Applications · human computer interaction papers, 2023–2026
Application area: human_computer_interaction
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.
Key findings
- Applications · human computer interaction went from 133 papers in 2023 to 369 in 2026, roughly 2.8x in three years.
- CVPR publishes the most Applications · human computer interaction work: 340 papers from 2023 to 2026, 33% of the four-venue total.
- The fastest-growing overlap is with Applications · computer vision: papers tagged with both rose from 10 in 2023 to 117 in 2026.
- Among the 10 topics under Application Domains, it ranks #5 by 2026 paper count; the fastest grower in the group, Applications · health medicine, is up 61x versus 2.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
All Applications · human computer interaction papers
298 papers, page 3 of 6
- ICLR 2025Do Egocentric Video-Language Models Truly Understand Hand-Object Interactions?
- ICLR 2025Eliciting Human Preferences with Language Models
- ICLR 2025Following the Human Thread in Social Navigation
- ICLR 2025Generalizable Human Gaussians from Single-View Image
- ICLR 2025ImDy: Human Inverse Dynamics from Imitated Observations
- ICLR 2025Interactive Adjustment for Human Trajectory Prediction with Individual Feedback
- ICLR 2025Interactive Speculative Planning: Enhance Agent Efficiency through Co-design of System and User Interface
- ICLR 2025InterMask: 3D Human Interaction Generation via Collaborative Masked Modeling
- ICLR 2025L-WISE: Boosting Human Visual Category Learning Through Model-Based Image Selection and Enhancement
- ICLR 2025Language Models Trained to do Arithmetic Predict Human Risky and Intertemporal Choice
- ICLR 2025Large Language Models Assume People are More Rational than We Really are
- ICLR 2025Learning from Imperfect Human Feedback: A Tale from Corruption-Robust Dueling
- ICLR 2025Learning to Clarify: Multi-turn Conversations with Action-Based Contrastive Self-Training
- ICLR 2025Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels
- ICLR 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh
- ICLR 2025LLaMA-Omni: Seamless Speech Interaction with Large Language Models
- ICLR 2025Locality Sensitive Avatars From Video
- ICLR 2025MatExpert: Decomposing Materials Discovery By Mimicking Human Experts
- ICLR 2025MetaMetrics: Calibrating Metrics for Generation Tasks Using Human Preferences
- ICLR 2025MindSearch: Mimicking Human Minds Elicits Deep AI Searcher
- ICLR 2025MMSearch: Unveiling the Potential of Large Models as Multi-modal Search Engines
- ICLR 2025Motion-Agent: A Conversational Framework for Human Motion Generation with LLMs
- ICLR 2025MP-Mat: A 3D-and-Instance-Aware Human Matting and Editing Framework with Multiplane Representation
- ICLR 2025MuHBoost: Multi-Label Boosting For Practical Longitudinal Human Behavior Modeling
- ICLR 2025Neural Dueling Bandits: Preference-Based Optimization with Human Feedback
- ICLR 2025Neuralized Markov Random Field for Interaction-Aware Stochastic Human Trajectory Prediction
- ICLR 2025OmniBind: Large-scale Omni Multimodal Representation via Binding Spaces
- ICLR 2025Policy Optimization under Imperfect Human Interactions with Agent-Gated Shared Autonomy
- ICLR 2025Proactive Agent: Shifting LLM Agents from Reactive Responses to Active Assistance
- ICLR 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation
- ICLR 2025REvolve: Reward Evolution with Large Language Models using Human Feedback
- ICLR 2025RFMamba: Frequency-Aware State Space Model for RF-Based Human-Centric Perception
- ICLR 2025Robust-PIFu: Robust Pixel-aligned Implicit Function for 3D Human Digitalization from a Single Image
- ICLR 2025Seeing Eye to AI: Human Alignment via Gaze-Based Response Rewards for Large Language Models
- ICLR 2025Simulating Human-like Daily Activities with Desire-driven Autonomy
- ICLR 2025SimulPL: Aligning Human Preferences in Simultaneous Machine Translation
- ICLR 2025Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenes
- ICLR 2025Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge
- ICLR 2025Strength Estimation and Human-Like Strength Adjustment in Games
- ICLR 2025Think Then React: Towards Unconstrained Action-to-Reaction Motion Generation
- ICLR 2025Towards Automated Knowledge Integration From Human-Interpretable Representations
- ICLR 2025Towards Unified Human Motion-Language Understanding via Sparse Interpretable Characterization
- ICLR 2025Tracking objects that change in appearance with phase synchrony
- ICLR 2025What Do You See in Common? Learning Hierarchical Prototypes over Tree-of-Life to Discover Evolutionary Traits
- ICLR 2025When Prompt Engineering Meets Software Engineering: CNL-P as Natural and Robust "APIs'' for Human-AI Interaction
- ICLR 2025X-Fi: A Modality-Invariant Foundation Model for Multimodal Human Sensing
- ICML 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization
- ICML 2025Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction
- ICML 2025An Empirical Study on Configuring In-Context Learning Demonstrations for Unleashing MLLMs' Sentimental Perception Capability
- ICML 2025Are High-Quality AI-Generated Images More Difficult for Models to Detect?
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FAQ
- How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
- How many Applications · human computer interaction papers are at NeurIPS 2026?
- NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
- How many Applications · human computer interaction papers are at ICLR 2026?
- ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
- How many Applications · human computer interaction papers are at ICML 2026?
- ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
- How many Applications · human computer interaction papers are at CVPR 2026?
- CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
- Which conference publishes the most Applications · human computer interaction papers?
- CVPR, with 340 papers from 2023 to 2026.
More in Application Domains
- Applications · chemistry physics and earth sciences 3,316
- Applications · computer vision 2,538
- Applications · neuroscience and cognitive science 2,033
- Applications · speech and audio 1,722
- Applications · robotics 393
- Applications · health medicine 350
- Applications · security 28
- Applications · economics 19
- Applications · education 4