NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

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AHa-Bench: Benchmarking Audio Hallucinations in Large Audio-Language Models

Xize Cheng, Dongjie Fu, Chenyuhao Wen, Shannon Yu, Zehan Wang, Shengpeng Ji, Siddhant Arora, Tao Jin, Shinji Watanabe, Zhou Zhao

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Hallucinations present a significant challenge in the development and evaluation of large language models (LLMs), directly affecting their reliability and accuracy. While notable advancements have been made in research on textual and visual hallucinations, there is still a lack of a comprehensive benchmark for evaluating auditory hallucinations in large audio language models (LALMs). To fill this gap, we introduce **AHa-Bench**, a systematic and comprehensive benchmark for audio hallucinations. Audio data, in particular, uniquely combines the multi-attribute complexity of visual data with the semantic richness of textual data, leading to auditory hallucinations that share characteristics with both visual and textual hallucinations. Based on the source of these hallucinations, AHa-Bench categorizes them into semantic hallucinations, acoustic hallucinations, and semantic-acoustic confusion hallucinations. In addition, we systematically evaluate seven open-source local perception language models (LALMs), demonstrating the challenges these models face in audio understanding, especially when it comes to jointly understanding semantic and acoustic information. Through the development of a comprehensive evaluation framework, AHa-Bench aims to enhance the robustness and stability of LALMs, fostering more reliable and nuanced audio understanding in LALMs. The benchmark dataset is available at \url{https://huggingface.co/datasets/ahabench/AHa-Bench}.

Poster
DroneAudioset: An Audio Dataset for Drone-based Search and Rescue

Chitralekha Gupta, Soundarya Ramesh, Praveen Sasikumar, Yeo Kian Peen, Suranga Chandima Nanayakkara

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Unmanned Aerial Vehicles (UAVs) or drones, are increasingly used in search and rescue missions to detect human presence. Existing systems primarily leverage vision-based methods which are prone to fail under low-visibility or occlusion. Drone-based audio perception offers promise but suffers from extreme ego-noise that masks sounds indicating human presence. Existing datasets are either limited in diversity or synthetic, lacking real acoustic interactions, and there are no standardized setups for drone audition. To this end, we present DroneAudioset (The dataset is publicly available at https://huggingface.co/datasets/ahlab-drone-project/DroneAudioSet/ under the MIT license), a comprehensive drone audition dataset featuring 23.5 hours of annotated recordings, covering a wide range of signal-to-noise ratios (SNRs) from -57.2 dB to -2.5 dB, across various drone types, throttles, microphone configurations as well as environments. The dataset enables development and systematic evaluation of noise suppression and classification methods for human-presence detection under challenging conditions, while also informing practical design considerations for drone audition systems, such as microphone placement trade-offs, and development of drone noise-aware audio processing. This dataset is an important step towards enabling design and deployment of drone-audition systems.

Poster
Improving Target Sound Extraction via Disentangled Codec Representations with Privileged Knowledge Distillation

Dail Kim, Joon-Hyuk Chang

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Target sound extraction aims to isolate target sound sources from an input mixture using a target clue to identify the sounds of interest. To address the challenge posed by the wide variety of sounds, recent work has introduced privileged knowledge distillation (PKD), which utilizes privileged information (PI) about the target sound, available only during training. While PKD has shown promise, existing approaches often suffer from overfitting of the teacher model for the overly rich PI and ineffective knowledge transfer to the student model. In this paper, we propose Disentangled Codec Knowledge Distillation (DCKD) to mitigate these issues by regulating the amount and the flow of target sound information within the teacher model. We begin by extracting a compressed representation of the target sound using a neural audio codec to regulate the amount of PI. Disentangled representation learning is then applied to remove class information and extract fine-grained temporal information as PI. Subsequently, an n-hot vector as the class information and the class-independent PI are used to condition the early and later layers of the teacher model, respectively, forming a regulated coarse-to-fine target information flow. The resulting representation is transferred to the student model through feature-level knowledge distillation. Experimental results show that DCKD consistently improves existing methods across model architectures under the multi-target selection condition.

Poster
AudSemThinker: Enhancing Audio-Language Models Through Reasoning over Semantics of Sound

Gijs Wijngaard, Elia Formisano, Michele Esposito, Michel Dumontier

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Audio-language models have shown promising results in various sound understanding tasks, yet they remain limited in their ability to reason over the fine-grained semantics of sound. In this paper, we present AudSemThinker, a model whose reasoning is structured around a framework of auditory semantics inspired by human cognition. To support this, we introduce AudSem, a novel dataset specifically curated for semantic descriptor reasoning in audio-language models. AudSem addresses the persistent challenge of data contamination in zero-shot evaluations by providing a carefully filtered collection of audio samples paired with captions generated through a robust multi-stage pipeline. Our experiments demonstrate that AudSemThinker outperforms state-of-the-art models across multiple training settings, highlighting its strength in semantic audio reasoning. Both AudSemThinker and the AudSem dataset are released publicly.

Poster
MRSAudio: A Large-Scale Multimodal Recorded Spatial Audio Dataset with Refined Annotations

Wenxiang Guo, Changhao Pan, Zhiyuan Zhu, Xintong Hu, Yu Zhang, Li Tang, Rui Yang, Han Wang, Zongbao Zhang, Yuhan Wang, Yixuan Chen, Hankun Xu, Ke Xu, PengFei Fan, ZheTao Chen, Yanhao Yu, Qiange Huang, Fei Wu, Zhou Zhao

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Humans rely on multisensory integration to perceive spatial environments, where auditory cues enable sound source localization in three-dimensional space. Despite the critical role of spatial audio in immersive technologies such as VR/AR, most existing multimodal datasets provide only monaural audio, which limits the development of spatial audio generation and understanding. To address these challenges, we introduce MRSAudio, a large-scale multimodal spatial audio dataset designed to advance research in spatial audio understanding and generation. MRSAudio spans four distinct components: MRSLife, MRSSpeech, MRSMusic, and MRSSing, covering diverse real-world scenarios. The dataset includes synchronized binaural and ambisonic audio, exocentric and egocentric video, motion trajectories, and fine-grained annotations such as transcripts, phoneme boundaries, lyrics, scores, and prompts. To demonstrate the utility and versatility of MRSAudio, we establish five foundational tasks: audio spatialization, and spatial text to speech, spatial singing voice synthesis, spatial music generation and sound event localization and detection. Results show that MRSAudio enables high-quality spatial modeling and supports a broad range of spatial audio research. Demos and dataset access are available at https://mrsaudio.github.io.

Poster
MEGADance: Mixture-of-Experts Architecture for Genre-Aware 3D Dance Generation

Kaixing Yang, XulongTang, Ziqiao Peng, Yuxuan Hu, Jun He, Hongyan Liu

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Music-driven 3D dance generation has attracted increasing attention in recent years, with promising applications in choreography, virtual reality, and creative content creation. Previous research has generated promising realistic dance movement from audio signals. However, traditional methods underutilize genre conditioning, often treating it as auxiliary modifiers rather than core semantic drivers. This oversight compromises music-motion synchronization and disrupts dance genre continuity, particularly during complex rhythmic transitions, thereby leading to visually unsatisfactory effects. To address the challenge, we propose MEGADance, a novel architecture for music-driven 3D dance generation. By decoupling choreographic consistency into dance generality and genre specificity, MEGADance demonstrates significant dance quality and strong genre controllability. It consists of two stages: (1) High-Fidelity Dance Quantization Stage (HFDQ), which encodes dance motions into a latent representation by Finite Scalar Quantization (FSQ) and reconstructs them with kinematic-dynamic constraints, and (2) Genre-Aware Dance Generation Stage (GADG), which maps music into the latent representation by synergistic utilization of Mixture-of-Experts (MoE) mechanism with Mamba-Transformer hybrid backbone. Extensive experiments on the FineDance and AIST++ dataset demonstrate the state-of-the-art performance of MEGADance both qualitatively and quantitatively. Code will be released upon acceptance.

Poster
ThinkSound: Chain-of-Thought Reasoning in Multimodal LLMs for Audio Generation and Editing

Huadai Liu, Kaicheng Luo, Jialei Wang, Wen Wang, Qian Chen, Zhou Zhao, Wei Xue

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While end-to-end video-to-audio generation has greatly improved, producing high-fidelity audio that authentically captures the nuances of visual content remains challenging. Like professionals in the creative industries, this generation requires sophisticated reasoning about items such as visual dynamics, acoustic environments, and temporal relationships. We present **ThinkSound**, a novel framework that leverages Chain-of-Thought (CoT) reasoning to enable stepwise, interactive audio generation and editing for videos. Our approach decomposes the process into three complementary stages: foundational foley generation that creates semantically coherent soundscapes, interactive object-centric refinement through precise user interactions, and targeted editing guided by natural language instructions. At each stage, a multimodal large language model generates contextually aligned CoT reasoning that guides a unified audio foundation model. Furthermore, we introduce **AudioCoT**, a comprehensive dataset with structured reasoning annotations that establishes connections between visual content, textual descriptions, and sound synthesis. Experiments demonstrate that ThinkSound achieves state-of-the-art performance in video-to-audio generation across both audio metrics and CoT metrics, and excels in the out-of-distribution Movie Gen Audio benchmark. The project page is available at https://ThinkSound-Project.github.io.

Poster
VASA-3D: Lifelike Audio-Driven Gaussian Head Avatars from a Single Image

Sicheng Xu, Guojun Chen, Jiaolong Yang, Yizhong Zhang, Yu Deng, Stephen Lin, Baining Guo

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We propose VASA-3D, an audio-driven, single-shot 3D head avatar generator. This research tackles two major challenges: capturing the subtle expression details present in real human faces, and reconstructing an intricate 3D head avatar from a single portrait image. To accurately model expression details, VASA-3D leverages the motion latent of VASA-1, a method that yields exceptional realism and vividness in 2D talking heads. A critical element of our work is translating this motion latent to 3D, which is accomplished by devising a 3D head model that is conditioned on the motion latent. Customization of this model to a single image is achieved through an optimization framework that employs numerous video frames of the reference head synthesized from the input image. The optimization takes various training losses robust to artifacts and limited pose coverage in the generated training data. Our experiment shows that VASA-3D produces realistic 3D talking heads that cannot be achieved by prior art, and it supports the online generation of 512x512 free-viewpoint videos at up to 75 FPS, facilitating more immersive engagements with lifelike 3D avatars.

Poster
VITA-Audio: Fast Interleaved Audio-Text Token Generation for Efficient Large Speech-Language Model

Zuwei Long, Yunhang Shen, Chaoyou Fu, Heting Gao, lijiang Li, Peixian Chen, Mengdan Zhang, Hang Shao, Jian Li, Jinlong Peng, Haoyu Cao, Ke Li, Rongrong Ji, Xing Sun

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With the growing requirement for natural human-computer interaction, speech-based systems receive increasing attention as speech is one of the most common forms of daily communication. However, the existing speech models still experience high latency when generating the first audio token during streaming, which poses a significant bottleneck for deployment. To address this issue, we propose VITA-Audio, an end-to-end large speech model with fast audio-text token generation. Specifically, we introduce a lightweight Multiple Cross-modal Token Prediction (MCTP) module that efficiently generates multiple audio tokens within a single model forward pass, which not only accelerates the inference but also significantly reduces the latency for generating the first audio in streaming scenarios. In addition, a four-stage progressive training strategy is explored to achieve model acceleration with minimal loss of speech quality. To our knowledge, VITA-Audio is the first multi-modal large language model capable of generating audio output during the first forward pass, enabling real-time conversational capabilities with minimal latency. VITA-Audio is fully reproducible and is trained on open-source data only. Experimental results demonstrate that our model achieves an inference speedup of 3~5x at the 7B parameter scale, but also significantly outperforms open-source models of similar model size on multiple benchmarks for automatic speech recognition (ASR), text-to-speech (TTS), and spoken question answering (SQA) tasks.

Poster
OmniTalker: One-shot Real-time Text-Driven Talking Audio-Video Generation With Multimodal Style Mimicking

Zhongjian Wang, Peng Zhang, Jinwei Qi, wang guang yuan, Sheng Xu, Bang Zhang

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Although significant progress has been made in audio-driven talking head generation, text-driven methods remain underexplored. In this work, we present OmniTalker, a unified framework that jointly generates synchronized talking audio-video content from input text while emulating the target identity's speaking and facial movement styles, including speech characteristics, head motion, and facial dynamics. Our framework adopts a dual-branch diffusion transformer (DiT) architecture, with one branch dedicated to audio generation and the other to video synthesis. At the shallow layers, cross-modal fusion modules are introduced to integrate information between the two modalities. In deeper layers, each modality is processed independently, with the generated audio decoded by a vocoder and the video rendered using a GAN-based high-quality visual renderer. Leveraging DiT’s in-context learning capability through a masked-infilling strategy, our model can simultaneously capture both audio and visual styles without requiring explicit style extraction modules. Thanks to the efficiency of the DiT backbone and the optimized visual renderer, OmniTalker achieves real-time inference at 25 FPS. To the best of our knowledge, OmniTalker is the first one-shot framework capable of jointly modeling speech and facial styles in real time. Extensive experiments demonstrate its superiority over existing methods in terms of generation quality, particularly in preserving style consistency and ensuring precise audio-video synchronization, all while maintaining efficient inference.

Poster
Robust Distortion-Free Watermark for Autoregressive Audio Generation Models

Yihan Wu, Georgios Milis, Ruibo Chen, Heng Huang

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The rapid advancement of next-token-prediction models has led to widespread adoption across modalities, enabling the creation of realistic synthetic media. In the audio domain, while autoregressive speech models have propelled conversational interactions forward, the potential for misuse, such as impersonation in phishing schemes or crafting misleading speech recordings, has also increased. Security measures such as watermarking have thus become essential to ensuring the authenticity of digital media. Traditional statistical watermarking methods used for autoregressive language models face challenges when applied to autoregressive audio models, due to the inevitable ``retokenization mismatch'' - the discrepancy between original and retokenized discrete audio token sequences. To address this, we introduce Aligned-IS, a novel, distortion-free watermark, specifically crafted for audio generation models. This technique utilizes a clustering approach that treats tokens within the same cluster equivalently, effectively countering the retokenization mismatch issue. Our comprehensive testing on prevalent audio generation platforms demonstrates that Aligned-IS not only preserves the quality of generated audio but also significantly improves the watermark detectability compared to the state-of-the-art distortion-free watermarking adaptations, establishing a new benchmark in secure audio technology applications.

Poster
🎧MOSPA: Human Motion Generation Driven by Spatial Audio

Shuyang Xu, Zhiyang Dou, Mingyi Shi, Liang Pan, Leo Ho, Jingbo Wang, Yuan Liu, Cheng Lin, Yuexin Ma, Wenping Wang, Taku Komura

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Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual modeling and motion synthesis. Despite its significance, this task remains largely unexplored. Most previous works have primarily focused on mapping modalities like speech, audio, and music to generate human motion. As of yet, these models typically overlook the impact of spatial features encoded in spatial audio signals on human motion. To bridge this gap and enable high-quality modeling of human movements in response to spatial audio, we introduce the first comprehensive "Spatial Audio-Driven Human Motion" (SAM) dataset, which contains diverse and high-quality spatial audio and motion data. For benchmarking, we develop a simple yet effective diffusion-based generative framework for human "MOtion generation driven by SPatial Audio," termed MOSPA, which faithfully captures the relationship between body motion and spatial audio through an effective fusion mechanism. Once trained, MOSPA can generate diverse realistic human motions conditioned on varying spatial audio inputs. We perform a thorough investigation of the proposed dataset and conduct extensive experiments for benchmarking, where our method achieves state-of-the-art performance on this task. Our code and model are publicly available at https://github.com/xsy27/Mospa-Acoustic-driven-Motion-Generation.git

Spotlight
Massive Sound Embedding Benchmark (MSEB)

Georg Heigold, Ehsan Variani, Tom Bagby, Cyril Allauzen, Ji Ma, Shankar Kumar, Michael Riley

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Audio is a critical component of multimodal perception, and any truly intelligent system must demonstrate a wide range of auditory capabilities. These capabilities include transcription, classification, retrieval, reasoning, segmentation, clustering, reranking, and reconstruction. Fundamentally, each task involves transforming a raw audio signal into a meaningful 'embedding'—be it a single vector, a sequence of continuous or discrete representations, or another structured form—which then serves as the basis for generating the task's final response. To accelerate progress towards robust machine auditory intelligence, we present the Massive Sound Embedding Benchmark (MSEB): an extensible framework designed to evaluate the auditory components of any multimodal system. In its first release, MSEB offers a comprehensive suite of eight core tasks, with more planned for the future, supported by diverse datasets, including the new, large-scale Simple Voice Questions (SVQ) dataset. Our initial experiments establish clear performance headrooms, highlighting the significant opportunity to improve real-world multimodal experiences where audio is a core signal. We encourage the research community to use MSEB to assess their algorithms and contribute to its growth. The library is publicly hosted at https://github.com/google-research/mseb.

Poster
MoCha: Towards Movie-Grade Talking Character Generation

Cong Wei, Bo Sun, Haoyu Ma, Ji Hou, Felix Juefei-Xu, Zecheng He, Xiaoliang Dai, Luxin Zhang, Kunpeng Li, Tingbo Hou, Animesh Sinha, Peter Vajda, Wenhu Chen

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Recent advancements in video generation have achieved impressive motion realism, yet they often overlook character-driven storytelling, a crucial task for automated film, animation generation. We introduce Talking Characters, a more realistic task to generate talking character animations directly from speech and text. Unlike talking head tasks, Talking Characters aims at generating the full portrait of one or more characters beyond the facial region. In this paper, we propose MoCha, the first of its kind to generate talking characters. To ensure precise synchronization between video and speech, we propose a localized audio attention mechanism that effectively aligns speech and video tokens. To address the scarcity of large-scale speech-labelled video datasets, we introduce a joint training strategy that leverages both speech-labelled and text-labelled video data, significantly improving generalization across diverse character actions. We also design structured prompt templates with character tags, enabling, for the first time, multi-character conversation with turn-based dialogue—allowing AI-generated characters to engage in context-aware conversations with cinematic coherence. Extensive qualitative and quantitative evaluations, including human evaluation studies and benchmark comparisons, demonstrate that MoCha sets a new standard for AI-generated cinematic storytelling, achieving superior realism, controllability and generalization.

Spotlight
LeVo: High-Quality Song Generation with Multi-Preference Alignment

Shun Lei, Yaoxun Xu, ZhiweiLin, Huaicheng Zhang, Wei Tan, Hangting Chen, Yixuan Zhang, Chenyu Yang, Haina Zhu, Shuai Wang, Zhiyong Wu, Dong Yu

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Recent advances in large language models (LLMs) and audio language models have significantly improved music generation, particularly in lyrics-to-song generation. However, existing approaches still struggle with the complex composition of songs and the scarcity of high-quality data, leading to limitations in audio quality, musicality, instruction following, and vocal-instrument harmony. To address these challenges, we introduce LeVo, a language model based framework consisting of LeLM and Music Codec. LeLM is capable of parallel modeling of two types of tokens: mixed tokens, which represent the combined audio of vocals and accompaniment to achieve better vocal-instrument harmony, and dual-track tokens, which separately encode vocals and accompaniment for high-quality song generation. It employs two decoder-only transformers and a modular extension training strategy to prevent interference between different token types. To further enhance musicality and instruction following ability, we introduce a multi-preference alignment method based on Direct Preference Optimization (DPO). This method handles diverse human preferences through a semi-automatic data construction process and post-training. Experimental results demonstrate that LeVo significantly outperforms existing open-source methods in both objective and subjective metrics, while performing competitively with industry systems. Ablation studies further justify the effectiveness of our designs. Audio examples and source code are available at https://levo-demo.github.io and https://github.com/tencent-ailab/songgeneration.

Poster
BRACE: A Benchmark for Robust Audio Caption Quality Evaluation

Tianyu Guo, Hongyu Chen, Hao Liang, Meiyi Qiang, Bohan Zeng, Linzhuang Sun, Bin Cui, Wentao Zhang

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Automatic audio captioning is essential for audio understanding, enabling applications such as accessibility and content indexing. However, evaluating the quality of audio captions remains a major challenge, especially in reference-free settings where high-quality ground-truth captions are unavailable. While CLAPScore is currently the most widely used reference-free Audio Caption Evaluation Metric(ACEM), its robustness under diverse conditions has not been systematically validated. To address this gap, we introduce BRACE, a new benchmark designed to evaluate audio caption alignment quality in a reference-free setting. BRACE is primarily designed for assessing ACEMs, and can also be extended to measure the modality alignment abilities of Large Audio Language Model(LALM). BRACE consists of two sub-benchmarks: BRACE-Main for fine-grained caption comparison and BRACE-Hallucination for detecting subtle hallucinated content. We construct these datasets through high-quality filtering, LLM-based corruption, and human annotation. Given the widespread adoption of CLAPScore as a reference-free ACEM and the increasing application of LALMs in audio-language tasks, we evaluate both approaches using the BRACE benchmark, testing CLAPScore across various CLAP model variants and assessing multiple LALMs. Notably, even the best-performing CLAP-based ACEM achieves only a 70.01 F1-score on the BRACE-Main benchmark, while the best LALM reaches just 63.19. By revealing the limitations of CLAP models and LALMs, our BRACE benchmark offers valuable insights into the direction of future research. Our evaluation code and benchmark dataset are released in https://github.com/HychTus/BRACE_Evaluation and https://huggingface.co/datasets/gtysssp/audio_benchmarks.

Poster
JavisGPT: A Unified Multi-modal LLM for Sounding-Video Comprehension and Generation

Kai Liu, Jungang Li, Yuchong Sun, Shengqiong Wu, jianzhang gao, Daoan Zhang, Wei Zhang, Sheng Jin, Sicheng Yu, Geng Zhan, Jiayi Ji, Fan Zhou, Liang Zheng, Shuicheng YAN, Hao Fei, Tat-Seng Chua

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This paper presents JavisGPT, the first unified multimodal large language model (MLLM) for Joint Audio-Video (JAV) comprehension and generation. JavisGPT adopts a concise encoder–LLM–decoder architecture, featuring a SyncFusion module for spatio-temporal audio- video fusion and synchrony-aware learnable queries to bridge a pretrained JAV-DiT generator. This design enables temporally coherent video-audio understanding and generation from multimodal instructions. We design an effective three-stage training pipeline consisting of multimodal pretraining, audio-video fine-tuning, and large-scale instruction-tuning, to progressively build multimodal comprehension and generation from existing vision-language models. To support this, we further construct JavisInst-Omni, a high-quality instruction dataset with over 200K GPT-4o-curated audio-video-text dialogues that span diverse and multi-level comprehension and generation scenarios. Extensive experiments on JAV comprehension and generation benchmarks show that JavisGPT outperforms existing MLLMs, particularly in complex and temporally synchronized settings.

Spotlight
Audio Super-Resolution with Latent Bridge Models

Chang Li, Zehua Chen, Liyuan Wang, Jun Zhu

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Audio super-resolution (SR), i.e., upsampling the low-resolution (LR) waveform to the high-resolution (HR) version, has recently been explored with diffusion and bridge models, while previous methods often suffer from sub-optimal upsampling quality due to their uninformative generation prior. Towards high-quality audio super-resolution, we present a new system with latent bridge models (LBMs), where we compress the audio waveform into a continuous latent space and design an LBM to enable a latent-to-latent generation process that naturally matches the LR-to-HR upsampling process, thereby fully exploiting the instructive prior information contained in the LR waveform. To further enhance the training results despite the limited availability of HR samples, we introduce frequency-aware LBMs, where the prior and target frequency are taken as model input, enabling LBMs to explicitly learn an any-to-any upsampling process at the training stage. Furthermore, we design cascaded LBMs and present two prior augmentation strategies, where we make the first attempt to unlock the audio upsampling beyond 48 kHz and empower a seamless cascaded SR process, providing higher flexibility for audio post-production. Comprehensive experimental results evaluated on the VCTK, ESC-50, Song-Describer benchmark datasets and two internal testsets demonstrate that we achieve state-of-the-art objective and perceptual quality for any-to-48 kHz SR across speech, audio, and music signals, as well as setting the first record for any-to-192kHz audio SR. Demo at https://AudioLBM.github.io/.

Poster
Towards A Translative Model of Sperm Whale Vocalization

Orr Paradise, Liangyuan Chen, Pranav Muralikrishnan, Hugo Flores García, Bryan Pardo, Roee Diamant, David Gruber, Shane Gero, Shafi Goldwasser

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Sperm whales communicate in short sequences of clicks known as codas. We present WhAM (Whale Acoustics Model), the first transformer-based model capable of generating synthetic sperm whale codas from any audio prompt. WhAM is built by finetuning VampNet, a masked acoustic token model pretrained on musical audio, using 10k coda recordings collected over the past two decades. Through iterative masked token prediction, WhAM generates high-fidelity synthetic codas that preserve key acoustic features of the source recordings. We evaluate WhAM's synthetic codas using Fréchet Audio Distance and through perceptual studies with expert marine biologists. On downstream tasks including rhythm, social unit, and vowel classification, WhAM's learned representations achieve strong performance, despite being trained for generation rather than classification. Our code is available at https://github.com/Project-CETI/wham

Poster
BNMusic: Blending Environmental Noises into Personalized Music

Chi Zuo, Martin B. Møller, Pablo Martínez-Nuevo, Huayang Huang, Yu Wu, Ye Zhu

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While being disturbed by environmental noises, the acoustic masking technique is a conventional way to reduce the annoyance in audio engineering that seeks to cover up the noises with other dominant yet less intrusive sounds. However, misalignment between the dominant sound and the noise—such as mismatched downbeats—often requires an excessive volume increase to achieve effective masking. Motivated by recent advances in cross-modal generation, in this work, we introduce an alternative method to acoustic masking, aiming to reduce the noticeability of environmental noises by blending them into personalized music generated based on user-provided text prompts. Following the paradigm of music generation using mel-spectrogram representations, we propose a Blending Noises into Personalized Music (BNMusic) framework with two key stages. The first stage synthesizes a complete piece of music in a mel-spectrogram representation that encapsulates the musical essence of the noise. In the second stage, we adaptively amplifying the generated music segment to further reduce noise perception and enhance the blending effectiveness, while preserving auditory quality. Our experiments with comprehensive evaluations on MusicBench, EPIC-SOUNDS, and ESC-50 demonstrate the effectiveness of our framework, highlighting the ability to blend environmental noise with rhythmically aligned, adaptively amplified, and enjoyable music segments, minimizing the noticeability of the noise, thereby improving overall acoustic experiences. Project page: https://d-fas.github.io/BNMusic_page/.

Poster