NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

Browse all papers

QuanDA: Quantile-Based Discriminant Analysis for High-Dimensional Imbalanced Classification

Qian Tang, Yuwen Gu, Boxiang Wang

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Binary classification with imbalanced classes is a common and fundamental task, where standard machine learning methods often struggle to provide reliable predictive performance. Although numerous approaches have been proposed to address this issue, classification in low-sample-size and high-dimensional settings still remains particularly challenging. The abundance of noisy features in high-dimensional data limits the effectiveness of classical methods due to overfitting, and the minority class is even difficult to detect because of its severe underrepresentation with low sample size. To address this challenge, we introduce Quantile-based Discriminant Analysis (QuanDA), which builds upon a novel connection with quantile regression and naturally accounts for class imbalance through appropriately chosen quantile levels. We provide comprehensive theoretical analysis to validate QuanDA in ultra-high dimensional settings. Through extensive simulation studies and high-dimensional benchmark data analysis, we demonstrate that QuanDA overall outperforms existing classification methods for imbalanced data, including cost-sensitive large-margin classifiers, random forests, and SMOTE.

Poster
Pose Splatter: A 3D Gaussian Splatting Model for Quantifying Animal Pose and Appearance

Jack Goffinet, Youngjo Min, Carlo Tomasi, David Carlson

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Accurate and scalable quantification of animal pose and appearance is crucial for studying behavior. Current 3D pose estimation techniques, such as keypoint- and mesh-based techniques, often face challenges including limited representational detail, labor-intensive annotation requirements, and expensive per-frame optimization. These limitations hinder the study of subtle movements and can make large-scale analyses impractical. We propose *Pose Splatter*, a novel framework leveraging shape carving and 3D Gaussian splatting to model the complete pose and appearance of laboratory animals without prior knowledge of animal geometry, per-frame optimization, or manual annotations. We also propose a rotation-invariant visual embedding technique for encoding pose and appearance, designed to be a plug-in replacement for 3D keypoint data in downstream behavioral analyses. Experiments on datasets of mice, rats, and zebra finches show *Pose Splatter* learns accurate 3D animal geometries. Notably, *Pose Splatter* represents subtle variations in pose, provides better low-dimensional pose embeddings over state-of-the-art as evaluated by humans, and generalizes to unseen data. By eliminating annotation and per-frame optimization bottlenecks, *Pose Splatter* enables analysis of large-scale, longitudinal behavior needed to map genotype, neural activity, and behavior at high resolutions.

Poster
Distance-informed Neural Processes

Aishwarya Venkataramanan, Joachim Denzler

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We propose the Distance-informed Neural Process (DNP), a novel variant of Neural Processes that improves uncertainty estimation by combining global and distance-aware local latent structures. Standard Neural Processes (NPs) often rely on a global latent variable and struggle with uncertainty calibration and capturing local data dependencies. DNP addresses these limitations by introducing a global latent variable to model task-level variations and a local latent variable to capture input similarity within a distance-preserving latent space. This is achieved through bi-Lipschitz regularization, which bounds distortions in input relationships and encourages the preservation of relative distances in the latent space. This modeling approach allows DNP to produce better-calibrated uncertainty estimates and more effectively distinguish in- from out-of-distribution data. Empirical results demonstrate that DNP achieves strong predictive performance and improved uncertainty calibration across regression and classification tasks.

Poster
Sparse Gaussian Processes: Structured Approximations and Power-EP Revisited

Thang D Bui, Michalis Titsias

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Inducing-point-based sparse variational Gaussian processes have become the standard workhorse for scaling up GP models. Recent advances show that these methods can be improved by introducing a diagonal scaling matrix to the conditional posterior density given the inducing points. This paper first considers an extension that employs a block-diagonal structure for the scaling matrix, provably tightening the variational lower bound. We then revisit the unifying framework of sparse GPs based on Power Expectation Propagation (PEP) and show that it can leverage and benefit from the new structured approximate posteriors. Through extensive regression experiments, we show that the proposed block-diagonal approximation consistently performs similarly to or better than existing diagonal approximations while maintaining comparable computational costs. Furthermore, the new PEP framework with structured posteriors provides competitive performance across various power hyperparameter settings, offering practitioners flexible alternatives to standard variational approaches.

Poster
CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis

Florian Barthel, Wieland Morgenstern, Paul Hinzer, Anna Hilsmann, Peter Eisert

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Recently, 3D GANs based on 3D Gaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random latent vector on the current camera position. This compromises 3D consistency, as we observe significant identity changes when re-synthesizing the 3D head with each camera shift. Conversely, fixing the camera to a single viewpoint yields high-quality renderings for that perspective but results in poor performance for novel views. Removing view-conditioning typically destabilizes GAN training, often causing the training to collapse. In response to these challenges, we introduce CGS-GAN, a novel 3D Gaussian Splatting GAN framework that enables stable training and high-quality 3D-consistent synthesis of human heads without relying on view-conditioning. To ensure training stability, we introduce a multi-view regularization technique that enhances generator convergence with minimal computational overhead. Additionally, we adapt the conditional loss used in existing 3D Gaussian splatting GANs and propose a generator architecture designed to not only stabilize training but also facilitate efficient rendering and straightforward scaling, enabling output resolutions up to $2048^2$. To evaluate the capabilities of CGS-GAN, we curate a new dataset derived from FFHQ. This dataset enables very high resolutions, focuses on larger portions of the human head, reduces view-dependent artifacts for improved 3D consistency, and excludes images where subjects are obscured by hands or other objects. As a result, our approach achieves very high rendering quality, supported by competitive FID scores, while ensuring consistent 3D scene generation.

Poster
LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering

Jonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt, Christina Tsalicoglou, Michael Niemeyer, Torsten Sattler, Songyou Peng, Federico Tombari

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In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that iteratively selects optimal subsets of Gaussians based on camera distance, thus largely reducing both rendering time and GPU memory usage. We construct each LOD level by applying a depth-aware 3D smoothing filter, followed by importance-based pruning and fine-tuning to maintain visual fidelity. To further reduce memory overhead, we partition the scene into spatial chunks and dynamically load only relevant Gaussians during rendering, employing an opacity-blending mechanism to avoid visual artifacts at chunk boundaries. Our method achieves state-of-the-art performance on both outdoor (Hierarchical 3DGS) and indoor (Zip-NeRF) datasets, delivering high-quality renderings with reduced latency and memory requirements.

Spotlight
The Gaussian Mixing Mechanism: Renyi Differential Privacy via Gaussian Sketches

Omri Lev, Vishwak Srinivasan, Moshe Shenfeld, Katrina Ligett, Ayush Sekhari, Ashia C. Wilson

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Gaussian sketching, which consists of pre-multiplying the data with a random Gaussian matrix, is a widely used technique in data science and machine learning. Beyond computational benefits, this operation also provides differential privacy guarantees due to its inherent randomness. In this work, we revisit this operation through the lens of \Renyi Differential Privacy (RDP), providing a refined privacy analysis that yields significantly tighter bounds than prior results. We then demonstrate how this improved analysis leads to performance improvement in different linear regression settings, establishing theoretical utility guarantees. Empirically, our methods improve performance across multiple datasets and, in several cases, reduce runtime.

Poster
BevSplat: Resolving Height Ambiguity via Feature-Based Gaussian Primitives for Weakly-Supervised Cross-View Localization

Qiwei Wang, Wu Shaoxun, Yujiao Shi

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This paper addresses the problem of weakly supervised cross-view localization, where the goal is to estimate the pose of a ground camera relative to a satellite image with noisy ground truth annotations. A common approach to bridge the cross-view domain gap for pose estimation is Bird’s-Eye View (BEV) synthesis. However, existing methods struggle with height ambiguity due to the lack of depth information in ground images and satellite height maps. Previous solutions either assume a flat ground plane or rely on complex models, such as cross-view transformers. We propose BevSplat, a novel method that resolves height ambiguity by using feature-based Gaussian primitives. Each pixel in the ground image is represented by a 3D Gaussian with semantic and spatial features, which are synthesized into a BEV feature map for relative pose estimation. We validate our method on the widely used KITTI and VIGOR datasets, which include both pinhole and panoramic query images. Experimental results show that BevSplat significantly improves localization accuracy over prior approaches.

Spotlight
Nonparametric Quantile Regression with ReLU-Activated Recurrent Neural Networks

Hang Yu, Lyumin Wu, Wenxin Zhou, Zhao Ren

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This paper investigates nonparametric quantile regression using recurrent neural networks (RNNs) and sparse recurrent neural networks (SRNNs) to approximate the conditional quantile function, which is assumed to follow a compositional hierarchical interaction model. We show that RNN- and SRNN-based estimators with rectified linear unit (ReLU) activation and appropriately designed architectures achieve the optimal nonparametric convergence rate, up to a logarithmic factor, under stationary, exponentially $\boldsymbol{\beta}$-mixing processes. To establish this result, we derive sharp approximation error bounds for functions in the hierarchical interaction model using RNNs and SRNNs, exploiting their close connection to sparse feedforward neural networks (SFNNs). Numerical experiments and an empirical study on the Dow Jones Industrial Average (DJIA) further support our theoretical findings.

Poster
MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference

Wenyuan Zhang, Jimin Tang, Weiqi Zhang, Yi Fang, Yu-Shen Liu, Zhizhong Han

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Modeling reflections from 2D images is essential for photorealistic rendering and novel view synthesis. Recent approaches enhance Gaussian primitives with reflection-related material attributes to enable physically based rendering (PBR) with Gaussian Splatting. However, the material inference often lacks sufficient constraints, especially under limited environment modeling, resulting in illumination aliasing and reduced generalization. In this work, we revisit the problem from a multi-view perspective and show that multi-view consistent material inference with more physically-based environment modeling is key to learning accurate reflections with Gaussian Splatting. To this end, we enforce 2D Gaussians to produce multi-view consistent material maps during deferred shading. We also track photometric variations across views to identify highly reflective regions, which serve as strong priors for reflection strength terms. To handle indirect illumination caused by inter-object occlusions, we further introduce an environment modeling strategy through ray tracing with 2DGS, enabling photorealistic rendering of indirect radiance. Experiments on widely used benchmarks show that our method faithfully recovers both illumination and geometry, achieving state-of-the-art rendering quality in novel views synthesis. Project Page: https://wen-yuan-zhang.github.io/MaterialRefGS.

Poster
Instant4D: 4D Gaussian Splatting in Minutes

Zhanpeng Luo, Haoxi Ran, Li Lu

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Dynamic view synthesis has seen significant advances, yet reconstructing scenes from uncalibrated, casual video remains challenging due to slow optimization and complex parameter estimation. In this work, we present **Instant4D**, a monocular reconstruction system that leverages native 4D representation to efficiently process casual video sequences within minutes, without calibrated cameras or depth sensors. Our method begins with geometric recovery through deep visual SLAM, followed by grid pruning to optimize scene representation. Our design significantly reduces redundancy while maintaining geometric integrity, cutting model size to under **10%** of its original footprint. To handle temporal dynamics efficiently, we introduce a streamlined 4D Gaussian representation, achieving a **30×** speed-up and reducing training time to within two minutes, while maintaining competitive performance across several benchmarks. Our method reconstruct a single video within 10 minutes on the Dycheck dataset or for a typical 200-frame video. We further apply our model to in-the-wild videos, showcasing its generalizability. Our project website is published at https://instant4d.github.io/.

Poster
DrivingRecon: Large 4D Gaussian Reconstruction Model For Autonomous Driving

Hao Lu, Tianshuo Xu, Wenzhao Zheng, Yunpeng Zhang, Wei Zhan, Dalong Du, Masayoshi Tomizuka, Kurt Keutzer, Ying-Cong Chen

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Large reconstruction model has remarkable progress, which can directly predict 3D or 4D representations for unseen scenes and objects. However, current work has not systematically explored the potential of large reconstruction models in the field of autonomous driving. To achieve this, we introduce the Large 4D Gaussian Reconstruction Model (DrivingRecon). With an elaborate and simple framework design, it not only ensures efficient and high-quality reconstruction, but also provides potential for downstream tasks. There are two core contributions: firstly, the Prune and Dilate Block (PD-Block) is proposed to prune redundant and overlapping Gaussian points and dilate Gaussian points for complex objects. Then, dynamic and static decoupling is tailored to better learn the temporary-consistent geometry across different time. Experimental results demonstrate that DrivingRecon significantly improves scene reconstruction quality compared to existing methods. Furthermore, we explore applications of DrivingRecon in model pre-training, vehicle type adaptation, and scene editing. Our code will be available.

Poster
Knowledge Distillation of Uncertainty using Deep Latent Factor Model

Sehyun Park, Jongjin Lee, Yunseop Shin, Ilsang Ohn, Yongdai Kim

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Deep ensembles deliver state-of-the-art, reliable uncertainty quantification, but their heavy computational and memory requirements hinder their practical deployments to real applications such as on-device AI. Knowledge distillation compresses an ensemble into small student models, but existing techniques struggle to preserve uncertainty partly because reducing the size of DNNs typically results in variation reduction. To resolve this limitation, we introduce a new method of distribution distillation (i.e. compressing a teacher ensemble into a student distribution instead of a student ensemble) called Gaussian distillation, which estimates the distribution of a teacher ensemble through a special Gaussian process called the deep latent factor model (DLF) by treating each member of the teacher ensemble as a realization of a certain stochastic process. The mean and covariance functions in the DLF model are estimated stably by using the expectation-maximization (EM) algorithm. By using multiple benchmark datasets, we demonstrate that the proposed Gaussian distillation outperforms existing baselines. In addition, we illustrate that Gaussian distillation works well for fine-tuning of language models and distribution shift problems.

Poster
Turbocharging Gaussian Process Inference with Approximate Sketch-and-Project

Pratik Rathore, Zachary Frangella, Sachin Garg, Shaghayegh Fazliani, Michal Derezinski, Madeleine Udell

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Gaussian processes (GPs) play an essential role in biostatistics, scientific machine learning, and Bayesian optimization for their ability to provide probabilistic predictions and model uncertainty. However, GP inference struggles to scale to large datasets (which are common in modern applications), since it requires the solution of a linear system whose size scales quadratically with the number of samples in the dataset. We propose an approximate, distributed, accelerated sketch-and-project algorithm ($\texttt{ADASAP}$) for solving these linear systems, which improves scalability. We use the theory of determinantal point processes to show that the posterior mean induced by sketch-and-project rapidly converges to the true posterior mean. In particular, this yields the first efficient, condition number-free algorithm for estimating the posterior mean along the top spectral basis functions, showing that our approach is principled for GP inference. $\texttt{ADASAP}$ outperforms state-of-the-art solvers based on conjugate gradient and coordinate descent across several benchmark datasets and a large-scale Bayesian optimization task. Moreover, $\texttt{ADASAP}$ scales to a dataset with $> 3 \cdot 10^8$ samples, a feat which has not been accomplished in the literature.

Poster
AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussians

Xiyu Zhang, Chong Bao, YiPeng Chen, Hongjia Zhai, Yitong Dong, Hujun Bao, Zhaopeng Cui, Guofeng Zhang

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3D reconstruction of indoor and urban environments is a prominent research topic with various downstream applications. However, existing geometric priors for addressing low-texture regions in indoor and urban settings often lack global consistency. Moreover, Gaussian Splatting and implicit SDF fields often suffer from discontinuities or exhibit computational inefficiencies, resulting in a loss of detail. To address these issues, we propose an Atlanta-world guided implicit-structured Gaussian Splatting that achieves smooth indoor and urban scene reconstruction while preserving high-frequency details and rendering efficiency. By leveraging the Atlanta-world model, we ensure the accurate surface reconstruction for low-texture regions, while the proposed novel implicit-structured GS representations provide smoothness without sacrificing efficiency and high-frequency details. Specifically, we propose a semantic GS representation to predict the probability of all semantic regions and deploy a structure plane regularization with learnable plane indicators for global accurate surface reconstruction. Extensive experiments demonstrate that our method outperforms state-of-the-art approaches in both indoor and urban scenes, delivering superior surface reconstruction quality.

Poster
Optimized Minimal 3D Gaussian Splatting

Joo Chan Lee, Jong Hwan Ko, Eunbyung Park

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3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D scenes with numerous explicit Gaussian primitives imposes significant storage and memory overhead. Recent studies have shown that high-quality rendering can be achieved with a substantially reduced number of Gaussians when represented with high-precision attributes. Nevertheless, existing 3DGS compression methods still rely on a relatively large number of Gaussians, focusing primarily on attribute compression. This is because a smaller set of Gaussians becomes increasingly sensitive to lossy attribute compression, leading to severe quality degradation. Since the number of Gaussians is directly tied to computational costs, it is essential to reduce the number of Gaussians effectively rather than only optimizing storage. In this paper, we propose Optimized Minimal Gaussians representation (OMG), which significantly reduces storage while using a minimal number of primitives. First, we determine the distinct Gaussian from the near ones, minimizing redundancy without sacrificing quality. Second, we propose a compact and precise attribute representation that efficiently captures both continuity and irregularity among primitives. Additionally, we propose a sub-vector quantization technique for improved irregularity representation, maintaining fast training with a negligible codebook size. Extensive experiments demonstrate that OMG reduces storage requirements by nearly 50% compared to the previous state-of-the-art and enables 600+ FPS rendering while maintaining high rendering quality. Our source code is available at https://maincold2.github.io/omg/.

Poster
Linear Mixture Distributionally Robust Markov Decision Processes

Zhishuai Liu, Pan Xu

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Many real-world decision-making problems face the off-dynamics challenge: the agent learns a policy in a source domain and deploys it in a target domain with different state transitions. The distributionally robust Markov decision process (DRMDP) addresses this challenge by finding a robust policy that performs well under the worst-case environment within a pre-specified uncertainty set of transition dynamics. Its effectiveness heavily hinges on the proper design of these uncertainty sets, based on prior knowledge of the dynamics. In this work, we propose a novel linear mixture DRMDP framework, where the nominal dynamics is assumed to be a linear mixture model. In contrast with existing uncertainty sets directly defined as a ball centered around the nominal kernel, linear mixture DRMDPs define the uncertainty sets based on a ball around the mixture weighting parameter. We show that this new framework provides a more refined representation of uncertainties compared to conventional models based on $(s,a)$-rectangularity and $d$-rectangularity, when prior knowledge about the mixture model is present. We propose a meta algorithm for robust policy learning in linear mixture DRMDPs with general $f$-divergence defined uncertainty sets, and analyze its sample complexities under three divergence metrics instantiations: total variation, Kullback-Leibler, and $\chi^2$ divergences. These results establish the statistical learnability of linear mixture DRMDPs, laying the theoretical foundation for future research on this new setting.

Poster
Temperature is All You Need for Generalization in Langevin Dynamics and other Markov Processes

Itamar Harel, Yonathan Wolanowsky, Gal Vardi, Nathan Srebro, Daniel Soudry

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We analyze the generalization gap (gap between the training and test errors) when training a potentially over-parametrized model using a Markovian stochastic training algorithm, initialized from some distribution $\theta_0 \sim p_0$. We focus on Langevin dynamics with a positive temperature $\beta^{-1}$, i.e. gradient descent on a training loss $L$ with infinitesimal step size, perturbed with $\beta^{-1}$-variances Gaussian noise, and lightly regularized or bounded. There, we bound the generalization gap, *at any time during training*, by $\sqrt{(\beta\mathbb{E} L (\theta_0) + \log(1/\delta))/N}$ with probability $1-\delta$ over the dataset, where $N$ is the sample size, and $\mathbb{E} L(\theta_0)=O(1)$ with standard initialization scaling. In contrast to previous guarantees, we have no dependence on either training time or reliance on mixing, nor a dependence on dimensionality, gradient norms, or any other properties of the loss or model. This guarantee follows from a general analysis of any Markov process-based training that has a Gibbs-style stationary distribution. The proof is surprisingly simple, once we observe that the marginal distribution divergence from initialization remains bounded, as implied by a generalized second law of thermodynamics.

Spotlight
Robust Satisficing Gaussian Process Bandits Under Adversarial Attacks

Artun Saday, Y. Cahit Yıldırım, Cem Tekin

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We address the problem of Gaussian Process (GP) optimization in the presence of unknown and potentially varying adversarial perturbations. Unlike traditional robust optimization approaches that focus on maximizing performance under worst-case scenarios, we consider a robust satisficing objective, where the goal is to consistently achieve a predefined performance threshold $\tau$, even under adversarial conditions. We propose two novel algorithms based on distinct formulations of robust satisficing, and show that they are instances of a general robust satisficing framework. Further, each algorithm offers different guarantees depending on the nature of the adversary. Specifically, we derive two regret bounds: one that is sublinear over time, assuming certain conditions on the adversary and the satisficing threshold $\tau$, and another that scales with the perturbation magnitude but requires no assumptions on the adversary. Through extensive experiments, we demonstrate that our approach outperforms the established robust optimization methods in achieving the satisficing objective, particularly when the ambiguity set of the robust optimization framework is inaccurately specified.

Poster
Abstract Rendering: Certified Rendering Under 3D Semantic Uncertainty

Chenxi Ji, Yangge Li, Xiangru Zhong, Huan Zhang, Sayan Mitra

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Rendering produces 2D images from 3D scene representations, yet how continuous variations in camera pose and scenes influence these images—and, consequently, downstream visual models—remains underexplored. We introduce **abstract rendering**, a framework that computes provable bounds on all images rendered under continuously varying camera poses and scenes. The resulting abstract image, expressed as a set of constraints over the image matrix, enables rigorous uncertainty propagation through downstream neural networks and thereby supports certification of model behavior under realistic 3D semantic perturbations, far beyond traditional pixel-level noise models. Our approach propagates camera pose uncertainty through each rendering step using efficient piecewise linear bounds, including custom abstractions for three rendering-specific operations—matrix inversion, sorting-based aggregation, and cumulative product summation—not supported by standard tools. Our implementation, ABSTRACTRENDER, targets two state-of-the-art photorealistic scene representations—3D Gaussian Splats and Neural Radiance Fields (NeRF)—and scales to complex scenes with up to 1M Gaussians. Our computed abstract images achieve up to 3% over-approximation error compared to sampling results (baseline). Through experiments on classification (ResNet), object detection (YOLO), and pose estimation (GATENet) tasks, we demonstrate that abstract rendering enables formal certification of downstream models under realistic 3D variations—an essential step toward safety-critical vision systems.

Spotlight