NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

Browse all papers

VolleyBots: A Testbed for Multi-Drone Volleyball Game Combining Motion Control and Strategic Play

Zelai Xu, Ruize Zhang, Chao Yu, Huining Yuan, Xiangmin Yi, Shilong Ji, Chuqi Wang, Wenhao Tang, Feng Gao, Wenbo Ding, Xinlei Chen, Yu Wang

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Robot sports, characterized by well-defined objectives, explicit rules, and dynamic interactions, present ideal scenarios for demonstrating embodied intelligence. In this paper, we present VolleyBots, a novel robot sports testbed where multiple drones cooperate and compete in the sport of volleyball under physical dynamics. VolleyBots integrates three features within a unified platform: competitive and cooperative gameplay, turn-based interaction structure, and agile 3D maneuvering. These intertwined features yield a complex problem combining motion control and strategic play, with no available expert demonstrations. We provide a comprehensive suite of tasks ranging from single-drone drills to multi-drone cooperative and competitive tasks, accompanied by baseline evaluations of representative reinforcement learning (RL), multi-agent reinforcement learning (MARL) and game-theoretic algorithms. Simulation results show that on-policy RL methods outperform off-policy methods in single-agent tasks, but both approaches struggle in complex tasks that combine motion control and strategic play. We additionally design a hierarchical policy which achieves 69.5% win rate against the strongest baseline in the 3 vs 3 task, demonstrating its potential for tackling the complex interplay between low-level control and high-level strategy. To highlight VolleyBots’ sim-to-real potential, we further demonstrate the zero-shot deployment of a policy trained entirely in simulation on real-world drones.

Poster
AGENTIF: Benchmarking Large Language Models Instruction Following Ability in Agentic Scenarios

Yunjia Qi, Hao Peng, Xiaozhi Wang, Amy Xin, Youfeng Liu, Bin Xu, Lei Hou, Juanzi Li

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Large Language Models (LLMs) have demonstrated advanced capabilities in real-world agentic applications. Growing research efforts aim to develop LLM-based agents to address practical demands, introducing a new challenge: agentic scenarios often involve lengthy instructions with complex constraints, such as extended system prompts and detailed tool specifications. While adherence to such instructions is crucial for agentic applications, whether LLMs can reliably follow them remains underexplored. In this paper, we introduce AgentIF, the first benchmark for systematically evaluating LLM instruction following ability in agentic scenarios. AgentIF features three key characteristics: (1) Realistic, constructed from $50$ real-world agentic applications. (2) Long, averaging $1,723$ words with a maximum of $15,630$ words. (3) Complex, averaging $11.9$ constraints per instruction, covering diverse constraint types, such as tool specifications and condition constraints. To construct AgentIF, we collect $707$ human-annotated instructions across $50$ agentic tasks from industrial application agents and open-source agentic systems. For each instruction, we annotate the associated constraints and corresponding evaluation metrics, including code-based evaluation, LLM-based evaluation, and hybrid code-LLM evaluation. We use AgentIF to systematically evaluate existing advanced LLMs. We observe that current models generally perform poorly, especially in handling complex constraint structures and tool specifications. We further conduct error analysis and analytical experiments on instruction length and meta constraints, providing some findings about the failure modes of existing LLMs. We have released the code and data to facilitate future research.

Spotlight
Simulating Viva Voce Examinations to Evaluate Clinical Reasoning in Large Language Models

Christopher Chiu, Silviu Pitis, Mihaela van der Schaar

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Clinical reasoning in medicine is a hypothesis-driven process where physicians refine diagnoses from limited information through targeted history, physical examination, and diagnostic investigations. In contrast, current medical benchmarks for large language models (LLMs) primarily assess knowledge recall through single-turn questions, where complete clinical information is provided upfront. To address this gap, we introduce VivaBench, a multi-turn benchmark that evaluates sequential clinical reasoning in LLM agents. Our dataset consists of 1762 physician-curated clinical vignettes structured as interactive scenarios that simulate a $ \textit{viva voce}$ (oral) examination in medical training, requiring agents to actively probe for relevant findings, select appropriate investigations, and synthesize information across multiple steps to reach a diagnosis. While current LLMs demonstrate competence in diagnosing conditions from well-described clinical presentations, their performance degrades significantly when required to navigate iterative diagnostic reasoning under uncertainty in our evaluation. Our analysis identified several failure modes that mirror common cognitive errors in clinical practice, including: (1) fixation on initial hypotheses, (2) inappropriate investigation ordering, (3) premature diagnostic closure, and (4) failing to screen for critical conditions. These patterns reveal fundamental limitations in how current LLMs reason and make decisions under uncertainty. Through VivaBench, we provide a standardized benchmark for evaluating conversational medical AI systems for real-world clinical decision support. Beyond medical applications, we contribute to the larger corpus of research on agentic AI by demonstrating how sequential reasoning trajectories can diverge in complex decision-making environments.

Poster
Synthesizing Photorealistic and Dynamic Urban Environments for Multimodal Robot Navigation and Collaboration

Yan Zhuang, Jiawei Ren, Xiaokang Ye, Jianzhi Shen, Ruixuan Zhang, Tianai Yue, Muhammad Faayez, Xuhong He, Xiyan Zhang, Ziqiao Ma, Lianhui Qin, Zhiting Hu, Tianmin Shu

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Recent advances in foundation models have shown promising results in developing generalist robotics that can perform diverse tasks in open-ended scenarios given multimodal inputs. However, current work has been mainly focused on indoor, household scenarios. In this work, we present SimWorld-Robotics (SWR), a simulation platform for embodied AI in large-scale, photorealistic urban environments. Built on Unreal Engine 5, SWR procedurally generates unlimited photorealistic urban scenes populated with dynamic elements such as pedestrians and traffic systems, surpassing prior urban simulations in realism, complexity, and scalability. It also supports multi-robot control and communication. With these key features, we build two challenging robot benchmarks: (1) a multimodal instruction-following task, where a robot must follow vision-language navigation instructions to reach a destination in the presence of pedestrians and traffic; and (2) a multi-agent search task, where two robots must communicate to cooperatively locate and meet each other. Unlike existing benchmarks, these two new benchmarks comprehensively evaluate a wide range of critical robot capacities in realistic scenarios, including (1) multimodal instructions grounding, (2) 3D spatial reasoning in large environments, (3) safe, long-range navigation with people and traffic, (4) multi-robot collaboration, and (5) grounded communication. Our experimental results demonstrate that state-of-the-art models, including vision-language models (VLMs), struggle with our tasks, lacking robust perception, reasoning, and planning abilities necessary for urban environments.

Poster
Simulating Society Requires Simulating Thought

Chance Jiajie Li, Jiayi Wu, Zhenze Mo, Ao Qu, Yuhan Tang, Kaiya Ivy Zhao, Yulu Gan, Jie Fan, Jiangbo Yu, Jinhua Zhao, Paul Pu Liang, Luis Alberto Alonso Pastor, Kent Larson

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Simulating society with large language models (LLMs), we argue, requires more than generating plausible behavior; it demands cognitively grounded reasoning that is structured, revisable, and traceable. LLM-based agents are increasingly used to emulate individual and group behavior, primarily through prompting and supervised fine-tuning. Yet current simulations remain grounded in a behaviorist “demographics in, behavior out” paradigm, focusing on surface-level plausibility. As a result, they often lack internal coherence, causal reasoning, and belief traceability—making them unreliable for modeling how people reason, deliberate, and respond to interventions. To address this, we present a conceptual modeling paradigm, Generative Minds (GenMinds), which draws from cognitive science to support structured belief representations in generative agents. To evaluate such agents, we introduce the RECAP (REconstructing CAusal Paths) framework, a benchmark designed to assess reasoning fidelity via causal traceability, demographic grounding, and intervention consistency. These contributions advance a broader shift: from surface-level mimicry to generative agents that simulate thought—not just language—for social simulations.

Poster
GAM-Agent: Game-Theoretic and Uncertainty-Aware Collaboration for Complex Visual Reasoning

Jusheng zhang, Yijia Fan, Wenjun Lin, Ruiqi Chen, Haoyi Jiang, Wenhao Chai, Jian Wang, Keze Wang

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We propose **GAM-Agent**, a game-theoretic multi-agent framework for enhancing vision-language reasoning. Unlike prior single-agent or monolithic models, GAM-Agent formulates the reasoning process as a non-zero-sum game between base agents—each specializing in visual perception subtasks—and a critical agent that verifies logic consistency and factual correctness. Agents communicate via structured claims, evidence, and uncertainty estimates. The framework introduces an uncertainty-aware controller to dynamically adjust agent collaboration, triggering multi-round debates when disagreement or ambiguity is detected. This process yields more robust and interpretable predictions. Experiments on four challenging benchmarks—MMMU, MMBench, MVBench, and V*Bench—demonstrate that GAM-Agent significantly improves performance across various VLM backbones. Notably, GAM-Agent boosts the accuracy of small-to-mid scale models (e.g., Qwen2.5-VL-7B, InternVL3-14B) by 5–6\%, and still enhances strong models like GPT-4o by up to 2–3\%. Our approach is modular, scalable, and generalizable, offering a path toward reliable and explainable multi-agent multimodal reasoning.

Poster
Establishing Best Practices in Building Rigorous Agentic Benchmarks

Yuxuan Zhu, Tengjun Jin, Yada Pruksachatkun, Andy K Zhang, Shu Liu, Sasha Cui, Sayash Kapoor, Shayne Longpre, Kevin Meng, Rebecca Weiss, Fazl Barez, Rahul Gupta, Jwala Dhamala, Jacob Merizian, Mario Giulianelli, Harry Coppock, Cozmin Ududec, Antony Kellermann, Jasjeet S Sekhon, Jacob Steinhardt, Sarah Schwettmann, Arvind Narayanan, Matei Zaharia, Ion Stoica, Percy Liang, Daniel Kang

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Benchmarks are essential for quantitatively tracking progress in AI. As AI agents become increasingly capable, researchers and practitioners have introduced agentic benchmarks to evaluate agents on complex, real-world tasks. These benchmarks typically measure agent capabilities by evaluating task outcomes via specific reward designs. However, we show that many agentic benchmarks have issues in task setup or reward design. For example, SWE-bench-Verified uses insufficient test cases, while $\tau$-bench counts empty responses as successes. Such issues can lead to under- or overestimation of agents’ performance by up to 100% in relative terms. To make agentic evaluation rigorous, we introduce the Agentic Benchmark Checklist (ABC), a set of guidelines that we synthesized from our benchmark-building experience, a survey of best practices, and previously reported issues. When applied to CVE-Bench, a benchmark with a particularly complex evaluation design, ABC reduces performance overestimation by 33%.

Poster
WALL-E: World Alignment by NeuroSymbolic Learning improves World Model-based LLM Agents

SiYu Zhou, Tianyi Zhou, Yijun Yang, Guodong Long, Deheng Ye, Jing Jiang, Chengqi Zhang

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Can we build accurate world models out of large language models (LLMs)? How can world models benefit LLM agents? The gap between the prior knowledge of LLMs and the specified environment's dynamics usually bottlenecks LLMs' performance as world models. To bridge the gap, we propose a training-free "world alignment" that learns an environment's symbolic knowledge complementary to LLMs. The symbolic knowledge covers action rules, knowledge graphs, and scene graphs, which are extracted by LLMs from exploration trajectories and encoded into executable codes to regulate LLM agents' policies. We further propose an RL-free, model-based agent "WALL-E" through the model-predictive control (MPC) framework. Unlike classical MPC requiring costly optimization on the fly, we adopt an LLM agent as an efficient look-ahead optimizer of future steps' actions by interacting with the neurosymbolic world model. While the LLM agent's strong heuristics make it an efficient planner in MPC, the quality of its planned actions is also secured by the accurate predictions of the aligned world model. They together considerably improve learning efficiency in a new environment. On open-world challenges in Mars (Minecraft like) and ALFWorld (embodied indoor environments), WALL-E significantly outperforms existing methods, e.g., surpassing baselines in Mars by 16.1%–51.6% of success rate and by at least 61.7% in score. In ALFWorld, it achieves a new record 98% success rate after only 4 iterations.

Poster
OS-Harm: A Benchmark for Measuring Safety of Computer Use Agents

Thomas Kuntz, Agatha Duzan, Hao Zhao, Francesco Croce, J Zico Kolter, Nicolas Flammarion, Maksym Andriushchenko

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Computer use agents are LLM-based agents that can directly interact with a graphical user interface, by processing screenshots or accessibility trees. While these systems are gaining popularity, their safety has been largely overlooked, despite the fact that evaluating and understanding their potential for harmful behavior is essential for widespread adoption. To address this gap, we introduce OS-Harm, a new benchmark for measuring safety of computer use agents. OS-Harm is built on top of the OSWorld environment (Xie et al., 2024) and aims to test models across three categories of harm: deliberate user misuse, prompt injection attacks, and model misbehavior. To cover these cases, we create 150 tasks that span several types of safety violations (harassment, copyright infringement, disinformation, data exfiltration, etc.) and require the agent to interact with a variety of OS applications (email client, code editor, browser, etc.). Moreover, we propose an automated judge to evaluate both accuracy and safety of agents that achieves high agreement with human annotations (0.76 and 0.79 F1 score). We evaluate computer use agents based on a range of frontier models—such as `o4-mini`, `Claude 3.7 Sonnet`, `Gemini 2.5 Pro`—and provide insights into their safety. In particular, all models tend to directly comply with many deliberate misuse queries, are relatively vulnerable to static prompt injections, and occasionally perform unsafe actions. The OS-Harm benchmark is available at https://github.com/tml-epfl/os-harm.

Spotlight
Cooperative Bargaining Games Without Utilities: Mediated Solutions from Direction Oracles

Kushagra Gupta, Surya Murthy, Mustafa O. Karabag, Ufuk Topcu, David Fridovich-Keil

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Cooperative bargaining games are widely used to model resource allocation and conflict resolution. Traditional solutions assume the mediator can access agents’ utility function values and gradients. However, there is an increasing number of settings, such as human-AI interactions, where utility values may be inaccessible or incomparable due to unknown, nonaffine transformations. To model such settings, we consider that the mediator has access only to agents' $\textit{most preferred directions}-$normalized utility gradients in the decision space. To this end, we propose a cooperative bargaining algorithm where a mediator has access to only the direction oracle of each agent. We prove that unlike popular approaches such as the Nash and Kalai-Smorodinsky bargaining solutions, our approach is invariant to monotonic nonaffine transformations, and that under strong convexity and smoothness assumptions, this approach enjoys global asymptotic convergence to Pareto stationary solutions. Moreover, we show that the bargaining solutions found by our algorithm also satisfy the axioms of symmetry and (under slightly stronger conditions) independence of irrelevant alternatives, which are popular in the literature. Finally, we conduct experiments in two domains, multi-agent formation assignment and mediated stock portfolio allocation, which validate these theoretical results.

Poster
Assignments for Congestion-Averse Agents: Seeking Competitive and Envy-Free Solutions

Jiehua Chen, Jiong Guo, Yinghui Wen

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We investigate congested assignment problems where agents have preferences over both resources and their associated congestion levels. These agents are \emph{averse} towards congestion, i.e., consistently preferring lower congestion for identical resources. Such scenarios are ubiquitous across domains including traffic management and school choice, where fair resource allocation is essential. We focus on the concept of \emph{competitiveness}, recently introduced by Bogomolnaia and Moulin [6], and contribute a polynomial-time algorithm that determines competitiveness, resolving their open question. Additionally, we explore two optimization variants of congested assignments by examining the problem of finding envy-free or maximally competitive assignments that guarantee a certain amount of social welfare for every agent, termed \emph{top-guarantees} [6]. While we prove that both problems are NP-hard, we develop parameterized algorithms with respect to the number of agents or resources.

Poster
The Lighthouse of Language: Enhancing LLM Agents via Critique-Guided Improvement

Ruihan Yang, Fanghua Ye, Jian Li, Siyu Yuan, Yikai Zhang, Zhaopeng Tu, Xiaolong Li, Deqing Yang

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Large language models (LLMs) have recently transformed from text-based assistants to autonomous agents capable of planning, reasoning, and iteratively improving their actions. While numerical reward signals and verifiers can effectively rank candidate actions, they often provide limited contextual guidance. In contrast, natural language feedback better aligns with the generative capabilities of LLMs, providing richer and more actionable suggestions. However, parsing and implementing this feedback effectively can be challenging for LLM-based agents. In this work, we introduce Critique-Guided Improvement (CGI), a novel two-player framework, comprising an actor model that explores an environment and a critic model that generates detailed nature language feedback. By training the critic to produce fine-grained assessments and actionable revisions, and the actor to utilize these critiques, our approach promotes more robust exploration of alternative strategies while avoiding local optima. Experiments in three interactive environments show that CGI outperforms existing baselines by a substantial margin. Notably, even a small critic model surpasses GPT-4 in feedback quality. The resulting actor achieves state-of-the-art performance, demonstrating the power of explicit iterative guidance to enhance decision-making in LLM-based agents.

Poster
ReAgent-V: A Reward-Driven Multi-Agent Framework for Video Understanding

Yiyang Zhou, Yangfan He, Yaofeng Su, Siwei Han, Joel Jang, Gedas Bertasius, Mohit Bansal, Huaxiu Yao

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Video understanding is fundamental to tasks such as action recognition, video reasoning, and robotic control. Early video understanding methods based on large vision-language models (LVLMs) typically adopt a single-pass reasoning paradigm without dynamic feedback, limiting the model’s capacity to self-correct and adapt in complex scenarios. Recent efforts have attempted to address this limitation by incorporating reward models and reinforcement learning to enhance reasoning, or by employing tool-agent frameworks. However, these approaches face several challenges, including high annotation costs, reward signals that fail to capture real-time reasoning states, and low inference efficiency. To overcome these issues, we propose ReAgent-V, a novel agentic video understanding framework that integrates efficient frame selection with real-time reward generation during inference. These reward signals not only guide iterative answer refinement through a multi-perspective reflection mechanism—adjusting predictions from conservative, neutral, and aggressive viewpoints—but also enable automatic filtering of high-quality data for supervised fine-tuning (SFT), direct preference optimization (DPO), and group relative policy optimization (GRPO). ReAgent-V is lightweight, modular, and extensible, supporting flexible tool integration tailored to diverse tasks. Extensive experiments on 12 datasets across three core applications—video understanding, video reasoning enhancement, and vision-language-action model alignment—demonstrate significant gains in generalization and reasoning, with improvements of up to 6.9%, 2.1%, and 9.8%, respectively, highlighting the effectiveness and versatility of the proposed framework.

Poster
MAGNET: A Multi-agent Framework for Finding Audio-Visual Needles by Reasoning over Multi-Video Haystacks

Sanjoy Chowdhury, Mohamed Elmoghany, Yohan Abeysinghe, Junjie Fei, Sayan Nag, Salman Khan, Mohamed Elhoseiny, Dinesh Manocha

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Large multimodal models (LMMs) have shown remarkable progress in audiovisual understanding, yet they struggle with real-world scenarios that require complex reasoning across extensive video collections. Existing benchmarks for video question answering remain limited in scope, typically involving one clip per query, which falls short of representing the challenges of large-scale, audiovisual retrieval and reasoning encountered in practical applications. To bridge this gap, we introduce a novel task named AVHaystacksQA, where the goal is to identify salient segments across different videos in response to a query and link them together to generate the most informative answer. To this end, we present AVHaystacks, an audio-visual benchmark comprising 3100 annotated QA pairs designed to assess the capabilities of LMMs in multi-video retrieval and temporal grounding task. Additionally, we propose a model-agnostic, multi-agent framework MAGNET to address this challenge, achieving up to 89% and 65% relative improvements over baseline methods on BLEU@4 and GPT evaluation scores in QA task on our proposed AVHaystacks. To enable robust evaluation of multi-video retrieval and temporal grounding for optimal response generation, we introduce two new metrics, STEM, which captures alignment errors between a ground truth and a predicted step sequence and MTGS, to facilitate balanced and interpretable evaluation of segment-level grounding performance.

Poster
Multi-Agent Learning under Uncertainty: Recurrence vs. Concentration

Kyriakos Lotidis, Panayotis Mertikopoulos, Nicholas Bambos, Jose Blanchet

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In this paper, we examine the convergence landscape of multi-agent learning under uncertainty. Specifically, we analyze two stochastic models of regularized learning in continuous games—one in continuous and one in discrete time—with the aim of characterizing the long run behavior of the induced sequence of play. In stark contrast to deterministic, full-information models of learning (or models with a vanishing learning rate), we show that the resulting dynamics do not converge in general. In lieu of this, we ask instead which actions are played more often in the long run, and by how much. We show that, in strongly monotone games, the dynamics of regularized learning may wander away from equilibrium infinitely often, but they always return to its vicinity in finite time (which we estimate), and their long-run distribution is sharply concentrated around a neighborhood thereof. We quantify the degree of this concentration, and we show that these favorable properties may all break down if the underlying game is not strongly monotone—underscoring in this way the limits of regularized learning in the presence of persistent randomness and uncertainty

Spotlight
DeepDiver: Adaptive Web-Search Intensity Scaling via Reinforcement Learning

Wenxuan Shi, Haochen Tan, Chuqiao Kuang, Xiaoguang Li, Hanting Chen, Xiaozhe Ren, Yasheng Wang, Lu Hou, Lifeng Shang

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Information seeking demands iterative evidence gathering and reflective reasoning, yet large language models (LLMs) still struggle with it in open-web question answering. Existing prompting and supervised fine-tuning (SFT) methods remain fixed by prompt rules or training corpora, and are usually benchmarked only on well-structured wiki sources, limiting real-world adaptability. We introduce $\textbf{WebPuzzle}$, a 24k-sample training and 275-sample test benchmark that evaluates information seeking on the live internet, across both wiki and open-domain queries. Leveraging 7k WebPuzzle instances, we develop $\textbf{DeepDiver}$, a reinforcement-learning (RL) framework that cultivates $\textbf{Search Intensity Scaling (SIS)}$—an emergent ability to escalate search frequency and depth instead of settling on overconfident, under-evidenced answers. With SIS, Qwen2.5-7B-Instruct and Pangu-7B-Reasoner attain performance on real-web tasks comparable to the 671B-parameter DeepSeek-R1. We detail DeepDiver’s curriculum from cold-start SFT to a well designed RL procedure, and show that its seeking policy generalized from closed-ended queries to open-ended generation such as long-form writing. Our results advance adaptive information seeking in LLMs and provide a rigorous benchmark for future work.

Spotlight
Measuring Scientific Capabilities of Language Models with a Systems Biology Dry Lab

Haonan Duan, Stephen Zhewen Lu, Caitlin Fiona Harrigan, Nishkrit Desai, Jiarui Lu, Michał Koziarski, Leonardo Cotta, Chris J. Maddison

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Designing experiments and result interpretations are core scientific competencies, particularly in biology, where researchers perturb complex systems to uncover the underlying systems. Recent efforts to evaluate the scientific capabilities of large language models (LLMs) fail to test these competencies because wet-lab experimentation is prohibitively expensive: in expertise, time and equipment. We introduce SciGym, a first-in-class benchmark that assesses LLMs' iterative experiment design and analysis abilities in open-ended scientific discovery tasks. SciGym overcomes the challenge of wet-lab costs by running a dry lab of biological systems. These models, encoded in Systems Biology Markup Language, are efficient for generating simulated data, making them ideal testbeds for experimentation on realistically complex systems. We evaluated six frontier LLMs on 137 small systems, and released a total of 350 systems at https://huggingface.co/datasets/h4duan/scigym-sbml. Our evaluation shows that while more capable models demonstrated superior performance, all models' performance declined significantly as system complexity increased, suggesting substantial room for improvement in the scientific capabilities of LLM agents.

Poster
SpecMAS: A Multi-Agent System for Self-Verifying System Generation via Formal Model Checking

Rishabh Agrawal, Kaushik Tushar Ranade, Aja Khanal, Kalyan Shankar Basu, Apurva Narayan

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We present SpecMAS, a novel multi-agent system that autonomously constructs and formally verifies executable system models from natural language specifications. Given a Standard Operating Procedure (SOP) describing a target system, SpecMAS parses the specification, identifies relevant operational modes, variables, transitions, and properties, and generates a formal model in NuSMV code syntax, an industry-standard symbolic model checker. A dedicated reasoning agent extracts both explicit and implicit properties from the SOP, and verification is performed via temporal logic model checking. If any properties fail to verify, an autonomous debugging agent analyzes counterexamples and iteratively corrects the model until all properties are satisfied. This closed-loop system design guarantees provable correctness by construction and advances the state of the art in automated, interpretable, and deployable verification pipelines. We demonstrate the generality, correctness, and practical feasibility of SpecMAS across a set of representative case studies and propose a new benchmark dataset for the evaluation and comparison of model checking performance.

Poster
Pragmatic Heterogeneous Collaborative Perception via Generative Communication Mechanism

Junfei Zhou, PENGLIN DAI, Quanmin Wei, Bingyi Liu, Xiao Wu, Jianping Wang

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Multi-agent collaboration enhances the perception capabilities of individual agents through information sharing. However, in real-world applications, differences in sensors and models across heterogeneous agents inevitably lead to domain gaps during collaboration. Existing approaches based on adaptation and reconstruction fail to support *pragmatic heterogeneous collaboration* due to two key limitations: (1) Intrusive retraining of the encoder or core modules disrupts the established semantic consistency among agents; and (2) accommodating new agents incurs high computational costs, limiting scalability. To address these challenges, we present a novel **Gen**erative **Comm**unication mechanism (GenComm) that facilitates seamless perception across heterogeneous multi-agent systems through feature generation, without altering the original network, and employs lightweight numerical alignment of spatial information to efficiently integrate new agents at minimal cost. Specifically, a tailored Deformable Message Extractor is designed to extract spatial message for each collaborator, which is then transmitted in place of intermediate features. The Spatial-Aware Feature Generator, utilizing a conditional diffusion model, generates features aligned with the ego agent's semantic space while preserving the spatial information of the collaborators. These generated features are further refined by a Channel Enhancer before fusion. Experiments conducted on the OPV2V-H, DAIR-V2X and V2X-Real datasets demonstrate that GenComm outperforms existing state-of-the-art methods, achieving an 81\% reduction in both computational cost and parameter count when incorporating new agents. Our code is available at https://github.com/jeffreychou777/GenComm.

Poster
Mean-Field Sampling for Cooperative Multi-Agent Reinforcement Learning

Emile Timothy Anand, Ishani Karmarkar, Guannan Qu

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Designing efficient algorithms for multi-agent reinforcement learning (MARL) is fundamentally challenging because the size of the joint state and action spaces grows exponentially in the number of agents. These difficulties are exacerbated when balancing sequential global decision-making with local agent interactions. In this work, we propose a new algorithm $\texttt{SUBSAMPLE-MFQ}$ ($\textbf{Subsample}$-$\textbf{M}$ean-$\textbf{F}$ield-$\textbf{Q}$-learning) and a decentralized randomized policy for a system with $n$ agents. For any $k\leq n$, our algorithm learns a policy for the system in time polynomial in $k$. We prove that this learned policy converges to the optimal policy on the order of $\tilde{O}(1/\sqrt{k})$ as the number of subsampled agents $k$ increases. In particular, this bound is independent of the number of agents $n$.

Spotlight