Applications · human computer interaction papers, 2023–2026
Application area: human_computer_interaction
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.
Key findings
- Applications · human computer interaction went from 133 papers in 2023 to 369 in 2026, roughly 2.8x in three years.
- CVPR publishes the most Applications · human computer interaction work: 340 papers from 2023 to 2026, 33% of the four-venue total.
- The fastest-growing overlap is with Applications · computer vision: papers tagged with both rose from 10 in 2023 to 117 in 2026.
- Among the 10 topics under Application Domains, it ranks #5 by 2026 paper count; the fastest grower in the group, Applications · health medicine, is up 61x versus 2.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
All Applications · human computer interaction papers
298 papers, page 6 of 6
- NeurIPS 2025InstructRestore: Region-Customized Image Restoration with Human Instructions
- NeurIPS 2025Intend to Move: A Multimodal Dataset for Intention-Aware Human Motion Understanding
- NeurIPS 2025JarvisArt: Liberating Human Artistic Creativity via an Intelligent Photo Retouching Agent
- NeurIPS 2025Large Language Models as Model Organisms for Human Associative Learning
- NeurIPS 2025Learning Crossmodal Interaction Patterns via Attributed Bipartite Graphs for Single-Cell Omics
- NeurIPS 2025Learning Dense Hand Contact Estimation from Imbalanced Data
- NeurIPS 2025Learning Human-Object Interaction as Groups
- NeurIPS 2025Learning Preferences without Interaction for Cooperative AI: A Hybrid Offline-Online Approach
- NeurIPS 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptions
- NeurIPS 2025Leaving No OOD Instance Behind: Instance-Level OOD Fine-Tuning for Anomaly Segmentation
- NeurIPS 2025Memory Injection Attacks on LLM Agents via Query-Only Interaction
- NeurIPS 2025MiCADangelo: Fine-Grained Reconstruction of Constrained CAD Models from 3D Scans
- NeurIPS 2025MoPFormer: Motion-Primitive Transformer for Wearable-Sensor Activity Recognition
- NeurIPS 2025Multi-agent KTO: Enhancing Strategic Interactions of Large Language Model in Language Game
- NeurIPS 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses
- NeurIPS 2025Object-centric 3D Motion Field for Robot Learning from Human Videos
- NeurIPS 2025OctoNet: A Large-Scale Multi-Modal Dataset for Human Activity Understanding Grounded in Motion-Captured 3D Pose Labels
- NeurIPS 2025OmniResponse: Online Multimodal Conversational Response Generation in Dyadic Interactions
- NeurIPS 2025OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model
- NeurIPS 2025Orientation Matters: Making 3D Generative Models Orientation-Aligned
- NeurIPS 2025PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space
- NeurIPS 2025Part-Aware Bottom-Up Group Reasoning for Fine-Grained Social Interaction Detection
- NeurIPS 2025Position: Towards Bidirectional Human-AI Alignment
- NeurIPS 2025Predictive Preference Learning from Human Interventions
- NeurIPS 2025Preference-based Reinforcement Learning beyond Pairwise Comparisons: Benefits of Multiple Options
- NeurIPS 2025RAPTR: Radar-based 3D Pose Estimation using Transformer
- NeurIPS 2025REFED: A Subject Real-time Dynamic Labeled EEG-fNIRS Synchronized Recorded Emotion Dataset
- NeurIPS 2025Reframing Gaussian Splatting Densification with Complexity-Density Consistency of Primitives
- NeurIPS 2025RHYTHM: Reasoning with Hierarchical Temporal Tokenization for Human Mobility
- NeurIPS 2025SGAR: Structural Generative Augmentation for 3D Human Motion Retrieval
- NeurIPS 2025ShiQ: Bringing back Bellman to LLMs
- NeurIPS 2025SnapMoGen: Human Motion Generation from Expressive Texts
- NeurIPS 2025SPINT: Spatial Permutation-Invariant Neural Transformer for Consistent Intracortical Motor Decoding
- NeurIPS 2025Strategic Costs of Perceived Bias in Fair Selection
- NeurIPS 2025The Burden of Interactive Alignment with Inconsistent Preferences
- NeurIPS 2025Thinking in Character: Advancing Role-Playing Agents with Role-Aware Reasoning
- NeurIPS 2025ToF-IP: Time-of-Flight Enhanced Sparse Inertial Poser for Real-time Human Motion Capture
- NeurIPS 2025Toward Human Deictic Gesture Target Estimation
- NeurIPS 2025Towards Dynamic 3D Reconstruction of Hand-Instrument Interaction in Ophthalmic Surgery
- NeurIPS 2025Towards Generalizable 3D Human Pose Estimation via Ensembles on Flat Loss Landscapes
- NeurIPS 2025Towards Predicting Any Human Trajectory In Context
- NeurIPS 2025Transformer brain encoders explain human high-level visual responses
- NeurIPS 2025Unified 2D-3D Discrete Priors for Noise-Robust and Calibration-Free Multiview 3D Human Pose Estimation
- NeurIPS 2025Universal Visuo-Tactile Video Understanding for Embodied Interaction
- NeurIPS 2025VTON-VLLM: Aligning Virtual Try-On Models with Human Preferences
- NeurIPS 2025WaveAR: Wavelet-Aware Continuous Autoregressive Diffusion for Accurate Human Motion Prediction
- NeurIPS 2025WearVQA: A Visual Question Answering Benchmark for Wearables in Egocentric Authentic Real-world scenarios
- NeurIPS 2025Where Does It Exist from the Low-Altitude: Spatial Aerial Video Grounding
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FAQ
- How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
- How many Applications · human computer interaction papers are at NeurIPS 2026?
- NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
- How many Applications · human computer interaction papers are at ICLR 2026?
- ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
- How many Applications · human computer interaction papers are at ICML 2026?
- ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
- How many Applications · human computer interaction papers are at CVPR 2026?
- CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
- Which conference publishes the most Applications · human computer interaction papers?
- CVPR, with 340 papers from 2023 to 2026.
More in Application Domains
- Applications · chemistry physics and earth sciences 3,316
- Applications · computer vision 2,538
- Applications · neuroscience and cognitive science 2,033
- Applications · speech and audio 1,722
- Applications · robotics 393
- Applications · health medicine 350
- Applications · security 28
- Applications · economics 19
- Applications · education 4