ICML 2024 Papers

International Conference on Machine Learning

Decision breakdown

2,610papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

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Handling Heterogeneous Curvatures in Bandit LQR Control

Yu-Hu Yan, Jing Wang, Peng Zhao

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We investigate online Linear Quadratic Regulator (LQR) with bandit feedback and semi-adversarial disturbances. Previous works assume costs with *homogeneous* curvatures (i.e., with a uniform strong convexity lower bound), which can be hard to satisfy in many real scenarios and prohibits adapting to true curvatures for better performance. In this paper, we initiate the study of bandit LQR control with *heterogeneous* cost curvatures, aiming to strengthen the algorithm's adaptivity. To achieve this, we reduce the problem to bandit convex optimization with memory via a ``with-history'' reduction to avoid hard-to-control truncation errors. Then we provide a novel analysis for an important *stability* term that appeared in both regret and memory, using *Newton decrement* developed in interior-point methods. The analysis enables us to guarantee memory-related terms introduced in the reduction and also provide a simplified analysis for handling heterogeneous curvatures in bandit convex optimization. Finally, we achieve interpolated guarantees that can not only recover existing bounds for convex and quadratic costs but also attain new implications for cases of corrupted and decaying quadraticity.

Spotlight
Exploration and Anti-Exploration with Distributional Random Network Distillation

Kai Yang, Jian Tao, Jiafei Lyu, Xiu Li

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Exploration remains a critical issue in deep reinforcement learning for an agent to attain high returns in unknown environments. Although the prevailing exploration Random Network Distillation (RND) algorithm has been demonstrated to be effective in numerous environments, it often needs more discriminative power in bonus allocation. This paper highlights the ``bonus inconsistency'' issue within RND, pinpointing its primary limitation. To address this issue, we introduce the Distributional RND (DRND), a derivative of the RND. DRND enhances the exploration process by distilling a distribution of random networks and implicitly incorporating pseudo counts to improve the precision of bonus allocation. This refinement encourages agents to engage in more extensive exploration. Our method effectively mitigates the inconsistency issue without introducing significant computational overhead. Both theoretical analysis and experimental results demonstrate the superiority of our approach over the original RND algorithm. Our method excels in challenging online exploration scenarios and effectively serves as an anti-exploration mechanism in D4RL offline tasks. Our code is publicly available at https://github.com/yk7333/DRND.

Poster
Provably Efficient Exploration in Quantum Reinforcement Learning with Logarithmic Worst-Case Regret

Han Zhong, Jiachen Hu, Yecheng Xue, Tongyang Li, Liwei Wang

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While quantum reinforcement learning (RL) has attracted a surge of attention recently, its theoretical understanding is limited. In particular, it remains elusive how to design provably efficient quantum RL algorithms that can address the exploration-exploitation trade-off. To this end, we propose a novel UCRL-style algorithm that takes advantage of quantum computing for tabular Markov decision processes (MDPs) with $S$ states, $A$ actions, and horizon $H$, and establish an $\mathcal{O}(\mathrm{poly}(S, A, H, \log T))$ worst-case regret for it, where $T$ is the number of episodes. Furthermore, we extend our results to quantum RL with linear function approximation, which is capable of handling problems with large state spaces. Specifically, we develop a quantum algorithm based on value target regression (VTR) for linear mixture MDPs with $d$-dimensional linear representation and prove that it enjoys $\mathcal{O}(\mathrm{poly}(d, H, \log T))$ regret. Our algorithms are variants of UCRL/UCRL-VTR algorithms in classical RL, which also leverage a novel combination of lazy updating mechanisms and quantum estimation subroutines. This is the key to breaking the $\Omega(\sqrt{T})$-regret barrier in classical RL. To the best of our knowledge, this is the first work studying the online exploration in quantum RL with provable logarithmic worst-case regret.

Poster
Exploration by Optimization with Hybrid Regularizers: Logarithmic Regret with Adversarial Robustness in Partial Monitoring

Taira Tsuchiya, Shinji Ito, Junya Honda

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Partial monitoring is a generic framework of online decision-making problems with limited feedback. To make decisions from such limited feedback, it is necessary to find an appropriate distribution for exploration. Recently, a powerful approach for this purpose, exploration by optimization (ExO), was proposed, which achieves optimal bounds in adversarial environments with follow-the-regularized-leader for a wide range of online decision-making problems. However, a naive application of ExO in stochastic environments significantly degrades regret bounds. To resolve this issue in locally observable games, we first establish a new framework and analysis for ExO with a hybrid regularizer. This development allows us to significantly improve existing regret bounds of best-of-both-worlds (BOBW) algorithms, which achieves nearly optimal bounds both in stochastic and adversarial environments. In particular, we derive a stochastic regret bound of $O(\sum_{a \neq a^*} k^2 m^2 \log T / \Delta_a)$, where $k$, $m$, and $T$ are the numbers of actions, observations and rounds, $a^*$ is an optimal action, and $\Delta_a$ is the suboptimality gap for action $a$. This bound is roughly $\Theta(k^2 \log T)$ times smaller than existing BOBW bounds. In addition, for globally observable games, we provide a new BOBW algorithm with the first $O(\log T)$ stochastic bound.

Poster
Safe Exploration in Dose Finding Clinical Trials with Heterogeneous Participants

Isabel Chien, Wessel P Bruinsma, Javier Gonzalez, Richard E. Turner

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In drug development, early phase dose-finding clinical trials are carried out to identify an optimal dose to administer to patients in larger confirmatory clinical trials. Standard trial procedures do not optimize for participant benefit and do not consider participant heterogeneity, despite consequences to participants' health and downstream impacts to under-represented population subgroups. Many novel drugs also do not obey parametric modelling assumptions made in common dose-finding procedures. We present Safe Allocation for Exploration of Treatments SAFE-T, a procedure for adaptive dose-finding that adheres to safety constraints, improves utility for heterogeneous participants, and works well with small sample sizes. SAFE-T flexibly learns non-parametric multi-output Gaussian process models for dose toxicity and efficacy, using Bayesian optimization, and provides accurate final dose recommendations. We provide theoretical guarantees for the satisfaction of safety constraints. Using a comprehensive set of realistic synthetic scenarios, we demonstrate empirically that SAFE-T generally outperforms comparable methods and maintains performance across variations in sample size and subgroup distribution. Finally, we extend SAFE-T to a new adaptive setting, demonstrating its potential to improve traditional clinical trial procedures.

Poster
Random Latent Exploration for Deep Reinforcement Learning

Srinath V. Mahankali, Zhang-Wei Hong, Ayush Sekhari, Alexander Rakhlin, Pulkit Agrawal

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The ability to efficiently explore high-dimensional state spaces is essential for the practical success of deep Reinforcement Learning (RL). This paper introduces a new exploration technique called Random Latent Exploration (RLE), that combines the strengths of exploration bonuses and randomized value functions (two popular approaches for effective exploration in deep RL). RLE leverages the idea of perturbing rewards by adding structured random rewards to the original task rewards in certain (random) states of the environment, to encourage the agent to explore the environment during training. RLE is straightforward to implement and performs well in practice. To demonstrate the practical effectiveness of RLE, we evaluate it on the challenging Atari and IsaacGym benchmarks and show that RLE exhibits higher overall scores across all the tasks than other approaches, including action-noise and randomized value function exploration.

Poster
Fair Classification with Partial Feedback: An Exploration-Based Data Collection Approach

Vijay Keswani, Anay Mehrotra, L. Elisa Celis

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In many predictive contexts (e.g., credit lending), true outcomes are only observed for samples that were positively classified in the past. These past observations, in turn, form training datasets for classifiers that make future predictions. However, such training datasets lack information about the outcomes of samples that were (incorrectly) negatively classified in the past and can lead to erroneous classifiers. We present an approach that trains a classifier using available data and comes with a family of exploration strategies to collect outcome data about subpopulations that otherwise would have been ignored. For any exploration strategy, the approach comes with guarantees that (1) all sub-populations are explored, (2) the fraction of false positives is bounded, and (3) the trained classifier converges to a "desired" classifier. The right exploration strategy is context-dependent; it can be chosen to improve learning guarantees and encode context-specific group fairness properties. Evaluation on real-world datasets shows that this approach consistently boosts the quality of collected outcome data and improves the fraction of true positives for all groups, with only a small reduction in predictive utility.

Poster
BAGEL: Bootstrapping Agents by Guiding Exploration with Language

Shikhar Murty, Christopher D Manning, Peter Shaw, Mandar Joshi, Kenton Lee

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Following natural language instructions by executing actions in digital environments (e.g. web-browsers and REST APIs) is a challenging task for language model (LM) agents. Unfortunately, LM agents often fail to generalize to new environments without human demonstrations. This work presents BAGEL, a method for bootstrapping LM agents without human supervision. BAGEL converts a seed set of randomly explored trajectories to synthetic demonstrations via round-trips between two noisy LM components: an LM labeler which converts a trajectory into a synthetic instruction, and a zero-shot LM agent which maps the synthetic instruction into a refined trajectory. By performing these round-trips iteratively, BAGEL quickly converts the initial distribution of trajectories towards those that are well-described by natural language. We adapt the base LM agent at test time with in-context learning by retrieving relevant BAGEL demonstrations based on the instruction, and find improvements of over 2-13% absolute on ToolQA and MiniWob++, with up to 13x reduction in execution failures.

Poster
Provably Efficient Long-Horizon Exploration in Monte Carlo Tree Search through State Occupancy Regularization

Liam Schramm, Abdeslam Boularias

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Monte Carlo tree search (MCTS) has been successful in a variety of domains, but faces challenges with long-horizon exploration when compared to sampling-based motion planning algorithms like Rapidly-Exploring Random Trees. To address these limitations of MCTS, we derive a tree search algorithm based on policy optimization with state-occupancy measure regularization, which we call *Volume-MCTS*. We show that count-based exploration and sampling-based motion planning can be derived as approximate solutions to this state-occupancy measure regularized objective. We test our method on several robot navigation problems, and find that Volume-MCTS outperforms AlphaZero and displays significantly better long-horizon exploration properties.

Poster
Testing the Feasibility of Linear Programs with Bandit Feedback

Aditya Gangrade, Aditya Gopalan, Venkatesh Saligrama, Clayton Scott

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While the recent literature has seen a surge in the study of constrained bandit problems, all existing methods for these begin by assuming the feasibility of the underlying problem. We initiate the study of testing such feasibility assumptions, and in particular address the problem in the linear bandit setting, thus characterising the costs of feasibility testing for an unknown linear program using bandit feedback. Concretely, we test if $\exists x: Ax \ge 0$ for an unknown $A \in \mathbb{R}^{m \times d}$, by playing a sequence of actions $x_t\in \mathbb{R}^d$, and observing $Ax_t + \mathrm{noise}$ in response. By identifying the hypothesis as determining the sign of the value of a minimax game, we construct a novel test based on low-regret algorithms and a nonasymptotic law of iterated logarithms. We prove that this test is reliable, and adapts to the `signal level,' $\Gamma,$ of any instance, with mean sample costs scaling as $\widetilde{O}(d^2/\Gamma^2)$. We complement this by a minimax lower bound of $\Omega(d/\Gamma^2)$ for sample costs of reliable tests, dominating prior asymptotic lower bounds by capturing the dependence on $d$, and thus elucidating a basic insight missing in the extant literature on such problems.

Spotlight
Online Resource Allocation with Non-Stationary Customers

Xiaoyue Zhang, Hanzhang Qin, Mabel Chou

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We propose a novel algorithm for online resource allocation with non-stationary customer arrivals and unknown click-through rates. We assume multiple types of customers arriving in a nonstationary stochastic fashion, with unknown arrival rates in each period. Additionally, customers' click-through rates are assumed to be unknown and only learnable online. By leveraging results from the stochastic contextual bandit with knapsack and online matching with adversarial arrivals, we develop an online scheme to allocate the resources to nonstationary customers. We prove that under mild conditions, our scheme achieves a ``best-of-both-world'' result: the scheme has a sublinear regret when the customer arrivals are near-stationary, and enjoys an optimal competitive ratio under general (non-stationary) customer arrival distributions. Finally, we conduct extensive numerical experiments to show our approach generates near-optimal revenues for all different customer scenarios.

Poster
Efficient Exploration for LLMs

Vikranth Dwaracherla, Seyed Mohammad Asghari, Botao Hao, Benjamin Van Roy

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We present evidence of substantial benefit from efficient exploration in gathering human feedback to improve large language models. In our experiments, an agent sequentially generates queries while fitting a reward model to the feedback received. Our best-performing agent generates queries using double Thompson sampling, with uncertainty represented by an epistemic neural network. Our results demonstrate that efficient exploration enables high levels of performance with far fewer queries. Further, both uncertainty estimation and the choice of exploration scheme play critical roles.

Poster
Straight-Through Meets Sparse Recovery: the Support Exploration Algorithm

Mimoun Mohamed, Francois Malgouyres, Valentin Emiya, Caroline Chaux

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The *straight-through estimator* (STE) is commonly used to optimize quantized neural networks, yet its contexts of effective performance are still unclear despite empirical successes. To make a step forward in this comprehension, we apply STE to a well-understood problem: *sparse support recovery*. We introduce the *Support Exploration Algorithm* (SEA), a novel algorithm promoting sparsity, and we analyze its performance in support recovery (a.k.a. model selection) problems. SEA explores more supports than the state-of-the-art, leading to superior performance in experiments, especially when the columns of $A$ are strongly coherent. The theoretical analysis considers recovery guarantees when the linear measurements matrix $A$ satisfies the *Restricted Isometry Property* (RIP). The sufficient conditions of recovery are comparable but more stringent than those of the state-of-the-art in sparse support recovery. Their significance lies mainly in their applicability to an instance of the STE.

Poster
Bayesian Exploration Networks

Mattie Fellows, Brandon Gary Kaplowitz, Christian Schroeder de Witt, Shimon Whiteson

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Bayesian reinforcement learning (RL) offers a principled and elegant approach for sequential decision making under uncertainty. Most notably, Bayesian agents do not face an exploration/exploitation dilemma, a major pathology of frequentist methods. However theoretical understanding of model-free approaches is lacking. In this paper, we introduce a novel Bayesian model-free formulation and the first analysis showing that model-free approaches can yield Bayes-optimal policies. We show all existing model-free approaches make approximations that yield policies that can be arbitrarily Bayes-suboptimal. As a first step towards model-free Bayes optimality, we introduce the Bayesian exploration network (BEN) which uses normalising flows to model both the aleatoric uncertainty (via density estimation) and epistemic uncertainty (via variational inference) in the Bellman operator. In the limit of complete optimisation, BEN learns true Bayes-optimal policies, but like in variational expectation-maximisation, partial optimisation renders our approach tractable. Empirical results demonstrate that BEN can learn true Bayes-optimal policies in tasks where existing model-free approaches fail.

Poster
Algorithm of Thoughts: Enhancing Exploration of Ideas in Large Language Models

Bilgehan Sel, Ahmad Tawaha, Vanshaj Khattar, Ruoxi Jia, Ming Jin

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Current literature, aiming to surpass the "Chain-of-Thought" approach, often resorts to external modi operandi involving halting, modifying, and then resuming the generation process to boost Large Language Models' (LLMs) reasoning capacities. Due to their *myopic perspective*, they escalate the number of query requests, leading to increased costs, memory, and computational overheads. Addressing this, we propose the *Algorithm of Thoughts*---a novel strategy that propels LLMs through algorithmic reasoning pathways. By employing algorithmic examples fully in-context, this overarching view of the whole process exploits the innate recurrence dynamics of LLMs, expanding their idea exploration with merely one or a few queries. Our technique outperforms earlier single-query methods and even more recent multi-query strategies that employ an extensive tree search algorithms while using significantly fewer tokens. Intriguingly, our results suggest that instructing an LLM using an algorithm can lead to performance surpassing that of the algorithm itself, hinting at LLM's inherent ability to weave its intuition into optimized searches. We probe into the underpinnings of our method's efficacy and its nuances in application. The code and related content can be found in: https://algorithm-of-thoughts.github.io

Poster
Safe and Robust Subgame Exploitation in Imperfect Information Games

Zhenxing Ge, Zheng Xu, Tianyu DING, Linjian Meng, Bo An, Wenbin Li, Yang Gao

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Opponent exploitation is an important task for players to exploit the weaknesses of others in games. Existing approaches mainly focus on balancing between exploitation and exploitability but are often vulnerable to modeling errors and deceptive adversaries. To address this problem, our paper offers a novel perspective on the safety of opponent exploitation, named Adaptation Safety. This concept leverages the insight that strategies, even those not explicitly aimed at opponent exploitation, may inherently be exploitable due to computational complexities, rendering traditional safety overly rigorous. In contrast, adaptation safety requires that the strategy should not be more exploitable than it would be in scenarios where opponent exploitation is not considered. Building on such adaptation safety, we further propose an Opponent eXploitation Search (OX-Search) framework by incorporating real-time search techniques for efficient online opponent exploitation. Moreover, we provide theoretical analyses to show the adaptation safety and robust exploitation of OX-Search, even with inaccurate opponent models. Empirical evaluations in popular poker games demonstrate OX-Search's superiority in both exploitability and exploitation compared to previous methods.

Poster
Optimal Batched Linear Bandits

Xuanfei Ren, Tianyuan Jin, Pan Xu

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We introduce the E$^4$ algorithm for the batched linear bandit problem, incorporating an Explore-Estimate-Eliminate-Exploit framework. With a proper choice of exploration rate, we prove E$^4$ achieves the finite-time minimax optimal regret with only $O(\log\log T)$ batches, and the asymptotically optimal regret with only $3$ batches as $T\rightarrow\infty$, where $T$ is the time horizon. We further prove a lower bound on the batch complexity of liner contextual bandits showing that any asymptotically optimal algorithm must require at least $3$ batches in expectation as $T\rightarrow \infty$, which indicates E$^4$ achieves the asymptotic optimality in regret and batch complexity simultaneously. To the best of our knowledge, E$^4$ is the first algorithm for linear bandits that simultaneously achieves the minimax and asymptotic optimality in regret with the corresponding optimal batch complexities. In addition, we show that with another choice of exploration rate E$^4$ achieves an instance-dependent regret bound requiring at most $O(\log T)$ batches, and maintains the minimax optimality and asymptotic optimality. We conduct thorough experiments to evaluate our algorithm on randomly generated instances and the challenging *End of Optimism* instances (Lattimore & Szepesvari, 2017) which were shown to be hard to learn for optimism based algorithms. Empirical results show that E$^4$ consistently outperforms baseline algorithms with respect to regret minimization, batch complexity, and computational efficiency.

Poster
Constrained Exploration via Reflected Replica Exchange Stochastic Gradient Langevin Dynamics

Haoyang Zheng, Hengrong Du, Qi Feng, Wei Deng, Guang Lin

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Replica exchange stochastic gradient Langevin dynamics (reSGLD) is an effective sampler for non-convex learning in large-scale datasets. However, the simulation may encounter stagnation issues when the high-temperature chain delves too deeply into the distribution tails. To tackle this issue, we propose reflected reSGLD (r2SGLD): an algorithm tailored for constrained non-convex exploration by utilizing reflection steps within a bounded domain. Theoretically, we observe that reducing the diameter of the domain enhances mixing rates, exhibiting a *quadratic* behavior. Empirically, we test its performance through extensive experiments, including identifying dynamical systems with physical constraints, simulations of constrained multi-modal distributions, and image classification tasks. The theoretical and empirical findings highlight the crucial role of constrained exploration in improving the simulation efficiency.

Poster
Imitation Learning in Discounted Linear MDPs without exploration assumptions

Luca Viano, Stratis Skoulakis, Volkan Cevher

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We present a new algorithm for imitation learning in infinite horizon linear MDPs dubbed ILARL which greatly improves the bound on the number of trajectories that the learner needs to sample from the environment. In particular, we remove exploration assumptions required in previous works and we improve the dependence on the desired accuracy $\epsilon$ from $\mathcal{O}(\epsilon^{-5})$ to $\mathcal{O} (\epsilon^{-4})$. Our result relies on a connection between imitation learning and online learning in MDPs with adversarial losses. For the latter setting, we present the first result for infinite horizon linear MDP which may be of independent interest. Moreover, we are able to provide a strengthen result for the finite horizon case where we achieve $\mathcal{O}(\epsilon^{-2})$. Numerical experiments with linear function approximation shows that ILARL outperforms other commonly used algorithms.

Poster
Scalable Online Exploration via Coverability

Philip Amortila, Dylan J Foster, Akshay Krishnamurthy

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Exploration is a major challenge in reinforcement learning, especially for high-dimensional domains that require function approximation. We propose exploration objectives---policy optimization objectives that enable downstream maximization of any reward function---as a conceptual framework to systematize the study of exploration. We introduce a new objective, L1-Coverage, which generalizes previous exploration schemes and supports three fundamental desiderata: 1. *Intrinsic complexity control.* L1-Coverage is associated with a structural parameter, L1-Coverability, which reflects the intrinsic statistical difficulty of the underlying MDP, subsuming Block and Low-Rank MDPs. 2. *Efficient planning.* For a known MDP, L1-Coverage efficiently reduces to standard policy optimization, allowing flexible integration with off-the-shelf methods such as policy gradient and Q-learning approaches. 3. *Efficient exploration.* L1-Coverage enables the first computationally efficient model-based and model-free algorithms for online (reward-free or reward-driven) reinforcement learning in MDPs with low coverability. Empirically, we find that L1-Coverage effectively drives off-the-shelf policy optimization algorithms to explore the state space.

Poster