NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

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TRiCo: Triadic Game-Theoretic Co-Training for Robust Semi-Supervised Learning

Hongyang He, Xinyuan Song, Yangfan He, Zeyu Zhang, Yanshu Li, Haochen You, Lifan Sun, Wenqiao Zhang

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We introduce TRiCo, a novel triadic game-theoretic co-training framework that rethinks the structure of semi-supervised learning by incorporating a teacher, two students, and an adversarial generator into a unified training paradigm. Unlike existing co-training or teacher-student approaches, TRiCo formulates SSL as a structured interaction among three roles: (i) two student classifiers trained on frozen, complementary representations, (ii) a meta-learned teacher that adaptively regulates pseudo-label selection and loss balancing via validation-based feedback, and (iii) a non-parametric generator that perturbs embeddings to uncover decision boundary weaknesses. Pseudo-labels are selected based on mutual information rather than confidence, providing a more robust measure of epistemic uncertainty. This triadic interaction is formalized as a Stackelberg game, where the teacher leads strategy optimization and students follow under adversarial perturbations. By addressing key limitations in existing SSL frameworks—such as static view interactions, unreliable pseudo-labels, and lack of hard sample modeling—TRiCo provides a principled and generalizable solution. Extensive experiments on CIFAR-10, SVHN, STL-10, and ImageNet demonstrate that TRiCo consistently achieves state-of-the-art performance in low-label regimes, while remaining architecture-agnostic and compatible with frozen vision backbones.

Poster
AlphaBeta is not as good as you think: a simple random games model for a better analysis of deterministic game-solving algorithms

Raphael Boige, Amine Boumaza, Bruno Scherrer

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Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This simplified model enables uncluttered mathematical analysis, revealing two key properties: root value distributions asymptotically collapse to a single fixed value for finite-valued trees, and all reasonable algorithms achieve global optimality. However, these findings are artifacts of the model’s design: its long criticized independence assumption strips games of structural complexity, producing trivial instances where no algorithm faces meaningful challenges. To address this limitation, we introduce a simple probabilistic model that incrementally constructs game-trees using a fixed level-wise conditional distribution. By enforcing ancestor dependencies, a critical structural feature of real-world games, our framework generates problems with adjustable difficulty while retaining some form of analytical tractability. For several algorithms, including AlphaBeta and Scout, we derive recursive formulas characterizing their average-case complexities under this model. These allow us to rigorously compare algorithms on deep game-trees, where Monte-Carlo simulations are no longer feasible. While asymptotically, all algorithms seem to converge to identical branching factor (a result analogous to that of independence-based models), deep finite trees reveal stark differences: AlphaBeta incurs a significantly larger constant multiplicative factor compared to algorithms like Scout, leading to a substantial practical slowdown. Our framework sheds new light on classical game-solving algorithms, offering rigorous evidence and analytical tools to advance the understanding of these methods under a richer, more challenging, and yet tractable model.

Poster
Last-Iterate Convergence of Smooth Regret Matching$^+$ Variants in Learning Nash Equilibria

Linjian Meng, Youzhi Zhang, Zhenxing Ge, Tianyu DING, Shangdong Yang, Zheng Xu, Wenbin Li, Yang Gao

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Regret Matching$^+$ (RM$^+$) variants are widely used to build superhuman Poker AIs, yet few studies investigate their last-iterate convergence in learning a Nash equilibrium (NE). Although their last-iterate convergence is established for games satisfying the Minty Variational Inequality (MVI), no studies have demonstrated that these algorithms achieve such convergence in the broader class of games satisfying the weak MVI. A key challenge in proving last-iterate convergence for RM$^+$ variants in games satisfying the weak MVI is that even if the game's loss gradient satisfies the weak MVI, RM$^+$ variants operate on a transformed loss feedback which does not satisfy the weak MVI. To provide last-iterate convergence for RM$^+$ variants, we introduce a concise yet novel proof paradigm that involves: (i) transforming an RM$^+$ variant into an Online Mirror Descent (OMD) instance that updates within the original strategy space of the game to recover the weak MVI, and (ii) showing last-iterate convergence by proving the distance between accumulated regrets converges to zero via the recovered weak MVI of the feedback. Inspired by our proof paradigm, we propose Smooth Optimistic Gradient Based RM$^+$ (SOGRM$^+$) and show that it achieves last-iterate and finite-time best-iterate convergence in learning an NE of games satisfying the weak MVI, the weakest condition among all known RM$^+$ variants. Experiments show that SOGRM$^+$ significantly outperforms other algorithms. Our code is available at https://github.com/menglinjian/NeurIPS-2025-SOGRM.

Poster
Benign Overfitting in Single-Head Attention

Roey Magen, Shuning Shang, Zhiwei Xu, Spencer Frei, Wei Hu, Gal Vardi

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The phenomenon of benign overfitting, where a trained neural network perfectly fits noisy training data but still achieves near-optimal test performance, has been extensively studied in recent years for linear models and fully-connected/convolutional networks. In this work, we study benign overfitting in a single-head softmax attention model, which is the fundamental building block of Transformers. We prove that under appropriate conditions, the model exhibits benign overfitting in a classification setting already after two steps of gradient descent. Moreover, we show conditions where a minimum-norm/maximum-margin interpolator exhibits benign overfitting. We study how the overfitting behavior depends on the signal-to-noise ratio (SNR) of the data distribution, namely, the ratio between norms of signal and noise tokens, and prove that a sufficiently large SNR is both necessary and sufficient for benign overfitting.

Poster
Non-Stationary Lipschitz Bandits

Nicolas Nguyen, Solenne Gaucher, Claire Vernade

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We study the problem of non-stationary Lipschitz bandits, where the number of actions is infinite and the reward function, satisfying a Lipschitz assumption, can change arbitrarily over time. We design an algorithm that adaptively tracks the recently introduced notion of significant shifts, defined by large deviations of the cumulative reward function. To detect such reward changes, our algorithm leverages a hierarchical discretization of the action space. Without requiring any prior knowledge of the non-stationarity, our algorithm achieves a minimax-optimal dynamic regret bound of $\mathcal{\widetilde{O}}(\tilde{L}^{1/3}T^{2/3})$, where $\tilde{L}$ is the number of significant shifts and $T$ the horizon. This result provides the first optimal guarantee in this setting.

Poster
Approximation theory for 1-Lipschitz ResNets

Davide Murari, Takashi Furuya, Carola-Bibiane Schönlieb

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$1$-Lipschitz neural networks are fundamental for generative modelling, inverse problems, and robust classifiers. In this paper, we focus on $1$-Lipschitz residual networks (ResNets) based on explicit Euler steps of negative gradient flows and study their approximation capabilities. Leveraging the Restricted Stone–Weierstrass Theorem, we first show that these $1$-Lipschitz ResNets are dense in the set of scalar $1$-Lipschitz functions on any compact domain when width and depth are allowed to grow. We also show that these networks can exactly represent scalar piecewise affine $1$-Lipschitz functions. We then prove a stronger statement: by inserting norm-constrained linear maps between the residual blocks, the same density holds when the hidden width is fixed. Because every layer obeys simple norm constraints, the resulting models can be trained with off-the-shelf optimisers. This paper provides the first universal approximation guarantees for $1$-Lipschitz ResNets, laying a rigorous foundation for their practical use.

Poster
Evolutionary Prediction Games

Eden Saig, Nir Rosenfeld

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When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning creates a feedback loop that shapes both the model and the population of its users. In this work, we introduce evolutionary prediction games, a framework grounded in evolutionary game theory which models such feedback loops as natural-selection processes among groups of users. Our theoretical analysis reveals a gap between idealized and real-world learning settings: In idealized settings with unlimited data and computational power, repeated learning creates competition and promotes competitive exclusion across a broad class of behavioral dynamics. However, under realistic constraints such as finite data, limited compute, or risk of overfitting, we show that stable coexistence and mutualistic symbiosis between groups becomes possible. We analyze these possibilities in terms of their stability and feasibility, present mechanisms that can sustain their existence, and empirically demonstrate our findings.

Poster
Replicable Distribution Testing

Ilias Diakonikolas, Jingyi Gao, Daniel Kane, Sihan Liu, Christopher Ye

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We initiate a systematic investigation of distribution testing in the framework of algorithmic replicability. Specifically, given independent samples from a collection of probability distributions, the goal is to characterize the sample complexity of replicably testing natural properties of the underlying distributions. On the algorithmic front, we develop new replicable algorithms for testing closeness and independence of discrete distributions. On the lower bound front, we develop a new methodology for proving sample complexity lower bounds for replicable testing that may be of broader interest. As an application of our technique, we establish near-optimal sample complexity lower bounds for replicable uniformity testing---answering an open question from prior work---and closeness testing.

Spotlight
Strategic Hypothesis Testing

Yatong Chen, Safwan Hossain, Yiling Chen

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We examine hypothesis testing within a principal-agent framework, where a strategic agent, holding private beliefs about the effectiveness of a product, submits data to a principal who decides on approval. The principal employs a hypothesis testing rule, aiming to pick a p-value threshold that balances false positives and false negatives while anticipating the agent’s incentive to maximize expected profitability. Building on prior work, we develop a game-theoretic model that captures how the agent’s participation and reporting behavior respond to the principal’s statistical decision rule. Despite the complexity of the interaction, we show that the principal's errors exhibit clear monotonic behavior when segmented by an efficiently computable critical p-value threshold, leading to an interpretable characterization of their optimal p-value threshold. We empirically validate our model and these insights using publicly available data on drug approvals. Overall, our work offers a comprehensive perspective on strategic interactions within the hypothesis testing framework, providing technical and regulatory insights.

Spotlight
Adaptive Prediction-Powered AutoEval with Reliability and Efficiency Guarantees

Sangwoo Park, Matteo Zecchin, Osvaldo Simeone

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Selecting artificial intelligence (AI) models, such as large language models (LLMs), from multiple candidates requires accurate performance estimation. This is ideally achieved through empirical evaluations involving abundant real-world data. However, such evaluations are costly and impractical at scale. To address this challenge, autoevaluation methods leverage synthetic data produced by automated evaluators, such as LLMs-as-judges, reducing variance but potentially introducing bias. Recent approaches have employed semi-supervised prediction-powered inference ($\texttt{PPI}$) to correct for the bias of autoevaluators. However, the use of autoevaluators may lead in practice to a degradation in sample efficiency compared to conventional methods using only real-world data. In this paper, we propose $\texttt{R-AutoEval+}$, a novel framework that provides finite-sample reliability guarantees on the model evaluation, while also ensuring an enhanced (or at least no worse) sample efficiency compared to conventional methods. The key innovation of $\texttt{R-AutoEval+}$ is an adaptive construction of the model evaluation variable, which dynamically tunes its reliance on synthetic data, reverting to conventional methods when the autoevaluator is insufficiently accurate. Experiments on the use of LLMs-as-judges for the optimization of quantization settings for the weights of an LLM, for prompt design in LLMs, and for test-time reasoning budget allocation in LLMs confirm the reliability and efficiency of $\texttt{R-AutoEval+}$.

Spotlight
Do Neural Networks Need Gradient Descent to Generalize? A Theoretical Study

Yotam Alexander, Yonatan Slutzky, Yuval Ran-Milo, Nadav Cohen

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Conventional wisdom attributes the mysterious generalization abilities of overparameterized neural networks to gradient descent (and its variants). The recent volume hypothesis challenges this view: it posits that these generalization abilities persist even when gradient descent is replaced by Guess & Check (G&C), i.e., by randomly drawing weight settings until one that fits the training data is found. The validity of the volume hypothesis for wide and deep neural networks remains an open question. In this paper, we theoretically investigate this question for matrix factorization (with linear and non-linear activation): a canonical testbed in neural network theory. We first prove that generalization under G&C deteriorates with increasing width, establishing what is, to our knowledge, the first canonical case where G&C is provably inferior to gradient descent. Conversely, we prove that generalization under G&C improves with increasing depth, revealing a stark contrast between wide and deep networks, which we further validate empirically. These findings suggest that even in simple settings, there may not be a simple answer to the question of whether neural networks need gradient descent to generalize well.

Poster
Strategic Cost Selection in Participatory Budgeting

Piotr Faliszewski, Łukasz Janeczko, Andrzej Kaczmarczyk, Grzegorz Lisowski, Piotr Skowron, Stanisław Szufa, Mateusz Szwagierczak

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We study strategic behavior of project proposers in the context of approval-based participatory budgeting (PB). In our model we assume that the votes are fixed and known and the proposers want to set as high project prices as possible, provided that their projects get selected and the prices are not below the minimum costs of their delivery. We study the existence of pure Nash equilibria (NE) in such games, focusing on the AV/Cost, Phragmen, and Method of Equal Shares rules. We also provide an experimental study of cost selection on real-life PB election data.

Poster
Robust Equilibria in Continuous Games: From Strategic to Dynamic Robustness

Kyriakos Lotidis, Panayotis Mertikopoulos, Nicholas Bambos, Jose Blanchet

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In this paper, we examine the robustness of Nash equilibria in continuous games, under both strategic and dynamic uncertainty. Starting with the former, we introduce the notion of a robust equilibrium as those equilibria that remain invariant to small—but otherwise arbitrary—perturbations to the game’s payoff structure, and we provide a crisp geometric characterization thereof. Subsequently, we turn to the question of dynamic robustness, and we examine which equilibria may arise as stable limit points of the dynamics of “follow the regularized leader” (FTRL) in the presence of randomness and uncertainty. Despite their very distinct origins, we establish a structural correspondence between these two notions of robustness: strategic robustness implies dynamic robustness, and, conversely, the requirement of strategic robustness cannot be relaxed if dynamic robustness is to be maintained. Finally, we examine the rate of convergence to robust equilibria as a function of the underlying regularizer, and we show that entropically regularized learning converges at a geometric rate in games with affinely constrained action spaces.

Poster
Modeling the Economic Impacts of AI Openness Regulation

Tori Qiu, Benjamin Laufer, Jon Kleinberg, Hoda Heidari

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Regulatory frameworks, such as the EU AI Act, encourage openness of general-purpose AI models by offering legal exemptions for "open-source" models. Despite this legislative attention on openness, the definition of open-source foundation models remains ambiguous. This paper presents a stylized model of the regulator's choice of an open-source definition in order to evaluate which standards will establish appropriate economic incentives for developers. In particular, we model the strategic interactions among the creator of the general-purpose model (the generalist) and the entity that fine-tunes the general-purpose model to a specialized domain or task (the specialist), in response to the regulator. Our results characterize market equilibria -- specifically, upstream model release decisions and downstream fine-tuning efforts -- under various openness policies and present an optimal range of open-source thresholds as a function of model performance. Overall, we identify a curve defined by initial model performance which determines whether increasing the regulatory penalty vs. increasing the open-source threshold will meaningfully alter the generalist's model release strategy. Our model provides a theoretical foundation for AI governance decisions around openness and enables evaluation and refinement of practical open-source policies.

Poster
Robustly Learning Monotone Single-Index Models

Puqian Wang, Nikos Zarifis, Ilias Diakonikolas, Jelena Diakonikolas

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We consider the basic problem of learning Single-Index Models with respect to the square loss under the Gaussian distribution in the presence of adversarial label noise. Our main contribution is the first computationally efficient algorithm for this learning task, achieving a constant factor approximation, that succeeds for the class of {\em all} monotone activations with bounded moment of order $2 + \zeta,$ for $\zeta > 0.$ This class in particular includes all monotone Lipschitz functions and even discontinuous functions like (possibly biased) halfspaces. Prior work for the case of unknown activation either does not attain constant factor approximation or succeeds for a substantially smaller family of activations. The main conceptual novelty of our approach lies in developing an optimization framework that steps outside the boundaries of usual gradient methods and instead identifies a useful vector field to guide the algorithm updates by directly leveraging the problem structure, properties of Gaussian spaces, and regularity of monotone functions.

Poster
Cyclic Counterfactuals under Shift–Scale Interventions

Saptarshi Saha, Dhruv Vansraj Rathore, Utpal Garain

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Most counterfactual inference frameworks traditionally assume acyclic structural causal models (SCMs), i.e. directed acyclic graphs (DAGs). However, many real-world systems (e.g. biological systems) contain feedback loops or cyclic dependencies that violate acyclicity. In this work, we study counterfactual inference in cyclic SCMs under shift–scale interventions, i.e., soft, policy-style changes that rescale and/or shift a variable’s mechanism.

Poster
Last Iterate Convergence in Monotone Mean Field Games

Noboru Isobe, Kenshi Abe, Kaito Ariu

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In the Lasry--Lions framework, Mean-Field Games (MFGs) model interactions among an infinite number of agents. However, existing algorithms either require strict monotonicity or only guarantee the convergence of averaged iterates, as in Fictitious Play in continuous time. We address this gap with the following theoretical result. First, we prove that the last-iterated policy of a proximal-point (PP) update with KL regularization converges to an MFG equilibrium under non-strict monotonicity. Second, we see that each PP update is equivalent to finding the equilibria of a KL-regularized MFG. We then prove that this equilibrium can be found using mirror descent with an exponential last-iterate convergence rate. Building on these insights, we propose the Approximate Proximal-Point ($\mathtt{APP}$) algorithm, which approximately implements the PP update via a small number of Mirror Descent steps. Numerical experiments on standard benchmarks confirm that the $\mathtt{APP}$ algorithm reliably converges to the unregularized mean-field equilibrium without time-averaging.

Poster
Incentivizing Time-Aware Fairness in Data Sharing

Jiangwei Chen, Kieu Thao Nguyen Pham, Rachael Hwee Ling Sim, Arun Verma, Zhaoxuan Wu, Chuan-Sheng Foo, Bryan Kian Hsiang Low

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In collaborative data sharing and machine learning, multiple parties aggregate their data resources to train a machine learning model with better model performance. However, as the parties incur data collection costs, they are only willing to do so when guaranteed incentives, such as fairness and individual rationality. Existing frameworks assume that all parties join the collaboration simultaneously, which does not hold in many real-world scenarios. Due to the long processing time for data cleaning, difficulty in overcoming legal barriers, or unawareness, the parties may join the collaboration at different times. In this work, we propose the following perspective: As a party who joins earlier incurs higher risk and encourages the contribution from other wait-and-see parties, that party should receive a reward of higher value for sharing data earlier. To this end, we propose a fair and time-aware data sharing framework, including novel time-aware incentives. We develop new methods for deciding reward values to satisfy these incentives. We further illustrate how to generate model rewards that realize the reward values and empirically demonstrate the properties of our methods on synthetic and real-world datasets.

Poster
Learning in Stackelberg Mean Field Games: A Non-Asymptotic Analysis

Sihan Zeng, Benjamin Patrick Evans, Sujay Bhatt, Leo Ardon, Sumitra Ganesh, Alec Koppel

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We study policy optimization in Stackelberg mean field games (MFGs), a hierarchical framework for modeling the strategic interaction between a single leader and an infinitely large population of homogeneous followers. The objective can be formulated as a structured bi-level optimization problem, in which the leader needs to learn a policy maximizing its reward, anticipating the response of the followers. Existing methods for solving these (and related) problems often rely on restrictive independence assumptions between the leader’s and followers’ objectives, use samples inefficiently due to nested-loop algorithm structure, and lack finite-time convergence guarantees. To address these limitations, we propose AC-SMFG, a single-loop actor-critic algorithm that operates on continuously generated Markovian samples. The algorithm alternates between (semi-)gradient updates for the leader, a representative follower, and the mean field, and is simple to implement in practice. We establish the finite-time and finite-sample convergence of the algorithm to a stationary point of the Stackelberg objective. To our knowledge, this is the first Stackelberg MFG algorithm with non-asymptotic convergence guarantees. Our key assumption is a "gradient alignment" condition, which requires that the full policy gradient of the leader can be approximated by a partial component of it, relaxing the existing leader-follower independence assumption. Simulation results in a range of well-established economics environments demonstrate that AC-SMFG outperforms existing multi-agent and MFG learning baselines in policy quality and convergence speed.

Poster
Balancing Multimodal Training Through Game-Theoretic Regularization

Konstantinos Kontras, Thomas Strypsteen, Christos Chatzichristos, Paul Pu Liang, Matthew B. Blaschko, Maarten De Vos

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Multimodal learning holds the promise for richer information extraction by capturing dependencies across data sources. Yet, current training methods often underperform due to modality competition, a phenomenon where modalities contend for training resources, leaving some underoptimized. This raises a pivotal question: how can we address training imbalances, ensure adequate optimization across all modalities, and achieve consistent performance improvements as we transition from unimodal to multimodal data? This paper proposes the Multimodal Competition Regularizer (MCR), inspired by a mutual information (MI) decomposition designed to prevent the adverse effects of competition in multimodal training. Our key contributions are: 1) A game-theoretic framework that adaptively balances modality contributions by encouraging each to maximize its informative role in the final prediction. 2) Refining lower and upper bounds for each MI term to enhance the extraction of both task-relevant unique and shared information across modalities. 3) Proposing latent space permutations for conditional MI estimation, significantly improving computational efficiency. MCR outperforms all previously suggested training strategies and simple baselines, demonstrating that training modalities jointly lead to important performance gains on synthetic and large real-world datasets. We release our code and models at https://github.com/kkontras/MCR.

Spotlight