NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

Browse all papers

Nearly Minimax Optimal Regret for Multinomial Logistic Bandit

Joongkyu Lee, Min-hwan Oh

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In this paper, we study the contextual multinomial logit (MNL) bandit problem in which a learning agent sequentially selects an assortment based on contextual information, and user feedback follows an MNL choice model. There has been a significant discrepancy between lower and upper regret bounds, particularly regarding the maximum assortment size $K$. Additionally, the variation in reward structures between these bounds complicates the quest for optimality. Under uniform rewards, where all items have the same expected reward, we establish a regret lower bound of $\Omega(d\sqrt{\smash[b]{T/K}})$ and propose a constant-time algorithm, OFU-MNL+, that achieves a matching upper bound of $\tilde{\mathcal{O}}(d\sqrt{\smash[b]{T/K}})$. We also provide instance-dependent minimax regret bounds under uniform rewards. Under non-uniform rewards, we prove a lower bound of $\Omega(d\sqrt{T})$ and an upper bound of $\tilde{\mathcal{O}}(d\sqrt{T})$, also achievable by OFU-MNL+. Our empirical studies support these theoretical findings. To the best of our knowledge, this is the first work in the contextual MNL bandit literature to prove minimax optimality --- for either uniform or non-uniform reward setting --- and to propose a computationally efficient algorithm that achieves this optimality up to logarithmic factors.

Poster
Text-space Graph Foundation Models: Comprehensive Benchmarks and New Insights

Zhikai Chen, Haitao Mao, Jingzhe Liu, Yu Song, Bingheng Li, Wei Jin, Bahare Fatemi, Anton Tsitsulin, Bryan Perozzi, Hui Liu, Jiliang Tang

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Given the ubiquity of graph data and its applications in diverse domains, building a Graph Foundation Model (GFM) that can work well across different graphs and tasks with a unified backbone has recently garnered significant interests. A major obstacle to achieving this goal stems from the fact that graphs from different domains often exhibit diverse node features. Inspired by multi-modal models that align different modalities with natural language, the text has recently been adopted to provide a unified feature space for diverse graphs. Despite the great potential of these text-space GFMs, current research in this field is hampered by two problems. First, the absence of a comprehensive benchmark with unified problem settings hinders a clear understanding of the comparative effectiveness and practical value of different text-space GFMs. Second, there is a lack of sufficient datasets to thoroughly explore the methods' full potential and verify their effectiveness across diverse settings. To address these issues, we conduct a comprehensive benchmark providing novel text-space datasets and comprehensive evaluation under unified problem settings. Empirical results provide new insights and inspire future research directions. Our code and data are publicly available from https://github.com/CurryTang/TSGFM.

Poster
On the Complexity of Learning Sparse Functions with Statistical and Gradient Queries

Nirmit Joshi, Theodor Misiakiewicz, Nathan Srebro

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The goal of this paper is to investigate the complexity of gradient algorithms when learning sparse functions (juntas). We introduce a type of Statistical Queries ($\mathsf{SQ}$), which we call Differentiable Learning Queries ($\mathsf{DLQ}$), to model gradient queries on a specified loss with respect to an arbitrary model. We provide a tight characterization of the query complexity of $\mathsf{DLQ}$ for learning the support of a sparse function over generic product distributions. This complexity crucially depends on the loss function. For the squared loss, $\mathsf{DLQ}$ matches the complexity of Correlation Statistical Queries $(\mathsf{CSQ})$—potentially much worse than $\mathsf{SQ}$. But for other simple loss functions, including the $\ell_1$ loss, $\mathsf{DLQ}$ always achieves the same complexity as $\mathsf{SQ}$. We also provide evidence that $\mathsf{DLQ}$ can indeed capture learning with (stochastic) gradient descent by showing it correctly describes the complexity of learning with a two-layer neural network in the mean field regime and linear scaling.

Poster
On the Computational Complexity of Private High-dimensional Model Selection

Saptarshi Roy, Zehua Wang, Ambuj Tewari

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We consider the problem of model selection in a high-dimensional sparse linear regression model under privacy constraints. We propose a differentially private (DP) best subset selection method with strong statistical utility properties by adopting the well-known exponential mechanism for selecting the best model. To achieve computational expediency, we propose an efficient Metropolis-Hastings algorithm and under certain regularity conditions, we establish that it enjoys polynomial mixing time to its stationary distribution. As a result, we also establish both approximate differential privacy and statistical utility for the estimates of the mixed Metropolis-Hastings chain. Finally, we perform some illustrative experiments on simulated data showing that our algorithm can quickly identify active features under reasonable privacy budget constraints.

Poster
Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets

Eleni Straitouri, Suhas Thejaswi, Manuel Gomez Rodriguez

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Decision support systems based on prediction sets help humans solve multiclass classification tasks by narrowing down the set of potential label values to a subset of them, namely a prediction set, and asking them to always predict label values from the prediction sets. While this type of systems have been proven to be effective at improving the average accuracy of the predictions made by humans, by restricting human agency, they may cause harm---a human who has succeeded at predicting the ground-truth label of an instance on their own may have failed had they used these systems. In this paper, our goal is to control how frequently a decision support system based on prediction sets may cause harm, by design. To this end, we start by characterizing the above notion of harm using the theoretical framework of structural causal models. Then, we show that, under a natural, albeit unverifiable, monotonicity assumption, we can estimate how frequently a system may cause harm using only predictions made by humans on their own. Further, we also show that, under a weaker monotonicity assumption, which can be verified experimentally, we can bound how frequently a system may cause harm again using only predictions made by humans on their own. Building upon these assumptions, we introduce a computational framework to design decision support systems based on prediction sets that are guaranteed to cause harm less frequently than a user-specified value using conformal risk control. We validate our framework using real human predictions from two different human subject studies and show that, in decision support systems based on prediction sets, there is a trade-off between accuracy and counterfactual harm.

Poster
ConvBench: A Multi-Turn Conversation Evaluation Benchmark with Hierarchical Ablation Capability for Large Vision-Language Models

Shuo Liu, Kaining Ying, Hao Zhang, Yue Yang, Yuqi Lin, Tianle Zhang, Chuanhao Li, Yu Qiao, Ping Luo, Wenqi Shao, Kaipeng Zhang

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Multi-turn visual conversation is an important ability of real-world AI assistants. However, the related evaluation benchmark is missed. This paper presents ConvBench, a multi-turn conversation benchmark with hierarchical capabilities ablation evaluation for Large Vision-Language Models (LVLMs). ConvBench comprises 577 curated multi-turn conversations, encompassing 215 tasks. These tasks are broad and open-ended, which resemble real-world user behaviors. ConvBench progressively examines the LVLMs' perception, reasoning, and creativity capabilities in each conversation and can decouple these capabilities in evaluations and thus perform reliable error attribution. Besides, considering the diversity of open-ended questions, we introduce an efficient and reliable automatic evaluation framework. Experimental results reveal that ConvBench is a significant challenge for current LVLMs, even for GPT4V, which achieves only a 39.51% score. Besides, we have some insightful findings, such as the weak perception of LVLMs inhibits authentic strengths in reasoning and creation. We believe our design of hierarchical capabilities, decoupling capabilities evaluation, and multi-turn conversation can blaze a new trail in LVLMs evaluation. Code and benchmark are released at https://github.com/shirlyliu64/ConvBench.

Spotlight
Density-based User Representation using Gaussian Process Regression for Multi-interest Personalized Retrieval

Haolun Wu, Ofer Meshi, Masrour Zoghi, Fernando Diaz, Xue Liu, Craig Boutilier, MARYAM KARIMZADEHGAN

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Accurate modeling of the diverse and dynamic interests of users remains a significant challenge in the design of personalized recommender systems. Existing user modeling methods, like single-point and multi-point representations, have limitations w.r.t.\ accuracy, diversity, and adaptability. To overcome these deficiencies, we introduce density-based user representations (DURs), a novel method that leverages Gaussian process regression (GPR) for effective multi-interest recommendation and retrieval. Our approach, GPR4DUR, exploits DURs to capture user interest variability without manual tuning, incorporates uncertainty-awareness, and scales well to large numbers of users. Experiments using real-world offline datasets confirm the adaptability and efficiency of GPR4DUR, while online experiments with simulated users demonstrate its ability to address the exploration-exploitation trade-off by effectively utilizing model uncertainty.

Poster
AutoManual: Constructing Instruction Manuals by LLM Agents via Interactive Environmental Learning

Minghao Chen, Yihang Li, Yanting Yang, Shiyu Yu, Binbin Lin, Xiaofei He

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Large Language Models (LLM) based agents have shown promise in autonomously completing tasks across various domains, e.g., robotics, games, and web navigation. However, these agents typically require elaborate design and expert prompts to solve tasks in specific domains, which limits their adaptability. We introduce AutoManual, a framework enabling LLM agents to autonomously build their understanding through interaction and adapt to new environments. AutoManual categorizes environmental knowledge into diverse rules and optimizes them in an online fashion by two agents: 1) The Planner codes actionable plans based on current rules for interacting with the environment. 2) The Builder updates the rules through a well-structured rule system that facilitates online rule management and essential detail retention. To mitigate hallucinations in managing rules, we introduce a *case-conditioned prompting* strategy for the Builder. Finally, the Formulator agent compiles these rules into a comprehensive manual. The self-generated manual can not only improve the adaptability but also guide the planning of smaller LLMs while being human-readable. Given only one simple demonstration, AutoManual significantly improves task success rates, achieving 97.4\% with GPT-4-turbo and 86.2\% with GPT-3.5-turbo on ALFWorld benchmark tasks. The code is available at https://github.com/minghchen/automanual.

Poster
MADiff: Offline Multi-agent Learning with Diffusion Models

Zhengbang Zhu, Minghuan Liu, Liyuan Mao, Bingyi Kang, Minkai Xu, Yong Yu, Stefano Ermon, Weinan Zhang

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Offline reinforcement learning (RL) aims to learn policies from pre-existing datasets without further interactions, making it a challenging task. Q-learning algorithms struggle with extrapolation errors in offline settings, while supervised learning methods are constrained by model expressiveness. Recently, diffusion models (DMs) have shown promise in overcoming these limitations in single-agent learning, but their application in multi-agent scenarios remains unclear. Generating trajectories for each agent with independent DMs may impede coordination, while concatenating all agents’ information can lead to low sample efficiency. Accordingly, we propose MADiff, which is realized with an attention-based diffusion model to model the complex coordination among behaviors of multiple agents. To our knowledge, MADiff is the first diffusion-based multi-agent learning framework, functioning as both a decentralized policy and a centralized controller. During decentralized executions, MADiff simultaneously performs teammate modeling, and the centralized controller can also be applied in multi-agent trajectory predictions. Our experiments demonstrate that MADiff outperforms baseline algorithms across various multi-agent learning tasks, highlighting its effectiveness in modeling complex multi-agent interactions.

Poster
HelpSteer 2: Open-source dataset for training top-performing reward models

Zhilin Wang, Yi Dong, Olivier Delalleau, Jiaqi Zeng, Gerald Shen, Daniel Egert, Jimmy J. Zhang, Makesh Narsimhan Sreedhar, Oleksii Kuchaiev

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High-quality preference datasets are essential for training reward models that can effectively guide large language models (LLMs) in generating high-quality responses aligned with human preferences. As LLMs become stronger and better aligned, permissively licensed preference datasets, such as Open Assistant, HH-RLHF, and HelpSteer need to be updated to remain effective for reward modeling. Methods that distil preference data from proprietary LLMs such as GPT-4 have restrictions on commercial usage imposed by model providers. To improve upon both generated responses and attribute labeling quality, we release HelpSteer2, a permissively licensed preference dataset (CC-BY-4.0). Using a powerful Nemotron-4-340B base model trained on HelpSteer2, we are able to achieve the SOTA score (92.0%) on Reward-Bench's primary dataset, outperforming currently listed open and proprietary models, as of June 12th, 2024. Notably, HelpSteer2 consists of only ten thousand response pairs, an order of magnitude fewer than existing preference datasets (e.g., HH-RLHF), which makes it highly efficient for training reward models. Our extensive experiments demonstrate that reward models trained with HelpSteer2 are effective in aligning LLMs. Additionally, we propose SteerLM 2.0, a model alignment approach that can effectively make use of the rich multi-attribute score predicted by our reward models. HelpSteer2 is available at https://huggingface.co/datasets/nvidia/HelpSteer2 and code is available at https://github.com/NVIDIA/NeMo-Aligner

Poster
Learning and Transferring Sparse Contextual Bigrams with Linear Transformers

Yunwei Ren, Zixuan Wang, Jason D. Lee

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Transformers have achieved significant success in natural language modeling because of their exceptional capabilities to combine contextual information and global knowledge, yet their theoretical basis remains unclear. In this paper, we first propose Sparse Contextual Bigram (SCB), a natural extension to the classical bigram model, where the generation of the next token depends on a sparse set of earlier positions determined by the last token. We investigate the training dynamics and sample complexity of learning SCB using a one-layer linear transformer with a gradient-based algorithm. We show that when trained from scratch, the training process can be split into an initial sample-intensive stage where the correlation is boosted from zero to a nontrivial value, followed by a more sample-efficient stage of further improvement. Additionally, we prove that, provided a nontrivial correlation between the downstream and pretraining tasks, finetuning from a pretrained model allows us to bypass the initial sample-intensive stage. We also empirically demonstrate that our algorithm can outperform SGD in our setting.

Poster
Fundamental Convergence Analysis of Sharpness-Aware Minimization

Pham Duy Khanh, Hoang-Chau Luong, Boris Mordukhovich, Dat Ba Tran

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The paper investigates the fundamental convergence properties of Sharpness-Aware Minimization (SAM), a recently proposed gradient-based optimization method (Foret et al., 2021) that significantly improves the generalization of deep neural networks. The convergence properties including the stationarity of accumulation points, the convergence of the sequence of gradients to the origin, the sequence of function values to the optimal value, and the sequence of iterates to the optimal solution are established for the method. The universality of the provided convergence analysis based on inexact gradient descent frameworks (Khanh et al., 2023b) allows its extensions to the normalized versions of SAM such as F-SAM (Li et al. 2024), VaSSO (Li & Giannakis, 2023), RSAM (Liu et al., 2022), and to the unnormalized versions of SAM such as USAM (Andriushchenko & Flammarion, 2022). Numerical experiments are conducted on classification tasks using deep learning models to confirm the practical aspects of our analysis.

Poster
Statistical-Computational Trade-offs for Density Estimation

Anders Aamand, Alexandr Andoni, Justin Y. Chen, Piotr Indyk, Shyam Narayanan, Sandeep Silwal, Haike Xu

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We study the density estimation problem defined as follows: given $k$ distributions $p_1, \ldots, p_k$ over a discrete domain $[n]$, as well as a collection of samples chosen from a "query" distribution $q$ over $[n]$, output $p_i$ that is "close" to $q$. Recently Aamand et al. gave the first and only known result that achieves sublinear bounds in both the sampling complexity and the query time while preserving polynomial data structure space. However, their improvement over linear samples and time is only by subpolynomial factors. Our main result is a lower bound showing that, for a broad class of data structures, their bounds cannot be significantly improved. In particular, if an algorithm uses $O(n/\log^c k)$ samples for some constant $c>0$ and polynomial space, then the query time of the data structure must be at least $k^{1-O(1)/\log \log k}$, i.e., close to linear in the number of distributions $k$. This is a novel statistical-computational trade-off for density estimation, demonstrating that any data structure must use close to a linear number of samples or take close to linear query time. The lower bound holds even in the realizable case where $q=p_i$ for some $i$, and when the distributions are flat (specifically, all distributions are uniform over half of the domain $[n]$). We also give a simple data structure for our lower bound instance with asymptotically matching upper bounds. Experiments show that the data structure is quite efficient in practice.

Poster
Generative Hierarchical Materials Search

Sherry Yang, Simon Batzner, Ruiqi Gao, Muratahan Aykol, Alexander L Gaunt, Brendan McMorrow, Danilo Jimenez Rezende, Dale Schuurmans, Igor Mordatch, Ekin Dogus Cubuk

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Generative models trained at scale can now produce novel text, video, and more recently, scientific data such as crystal structures. The ultimate goal for materials discovery, however, goes beyond generation: we desire a fully automated system that proposes, generates, and verifies crystal structures given a high-level user instruction. In this work, we formulate end-to-end language-to-structure generation as a multi-objective optimization problem, and propose Generative Hierarchical Materials Search (GenMS) for controllable generation of crystal structures. GenMS consists of (1) a language model that takes high-level natural language as input and generates intermediate textual information about a crystal (e.g., chemical formulae), and (2) a diffusion model that takes intermediate information as input and generates low-level continuous value crystal structures. GenMS additionally uses a graph neural network to predict properties (e.g., formation energy) from the generated crystal structures. During inference, GenMS leverages all three components to conduct a forward tree search over the space of possible structures. Experiments show that GenMS outperforms other alternatives both in satisfying user request and in generating low-energy structures. GenMS is able to generate complex structures such as double perovskites (or elpasolites), layered structures, and spinels, solely from natural language input.

Poster
Sharpness-Aware Minimization Activates the Interactive Teaching's Understanding and Optimization

Mingwei Xu, Xiaofeng Cao, Ivor Tsang

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Teaching is a potentially effective approach for understanding interactions among multiple intelligences. Previous explorations have convincingly shown that teaching presents additional opportunities for observation and demonstration within the learning model, such as data distillation and selection. However, the underlying optimization principles and convergence of interactive teaching lack theoretical analysis, and in this regard co-teaching serves as a notable prototype. In this paper, we discuss its role as a reduction of the larger loss landscape derived from Sharpness-Aware Minimization (SAM). Then, we classify it as an iterative parameter estimation process using Expectation-Maximization. The convergence of this typical interactive teaching is achieved by continuously optimizing a variational lower bound on the log marginal likelihood. This lower bound represents the expected value of the log posterior distribution of the latent variables under a scaled, factorized variational distribution. To further enhance interactive teaching's performance, we incorporate SAM's strong generalization information into interactive teaching, referred as Sharpness Reduction Interactive Teaching (SRIT). This integration can be viewed as a novel sequential optimization process. Finally, we validate the performance of our approach through multiple experiments.

Poster
Extending Multi-modal Contrastive Representations

Ziang Zhang, Zehan Wang, Luping Liu, Rongjie Huang, Xize Cheng, Zhenhui Ye, Wang Lin, Huadai Liu, Haifeng Huang, Yang Zhao, Tao Jin, Siqi Zheng, Zhou Zhao

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Multi-modal contrastive representation (MCR) of more than three modalities is critical in multi-modal learning. Although recent methods showcase impressive achievements, the high dependence on large-scale, high-quality paired data and the expensive training costs limit their further development. Inspired by recent C-MCR, this paper proposes $\textbf{Ex}$tending $\textbf{M}$ultimodal $\textbf{C}$ontrastive $\textbf{R}$epresentation (Ex-MCR), a training-efficient and paired-data-free method to build unified contrastive representation for many modalities. Since C-MCR is designed to learn a new latent space for the two non-overlapping modalities and projects them onto this space, a significant amount of information from their original spaces is lost in the projection process. To address this issue, Ex-MCR proposes to extend one modality's space into the other's, rather than mapping both modalities onto a completely new space. This method effectively preserves semantic alignment in the original space. Experimentally, we extend pre-trained audio-text and 3D-image representations to the existing vision-text space. Without using paired data, Ex-MCR achieves comparable performance to advanced methods on a series of audio-image-text and 3D-image-text tasks and achieves superior performance when used in parallel with data-driven methods. Moreover, semantic alignment also emerges between the extended modalities (e.g., audio and 3D).

Poster
LoD-Loc: Aerial Visual Localization using LoD 3D Map with Neural Wireframe Alignment

Juelin Zhu, Shen Yan, Long Wang, zhang shengYue, Yu Liu, Maojun Zhang

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We propose a new method named LoD-Loc for visual localization in the air. Unlike existing localization algorithms, LoD-Loc does not rely on complex 3D representations and can estimate the pose of an Unmanned Aerial Vehicle (UAV) using a Level-of-Detail (LoD) 3D map. LoD-Loc mainly achieves this goal by aligning the wireframe derived from the LoD projected model with that predicted by the neural network. Specifically, given a coarse pose provided by the UAV sensor, LoD-Loc hierarchically builds a cost volume for uniformly sampled pose hypotheses to describe pose probability distribution and select a pose with maximum probability. Each cost within this volume measures the degree of line alignment between projected and predicted wireframes. LoD-Loc also devises a 6-DoF pose optimization algorithm to refine the previous result with a differentiable Gaussian-Newton method. As no public dataset exists for the studied problem, we collect two datasets with map levels of LoD3.0 and LoD2.0, along with real RGB queries and ground-truth pose annotations. We benchmark our method and demonstrate that LoD-Loc achieves excellent performance, even surpassing current state-of-the-art methods that use textured 3D models for localization. The code and dataset will be made available upon publication.

Poster
Second-order forward-mode optimization of recurrent neural networks for neuroscience

Youjing Yu, Rui Xia, Qingxi Ma, Máté Lengyel, Guillaume Hennequin

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A common source of anxiety for the computational neuroscience student is the question “will my recurrent neural network (RNN) model finally learn that task?”. Unlike in machine learning where any architectural modification of an RNN (e.g. GRU or LSTM) is acceptable if it speeds up training, the RNN models trained as _models of brain dynamics_ are subject to plausibility constraints that fundamentally exclude the usual machine learning hacks. The “vanilla” RNNs commonly used in computational neuroscience find themselves plagued by ill-conditioned loss surfaces that complicate training and significantly hinder our capacity to investigate the brain dynamics underlying complex tasks. Moreover, some tasks may require very long time horizons which backpropagation cannot handle given typical GPU memory limits. Here, we develop SOFO, a second-order optimizer that efficiently navigates loss surfaces whilst _not_ requiring backpropagation. By relying instead on easily parallelized batched forward-mode differentiation, SOFO enjoys constant memory cost in time. Morever, unlike most second-order optimizers which involve inherently sequential operations, SOFO's effective use of GPU parallelism yields a per-iteration wallclock time essentially on par with first-order gradient-based optimizers. We show vastly superior performance compared to Adam on a number of RNN tasks, including a difficult double-reaching motor task and the learning of an adaptive Kalman filter algorithm trained over a long horizon.

Spotlight
From Transparent to Opaque: Rethinking Neural Implicit Surfaces with $\alpha$-NeuS

Haoran Zhang, Junkai Deng, Xuhui Chen, Fei Hou, Wencheng Wang, Hong Qin, Chen Qian, Ying He

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Traditional 3D shape reconstruction techniques from multi-view images, such as structure from motion and multi-view stereo, face challenges in reconstructing transparent objects. Recent advances in neural radiance fields and its variants primarily address opaque or transparent objects, encountering difficulties to reconstruct both transparent and opaque objects simultaneously. This paper introduces $\alpha$-NeuS$\textemdash$an extension of NeuS$\textemdash$that proves NeuS is unbiased for materials from fully transparent to fully opaque. We find that transparent and opaque surfaces align with the non-negative local minima and the zero iso-surface, respectively, in the learned distance field of NeuS. Traditional iso-surfacing extraction algorithms, such as marching cubes, which rely on fixed iso-values, are ill-suited for such data. We develop a method to extract the transparent and opaque surface simultaneously based on DCUDF. To validate our approach, we construct a benchmark that includes both real-world and synthetic scenes, demonstrating its practical utility and effectiveness. Our data and code are publicly available at https://github.com/728388808/alpha-NeuS.

Poster
Inference via Interpolation: Contrastive Representations Provably Enable Planning and Inference

Benjamin Eysenbach, Vivek Myers, Russ Salakhutdinov, Sergey Levine

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Given time series data, how can we answer questions like ``what will happen in the future?'' and ``how did we get here?'' These sorts of probabilistic inference questions are challenging when observations are high-dimensional. In this paper, we show how these questions can have compact, closed form solutions in terms of learned representations. The key idea is to apply a variant of contrastive learning to time series data. Prior work already shows that the representations learned by contrastive learning encode a probability ratio. By extending prior work to show that the marginal distribution over representations is Gaussian, we can then prove that joint distribution of representations is also Gaussian. Taken together, these results show that representations learned via temporal contrastive learning follow a Gauss-Markov chain, a graphical model where inference (e.g., prediction, planning) over representations corresponds to inverting a low-dimensional matrix. In one special case, inferring intermediate representations will be equivalent to interpolating between the learned representations. We validate our theory using numerical simulations on tasks up to 46-dimensions.

Poster