3DV 2025 论文列表

International Conference on 3D Vision

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142篇论文

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    2114.8%
  • Poster
    12185.2%

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Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces

Mauro Comi, Alessio Tonioni, Jonathan Tremblay, Max Yang, Valts Blukis, Yijiong Lin, Nathan F. Lepora, Laurence Aitchison

展开摘要

Touch and vision go hand in hand, mutually enhancing our ability to understand the world. From a research perspective, the problem of mixing touch and vision together is underexplored and presents interesting challenges. To this end, we propose Tactile-Informed 3DGS, a novel approach that incorporates contact data (local depth maps) with multi-view images to achieve surface reconstruction and novel view synthesis. Our method optimises 3D Gaussian primitives to accurately model the object's geometry at points of contact. By creating a framework that decreases the transmittance at touch locations, we achieve a refined surface reconstruction, ensuring a uniformly smooth depth map. Touch is particularly useful when considering non-Lambertian objects (e.g. shiny or reflective surfaces) since contemporary methods tend often to fail to reconstruct such objects with fidelity. By combining vision and tactile sensing, we achieve more accurate geometry reconstructions with fewer images than prior methods. We conduct evaluation in both the virtual and real world on objects with glossy and reflective surfaces to demonstrate the effectiveness of our approach in improving reconstruction quality.

Poster
PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization

Jingzhi Bao, Guanying Chen, Shuguang Cui

展开摘要

This paper addresses the problem of inverse rendering from photometric images. Existing approaches for this problem suffer from the effects of self-shadows, inter-reflections, and lack of constraints on the surface reflectance, leading to inaccurate decomposition of reflectance and illuminations due to the ill-posed nature of inverse rendering. In this work, we propose a new method for neural inverse rendering. Our method jointly optimizes the light source position to account for the self-shadows in the images, and computes indirect illumination using a differentiable rendering layer and an importance sampling strategy. To enhance surface reflectance decomposition, we introduce a new regularization by distilling DINO features to foster accurate and consistent material decomposition. Extensive experiments on synthetic and real datasets demonstrate that our method outperforms state-of-the-art methods in reflectance decomposition.

Poster
NeuHMR: Neural Rendering-Guided Human Motion Reconstruction

Tiange Xiang, Kuan-Chieh Wang, Jaewoo Heo, Ehsan Adeli, Serena Yeung-Levy, Scott Delp, Li Fei-Fei

展开摘要

Reconstructing 3D human movements from video sequences is an important task in the fields of computer vision, graphics, and biomechanics. Although much progress has been made to infer 3D human mesh based on visual contexts provided in video sequences, generalization to in-the-wild videos still remains challenging for existing human mesh recovery (HMR) methods. To overcome inaccurate prediction, they can perform a second step optimization that refines the inaccurate estimations continuously at test time. Most optimization methods seek fitting of the body joints in the image space with respect to pseudo ground truth predicted by an off-the-shelf key point detector. However, state-of-the-art detectors still introduce errors, especially for challenging poses. In this work, we rethink the dependency on the 2D key point fitting paradigm and present NeuHMR, an optimization-based mesh recovery framework based on recent advances in neural rendering. Our method builds on Human Neural Radiance Fields that allow the refinement of human motions through animatable 2D renderings. We evaluated our method on two common benchmarks and validated its effectiveness.

Poster
Garment3DGen: 3D Garment Stylization and Texture Generation

Nikolaos Sarafianos, Tuur Stuyck, Xiaoyu Xiang, Yilei Li, Jovan Popović, Rakesh Ranjan

展开摘要

We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such as those generated by text prompts. The generated assets can be directly draped and simulated on human bodies. We leverage the recent progress of image-to-3D diffusion methods to generate 3D garment geometries. However, since these geometries cannot be utilized directly for downstream tasks, we propose to use them as pseudo ground-truth and set up a mesh deformation optimization procedure that deforms a base template mesh to match the generated 3D target. Carefully designed losses allow the base mesh to freely deform towards the desired target, yet preserve mesh quality and topology such that they can be simulated. Finally, we generate high-fidelity texture maps that are globally and locally consistent and faithfully capture the input guidance, allowing us to render the generated 3D assets. With Garment3DGen users can generate the simulation-ready 3D garment of their choice without the need of artist intervention. We present a plethora of quantitative and qualitative comparisons on various assets and demonstrate that Garment3DGen unlocks key applications ranging from sketch-to-simulated garments or interacting with the garments in VR. Code will be publicly available.

Poster
Lightplane: Highly-Scalable Components for Neural 3D Fields

Ang Cao, Justin Johnson, Andrea Vedaldi, David Novotny

展开摘要

Contemporary 3D research, particularly in reconstruction and generation, heavily relies on 2D images for inputs or supervision. However, current designs for these 2D-3D mapping are memory-intensive, posing a significant bottleneck for existing methods and hindering new applications. In response, we propose a pair of highly scalable components for 3D neural fields: Lightplane Renderer and Splatter, which significantly reduce memory usage in 2D-3D mapping (over $\bf{1000\times}$). These innovations enable the processing of vastly more and higher resolution images with significantly small memory and computational costs. We demonstrate their utility across various applications, from optimizing with image-level losses to enabling a versatile pipeline for scaling 3D reconstruction and generation.

Poster
MotionDreamer: Exploring Semantic Video Diffusion features for Zero-Shot 3D Mesh Animation

Lukas Uzolas, Elmar Eisemann, Petr Kellnhofer

展开摘要

Animation techniques bring digital 3D worlds and characters to life. However, manual animation is tedious and automated techniques are often specialized to narrow shape classes. In our work, we propose a technique for automatic re-animation of various 3D shapes based on a motion prior extracted from a video diffusion model. Unlike existing 4D generation methods, we focus solely on the motion, and we leverage an explicit mesh-based representation compatible with existing computer-graphics pipelines. Furthermore, our utilization of diffusion features enhances accuracy of our motion fitting. We analyze efficacy of these features for animation fitting and we experimentally validate our approach for two different diffusion models and four animation models. Finally, we demonstrate that our time-efficient zero-shot method achieves a superior performance re-animating a diverse set of 3D shapes when compared to existing techniques in a user study.

Poster
AG-MAE: Anatomically Guided Spatio-Temporal Masked Auto-Encoder for Online Hand Gesture Recognition

Omar Ikne, Benjamin Allaert, Hazem Wannous

展开摘要

Hand gesture recognition plays a crucial role in the domain of computer vision, as it enhances human-computer interaction by enabling intuitive, touch-free control and communication. While offline methods have made significant advances in isolated gesture recognition, real-world applications demand online and continuous processing. Skeleton-based methods, though effective, face challenges due to the intricate nature of hand joints and the diverse 3D motions they induce. This paper introduces AG-MAE, a novel approach that integrates anatomical constraints to guide the self-supervised training of a spatio-temporal masked autoencoder, enhancing the learning of 3D keypoint representations. By incorporating anatomical knowledge, AG-MAE learns more discriminative features for hand poses and movements, subsequently improving online gesture recognition. Evaluation on standard datasets demonstrates the superiority of our approach and its potential for real-world applications. Code is available at: https://github.com/lambda-xyz-01/AGMAE.

Poster
XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View Synthesis

Hao Li, Chenming Wu, Ming Yuan, Yan Zhang, Chen Zhao, Chunyu Song, Haocheng Feng, Errui Ding, Dingwen Zhang, Jingdong Wang

展开摘要

Comprehensive testing of autonomous systems through simulation is essential to ensure the safety of autonomous driving vehicles. This requires the generation of safety-critical scenarios that extend beyond the limitations of real-world data collection, as many of these scenarios are rare or rarely encountered on public roads. However, evaluating most existing novel view synthesis (NVS) methods relies on sporadic sampling of image frames from the training data, comparing the rendered images with ground-truth images. Unfortunately, this evaluation protocol falls short of meeting the actual requirements in closed-loop simulations. Specifically, the true application demands the capability to render novel views that extend beyond the original trajectory (such as cross-lane views), which are challenging to capture in the real world. To address this, this paper presents a synthetic dataset for novel driving view synthesis evaluation, which is specifically designed for autonomous driving simulations. This unique dataset includes testing images captured by deviating from the training trajectory by $1-4$ meters. It comprises six sequences that cover various times and weather conditions. Each sequence contains $450$ training images, $120$ testing images, and their corresponding camera poses and intrinsic parameters. Leveraging this novel dataset, we establish the first realistic benchmark for evaluating existing NVS approaches under front-only and multicamera settings. The experimental findings underscore the significant gap in current approaches, revealing their inadequate ability to fulfill the demanding prerequisites of cross-lane or closed-loop simulation. Our dataset and code are released publicly on the project page: https://3d-aigc.github.io/XLD.

Poster
Reason3D: Searching and Reasoning 3D Segmentation via Large Language Model

Kuan-Chih Huang, Xiangtai Li, Lu Qi, Shuicheng YAN, Ming-Hsuan Yang

展开摘要

Recent advancements in multimodal large language models (LLMs) have demonstrated significant potential across various domains, particularly in concept reasoning. However, their applications in understanding 3D environments remain limited, primarily offering textual or numerical outputs without generating dense, informative segmentation masks. This paper introduces Reason3D, a novel LLM designed for comprehensive 3D understanding. Reason3D processes point cloud data and text prompts to produce textual responses and segmentation masks, enabling advanced tasks such as 3D reasoning segmentation, hierarchical searching, express referring, and question answering with detailed mask outputs. We propose a hierarchical mask decoder that employs a coarse-to-fine approach to segment objects within expansive scenes. It begins with a coarse location estimation, followed by object mask estimation, using two unique tokens predicted by LLMs based on the textual query. Experimental results on large-scale ScanNet and Matterport3D datasets validate the effectiveness of our Reason3D across various tasks.

Poster
UNIT: Unsupervised Online Instance Segmentation through Time

Corentin Sautier, Gilles Puy, Alexandre Boulch, Renaud Marlet, Vincent Lepetit

展开摘要

Online object segmentation and tracking in Lidar point clouds enables autonomous agents to understand their surroundings and make safe decisions. Unfortunately, manual annotations for these tasks are prohibitively costly. We tackle this problem with the task of class-agnostic unsupervised online instance segmentation and tracking. To that end, we leverage an instance segmentation backbone and propose a new training recipe that enables the online tracking of objects. Our network is trained on pseudo-labels, eliminating the need for manual annotations. We conduct an evaluation using metrics adapted for temporal instance segmentation. Computing these metrics requires temporally-consistent instance labels. When unavailable, we construct these labels using the available 3D bounding boxes and semantic labels in the dataset. We compare our method against strong baselines and demonstrate its superiority across two different outdoor Lidar datasets.

Poster
DynOMo: Online Point Tracking by Dynamic Online Monocular Gaussian Reconstruction

Jenny Seidenschwarz, Qunjie Zhou, Bardienus Pieter Duisterhof, Deva Ramanan, Laura Leal-Taixé

展开摘要

Reconstructing scenes and tracking motion are two sides of the same coin. Tracking points allow for geometric reconstruction [13], while geometric reconstruction of (dynamic) scenes allows for 3D tracking of points over time [22, 36]. The latter was recently also exploited for 2D point tracking to overcome occlusion ambiguities by lifting tracking directly into 3D [35]. However, above approaches either require offline processing or multi-view camera setups both unrealistic for real-world applications like robot navigation or mixed reality. We target the challenge of online 2D and 3D point tracking from unposed monocular camera input introducing Dynamic Online Monocular Reconstruction (DynOMo). We leverage 3D Gaussian splatting to reconstruct dynamic scenes in an online fashion. Our approach extends 3D Gaussians to capture new content and object motions while estimating camera movements from a single RGB frame. DynOMo stands out by enabling emergence of point trajectories through robust image feature reconstruction and a novel similarity-enhanced regularization term, without requiring any correspondence-level supervision. It sets the first baseline for online point tracking with monocular unposed cameras, achieving performance on par with existing methods. We aim to inspire the community to advance online point tracking and reconstruction, expanding the applicability to diverse real-world scenarios.

Poster
Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB

Jae Yong Lee, Yuqun Wu, Chuhang Zou, Derek Hoiem, Shenlong Wang

展开摘要

The goal of this paper is to encode a 3D scene into an extremely compact representation from 2D images and to enable its transmittance, decoding and rendering in real-time across various platforms. Despite the progress in NeRFs and Gaussian Splats, their large model size and specialized renderers make it challenging to distribute free-viewpoint 3D content as easily as images. To address this, we have designed a novel 3D representation that encodes the plenoptic function into sinusoidal function indexed dense volumes. This approach facilitates feature sharing across different locations, improving compactness over traditional spatial voxels. The memory footprint of the dense 3D feature grid can be further reduced using spatial decomposition techniques. This design combines the strengths of spatial hashing functions and voxel decomposition, resulting in a model size as small as 150 KB for each 3D scene. Moreover, PPNG features a lightweight rendering pipeline with only 300 lines of code that decodes its representation into standard GL textures and fragment shaders. This enables real-time rendering using the traditional GL pipeline, ensuring universal compatibility and efficiency across various platforms without additional dependencies.

Poster
SphereFusion: Efficient Panorama Depth Estimation via Gated Fusion

Qingsong Yan, Qiang Wang, Kaiyong Zhao, Jie Chen, Bo Li, Xiaowen Chu, Fei Deng

展开摘要

Due to the rapid development of panorama cameras, the task of estimating panorama depth has attracted significant attention from the computer vision community, especially in applications such as robot sensing and autonomous driving. However, existing methods relying on different projection formats often encounter challenges, either struggling with distortion and discontinuity in the case of equirectangular, cubemap, and tangent projections, or experiencing a loss of texture details with the spherical projection. To tackle these concerns, we present SphereFusion, an end-to-end framework that combines the strengths of various projection methods. Specifically, SphereFusion initially employs 2D image convolution and mesh operations to extract two distinct types of features from the panorama image in both equirectangular and spherical projection domains. These features are then projected onto the spherical domain, where a gate fusion module selects the most reliable features for fusion. Finally, SphereFusion estimates panorama depth within the spherical domain. Meanwhile, SphereFusion employs a cache strategy to improve the efficiency of mesh operation. Extensive experiments on three public panorama datasets demonstrate that SphereFusion achieves competitive results with other state-of-the-art methods, while presenting the fastest inference speed at only 17 ms on a 512$\times$1024 panorama image.

Poster
Reflecting Reality: Enabling Diffusion Models to Produce Faithful Mirror Reflections

Ankit Dhiman, Manan Shah, Rishubh Parihar, Yash Sanjay Bhalgat, Lokesh R Boregowda, Venkatesh Babu Radhakrishnan

展开摘要

We tackle the problem of generating highly realistic and plausible mirror reflections using diffusion-based generative models. We formulate this problem as an image inpainting task, allowing for more user control over the placement of mirrors during the generation process. To enable this, we create SynMirror, a large-scale dataset of diverse synthetic scenes with objects placed in front of mirrors. SynMirror contains around 198k samples rendered from 66k unique 3D objects, along with their associated depth maps, normal maps and instance-wise segmentation masks, to capture relevant geometric properties of the scene. Using this dataset, we propose a novel depth-conditioned inpainting method called MirrorFusion, which generates high-quality, realistic, shape and appearance-aware reflections of real-world objects. MirrorFusion outperforms state-of-the-art methods on SynMirror, as demonstrated by extensive quantitative and qualitative analysis. To the best of our knowledge, we are the first to successfully tackle the challenging problem of generating controlled and faithful mirror reflections of an object in a scene using diffusion-based models. SynMirror and MirrorFusion open up new avenues for image editing and augmented reality applications for practitioners and researchers alike. The project page is available at: https://val.cds.iisc.ac.in/reflecting-reality.github.io/.

Poster
CamCtrl3D: Single-Image Scene Exploration With Precise 3D Camera Control

Stefan Popov, Amit Raj, Yuanzhen Li, Michael Krainin, William T. Freeman, Michael Rubinstein

展开摘要

We propose a method for generating fly-through videos of a scene, from a single image and a given camera trajectory. We build upon an image-to-video latent diffusion model. We condition its UNet denoiser on the camera trajectory, using four techniques. (1) We condition UNet's temporal blocks on raw camera extrinsics, similar to MotionCtrl. (2) We use images containing camera ray parameters, similar to CameraCtrl. (3) We re-project the initial image to subsequent frames and condition on the resulting video. (4) We introduce a global 3D representation using 2D$\Leftrightarrow$3D transformers, which implicitly conditions on the camera poses. We combine all conditions in a ContolNet-style architecture. We then propose a metric that evaluates overall video quality and the ability to preserve details with view changes, which we use to analyze the trade-offs of individual and combined conditions. Finally, we identify an optimal combination of conditions. We calibrate camera positions in our datasets for scale consistency across scenes, and we train our scene exploration model, CameraCtrl3D, demonstrating state-of-the-art results. Example videos generated by CameraCtrl3D are available at https://camctrl3d.github.io/

Poster
HMD^2: Environment-aware Motion Generation from Single Egocentric Head-Mounted Device

Vladimir Guzov, Yifeng Jiang, Fangzhou Hong, Gerard Pons-Moll, Richard Newcombe, Karen Liu, Yuting Ye, Lingni Ma

展开摘要

This paper investigates the generation of realistic full-body human motion using a single head-mounted device with an outward-facing color camera and the ability to perform visual SLAM. To address the ambiguity of this setup, we present HMD$^2$, a novel system that balances motion reconstruction and generation. From a reconstruction standpoint, it aims to maximally utilize the camera streams to produce both analytical and learned features, including head motion, SLAM point cloud, and image embeddings. On the generative front, HMD$^2$ employs a multi-modal conditional motion diffusion model with a Transformer backbone to maintain temporal coherence of generated motions, and utilizes autoregressive inpainting to facilitate online motion inference with minimal latency (0.17 seconds). We show that our system provides an effective and robust solution that scales to a diverse dataset of over 200 hours of motion in complex indoor and outdoor environments.

Poster
HoleGest: Decoupled Diffusion and Motion Priors for Generating Holisticly Expressive Co-speech Gestures

Yongkang Cheng, Shaoli Huang

展开摘要

Animating virtual characters with holistic co-speech gestures is a challenging but critical task. Previous systems have primarily focused on the weak correlation between audio and gestures, leading to physically unnatural outcomes that degrade the user experience. To address this problem, we introduce HoleGest, a novel neural network framework based on decoupled diffusion and motion priors for the automatic generation of high-quality, expressive co-speech gestures. Our system leverages large-scale human motion datasets to learn a robust prior with low audio dependency and high motion reliance, enabling stable global motion and detailed finger movements. To improve the generation efficiency of diffusion-based models, we integrate implicit joint constraints with explicit geometric and conditional constraints, capturing complex motion distributions between large strides. This integration significantly enhances generation speed while maintaining high-quality motion. Furthermore, we design a shared embedding space for gesture-transcription text alignment, enabling the generation of semantically correct gesture actions. Extensive experiments and user feedback demonstrate the effectiveness and potential applications of our model, with our method achieving a level of realism close to the ground truth, providing an immersive user experience.

Poster
A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining

Qi Ma, Yue Li, Bin Ren, Nicu Sebe, Ender Konukoglu, Theo Gevers, Luc Van Gool, Danda Pani Paudel

展开摘要

3D Gaussian Splatting (3DGS) has become the de facto method of 3D representation in many vision tasks. This calls for the 3D understanding directly in this representation space. To facilitate the research in this direction, we first build a large-scale dataset of 3DGS using the commonly used ShapeNet and ModelNet datasets. Our dataset ShapeSplat consists of 65K objects from 87 unique categories, whose labels are in accordance with the respective datasets. The creation of this dataset utilized the compute equivalent of 2 GPU years on a TITAN XP GPU. We utilize our dataset for unsupervised pretraining and supervised finetuning for classification and segmentation tasks. To this end, we introduce Gaussian-MAE, which highlights the unique benefits of representation learning from Gaussian parameters. Through exhaustive experiments, we provide several valuable insights. In particular, we show that (1) the distribution of the optimized GS centroids significantly differs from the uniformly sampled point cloud (used for initialization) counterpart; (2) this change in distribution results in degradation in classification but improvement in segmentation tasks when using only the centroids; (3) to leverage additional Gaussian parameters, we propose Gaussian feature grouping in a normalized feature space, along with splats pooling layer, offering a tailored solution to effectively group and embed similar Gaussians, which leads to notable improvement in finetuning tasks. Our dataset and model are publicly available at https://unique1i.github.io/ShapeSplat.

Oral
SurfR: Surface Reconstruction with Multi-scale Attention

Siddhant Ranade, Gonçalo Dias Pais, Ross Tyler Whitaker, Pedro Miraldo, Jacinto Nascimento, Srikumar Ramalingam

展开摘要

We propose a fast and accurate surface reconstruction algorithm for unorganized point clouds using an implicit representation. Recent learning methods are either single-object representations with small neural models that allow for high surface details but require per-object training or generalized representations that require larger models and generalize to newer shapes but lack details, and inference is slow. We propose a new implicit representation for general 3D shapes that is faster than all the baselines at their optimum resolution, with only a marginal loss in performance compared to the state-of-the-art. We achieve the best accuracy-speed trade-off using three key contributions. Many implicit methods extract features from the point cloud to classify whether a query point is inside or outside the object. First, to speed up the reconstruction, we show that this feature extraction does not need to use the query point at an early stage (lazy query). Second, we use a parallel multi-scale grid representation to develop robust features for different noise levels and input resolutions. Finally, we show that attention across scales can provide improved reconstruction results. The code will be made available.

Poster
Oblique-MERF: Revisiting and Improving MERF for Oblique Photography

Xiaoyi Zeng, Kaiwen Song, Leyuan Yang, Bailin Deng, Juyong Zhang

展开摘要

Neural radiance fields (NeRF) have established a new paradigm for 3D scene reconstruction, with subsequent work achieving high-quality real-time rendering. However, reconstructing large-scale scenes from oblique aerial photography presents unique challenges, such as varying spatial scale distributions and a constrained range of tilt angles, often resulting in high memory consumption and reduced rendering quality at extrapolated viewpoints. To address these issues, we propose a novel approach named Oblique-MERF to accommodate the distinctive characteristics of oblique photography datasets and support real-time rendering on various common devices. Firstly, an innovative adaptive occupancy plane is proposed to constrain the sampling space. Additionally, we propose a smoothness regularization loss for view-dependent color to enhance the MLP's ability to generalize to untrained viewpoints. Experimental results demonstrate that Oblique-MERF reduces VRAM usage by approximately 40% while maintaining competitive rendering quality compared to baseline methods, and achieves higher frame rates with more realistic rendering even at untrained extrapolated viewpoints.

Poster