ICML 2024 Papers

International Conference on Machine Learning

Decision breakdown

2,610papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

Browse all papers

Position: Reinforcement Learning in Dynamic Treatment Regimes Needs Critical Reexamination

Zhiyao Luo, Yangchen Pan, Peter Watkinson, Tingting Zhu

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In the rapidly changing healthcare landscape, the implementation of offline reinforcement learning (RL) in dynamic treatment regimes (DTRs) presents a mix of unprecedented opportunities and challenges. This position paper offers a critical examination of the current status of offline RL in the context of DTRs. We argue for a reassessment of applying RL in DTRs, citing concerns such as inconsistent and potentially inconclusive evaluation metrics, the absence of naive and supervised learning baselines, and the diverse choice of RL formulation in existing research. Through a case study with more than 17,000 evaluation experiments using a publicly available Sepsis dataset, we demonstrate that the performance of RL algorithms can significantly vary with changes in evaluation metrics and Markov Decision Process (MDP) formulations. Surprisingly, it is observed that in some instances, RL algorithms can be surpassed by random baselines subjected to policy evaluation methods and reward design. This calls for more careful policy evaluation and algorithm development in future DTR works. Additionally, we discussed potential enhancements toward more reliable development of RL-based dynamic treatment regimes and invited further discussion within the community. Code is available at https://github.com/GilesLuo/ReassessDTR.

Spotlight
Langevin Policy for Safe Reinforcement Learning

Fenghao Lei, Long Yang, Shiting Wen, Zhixiong Huang, Zhiwang Zhang, Chaoyi Pang

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Optimization and sampling based algorithms are two branches of methods in machine learning, while existing safe reinforcement learning (RL) algorithms are mainly based on optimization, it is still unclear whether sampling based methods can lead to desirable performance with safe policy. This paper formulates the Langevin policy for safe RL, and proposes Langevin Actor-Critic (LAC) to accelerate the process of policy inference. Concretely, instead of parametric policy, the proposed Langevin policy provides a stochastic process that directly infers actions, which is the numerical solver to the Langevin dynamic of actions on the continuous time. Furthermore, to make Langevin policy practical on RL tasks, the proposed LAC accumulates the transitions induced by Langevin policy and reproduces them with a generator. Finally, extensive empirical results show the effectiveness and superiority of LAC on the MuJoCo-based and Safety Gym tasks.

Poster
Model-based Reinforcement Learning for Parameterized Action Spaces

Renhao Zhang, Haotian Fu, Yilin Miao, George Konidaris

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We propose a novel model-based reinforcement learning algorithm---Dynamics Learning and predictive control with Parameterized Actions (DLPA)---for Parameterized Action Markov Decision Processes (PAMDPs). The agent learns a parameterized-action-conditioned dynamics model and plans with a modified Model Predictive Path Integral control. We theoretically quantify the difference between the generated trajectory and the optimal trajectory during planning in terms of the value they achieved through the lens of Lipschitz Continuity. Our empirical results on several standard benchmarks show that our algorithm achieves superior sample efficiency and asymptotic performance than state-of-the-art PAMDP methods.

Poster
LLM-Empowered State Representation for Reinforcement Learning

Boyuan Wang, Yun Qu, Yuhang Jiang, Jianzhun Shao, Chang Liu, Wenming Yang, Xiangyang Ji

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Conventional state representations in reinforcement learning often omit critical task-related details, presenting a significant challenge for value networks in establishing accurate mappings from states to task rewards. Traditional methods typically depend on extensive sample learning to enrich state representations with task-specific information, which leads to low sample efficiency and high time costs. Recently, surging knowledgeable large language models (LLM) have provided promising substitutes for prior injection with minimal human intervention. Motivated by this, we propose LLM-Empowered State Representation (LESR), a novel approach that utilizes LLM to autonomously generate task-related state representation codes which help to enhance the continuity of network mappings and facilitate efficient training. Experimental results demonstrate LESR exhibits high sample efficiency and outperforms state-of-the-art baselines by an average of **29%** in accumulated reward in Mujoco tasks and **30%** in success rates in Gym-Robotics tasks. Codes of LESR are accessible at https://github.com/thu-rllab/LESR.

Poster
RVI-SAC: Average Reward Off-Policy Deep Reinforcement Learning

Yukinari Hisaki, Isao Ono

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In this paper, we propose an off-policy deep reinforcement learning (DRL) method utilizing the average reward criterion. While most existing DRL methods employ the discounted reward criterion, this can potentially lead to a discrepancy between the training objective and performance metrics in continuing tasks, making the average reward criterion a recommended alternative. We introduce RVI-SAC, an extension of the state-of-the-art off-policy DRL method, Soft Actor-Critic (SAC), to the average reward criterion. Our proposal consists of (1) Critic updates based on RVI Q-learning, (2) Actor updates introduced by the average reward soft policy improvement theorem, and (3) automatic adjustment of Reset Cost enabling the average reward reinforcement learning to be applied to tasks with termination. We apply our method to the Gymnasium's Mujoco tasks, a subset of locomotion tasks, and demonstrate that RVI-SAC shows competitive performance compared to existing methods.

Poster
Sample-Efficient Multiagent Reinforcement Learning with Reset Replay

Yaodong Yang, Guangyong Chen, Jianye Hao, Pheng-Ann Heng

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The popularity of multiagent reinforcement learning (MARL) is growing rapidly with the demand for real-world tasks that require swarm intelligence. However, a noticeable drawback of MARL is its low sample efficiency, which leads to a huge amount of interactions with the environment. Surprisingly, few MARL works focus on this practical problem especially in the parallel environment setting, which greatly hampers the application of MARL into the real world. In response to this gap, in this paper, we propose Multiagent Reinforcement Learning with Reset Replay (MARR) to greatly improve the sample efficiency of MARL by enabling MARL training at a high replay ratio in the parallel environment setting for the first time. To achieve this, first, a reset strategy is introduced for maintaining the network plasticity to ensure that MARL continually learns with a high replay ratio. Second, MARR incorporates a data augmentation technique to boost the sample efficiency further. Extensive experiments in SMAC and MPE show that MARR significantly improves the performance of various MARL approaches with much fewer environment interactions.

Poster
Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game

Zelai Xu, Chao Yu, Fei Fang, Yu Wang, Yi Wu

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Agents built with large language models (LLMs) have shown great potential across a wide range of domains. However, in complex decision-making tasks, pure LLM-based agents tend to exhibit intrinsic bias in their choice of actions, which is inherited from the model's training data and results in suboptimal performance. To develop *strategic language agents*, i.e., agents that generate flexible language actions and possess strong decision-making abilities, we propose a novel framework that powers LLM-based agents with reinforcement learning (RL). We consider Werewolf, a popular social deduction game, as a challenging testbed that emphasizes versatile communication and strategic gameplay. To mitigate the intrinsic bias in language actions, our agents use an LLM to perform deductive reasoning and generate a diverse set of action candidates. Then an RL policy trained to optimize the decision-making ability chooses an action from the candidates to play in the game. Extensive experiments show that our agents overcome the intrinsic bias and outperform existing LLM-based agents in the Werewolf game. We also conduct human-agent experiments and find that our agents achieve human-level performance and demonstrate strong strategic play.

Poster
Offline Actor-Critic Reinforcement Learning Scales to Large Models

Jost Tobias Springenberg, Abbas Abdolmaleki, Jingwei Zhang, Oliver Groth, Michael Bloesch, Thomas Lampe, Philemon Brakel, Sarah Maria Elisabeth Bechtle, Steven Kapturowski, Roland Hafner, Nicolas Heess, Martin Riedmiller

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We show that offline actor-critic reinforcement learning can scale to large models - such as transformers - and follows similar scaling laws as supervised learning. We find that offline actor-critic algorithms can outperform strong, supervised, behavioral cloning baselines for multi-task training on a large dataset; containing both sub-optimal and expert behavior on 132 continuous control tasks. We introduce a Perceiver-based actor-critic model and elucidate the key features needed to make offline RL work with self- and cross-attention modules. Overall, we find that: i) simple offline actor critic algorithms are a natural choice for gradually moving away from the currently predominant paradigm of behavioral cloning, and ii) via offline RL it is possible to learn multi-task policies that master many domains simultaneously, including real robotics tasks, from sub-optimal demonstrations or self-generated data.

Oral
Coprocessor Actor Critic: A Model-Based Reinforcement Learning Approach For Adaptive Brain Stimulation

Michelle Pan, Mariah L Schrum, Vivek Myers, Erdem Biyik, Anca Dragan

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Adaptive brain stimulation can treat neurological conditions such as Parkinson’s disease and post-stroke motor deficits by influencing abnormal neural activity. Because of patient heterogeneity, each patient requires a unique stimulation policy to achieve optimal neural responses. Model-free reinforcement learning (MFRL) holds promise in learning effective policies for a variety of similar control tasks, but is limited in domains like brain stimulation by a need for numerous costly environment interactions. In this work we introduce Coprocessor Actor Critic, a novel, model-based reinforcement learning (MBRL) approach for learning neural coprocessor policies for brain stimulation. Our key insight is that coprocessor policy learning is a combination of learning how to act optimally in the world and learning how to induce optimal actions in the world through stimulation of an injured brain. We show that our approach overcomes the limitations of traditional MFRL methods in terms of sample efficiency and task success and outperforms baseline MBRL approaches in a neurologically realistic model of an injured brain.

Poster
In value-based deep reinforcement learning, a pruned network is a good network

Johan Samir Obando Ceron, Aaron Courville, Pablo Samuel Castro

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Recent work has shown that deep reinforcement learning agents have difficulty in effectively using their network parameters. We leverage prior insights into the advantages of sparse training techniques and demonstrate that gradual magnitude pruning enables value-based agents to maximize parameter effectiveness. This results in networks that yield dramatic performance improvements over traditional networks, using only a small fraction of the full network parameters. Our code is publicly available, see Appendix A for details.

Poster
Pausing Policy Learning in Non-stationary Reinforcement Learning

Hyunin Lee, Ming Jin, Javad Lavaei, Somayeh Sojoudi

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Real-time inference is a challenge of real-world reinforcement learning due to temporal differences in time-varying environments: the system collects data from the past, updates the decision model in the present, and deploys it in the future. We tackle a common belief that continually updating the decision is optimal to minimize the temporal gap. We propose forecasting an online reinforcement learning framework and show that strategically pausing decision updates yields better overall performance by effectively managing aleatoric uncertainty. Theoretically, we compute an optimal ratio between policy update and hold duration, and show that a non-zero policy hold duration provides a sharper upper bound on the dynamic regret. Our experimental evaluations on three different environments also reveal that a non-zero policy hold duration yields higher rewards compared to continuous decision updates.

Oral
In-Context Reinforcement Learning for Variable Action Spaces

Viacheslav Sinii, Alexander Nikulin, Vladislav Kurenkov, Ilya Zisman, Sergey Kolesnikov

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Recently, it has been shown that transformers pre-trained on diverse datasets with multi-episode contexts can generalize to new reinforcement learning tasks in-context. A key limitation of previously proposed models is their reliance on a predefined action space size and structure. The introduction of a new action space often requires data re-collection and model re-training, which can be costly for some applications. In our work, we show that it is possible to mitigate this issue by proposing the Headless-AD model that, despite being trained only once, is capable of generalizing to discrete action spaces of variable size, semantic content and order. By experimenting with Bernoulli and contextual bandits, as well as a gridworld environment, we show that Headless-AD exhibits significant capability to generalize to action spaces it has never encountered, even outperforming specialized models trained for a specific set of actions on several environment configurations.

Poster
Robust Inverse Constrained Reinforcement Learning under Model Misspecification

Sheng Xu, Guiliang Liu

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To solve safety-critical decision-making problems, Inverse Constrained Reinforcement Learning (ICRL) infers constraints from expert demonstrations and seeks to imitate expert preference by utilizing these constraints. While prior ICRL research commonly overlooks the discrepancy between the training and deploying environments, we demonstrate that such a discrepancy can significantly compromise the reliability of the inferred constraints and thus induce unsafe movements. Motivated by this finding, we propose the Robust Constraint Inference (RCI) problem and an Adaptively Robust ICRL (AR-ICRL) algorithm to solve RCI efficiently. Specifically, we model the impact of misspecified dynamics with an opponent policy and learn a robust policy to facilitate safe control in a Markov Game. Subsequently, we adjust our constraint model to align the learned policies to expert demonstrations, accommodating both soft and hard optimality in our behavioral models. Empirical results demonstrate the significance of robust constraints and the effectiveness of the proposed AR-ICRL algorithm under continuous and discrete domains. The code is available at https://github.com/Jasonxu1225/AR-ICRL.

Poster
DiffStitch: Boosting Offline Reinforcement Learning with Diffusion-based Trajectory Stitching

Guanghe Li, Yixiang Shan, Zhengbang Zhu, Ting Long, Weinan Zhang

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In offline reinforcement learning (RL), the performance of the learned policy highly depends on the quality of offline datasets. However, the offline dataset contains very limited optimal trajectories in many cases. This poses a challenge for offline RL algorithms, as agents must acquire the ability to transit to high-reward regions. To address this issue, we introduce Diffusionbased Trajectory Stitching (DiffStitch), a novel diffusion-based data augmentation pipeline that systematically generates stitching transitions between trajectories. DiffStitch effectively connects low-reward trajectories with high-reward trajectories, forming globally optimal trajectories and thereby mitigating the challenges faced by offline RL algorithms in learning trajectory stitching. Empirical experiments conducted on D4RL datasets demonstrate the effectiveness of our pipeline across RL methodologies. Notably, DiffStitch demonstrates substantial enhancements in the performance of one-step methods(IQL), imitation learning methods(TD3+BC) and trajectory optimization methods(DT). Our code is publicly available at https://github.com/guangheli12/DiffStitch

Poster
Q-value Regularized Transformer for Offline Reinforcement Learning

Shengchao Hu, Ziqing Fan, Chaoqin Huang, Li Shen, Ya Zhang, Yanfeng Wang, Dacheng Tao

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Recent advancements in offline reinforcement learning (RL) have underscored the capabilities of Conditional Sequence Modeling (CSM), a paradigm that learns the action distribution based on history trajectory and target returns for each state. However, these methods often struggle with stitching together optimal trajectories from sub-optimal ones due to the inconsistency between the sampled returns within individual trajectories and the optimal returns across multiple trajectories. Fortunately, Dynamic Programming (DP) methods offer a solution by leveraging a value function to approximate optimal future returns for each state, while these techniques are prone to unstable learning behaviors, particularly in long-horizon and sparse-reward scenarios. Building upon these insights, we propose the Q-value regularized Transformer (QT), which combines the trajectory modeling ability of the Transformer with the predictability of optimal future returns from DP methods. QT learns an action-value function and integrates a term maximizing action-values into the training loss of CSM, which aims to seek optimal actions that align closely with the behavior policy. Empirical evaluations on D4RL benchmark datasets demonstrate the superiority of QT over traditional DP and CSM methods, highlighting the potential of QT to enhance the state-of-the-art in offline RL.

Poster
Efficient Exploration in Average-Reward Constrained Reinforcement Learning: Achieving Near-Optimal Regret With Posterior Sampling

Danil Provodin, Maurits Clemens Kaptein, Mykola Pechenizkiy

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We present a new algorithm based on posterior sampling for learning in Constrained Markov Decision Processes (CMDP) in the infinite-horizon undiscounted setting. The algorithm achieves near-optimal regret bounds while being advantageous empirically compared to the existing algorithms. Our main theoretical result is a Bayesian regret bound for each cost component of $\tilde{O} (DS\sqrt{AT})$ for any communicating CMDP with $S$ states, $A$ actions, and diameter $D$. This regret bound matches the lower bound in order of time horizon $T$ and is the best-known regret bound for communicating CMDPs achieved by a computationally tractable algorithm. Empirical results show that our posterior sampling algorithm outperforms the existing algorithms for constrained reinforcement learning.

Poster
Enhancing Value Function Estimation through First-Order State-Action Dynamics in Offline Reinforcement Learning

Yun-Hsuan Lien, Ping-Chun Hsieh, Tzu-Mao Li, Yu-Shuen Wang

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In offline reinforcement learning (RL), updating the value function with the discrete-time Bellman Equation often encounters challenges due to the limited scope of available data. This limitation stems from the Bellman Equation, which cannot accurately predict the value of unvisited states. To address this issue, we have introduced an innovative solution that bridges the continuous- and discrete-time RL methods, capitalizing on their advantages. Our method uses a discrete-time RL algorithm to derive the value function from a dataset while ensuring that the function's first derivative aligns with the local characteristics of states and actions, as defined by the Hamilton-Jacobi-Bellman equation in continuous RL. We provide practical algorithms for both deterministic policy gradient methods and stochastic policy gradient methods. Experiments on the D4RL dataset show that incorporating the first-order information significantly improves policy performance for offline RL problems.

Poster
SHINE: Shielding Backdoors in Deep Reinforcement Learning

Zhuowen Yuan, Wenbo Guo, Jinyuan Jia, Bo Li, Dawn Song

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Recent studies have discovered that a deep reinforcement learning (DRL) policy is vulnerable to backdoor attacks. Existing defenses against backdoor attacks either do not consider RL's unique mechanism or make unrealistic assumptions, resulting in limited defense efficacy, practicability, and generalizability. We propose SHINE, a backdoor shielding method specific for DRL. SHINE designs novel policy explanation techniques to identify the backdoor triggers and a policy retraining algorithm to eliminate the impact of the triggers on backdoored agents. We theoretically justify that SHINE guarantees to improve a backdoored agent's performance in a poisoned environment while ensuring its performance difference in the clean environment before and after shielding is bounded. We further conduct extensive experiments that evaluate SHINE against three mainstream DRL backdoor attacks in various benchmark RL environments. Our results show that SHINE significantly outperforms existing defenses in mitigating these backdoor attacks.

Poster
Learning Coverage Paths in Unknown Environments with Deep Reinforcement Learning

Arvi Jonnarth, Jie Zhao, Michael Felsberg

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Coverage path planning (CPP) is the problem of finding a path that covers the entire free space of a confined area, with applications ranging from robotic lawn mowing to search-and-rescue. When the environment is unknown, the path needs to be planned online while mapping the environment, which cannot be addressed by offline planning methods that do not allow for a flexible path space. We investigate how suitable reinforcement learning is for this challenging problem, and analyze the involved components required to efficiently learn coverage paths, such as action space, input feature representation, neural network architecture, and reward function. We propose a computationally feasible egocentric map representation based on frontiers, and a novel reward term based on total variation to promote complete coverage. Through extensive experiments, we show that our approach surpasses the performance of both previous RL-based approaches and highly specialized methods across multiple CPP variations.

Poster
BeigeMaps: Behavioral Eigenmaps for Reinforcement Learning from Images

Sandesh Adhikary, Anqi Li, Byron Boots

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Training reinforcement learning (RL) agents directly from high-dimensional image observations continues to be a challenging problem. Recent line of work on behavioral distances proposes to learn representations that encode behavioral similarities quantified by the bisimulation metric. By learning an isometric mapping to a lower dimensional space that preserves this metric, such methods attempt to learn representations that group together functionally similar states. However, such an isometric mapping may not exist, making the learning objective ill-defined. We propose an alternative objective that allows distortions in long-range distances, while preserving *local* metric structure -- inducing representations that highlight natural clusters in the state space. This leads to new representations, which we term Behavioral Eigenmaps (BeigeMaps), corresponding to the eigenfunctions of similarity kernels induced by behavioral distances. We empirically demonstrate that when added as a drop-in modification, BeigeMaps improve the policy performance of prior behavioral distance based RL algorithms.

Poster