ICML 2026 Papers

International Conference on Machine Learning

Decision breakdown

6,341papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Spotlight
    5368.5%
  • Poster
    5,80591.5%

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Why Linear Recurrent Memory Works in Partially Observable Reinforcement Learning

Yike Zhao, Onno Eberhard, Malek khammassi, Ali H. Sayed, Michael Muehlebach

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The family of linear recurrent neural networks has shown strong performance as recurrent memory units in partially observable reinforcement learning. We provide a theoretical justification for their empirical effectiveness by constructing and studying two linear filters: (i) the first exactly reproduces the pre–softmax logits of the belief vector in a hidden Markov model (HMM) under a deterministic transition matrix, thereby serving as a sufficient statistic for optimal policy learning, (ii) the second achieves vanishing state-decoding error under a nearly deterministic transition matrix, thus reducing state ambiguity to near zero. The results extend to action-controlled HMMs, where the corresponding linear filters become time-varying with action-dependent dynamics. We illustrate our main results through numerical experiments and further show that the constructed linear filter serves as a strong feature extractor in a small reinforcement learning game.

Spotlight
Chunk-Guided Q-Learning

Gwanwoo Song, Kwanyoung Park, Youngwoon Lee

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In offline reinforcement learning (RL), single-step temporal-difference (TD) learning can suffer from bootstrapping error accumulation over long horizons. Action-chunked TD methods mitigate this by backing up over multiple steps, but can introduce suboptimality by restricting the policy class to open-loop action sequences. To resolve this trade-off, we present Chunk-Guided Q-Learning (CGQ), a single-step TD algorithm that guides a fine-grained single-step critic by regularizing it toward a chunk-based critic trained using temporally extended backups. This reduces compounding error while preserving fine-grained value propagation. We theoretically show that CGQ attains tighter critic optimality bounds than either single-step or action-chunked TD learning alone. Empirically, CGQ achieves strong performance on challenging long-horizon OGBench tasks, often outperforming both single-step and action-chunked methods.

Poster
Multivariate Distributional Reinforcement Learning Using Sliced Divergences

Baptiste Debes, Tinne Tuytelaars

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Distributional reinforcement learning (DRL) models the full return distribution rather than expectations, but extending it to multivariate settings remains challenging. Many common metrics do not naturally generalize beyond one dimension or lose computational tractability, and the multivariate case introduces additional difficulties such as general matrix discounting, for which no contraction results are available. We introduce Sliced Distributional Reinforcement Learning (SDRL), which lifts tractable one-dimensional divergences to multivariate return distributions via projections. We prove Bellman contraction for uniform slicing under shared scalar discounting, and introduce a maximum-slicing variant with contraction under general dense discount matrices. SDRL supports a broad class of base divergences; we analyze Wasserstein, Cramér, and Maximum Mean Discrepancy (MMD), and characterize which SDRL variants suit the standard single-sample Bellman update used in distributional RL. We evaluate SDRL on a toy chain problem and a gridworld image-based environment as well as a subset of Atari games. Code is available at https://github.com/BaptisteDebes/SlicedDistributionalRL

Poster
D-ARL: A Distribution-Matched Asynchronous Reinforcement Learning Framework for Language Reasoning

Yinqi Bai, Tong Xialiang, Jie Wang, Hongyu Liu, Longdi Pan, Jiashuo Li, Zehao Wang, Jianye Hao, Mingxuan Yuan, Feng Wu

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Asynchronous reinforcement learning (RL) has shown notable success in accelerating the post-training of large language models (LLMs). However, its decoupled data generation and training paradigm introduces a fundamental distributional mismatch between data generated by stale behavior policies and current policy, leading to unstable training and degraded performance. To address this challenge, we propose D-ARL, a **D**istribution-matched **A**synchronous **R**einforcement **L**earning framework that selects high-quality asynchronous samples whose distributions are well aligned with the current policy for policy optimization. Specifically, D-ARL maintains a replay buffer that collects samples from the most recent $K$ behavior policies and proposes a variance-guided metric to select distribution-matched data. During training, D-ARL introduces a multi-behavior policy optimization algorithm to leverage the multi-source nature of the selected samples for policy update. Experiments on six widely used reasoning benchmarks show that D-ARL outperforms state-of-the-art asynchronous methods, achieving an average improvement of 6.4\% in reasoning performance and 34.7\% in sample efficiency.

Poster
Geometric Control of Out-of-Distribution Shift in Safe Offline RL

Zhiqi Zhuang, Di Wu, Benoit Boulet

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Safe offline reinforcement learning (RL) requires optimizing policies within the support of static datasets while satisfying strict safety constraints. Although recent latent generative policies achieve strong empirical performance, they rely heavily on implicit regularization and lack systematic control over distributional shift during policy improvement. In this work, we propose a geometric control framework that leverages the bijective structure of conditional normalizing flows to provide a tractable mechanism to regulate distributional deviation of the policy. By constraining divergence in the latent base space, we derive tractable upper bounds on the induced Wasserstein distance and total variation of the policy distribution, establishing an analyzable connection between latent geometry and downstream behaviors. This insight motivates a decoupled architecture: a flow prior shapes a feasibility-weighted latent manifold using Hamilton--Jacobi reachability signals, while a latent refiner performs geometrically constrained optimization directly in the base space. Across multiple safe RL benchmarks, our method achieves consistently low violation rates with competitive returns, highlighting the benefits of structured geometric regularization.

Poster
Impact of Connectivity on Laplacian Representations in Reinforcement Learning

Tommaso Giorgi, Pierriccardo Olivieri, Keyue Jiang, Laura Toni, Matteo Papini

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Learning compact state representations in Markov Decision Processes (MDPs) has proven crucial for addressing the curse of dimensionality in large-scale reinforcement learning (RL) problems. Existing principled approaches leverage structural priors on the MDP by constructing state representations as linear combinations of the state-graph Laplacian eigenvectors. When the transition graph is unknown or the state space is prohibitively large, the graph spectral features can be estimated directly via sample trajectories. In this work, we prove an upper bound on the approximation error of linear value function approximation under the learned spectral features. We show how this error scales with the algebraic connectivity of the state-graph, grounding the approximation quality in the topological structure of the MDP. We further bound the error introduced by the eigenvector estimation itself, leading to an end-to-end error decomposition across the representation learning pipeline. Additionally, we show how the common expression for the symmetrized MDP Laplacian is easy to misinterpret, and propose a more straightforward reformulation. Our results hold for general (non-uniform) policies without any assumptions on the symmetry of the induced transition kernel. We validate our theoretical findings with numerical simulations on gridworld environments.

Poster
Contextual Rollout Bandits for Reinforcement Learning with Verifiable Rewards

Xiaodong Lu, Xiaohan Wang, Jiajun Chai, Guojun Yin, Wei Lin, Zhijun Chen, Yu Luo, Fuzhen Zhuang, Yikun Ban, Deqing Wang

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Reinforcement Learning with Verifiable Rewards (RLVR) is an effective paradigm for improving the reasoning capabilities of large language models. However, existing RLVR methods utilize rollouts in an indiscriminate and short-horizon manner: responses of heterogeneous quality within each prompt are treated uniformly, and historical rollouts are discarded after a single use. This leads to noisy supervision, poor sample efficiency, and suboptimal policy updates. We address these issues by formulating rollout scheduling in RLVR as a contextual bandit problem and proposing a unified neural scheduling framework that adaptively selects high-value rollouts throughout training. Each rollout is treated as an arm whose reward is defined by the induced performance gain between consecutive optimization steps. The resulting scheduler supports both noise-aware intra-group selection and adaptive global reuse of historical rollouts within a single principled framework. We provide theoretical justification by deriving sublinear regret bounds and showing that enlarging the rollout buffer improves the achievable performance upper bound. Experiments on six mathematical reasoning benchmarks demonstrate consistent gains in performance and training efficiency across multiple RLVR optimization methods.

Poster
Knapsack RL: Compute-Efficient Reinforcement Learning via Heterogeneous Rollout Allocation

Ziniu Li, Congliang Chen, Tianyun Yang, Tian Ding, Ruoyu Sun, Ge Zhang, Wenhao Huang, Zhi-Quan Luo

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Reinforcement learning (RL) fine-tuning of Large Language Models (LLMs) is compute-intensive because each prompt requires generating multiple responses, or rollouts. To make the best use of GPU resources, the key question is how to allocate rollout-generation jobs across prompts. Existing methods typically use uniform allocation, assigning every prompt the same rollout budget. This is inefficient and ineffective: easy prompts are oversampled after they are already solved, while hard prompts receive too little exploration. In policy optimization methods such as Group Relative Policy Optimization (GRPO), both cases often yield near-zero gradients and limited learning progress. We address this problem by formulating rollout allocation as a computeconstrained resource allocation task, where each prompt-budget choice has an expected learning value and rollout cost. Based on this view, we propose Knapsack RL, a practical framework that uses knapsack optimization to assign heterogeneous, task-specific rollout budgets. It directs exploration toward prompts that benefit most from additional sampling. Applied to GRPO, Knapsack RL increases the effective-gradient ratio by up to 40%, enables larger budgets for challenging prompts, and improves mathematical reasoning by 2–4 points on average, with peak gains of up to 9 points. Achieving similar performance with uniform allocation requires about 2× more compute, demonstrating a simple and practical path toward scaling RL fine-tuning for LLMs.

Poster
Beyond Token-level Supervision: Unlocking the Potential of Decoding-based Regression via Reinforcement Learning

Ming Chen, Sheng Tang, Rong-Xi Tan, Ziniu Li, Jiacheng Chen, Ke Xue, Chao Qian

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Decoding-based regression, which reformulates regression as a sequence generation task, has emerged as a promising paradigm of applying large language models for numerical prediction. However, its progress is hindered by the misalignment between discrete token-level objectives (e.g., cross-entropy) and continuous numerical values. Existing approaches relying on token-level constraints often fail to capture the global magnitude of the target value, limiting their precision and generalization. In this paper, we propose to unlock the potential of decoding-based regression via reinforcement learning. We formulate the generation process as a Markov decision process, utilizing sequence-level rewards to enforce global numerical coherence.Under this framework, we present GenRe$^2$, which combines policy gradient methods and on-policy distillation to provide dense expert supervision while preserving error magnitudes, thereby resolving the temporal credit assignment challenge. Extensive experiments across tabular regression, code metric prediction and generative reward modeling demonstrate that GenRe$^2$ consistently outperforms traditional baselines, establishing a robust paradigm for general-purpose numerical prediction.

Poster
Learning Anisotropic Value Geometry with Finsler Reinforcement Learning

Jumman Hossain, Nirmalya Roy

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We introduce **Finslerian Reinforcement Learning (FiRL)**, an RL framework that makes directional costs explicit and improves robustness to tail risk. FiRL incorporates a *Finsler metric* into the locomotion cost, expressing effort as $F(x,v)$ that depends on the state $x$ and motion $v$, so it can capture uphill versus downhill asymmetry, lateral slip, and other direction-dependent effects. To handle rare but catastrophic outcomes, FiRL optimizes a Conditional Value-at-Risk ($CVaR_\alpha$) objective. We derive the corresponding risk-sensitive Bellman equation and show that the resulting CVaR--Finsler Bellman operator is a $\gamma$-contraction. This guarantees a unique fixed-point value function, while the underlying Finsler cost induces an asymmetric path cost $d_F$ that satisfies a triangle inequality despite directional asymmetry. We then develop a FiRL actor--critic algorithm to learn policies under this anisotropic, risk-averse objective. Across simulation benchmarks and real-world robot trials, FiRL demonstrates safer and more energy-efficient locomotion behavior than strong baselines such as risk-neutral PPO. For instance, on a $12^\circ$ sloped Hopper task, FiRL reduces worst-case ($CVaR_{0.1}$) impact forces by over 35% and total energy cost by 15%, while also improving success rate.

Poster
Rethinking the Hardness of PbRL: A Provable General Regret Bound

Chenjie Mao, Yi Fan, Ning Zhang, Chongjie Zhang

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This paper studies \emph{preference-based reinforcement learning} (PbRL), where agents learn from comparative, trajectory-level feedback rather than numeric rewards. While PbRL has seen rapid empirical and theoretical progress, existing analyses are largely confined to restricted settings and fail to jointly capture the outcome-based and comparison-based nature of preference feedback. We prove that under a broad \emph{general function approximation} framework, PbRL admits a $\sqrt{T}$ regret guarantee. In particular, we introduce a simple and provably efficient algorithm, \emph{Recursive Trajectory-based Preference Q-Learning} (RTPQ), and establish its regret bound while explicitly accounting for the trajectory-level and comparative structure of preferences. Our analysis is characterized by a new complexity measure, the \emph{Dual Episodic Eluder Dimension} (DEED), which quantifies the intrinsic difficulty of PbRL. We show that for linear MDPs, the DEED scales as $\mathcal{O}(dH)$, yielding a regret bound of $\tilde{\mathcal{O}}(dH\sqrt{T}\max(H^{3/2},\,1/\kappa))$, where $\kappa$ is a problem-dependent constant. This bound is near-optimal up to horizon- and problem-dependent factors when compared to standard reward-based linear MDPs. In addition, our framework recovers the best-known regret bounds in the special cases of dueling bandits and standard outcome-based reinforcement learning. Overall, our results provide a general regret guarantee for PbRL with outcome-based preference feedback and broad function approximation.

Poster
What Makes Value Learning Efficient in Residual Reinforcement Learning?

Guozheng Ma, Lu Li, Haoyu Wang, Zixuan Liu, Pierre-Luc Bacon, Dacheng Tao

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Residual reinforcement learning (RL) enables stable online refinement of expressive pretrained policies by freezing the base and learning only bounded corrections. However, value learning in residual RL poses unique challenges that remain poorly understood. In this work, we identify two key bottlenecks: cold start pathology, where the critic lacks knowledge of the value landscape around the base policy, and structural scale mismatch, where the residual contribution is dwarfed by the base action. Through systematic investigation, we uncover the mechanisms underlying these bottlenecks, revealing that simple yet principled solutions suffice: base-policy transitions serve as an essential value anchor for implicit warmup, and critic normalization effectively restores representation sensitivity for discerning value differences. Based on these insights, we propose DAWN (Data-Anchored Warmup and Normalization), a minimal approach targeting efficient value learning in residual RL. By addressing these bottlenecks, DAWN demonstrates substantial efficiency gains across diverse benchmarks, policy architectures, and observation modalities.

Spotlight
RN-D: Discretized Categorical Actors for On-Policy Reinforcement Learning

Yuexin Bian, Jie Feng, Tao Wang, Yijiang Li, Sicun Gao, Yuanyuan Shi

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On-policy Reinforcement Learning (RL) remains a dominant paradigm for continuous control, yet standard implementations rely on Gaussian actors and relatively shallow MLP policies, often leading to brittle optimization when gradients are noisy, and policy updates must be conservative. In this paper, we revisit actor policy representation as a first-class design choice for on-policy RL. We study discretized categorical actors, which represent each action dimension as a distribution over discrete bins and induce a policy objective analogous to classification cross-entropy loss. Building on architectural advances from supervised learning, we further pair discretized categorical actors with regularized networks, yielding RN-D. Across diverse continuous-control benchmarks, we show that simply replacing the standard Gaussian actor with our proposed actor substantially improves performance, achieving state-of-the-art results within on-policy RL. We release our code at https://github.com/alwaysbyx/RND-RL.

Poster
From Reward-Free Representations to Preferences: Rethinking Offline Preference-Based Reinforcement Learning

Jun-Jie Yang, Chia-Heng Hsu, Kui-Yuan Chen, Ping-Chun Hsieh

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Preference-based reinforcement learning (PbRL) avoids explicit reward engineering by learning from pairwise human preference feedback. Existing offline PbRL methods typically follow a two-stage pipeline, first learning a reward or preference model from labeled preferences and then performing offline RL on unlabeled data. We revisit offline PbRL through the lens of reward-free representation learning (RFRL) from the zero-shot RL literature, and propose a new training framework that first learns latent successor-measure representations from reward-free offline data, followed by contrastive search and fine-tuning using preference data. Through extensive experiments and ablations, we show that our method achieves superior preference efficiency over offline PbRL baselines. This work is the first to connect RFRL with PbRL, highlighting its potential as a feedback-efficient solution. Our code is publicly available at https://github.com/rl-bandits-lab/FB-PbRL.

Poster
Frictional Q-Learning

Hyunwoo Kim, Hyo Kyung Lee

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Off-policy reinforcement learning suffers from extrapolation errors when a learned policy selects actions that are weakly supported in the replay buffer. In this study, we address this issue by drawing an analogy to static friction. From this perspective, the replay buffer is represented as a smooth, low-dimensional action manifold, where the support directions correspond to the tangential component, while the normal component captures the dominant first-order extrapolation error. This decomposition reveals an intrinsic anisotropy in value sensitivity that naturally induces a stability condition analogous to a friction threshold. To mitigate deviations toward unsupported actions, we propose Frictional Q-Learning, an off-policy algorithm that encodes supported actions as tangent directions using a contrastive variational autoencoder. We further show that an orthonormal basis of the orthogonal complement corresponds to normal components under mild local isometry assumptions. Extensive empirical results on standard continuous-control benchmarks consistently demonstrate robust and stable performance compared with competitive baselines.

Poster
SVL: Goal-Conditioned Reinforcement Learning as Survival Learning

Franki NGUIMATSIA TIOFACK, Fabian Schramm, Théotime Le Hellard, Justin Carpentier

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Standard approaches to goal-conditioned reinforcement learning (GCRL) that rely on temporal-difference learning can be unstable and sample-inefficient due to bootstrapping. While recent work has explored contrastive and supervised formulations to improve stability, we present a probabilistic alternative, called survival value learning (SVL), that reframes GCRL as a survival learning problem by modeling the distribution of time-to-goal from each state. This structured distributional Monte Carlo perspective yields a closed-form identity that expresses the goal-conditioned value function as a discounted sum of survival probabilities, enabling value estimation via a hazard model trained via maximum likelihood on both event and right-censored trajectories. We introduce three practical value estimators, including finite-horizon truncation and two binned infinite-horizon approximations to capture long-horizon objectives. Experiments on offline GCRL benchmarks show that SVL combined with hierarchical actors matches or surpasses strong hierarchical TD and Monte Carlo baselines, excelling on complex, long-horizon tasks.

Poster
Scalable Option Learning in High-Throughput Environments

Mikael Henaff, Scott Fujimoto, Michael Matthews, Michael Rabbat

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Hierarchical reinforcement learning (RL) has the potential to enable effective decision-making over long timescales. Existing approaches, while promising, have yet to realize the benefits of large-scale training. In this work, we identify and solve several key challenges in scaling online hierarchical RL to high-throughput environments. We propose Scalable Option Learning (SOL), a highly scalable hierarchical policy gradient algorithm which achieves a ~35x higher throughput compared to existing hierarchical methods. To demonstrate SOL's performance and scalability, we train hierarchical agents using 30 billion frames of experience on the complex game of NetHack, significantly surpassing flat agents and demonstrating positive scaling trends. We also validate SOL on MiniHack and Mujoco environments, showcasing its general applicability.

Spotlight
Mirror Descent Actor Critic via Bounded Advantage Learning

Ryo Iwaki

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Regularization is a core component of recent Reinforcement Learning (RL) algorithms. Mirror Descent Value Iteration (MDVI) uses both Kullback-Leibler divergence and entropy as regularizers in its value and policy updates. Despite its empirical success in discrete action domains and strong theoretical guarantees, the performance of KL-entropy-regularized methods does not surpass that of a strong entropy-only-regularized method in continuous action domains. In this study, we propose Mirror Descent Actor Critic (MDAC) as an actor-critic style instantiation of MDVI for continuous action domains, and show that its empirical performance is significantly boosted by bounding the actor's log-probability terms in the critic's loss function, compared to a non-bounded naive instantiation. Further, we relate MDAC to Advantage Learning by recalling that the actor's log-probability is equal to the regularized advantage function in tabular cases, and theoretically discuss when and why bounding the advantage terms is validated and beneficial. We also empirically explore effective choices for the bounding functions, and show that MDAC performs better than strong non-regularized and entropy-only-regularized methods with an appropriate choice of the bounding functions.

Poster
Latent Representation Alignment for Offline Goal-Conditioned Reinforcement Learning

Hyungkyu Kang, Byeongchan Kim, Min-hwan Oh

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Offline goal-conditioned reinforcement learning (GCRL) provides a practical framework for obtaining goal-reaching policies from fixed datasets. However, learning a reliable goal-conditioned value function in long-horizon tasks remains challenging. In this paper, we identify erroneous generalization in goal-conditioned value functions as a fundamental bottleneck, and demonstrate that appropriate inductive bias in the value function is crucial for addressing the bottleneck. Building on these findings, we propose Latent-Aligned Value Learning (LAVL), an offline GCRL algorithm that integrates latent-representation-based value generalization with hierarchical planning in a unified framework. Extensive numerical experiments on OGBench demonstrate that LAVL consistently outperforms existing offline GCRL methods, achieving the highest performance on **20** out of 22 datasets. Notably, LAVL exhibits strong performance in long-horizon tasks and trajectory stitching datasets, where prior methods suffer significant performance degradation.

Poster
Exact Unlearning in Reinforcement Learning

Thanh Nguyen-Tang, Raman Arora

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We formulate the problem of \emph{exact unlearning} in reinforcement learning, where the goal is to design an efficient framework that enables the removal of any user’s data upon deletion request, i.e., the online learner’s output after unlearning be \emph{indistinguishable} from what would have been produced had the deleted user never interacted with the learner. For any $\rho >0$, we show that there exists a reinforcement learning (RL) algorithm that is $\rho$-TV-stable and supports an exact unlearning procedure whose expected computational cost is only a $\rho \sqrt{\ln T}$ fraction of the computational cost of retraining from scratch. We construct such a $\rho$-TV-stable RL algorithm for tabular Markov decision processes (MDPs), which achieves a regret bound of $\mathcal{O}(H^2 \sqrt{SAT} + H^3 S^2 A + {H^{2.5} S^2 A}/{\rho})$, where $S, A, H$, and $T$ denote the number of states, the number of actions, the episode horizon, and the number of episodes, respectively. We also establish a lower bound of $\Omega(H\sqrt{SAT}+{SAH}/{\rho})$ for $\rho$-TV-stable RL algorithms, showing that our algorithm is nearly minimax optimal.

Spotlight