Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

133 papers, page 2 of 3

  1. CVPR 2023PLIKS: A Pseudo-Linear Inverse Kinematic Solver for 3D Human Body Estimation
  2. CVPR 2023POTTER: Pooling Attention Transformer for Efficient Human Mesh Recovery
  3. CVPR 2023Probing Sentiment-Oriented Pre-Training Inspired by Human Sentiment Perception Mechanism
  4. CVPR 2023Relational Context Learning for Human-Object Interaction Detection
  5. CVPR 2023Relightable Neural Human Assets From Multi-View Gradient Illuminations
  6. CVPR 2023Sampling Is Matter: Point-Guided 3D Human Mesh Reconstruction
  7. CVPR 2023Scene-Aware Egocentric 3D Human Pose Estimation
  8. CVPR 2023Semantic Human Parsing via Scalable Semantic Transfer Over Multiple Label Domains
  9. CVPR 2023Semi-Supervised 2D Human Pose Estimation Driven by Position Inconsistency Pseudo Label Correction Module
  10. CVPR 2023SeSDF: Self-Evolved Signed Distance Field for Implicit 3D Clothed Human Reconstruction
  11. CVPR 2023Sketch2Saliency: Learning To Detect Salient Objects From Human Drawings
  12. CVPR 2023SketchXAI: A First Look at Explainability for Human Sketches
  13. CVPR 2023SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments
  14. CVPR 2023Towards Stable Human Pose Estimation via Cross-View Fusion and Foot Stabilization
  15. CVPR 2023Trajectory-Aware Body Interaction Transformer for Multi-Person Pose Forecasting
  16. CVPR 2023Two-Stage Co-Segmentation Network Based on Discriminative Representation for Recovering Human Mesh From Videos
  17. CVPR 2023UniHCP: A Unified Model for Human-Centric Perceptions
  18. CVPR 2023Unsupervised Sampling Promoting for Stochastic Human Trajectory Prediction
  19. CVPR 2023UV Volumes for Real-Time Rendering of Editable Free-View Human Performance
  20. CVPR 2023VGFlow: Visibility Guided Flow Network for Human Reposing
  21. CVPR 2023ViPLO: Vision Transformer Based Pose-Conditioned Self-Loop Graph for Human-Object Interaction Detection
  22. CVPR 2023Visibility Aware Human-Object Interaction Tracking From Single RGB Camera
  23. CVPR 2023What Can Human Sketches Do for Object Detection?
  24. CVPR 2023X-Avatar: Expressive Human Avatars
  25. ICLR 2023A View From Somewhere: Human-Centric Face Representations
  26. ICLR 2023Aligning Model and Macaque Inferior Temporal Cortex Representations Improves Model-to-Human Behavioral Alignment and Adversarial Robustness
  27. ICLR 2023Constructive TT-representation of the tensors given as index interaction functions with applications
  28. ICLR 2023Exploring perceptual straightness in learned visual representations
  29. ICLR 2023Human alignment of neural network representations
  30. ICLR 2023Human Motion Diffusion Model
  31. ICLR 2023Human-Guided Fair Classification for Natural Language Processing
  32. ICLR 2023Human-level Atari 200x faster
  33. ICLR 2023Imitating Human Behaviour with Diffusion Models
  34. ICLR 2023Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection
  35. ICLR 2023Learning Heterogeneous Interaction Strengths by Trajectory Prediction with Graph Neural Network
  36. ICLR 2023Learning Human-Compatible Representations for Case-Based Decision Support
  37. ICLR 2023LiftedCL: Lifting Contrastive Learning for Human-Centric Perception
  38. ICLR 2023MCAL: Minimum Cost Human-Machine Active Labeling
  39. ICLR 2023On the Sensitivity of Reward Inference to Misspecified Human Models
  40. ICLR 2023Part-Based Models Improve Adversarial Robustness
  41. ICLR 2023Personalized Reward Learning with Interaction-Grounded Learning (IGL)
  42. ICLR 2023Relative Behavioral Attributes: Filling the Gap between Symbolic Goal Specification and Reward Learning from Human Preferences
  43. ICLR 2023Reward Design with Language Models
  44. ICLR 2023Rotamer Density Estimator is an Unsupervised Learner of the Effect of Mutations on Protein-Protein Interaction
  45. ICLR 2023Sampling with Mollified Interaction Energy Descent
  46. ICLR 2023Self-Supervised Geometric Correspondence for Category-Level 6D Object Pose Estimation in the Wild
  47. ICLR 2023Towards Interpretable Deep Reinforcement Learning with Human-Friendly Prototypes
  48. ICLR 2023Words are all you need? Language as an approximation for human similarity judgments
  49. ICML 2023Bigger, Better, Faster: Human-level Atari with human-level efficiency
  50. ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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