NeurIPS 2025 Papers

Conference on Neural Information Processing Systems

Decision breakdown

5,812papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

Browse all papers

Evaluating LLMs in Open-Source Games

Swadesh Sistla, Max Kleiman-Weiner

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Large Language Models' (LLMs) programming capabilities enable their participation in \textit{open-source games}: a game-theoretic setting in which players submit computer programs in lieu of actions. These programs offer numerous advantages, including interpretability, inter-agent transparency, and formal verifiability; additionally, they enable \textit{program equilibria}, solutions that leverage the transparency of code and are inaccessible within normal-form settings. We evaluate the capabilities of leading open- and closed-weight LLMs to predict and classify program strategies and evaluate features of the approximate program equilibria reached by LLM agents in dyadic and evolutionary settings. We identify the emergence of payoff-maximizing, cooperative, and deceptive strategies, characterize the adaptation of mechanisms within these programs over repeated open-source games, and analyze their comparative evolutionary fitness. We find that open-source games serve as a viable environment to study and steer the emergence of cooperative strategy in multi-agent dilemmas.

Poster
TRAP: Targeted Redirecting of Agentic Preferences

Hangoo Kang, Jehyeok Yeon, Gagandeep Singh

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Autonomous agentic AI systems powered by vision-language models (VLMs) are rapidly advancing toward real-world deployment, yet their cross-modal reasoning capabilities introduce new attack surfaces for adversarial manipulation that exploit semantic reasoning across modalities. Existing adversarial attacks typically rely on visible pixel perturbations or require privileged model or environment access, making them impractical for stealthy, real-world exploitation. We introduce TRAP, a novel generative adversarial framework that manipulates the agent’s decision-making using diffusion-based semantic injections into the vision-language embedding space. Our method combines negative prompt–based degradation with positive semantic optimization, guided by a Siamese semantic network and layout-aware spatial masking. Without requiring access to model internals, TRAP produces visually natural images yet induces consistent selection biases in agentic AI systems. We evaluate TRAP on the Microsoft Common Objects in Context (COCO) dataset, building multi-candidate decision scenarios. Across these scenarios, TRAP consistently induces decision-level preference redirection on leading models, including LLaVA-34B, Gemma3, GPT-4o, and Mistral-3.2, significantly outperforming existing baselines such as SPSA, Bandit, and standard diffusion approaches. These findings expose a critical, generalized vulnerability: autonomous agents can be consistently misled through visually subtle, semantically-guided cross-modal manipulations. Overall, our results show the need for defense strategies beyond pixel-level robustness to address semantic vulnerabilities in cross-modal decision-making. The code for TRAP is accessible on GitHub at https://github.com/uiuc-focal-lab/TRAP.

Poster
Partner Modelling Emerges in Recurrent Agents (But Only When It Matters)

Ruaridh Mon-Williams, Max Taylor-Davies, Elizabeth Mieczkowski, Natalia Vélez, Neil R Bramley, Yanwei Wang, Thomas L. Griffiths, Christopher G. Lucas

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Humans are remarkably adept at collaboration, able to infer the strengths and weaknesses of new partners in order to work successfully towards shared goals. To build AI systems with this capability, we must first understand its building blocks: does such flexibility require explicit, dedicated mechanisms for modelling others—or can it emerge spontaneously from the pressures of open-ended cooperative interaction? To investigate this question, we train simple model-free RNN agents to collaborate with a population of diverse partners. Using the 'Overcooked-AI' environment, we collect data from thousands of collaborative teams, and analyse agents' internal hidden states. Despite a lack of additional architectural features, inductive biases, or auxiliary objectives, the agents nevertheless develop structured internal representations of their partners' task abilities, enabling rapid adaptation and generalisation to novel collaborators. We investigated these internal models through probing techniques, and large-scale behavioural analysis. Notably, we find that structured partner modelling emerges when agents can influence partner behaviour by controlling task allocation. Our results show that partner modelling can arise spontaneously in model-free agents—but only under environmental conditions that impose the right kind of social pressure.

Poster
Incentive-Aware Dynamic Resource Allocation under Long-Term Cost Constraints

Yan Dai, Negin Golrezaei, Patrick Jaillet

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Motivated by applications such as cloud platforms allocating GPUs to users or governments deploying mobile health units across competing regions, we study the constrained dynamic allocation of a reusable resource to a group of strategic agents. Our objective is to simultaneously (i) maximize social welfare, (ii) satisfy multi-dimensional long-term cost constraints, and (iii) incentivize truthful reporting. We begin by numerically evaluating primal-dual methods widely used in constrained online optimization and find them to be highly fragile in strategic settings -- agents can easily manipulate their reports to distort future dual updates for future gain. To address this vulnerability, we develop an incentive-aware framework that makes primal-dual methods robust to strategic behavior. Our primal-side design combines epoch-based lazy updates -- discouraging agents from distorting dual updates -- with dual-adjust pricing and randomized exploration techniques that extract approximately truthful signals for learning. On the dual side, we design a novel online learning subroutine to resolve a circular dependency between actions and predictions; this makes our mechanism achieve $\tilde{\mathcal{O}}(\sqrt{T})$ social welfare regret (where $T$ is the number of allocation rounds), satisfies all cost constraints, and ensures incentive alignment. This $\tilde{\mathcal{O}}(\sqrt{T})$ performance matches that of non-strategic allocation approaches while additionally exhibiting robustness to strategic agents.

Poster
Self-Generated In-Context Examples Improve LLM Agents for Sequential Decision-Making Tasks

Vishnu Sarukkai, Zhiqiang Xie, Kayvon Fatahalian

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Improving Large Language Model (LLM) agents for sequential decision-making tasks typically requires extensive task-specific knowledge engineering—custom prompts, curated examples, and specialized observation/action spaces. We investigate a different approach where agents automatically improve by learning from their own successful experiences without human intervention. Our method constructs and refines a database of self-generated trajectories that serve as in-context examples for future tasks. Even naive accumulation of successful trajectories yields substantial performance gains across three diverse benchmarks: ALFWorld (73\% to 89\%), Wordcraft (55\% to 64\%), and InterCode-SQL (75\% to 79\%). These improvements exceed those achieved by upgrading from gpt-4o-mini to gpt-4o and match the performance of allowing multiple attempts per task. We further enhance this approach with two innovations: database-level curation using population-based training to propagate high-performing example collections, and exemplar-level curation that selectively retains trajectories based on their empirical utility as in-context examples. With these enhancements, our method achieves 93\% success on ALFWorld—surpassing approaches that use more powerful LLMs and hand-crafted components. Our trajectory bootstrapping technique demonstrates that agents can autonomously improve through experience, offering a scalable alternative to labor-intensive knowledge engineering.

Poster
TimeXL: Explainable Multi-modal Time Series Prediction with LLM-in-the-Loop

Yushan Jiang, Wenchao Yu, Geon Lee, Dongjin Song, Kijung Shin, Wei Cheng, Yanchi Liu, Haifeng Chen

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Time series analysis provides essential insights for real-world system dynamics and informs downstream decision-making, yet most existing methods often overlook the rich contextual signals present in auxiliary modalities. To bridge this gap, we introduce TimeXL, a multi-modal prediction framework that integrates a prototype-based time series encoder with three collaborating Large Language Models (LLMs) to deliver more accurate predictions and interpretable explanations. First, a multi-modal prototype-based encoder processes both time series and textual inputs to generate preliminary forecasts alongside case-based rationales. These outputs then feed into a prediction LLM, which refines the forecasts by reasoning over the encoder's predictions and explanations. Next, a reflection LLM compares the predicted values against the ground truth, identifying textual inconsistencies or noise. Guided by this feedback, a refinement LLM iteratively enhances text quality and triggers encoder retraining. This closed-loop workflow---prediction, critique (reflect), and refinement---continuously boosts the framework's performance and interpretability. Empirical evaluations on four real-world datasets demonstrate that TimeXL achieves up to 8.9\% improvement in AUC and produces human-centric, multi-modal explanations, highlighting the power of LLM-driven reasoning for time series prediction.

Poster
Multi-agent KTO: Enhancing Strategic Interactions of Large Language Model in Language Game

Rong Ye, Yongxin Zhang, Yikai Zhang, Haoyu Kuang, Peng Sun, Zhongyu Wei

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Achieving Artificial General Intelligence (AGI) requires AI agents that can not only make strategic decisions but also engage in flexible and meaningful communication. Inspired by Wittgenstein's language game theory, we propose that language agents can learn through in-context interaction rather than traditional multi-stage frameworks that separate decision-making from language expression. Using Werewolf, a social deduction game that tests language understanding, strategic interaction, and adaptability, as a test bed, we develop the Multi-agent Kahneman-Tversky's Optimization (MaKTO). MaKTO engages diverse models in extensive gameplay to generate unpaired desirable and unacceptable responses, then employs KTO to refine the model's decision-making process. In 9-player Werewolf games, MaKTO achieves a 61% average win rate across various models, outperforming GPT-4o and two-stage RL agents by relative improvements of 23.0% and 10.9%, respectively. Notably, MaKTO also demonstrates human-like performance, winning 60% against expert players and showing only 48.9% detectability in Turing-style blind tests. Code and data are available at project page https://reneeye.github.io/MaKTO.html.

Poster
Language Models can Self-Improve at State-Value Estimation for Better Search

Ethan Mendes, Alan Ritter

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Collecting ground-truth rewards or human demonstrations for multi-step reasoning tasks is often prohibitively expensive, especially in interactive domains such as web tasks. We introduce Self-Taught Lookahead (STL), a reward-free framework that improves language model–based value functions by reasoning explicitly about state transitions. STL can be viewed as a chain-of-thought analogue of the value iteration algorithm: instead of regressing directly on numeric values, a value LLM is trained to simulate a step of lookahead in natural language—predicting the next action, resulting state, and rationale for its value. This process refines value estimates without any labeled data. The self-supervised procedure yields more accurate state-value predictions, which in turn enable lightweight search algorithms to expand fewer states while maintaining strong performance. Empirically, STL-trained value models built on moderately sized (8B-parameter) open-weight LLMs boost web agent success rates by over 39%, achieving performance comparable to proprietary models. STL also generalizes to multi-hop question answering and math puzzles. Overall, STL enables small open-source models to guide efficient search, reducing inference costs by integrating explicit reasoning with value learning.

Spotlight
Distilling LLM Prior to Flow Model for Generalizable Agent’s Imagination in Object Goal Navigation

Badi Li, Ren-Jie Lu, Yu Zhou, Jingke Meng, Wei-Shi Zheng

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The Object Goal Navigation (ObjectNav) task challenges agents to locate a specified object in an unseen environment by imagining unobserved regions of the scene. Prior approaches rely on deterministic and discriminative models to complete semantic maps, overlooking the inherent uncertainty in indoor layouts and limiting their ability to generalize to unseen environments. In this work, we propose GOAL, a generative flow-based framework that models the semantic distribution of indoor environments by bridging observed regions with LLM-enriched full-scene semantic maps. During training, spatial priors inferred from large language models (LLMs) are encoded as two-dimensional Gaussian fields and injected into target maps, distilling rich contextual knowledge into the flow model and enabling more generalizable completions. Extensive experiments demonstrate that GOAL achieves state-of-the-art performance on MP3D and Gibson, and shows strong generalization in transfer settings to HM3D.

Poster
CREA: A Collaborative Multi-Agent Framework for Creative Image Editing and Generation

Kavana Venkatesh, Connor Dunlop, Pinar Yanardag

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Creativity in AI imagery remains a fundamental challenge, requiring not only the generation of visually compelling content but also the capacity to add novel, expressive, and artistically rich transformations to images. Unlike conventional editing tasks that rely on direct prompt-based modifications, creative image editing demands an autonomous, iterative approach that balances originality, coherence, and artistic intent. To address this, we introduce CREA, a novel multi-agent collaborative framework that mimics the human creative process. Our framework leverages a team of specialized AI agents who dynamically collaborate to conceptualize, generate, critique, and enhance images. Through extensive qualitative and quantitative evaluations, we demonstrate that CREA significantly outperforms state-of-the-art methods in diversity, semantic alignment, and creative transformation. To the best of our knowledge, this is the first work to introduce the task of creative editing.

Poster
Multi-Agent Debate for LLM Judges with Adaptive Stability Detection

Tianyu Hu, Zhen Tan, Song Wang, Huaizhi Qu, Tianlong Chen

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With advancements in reasoning capabilities, Large Language Models (LLMs) are increasingly employed for automated judgment tasks. While LLMs-as-Judges offer promise in automating evaluations, current approaches often rely on simplistic aggregation methods (e.g., majority voting), which can fail even when individual agents provide correct answers. To address this, we propose a multi-agent debate judge framework where agents collaboratively reason and iteratively refine their responses. We formalize the debate process mathematically, analyzing agent interactions and proving that debate amplifies correctness compared to static ensembles. To enhance efficiency, we introduce a stability detection mechanism that models judge consensus dynamics via a time-varying Beta-Binomial mixture, with adaptive stopping based on distributional similarity (Kolmogorov-Smirnov test). This mechanism models the judges' collective correct rate dynamics using a time-varying mixture of Beta-Binomial distributions and employs an adaptive stopping criterion based on distributional similarity (Kolmogorov-Smirnov statistic). Experiments across multiple benchmarks and models demonstrate that our framework improves judgment accuracy over majority voting while maintaining computational efficiency.

Poster
Language Modeling by Language Models

Junyan Cheng, Peter Clark, Kyle Richardson

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*Can we leverage LLMs to model the process of discovering novel language model (LM) architectures?* Inspired by real research, we propose a multi-agent LLM approach that simulates the conventional stages of research, from ideation and literature search (proposal stage) to design implementation (code generation), generative pre-training, and downstream evaluation (verification). Using ideas from scaling laws, our system *Genesys* employs a *Ladder of Scales* approach; new designs are proposed, adversarially reviewed, implemented, and selectively verified at increasingly larger model scales (14M$\sim$350M parameters) with a narrowing budget (the number of models we can train at each scale). To help make discovery efficient and factorizable, Genesys uses a novel genetic programming backbone, which we show has empirical advantages over commonly used direct prompt generation workflows (e.g., $\sim$86\% percentage point improvement in successful design generation, a key bottleneck). We report experiments involving 1,162 newly discovered designs (1,062 fully verified) and find the best designs to be competitive with known architectures (e.g., outperform GPT2, Mamba2, etc., on 6/9 common benchmarks). We couple these results with comprehensive system-level ablations and formal results, which give broader insights into the design of effective autonomous discovery systems.

Spotlight
Distilling LLM Agent into Small Models with Retrieval and Code Tools

Minki Kang, Jongwon Jeong, Seanie Lee, Jaewoong Cho, Sung Ju Hwang

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Large language models (LLMs) excel at complex reasoning tasks but remain computationally expensive, limiting their practical deployment. To address this, recent works have focused on distilling reasoning capabilities into smaller language models (sLMs) using chain-of-thought (CoT) traces from teacher LLMs. However, this approach struggles in scenarios requiring rare factual knowledge or precise computation, where sLMs often hallucinate due to limited capability. In this work, we propose Agent Distillation, a framework for transferring not only reasoning capability but full task-solving behavior from LLM-based agents into sLMs with retrieval and code tools. We improve agent distillation along two complementary axes: (1) we introduce a prompting method called first-thought prefix to enhance the quality of teacher-generated trajectories; and (2) we propose a self-consistent action generation for improving test-time robustness of small agents. We evaluate our method on eight reasoning tasks across factual and mathematical domains, covering both in-domain and out-of-domain generalization. Our results show that sLMs as small as 0.5B, 1.5B, 3B parameters can achieve performance competitive with next-tier larger 1.5B, 3B, 7B models fine-tuned using CoT distillation, demonstrating the potential of agent distillation for building practical, tool-using small agents.

Spotlight
A Principle of Targeted Intervention for Multi-Agent Reinforcement Learning

Anjie Liu, Jianhong Wang, Samuel Kaski, Jun Wang, Mengyue Yang

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Steering cooperative multi-agent reinforcement learning (MARL) towards desired outcomes is challenging, particularly when the global guidance from a human on the whole multi-agent system is impractical in a large-scale MARL. On the other hand, designing external mechanisms (e.g., intrinsic rewards and human feedback) to coordinate agents mostly relies on empirical studies, lacking a easy-to-use research tool. In this work, we employ multi-agent influence diagrams (MAIDs) as a graphical framework to address the above issues. First, we introduce the concept of MARL interaction paradigms (orthogonal to MARL learning paradigms), using MAIDs to analyze and visualize both unguided self-organization and global guidance mechanisms in MARL. Then, we design a new MARL interaction paradigm, referred to as the targeted intervention paradigm that is applied to only a single targeted agent, so the problem of global guidance can be mitigated. In implementation, we introduce a causal inference technique—referred to as Pre-Strategy Intervention (PSI)—to realize the targeted intervention paradigm. Since MAIDs can be regarded as a special class of causal diagrams, a composite desired outcome that integrates the primary task goal and an additional desired outcome can be achieved by maximizing the corresponding causal effect through the PSI. Moreover, the bundled relevance graph analysis of MAIDs provides a tool to identify whether an MARL learning paradigm is workable under the design of an MARL interaction paradigm. In experiments, we demonstrate the effectiveness of our proposed targeted intervention, and verify the result of relevance graph analysis.

Poster
Embracing Trustworthy Brain-Agent Collaboration as Paradigm Extension for Intelligent Assistive Technologies

Yankai Chen, Xinni Zhang, Yifei Zhang, Yangning Li, Henry Peng Zou, Chunyu Miao, Weizhi Zhang, Xue Liu, Philip S. Yu

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Brain-Computer Interfaces (BCIs) offer a direct communication pathway between the human brain and external devices, holding significant promise for individuals with severe neurological impairments. However, their widespread adoption is hindered by critical limitations, such as low information transfer rates and extensive user-specific calibration. To overcome these challenges, recent research has explored the integration of Large Language Models (LLMs), extending the focus from simple command decoding to understanding complex cognitive states. Despite these advancements, deploying agentic AI faces technical hurdles and ethical concerns. Due to the lack of comprehensive discussion on this emerging direction, this position paper argues that the field is poised for a paradigm extension from BCI to Brain-Agent Collaboration (BAC). We emphasize reframing agents as active and collaborative partners for intelligent assistance rather than passive brain signal data processors, demanding a focus on ethical data handling, model reliability, and a robust human-agent collaboration framework to ensure these systems are safe, trustworthy, and effective.

Poster
RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills

Chunru Lin, Haotian Yuan, Yian Wang, Xiaowen Qiu, Tsun-Hsuan Wang, Minghao Guo, Bohan Wang, Yashraj Narang, Dieter Fox, Chuang Gan

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Endowing robots with tool design abilities is critical for enabling them to solve complex manipulation tasks that would otherwise be intractable. While recent generative frameworks can automatically synthesize task settings—such as 3D scenes and reward functions—they have not yet addressed the challenge of tool-use scenarios. Simply retrieving human-designed tools might not be ideal since many tools (e.g., a rolling pin) are difficult for robotic manipulators to handle. Furthermore, existing tool design approaches either rely on predefined templates with limited parameter tuning or apply generic 3D generation methods that are not optimized for tool creation. To address these limitations, we propose **RobotSmith**, an automated pipeline that leverages the implicit physical knowledge embedded in vision-language models (VLMs) alongside the more accurate physics provided by physics simulations to design and use tools for robotic manipulation. Our system (1) iteratively proposes tool designs using collaborative VLM agents, (2) generates low-level robot trajectories for tool use, and (3) jointly optimizes tool geometry and usage for task performance. We evaluate our approach across a wide range of manipulation tasks involving rigid, deformable, and fluid objects. Experiments show that our method consistently outperforms strong baselines in both task success rate and overall performance. Notably, our approach achieves a 50.0\% average success rate, significantly surpassing other baselines such as 3D generation (21.4\%) and tool retrieval (11.1\%). Finally, we deploy our system in real-world settings, demonstrating that the generated tools and their usage plans transfer effectively to physical execution, validating the practicality and generalization capabilities of our approach.

Poster
Policy Gradient Methods Converge Globally in Imperfect-Information Extensive-Form Games

Fivos Kalogiannis, Gabriele Farina

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Multi-agent reinforcement learning (MARL) has long been seen as inseparable from Markov games (Littman 1994). Yet, the most remarkable achievements of practical MARL have arguably been in extensive-form games (EFGs)---spanning games like Poker, Stratego, and Hanabi. At the same time, little is known about provable equilibrium convergence for MARL algorithms applied to EFGs as they stumble upon the inherent nonconvexity of the optimization landscape and the failure of the value-iteration subroutine in EFGs. To this goal, we utilize contemporary advances in nonconvex optimization theory to prove that regularized alternating policy gradient with (i) *direct policy parametrization*, (ii) *softmax policy parametrization*, and (iii) *softmax policy parametrization with natural policy gradient* updates converge to an approximate Nash equilibrium (NE) in the *last-iterate* in imperfect-information perfect-recall zero-sum EFGs. Namely, we observe that since the individual utilities are concave with respect to the sequence-form strategy, they satisfy gradient dominance w.r.t. the behavioral strategy---or, \textit{policy}, in reinforcement learning terms. We exploit this structure to further prove that the regularized utility satisfies the much stronger proximal Polyak- Łojasiewicz condition. In turn, we show that the different flavors of alternating policy gradient methods converge to an $\epsilon$-approximate NE with a number of iterations and trajectory samples that are polynomial in $1/\epsilon$ and the natural parameters of the game. Our work is a preliminary---yet principled---attempt in bridging the conceptual gap between the theory of Markov and imperfect-information EFGs while it aspires to stimulate a deeper dialogue between them.

Poster
Many Minds, One Goal: Time Series Forecasting via Sub-task Specialization and Inter-agent Cooperation

Qihe Huang, Zhengyang Zhou, Yangze Li, Kuo Yang, Binwu Wang, Yang Wang

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Time series forecasting is a critical and complex task, characterized by diverse temporal patterns, varying statistical properties, and different prediction horizons across datasets and domains. Conventional approaches typically rely on a single, unified model architecture to handle all forecasting scenarios. However, such monolithic models struggle to generalize across dynamically evolving time series with shifting patterns. In reality, different types of time series may require distinct modeling strategies. Some benefit from homogeneous multi-scale forecasting awareness, while others rely on more complex and heterogeneous signal perception. Relying on a single model to capture all temporal diversity and structural variations leads to limited performance and poor interpretability. To address this challenge, we propose a Multi-Agent Forecasting System (MAFS) that abandons the one-size-fits-all paradigm. MAFS decomposes the forecasting task into multiple sub-tasks, each handled by a dedicated agent trained on specific temporal perspectives (e.g., different forecasting resolutions or signal characteristics). Furthermore, to achieve holistic forecasting, agents share and refine information through different communication topology, enabling cooperative reasoning across different temporal views. A lightweight voting aggregator then integrates their outputs into consistent final predictions. Extensive experiments across 11 benchmarks demonstrate that MAFS significantly outperforms traditional single-model approaches, yielding more robust and adaptable forecasts.

Poster
REAL: Benchmarking Autonomous Agents on Deterministic Simulations of Real Websites

Divyansh Garg, Diego Caples, Andis Draguns, Nikil Ravi, Pranav Putta, Naman Garg, Prannay Hebbar, Youngchul Joo, Jindong Gu, Charles London, Christian Schroeder de Witt, Sumeet Ramesh Motwani

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We introduce REAL, a benchmark and framework for multi-turn agent evaluations on deterministic simulations of real-world websites. REAL comprises high-fidelity, deterministic replicas of 11 widely-used websites across domains such as e-commerce, travel, communication, and professional networking. We also release a benchmark consisting of 112 practical tasks that mirror everyday complex user interactions requiring both accurate information retrieval and state-changing actions. All interactions occur within this fully controlled setting, eliminating safety risks and enabling robust, reproducible evaluation of agent capability and reliability. Our novel evaluation framework combines programmatic checks of website state for action-based tasks with rubric-guided LLM-based judgments for information retrieval. The framework supports both open-source and proprietary agent systems through a flexible evaluation harness that accommodates black-box commands within browser environments, allowing research labs to test agentic systems without modification. Our empirical results show that frontier language models achieve at most a 41% success rate on REAL, highlighting critical gaps in autonomous web navigation and task completion capabilities. Our framework supports easy integration of new tasks, reproducible evaluation, and scalable post-training data generation, marking a significant step forward in evaluating and advancing agent capabilities.

Poster
MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents

Ziming Wei, Bingqian Lin, Zijian Jiao, Yunshuang Nie, Liang Ma, Yuecheng Liu, Yuzheng Zhuang, Xiaodan Liang

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Spatial Planning is a crucial part in the field of spatial intelligence, which requires the understanding and planning about object arrangements in space perspective. AI agents with the spatial planning ability can better adapt to various real-world applications, including robotic manipulation, automatic assembly, urban planning etc. Recent works have attempted to construct benchmarks for evaluating the spatial intelligence of Multimodal Large Language Models (MLLMs). Nevertheless, these benchmarks primarily focus on spatial reasoning based on typical Visual Question-Answering (VQA) forms, which suffers from the gap between abstract spatial understanding and concrete task execution. In this work, we take a step further to build a comprehensive benchmark called MineAnyBuild, aiming to evaluate the spatial planning ability of open-world AI agents in the Minecraft game. Specifically, MineAnyBuild requires an agent to generate executable architecture building plans based on the given multi-modal human instructions. It involves 4,000 curated spatial planning tasks and also provides a paradigm for infinitely expandable data collection by utilizing rich player-generated content. MineAnyBuild evaluates spatial planning through four core supporting dimensions: spatial understanding, spatial reasoning, creativity, and spatial commonsense. Based on MineAnyBuild, we perform a comprehensive evaluation for existing MLLM-based agents, revealing the severe limitations but enormous potential in their spatial planning abilities. We believe our MineAnyBuild will open new avenues for the evaluation of spatial intelligence and help promote further development for open-world AI agents capable of spatial planning.

Poster