Applications · human computer interaction papers, 2023–2026
Application area: human_computer_interaction
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.
Key findings
- Applications · human computer interaction went from 133 papers in 2023 to 369 in 2026, roughly 2.8x in three years.
- CVPR publishes the most Applications · human computer interaction work: 340 papers from 2023 to 2026, 33% of the four-venue total.
- The fastest-growing overlap is with Applications · computer vision: papers tagged with both rose from 10 in 2023 to 117 in 2026.
- Among the 10 topics under Application Domains, it ranks #5 by 2026 paper count; the fastest grower in the group, Applications · health medicine, is up 61x versus 2.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
All Applications · human computer interaction papers
369 papers, page 4 of 8
- ICLR 2026Presenting a Paper is an Art: Self-Improvement Aesthetic Agents for Academic Presentations
- ICLR 2026Pulp Motion: Framing-aware multimodal camera and human motion generation
- ICLR 2026QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capture
- ICLR 2026Quantifying Cross-Attention Interaction in Transformers for Interpreting TCR-pMHC Binding
- ICLR 2026Query-Guided Spatial–Temporal–Frequency Interaction for Music Audio–Visual Question Answering
- ICLR 2026REI-Bench: Can Embodied Agents Understand Vague Human Instructions in Task Planning?
- ICLR 2026Riemannian High-Order Pooling for Brain Foundation Models
- ICLR 2026RLBFF: Binary Flexible Feedback to bridge between Human Feedback & Verifiable Rewards
- ICLR 2026Salient Object Ranking via Cyclical Perception-Viewing Interaction Modeling
- ICLR 2026SAM-Veteran: An MLLM-Based Human-like SAM Agent for Reasoning Segmentation
- ICLR 2026Sapiens2
- ICLR 2026Search Arena: Analyzing Search-Augmented LLMs
- ICLR 2026Shop-R1: Rewarding LLMs to Simulate Human Behavior in Online Shopping via Reinforcement Learning
- ICLR 2026Sparkle: A Robust and Versatile Representation for Point Cloud-based Human Motion Capture
- ICLR 2026Target-Aware Video Diffusion Models
- ICLR 2026Teach2Eval: An Interaction-Driven LLMs Evaluation Method via Teaching Effectiveness
- ICLR 2026Test-Time Adaptation for LLM Agents via Environment Interaction
- ICLR 2026Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation
- ICLR 2026TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions
- ICLR 2026Towards All-Atom Foundation Models for Biomolecular Binding Affinity Prediction
- ICLR 2026UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modeling
- ICLR 2026UniHM: Unified Dexterous Hand Manipulation with Vision Language Model
- ICLR 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation
- ICLR 2026UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections
- ICLR 2026V2P-Bench: Evaluating Video-Language Understanding with Visual Prompts for Better Human-Model Interaction
- ICLR 2026VideoAgentTrek: Computer-Use Pretraining from Unlabeled Videos
- ICLR 2026VisionLaw: Inferring Interpretable Intrinsic Dynamics from Visual Observations via Bilevel Optimization
- ICLR 2026VitaBench: Benchmarking LLM Agents with Versatile Interactive Tasks in Real-world Applications
- ICLR 2026When a Robot is More Capable than a Human: Learning from Constrained Demonstrators
- ICLR 2026Zero-shot HOI Detection with MLLM-based Detector-agnostic Interaction Recognition
- ICLR 2026Zero-shot Human Pose Estimation using Diffusion-based Inverse solvers
- ICML 2026A Bayesian Approach to Quantify the Uncertainty of Human Ratings in a Single-Instance Multimodal Framework
- ICML 2026A Hypertoroidal Covering for Perfect Color Equivariance
- ICML 2026Absorbing Quantization Error by Deformable Noise Scheduler for Diffusion Models
- ICML 2026Adaptively Grouped Contextual Bandits for Heterogeneous Human-AI Decision Making with Conformal Prediction Sets
- ICML 2026AesFormer: Transform Everyday Photos into Beautiful Memories
- ICML 2026Affine-Equivariant Kernel Space Encoding for NeRF Editing
- ICML 2026AmbiRefer3D: 3D Visual Grounding with Referential Ambiguity
- ICML 2026AppWorld-UL: Benchmarking Diverse Agent-User Interactions for Tool-Use
- ICML 2026Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks
- ICML 2026Attend to Anything: Foundation Model for Unified Human Attention Modeling
- ICML 2026AURA: Visually Interpretable Affective Understanding via Robust Archetypes
- ICML 2026AutoWebWorld: Synthesizing Infinite Verifiable Web Environments via Finite State Machines
- ICML 2026AVTrack: Audio-Visual Tracking in Human-centric Complex Scenes
- ICML 2026Bend the Basics: Degradation-Aware Deformable Tokenization for All-in-One Image Restoration
- ICML 2026Boosting Monocular Metric Depth Estimation via Bokeh Rendering
- ICML 2026Butterworth as Attention: Anisotropic Spectral Gating for Pansharpening
- ICML 2026CellBRIDGE: Learning Cellular Trajectories via Interaction-Aware Alignment
- ICML 2026Cello: A Universal Cell-wise Feature Aggregation framework for Reliable Pathology Images Analysis
- ICML 2026CodeTaste: Can LLMs Generate Human-Level Code Refactorings?
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FAQ
- How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
- How many Applications · human computer interaction papers are at NeurIPS 2026?
- NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
- How many Applications · human computer interaction papers are at ICLR 2026?
- ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
- How many Applications · human computer interaction papers are at ICML 2026?
- ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
- How many Applications · human computer interaction papers are at CVPR 2026?
- CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
- Which conference publishes the most Applications · human computer interaction papers?
- CVPR, with 340 papers from 2023 to 2026.
More in Application Domains
- Applications · chemistry physics and earth sciences 3,316
- Applications · computer vision 2,538
- Applications · neuroscience and cognitive science 2,033
- Applications · speech and audio 1,722
- Applications · robotics 393
- Applications · health medicine 350
- Applications · security 28
- Applications · economics 19
- Applications · education 4