3DV 2025 论文列表

International Conference on 3D Vision

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142篇论文

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  • Poster
    12185.2%

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DreamBeast: Distilling 3D Fantastic Animals with Part-Aware Knowledge Transfer

Runjia Li, Junlin Han, Luke Melas-Kyriazi, Chunyi Sun, Zhongrui Gui, Zhaochong An, Shuyang Sun, Philip Torr, Tomas Jakab

展开摘要

We present DreamBeast, a novel method based on score distillation sampling (SDS) for generating fantastical 3D animal assets composed of distinct parts. Existing SDS methods often struggle with this generation task due to a limited understanding of part-level semantics in text-to-image diffusion models. While recent diffusion models, such as Stable Diffusion 3, demonstrate a better part-level understanding, they are prohibitively slow and exhibit other common problems associated with single-view diffusion models. DreamBeast overcomes this limitation through a novel part-aware knowledge transfer mechanism. For each generated asset, we efficiently extract part-level knowledge from the Stable Diffusion 3 model into a 3D part-affinity implicit representation. This enables us to instantly generate part-affinity maps from arbitrary camera views, which we then use to modulate the guidance of a multi-view diffusion model during SDS to generate 3D assets of fantastical animals. DreamBeast significantly enhances the quality of generated 3D creatures with user-specified part compositions while reducing computational overhead, as demonstrated by extensive quantitative and qualitative evaluations.

Poster
Open-Vocabulary Semantic Part Segmentation of 3D Human

Keito Suzuki, Bang Du, Girish Krishnan, Kunyao Chen, Runfa Li, Truong Nguyen

展开摘要

3D part segmentation is still an open problem in the field of 3D vision and AR/VR. Due to limited 3D labeled data, traditional supervised segmentation methods fall short in generalizing to unseen shapes and categories. Recently, the advancement in vision-language models' zero-shot abilities has brought a surge in open-world 3D segmentation methods. While these methods show promising results for 3D scenes or objects, they do not generalize well to 3D humans. In this paper, we present the first open-vocabulary segmentation method capable of handling 3D human. Our framework can segment the human category into desired fine-grained parts based on the textual prompt. We design a simple segmentation pipeline, leveraging SAM to generate multi-view proposals in 2D and proposing a novel HumanCLIP model to create unified embeddings for visual and textual inputs. Compared with existing pre-trained CLIP models, the HumanCLIP model yields more accurate embeddings for human-centric contents. We also design a simple-yet-effective MaskFusion module, which classifies and fuses multi-view features into 3D semantic masks without complex voting and grouping mechanisms. The design of decoupling mask proposals and text input also significantly boosts the efficiency of per-prompt inference. Experimental results on various 3D human datasets show that our method outperforms current state-of-the-art open-vocabulary 3D segmentation methods by a large margin. In addition, we show that our method can be directly applied to various 3D representations including meshes, point clouds, and 3D Gaussian Splatting.

Poster
CoE: Deep Coupled Embedding for Non-Rigid Point Cloud Correspondences

Huajian Zeng, Maolin Gao, Daniel Cremers

展开摘要

The interest in matching non-rigidly deformed shapes represented as raw point clouds is rising due to the proliferation of low-cost 3D sensors. Yet, the task is challenging since point clouds are irregular and there is a lack of intrinsic shape information. We propose to tackle these challenges by learning a new shape representation -- a per-point high dimensional embedding, in an embedding space where semantically similar points share similar embeddings. The learned embedding has multiple beneficial properties: it is aware of the underlying shape geometry and is robust to shape deformations and various shape artefacts, such as noise and partiality. Consequently, this embedding can be directly employed to retrieve high-quality dense correspondences through a simple nearest neighbor search in the embedding space. Extensive experiments demonstrate new state-of-the-art results and robustness in numerous challenging non-rigid shape matching benchmarks and show its great potential in other shape analysis tasks, such as segmentation.

Poster
Direct and Explicit 3D Generation from a Single Image

Haoyu Wu, Meher Gitika Karumuri, Chuhang Zou, Seungbae Bang, Yuelong Li, Dimitris Samaras, Sunil Hadap

展开摘要

Current image-to-3D approaches suffer from high computational costs and lack scalability for high-resolution outputs. In contrast, we introduce a novel framework to directly generate explicit surface geometry and texture using multi-view 2D depth and RGB images along with 3D Gaussian features using a repurposed Stable Diffusion model. We introduce a depth branch into U-Net for efficient and high quality multi-view, cross-domain generation and incorporate epipolar attention into the latent-to-pixel decoder for pixel-level multi-view consistency depths. By back-projecting the generated depth pixels into 3D space, we create a structured 3D representation that can be either rendered via Gaussian splatting or extracted to high-quality meshes, thereby leveraging additional novel view synthesis loss to further improve our performance. Extensive experiments demonstrate that our method surpasses existing baselines in geometry and texture quality while achieving significantly faster generation time.

Poster
Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting

Zhiqi Li, Yiming Chen, Lingzhe Zhao, Peidong Liu

展开摘要

While text-to-3D and image-to-3D generation tasks have received considerable attention, one important but under-explored field between them is controllable text-to-3D generation, which we mainly focus on in this work. To address this task, 1) we introduce Multi-view ControlNet (MVControl), a novel neural network architecture designed to enhance existing pre-trained multi-view diffusion models by integrating additional input conditions, such as edge, depth, normal, and scribble maps. Our innovation lies in the introduction of a conditioning module that controls the base diffusion model using both local and global embeddings, which are computed from the input condition images and camera poses. Once trained, MVControl is able to offer 3D diffusion guidance for optimization-based 3D generation. And, 2) we propose an efficient multi-stage 3D generation pipeline that leverages the benefits of recent large reconstruction models and score distillation algorithm. Building upon our MVControl architecture, we employ a unique hybrid diffusion guidance method to direct the optimization process. In pursuit of efficiency, we adopt 3D Gaussians as our representation instead of the commonly used implicit representations. We also pioneer the use of SuGaR, a hybrid representation that binds Gaussians to mesh triangle faces. This approach alleviates the issue of poor geometry in 3D Gaussians and enables the direct sculpting of fine-grained geometry on the mesh. Extensive experiments demonstrate that our method achieves robust generalization and enables the controllable generation of high-quality 3D content.

Poster
3D-GPT: Procedural 3D modeling with large language models

Chunyi Sun, Junlin Han, Weijian Deng, Xinlong Wang, Zishan Qin, Stephen Gould

展开摘要

In the pursuit of efficient automated content creation, procedural generation, leveraging modifiable parameters and rule-based systems, emerges as a promising approach. Nonetheless, it could be a demanding endeavor, given its intricate nature necessitating a deep understanding of rules, algorithms, and parameters. To reduce workload, we introduce 3D-GPT, a framework utilizing large language models~(LLMs) for instruction-driven 3D modeling. 3D-GPT positions LLMs as proficient problem solvers, dissecting the procedural 3D modeling tasks into accessible segments and appointing the apt agent for each task. 3D-GPT integrates three core agents: the task dispatch agent, the conceptualization agent, and the modeling agent. They collaboratively achieve two objectives. First, it enhances concise initial scene descriptions, evolving them into detailed forms while dynamically adapting the text based on subsequent instructions. Second, it integrates procedural generation, extracting parameter values from enriched text to effortlessly interface with 3D software for asset creation. Our empirical investigations confirm that 3D-GPT not only interprets and executes instructions, delivering reliable results but also collaborates effectively with human designers. Furthermore, it seamlessly integrates with Blender, unlocking expanded manipulation possibilities. Our work highlights the potential of LLMs in 3D modeling, offering a basic framework for future advancements in scene generation and animation.

Poster
FourieRF: Few-Shot NeRFs via Progressive Fourier Frequency Control

Diego Gomez, Bingchen Gong, Maks Ovsjanikov

展开摘要

In this work, we introduce FourieRF, a novel approach for achieving fast and high-quality reconstruction in the few-shot setting. Our method effectively parameterizes features through an explicit curriculum training procedure, incrementally increasing scene complexity during optimization. Experimental results show that the prior induced by our approach is both robust and adaptable across a wide variety of scenes, establishing FourieRF as a strong and versatile baseline for the few-shot rendering problem. While our approach significantly reduces artifacts, it may still lead to reconstruction errors in severely under-constrained scenarios, particularly where view occlusion leaves parts of the shape uncovered. In the future, our method could be enhanced by integrating foundation models to complete missing parts using large data-driven priors.

Poster
RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion

Jaidev Shriram, Alex Trevithick, Lingjie Liu, Ravi Ramamoorthi

展开摘要

We introduce RealmDreamer, a technique for generating forward-facing 3D scenes from text descriptions. Our method optimizes a 3D Gaussian Splatting representation to match complex text prompts using pretrained diffusion models. Our key insight is to leverage 2D inpainting diffusion models conditioned on an initial scene estimate to provide low variance and high-fidelity estimates of unknown regions during 3D distillation. In conjunction, we imbue correct geometry with geometric distillation from a depth diffusion model, conditioned on samples from the inpainting model. We find that the initialization of the optimization is crucial, and provide a principled methodology for doing so. Notably, our technique doesn't require video or multi-view data and can synthesize various high-quality 3D scenes in different styles with complex layouts. Further, the generality of our method allows 3D synthesis from a single image. As measured by a comprehensive user study, our method outperforms all existing approaches, preferred by 88-95%. We encourage viewing the supplemental website and video. Project page: https://realmdreamer.github.io/

Poster
SPAFormer: Sequential 3D Part Assembly with Transformers

Boshen Xu, Sipeng Zheng, Qin Jin

展开摘要

We introduce SPAFormer, an innovative model designed to overcome the combinatorial explosion challenge in the 3D Part Assembly (3D-PA) task. This task requires accurate prediction of each part's poses in sequential steps. As the number of parts increases, the possible assembly combinations increase exponentially, leading to a combinatorial explosion that severely hinders the efficacy of 3D-PA. SPAFormer addresses this problem by leveraging weak constraints from assembly sequences, effectively reducing the solution space's complexity. Since the sequence of parts conveys construction rules similar to sentences structured through words, our model explores both parallel and autoregressive generation. We further strengthen SPAFormer through knowledge enhancement strategies that utilize the attributes of parts and their sequence information, enabling it to capture the inherent assembly pattern and relationships among sequentially ordered parts. We also construct a more challenging benchmark named PartNet-Assembly covering 21 varied categories to more comprehensively validate the effectiveness of SPAFormer. Extensive experiments demonstrate the superior generalization capabilities of SPAFormer, particularly with multi-tasking and in scenarios requiring long-horizon assembly. Code is available at https://github.com/xuboshen/SPAFormer.

Poster
JADE: Joint-aware Latent Diffusion for 3D Human Generative Modeling

Haorui Ji, Rong Wang, Tao Jun Lin, Hongdong Li

展开摘要

Generative modeling of 3D human bodies have been studied extensively in computer vision. The core is to design a compact latent representation that is both expressive and semantically interpretable, yet existing approaches struggle to achieve both requirements. In this work, we introduce JADE, a generative framework that learns the variations of human shapes with fined-grained control. Our key insight is a joint-aware latent representation that decomposes human bodies into skeleton structures, modeled by joint positions, and local surface geometries, characterized by features attached to each joint. This disentangled latent space design enables geometric and semantic interpretation, facilitating users with flexible controllability. To generate coherent and plausible human shapes under our proposed decomposition, we also present a cascaded pipeline where two diffusions are employed to model the distribution of skeleton structures and local surface geometries respectively. Extensive experiments are conducted on public datasets, where we demonstrate the effectiveness of JADE framework in multiple tasks in terms of autoencoding reconstruction accuracy, editing controllability and generation quality compared with existing methods.

Poster
Robustifying Point Cloud Networks by Refocusing

Meir Yossef Levi, Guy Gilboa

展开摘要

The ability to cope with out-of-distribution (OOD) corruptions and adversarial attacks is crucial in real-world safety-demanding applications. In this study, we develop a general mechanism to increase point clouds neural networks robustness based on focus analysis. Recent studies have revealed the phenomenon of \textit{Overfocusing}, which leads to a performance drop. When the network is primarily influenced by small input regions, it becomes less robust and prone to misclassify under noise and corruptions. However, quantifying overfocusing is still vague and lacks clear definitions. Here, we provide a mathematical definition of \textbf{focus}, \textbf{overfocusing} and \textbf{underfocusing}. The notions are general, but in this study, we specifically investigate the case of 3D point clouds. We observe that corrupted sets result in a biased focus distribution compared to the clean training set. We show that as focus distribution deviates from the one learned in the training phase - classification performance deteriorates. We thus propose a parameter-free \textbf{refocusing} algorithm that aims to unify all corruptions under the same distribution. We validate our findings on a 3D zero-shot classification task, achieving SOTA in robust 3D classification on ModelNet-C dataset, and in adversarial defense against Shape-Invariant attack.

Poster
Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Video

Boxiang Rong, Artur Grigorev, Wenbo Wang, Michael J. Black, Bernhard Thomaszewski, Christina Tsalicoglou, Otmar Hilliges

展开摘要

We introduce Gaussian Garments, a novel approach for reconstructing realistic-looking, simulation-ready, garments from multi-view videos. Our method represents garments with a combination of a 3D mesh and a Gaussian texture that encodes both the color and high-frequency surface texture. With this, it is able to model rich textures and surface detail including complex materials such as fur. As part of our reconstruction process, we demonstrate how such a representation can be used to register a 3D mesh to multi-view videos. Our reconstructed Gaussian Garments can be animated on unseen body shapes and motions using physics-based simulation. We show how a learned GNN-based physical simulator can be used to optimize the garment's material parameters to match its real behavior. Finally, we devise a procedure for automatically ordering virtual garments, allowing us to combine the captured individual garments into multi-garment outfits.

Poster
ObjectCarver: Semi-automatic segmentation, reconstruction and separation of 3D objects

Gemmechu Hassena, Jonathan Hyun Moon, Ryan M. Fujii, Andrew Yuen, Noah Snavely, Steve Marschner, Bharath Hariharan

展开摘要

Implicit neural fields have made remarkable progress in reconstructing 3D surfaces from multiple images; however, they encounter challenges when it comes to separating individual objects within a scene. Previous approaches to this problem require ground-truth segmentation masks and introduce floating artifacts in occluded parts of the scene. We address these challenges with ObjectCarver. ObjectCarver requires no ground-truth segmentation; all it needs is just a few user clicks in a single view. ObjectCarver also introduces a new loss function that prevents floaters and avoids inappropriate carving-out due to occlusion. Finally, ObjectCarver uses a simple initialization technique that significantly speeds up the process while preserving geometric details. We demonstrate qualitatively and quantitatively on multiple datasets (including a new dataset and benchmark with complete ground-truth) that ObjectCarver produces more accurate reconstructions of each object while minimizing artifacts

Poster
DeforHMR: Vision Transformer with Deformable Cross-Attention for 3D Human Mesh Recovery

Jaewoo Heo, George Hu, Zeyu Wang, Serena Yeung-Levy

展开摘要

Human Mesh Recovery (HMR) is an important yet challenging problem with applications across various domains including motion capture, augmented reality, and biomechanics. Accurately predicting human pose parameters from a single image remains a challenging 3D computer vision task. In this work, we introduce DeforHMR, a novel regression-based monocular HMR framework designed to enhance the prediction of human pose parameters using deformable attention transformers. DeforHMR leverages a novel query-agnostic deformable cross-attention mechanism within the transformer decoder to effectively regress the visual features extracted from a frozen pretrained vision transformer (ViT) encoder. The proposed deformable cross-attention mechanism allows the model to attend to relevant spatial features more flexibly and in a data-dependent manner. Equipped with a transformer decoder capable of spatially-nuanced attention, DeforHMR achieves state-of-the-art performance for single-frame regression-based methods on the widely used 3D HMR benchmarks 3DPW and RICH. By pushing the boundary on the field of 3D human mesh recovery through deformable attention, we introduce an new, effective paradigm for decoding local spatial information from large pretrained vision encoders in computer vision.

Poster
Spatial Cognition from Egocentric Video: Out of Sight, Not Out of Mind

Chiara Plizzari, Shubham Goel, Toby Perrett, Jacob Chalk, Angjoo Kanazawa, Dima Damen

展开摘要

As humans move around, performing their daily tasks, they are able to recall where they have positioned objects in their environment, even if these objects are currently out of their sight. In this paper, we aim to mimic this spatial cognition ability. We thus formulate the task of *Out of Sight, Not Out of Mind* -- 3D tracking active objects using observations captured through an egocentric camera. We introduce a simple but effective approach to address this challenging problem, called Lift, Match, and Keep (LMK). LMK **lifts** partial 2D observations to 3D world coordinates, **matches** them over time using visual appearance, 3D location and interactions to form object tracks, and **keeps** these object tracks even when they go out-of-view of the camera. We benchmark LMK on 100 long videos from EPIC-KITCHENS. Our results demonstrate that spatial cognition is critical for correctly locating objects over short and long time scales. E.g., for one long egocentric video, we estimate the 3D location of 50 active objects. After 120 seconds, 57\% of the objects are correctly localized by LMK, compared to just 33\% by a recent 3D method for egocentric videos and 17\% by a general 2D tracking method.

Poster
Pushing the Limits of LiDAR: Accurate Performance Analysis of Indoor 3D LiDARs

Xiting Zhao, Sören Schwertfeger

展开摘要

Light Detection and Ranging (LiDAR) technology has become crucial in robotics and autonomous systems for generating precise 3D environmental representations. However, challenges persist in achieving high accuracy and precision, especially in indoor environments. This paper rigorously analyzes the performance of various indoor LiDAR systems under different conditions. We present a novel experimental methodology, which quantifies LiDAR accuracy and precision, examining factors such as sensor type, environmental conditions, and target characteristics. Using an extensive dataset collected from nine distinct locations with more than 36000 LiDAR scans, combined with high-precision reference data from a FARO laser scanner, our analysis reveals significant insights into the accuracy and precision across different LiDAR models. The resulting public dataset, which include detailed point clouds and groundtruth labels, are expected to serve as a valuable resource for developing and validating advanced LiDAR processing techniques and benchmarks for various applications. The dataset will be publicly available at http://lidaraccuracy.github.io.

Poster
Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpainting

Paul Engstler, Andrea Vedaldi, Iro Laina, Christian Rupprecht

展开摘要

3D scene generation has quickly become a challenging new research direction, fueled by consistent improvements of 2D generative diffusion models. Current methods generate scenes by iteratively stitching newly generated images with existing geometry, using pre-trained monocular depth estimators to lift the generated images to 3D. The predicted depth is fused with the existing scene representation through various alignment operations. In this work, we make two fundamental contributions to the field of 3D scene generation. First, we note that lifting images to 3D with a monocular depth estimation model is suboptimal as it ignores the geometry of the existing scene, thus prompting the need for alignment. We introduce a depth completion model to directly learn the 3D fusion process, resulting in improved geometric coherence of generated scenes. Second, we introduce a new benchmark to evaluate the geometric accuracy of scene generation methods. We show that the commonly used CLIP score between scene prompts and images is unsuitable for measuring the geometric quality of a scene and introduce a depth-based metric. Our benchmark thus offers an additional dimension to gauge the quality of generated scenes.

Poster
Drivable 3D Gaussian Avatars

Wojciech Zielonka, Timur Bagautdinov, Shunsuke Saito, Michael Zollhofer, Justus Thies, Javier Romero

展开摘要

We present Drivable 3D Gaussian Avatars (D3GA), a multi-layered 3D controllable model for human bodies that utilizes 3D Gaussian primitives embedded into tetrahedral cages. The advantage of using cages compared to commonly employed linear blend skinning (LBS) is that primitives like 3D Gaussians are naturally re-oriented and their kernels are stretched via the deformation gradients of the encapsulating tetrahedron. Additional offsets are modeled for the tetrahedron vertices, effectively decoupling the low-dimensional driving poses from the extensive set of primitives to be rendered. This separation is achieved through the localized influence of each tetrahedron on 3D Gaussians, resulting in improved optimization. Using the cage-based deformation model, we introduce a compositional pipeline that decomposes an avatar into layers, such as garments, hands, or faces, improving the modeling of phenomena like garment sliding. These parts can be conditioned on different driving signals, such as keypoints for facial expressions or joint-angle vectors for garments and the body. Our experiments on two multi-view datasets with varied body shapes, clothes, and motions show higher-quality results. They surpass PSNR and SSIM metrics of other SOTA methods using the same data while offering greater flexibility and compactness.

Poster
Particle Rendering: Implicitly Aggregating Incident and Outgoing Light Fields for Novel View Synthesis

Tao Hu, Zhiwen Yan, Xiaogang Xu, Gim Hee Lee

展开摘要

This paper presents Particle Rendering (PR), a new implicit rendering approach that extends Neural Radiance Fields (NeRF) by incorporating incident light along with traditional outgoing light modeling. In our framework, a 3D scene consists of a mass of particles, each offering a deeper understanding of light interactions by reflecting and emitting light in all directions. Our methodology involves a three-phase training pipeline: 1) Estimating the outgoing light field through a NeRF model; 2) Distilling the incident light field. A simple metric is introduced to assess the quality of the ray for better supervision; 3) Implicit rendering. We propose an implicit method to aggregate incident and outgoing fields that leverages Multilayer Perceptrons (MLP) to directly infer final pixel values, thus avoiding the limitation of traditional physically-based rendering techniques. The effectiveness of PR is demonstrated through state-of-the-art results in various challenging indoor and outdoor scenes, emphasizing its capability to handle complex lighting and reflective materials.

Poster
AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones

Xuqian Ren, Matias Turkulainen, Jiepeng Wang, Otto Seiskari, Iaroslav Melekhov, Juho Kannala, Esa Rahtu

展开摘要

Geometric priors are often used to enhance 3D reconstruction. With many smartphones featuring low-resolution depth sensors and the prevalence of off-the-shelf monocular geometry estimators, incorporating geometric priors as regularization signals has become common in 3D vision tasks. However, the accuracy of depth estimates from mobile devices is typically poor for highly detailed geometry, and monocular estimators often suffer from poor multi-view consistency and precision. In this work, we propose an approach for joint surface depth and normal refinement of Gaussian Splatting methods for accurate 3D reconstruction of indoor scenes. We develop supervision strategies that adaptively filters low-quality depth and normal estimates by comparing the consistency of the priors during optimization. We mitigate regularization in regions where prior estimates have high uncertainty or ambiguities. Our filtering strategy and optimization design demonstrate significant improvements in both mesh estimation and novel-view synthesis for both 3D and 2D Gaussian Splatting-based methods on challenging indoor room datasets. Furthermore, we explore the use of alternative meshing strategies for finer geometry extraction. We develop a scale-aware meshing strategy inspired by TSDF and octree-based isosurface extraction, which recovers finer details from Gaussian models compared to other commonly used open-source meshing tools.

Poster