Applications · human computer interaction papers, 2023–2026
Application area: human_computer_interaction
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.
Key findings
- Applications · human computer interaction went from 133 papers in 2023 to 369 in 2026, roughly 2.8x in three years.
- CVPR publishes the most Applications · human computer interaction work: 340 papers from 2023 to 2026, 33% of the four-venue total.
- The fastest-growing overlap is with Applications · computer vision: papers tagged with both rose from 10 in 2023 to 117 in 2026.
- Among the 10 topics under Application Domains, it ranks #5 by 2026 paper count; the fastest grower in the group, Applications · health medicine, is up 61x versus 2.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
All Applications · human computer interaction papers
1,027 papers, page 5 of 21
- ICML 2026Continual GUI Agents
- ICML 2026Continual Segmentation under Joint Nonstationarity
- ICML 2026Crisp: A Spectral-Based Interaction Strategy for Multivariate Time Series Forecasting
- ICML 2026Cross-Chirality Generalization by Axial Vectors for Hetero-Chiral Protein-Peptide Interaction Design
- ICML 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction
- ICML 2026CSOR: Coreset Selection for Object Re-identification via Class Pruning
- ICML 2026DGG-HMR: Multi-Person Human Mesh Recovery with Depth-Guided Geometric Anchoring
- ICML 2026Diffuse to Detect: Bi-Level Sample Rebalancing with Pseudo-Label Diffusion for Point-Supervised Infrared Small-Target Detection
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICML 2026Distinguishing Imitation Error from Intrinsic Motion Learning Difficulty
- ICML 2026DocOS: Towards Proactive Document-Guided Actions in GUI Agents
- ICML 2026Doppler Prompting for Stable mmWave-based Human Pose Estimation
- ICML 2026Doubly Regularized Markov Decision Processes for Robust Reinforcement Learning
- ICML 2026E²I-VRWKV: Explicit EPI-Representation and Interaction-Aware Vision-RWKV for Light Field Semantic Segmentation
- ICML 2026EARL: Towards a Unified Analysis-Guided Reinforcement Learning Framework for Egocentric Interaction Reasoning and Pixel Grounding
- ICML 2026EmWorld: Emotion World Model with Latent State Evolution for Scenario-Incremental Dynamic Facial Expression Recognition
- ICML 2026Enhancing Protein-Protein Interaction Prediction with Hierarchical Motif-based Multimodal Protein Embedding
- ICML 2026EvReflection: Event-Driven Micro-Dynamics for Reflection Removal
- ICML 2026Expandable, Compressible, Mineable: Open-World Thermal Infrared Image Restoration
- ICML 2026FastSESR: Fast Scene-level Explicit Surface Reconstruction
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICML 2026Flash-GRPO: Efficient Alignment for Video Diffusion via One-Step Policy Optimization
- ICML 2026Frequency-Aware Perceptual Optimization for Low-Complexity Implicit Image Compression
- ICML 2026From Correspondence to Actions: Human-Like Multi-Image Spatial Reasoning in Multi-modal Large Language Models
- ICML 2026From Human Labels to Literature: Semi-Supervised Learning of NMR Chemical Shifts at Scale
- ICML 2026FS-I2P: A Hierarchical Focus–Sweep Registration Network with Dynamically Allocated Depth
- ICML 2026GHOST: Geometry-Guided Hallucination of Opaque Surface Textures
- ICML 2026Glimpse: Geometry Learning of Multi-scale Structural Priors for 3D Pose Estimation
- ICML 2026GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstruction
- ICML 2026HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance
- ICML 2026How can we assess human-agent interactions? Case studies in software agent design
- ICML 2026Human-AI Collaborative Uncertainty Quantification
- ICML 2026Hyperbolic Hierarchical Alignment for Video-Based Visible-Infrared Person Re-Identification
- ICML 2026Implicit Turn-Wise Policy Optimization for Proactive User-LLM Interaction
- ICML 2026Interactive Person Retrieval via Multi-Turn Multimodal Conversation
- ICML 2026Interactive Segmentation with Elaborate Focus Prior
- ICML 2026Interleaved Selective State Space Models for Efficient WiFi-Based 3D Multi-Person Pose Estimation
- ICML 2026Intrinsic Credit Assignment for Long Horizon Interaction
- ICML 2026iTryOn: Mastering Interactive Video Virtual Try-On with Spatial-Semantic Guidance
- ICML 2026IVQA-LD: Inclusive Multimodal Understanding for Population with Limb Deficiency
- ICML 2026Just Noticeable Difference Modeling for Deep Visual Features
- ICML 2026Learning Gaussian Mixture-distributed Prototypes for 3D Scene Graph Generation from RGB-D Sequences
- ICML 2026Learning Generalized Trackers with Elastic Token Budgets
- ICML 2026Learning the Interaction Prior for Protein-Protein Interaction Prediction: A Model-Agnostic Approach
- ICML 2026Learning Transferable Interaction Primitives from Game Videos for Humanoid Locomotion
- ICML 2026Making Learner Weakness Actionable for Learning from Demonstration with Novice Teachers
- ICML 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation
- ICML 2026Manifold-Aligned Guided Integrated Gradients for Reliable Feature Attribution
- ICML 2026Mobility-Embedded POIs: Learning What A Place Is and How It Is Used from Human Movement
- ICML 2026MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery
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FAQ
- How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
- How many Applications · human computer interaction papers are at NeurIPS 2026?
- NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
- How many Applications · human computer interaction papers are at ICLR 2026?
- ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
- How many Applications · human computer interaction papers are at ICML 2026?
- ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
- How many Applications · human computer interaction papers are at CVPR 2026?
- CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
- Which conference publishes the most Applications · human computer interaction papers?
- CVPR, with 340 papers from 2023 to 2026.
More in Application Domains
- Applications · chemistry physics and earth sciences 3,316
- Applications · computer vision 2,538
- Applications · neuroscience and cognitive science 2,033
- Applications · speech and audio 1,722
- Applications · robotics 393
- Applications · health medicine 350
- Applications · security 28
- Applications · economics 19
- Applications · education 4