CVPR 2022 论文列表

Conference on Computer Vision and Pattern Recognition

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2,077篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    34216.5%
  • Poster
    1,72082.8%
  • 其他 / 未标注
    150.7%

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Joint Forecasting of Panoptic Segmentations With Difference Attention

Colin Graber, Cyril Jazra, Wenjie Luo, Liangyan Gui, Alexander G. Schwing

展开摘要

Forecasting of a representation is important for safe and effective autonomy. For this, panoptic segmentations have been studied as a compelling representation in recent work. However, recent state-of-the-art on panoptic segmentation forecasting suffers from two issues: first, individual object instances are treated independently of each other; second, individual object instance forecasts are merged in a heuristic manner. To address both issues, we study a new panoptic segmentation forecasting model that jointly forecasts all object instances in a scene using a transformer model based on 'difference attention.' It further refines the predictions by taking depth estimates into account. We evaluate the proposed model on the Cityscapes and AIODrive datasets. We find difference attention to be particularly suitable for forecasting because the difference of quantities like locations enables a model to explicitly reason about velocities and acceleration. Because of this, we attain state-of-the-art on panoptic segmentation forecasting metrics.

Oral
Joint Distribution Matters: Deep Brownian Distance Covariance for Few-Shot Classification

Jiangtao Xie, Fei Long, Jiaming Lv, Qilong Wang, Peihua Li

展开摘要

Few-shot classification is a challenging problem as only very few training examples are given for each new task. One of the effective research lines to address this challenge focuses on learning deep representations driven by a similarity measure between a query image and few support images of some class. Statistically, this amounts to measure the dependency of image features, viewed as random vectors in a high-dimensional embedding space. Previous methods either only use marginal distributions without considering joint distributions, suffering from limited representation capability, or are computationally expensive though harnessing joint distributions. In this paper, we propose a deep Brownian Distance Covariance (DeepBDC) method for few-shot classification. The central idea of DeepBDC is to learn image representations by measuring the discrepancy between joint characteristic functions of embedded features and product of the marginals. As the BDC metric is decoupled, we formulate it as a highly modular and efficient layer. Furthermore, we instantiate DeepBDC in two different few-shot classification frameworks. We make experiments on six standard few-shot image benchmarks, covering general object recognition, fine-grained categorization and cross-domain classification. Extensive evaluations show our DeepBDC significantly outperforms the counterparts, while establishing new state-of-the-art results. The source code is available at http://www.peihuali.org/DeepBDC.

Oral
JIFF: Jointly-Aligned Implicit Face Function for High Quality Single View Clothed Human Reconstruction

Yukang Cao, Guanying Chen, Kai Han, Wenqi Yang, Kwan-Yee K. Wong

展开摘要

This paper addresses the problem of single view 3D human reconstruction. Recent implicit function based methods have shown impressive results, but they fail to recover fine face details in their reconstructions. This largely degrades user experience in applications like 3D telepresence. In this paper, we focus on improving the quality of face in the reconstruction and propose a novel Jointly-aligned Implicit Face Function (JIFF) that combines the merits of the implicit function based approach and model based approach. We employ a 3D morphable face model as our shape prior and compute space-aligned 3D features that capture detailed face geometry information. Such space-aligned 3D features are combined with pixel-aligned 2D features to jointly predict an implicit face function for high quality face reconstruction. We further extend our pipeline and introduce a coarse-to-fine architecture to predict high quality texture for our detailed face model. Extensive evaluations have been carried out on public datasets and our proposed JIFF has demonstrated superior performance (both quantitatively and qualitatively) over existing state-of-the-arts.

Oral
It's All in the Teacher: Zero-Shot Quantization Brought Closer to the Teacher

Kanghyun Choi, Hye Yoon Lee, Deokki Hong, Joonsang Yu, Noseong Park, Youngsok Kim, Jinho Lee

展开摘要

Model quantization is considered as a promising method to greatly reduce the resource requirements of deep neural networks. To deal with the performance drop induced by quantization errors, a popular method is to use training data to fine-tune quantized networks. In real-world environments, however, such a method is frequently infeasible because training data is unavailable due to security, privacy, or confidentiality concerns. Zero-shot quantization addresses such problems, usually by taking information from the weights of a full-precision teacher network to compensate the performance drop of the quantized networks. In this paper, we first analyze the loss surface of state-of-the-art zero-shot quantization techniques and provide several findings. In contrast to usual knowledge distillation problems, zero-shot quantization often suffers from 1) the difficulty of optimizing multiple loss terms together, and 2) the poor generalization capability due to the use of synthetic samples. Furthermore, we observe that many weights fail to cross the rounding threshold during training the quantized networks even when it is necessary to do so for better performance. Based on the observations, we propose AIT, a simple yet powerful technique for zero-shot quantization, which addresses the aforementioned two problems in the following way: AIT i) uses a KL distance loss only without a cross-entropy loss, and ii) manipulates gradients to guarantee that a certain portion of weights are properly updated after crossing the rounding thresholds. Experiments show that AIT outperforms the performance of many existing methods by a great margin, taking over the overall state-of-the-art position in the field.

Oral
Invariant Grounding for Video Question Answering

Yicong Li, Xiang Wang, Junbin Xiao, Wei Ji, Tat-Seng Chua

展开摘要

Video Question Answering (VideoQA) is the task of answering questions about a video. At its core is understanding the alignments between visual scenes in video and linguistic semantics in question to yield the answer. In leading VideoQA models, the typical learning objective, empirical risk minimization (ERM), latches on superficial correlations between video-question pairs and answers as the alignments. However, ERM can be problematic, because it tends to over-exploit the spurious correlations between question-irrelevant scenes and answers, instead of inspecting the causal effect of question-critical scenes. As a result, the VideoQA models suffer from unreliable reasoning. In this work, we first take a causal look at VideoQA and argue that invariant grounding is the key to ruling out the spurious correlations. Towards this end, we propose a new learning framework, Invariant Grounding for VideoQA (IGV), to ground the question-critical scene, whose causal relations with answers are invariant across different interventions on the complement. With IGV, the VideoQA models are forced to shield the answering process from the negative influence of spurious correlations, which significantly improves the reasoning ability. Experiments on three benchmark datasets validate the superiority of IGV in terms of accuracy, visual explainability, and generalization ability over the leading baselines.

Oral
Interpretable Part-Whole Hierarchies and Conceptual-Semantic Relationships in Neural Networks

Nicola Garau, Niccolò Bisagno, Zeno Sambugaro, Nicola Conci

展开摘要

Deep neural networks achieve outstanding results in a large variety of tasks, often outperforming human experts. However, a known limitation of current neural architectures is the poor accessibility to understand and interpret the network response to a given input. This is directly related to the huge number of variables and the associated non-linearities of neural models, which are often used as black boxes. When it comes to critical applications as autonomous driving, security and safety, medicine and health, the lack of interpretability of the network behavior tends to induce skepticism and limited trustworthiness, despite the accurate performance of such systems in the given task. Furthermore, a single metric, such as the classification accuracy, provides a non-exhaustive evaluation of most real-world scenarios. In this paper, we want to make a step forward towards interpretability in neural networks, providing new tools to interpret their behavior. We present Agglomerator, a framework capable of providing a representation of part-whole hierarchies from visual cues and organizing the input distribution matching the conceptual-semantic hierarchical structure between classes. We evaluate our method on common datasets, such as SmallNORB, MNIST, FashionMNIST, CIFAR-10, and CIFAR-100, providing a more interpretable model than other state-of-the-art approaches.

Oral
Interacting Attention Graph for Single Image Two-Hand Reconstruction

Mengcheng Li, Liang An, Hongwen Zhang, Lianpeng Wu, Feng Chen, Tao Yu, Yebin Liu

展开摘要

Graph convolutional network (GCN) has achieved great success in single hand reconstruction task, while interacting two-hand reconstruction by GCN remains unexplored. In this paper, we present Interacting Attention Graph Hand (IntagHand), the first graph convolution based network that reconstructs two interacting hands from a single RGB image. To solve occlusion and interaction challenges of two-hand reconstruction, we introduce two novel attention based modules in each upsampling step of the original GCN. The first module is the pyramid image feature attention (PIFA) module, which utilizes multiresolution features to implicitly obtain vertex-to-image alignment. The second module is the cross hand attention (CHA) module that encodes the coherence of interacting hands by building dense cross-attention between two hand vertices. As a result, our model outperforms all existing two-hand reconstruction methods by a large margin on InterHand2.6M benchmark. Moreover, ablation studies verify the effectiveness of both PIFA and CHA modules for improving the reconstruction accuracy. Results on in-the-wild images and live video streams further demonstrate the generalization ability of our network. Our code is available at https://github.com/Dw1010/IntagHand.

Oral
Integrating Language Guidance Into Vision-Based Deep Metric Learning

Karsten Roth, Oriol Vinyals, Zeynep Akata

展开摘要

Deep Metric Learning (DML) proposes to learn metric spaces which encode semantic similarities as embedding space distances. These spaces should be transferable to classes beyond those seen during training. Commonly, DML methods task networks to solve contrastive ranking tasks defined over binary class assignments. However, such approaches ignore higher-level semantic relations between the actual classes. This causes learned embedding spaces to encode incomplete semantic context and misrepresent the semantic relation between classes, impacting the generalizability of the learned metric space. To tackle this issue, we propose a language guidance objective for visual similarity learning. Leveraging language embeddings of expert- and pseudo-classnames, we contextualize and realign visual representation spaces corresponding to meaningful language semantics for better semantic consistency. Extensive experiments and ablations provide a strong motivation for our proposed approach and show language guidance offering significant, model-agnostic improvements for DML, achieving competitive and state-of-the-art results on all benchmarks. Code available at github.com/ExplainableML/LanguageGuidance_for_DML.

Oral
Infrared Invisible Clothing: Hiding From Infrared Detectors at Multiple Angles in Real World

Xiaopei Zhu, Zhanhao Hu, Siyuan Huang, Jianmin Li, Xiaolin Hu

展开摘要

Thermal infrared imaging is widely used in body temperature measurement, security monitoring, and so on, but its safety research attracted attention only in recent years. We proposed the infrared adversarial clothing, which could fool infrared pedestrian detectors at different angles. We simulated the process from cloth to clothing in the digital world and then designed the adversarial "QR code" pattern. The core of our method is to design a basic pattern that can be expanded periodically, and make the pattern after random cropping and deformation still have an adversarial effect, then we can process the flat cloth with an adversarial pattern into any 3D clothes. The results showed that the optimized "QR code" pattern lowered the Average Precision (AP) of YOLOv3 by 87.7%, while the random "QR code" pattern and blank pattern lowered the AP of YOLOv3 by 57.9% and 30.1%, respectively, in the digital world. We then manufactured an adversarial shirt with a new material: aerogel. Physical-world experiments showed that the adversarial "QR code" pattern clothing lowered the AP of YOLOv3 by 64.6%, while the random "QR code" pattern clothing and fully heat-insulated clothing lowered the AP of YOLOv3 by 28.3% and 22.8%, respectively. We used the model ensemble technique to improve the attack transferability to unseen models.

Oral
Improving Robustness Against Stealthy Weight Bit-Flip Attacks by Output Code Matching

Ozan Özdenizci, Robert Legenstein

展开摘要

Deep neural networks (DNNs) have been shown to be vulnerable against adversarial weight bit-flip attacks through hardware-induced fault-injection methods on the memory systems where network parameters are stored. Recent attacks pose the further concerning threat of finding minimal targeted and stealthy weight bit-flips that preserve expected behavior for untargeted test samples. This renders the attack undetectable from a DNN operation perspective. We propose a DNN defense mechanism to improve robustness in such realistic stealthy weight bit-flip attack scenarios. Our output code matching networks use an output coding scheme where the usual one-hot encoding of classes is replaced by partially overlapping bit strings. We show that this encoding significantly reduces attack stealthiness. Importantly, our approach is compatible with existing defenses and DNN architectures. It can be efficiently implemented on pre-trained models by simply re-defining the output classification layer and finetuning. Experimental benchmark evaluations show that output code matching is superior to existing regularized weight quantization based defenses, and an effective defense against stealthy weight bit-flip attacks.

Oral
IRON: Inverse Rendering by Optimizing Neural SDFs and Materials From Photometric Images

Kai Zhang, Fujun Luan, Zhengqi Li, Noah Snavely

展开摘要

We propose a neural inverse rendering pipeline called IRON that operates on photometric images and outputs high-quality 3D content in the format of triangle meshes and material textures readily deployable in existing graphics pipelines. We propose a neural inverse rendering pipeline called IRON that operates on photometric images and outputs high-quality 3D content in the format of triangle meshes and material textures readily deployable in existing graphics pipelines. Our method adopts neural representations for geometry as signed distance fields (SDFs) and materials during optimization to enjoy their flexibility and compactness, and features a hybrid optimization scheme for neural SDFs: first, optimize using a volumetric radiance field approach to recover correct topology, then optimize further using edge-aware physics-based surface rendering for geometry refinement and disentanglement of materials and lighting. In the second stage, we also draw inspiration from mesh-based differentiable rendering, and design a novel edge sampling algorithm for neural SDFs to further improve performance. We show that our IRON achieves significantly better inverse rendering quality compared to prior works.

Oral
IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes

Rui Zhu, Zhengqin Li, Janarbek Matai, Fatih Porikli, Manmohan Chandraker

展开摘要

Indoor scenes exhibit significant appearance variations due to myriad interactions between arbitrarily diverse object shapes, spatially-changing materials, and complex lighting. Shadows, highlights, and inter-reflections caused by visible and invisible light sources require reasoning about long-range interactions for inverse rendering, which seeks to recover the components of image formation, namely, shape, material, and lighting. In this work, our intuition is that the long-range attention learned by transformer architectures is ideally suited to solve longstanding challenges in single-image inverse rendering. We demonstrate with a specific instantiation of a dense vision transformer, \Ours , that excels at both single-task and multi-task reasoning required for inverse rendering. Specifically, we propose a transformer architecture to simultaneously estimate depths, normals, spatially-varying albedo, roughness and lighting from a single image of an indoor scene. Our extensive evaluations on benchmark datasets demonstrate state-of-the-art results on each of the above tasks, enabling applications like object insertion and material editing in a single unconstrained real image, with greater photorealism than prior works. Code and data are publicly released at https://github.com/ViLab-UCSD/IRISformer

Oral
INS-Conv: Incremental Sparse Convolution for Online 3D Segmentation

Leyao Liu, Tian Zheng, Yun-Jou Lin, Kai Ni, LU FANG

展开摘要

We propose INS-Conv, an INcremental Sparse Convolutional network which enables online accurate 3D semantic and instance segmentation. Benefiting from the incremental nature of RGB-D reconstruction, we only need to update the residuals between the reconstructed scenes of consecutive frames, which are usually sparse. For layer design, we define novel residual propagation rules for sparse convolution operations, achieving close approximation to standard sparse convolution. For network architecture, an uncertainty term is proposed to adaptively select which residual to update, further improving the inference accuracy and efficiency. Based on INS-Conv, an online joint 3D semantic and instance segmentation pipeline is proposed, reaching an inference speed of 15 FPS on GPU and 10 FPS on CPU. Experiments on ScanNetv2 and SceneNN datasets show that the accuracy of our method surpasses previous online methods by a large margin, and is on par with state-of-the-art offline methods. A live demo on portable devices further shows the superior performance of INS-Conv.

Oral
I M Avatar: Implicit Morphable Head Avatars From Videos

Yufeng Zheng, Victoria Fernández Abrevaya, Marcel C. Bühler, Xu Chen, Michael J. Black, Otmar Hilliges

展开摘要

Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not generalize well to unseen expressions. To tackle this problem, we propose IMavatar (Implicit Morphable avatar), a novel method for learning implicit head avatars from monocular videos. Inspired by the fine-grained control mechanisms afforded by conventional 3DMMs, we represent the expression- and pose- related deformations via learned blendshapes and skinning fields. These attributes are pose-independent and can be used to morph the canonical geometry and texture fields given novel expression and pose parameters. We employ ray marching and iterative root-finding to locate the canonical surface intersection for each pixel. A key contribution is our novel analytical gradient formulation that enables end- to-end training of IMavatars from videos. We show quantitatively and qualitatively that our method improves geometry and covers a more complete expression space compared to state-of-the-art methods. Code and data can be found at https://ait.ethz.ch/projects/2022/IMavatar/.

Oral
HyperDet3D: Learning a Scene-Conditioned 3D Object Detector

Yu Zheng, Yueqi Duan, Jiwen Lu, Jie Zhou, Qi Tian

展开摘要

A bathtub in a library, a sink in an office, a bed in a laundry room - the counter-intuition suggests that scene provides important prior knowledge for 3D object detection, which instructs to eliminate the ambiguous detection of similar objects. In this paper, we propose HyperDet3D to explore scene-conditioned prior knowledge for 3D object detection. Existing methods strive for better representation of local elements and their relations without sceneconditioned knowledge, which may cause ambiguity merely based on the understanding of individual points and object candidates. Instead, HyperDet3D simultaneously learns scene-agnostic embeddings and scene-specific knowledge through scene-conditioned hypernetworks. More specifically, our HyperDet3D not only explores the sharable abstracts from various 3D scenes, but also adapts the detector to the given scene at test time. We propose a discriminative Multi-head Scene-specific Attention (MSA) module to dynamically control the layer parameters of the detector conditioned on the fusion of scene-conditioned knowledge. Our HyperDet3D achieves state-of-the-art results on the 3D object detection benchmark of the ScanNet and SUN RGB-D datasets. Moreover, through cross-dataset evaluation, we show the acquired scene-conditioned prior knowledge still takes effect when facing 3D scenes with domain gap.

Oral
HumanNeRF: Free-Viewpoint Rendering of Moving People From Monocular Video

Chung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron, Ira Kemelmacher-Shlizerman

展开摘要

We introduce a free-viewpoint rendering method -- HumanNeRF -- that works on a given monocular video of a human performing complex body motions, e.g. a video from YouTube. Our method enables pausing the video at any frame and rendering the subject from arbitrary new camera viewpoints or even a full 360-degree camera path for that particular frame and body pose. This task is particularly challenging, as it requires synthesizing photorealistic details of the body, as seen from various camera angles that may not exist in the input video, as well as synthesizing fine details such as cloth folds and facial appearance. Our method optimizes for a volumetric representation of the person in a canonical T-pose, in concert with a motion field that maps the estimated canonical representation to every frame of the video via backward warps. The motion field is decomposed into skeletal rigid and non-rigid motions, produced by deep networks. We show significant performance improvements over prior work, and compelling examples of free-viewpoint renderings from monocular video of moving humans in challenging uncontrolled capture scenarios.

Oral
Human Instance Matting via Mutual Guidance and Multi-Instance Refinement

Yanan SUN, Chi-Keung Tang, Yu-Wing Tai

展开摘要

This paper introduces a new matting task called human instance matting (HIM), which requires the pertinent model to automatically predict a precise alpha matte for each human instance. Straightforward combination of closely related techniques, namely, instance segmentation, soft segmentation and human/conventional matting, will easily fail in complex cases requiring disentangling mingled colors belonging to multiple instances along hairy and thin boundary structures. To tackle these technical challenges, we propose a human instance matting framework, called InstMatt, where a novel mutual guidance strategy working in tandem with a multi-instance refinement module is used, for delineating multi-instance relationship among humans with complex and overlapping boundaries if present. A new instance matting metric called instance matting quality (IMQ) is proposed, which addresses the absence of a unified and fair means of evaluation emphasizing both instance recognition and mat-ting quality. Finally, we construct a HIM benchmark for evaluation, which comprises of both synthetic and natural benchmark images. In addition to thorough experimental results on HIM, preliminary results are presented on general instance matting beyond multiple and overlapping human instances.

Oral
How Much Does Input Data Type Impact Final Face Model Accuracy?

Jiahao Luo, Fahim Hasan Khan, Issei Mori, Akila de Silva, Eric Sandoval Ruezga, minghao liu, Alex Pang, James Davis

展开摘要

Face models are widely used in image processing and other domains. The input data to create a 3D face model ranges from accurate laser scans to simple 2D RGB photographs. These input data types are typically deficient either due to missing regions, or because they are under-constrained. As a result, reconstruction methods include embedded priors encoding the valid domain of faces. System designers must choose a source of input data and then choose a reconstruction method to obtain a usable 3D face. If a particular application domain requires accuracy X, which kinds of input data are suitable? Does the input data need to be 3D, or will 2D data suffice? This paper takes a step toward answering these questions using synthetic data. A ground truth dataset is used to analyze accuracy obtainable from 2D landmarks, 3D landmarks, low quality 3D, high quality 3D, texture color, normals, dense 2D image data, and when regions of the face are missing. Since the data is synthetic it can be analyzed both with and without measurement error. This idealized synthetic analysis is then compared to real results from several methods for constructing 3D faces from 2D photographs. The experimental results suggest that accuracy is severely limited when only 2D raw input data exists.

Oral
High-Resolution Image Synthesis With Latent Diffusion Models

Robin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser, Björn Ommer

展开摘要

By decomposing the image formation process into a sequential application of denoising autoencoders, diffusion models (DMs) achieve state-of-the-art synthesis results on image data and beyond. Additionally, their formulation allows for a guiding mechanism to control the image generation process without retraining. However, since these models typically operate directly in pixel space, optimization of powerful DMs often consumes hundreds of GPU days and inference is expensive due to sequential evaluations. To enable DM training on limited computational resources while retaining their quality and flexibility, we apply them in the latent space of powerful pretrained autoencoders. In contrast to previous work, training diffusion models on such a representation allows for the first time to reach a near-optimal point between complexity reduction and detail preservation, greatly boosting visual fidelity. By introducing cross-attention layers into the model architecture, we turn diffusion models into powerful and flexible generators for general conditioning inputs such as text or bounding boxes and high-resolution synthesis becomes possible in a convolutional manner. Our latent diffusion models (LDMs) achieve new state of the art scores for image inpainting and class-conditional image synthesis and highly competitive performance on various tasks, including unconditional image generation, text-to-image synthesis, and super-resolution, while significantly reducing computational requirements compared to pixel-based DMs.

Oral
HODOR: High-Level Object Descriptors for Object Re-Segmentation in Video Learned From Static Images

Ali Athar, Jonathon Luiten, Alexander Hermans, Deva Ramanan, Bastian Leibe

展开摘要

Existing state-of-the-art methods for Video Object Segmentation (VOS) learn low-level pixel-to-pixel correspondences between frames to propagate object masks across video. This requires a large amount of densely annotated video data, which is costly to annotate, and largely redundant since frames within a video are highly correlated. In light of this, we propose HODOR: a novel method that tackles VOS by effectively leveraging annotated static images for understanding object appearance and scene context. We encode object instances and scene information from an image frame into robust high-level descriptors which can then be used to re-segment those objects in different frames. As a result, HODOR achieves state-of-the-art performance on the DAVIS and YouTube-VOS benchmarks compared to existing methods trained without video annotations. Without any architectural modification, HODOR can also learn from video context around single annotated video frames by utilizing cyclic consistency, whereas other methods rely on dense, temporally consistent annotations.

Oral