NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

Browse all papers

Let's Revise Step-by-Step: A Unified Local Search Framework for Code Generation with LLMs

Zhiyi Lyu, Jianguo Huang, Yanchen Deng, Steven Hoi, Bo An

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Large Language Models (LLMs) with inference-time scaling techniques show promise for code generation, yet face notable efficiency and scalability challenges. Construction-based tree-search methods suffer from rapid growth in tree size, high token consumption, and lack of anytime property. In contrast, improvement-based methods offer better performance but often struggle with uninformative reward signals and inefficient search strategies. In this work, we propose $\textbf{ReLoc}$, a unified local search framework which effectively performs step-by-step code revision. Specifically, ReLoc explores a series of local revisions through four key algorithmic components: initial code drafting, neighborhood code generation, candidate evaluation, and incumbent code updating, each of which can be instantiated with specific decision rules to realize different local search algorithms such as Hill Climbing (HC) or Genetic Algorithm (GA). Furthermore, we develop a specialized revision reward model that evaluates code quality based on revision distance to produce fine-grained preferences that guide the local search toward more promising candidates. Finally, our extensive experimental results demonstrate that our approach achieves superior performance across diverse code generation tasks, significantly outperforming both construction-based tree search as well as the state-of-the-art improvement-based code generation methods.

Poster
Outcome-Based Online Reinforcement Learning: Algorithms and Fundamental Limits

Fan Chen, Zeyu Jia, Alexander Rakhlin, Tengyang Xie

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Reinforcement learning with outcome-based feedback faces a fundamental challenge: when rewards are only observed at trajectory endpoints, how do we assign credit to the right actions? This paper provides the first comprehensive analysis of this problem in online RL with general function approximation. We develop a provably sample-efficient algorithm achieving $\widetilde{O}({C_{\rm cov} H^3}/{\varepsilon^2})$ sample complexity, where $C_{\rm cov}$ is the coverability coefficient of the underlying MDP. By leveraging general function approximation, our approach works effectively in large or infinite state spaces where tabular methods fail, requiring only that value functions and reward functions can be represented by appropriate function classes. Our results also characterize when outcome-based feedback is statistically separated from per-step rewards, revealing an unavoidable exponential separation for certain MDPs. For deterministic MDPs, we show how to eliminate the completeness assumption, dramatically simplifying the algorithm. We further extend our approach to preference-based feedback settings, proving that equivalent statistical efficiency can be achieved even under more limited information. Together, these results constitute a theoretical foundation for understanding the statistical properties of outcome-based reinforcement learning.

Poster
Point-MaDi: Masked Autoencoding with Diffusion for Point Cloud Pre-training

Xiaoyang Xiao, Runzhao Yao, Zhiqiang Tian, Shaoyi Du

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Self-supervised pre-training is essential for 3D point cloud representation learning, as annotating their irregular, topology-free structures is costly and labor-intensive. Masked autoencoders (MAEs) offer a promising framework but rely on explicit positional embeddings, such as patch center coordinates, which leak geometric information and limit data-driven structural learning. In this work, we propose Point-MaDi, a novel Point cloud Masked autoencoding Diffusion framework for pre-training that integrates a dual-diffusion pretext task into an MAE architecture to address this issue. Specifically, we introduce a center diffusion mechanism in the encoder, noising and predicting the coordinates of both visible and masked patch centers without ground-truth positional embeddings. These predicted centers are processed using a transformer with self-attention and cross-attention to capture intra- and inter-patch relationships. In the decoder, we design a conditional patch diffusion process, guided by the encoder's latent features and predicted centers to reconstruct masked patches directly from noise. This dual-diffusion design drives comprehensive global semantic and local geometric representations during pre-training, eliminating external geometric priors. Extensive experiments on ScanObjectNN, ModelNet40, ShapeNetPart, S3DIS, and ScanNet demonstrate that Point-MaDi achieves superior performance across downstream tasks, surpassing Point-MAE by 5.51\% on OBJ-BG, 5.17\% on OBJ-ONLY, and 4.34\% on PB-T50-RS for 3D object classification on the ScanObjectNN dataset.

Poster
Non-convex entropic mean-field optimization via Best Response flow

Razvan-Andrei Lascu, Mateusz B. Majka

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We study the problem of minimizing non-convex functionals on the space of probability measures, regularized by the relative entropy (KL divergence) with respect to a fixed reference measure, as well as the corresponding problem of solving entropy-regularized non-convex-non-concave min-max problems. We utilize the Best Response flow (also known in the literature as the fictitious play flow) and study how its convergence is influenced by the relation between the degree of non-convexity of the functional under consideration, the regularization parameter and the tail behaviour of the reference measure. In particular, we demonstrate how to choose the regularizer, given the non-convex functional, so that the Best Response operator becomes a contraction with respect to the $L^1$-Wasserstein distance, which ensures the existence of its unique fixed point that is then shown to be the unique global minimizer for our optimization problem. This extends recent results where the Best Response flow was applied to solve convex optimization problems regularized by the relative entropy with respect to arbitrary reference measures, and with arbitrary values of the regularization parameter. Our results explain precisely how the assumption of convexity can be relaxed, at the expense of making a specific choice of the regularizer. Additionally, we demonstrate how these results can be applied in reinforcement learning in the context of policy optimization for Markov Decision Processes and Markov games with softmax parametrized policies in the mean-field regime.

Poster
BackdoorLLM: A Comprehensive Benchmark for Backdoor Attacks and Defenses on Large Language Models

Yige Li, Hanxun Huang, Yunhan Zhao, Xingjun Ma, Jun Sun

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Generative large language models (LLMs) have achieved state-of-the-art results on a wide range of tasks, yet they remain susceptible to backdoor attacks: carefully crafted triggers in the input can manipulate the model to produce adversary-specified outputs. While prior research has predominantly focused on backdoor risks in vision and classification settings, the vulnerability of LLMs in open-ended text generation remains underexplored. To fill this gap, we introduce \textit{BackdoorLLM}\footnote{Our BackdoorLLM benchmark was awarded First Prize in the \href{https://www.mlsafety.org/safebench/winners}{SafetyBench competition} organized by the \href{https://safe.ai/}{Center for AI Safety}.}, the first comprehensive benchmark for systematically evaluating backdoor threats in text-generation LLMs. BackdoorLLM provides: (i) a unified repository of benchmarks with a standardized training and evaluation pipeline; (ii) a diverse suite of attack modalities, including data poisoning, weight poisoning, hidden-state manipulation, and chain-of-thought hijacking; (iii) over 200 experiments spanning 8 distinct attack strategies, 7 real-world scenarios, and 6 model architectures; (iv) key insights into the factors that govern backdoor effectiveness and failure modes in LLMs; and (v) a defense toolkit encompassing 7 representative mitigation techniques. Our code and datasets are available at \url{https://github.com/bboylyg/BackdoorLLM}. We will continuously incorporate emerging attack and defense methodologies to support the research in advancing the safety and reliability of LLMs.

Poster
A Snapshot of Influence: A Local Data Attribution Framework for Online Reinforcement Learning

Yuzheng Hu, Fan Wu, Haotian Ye, David Forsyth, James Zou, Nan Jiang, Jiaqi W. Ma, Han Zhao

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Online reinforcement learning (RL) excels in complex, safety-critical domains but suffers from sample inefficiency, training instability, and limited interpretability. Data attribution provides a principled way to trace model behavior back to training samples, yet existing methods assume fixed datasets, which is violated in online RL where each experience both updates the policy and shapes future data collection. In this paper, we initiate the study of data attribution for online RL, focusing on the widely used Proximal Policy Optimization (PPO) algorithm. We start by establishing a *local* attribution framework, interpreting model checkpoints with respect to the records in the recent training buffer. We design two target functions, capturing agent action and cumulative return respectively, and measure each record's contribution through gradient similarity between its training loss and these targets. We demonstrate the power of this framework through three concrete applications: diagnosis of learning, temporal analysis of behavior formation, and targeted intervention during training. Leveraging this framework, we further propose an algorithm, iterative influence-based filtering (IIF), for online RL training that iteratively performs experience filtering to refine policy updates. Across standard RL benchmarks (classic control, navigation, locomotion) to RLHF for large language models, IIF reduces sample complexity, speeds up training, and achieves higher returns. Together, these results open a new direction for making online RL more interpretable, efficient, and effective.

Oral
Accelerating data-driven algorithm selection for combinatorial partitioning problems

Vaggos Chatziafratis, Ishani Karmarkar, Yingxi Li, Ellen Vitercik

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Data-driven algorithm selection is a powerful approach for choosing effective heuristics for computational problems. It operates by evaluating a set of candidate algorithms on a collection of representative training instances and selecting the one with the best empirical performance. However, running each algorithm on every training instance is computationally expensive, making scalability a central challenge. In practice, a common workaround is to evaluate algorithms on smaller proxy instances derived from the original inputs. However, this practice has remained largely ad hoc and lacked theoretical grounding. We provide the first theoretical foundations for this practice by formalizing the notion of size generalization: predicting an algorithm's performance on a large instance by evaluating it on a smaller, representative instance, subsampled from the original instance. We provide size generalization guarantees for three widely used clustering algorithms (single-linkage, k-means++, and Gonzalez's k-centers heuristic) and two canonical max-cut algorithms (Goemans-Williamson and Greedy). We characterize the subsample size sufficient to ensure that performance on the subsample reflects performance on the full instance, and our experiments support these findings.

Spotlight
Adaptive Distraction: Probing LLM Contextual Robustness with Automated Tree Search

Yanbo Wang, Zixiang Xu, Yue Huang, Chujie Gao, Siyuan Wu, Jiayi Ye, Pin-Yu Chen, Xiuying Chen, Xiangliang Zhang

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Large Language Models (LLMs) often struggle to maintain their original performance when faced with semantically coherent but task-irrelevant contextual information. Although prior studies have explored this issue using fixed-template or retrieval-based distractions, such static methods show limited effectiveness against contemporary models. To address this problem, we propose a dynamic distraction generation framework based on tree search, where the generation process is guided by model behavior. Without modifying the original question or answer, the method efficiently produces challenging adaptive distractions across multiple datasets, enabling systematic stress testing of LLMs’ contextual robustness. Experiments on four benchmarks demonstrate that the generated distractions lead to an average performance drop of over 45\% for mainstream models. Further comparisons of mitigation strategies show that prompt-based optimization methods yield limited gains, whereas post-training approaches (e.g., DPO) significantly enhance the model's contextual robustness. The results indicate that these issues do not stem from knowledge deficits in LLMs, but from a fundamental inability to maintain consistent reasoning under contextual distraction, posing a major challenge to the reliability of LLMs in real-world applications.

Poster
Parameterized Synthetic Text Generation with SimpleStories

Lennart Finke, Chandan Sreedhara, Thomas Dooms, Mat Allen, Juan Diego Rodriguez, Noa Nabeshima, Thomas Marshall, Dan Braun

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We present SimpleStories, a large synthetic story dataset in simple language, consisting of 2 million samples each in English and Japanese. Through parameterizing prompts at multiple levels of abstraction, we achieve control over story characteristics at scale, inducing syntactic and semantic diversity. Ablations on a newly trained tiny model suite then show improved sample efficiency and model interpretability in comparison with the TinyStories dataset. We open-source all constituent parts of model creation, hoping to enable novel ways to study the end-to-end training process. As a byproduct, we move the frontier with regards to the fewest-parameter language model that outputs grammatical English.

Poster
Breaking Latent Prior Bias in Detectors for Generalizable AIGC Image Detection

Yue Zhou, Xinan He, Kaiqing Lin, Bing Fan, Feng Ding, Bin Li

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Current AIGC detectors often achieve near-perfect accuracy on images produced by the same generator used for training but struggle to generalize to outputs from unseen generators. We trace this failure in part to latent prior bias: detectors learn shortcuts tied to patterns stemming from the initial noise vector rather than learning robust generative artifacts. To address this, we propose \textbf{On-Manifold Adversarial Training (OMAT)}: by optimizing the initial latent noise of diffusion models under fixed conditioning, we generate \emph{on-manifold} adversarial examples that remain on the generator’s output manifold—unlike pixel-space attacks, which introduce off-manifold perturbations that the generator itself cannot reproduce and that can obscure the true discriminative artifacts. To test against state-of-the-art generative models, we introduce GenImage++, a test-only benchmark of outputs from advanced generators (Flux.1, SD3) with extended prompts and diverse styles. We apply our adversarial-training paradigm to ResNet50 and CLIP baselines and evaluate across existing AIGC forensic benchmarks and recent challenge datasets. Extensive experiments show that adversarially trained detectors significantly improve cross-generator performance without any network redesign. Our findings on latent-prior bias offer valuable insights for future dataset construction and detector evaluation, guiding the development of more robust and generalizable AIGC forensic methodologies.

Poster
MotionBind: Multi-Modal Human Motion Alignment for Retrieval, Recognition, and Generation

Kaleab A Kinfu, Rene Vidal

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Recent advances in multi-modal representation learning have led to unified embedding spaces that align modalities such as images, text, audio, and vision. However, human motion sequences, a modality that is fundamental for understanding dynamic human activities, remains largely unrepresented in these frameworks. Semantic understanding of actions requires multi-modal grounding: text conveys descriptive semantics, vision provides visual context, and audio provides environmental cues. To bridge this gap, we propose MotionBind, a novel architecture that extends the LanguageBind embedding space to incorporate human motion. MotionBind has two major components. The first one is a Multi-Scale Temporal Motion Transformer (MuTMoT) that maps motion sequences to semantically meaningful embeddings. Multimodal alignment is achieved via diverse cross-modal supervision, including motion-text pairs from HumanML3D and KIT-ML, motion-video pairs rendered from AMASS, and motion-video-audio triplets from AIST++. The second component is a Retrieval-Augmented Latent diffusion Model (REALM) that can generate motion sequences conditioned on many modalities. MotionBind achieves state-of-the-art or competitive performance across motion reconstruction, cross-modal retrieval, zero-shot action recognition, and text-to-motion generation benchmarks.

Poster
Quantitative convergence of trained neural networks to Gaussian processes

Andrea Agazzi, Eloy Mosig García, Dario Trevisan

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In this paper, we study the quantitative convergence of shallow neural networks trained via gradient descent to their associated Gaussian processes in the infinite-width limit. While previous work has established qualitative convergence under broad settings, precise, finite-width estimates remain limited, particularly during training. We provide explicit upper bounds on the quadratic Wasserstein distance between the network output and its Gaussian approximation at any training time $t \ge 0$, demonstrating polynomial decay with network width. Our results quantify how architectural parameters, such as width and input dimension, influence convergence, and how training dynamics affect the approximation error

Poster
Value Improved Actor Critic Algorithms

Yaniv Oren, Moritz Akiya Zanger, Pascal R. Van der Vaart, Mustafa Mert Çelikok, Wendelin Boehmer, Matthijs T. J. Spaan

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To learn approximately optimal acting policies for decision problems, modern Actor Critic algorithms rely on deep Neural Networks (DNNs) to parameterize the acting policy and greedification operators to iteratively improve it. The reliance on DNNs suggests an improvement that is gradient based, which is per step much less greedy than the improvement possible by greedier operators such as the greedy update used by Q-learning algorithms. On the other hand, slow and steady changes to the policy can also be beneficial for the stability of the learning process, resulting in a tradeoff between greedification and stability. To address this tradeoff, we propose to extend the standard framework of actor critic algorithms with value-improvement: a second greedification operator applied only when updating the policy's value estimate. In this framework the agent can evaluate non-parameterized policies and perform much greedier updates while maintaining the steady gradient-based improvement to the parameterized acting policy. We prove that this approach converges in the popular analysis scheme of generalized Policy Iteration in the finite-horizon domain. Empirically, incorporating value-improvement into the popular off-policy actor-critic algorithms TD3 and SAC significantly improves or matches performance over their respective baselines, across different environments from the DeepMind continuous control domain, with negligible compute and implementation cost.

Poster
V2X-Radar: A Multi-modal Dataset with 4D Radar for Cooperative Perception

Lei Yang, Xinyu Zhang, Jun Li, Chen Wang, Jiaqi Ma, Zhiying Song, Tong Zhao, Ziying Song, LI Wang, Mo Zhou, Yang Shen, Kai WU, Chen Lv

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Modern autonomous vehicle perception systems often struggle with occlusions and limited perception range. Previous studies have demonstrated the effectiveness of cooperative perception in extending the perception range and overcoming occlusions, thereby enhancing the safety of autonomous driving. In recent years, a series of cooperative perception datasets have emerged; however, these datasets primarily focus on cameras and LiDAR, neglecting 4D Radar—a sensor used in single-vehicle autonomous driving to provide robust perception in adverse weather conditions. In this paper, to bridge the gap created by the absence of 4D Radar datasets in cooperative perception, we present V2X-Radar, the first large-scale, real-world multi-modal dataset featuring 4D Radar. V2X-Radar dataset is collected using a connected vehicle platform and an intelligent roadside unit equipped with 4D Radar, LiDAR, and multi-view cameras. The collected data encompasses sunny and rainy weather conditions, spanning daytime, dusk, and nighttime, as well as various typical challenging scenarios. The dataset consists of 20K LiDAR frames, 40K camera images, and 20K 4D Radar data, including 350K annotated boxes across five categories. To support various research domains, we have established V2X-Radar-C for cooperative perception, V2X-Radar-I for roadside perception, and V2X-Radar-V for single-vehicle perception. Furthermore, we provide comprehensive benchmarks across these three sub-datasets.

Spotlight
Taming Adversarial Constraints in CMDPs

Francesco Emanuele Stradi, Anna Lunghi, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti

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In constrained MDPs (CMDPs) with adversarial rewards and constraints, a known impossibility result prevents any algorithm from attaining sublinear regret and constraint violation, when competing against a best-in-hindsight policy that satisfies the constraints on average. In this paper, we show how to ease such a negative result, by considering settings that generalize both stochastic CMDPs and adversarial ones. We provide algorithms whose performances smoothly degrade as the level of environment adverseness increases. In this paper, we show that this negative result can be eased in CMDPs with non-stationary rewards and constraints, by providing algorithms whose performances smoothly degrade as non-stationarity increases. Specifically, they attain $\widetilde{\mathcal{O}} (\sqrt{T} + C)$ regret and positive constraint violation under bandit feedback, where $C$ measures the adverseness of rewards and constraints. This is $C = \Theta(T)$ in the worst case, coherently with the impossibility result for adversarial CMDPs. First, we design an algorithm with the desired guarantees when $C$ is known. Then, in the case $C$ is unknown, we obtain the same results by embedding multiple instances of such an algorithm in a general meta-procedure, which suitably selects them so as to balance the trade-off between regret and constraint violation.

Poster
Interactive and Hybrid Imitation Learning: Provably Beating Behavior Cloning

Yichen Li, Chicheng Zhang

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Imitation learning (IL) is a paradigm for learning sequential decision-making policies from experts, leveraging offline demonstrations, interactive annotations, or both. Recent advances show that when annotation cost is tallied per trajectory, Behavior Cloning (BC)—which relies solely on offline demonstrations—cannot be improved in general, leaving limited conditions for interactive methods such as DAgger to help. We revisit this conclusion and prove that when the annotation cost is measured per state, algorithms using interactive annotations can provably outperform BC. Specifically: (1) we show that Stagger, a one‑sample‑per‑round variant of DAgger, provably beats BC under low-recovery-cost settings; (2) we initiate the study of hybrid IL where the agent learns from offline demonstrations and interactive annotations. We propose Warm-Stagger whose learning guarantee is not much worse than using either data source alone. Furthermore, motivated by compounding error and cold‑start problem in imitation learning practice, we give an MDP example in which Warm-Stagger has significant better annotation cost; (3) experiments on MuJoCo continuous‑control tasks confirm that, with modest cost ratio between interactive and offline annotations, interactive and hybrid approaches consistently outperform BC. To the best of our knowledge, our work is the first to highlight the benefit of state‑wise interactive annotation and hybrid feedback in imitation learning.

Poster
Buffer layers for Test-Time Adaptation

Hyeongyu Kim, GeonHui Han, Dosik Hwang

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In recent advancements in Test Time Adaptation (TTA), most existing methodologies focus on updating normalization layers to adapt to the test domain. However, the reliance on normalization-based adaptation presents key challenges. First, normalization layers such as Batch Normalization (BN) are highly sensitive to small batch sizes, leading to unstable and inaccurate statistics. Moreover, normalization-based adaptation is inherently constrained by the structure of the pre-trained model, as it relies on training-time statistics that may not generalize well to unseen domains. These issues limit the effectiveness of normalization-based TTA approaches, especially under significant domain shift. In this paper, we introduce a novel paradigm based on the concept of a \textit{Buffer} layer, which addresses the fundamental limitations of normalization layer updates. Unlike existing methods that modify the core parameters of the model, our approach preserves the integrity of the pre-trained backbone, inherently mitigating the risk of catastrophic forgetting during online adaptation. Through comprehensive experimentation, we demonstrate that our approach not only outperforms traditional methods in mitigating domain shift and enhancing model robustness, but also exhibits strong resilience to forgetting. Furthermore, our \textit{Buffer} layer is modular and can be seamlessly integrated into nearly all existing TTA frameworks, resulting in consistent performance improvements across various architectures. These findings validate the effectiveness and versatility of the proposed solution in real-world domain adaptation scenarios. The code is available at https://github.com/hyeongyu-kim/Buffer_TTA.

Poster
OmniSVG: A Unified Scalable Vector Graphics Generation Model

Yiying Yang, Wei Cheng, Sijin Chen, Xianfang Zeng, Fukun Yin, Jiaxu Zhang, Liao Wang, Gang Yu, Xingjun Ma, Yu-Gang Jiang

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Scalable Vector Graphics (SVG) is an important image format widely adopted in graphic design because of their resolution independence and editability. The study of generating high-quality SVG has continuously drawn attention from both designers and researchers in the AIGC community. However, existing methods either produces unstructured outputs with huge computational cost or is limited to generating monochrome icons of over-simplified structures. To produce high-quality and complex SVG, we propose OmniSVG, a unified framework that leverages pre-trained Vision-Language Models (VLMs) for end-to-end multimodal SVG generation. By parameterizing SVG commands and coordinates into discrete tokens, OmniSVG decouples structural logic from low-level geometry for efficient training while maintaining the expressiveness of complex SVG structure. To further advance the development of SVG synthesis, we introduce MMSVG-2M, a multimodal dataset with two million richly annotated SVG assets, along with a standardized evaluation protocol for conditional SVG generation tasks. Extensive experiments show that OmniSVG outperforms existing methods and demonstrates its potential for integration into professional SVG design workflows.

Poster
DisasterM3: A Remote Sensing Vision-Language Dataset for Disaster Damage Assessment and Response

Junjue Wang, Weihao Xuan, Heli Qi, Zhihao Liu, Kunyi Liu, Yuhan Wu, Hongruixuan Chen, Jian Song, Junshi Xia, Zhuo Zheng, Naoto Yokoya

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Large vision-language models (VLMs) have made great achievements in Earth vision. However, complex disaster scenes with diverse disaster types, geographic regions, and satellite sensors have posed new challenges for VLM applications. To fill this gap, we curate the first remote sensing vision-language dataset (DisasterM3) for global-scale disaster assessment and response. DisasterM3 includes 26,988 bi-temporal satellite images and 123k instruction pairs across 5 continents, with three characteristics: **1) Multi-hazard**: DisasterM3 involves 36 historical disaster events with significant impacts, which are categorized into 10 common natural and man-made disasters. **2) Multi-sensor**: Extreme weather during disasters often hinders optical sensor imaging, making it necessary to combine Synthetic Aperture Radar (SAR) imagery for post-disaster scenes. **3) Multi-task**: Based on real-world scenarios, DisasterM3 includes 9 disaster-related visual perception and reasoning tasks, harnessing the full potential of VLM's reasoning ability with progressing from disaster-bearing body recognition to structural damage assessment and object relational reasoning, culminating in the generation of long-form disaster reports. We extensively evaluated 14 generic and remote sensing VLMs on our benchmark, revealing that state-of-the-art models struggle with the disaster tasks, largely due to the lack of a disaster-specific corpus, cross-sensor gap, and damage object counting insensitivity. Focusing on these issues, we fine-tune four VLMs using our dataset and achieve stable improvements (up to 10.4\%$\uparrow$QA, 2.1$\uparrow$Report, 40.8\%$\uparrow$Referring Seg.) with robust cross-sensor and cross-disaster generalization capabilities. Project: https://github.com/Junjue-Wang/DisasterM3.

Poster
On the rankability of visual embeddings

Ankit Sonthalia, Arnas Uselis, Seong Joon Oh

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We study whether visual embedding models capture continuous, ordinal attributes along linear directions, which we term _rank axes_. We define a model as _rankable_ for an attribute if projecting embeddings onto such an axis preserves the attribute's order. Across 7 popular encoders and 9 datasets with attributes like age, crowd count, head pose, aesthetics, and recency, we find that many embeddings are inherently rankable. Surprisingly, a small number of samples, or even just two extreme examples, often suffice to recover meaningful rank axes, without full-scale supervision. These findings open up new use cases for image ranking in vector databases and motivate further study into the structure and learning of rankable embeddings.

Poster