ICLR 2024 Papers

International Conference on Learning Representations

Decision breakdown

2,260papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

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Topic: General ML · reinforcement learning · 216 papers · Reset filters

Task Adaptation from Skills: Information Geometry, Disentanglement, and New Objectives for Unsupervised Reinforcement Learning

Yucheng Yang, Tianyi Zhou, Qiang He, Lei Han, Mykola Pechenizkiy, Meng Fang

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Unsupervised reinforcement learning (URL) aims to learn general skills for unseen downstream tasks. Mutual Information Skill Learning (MISL) addresses URL by maximizing the mutual information between states and skills but lacks sufficient theoretical analysis, e.g., how well its learned skills can initialize a downstream task's policy. Our new theoretical analysis shows that the diversity and separatability of learned skills are fundamentally critical to downstream task adaptation but MISL does not necessarily guarantee them. To improve MISL, we propose a novel disentanglement metric LSEPIN and build an information-geometric connection between LSEPIN and downstream task adaptation cost. For better geometric properties, we investigate a new strategy that replaces the KL divergence in information geometry with Wasserstein distance. We extend the geometric analysis to it, which leads to a novel skill-learning objective WSEP. It is theoretically justified to be helpful to task adaptation and it is capable of discovering more initial policies for downstream tasks than MISL. We further propose a Wasserstein distance-based algorithm PWSEP can theoretically discover all potentially optimal initial policies.

Spotlight
Byzantine Robust Cooperative Multi-Agent Reinforcement Learning as a Bayesian Game

Simin Li, Jun Guo, Jingqiao Xiu, Ruixiao Xu, Xin Yu, Jiakai Wang, Aishan Liu, Yaodong Yang, Xianglong Liu

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In this study, we explore the robustness of cooperative multi-agent reinforcement learning (c-MARL) against Byzantine failures, where any agent can enact arbitrary, worst-case actions due to malfunction or adversarial attack. To address the uncertainty that any agent can be adversarial, we propose a Bayesian Adversarial Robust Dec-POMDP (BARDec-POMDP) framework, which views Byzantine adversaries as nature-dictated types, represented by a separate transition. This allows agents to learn policies grounded on their posterior beliefs about the type of other agents, fostering collaboration with identified allies and minimizing vulnerability to adversarial manipulation. We define the optimal solution to the BARDec-POMDP as an ex interim robust Markov perfect Bayesian equilibrium, which we proof to exist and the corresponding policy weakly dominates previous approaches as time goes to infinity. To realize this equilibrium, we put forward a two-timescale actor-critic algorithm with almost sure convergence under specific conditions. Experiments on matrix game, Level-based Foraging and StarCraft II indicate that, our method successfully acquires intricate micromanagement skills and adaptively aligns with allies under worst-case perturbations, showing resilience against non-oblivious adversaries, random allies, observation-based attacks, and transfer-based attacks.

Poster
Massively Scalable Inverse Reinforcement Learning in Google Maps

Matt Barnes, Matthew Abueg, Oliver F. Lange, Matt Deeds, Jason Trader, Denali Molitor, Markus Wulfmeier, Shawn O'Banion

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Inverse reinforcement learning (IRL) offers a powerful and general framework for learning humans' latent preferences in route recommendation, yet no approach has successfully addressed planetary-scale problems with hundreds of millions of states and demonstration trajectories. In this paper, we introduce scaling techniques based on graph compression, spatial parallelization, and improved initialization conditions inspired by a connection to eigenvector algorithms. We revisit classic IRL methods in the routing context, and make the key observation that there exists a trade-off between the use of cheap, deterministic planners and expensive yet robust stochastic policies. This insight is leveraged in Receding Horizon Inverse Planning (RHIP), a new generalization of classic IRL algorithms that provides fine-grained control over performance trade-offs via its planning horizon. Our contributions culminate in a policy that achieves a 16-24% improvement in route quality at a global scale, and to the best of our knowledge, represents the largest published study of IRL algorithms in a real-world setting to date. We conclude by conducting an ablation study of key components, presenting negative results from alternative eigenvalue solvers, and identifying opportunities to further improve scalability via IRL-specific batching strategies.

Spotlight
Provable Reward-Agnostic Preference-Based Reinforcement Learning

Wenhao Zhan, Masatoshi Uehara, Wen Sun, Jason D. Lee

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Preference-based Reinforcement Learning (PbRL) is a paradigm in which an RL agent learns to optimize a task using pair-wise preference-based feedback over trajectories, rather than explicit reward signals. While PbRL has demonstrated practical success in fine-tuning language models, existing theoretical work focuses on regret minimization and fails to capture most of the practical frameworks. In this study, we fill in such a gap between theoretical PbRL and practical algorithms by proposing a theoretical reward-agnostic PbRL framework where exploratory trajectories that enable accurate learning of hidden reward functions are acquired before collecting any human feedback. Theoretical analysis demonstrates that our algorithm requires less human feedback for learning the optimal policy under preference-based models with linear parameterization and unknown transitions, compared to the existing theoretical literature. Specifically, our framework can incorporate linear and low-rank MDPs with efficient sample complexity. Additionally, we investigate reward-agnostic RL with action-based comparison feedback and introduce an efficient querying algorithm tailored to this scenario.

Spotlight
Bandits with Replenishable Knapsacks: the Best of both Worlds

Martino Bernasconi, Matteo Castiglioni, Andrea Celli, Federico Fusco

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The bandits with knapsacks (BwK) framework models online decision-making problems in which an agent makes a sequence of decisions subject to resource consumption constraints. The traditional model assumes that each action consumes a non-negative amount of resources and the process ends when the initial budgets are fully depleted. We study a natural generalization of the BwK framework which allows non-monotonic resource utilization, i.e., resources can be replenished by a positive amount. We propose a best-of-both-worlds primal-dual template that can handle any online learning problem with replenishment for which a suitable primal regret minimizer exists. In particular, we provide the first positive results for the case of adversarial inputs by showing that our framework guarantees a constant competitive ratio $\alpha$ when $B=\Omega(T)$ or when the possible per-round replenishment is a positive constant. Moreover, under a stochastic input model, our algorithm yields an instance-independent $\tilde{\mathcal{O}}(T^{1/2})$ regret bound which complements existing instance-dependent bounds for the same setting. Finally, we provide applications of our framework to some economic problems of practical relevance.

Poster
Dual RL: Unification and New Methods for Reinforcement and Imitation Learning

Harshit Sikchi, Qinqing Zheng, Amy Zhang, Scott Niekum

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The goal of reinforcement learning (RL) is to find a policy that maximizes the expected cumulative return. It has been shown that this objective can be represented as an optimization problem of state-action visitation distribution under linear constraints. The dual problem of this formulation, which we refer to as *dual RL*, is unconstrained and easier to optimize. In this work, we first cast several state-of-the-art offline RL and offline imitation learning (IL) algorithms as instances of dual RL approaches with shared structures. Such unification allows us to identify the root cause of the shortcomings of prior methods. For offline IL, our analysis shows that prior methods are based on a restrictive coverage assumption that greatly limits their performance in practice. To fix this limitation, we propose a new discriminator-free method ReCOIL that learns to imitate from arbitrary off-policy data to obtain near-expert performance. For offline RL, our analysis frames a recent offline RL method XQL in the dual framework, and we further propose a new method $f$-DVL that provides alternative choices to the Gumbel regression loss that fixes the known training instability issue of XQL. The performance improvements by both of our proposed methods, ReCOIL and $f$-DVL, in IL and RL are validated on an extensive suite of simulated robot locomotion and manipulation tasks.

Spotlight
Impact of Computation in Integral Reinforcement Learning for Continuous-Time Control

Wenhan Cao, Wei Pan

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Integral reinforcement learning (IntRL) demands the precise computation of the utility function's integral at its policy evaluation (PEV) stage. This is achieved through quadrature rules, which are weighted sums of utility functions evaluated from state samples obtained in discrete time. Our research reveals a critical yet underexplored phenomenon: the choice of the computational method -- in this case, the quadrature rule -- can significantly impact control performance. This impact is traced back to the fact that computational errors introduced in the PEV stage can affect the policy iteration's convergence behavior, which in turn affects the learned controller. To elucidate how computation impacts control, we draw a parallel between IntRL's policy iteration and Newton's method applied to the Hamilton-Jacobi-Bellman equation. In this light, computational error in PEV manifests as an extra error term in each iteration of Newton's method, with its upper bound proportional to the computational error. Further, we demonstrate that when the utility function resides in a reproducing kernel Hilbert space (RKHS), the optimal quadrature is achievable by employing Bayesian quadrature with the RKHS-inducing kernel function. We prove that the local convergence rates for IntRL using the trapezoidal rule and Bayesian quadrature with a Matérn kernel to be $O(N^{-2})$ and $O(N^{-b})$, where $N$ is the number of evenly-spaced samples and $b$ is the Matérn kernel's smoothness parameter. These theoretical findings are finally validated by two canonical control tasks.

Spotlight
Score Regularized Policy Optimization through Diffusion Behavior

Huayu Chen, Cheng Lu, Zhengyi Wang, Hang Su, Jun Zhu

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Recent developments in offline reinforcement learning have uncovered the immense potential of diffusion modeling, which excels at representing heterogeneous behavior policies. However, sampling from diffusion policies is considerably slow because it necessitates tens to hundreds of iterative inference steps for one action. To address this issue, we propose to extract an efficient deterministic inference policy from critic models and pretrained diffusion behavior models, leveraging the latter to directly regularize the policy gradient with the behavior distribution’s score function during optimization. Our method enjoys powerful generative capabilities of diffusion modeling while completely circumventing the computationally intensive and time-consuming diffusion sampling scheme, both during training and evaluation. Extensive results on D4RL tasks show that our method boosts action sampling speed by more than 25 times compared with various leading diffusion-based methods in locomotion tasks, while still maintaining state-of-the-art performance.

Poster
Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations

Yongyuan Liang, Yanchao Sun, Ruijie Zheng, Xiangyu Liu, Benjamin Eysenbach, Tuomas Sandholm, Furong Huang, Stephen Marcus McAleer

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Deploying reinforcement learning (RL) systems requires robustness to uncertainty and model misspecification, yet prior robust RL methods typically only study noise introduced independently across time. However, practical sources of uncertainty are usually coupled across time. We formally introduce temporally-coupled perturbations, presenting a novel challenge for existing robust RL methods. To tackle this challenge, we propose GRAD, a novel game-theoretic approach that treats the temporally-coupled robust RL problem as a partially-observable two-player zero-sum game. By finding an approximate equilibrium within this game, GRAD optimizes for general robustness against temporally-coupled perturbations. Experiments on continuous control tasks demonstrate that, compared with prior methods, our approach achieves a higher degree of robustness to various types of attacks on different attack domains, both in settings with temporally-coupled perturbations and decoupled perturbations.

Poster
STARC: A General Framework For Quantifying Differences Between Reward Functions

Joar Max Viktor Skalse, Lucy Farnik, Sumeet Ramesh Motwani, Erik Jenner, Adam Gleave, Alessandro Abate

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In order to solve a task using reinforcement learning, it is necessary to first formalise the goal of that task as a *reward function*. However, for many real-world tasks, it is very difficult to manually specify a reward function that never incentivises undesirable behaviour. As a result, it is increasingly popular to use *reward learning algorithms*, which attempt to *learn* a reward function from data. However, the theoretical foundations of reward learning are not yet well-developed. In particular, it is typically not known when a given reward learning algorithm with high probability will learn a reward function that is safe to optimise. This means that reward learning algorithms generally must be evaluated empirically, which is expensive, and that their failure modes are difficult to anticipate in advance. One of the roadblocks to deriving better theoretical guarantees is the lack of good methods for *quantifying* the difference between reward functions. In this paper we provide a solution to this problem, in the form of a class of pseudometrics on the space of all reward functions that we call STARC (STAndardised Reward Comparison) metrics. We show that STARC metrics induce both an upper and a lower bound on worst-case regret, which implies that our metrics are tight, and that any metric with the same properties must be bilipschitz equivalent to ours. Moreover, we also identify a number of issues with reward metrics proposed by earlier works. Finally, we evaluate our metrics empirically, to demonstrate their practical efficacy. STARC metrics can be used to make both theoretical and empirical analysis of reward learning algorithms both easier and more principled.

Poster
On the Hardness of Constrained Cooperative Multi-Agent Reinforcement Learning

Ziyi Chen, Yi Zhou, Heng Huang

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Constrained cooperative multi-agent reinforcement learning (MARL) is an emerging learning framework that has been widely applied to manage multi-agent systems, and many primal-dual type algorithms have been developed for it. However, the convergence of primal-dual algorithms crucially relies on strong duality -- a condition that has not been formally proved in constrained cooperative MARL. In this work, we prove that strong duality fails to hold in constrained cooperative MARL, by revealing a nonconvex quadratic type constraint on the occupation measure induced by the product policy. Consequently, our reanalysis of the primal-dual algorithm shows that its convergence rate is hindered by the nonzero duality gap. Then, we propose a decentralized primal approach for constrained cooperative MARL to avoid the duality gap, and our analysis shows that its convergence is hindered by another gap induced by the advantage functions. Moreover, we compare these two types of algorithms via concrete examples, and show that neither of them always outperforms the other one. Our study reveals that constrained cooperative MARL is generally a challenging and highly nonconvex problem, and its fundamental structure is very different from that of single-agent constrained RL.

Poster
Reverse Forward Curriculum Learning for Extreme Sample and Demo Efficiency

Stone Tao, Arth Shukla, Tse-kai Chan, Hao Su

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Reinforcement learning (RL) presents a promising framework to learn policies through environment interaction, but often requires an infeasible amount of interaction data to solve complex tasks from sparse rewards. One direction includes augmenting RL with offline data demonstrating desired tasks, but past work often require a lot of high-quality demonstration data that is difficult to obtain, especially for domains such as robotics. Our approach consists of a reverse curriculum followed by a forward curriculum. Unique to our approach compared to past work is the ability to efficiently leverage more than one demonstration via a per-demonstration reverse curriculum generated via state resets. The result of our reverse curriculum is an initial policy that performs well on a narrow initial state distribution and helps overcome difficult exploration problems. A forward curriculum is then used to accelerate the training of the initial policy to perform well on the full initial state distribution of the task and improve demonstration and sample efficiency. We show how the combination of a reverse curriculum and forward curriculum in our method, RFCL, enables significant improvements in demonstration and sample efficiency compared against various state-of-the-art learning-from-demonstration baselines, even solving previously unsolvable tasks that require high precision and control. Website with code and visualizations are here: https://reverseforward-cl.github.io/

Poster
Off-Policy Primal-Dual Safe Reinforcement Learning

Zifan Wu, Bo Tang, Qian Lin, Chao Yu, Shangqin Mao, Qianlong Xie, Xingxing Wang, Dong Wang

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Primal-dual safe RL methods commonly perform iterations between the primal update of the policy and the dual update of the Lagrange Multiplier. Such a training paradigm is highly susceptible to the error in cumulative cost estimation since this estimation serves as the key bond connecting the primal and dual update processes. We show that this problem causes significant underestimation of cost when using off-policy methods, leading to the failure to satisfy the safety constraint. To address this issue, we propose conservative policy optimization, which learns a policy in a constraint-satisfying area by considering the uncertainty in cost estimation. This improves constraint satisfaction but also potentially hinders reward maximization. We then introduce local policy convexification to help eliminate such suboptimality by gradually reducing the estimation uncertainty. We provide theoretical interpretations of the joint coupling effect of these two ingredients and further verify them by extensive experiments. Results on benchmark tasks show that our method not only achieves an asymptotic performance comparable to state-of-the-art on-policy methods while using much fewer samples, but also significantly reduces constraint violation during training. Our code is available at https://github.com/ZifanWu/CAL.

Poster
Fixed-Budget Differentially Private Best Arm Identification

Zhirui Chen, P. N. Karthik, Yeow Meng Chee, Vincent TAN

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We study best arm identification (BAI) in linear bandits in the fixed-budget regime under differential privacy constraints, when the arm rewards are supported on the unit interval. Given a finite budget $T$ and a privacy parameter $\varepsilon>0$, the goal is to minimise the error probability in finding the arm with the largest mean after $T$ sampling rounds, subject to the constraint that the policy of the decision maker satisfies a certain {\em $\varepsilon$-differential privacy} ($\varepsilon$-DP) constraint. We construct a policy satisfying the $\varepsilon$-DP constraint (called {\sc DP-BAI}), based on the principle of {\em maximum absolute determinants}, and derive an upper bound on its error probability. Furthermore, we derive a minimax lower bound on the error probability, and demonstrate that the lower and the upper bounds decay exponentially in $T$, with exponents in the two bounds matching order-wise in (a) the sub-optimality gaps of the arms, (b) $\varepsilon$, and (c) the problem complexity that is expressible as the sum of two terms, one characterising the complexity of standard fixed-budget BAI (without privacy constraints), and the other accounting for the $\varepsilon$-DP constraint. Additionally, we present some auxiliary results that contribute to the derivation of the lower bound on the error probability. These results, we posit, may be of independent interest and could prove instrumental in proving lower bounds on error probabilities in several other bandit problems. Whereas prior works provide results for BAI in the fixed-budget regime without privacy constraints or in the fixed-confidence regime with privacy constraints, our work fills the gap in the literature by providing the results for BAI in the fixed-budget regime under the $\varepsilon$-DP constraint.

Poster
When should we prefer Decision Transformers for Offline Reinforcement Learning?

Prajjwal Bhargava, Rohan Chitnis, Alborz Geramifard, Shagun Sodhani, Amy Zhang

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Offline reinforcement learning (RL) allows agents to learn effective, return-maximizing policies from a static dataset. Three popular algorithms for offline RL are Conservative Q-Learning (CQL), Behavior Cloning (BC), and Decision Transformer (DT), from the class of Q-Learning, Imitation Learning, and Sequence Modeling respectively. A key open question is: which algorithm is preferred under what conditions? We study this question empirically by exploring the performance of these algorithms across the commonly used D4RL and Robomimic benchmarks. We design targeted experiments to understand their behavior concerning data suboptimality, task complexity, and stochasticity. Our key findings are: (1) DT requires more data than CQL to learn competitive policies but is more robust; (2) DT is a substantially better choice than both CQL and BC in sparse-reward and low-quality data settings; (3) DT and BC are preferable as task horizon increases, or when data is obtained from human demonstrators; and (4) CQL excels in situations characterized by the combination of high stochasticity and low data quality. We also investigate architectural choices and scaling trends for DT on \textsc{atari} and D4RL and make design/scaling recommendations. We find that scaling the amount of data for DT by 5x gives a 2.5x average score improvement on Atari.

Poster
Learning Multi-Agent Communication with Contrastive Learning

Yat Long Lo, Biswa Sengupta, Jakob Nicolaus Foerster, Michael Noukhovitch

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Communication is a powerful tool for coordination in multi-agent RL. But inducing an effective, common language is a difficult challenge, particularly in the decentralized setting. In this work, we introduce an alternative perspective where communicative messages sent between agents are considered as different incomplete views of the environment state. By examining the relationship between messages sent and received, we propose to learn to communicate using contrastive learning to maximize the mutual information between messages of a given trajectory. In communication-essential environments, our method outperforms previous work in both performance and learning speed. Using qualitative metrics and representation probing, we show that our method induces more symmetric communication and captures global state information from the environment. Overall, we show the power of contrastive learning and the importance of leveraging messages as encodings for effective communication.

Poster
Provably Efficient Iterated CVaR Reinforcement Learning with Function Approximation and Human Feedback

Yu Chen, Yihan Du, Pihe Hu, Siwei Wang, Desheng Wu, Longbo Huang

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Risk-sensitive reinforcement learning (RL) aims to optimize policies that balance the expected reward and risk. In this paper, we present a novel risk-sensitive RL framework that employs an Iterated Conditional Value-at-Risk (CVaR) objective under both linear and general function approximations, enriched by human feedback. These new formulations provide a principled way to guarantee safety in each decision making step throughout the control process. Moreover, integrating human feedback into risk-sensitive RL framework bridges the gap between algorithmic decision-making and human participation, allowing us to also guarantee safety for human-in-the-loop systems. We propose provably sample-efficient algorithms for this Iterated CVaR RL and provide rigorous theoretical analysis. Furthermore, we establish a matching lower bound to corroborate the optimality of our algorithms in a linear context.

Poster
Consistency Models as a Rich and Efficient Policy Class for Reinforcement Learning

Zihan Ding, Chi Jin

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Score-based generative models like the diffusion model have been testified to be effective in modeling multi-modal data from image generation to reinforcement learning (RL). However, the inference process of diffusion model can be slow, which hinders its usage in RL with iterative sampling. We propose to apply the consistency model as an efficient yet expressive policy representation, namely consistency policy, with an actor-critic style algorithm for three typical RL settings: offline, offline-to-online and online. For offline RL, we demonstrate the expressiveness of generative models as policies from multi-modal data. For offline-to-online RL, the consistency policy is shown to be more computational efficient than diffusion policy, with a comparable performance. For online RL, the consistency policy demonstrates significant speedup and even higher average performances than the diffusion policy.

Poster
RLCD: Reinforcement Learning from Contrastive Distillation for LM Alignment

Kevin Yang, Dan Klein, Asli Celikyilmaz, Nanyun Peng, Yuandong Tian

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We propose Reinforcement Learning from Contrastive Distillation (RLCD), a method for aligning language models to follow principles expressed in natural language (e.g., to be more harmless) without using human feedback. RLCD creates preference pairs from two contrasting model outputs, one using a positive prompt designed to encourage following the given principles, and one using a negative prompt designed to encourage violating them. Using two different prompts causes model outputs to be more differentiated on average, resulting in cleaner preference labels in the absence of human annotations. We then use the preference pairs to train a preference model, which is in turn used to improve a base unaligned language model via reinforcement learning. Empirically, RLCD outperforms RLAIF (Bai et al., 2022b) and context distillation (Huang et al., 2022) baselines across three diverse alignment tasks—harmlessness, helpfulness, and story outline generation—and when using both 7B and 30B model scales for simulating preference data

Poster
On Stationary Point Convergence of PPO-Clip

ruinan Jin, Shuai Li, Baoxiang Wang

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Proximal policy optimization (PPO) has gained popularity in reinforcement learning (RL). Its PPO-Clip variant is one the most frequently implemented algorithms and is one of the first-to-try algorithms in RL tasks. This variant uses a clipped surrogate objective function not typically found in other algorithms. Many works have demonstrated the practical performance of PPO-Clip, but the theoretical understanding of it is limited to specific settings. In this work, we provide a comprehensive analysis that shows the stationary point convergence of PPO-Clip and the convergence rate thereof. Our analysis is new and overcomes many challenges, including the non-smooth nature of the clip operator, the potentially unbounded score function, and the involvement of the ratio of two stochastic policies. Our results and techniques might share new insights into PPO-Clip.

Poster