasing interest in improving the perception performance of LiDARs on autonomous vehicles. While most of the existing works focus on developing new deep learning algorithms or model architectures, we study the problem from the physical design perspective, i.e., how different placements of multiple LiDARs influence the learning-based perception. To this end, we introduce an easy-to-compute information-theoretic surrogate metric to quantitatively and fast evaluate LiDAR placement for 3D detection of different types of objects. We also present a new data collection, detection model training and evaluation framework in the realistic CARLA simulator to evaluate disparate multi-LiDAR configurations. Using several prevalent placements inspired by the designs of self-driving companies, we show the correlation between our surrogate metric and object detection performance of different representative algorithms on KITTI through extensive experiments, validating the effectiveness of our LiDAR placement evaluation approach. Our results show that sensor placement is non-negligible in 3D point cloud-based object detection, which will contribute to 5% 10% performance discrepancy in terms of average precision in challenging 3D object detection settings. We believe that this is one of the first studies to quantitatively investigate the influence of LiDAR placement on perception performance.

Poster
Investigating Tradeoffs in Real-World Video Super-Resolution

Kelvin C.K. Chan, Shangchen Zhou, Xiangyu Xu, Chen Change Loy

展开摘要

The diversity and complexity of degradations in real-world video super-resolution (VSR) pose non-trivial challenges in inference and training. First, while long-term propagation leads to improved performance in cases of mild degradations, severe in-the-wild degradations could be exaggerated through propagation, impairing output quality. To balance the tradeoff between detail synthesis and artifact suppression, we found an image pre-cleaning stage indispensable to reduce noises and artifacts prior to propagation. Equipped with a carefully designed cleaning module, our RealBasicVSR outperforms existing methods in both quality and efficiency. Second, real-world VSR models are often trained with diverse degradations to improve generalizability, requiring increased batch size to produce a stable gradient. Inevitably, the increased computational burden results in various problems, including 1) speed-performance tradeoff and 2) batch-length tradeoff. To alleviate the first tradeoff, we propose a stochastic degradation scheme that reduces up to 40% of training time without sacrificing performance. We then analyze different training settings and suggest that employing longer sequences rather than larger batches during training allows more effective uses of temporal information, leading to more stable performance during inference. To facilitate fair comparisons, we propose the new VideoLQ dataset, which contains a large variety of real-world low-quality video sequences containing rich textures and patterns. Our dataset can serve as a common ground for benchmarking. Code, models, and the dataset will be made publicly available.

Poster
Investigating Top-k White-Box and Transferable Black-Box Attack

Chaoning Zhang, Philipp Benz, Adil Karjauv, Jae Won Cho, Kang Zhang, In So Kweon

展开摘要

Existing works have identified the limitation of top-1 attack success rate (ASR) as a metric to evaluate the attack strength but exclusively investigated it in the white-box setting, while our work extends it to a more practical black-box setting: transferable attack. It is widely reported that stronger I-FGSM transfers worse than simple FGSM, leading to a popular belief that transferability is at odds with the white-box attack strength. Our work challenges this belief with empirical finding that stronger attack actually transfers better for the general top-k ASR indicated by the interest class rank (ICR) after attack. For increasing the attack strength, with an intuitive interpretation of the logit gradient from the geometric perspective, we identify that the weakness of the commonly used losses lie in prioritizing the speed to fool the network instead of maximizing its strength. To this end, we propose a new normalized CE loss that guides the logit to be updated in the direction of implicitly maximizing its rank distance from the ground-truth class. Extensive results in various settings have verified that our proposed new loss is simple yet effective for top-k attack. Code is available at: https://bit.ly/3uCiomP

Poster
IntraQ: Learning Synthetic Images With Intra-Class Heterogeneity for Zero-Shot Network Quantization

Yunshan Zhong, Mingbao Lin, Gongrui Nan, Jianzhuang Liu, Baochang Zhang, Yonghong Tian, Rongrong Ji

展开摘要

Learning to synthesize data has emerged as a promising direction in zero-shot quantization (ZSQ), which represents neural networks by low-bit integer without accessing any of the real data. In this paper, we observe an interesting phenomenon of intra-class heterogeneity in real data and show that existing methods fail to retain this property in their synthetic images, which causes a limited performance increase. To address this issue, we propose a novel zero-shot quantization method referred to as IntraQ. First, we propose a local object reinforcement that locates the target objects at different scales and positions of the synthetic images. Second, we introduce a marginal distance constraint to form class-related features distributed in a coarse area. Lastly, we devise a soft inception loss which injects a soft prior label to prevent the synthetic images from being overfitting to a fixed object. Our IntraQ is demonstrated to well retain the intra-class heterogeneity in the synthetic images and also observed to perform state-of-the-art. For example, compared to the advanced ZSQ, our IntraQ obtains 9.17% increase of the top-1 accuracy on ImageNet when all layers of MobileNetV1 are quantized to 4-bit. Code is at https://github.com/zysxmu/IntraQ.

Poster
Interspace Pruning: Using Adaptive Filter Representations To Improve Training of Sparse CNNs

Paul Wimmer, Jens Mehnert, Alexandru Condurache

展开摘要

Unstructured pruning is well suited to reduce the memory footprint of convolutional neural networks (CNNs), both at training and inference time. CNNs contain parameters arranged in K x K filters. Standard unstructured pruning (SP) reduces the memory footprint of CNNs by setting filter elements to zero, thereby specifying a fixed subspace that constrains the filter. Especially if pruning is applied before or during training, this induces a strong bias. To overcome this, we introduce interspace pruning (IP), a general tool to improve existing pruning methods. It uses filters represented in a dynamic interspace by linear combinations of an underlying adaptive filter basis (FB). For IP, FB coefficients are set to zero while un-pruned coefficients and FBs are trained jointly. In this work, we provide mathematical evidence for IP's superior performance and demonstrate that IP outperforms SP on all tested state-of-the-art unstructured pruning methods. Especially in challenging situations, like pruning for ImageNet or pruning to high sparsity, IP greatly exceeds SP with equal runtime and parameter costs. Finally, we show that advances of IP are due to improved trainability and superior generalization ability.

Poster
Interactron: Embodied Adaptive Object Detection

Klemen Kotar, Roozbeh Mottaghi

展开摘要

Over the years various methods have been proposed for the problem of object detection. Recently, we have witnessed great strides in this domain owing to the emergence of powerful deep neural networks. However, there are typically two main assumptions common among these approaches. First, the model is trained on a fixed training set and is evaluated on a pre-recorded test set. Second, the model is kept frozen after the training phase, so no further updates are performed after the training is finished. These two assumptions limit the applicability of these methods to real-world settings. In this paper, we propose Interactron, a method for adaptive object detection in an interactive setting, where the goal is to perform object detection in images observed by an embodied agent navigating in different environments. Our idea is to continue training during inference and adapt the model at test time without any explicit supervision via interacting with the environment. Our adaptive object detection model provides a 11.8 point improvement in AP (and 19.1 points in AP50) over DETR, a recent, high-performance object detector. Moreover, we show that our object detection model adapts to environments with completely different appearance characteristics, and its performance is on par with a model trained with full supervision for those environments. We will release the code to help ease future research in this domain.

Poster
Interactiveness Field in Human-Object Interactions

Xinpeng Liu, Yong-Lu Li, Xiaoqian Wu, Yu-Wing Tai, Cewu Lu, Chi-Keung Tang

展开摘要

Human-Object Interaction (HOI) detection plays a core role in activity understanding. Though recent two/one-stage methods have achieved impressive results, as an essential step, discovering interactive human-object pairs remains challenging. Both one/two-stage methods fail to effectively extract interactive pairs instead of generating redundant negative pairs. In this work, we introduce a previously overlooked interactiveness bimodal prior: given an object in an image, after pairing it with the humans, the generated pairs are either mostly non-interactive, or mostly interactive, with the former more frequent than the latter. Based on this interactiveness bimodal prior we propose the "interactiveness field". To make the learned field compatible with real HOI image considerations, we propose new energy constraints based on the cardinality and difference in the inherent "interactiveness field" underlying interactive versus non-interactive pairs. Consequently, our method can detect more precise pairs and thus significantly boost HOI detection performance, which is validated on widely-used benchmarks where we achieve decent improvements overstate-of-the-arts. Our code will be made publicly available.

Poster
Interactive Multi-Class Tiny-Object Detection

Chunggi Lee, Seonwook Park, Heon Song, Jeongun Ryu, Sanghoon Kim, Haejoon Kim, Sérgio Pereira, Donggeun Yoo

展开摘要

Annotating tens or hundreds of tiny objects in a given image is laborious yet crucial for a multitude of Computer Vision tasks. Such imagery typically contains objects from various categories, yet the multi-class interactive annotation setting for the detection task has thus far been unexplored. To address these needs, we propose a novel interactive annotation method for multiple instances of tiny objects from multiple classes, based on a few point-based user inputs. Our approach, C3Det, relates the full image context with annotator inputs in a local and global manner via late-fusion and feature-correlation, respectively. We perform experiments on the Tiny-DOTA and LCell datasets using both two-stage and one-stage object detection architectures to verify the efficacy of our approach. Our approach outperforms existing approaches in interactive annotation, achieving higher mAP with fewer clicks. Furthermore, we validate the annotation efficiency of our approach in a user study where it is shown to be 2.85x faster and yield only 0.36x task load (NASA-TLX, lower is better) compared to manual annotation. The code is available at https://github.com/ChungYi347/Interactive-Multi-Class-Tiny-Object-Detection.

Poster
Interactive Image Synthesis With Panoptic Layout Generation

Bo Wang, Tao Wu, Minfeng Zhu, Peng Du

展开摘要

Interactive image synthesis from user-guided input is a challenging task when users wish to control the scene structure of a generated image with ease. Although remarkable progress has been made on layout-based image synthesis approaches, existing methods require high-precision inputs such as accurately placed bounding boxes, which might be constantly violated in an interactive setting. When placement of bounding boxes is subject to perturbation, layout-based models suffer from "missing regions" in the constructed semantic layouts and hence undesirable artifacts in the generated images. In this work, we propose Panoptic Layout Generative Adversarial Network (PLGAN) to address this challenge. The PLGAN employs panoptic theory which distinguishes object categories between "stuff" with amorphous boundaries and "things" with well-defined shapes, such that stuff and instance layouts are constructed through separate branches and later fused into panoptic layouts. In particular, the stuff layouts can take amorphous shapes and fill up the missing regions left out by the instance layouts. We experimentally compare our PLGAN with state-of-the-art layout-based models on the COCO-Stuff, Visual Genome, and Landscape datasets. The advantages of PLGAN are not only visually demonstrated but quantitatively verified in terms of inception score, Frechet inception distance, classification accuracy score, and coverage.

Poster