NeurIPS 2024 Papers

Conference on Neural Information Processing Systems

Decision breakdown

4,562papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • Other / unlabeled
    441.0%

Browse all papers

Learning Optimal Tax Design in Nonatomic Congestion Games

Qiwen Cui, Maryam Fazel, Simon Shaolei Du

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In multiplayer games, self-interested behavior among the players can harm the social welfare. Tax mechanisms are a common method to alleviate this issue and induce socially optimal behavior. In this work, we take the initial step of learning the optimal tax that can maximize social welfare with limited feedback in congestion games. We propose a new type of feedback named \emph{equilibrium feedback}, where the tax designer can only observe the Nash equilibrium after deploying a tax plan. Existing algorithms are not applicable due to the exponentially large tax function space, nonexistence of the gradient, and nonconvexity of the objective. To tackle these challenges, we design a computationally efficient algorithm that leverages several novel components: (1) a piece-wise linear tax to approximate the optimal tax; (2) extra linear terms to guarantee a strongly convex potential function; (3) an efficient subroutine to find the exploratory tax that can provide critical information about the game. The algorithm can find an $\epsilon$-optimal tax with $O(\beta F^2/\epsilon)$ sample complexity, where $\beta$ is the smoothness of the cost function and $F$ is the number of facilities.

Poster
Learning rigid-body simulators over implicit shapes for large-scale scenes and vision

Yulia Rubanova, Tatiana Lopez-Guevara, Kelsey R. Allen, William F Whitney, Kim Stachenfeld, Tobias Pfaff

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Simulating large scenes with many rigid objects is crucial for a variety of applications, such as robotics, engineering, film and video games. Rigid interactions are notoriously hard to model: small changes to the initial state or the simulation parameters can lead to large changes in the final state. Recently, learned simulators based on graph networks (GNNs) were developed as an alternative to hand-designed simulators like MuJoCo and Bullet. They are able to accurately capture dynamics of real objects directly from real-world observations. However, current state-of-the-art learned simulators operate on meshes and scale poorly to scenes with many objects or detailed shapes. Here we present SDF-Sim, the first learned rigid-body simulator designed for scale. We use learned signed-distance functions (SDFs) to represent the object shapes and to speed up distance computation. We design the simulator to leverage SDFs and avoid the fundamental bottleneck of the previous simulators associated with collision detection. For the first time in literature, we demonstrate that we can scale the GNN-based simulators to scenes with hundreds of objects and up to 1.1 million nodes, where mesh-based approaches run out of memory. Finally, we show that SDF-Sim can be applied to real world scenes by extracting SDFs from multi-view images.

Oral
A Gradient Accumulation Method for Dense Retriever under Memory Constraint

Jaehee Kim, Yukyung Lee, Pilsung Kang

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InfoNCE loss is commonly used to train dense retriever in information retrieval tasks. It is well known that a large batch is essential to stable and effective training with InfoNCE loss, which requires significant hardware resources. Due to the dependency of large batch, dense retriever has bottleneck of application and research. Recently, memory reduction methods have been broadly adopted to resolve the hardware bottleneck by decomposing forward and backward or using a memory bank. However, current methods still suffer from slow and unstable train. To address these issues, we propose Contrastive Accumulation (ContAccum), a stable and efficient memory reduction method for dense retriever trains that uses a dual memory bank structure to leverage previously generated query and passage representations. Experiments on widely used five information retrieval datasets indicate that ContAccum can surpass not only existing memory reduction methods but also high-resource scenarios. Moreover, theoretical analysis and experimental results confirm that ContAccum provides more stable dual-encoder training than current memory bank utilization methods.

Poster
The iNaturalist Sounds Dataset

Mustafa Chasmai, Alexander Shepard, Subhransu Maji, Grant Van Horn

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We present the iNaturalist Sounds Dataset (iNatSounds), a collection of 230,000 audio files capturing sounds from over 5,500 species, contributed by more than 27,000 recordists worldwide. The dataset encompasses sounds from birds, mammals, insects, reptiles, and amphibians, with audio and species labels derived from observations submitted to iNaturalist, a global citizen science platform. Each recording in the dataset varies in length and includes a single species annotation. We benchmark multiple backbone architectures, comparing multiclass classification objectives with multilabel objectives. Despite weak labeling, we demonstrate that iNatSounds serves as a useful pretraining resource by benchmarking it on strongly labeled downstream evaluation datasets. The dataset is available as a single, freely accessible archive, promoting accessibility and research in this important domain. We envision models trained on this data powering next-generation public engagement applications, and assisting biologists, ecologists, and land use managers in processing large audio collections, thereby contributing to the understanding of species compositions in diverse soundscapes.

Poster
Cross-video Identity Correlating for Person Re-identification Pre-training

Jialong Zuo, Ying Nie, Hanyu Zhou, Huaxin Zhang, Haoyu Wang, Tianyu Guo, Nong Sang, Changxin Gao

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Recent researches have proven that pre-training on large-scale person images extracted from internet videos is an effective way in learning better representations for person re-identification. However, these researches are mostly confined to pre-training at the instance-level or single-video tracklet-level. They ignore the identity-invariance in images of the same person across different videos, which is a key focus in person re-identification. To address this issue, we propose a Cross-video Identity-cOrrelating pre-traiNing (CION) framework. Defining a noise concept that comprehensively considers both intra-identity consistency and inter-identity discrimination, CION seeks the identity correlation from cross-video images by modeling it as a progressive multi-level denoising problem. Furthermore, an identity-guided self-distillation loss is proposed to implement better large-scale pre-training by mining the identity-invariance within person images. We conduct extensive experiments to verify the superiority of our CION in terms of efficiency and performance. CION achieves significantly leading performance with even fewer training samples. For example, compared with the previous state-of-the-art ISR, CION with the same ResNet50-IBN achieves higher mAP of 93.3% and 74.3% on Market1501 and MSMT17, while only utilizing 8% training samples. Finally, with CION demonstrating superior model-agnostic ability, we contribute a model zoo named ReIDZoo to meet diverse research and application needs in this field. It contains a series of CION pre-trained models with spanning structures and parameters, totaling 32 models with 10 different structures, including GhostNet, ConvNext, RepViT, FastViT and so on. The code and models will be open-sourced.

Poster
Leveraging partial stragglers within gradient coding

Aditya Ramamoorthy, Ruoyu meng, Vrinda S Girimaji

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Within distributed learning, workers typically compute gradients on their assigned dataset chunks and send them to the parameter server (PS), which aggregates them to compute either an exact or approximate version of $\nabla L$ (gradient of the loss function $L$). However, in large-scale clusters, many workers are slower than their promised speed or even failure-prone. A gradient coding solution introduces redundancy within the assignment of chunks to the workers and uses coding theoretic ideas to allow the PS to recover $\nabla L$ (exactly or approximately), even in the presence of stragglers. Unfortunately, most existing gradient coding protocols are inefficient from a computation perspective as they coarsely classify workers as operational or failed; the potentially valuable work performed by slow workers (partial stragglers) is ignored. In this work, we present novel gradient coding protocols that judiciously leverage the work performed by partial stragglers. Our protocols are efficient from a computation and communication perspective and numerically stable. For an important class of chunk assignments, we present efficient algorithms for optimizing the relative ordering of chunks within the workers; this ordering affects the overall execution time. For exact gradient reconstruction, our protocol is around $2\times$ faster than the original class of protocols and for approximate gradient reconstruction, the mean-squared-error of our reconstructed gradient is several orders of magnitude better.

Poster
Iteration Head: A Mechanistic Study of Chain-of-Thought

Vivien Cabannes, Charles Arnal, Wassim Bouaziz, Xingyu Alice Yang, Francois Charton, Julia Kempe

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Chain-of-Thought (CoT) reasoning is known to improve Large Language Models both empirically and in terms of theoretical approximation power. However, our understanding of the inner workings and conditions of apparition of CoT capabilities remains limited. This paper helps fill this gap by demonstrating how CoT reasoning emerges in transformers in a controlled and interpretable setting. In particular, we observe the appearance of a specialized attention mechanism dedicated to iterative reasoning, which we coined "iteration heads". We track both the emergence and the precise working of these iteration heads down to the attention level, and measure the transferability of the CoT skills to which they give rise between tasks.

Poster
An Offline Adaptation Framework for Constrained Multi-Objective Reinforcement Learning

Qian Lin, Zongkai Liu, Danying Mo, Chao Yu

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In recent years, significant progress has been made in multi-objective reinforcement learning (RL) research, which aims to balance multiple objectives by incorporating preferences for each objective. In most existing studies, specific preferences must be provided during deployment to indicate the desired policies explicitly. However, designing these preferences depends heavily on human prior knowledge, which is typically obtained through extensive observation of high-performing demonstrations with expected behaviors. In this work, we propose a simple yet effective offline adaptation framework for multi-objective RL problems without assuming handcrafted target preferences, but only given several demonstrations to implicitly indicate the preferences of expected policies. Additionally, we demonstrate that our framework can naturally be extended to meet constraints on safety-critical objectives by utilizing safe demonstrations, even when the safety thresholds are unknown. Empirical results on offline multi-objective and safe tasks demonstrate the capability of our framework to infer policies that align with real preferences while meeting the constraints implied by the provided demonstrations.

Poster
Cherry on Top: Parameter Heterogeneity and Quantization in Large Language Models

Wanyun Cui, Qianle Wang

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This paper reveals the phenomenon of parameter heterogeneity in large language models (LLMs). We find that a small subset of ``cherry'' parameters exhibit a disproportionately large influence on model performance, while the vast majority of parameters have minimal impact. This heterogeneity is found to be prevalent across different model families, scales, and types. Motivated by this observation, we propose CherryQ, a novel quantization method that unifies the optimization of mixed-precision parameters. CherryQ identifies and preserves the critical cherry parameters in high precision while aggressively quantizing the remaining parameters to low precision. Extensive experiments demonstrate the effectiveness of CherryQ. CherryQ outperforms existing quantization approaches in terms of perplexity and downstream task performance. Notably, our 3-bit quantized Vicuna-1.5 exhibits competitive performance compared to their 16-bit counterparts. These findings highlight the potential of CherryQ for enabling efficient deployment of LLMs by taking advantage of parameter heterogeneity.

Poster
What makes unlearning hard and what to do about it

Kairan Zhao, Meghdad Kurmanji, George-Octavian Bărbulescu, Eleni Triantafillou, Peter Triantafillou

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Machine unlearning is the problem of removing the effect of a subset of training data (the ``forget set'') from a trained model without damaging the model's utility e.g. to comply with users' requests to delete their data, or remove mislabeled, poisoned or otherwise problematic data. With unlearning research still being at its infancy, many fundamental open questions exist: Are there interpretable characteristics of forget sets that substantially affect the difficulty of the problem? How do these characteristics affect different state-of-the-art algorithms? With this paper, we present the first investigation aiming to answer these questions. We identify two key factors affecting unlearning difficulty and the performance of unlearning algorithms. Evaluation on forget sets that isolate these identified factors reveals previously-unknown behaviours of state-of-the-art algorithms that don't materialize on random forget sets. Based on our insights, we develop a framework coined Refined-Unlearning Meta-algorithm (RUM) that encompasses: (i) refining the forget set into homogenized subsets, according to different characteristics; and (ii) a meta-algorithm that employs existing algorithms to unlearn each subset and finally delivers a model that has unlearned the overall forget set. We find that RUM substantially improves top-performing unlearning algorithms. Overall, we view our work as an important step in (i) deepening our scientific understanding of unlearning and (ii) revealing new pathways to improving the state-of-the-art.

Poster
FashionR2R: Texture-preserving Rendered-to-Real Image Translation with Diffusion Models

Rui Hu, Qian HE, Gaofeng He, Jiedong Zhuang, Huang Chen, Huafeng Liu, Huamin Wang

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Modeling and producing lifelike clothed human images has attracted researchers' attention from different areas for decades, with the complexity from highly articulated and structured content. Rendering algorithms decompose and simulate the imaging process of a camera, while are limited by the accuracy of modeled variables and the efficiency of computation. Generative models can produce impressively vivid human images, however still lacking in controllability and editability. This paper studies photorealism enhancement of rendered images, leveraging generative power from diffusion models on the controlled basis of rendering. We introduce a novel framework to translate rendered images into their realistic counterparts, which consists of two stages: Domain Knowledge Injection (DKI) and Realistic Image Generation (RIG). In DKI, we adopt positive (real) domain finetuning and negative (rendered) domain embedding to inject knowledge into a pretrained Text-to-image (T2I) diffusion model. In RIG, we generate the realistic image corresponding to the input rendered image, with a Texture-preserving Attention Control (TAC) to preserve fine-grained clothing textures, exploiting the decoupled features encoded in the UNet structure. Additionally, we introduce SynFashion dataset, featuring high-quality digital clothing images with diverse textures. Extensive experimental results demonstrate the superiority and effectiveness of our method in rendered-to-real image translation.

Poster
Bridge-IF: Learning Inverse Protein Folding with Markov Bridges

Yiheng Zhu, Jialu Wu, Qiuyi Li, Jiahuan Yan, Mingze Yin, Wei Wu, Mingyang Li, Jieping Ye, Zheng Wang, Jian Wu

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Inverse protein folding is a fundamental task in computational protein design, which aims to design protein sequences that fold into the desired backbone structures. While the development of machine learning algorithms for this task has seen significant success, the prevailing approaches, which predominantly employ a discriminative formulation, frequently encounter the error accumulation issue and often fail to capture the extensive variety of plausible sequences. To fill these gaps, we propose Bridge-IF, a generative diffusion bridge model for inverse folding, which is designed to learn the probabilistic dependency between the distributions of backbone structures and protein sequences. Specifically, we harness an expressive structure encoder to propose a discrete, informative prior derived from structures, and establish a Markov bridge to connect this prior with native sequences. During the inference stage, Bridge-IF progressively refines the prior sequence, culminating in a more plausible design. Moreover, we introduce a reparameterization perspective on Markov bridge models, from which we derive a simplified loss function that facilitates more effective training. We also modulate protein language models (PLMs) with structural conditions to precisely approximate the Markov bridge process, thereby significantly enhancing generation performance while maintaining parameter-efficient training. Extensive experiments on well-established benchmarks demonstrate that Bridge-IF predominantly surpasses existing baselines in sequence recovery and excels in the design of plausible proteins with high foldability. The code is available at https://github.com/violet-sto/Bridge-IF.

Poster
MoE Jetpack: From Dense Checkpoints to Adaptive Mixture of Experts for Vision Tasks

Xingkui Zhu, Yiran Guan, Dingkang Liang, Yuchao Chen, Yuliang Liu, Xiang Bai

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The sparsely activated mixture of experts (MoE) model presents an effective alternative to densely activated (dense) models, combining improved accuracy with computational efficiency. However, training MoE models from scratch requires extensive data and computational resources, a challenge that limits their widespread adoption. To address this, we introduce MoE Jetpack, a framework designed to fine-tune the abundant and easily accessible dense checkpoints into MoE models. MoE Jetpack incorporates two key techniques: (1) **checkpoint recycling**, which initializes MoE models with dense checkpoints to accelerate convergence and enhance accuracy, minimizing the need for extensive pre-training; (2) the **hyperspherical adaptive MoE (SpheroMoE) layer**, which optimizes the MoE architecture to enhance fine-tuning performance and efficiency. Experimental results indicate that MoE Jetpack doubles the convergence speed and enhances accuracy by 2.8% on ImageNet-1K. On smaller datasets, it achieves up to 8-fold faster convergence and over 30% accuracy gains, highlighting its efficiency. The code is available at https://github.com/Adlith/MoE-Jetpack.

Poster
AsEP: Benchmarking Deep Learning Methods for Antibody-specific Epitope Prediction

ChuNan Liu, Lilian Denzler, Yihong Chen, Andrew CR Martin, Brooks Paige

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Epitope identification is vital for antibody design yet challenging due to the inherent variability in antibodies. While many deep learning methods have been developed for general protein binding site prediction tasks, whether they work for epitope prediction remains an understudied research question. The challenge is also heightened by the lack of a consistent evaluation pipeline with sufficient dataset size and epitope diversity. We introduce a filtered antibody-antigen complex structure dataset, AsEP (Antibody-specific Epitope Prediction). AsEP is the largest of its kind and provides clustered epitope groups, allowing the community to develop and test novel epitope prediction methods and evaluate their generalisability. AsEP comes with an easy-to-use interface in Python and pre-built graph representations of each antibody-antigen complex while also supporting customizable embedding methods. Using this new dataset, we benchmark several representative general protein-binding site prediction methods and find that their performances fall short of expectations for epitope prediction. To address this, we propose a novel method, WALLE, which leverages both unstructured modeling from protein language models and structural modeling from graph neural networks. WALLE demonstrate up to 3-10X performance improvement over the baseline methods. Our empirical findings suggest that epitope prediction benefits from combining sequential features provided by language models with geometrical information from graph representations. This provides a guideline for future epitope prediction method design. In addition, we reformulate the task as bipartite link prediction, allowing convenient model performance attribution and interpretability. We open source our data and code at https://github.com/biochunan/AsEP-dataset.

Poster
Learning an Actionable Discrete Diffusion Policy via Large-Scale Actionless Video Pre-Training

Haoran He, Chenjia Bai, Ling Pan, Weinan Zhang, Bin Zhao, Xuelong Li

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Learning a generalist embodied agent capable of completing multiple tasks poses challenges, primarily stemming from the scarcity of action-labeled robotic datasets. In contrast, a vast amount of human videos exist, capturing intricate tasks and interactions with the physical world. Promising prospects arise for utilizing actionless human videos for pre-training and transferring the knowledge to facilitate robot policy learning through limited robot demonstrations. However, it remains a challenge due to the domain gap between humans and robots. Moreover, it is difficult to extract useful information representing the dynamic world from human videos, because of its noisy and multimodal data structure. In this paper, we introduce a novel framework to tackle these challenges, which leverages a unified discrete diffusion to combine generative pre-training on human videos and policy fine-tuning on a small number of action-labeled robot videos. We start by compressing both human and robot videos into unified video tokens. In the pre-training stage, we employ a discrete diffusion model with a mask-and-replace diffusion strategy to predict future video tokens in the latent space. In the fine-tuning stage, we harness the imagined future videos to guide low-level action learning with a limited set of robot data. Experiments demonstrate that our method generates high-fidelity future videos for planning and enhances the fine-tuned policies compared to previous state-of-the-art approaches with superior performance.

Poster
CRAG - Comprehensive RAG Benchmark

Xiao Yang, Kai Sun, Hao Xin, Yushi Sun, Nikita Bhalla, Xiangsen Chen, Sajal Choudhary, Rongze Gui, Ziran Jiang, Ziyu Jiang, Lingkun Kong, Brian Moran, Jiaqi Wang, Yifan Ethan Xu, An Yan, Chenyu Yang, Eting Yuan, Hanwen Zha, Nan Tang, Lei Chen, Nicolas SCHEFFER, Yue Liu, Nirav Shah, Rakesh Wanga, Anuj Kumar, Wen-tau Yih, Xin Luna Dong

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Retrieval-Augmented Generation (RAG) has recently emerged as a promising solution to alleviate Large Language Model (LLM)’s deficiency in lack of knowledge. Existing RAG datasets, however, do not adequately represent the diverse and dynamic nature of real-world Question Answering (QA) tasks. To bridge this gap, we introduce the Comprehensive RAG Benchmark (CRAG), a factual question answering benchmark of 4,409 question-answer pairs and mock APIs to simulate web and Knowledge Graph (KG) search. CRAG is designed to encapsulate a diverse array of questions across five domains and eight question categories, reflecting varied entity popularity from popular to long-tail, and temporal dynamisms ranging from years to seconds. Our evaluation on this benchmark highlights the gap to fully trustworthy QA. Whereas most advanced LLMs achieve $\le 34\%$ accuracy on CRAG, adding RAG in a straightforward manner improves the accuracy only to 44%. State-of-the-art industry RAG solutions only answer 63% questions without any hallucination. CRAG also reveals much lower accuracy in answering questions regarding facts with higher dynamism, lower popularity, or higher complexity, suggesting future research directions. The CRAG benchmark laid the groundwork for a KDD Cup 2024 challenge, attracted thousands of participants and submissions. We commit to maintaining CRAG to serve research communities in advancing RAG solutions and general QA solutions. CRAG is available at https://github.com/facebookresearch/CRAG/.

Poster
Near-Optimality of Contrastive Divergence Algorithms

Pierre Glaser, Kevin Han Huang, Arthur Gretton

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We provide a non-asymptotic analysis of the contrastive divergence (CD) algorithm, a training method for unnormalized models. While prior work has established that (for exponential family distributions) the CD iterates asymptotically converge at an $O(n^{-1 / 3})$ rate to the true parameter of the data distribution, we show that CD can achieve the parametric rate $O(n^{-1 / 2})$. Our analysis provides results for various data batching schemes, including fully online and minibatch. We additionally show that CD is near-optimal, in the sense that its asymptotic variance is close to the Cramér-Rao lower bound.

Poster
Almost Minimax Optimal Best Arm Identification in Piecewise Stationary Linear Bandits

Yunlong Hou, Vincent Y. F. Tan, Zixin Zhong

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We propose a novel piecewise stationary linear bandit (PSLB) model, where the environment randomly samples a context from an unknown probability distribution at each changepoint, and the quality of an arm is measured by its return averaged over all contexts. The contexts and their distribution, as well as the changepoints are unknown to the agent. We design Piecewise-Stationary $\varepsilon$-Best Arm Identification$^+$ (PS$\varepsilon$BAI$^+$), an algorithm that is guaranteed to identify an $\varepsilon$-optimal arm with probability $\ge 1-\delta$ and with a minimal number of samples. PS$\varepsilon$BAI$^+$ consists of two subroutines, PS$\varepsilon$BAI and Naïve $\varepsilon$-BAI (N$\varepsilon$BAI), which are executed in parallel. PS$\varepsilon$BAI actively detects changepoints and aligns contexts to facilitate the arm identification process. When PS$\varepsilon$BAI and N$\varepsilon$BAI are utilized judiciously in parallel, PS$\varepsilon$BAI$^+$ is shown to have a finite expected sample complexity. By proving a lower bound, we show the expected sample complexity of PS$\varepsilon$BAI$^+$ is optimal up to a logarithmic factor. We compare PS$\varepsilon$BAI$^+$ to baseline algorithms using numerical experiments which demonstrate its efficiency. Both our analytical and numerical results corroborate that the efficacy of PS$\varepsilon$BAI$^+$ is due to the delicate change detection and context alignment procedures embedded in PS$\varepsilon$BAI.

Poster
Understanding the Limits of Vision Language Models Through the Lens of the Binding Problem

Declan Iain Campbell, Sunayana Rane, Tyler Giallanza, C. Nicolò De Sabbata, Kia Ghods, Amogh Joshi, Alexander Ku, Steven M Frankland, Thomas L. Griffiths, Jonathan D. Cohen, Taylor Whittington Webb

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Recent work has documented striking heterogeneity in the performance of state-of-the-art vision language models (VLMs), including both multimodal language models and text-to-image models. These models are able to describe and generate a diverse array of complex, naturalistic images, yet they exhibit surprising failures on basic multi-object reasoning tasks -- such as counting, localization, and simple forms of visual analogy -- that humans perform with near perfect accuracy. To better understand this puzzling pattern of successes and failures, we turn to theoretical accounts of the binding problem in cognitive science and neuroscience, a fundamental problem that arises when a shared set of representational resources must be used to represent distinct entities (e.g., to represent multiple objects in an image), necessitating the use of serial processing to avoid interference. We find that many of the puzzling failures of state-of-the-art VLMs can be explained as arising due to the binding problem, and that these failure modes are strikingly similar to the limitations exhibited by rapid, feedforward processing in the human brain.

Poster
An End-To-End Graph Attention Network Hashing for Cross-Modal Retrieval

Huilong Jin, Yingxue Zhang, Lei Shi, Shuang Zhang, Feifei Kou, Jiapeng Yang, Chuangying Zhu, Jia Luo

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Due to its low storage cost and fast search speed, cross-modal retrieval based on hashing has attracted widespread attention and is widely used in real-world applications of social media search. However, most existing hashing methods are often limited by uncomprehensive feature representations and semantic associations, which greatly restricts their performance and applicability in practical applications. To deal with this challenge, in this paper, we propose an end-to-end graph attention network hashing (EGATH) for cross-modal retrieval, which can not only capture direct semantic associations between images and texts but also match semantic content between different modalities. We adopt the contrastive language image pretraining (CLIP) combined with the Transformer to improve understanding and generalization ability in semantic consistency across different data modalities. The classifier based on graph attention network is applied to obtain predicted labels to enhance cross-modal feature representation. We construct hash codes using an optimization strategy and loss function to preserve the semantic information and compactness of the hash code. Comprehensive experiments on the NUS-WIDE, MIRFlickr25K, and MS-COCO benchmark datasets show that our EGATH significantly outperforms against several state-of-the-art methods.

Poster