ICML 2026 Papers

International Conference on Machine Learning

Decision breakdown

6,341papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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Topic: Reinforcement Learning · 1,021 papers · Reset filters

RL4RLA: Teaching ML to Discover Randomized Linear Algebra Algorithms Through Curriculum Design and Graph-Based Search

Jinglong Xiong, Xiaotian Liu, Ruoxin Wang, Zihang Liu, Yefan Zhou, Yujun Yan, Yaoqing Yang

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Randomized linear algebra (RLA) algorithms are a modern class of numerical linear algebra techniques that play an essential role in scientific computing and machine learning, with broad and growing adoption. However, their discovery remains mostly a manual process that requires deep expert knowledge and inspiration. While Reinforcement Learning (RL) offers a pathway to automation, standard approaches struggle with sparse reward landscapes and vast search spaces inherent to high-performing RLA algorithms. In this paper, we present RL4RLA, a general RL framework that automates the discovery of interpretable, symbolic RLA algorithms. Unlike black-box approaches, our method builds explicit algorithms from basic linear algebra primitives, ensuring verifiable and implementable representations. To enable efficient discovery, we introduce: (1) a numerical curriculum that progressively increments problem difficulty to encode inductive bias specific to the RLA domain; (2) Monte Carlo Graph Search, which optimizes exploration by identifying and merging equivalent partial algorithms. We demonstrate that RL4RLA rediscovers state-of-the-art methods, including sketch-and-precondition solvers, Randomized Kaczmarz, and Newton Sketch, and can be targeted to produce algorithms optimized for specific trade-offs between accuracy, speed, and stability. Code is available at https://github.com/Tim-Xiong/RL4RLA.

Poster
Towards Complete Multi-Agent Coordination Policy Learning via Denoising Maximum Entropy Optimization

Guanghao Li, Lei Yuan, Ruiqi Xue, Hengchang Zhang, Jianhong Wang, Yi-Chen Li, Yang Yu

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Parameter sharing is a widely used technique in Multi-Agent Reinforcement Learning (MARL) that enhances sample efficiency by equipping agents with a unified policy. While effective in homogeneous settings, it often struggles in heterogeneous environments where agents possess diverse capabilities. Conversely, learning customized policies for agents can resolve knowledge conflicts but significantly hinders knowledge transfer, thereby reducing learning efficiency. Existing approaches attempt to balance this trade-off using clustering or agent-specific masks, but they typically rely on strong environment-specific priors and struggle in settings where the team exhibits multi-modal policies. To address these limitations, we propose Dspic, an efficient shared-policy algorithm grounded in the maximum entropy framework. Specifically, Dspic employs self-supervised learning to extract discriminative role embeddings for each agent. These embeddings guide a complete division of the observation space, providing a theoretical guarantee for the optimality of parameter sharing. Furthermore, to handle the increased observation complexity and diversity resulting from this division, Dspic incorporates a diffusion policy, enhancing the capacity to model complex action distributions while enabling efficient learning. Extensive experiments on MaMuJoCo, SMAC, SMACv2, and LBF demonstrate that Dspic achieves superior sample efficiency while maintaining asymptotic optimality.

Poster
Lookahead Unmasking Elicits Reliable Decoding in Diffusion Language Models

Sanghyun Lee, Seungryong Kim, Jongho Park, Dongmin Park

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Masked Diffusion Models (MDMs) as language models generate by iteratively unmasking tokens, yet their performance crucially depends on the inference-time order of unmasking. Conventional methods such as confidence-based sampling are short-sighted, focusing on local optimization which neglects test-time computation and allows early decoding errors to cascade. We propose Lookahead Unmasking (LookUM), which addresses these concerns by guiding sampling path with a verifier over alternative unmasking orders, without requiring an external reward model. Our framework couples (i) a path generator that proposes paths by sampling from pools of unmasking sets with (ii) a verifier that computes the uncertainty of the proposed paths and performs importance sampling to subsequently select the final paths. Erroneous unmasking inflates sequence-level uncertainty, and our method exploits this to avoid error-prone trajectories. We validate our framework across six benchmarks, such as mathematics, planning, and coding, and demonstrate consistent performance improvements. LookUM requires only two to three paths to achieve peak performance. LLaDA with LookUM matches the performance of RL-tuned LLaDA 1.5 and yields additional gains when applied to LLaDA 1.5, suggesting complementarity with reinforcement learning.

Poster
PACE: Parameter Change for Unsupervised Environment Design

Fang YUAN, Junjie Zeng, Qinglun Li, Long Qin, Quanjun Yin, Siqi Shen, Yuxiang Xie, Junqiang Yang

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Unsupervised Environment Design (UED) offers a promising paradigm for improving reinforcement learning generalization by adaptively shaping training environments, but it requires reliable environment evaluation to remain effective. However, existing UED methods evaluate environments using indirect proxy signals such as regret, value-based errors, or Monte Carlo, which suffer from bias, high variance, or substantial computational overhead. To address these limitations, we propose Parameter Change Environment Design (PACE), a general framework for adaptive level selection in UED. PACE evaluates a level by performing a provisional policy update on it and scoring it with the squared $\ell_2$ norm of the induced parameter change, which directly reflects realized learning progress. This score then guides level selection: levels enter a staleness-aware buffer based on their score, and are replayed via rank-based prioritization, inducing a curriculum that adapts to the agent’s evolving capability. By grounding environment evaluation in intrinsic optimization progress, PACE provides a low-variance evaluation signal and avoids the need for additional environment rollouts. Experiments on MiniGrid and Craftax demonstrate that PACE consistently outperforms established UED baselines in zero-shot generalization across diverse out-of-distribution evaluation protocols.

Poster
SMAC: Score-Matched Actor-Critics for Robust Offline-to-Online Transfer

Nathan Samuel de Lara, Florian Shkurti

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Modern offline Reinforcement Learning (RL) methods find performant actor-critics, however, fine-tuning these actor-critics online with value-based RL algorithms typically causes immediate drops in performance. We provide evidence consistent with the hypothesis that, in the loss landscape, offline maxima for prior algorithms and online maxima are separated by low-performance valleys that gradient-based fine-tuning traverses. Following this, we present Score Matched Actor-Critic (SMAC), an offline RL method designed to learn actor–critics that transition to online value-based RL algorithms with no drop in performance. SMAC avoids valleys between offline and online maxima by regularizing the Q-function during the offline phase to respect a first-order derivative equality between the score of the policy and action-gradient of the Q-function. We experimentally demonstrate that SMAC converges to offline maxima that are connected to better online maxima via paths with monotonically increasing reward found by first-order optimization. SMAC achieves smooth transfer to Soft Actor-Critic and TD3 in 6/6 D4RL tasks. In 4/6 environments, it reduces regret by 34-58% over the best baseline.

Poster
Beyond Rewards in RL for Cyber Defence

Elizabeth Bates, Chris Hicks, Vasilios Mavroudis

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Recent years have seen an explosion of interest in autonomous cyber defence agents trained to defend computer networks using deep reinforcement learning. These agents are typically trained in cyber gym environments using dense, highly engineered reward functions which combine many penalties and incentives for a range of (un)desirable states and costly actions. Dense rewards help alleviate the challenge of exploring complex environments but risk biasing agents towards suboptimal and potentially riskier solutions, a critical issue in complex cyber environments. We thoroughly evaluate the impact of reward function structure on learning and policy behavioural characteristics using a variety of sparse and dense reward functions, two well-established cyber gyms, a range of network sizes, and both policy gradient and value-based RL algorithms. Our evaluation is enabled by a novel ground truth evaluation approach which allows directly comparing between different reward functions, illuminating the nuanced inter-relationships between rewards, action space and the risks of suboptimal policies in cyber environments. Our results show that sparse rewards, provided they are goal aligned and can be encountered frequently, uniquely offer both enhanced training reliability and more effective cyber defence agents with lower-risk policies. Surprisingly, sparse rewards can also yield policies that are better aligned with cyber defender goals and make sparing use of costly defensive actions without explicit reward-based numerical penalties.

Poster
Retaining by Doing: The Role of On-Policy Data in Mitigating Forgetting

Howard Chen, Noam Razin, Karthik R Narasimhan, Danqi Chen

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Adapting language models (LMs) to new tasks via post-training carries the risk of degrading existing capabilities -- a phenomenon classically known as catastrophic forgetting. In this paper, toward identifying guidelines for mitigating this phenomenon, we systematically compare the forgetting patterns of two widely adopted post-training methods: supervised fine-tuning (SFT) and reinforcement learning (RL). Our experiments reveal a consistent trend across LM families (Llama, Qwen) and tasks (instruction following, general knowledge, and arithmetic reasoning): RL leads to less forgetting than SFT while achieving comparable or higher target task performance. To investigate the cause for this difference, we consider a simplified setting in which the LM is modeled as a mixture of two distributions, one corresponding to prior knowledge and the other to the target task. We identify that the mode-seeking nature of RL, which stems from its use of on-policy data, enables keeping prior knowledge intact when learning the target task. We then verify this insight by demonstrating that the use on-policy data underlies the robustness of RL to forgetting in practical settings, as opposed to other algorithmic choices such as the KL regularization or advantage estimation. Lastly, as a practical implication, our results highlight the potential of mitigating forgetting using approximately on-policy data, which can be substantially more efficient to obtain than fully on-policy data.

Poster
ALSO: Adversarial Online Strategy Optimization for Social Agents

Xiang Li, Liping Yi, Mingze Kong, Min Zhang, Zhongxiang Dai, Qinghua Hu

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Social simulation provides a compelling testbed for studying social intelligence, where agents interact through multi-turn dialogues under evolving contexts and strategically adapting opponents. Such environments are inherently non-stationary, requiring agents to dynamically adjust their strategies over time. However, most Large Language Model (LLM) based social agents rely on static personas, while existing approaches for enhancing social intelligence, such as offline reinforcement learning or external planners, are ill-suited to these settings, typically assuming stationarity and incurring substantial training overhead. To bridge this gap, we propose **ALSO** (**A**dversarial on**L**ine **S**trategy **O**ptimization), the first framework for online strategy optimization in multi-agent social simulation. ALSO advances social adaptation through two key contributions. (1) ALSO formulates multi-turn interaction as an adversarial bandit problem, where combinations of static personas and dynamic strategy instructions are treated as arms, providing a principled solution to non-stationarity without relying on environmental stability assumptions. (2) To predict rewards and generalize sparse feedback in multi-turn dialogues, ALSO introduces a lightweight neural surrogate to predict rewards from interaction histories, enabling sample-efficient exploration and continuous online adaptation. Experiments on the Sotopia benchmark demonstrate that ALSO consistently outperforms static baselines and existing optimization methods in dynamic environments, validating the effectiveness of adversarial online strategy optimization for building robust social agents.

Poster
Phase-Aware Mixture of Experts for Agentic Reinforcement Learning

Shengtian Yang, Yu Li, Shuo He, Yewen Li, Qingpeng Cai, Peng Jiang, Lei Feng

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Reinforcement learning (RL) has equipped LLM agents with a strong ability to solve complex tasks. However, existing RL methods normally use a single policy network, causing simplicity bias where simple tasks occupy most parameters and dominate gradient updates, leaving insufficient capacity for complex tasks. A plausible remedy could be employing the Mixture-of-Experts (MoE) architecture in the policy network, as MoE allows different parameters (experts) to specialize in different tasks, preventing simple tasks from dominating all parameters. However, a key limitation of traditional MoE is its token-level routing, where the router assigns each token to specialized experts, which fragments phase-consistent patterns into scattered expert assignments and thus undermines expert specialization. In this paper, we propose Phase-Aware Mixture of Experts (PA-MoE). It first features a lightweight phase router that learns latent phase boundaries directly from the RL objective without pre-defining phase categories. Then, the phase router allocates temporally consistent assignments to the same expert, allowing experts to preserve phase-specific expertise. Experimental results demonstrate the effectiveness of our proposed PA-MoE. Code is available at https://anonymous.4open.science/r/PA-MoE-576C/.

Poster
InfoPO: Information-Driven Policy Optimization for User-Centric Agents

Fanqi Kong, Jiayi Zhang, Mingyi Deng, Chenglin Wu, Yuyu Luo, Bang Liu

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Real-world user requests to LLM agents are often underspecified. Agents must interact to acquire missing information and make correct downstream decisions. However, current multi-turn GRPO-based methods often rely on trajectory-level reward computation, which leads to credit assignment problems and insufficient advantage signals within rollout groups. A feasible approach is to identify valuable interaction turns at a fine granularity to drive more targeted learning. To address this, we introduce InfoPO, which frames multi-turn interaction as a process of active uncertainty reduction and computes an information-gain reward that credits turns whose feedback measurably changes the agent’s subsequent action distribution compared to a masked-feedback counterfactual. It then combines this signal with task outcomes via an adaptive variance-gated fusion to identify information importance while maintaining task oriented goal direction. Across diverse tasks including intent clarification, collaborative coding, and tool-augmented decision making, InfoPO consistently outperforms prompting and multi-turn RL baselines. It also demonstrates robustness under user simulator shifts and generalizes effectively to environment interactive tasks. Overall, InfoPO provides a principled and scalable mechanism for optimizing complex agent user collaboration.

Poster
Spectral Collapse Drives Loss of Plasticity in Deep Continual Learning

Arjun Prakash, Naicheng He, Kaicheng Guo, Saket Tiwari, Tyrone Serapio, Ruo Yu Tao, Amy Greenwald, George Konidaris

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We investigate why deep neural networks suffer from loss of plasticity in continual learning, and thus fail to learn new tasks without reinitializing parameters. We show that this failure is preceded by Hessian spectral collapse at new-task initialization, where meaningful curvature directions vanish and gradient descent becomes ineffective. Analyzing a linearized ReLU network, we derive explicit $\epsilon$-rank conditions for successful training and prove that the loss-weighted Gram matrix is spectrally equivalent to the Generalized Gauss-Newton approximation, thereby relating NTK dynamics to Hessian curvature. Targeting spectral collapse directly, we then discuss the Kronecker factored approximation of the Hessian, which motivates two regularization enhancements: maintaining high effective feature rank and applying L2 penalties. Experiments on continual supervised and reinforcement learning tasks confirm that combining these two regularizers effectively preserves plasticity.

Poster
Time Series Reasoning via Process-Verifiable Thinking Data Synthesis and Scheduling for Tailored LLM Reasoning

Jiahui Zhou, Dan Li, Boxin Li, Xiao Zhang, Erli Meng, Lin Li, Zhuomin Chen, Jian Lou, See-Kiong Ng

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Time series is a pervasive data type across various application domains, rendering the reasonable solving of diverse time series tasks a long-standing goal. Recent advances in large language models (LLMs), especially their reasoning abilities unlocked through reinforcement learning (RL), have opened new opportunities for tackling tasks with long Chain-of-Thought (CoT) reasoning. However, leveraging LLM reasoning for time series remains infancy, hindered by the absence of carefully curated time series CoT data for training, limited data efficiency caused by underexplored data scheduling, and the lack of RL algorithms tailored for exploiting such time series CoT data. In this paper, we introduce VeriTime, a framework that tailors LLMs for time series reasoning through data synthesis, data scheduling, and RL training. First, we propose a data synthesis pipeline that constructs a time series–text multimodal dataset with process-verifiable annotations. Second, we design a data scheduling mechanism that arranges training samples according to a principled hierarchy of difficulty and task taxonomy. Third, we develop a two-stage reinforcement finetuning featuring fine-grained, multi-objective rewards that leverages verifiable process-level CoT data. Extensive experiments show that VeriTime substantially boosts LLM performance across diverse time series reasoning tasks. Notably, it enables compact 3B–4B models to achieve reasoning capabilities on par with or exceeding those of larger proprietary LLMs.

Poster
Scaling Generative Verifiers For Natural Language Mathematical Proof Verification And Selection

Sadegh Mahdavi, Branislav Kisacanin, Shubham Toshniwal, Wei Du, Ivan Moshkov, George Armstrong, Renjie Liao, Christos Thrampoulidis, Igor Gitman

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Large language models have achieved remarkable success on final-answer mathematical problems, largely due to the ease of applying reinforcement learning with verifiable rewards. However, the reasoning underlying these solutions is often flawed. Advancing to rigorous proof-based mathematics requires reliable proof verification capabilities. We begin by analyzing multiple evaluation setups and show that focusing on a single benchmark can lead to brittle or misleading conclusions. To address this, we evaluate both proof-based and final-answer reasoning to obtain a more reliable measure of model performance. We then scale two major generative verification methods (GenSelect and LLM-as-a-Judge) to millions of tokens and identify their combination as the most effective framework for solution verification and selection. We further show that the choice of prompt for LLM-as-a-Judge significantly affects the model's performance, but reinforcement learning can reduce this sensitivity. However, despite improving proof-level metrics, reinforcement learning does not enhance final-answer precision, indicating that current models often reward stylistic or procedural correctness rather than mathematical validity. Our results establish practical guidelines for designing and evaluating scalable proof-verification and selection systems.

Poster
Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying

Soichiro Nishimori, Paavo Parmas, Sotetsu Koyamada, Tadashi Kozuno, Toshinori Kitamura, Shin Ishii, Yutaka Matsuo

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In reinforcement learning (RL), agents benefit from exploration *only* because they repeatedly encounter similar states: trying different actions can improve performance or reduce uncertainty; without such retries, a greedy policy is optimal. We formalize this intuition with **ReMax**, an objective that evaluates a policy by the expected maximum return over $M$ samples ($M \in \mathbb{N}$), while accounting for return uncertainty. Optimizing this objective induces stochastic exploration as an emergent property, without explicit bonus terms. For efficient policy optimization, we derive a new policy-gradient formulation for ReMax and introduce **Re**Max **PPO** (**RePPO**), a PPO variant that optimizes ReMax while generalizing the discrete retry count $M$ to a continuous parameter $m > 0$, enabling fine-grained control of exploration. Empirically, RePPO promotes exploration—without any explicit exploration bonuses—on the MinAtar and Craftax benchmarks. The official code is available at https://github.com/nissymori/remax-rl.

Poster
Provably Convergent Actor-Critic for MARL through Risk-aversion

Yizhou Zhang, Eric Mazumdar

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Learning stationary policies in infinite-horizon general-sum Markov games (MGs) remains a fundamental open problem in Multi-Agent Reinforcement Learning (MARL). While stationary strategies are preferred for their practicality, computing stationary forms of classic game-theoretic equilibria is computationally intractable—a stark contrast to the comparative ease of solving single-agent RL or zero-sum games. To bridge this gap, we study Risk-averse Quantal response Equilibria (RQE), a solution concept rooted in behavioral game theory that incorporates risk aversion and bounded rationality. We demonstrate that RQE possesses strong regularity conditions that make it uniquely amenable to learning in MGs. We propose a novel single-timescale Actor-Critic algorithm characterized by a faster actor and a slower critic. Leveraging the regularity of RQE, we prove that this approach achieves global convergence with finite-sample guarantees. We empirically validate our algorithm in several environments to demonstrate superior convergence properties compared to risk-neutral baselines.

Spotlight
EDCO: Dynamic Curriculum Orchestration for Domain-specific Large Language Model Fine-tuning

Jing-Cheng Pang, Sun Liu, Chang Zhou, Xian Tang, Haichuan Ma, KUN JIANG, Jianlong Wang, Kai Zhang, Sijie Wu, Haoran Cai, Chenwei Wu, Xubin Li, Xin Chen

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Domain-specific large language models (LLMs), typically developed by fine-tuning a pre-trained general-purpose LLM on specialized datasets, represent a significant advancement in applied AI. A common strategy in LLM fine-tuning is curriculum learning, which pre-orders training samples based on metrics like difficulty to improve learning efficiency compared to a random sampling strategy. However, most existing methods for LLM fine-tuning rely on a static curriculum, designed prior to training, which lacks adaptability to the model's evolving needs during fine-tuning. To address this, we propose EDCO, a novel framework based on two key concepts: \textit{inference entropy} and \textit{dynamic curriculum orchestration}. Inspired by recent findings that maintaining high answer entropy benefits long-term reasoning gains, EDCO prioritizes samples with high inference entropy in a continuously adapted curriculum. EDCO integrates three core components: an efficient entropy estimator that uses prefix tokens to approximate full-sequence entropy, an entropy-based curriculum generator that selects data points with the highest inference entropy, and an LLM trainer that optimizes the model on the selected curriculum. Comprehensive experiments in communication, medicine and law domains, EDCO outperforms traditional curriculum strategies for fine-tuning Qwen3-4B and Llama3.2-3B models under supervised and reinforcement learning settings. Furthermore, the proposed efficient entropy estimation reduces computational time by 83.5\% while maintaining high accuracy. The code is available at https://github.com/GTS-AIData/EDCO.

Poster
KBQA-R1: Reinforcing Large Language Models for Knowledge Base Question Answering

Xin Sun, Zhongqi Chen, Xing Zheng, Bowen Song, Qiang Liu, Shu Wu, Zilei Wang, Weiqiang Wang, Liang Wang

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Knowledge Base Question Answering (KBQA) challenges models to bridge the gap between natural language and strict knowledge graph schemas by generating executable logical forms. While Large Language Models (LLMs) have advanced this field, current approaches often struggle with a dichotomy of failure: they either generate hallucinated queries without verifying schema existence or exhibit rigid, template-based reasoning that mimics synthesized traces without true comprehension of the environment. To address these limitations, we present **KBQA-R1**, a framework that shifts the paradigm from text imitation to interaction optimization via Reinforcement Learning. Treating KBQA as a multi-turn decision process, our model learns to autonomously navigate the knowledge base using a structured action space, refining its reasoning strategies based on concrete execution feedback rather than static supervision. Furthermore, we introduce Referenced Rejection Sampling (RRS), a data synthesis method that resolves cold-start challenges by strictly aligning reasoning traces with ground-truth action sequences. Extensive experiments on WebQSP, GrailQA, and GraphQuestions demonstrate that KBQA-R1 achieves state-of-the-art performance. Code is available at https://anonymous.4open.science/r/KBQA-R1-814F.

Poster
The Oversight Game: Learning to Cooperatively Balance an AI Agent's Safety and Autonomy

William Overman, Mohsen Bayati

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As increasingly capable agents are deployed, a central safety challenge is how to retain meaningful human control without modifying the underlying system. We study a minimal control interface in which an agent chooses whether to act autonomously (play) or defer (ask), while a human simultaneously chooses whether to be permissive (trust) or engage in oversight (oversee), and model this interaction as a two-player Markov Game. When this game forms a Markov Potential Game, we prove an alignment guarantee: any increase in the agent's utility from acting more autonomously cannot decrease the human's value. This establishes a form of intrinsic alignment where the agent's incentive to seek autonomy is structurally coupled to the human's welfare. Practically, the framework induces a transparent control layer encouraging the agent to defer when risky and act when safe. While we use gridworld simulations to illustrate the emergence of this collaboration, our primary validation involves an agentic tool-use task where two 30B-parameter language models are fine-tuned via independent policy gradient. We demonstrate that even as the agents learn to coordinate on the fly, this framework effectively reduces safety violations in realistic, open-ended environments.

Poster
Ratio-Variance Regularized Policy Optimization

Yu Luo, Shuo Han, Yihan Hu, Lei Lv, Huaping Liu, Fuchun Sun, Jianye Hao, Dong Li

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Standard on-policy reinforcement learning relies on heuristic clipping to enforce trust regions, but this mechanism imposes a severe cost by indiscriminately truncating high-return yet high-divergence updates. We demonstrate that explicitly constraining the *policy ratio **variance*** provides a principled local approximation to trust-region constraints, eliminating the need for binary hard clipping. By acting as a distributional ''soft brake'', this approach preserves critical gradient signals from novel discoveries while naturally down-weighting and enabling the reuse of stale, off-policy data. We introduce **R$^2$VPO** (Ratio-Variance Regularized Policy Optimization), which implements this constraint via a primal–dual optimization framework. Extensive evaluations across $7$ LLM scales, spanning both fast and slow reasoning paradigms, and $10$ robotic control tasks demonstrate the generality of the proposed approach. R$^2$VPO achieves substantial performance gains on mathematical reasoning benchmarks, with particularly pronounced improvements on smaller models, while significantly improving sample efficiency. Furthermore, it consistently outperforms PPO baselines in continuous control domains, particularly in sparse-reward and dynamic environments. Together, these findings establish ratio-variance regularization as a principled foundation for stable and data-efficient policy optimization.

Spotlight
Test-time Offline Reinforcement Learning on Goal-related Experience

Marco Bagatella, Mert Albaba, Jonas Hübotter, Georg Martius, Andreas Krause

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Foundation models compress a large amount of information in a single, large neural network, which can then be queried for individual tasks. There are strong parallels between this widespread framework and offline goal-conditioned reinforcement learning algorithms: a universal value function is trained on a large number of goals, and the policy is evaluated on a single goal in each test episode. Extensive research in foundation models has shown that performance can be substantially improved through test-time training, specializing the model to the current goal. We find similarly that test-time offline reinforcement learning on experience related to the test goal can lead to substantially better policies at modest compute costs. We propose a novel self-supervised data selection criterion, which selects transitions from an offline dataset according to their relevance to the current state and quality with respect to the evaluation goal. We demonstrate across a wide range of high-dimensional loco-navigation and manipulation tasks that fine-tuning a policy on the selected data for a few gradient steps leads to significant performance gains over standard offline pre-training. Our goal-conditioned test-time training (GC-TTT) algorithm applies this routine in a receding-horizon fashion during evaluation, adapting the policy to the current trajectory as it is being rolled out. Finally, we study compute allocation at inference, demonstrating that, at comparable costs, GC-TTT induces performance gains that are not achievable by scaling model size.

Poster