ICLR 2024 Papers

International Conference on Learning Representations

Decision breakdown

2,260papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

Browse all papers

Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approach

Christian Fabian, Kai Cui, Heinz Koeppl

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Learning the behavior of large agent populations is an important task for numerous research areas. Although the field of multi-agent reinforcement learning (MARL) has made significant progress towards solving these systems, solutions for many agents often remain computationally infeasible and lack theoretical guarantees. Mean Field Games (MFGs) address both of these issues and can be extended to Graphon MFGs (GMFGs) to include network structures between agents. Despite their merits, the real world applicability of GMFGs is limited by the fact that graphons only capture dense graphs. Since most empirically observed networks show some degree of sparsity, such as power law graphs, the GMFG framework is insufficient for capturing these network topologies. Thus, we introduce the novel concept of Graphex MFGs (GXMFGs) which builds on the graph theoretical concept of graphexes. Graphexes are the limiting objects to sparse graph sequences that also have other desirable features such as the small world property. Learning equilibria in these games is challenging due to the rich and sparse structure of the underlying graphs. To tackle these challenges, we design a new learning algorithm tailored to the GXMFG setup. This hybrid graphex learning approach leverages that the system mainly consists of a highly connected core and a sparse periphery. After defining the system and providing a theoretical analysis, we state our learning approach and demonstrate its learning capabilities on both synthetic graphs and real-world networks. This comparison shows that our GXMFG learning algorithm successfully extends MFGs to a highly relevant class of hard, realistic learning problems that are not accurately addressed by current MARL and MFG methods.

Poster
AgentBench: Evaluating LLMs as Agents

Xiao Liu, Hao Yu, Hanchen Zhang, Yifan Xu, Xuanyu Lei, Hanyu Lai, Yu Gu, Hangliang Ding, Kaiwen Men, Kejuan Yang, Shudan Zhang, Xiang Deng, Aohan Zeng, Zhengxiao Du, Chenhui Zhang, Sheng Shen, Tianjun Zhang, Yu Su, Huan Sun, Minlie Huang, Yuxiao Dong, Jie Tang

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The potential of Large Language Model (LLM) as agents has been widely acknowledged recently. Thus, there is an urgent need to quantitatively evaluate LLMs as agents on challenging tasks in interactive environments. We present AgentBench, a multi-dimensional benchmark that consists of 8 distinct environments to assess LLM-as-Agent's reasoning and decision-making abilities. Our extensive test over 29 API-based and open-sourced (OSS) LLMs shows that, while top commercial LLMs present a strong ability of acting as agents in complex environments, there is a significant disparity in performance between them and many OSS competitors that are no larger than 70B. We identify the typical reasons of failures in environments and LLMs, showing that poor long-term reasoning, decision-making, and instruction following abilities are the main obstacles for developing usable LLM agents. Improving instruction following and training on high quality multi-round alignment data could improve agent performance. And different from existing assumptions, training on code present ambivalent impacts on different agent tasks. Datasets, environments, and an integrated evaluation package for AgentBench are released at https://github.com/THUDM/AgentBench.

Poster
Byzantine Robust Cooperative Multi-Agent Reinforcement Learning as a Bayesian Game

Simin Li, Jun Guo, Jingqiao Xiu, Ruixiao Xu, Xin Yu, Jiakai Wang, Aishan Liu, Yaodong Yang, Xianglong Liu

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In this study, we explore the robustness of cooperative multi-agent reinforcement learning (c-MARL) against Byzantine failures, where any agent can enact arbitrary, worst-case actions due to malfunction or adversarial attack. To address the uncertainty that any agent can be adversarial, we propose a Bayesian Adversarial Robust Dec-POMDP (BARDec-POMDP) framework, which views Byzantine adversaries as nature-dictated types, represented by a separate transition. This allows agents to learn policies grounded on their posterior beliefs about the type of other agents, fostering collaboration with identified allies and minimizing vulnerability to adversarial manipulation. We define the optimal solution to the BARDec-POMDP as an ex interim robust Markov perfect Bayesian equilibrium, which we proof to exist and the corresponding policy weakly dominates previous approaches as time goes to infinity. To realize this equilibrium, we put forward a two-timescale actor-critic algorithm with almost sure convergence under specific conditions. Experiments on matrix game, Level-based Foraging and StarCraft II indicate that, our method successfully acquires intricate micromanagement skills and adaptively aligns with allies under worst-case perturbations, showing resilience against non-oblivious adversaries, random allies, observation-based attacks, and transfer-based attacks.

Poster
Achieving Fairness in Multi-Agent MDP Using Reinforcement Learning

Peizhong Ju, Arnob Ghosh, Ness Shroff

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Fairness plays a crucial role in various multi-agent systems (e.g., communication networks, financial markets, etc.). Many multi-agent dynamical interactions can be cast as Markov Decision Processes (MDPs). While existing research has focused on studying fairness in known environments, the exploration of fairness in such systems for unknown environments remains open. In this paper, we propose a Reinforcement Learning (RL) approach to achieve fairness in multi-agent finite-horizon episodic MDPs. Instead of maximizing the sum of individual agents' value functions, we introduce a fairness function that ensures equitable rewards across agents. Since the classical Bellman's equation does not hold when the sum of individual value functions is not maximized, we cannot use traditional approaches. Instead, in order to explore, we maintain a confidence bound of the unknown environment and then propose an online convex optimization based approach to obtain a policy constrained to this confidence region. We show that such an approach achieves sub-linear regret in terms of the number of episodes. Additionally, we provide a probably approximately correct (PAC) guarantee based on the obtained regret bound. We also propose an offline RL algorithm and bound the optimality gap with respect to the optimal fair solution. To mitigate computational complexity, we introduce a policy-gradient type method for the fair objective. Simulation experiments also demonstrate the efficacy of our approach.

Poster
On the Hardness of Constrained Cooperative Multi-Agent Reinforcement Learning

Ziyi Chen, Yi Zhou, Heng Huang

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Constrained cooperative multi-agent reinforcement learning (MARL) is an emerging learning framework that has been widely applied to manage multi-agent systems, and many primal-dual type algorithms have been developed for it. However, the convergence of primal-dual algorithms crucially relies on strong duality -- a condition that has not been formally proved in constrained cooperative MARL. In this work, we prove that strong duality fails to hold in constrained cooperative MARL, by revealing a nonconvex quadratic type constraint on the occupation measure induced by the product policy. Consequently, our reanalysis of the primal-dual algorithm shows that its convergence rate is hindered by the nonzero duality gap. Then, we propose a decentralized primal approach for constrained cooperative MARL to avoid the duality gap, and our analysis shows that its convergence is hindered by another gap induced by the advantage functions. Moreover, we compare these two types of algorithms via concrete examples, and show that neither of them always outperforms the other one. Our study reveals that constrained cooperative MARL is generally a challenging and highly nonconvex problem, and its fundamental structure is very different from that of single-agent constrained RL.

Poster
Learning Multi-Agent Communication with Contrastive Learning

Yat Long Lo, Biswa Sengupta, Jakob Nicolaus Foerster, Michael Noukhovitch

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Communication is a powerful tool for coordination in multi-agent RL. But inducing an effective, common language is a difficult challenge, particularly in the decentralized setting. In this work, we introduce an alternative perspective where communicative messages sent between agents are considered as different incomplete views of the environment state. By examining the relationship between messages sent and received, we propose to learn to communicate using contrastive learning to maximize the mutual information between messages of a given trajectory. In communication-essential environments, our method outperforms previous work in both performance and learning speed. Using qualitative metrics and representation probing, we show that our method induces more symmetric communication and captures global state information from the environment. Overall, we show the power of contrastive learning and the importance of leveraging messages as encodings for effective communication.

Poster
Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning

Na Li, Yuchen Jiao, Hangguan Shan, Shefeng Yan

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The thriving field of multi-agent reinforcement learning (MARL) studies how a group of interacting agents make decisions autonomously in a shared dynamic environment. Existing theoretical studies in this area suffer from at least two of the following obstacles: memory inefficiency, the heavy dependence of sample complexity on the long horizon and the large state space, the high computational complexity, non-Markov policy, non-Nash policy, and high burn-in cost. In this work, we take a step towards settling this problem by designing a model-free self-play algorithm \emph{Memory-Efficient Nash Q-Learning (ME-Nash-QL)} for two-player zero-sum Markov games, which is a specific setting of MARL. We prove that ME-Nash-QL can output an $\varepsilon$-approximate Nash policy with remarkable space complexity $O(SABH)$, sample complexity $\widetilde{O}(H^4SAB/\varepsilon^2)$, and computational complexity $O(T\mathrm{poly}(AB))$, where $S$ is the number of states, $\{A, B\}$ is the number of actions for the two players, $H$ is the horizon length, and $T$ is the number of samples. Notably, our approach outperforms in terms of space complexity compared to existing algorithms for tabular cases. It achieves the lowest computational complexity while preserving Markov policies, setting a new standard. Furthermore, our algorithm outputs a Nash policy and achieves the best sample complexity compared with the existing guarantee for long horizons, i.e. when $\min \\{ A, B \\} \ll H^2$. Our algorithm also achieves the best burn-in cost $O(SAB\,\mathrm{poly}(H))$, whereas previous algorithms need at least $O(S^3 AB\,\mathrm{poly}(H))$ to attain the same level of sample complexity with ours.

Poster
GROOT: Learning to Follow Instructions by Watching Gameplay Videos

Shaofei Cai, Bowei Zhang, Zihao Wang, Xiaojian Ma, Anji Liu, Yitao Liang

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We study the problem of building a controller that can follow open-ended instructions in open-world environments. We propose to follow reference videos as instructions, which offer expressive goal specifications while eliminating the need for expensive text-gameplay annotations. A new learning framework is derived to allow learning such instruction-following controllers from gameplay videos while producing a video instruction encoder that induces a structured goal space. We implement our agent GROOT in a simple yet effective encoder-decoder architecture based on causal transformers. We evaluate GROOT against open-world counterparts and human players on a proposed Minecraft SkillForge benchmark. The Elo ratings clearly show that GROOT is closing the human-machine gap as well as exhibiting a 70% winning rate over the best generalist agent baseline. Qualitative analysis of the induced goal space further demonstrates some interesting emergent properties, including the goal composition and complex gameplay behavior synthesis.

Spotlight
Expected flow networks in stochastic environments and two-player zero-sum games

Marco Jiralerspong, Bilun Sun, Danilo Vucetic, Tianyu Zhang, Yoshua Bengio, Gauthier Gidel, Nikolay Malkin

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Generative flow networks (GFlowNets) are sequential sampling models trained to match a given distribution. GFlowNets have been successfully applied to various structured object generation tasks, sampling a diverse set of high-reward objects quickly. We propose expected flow networks (EFlowNets), which extend GFlowNets to stochastic environments. We show that EFlowNets outperform other GFlowNet formulations in stochastic tasks such as protein design. We then extend the concept of EFlowNets to adversarial environments, proposing adversarial flow networks (AFlowNets) for two-player zero-sum games. We show that AFlowNets learn to find above 80% of optimal moves in Connect-4 via self-play and outperform AlphaZero in tournaments. Code: https://github.com/GFNOrg/AdversarialFlowNetworks.

Poster
Maximum Entropy Heterogeneous-Agent Reinforcement Learning

Jiarong Liu, Yifan Zhong, Siyi Hu, Haobo Fu, Qiang Fu, Xiaojun Chang, Yaodong Yang

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*Multi-agent reinforcement learning* (MARL) has been shown effective for cooperative games in recent years. However, existing state-of-the-art methods face challenges related to sample complexity, training instability, and the risk of converging to a suboptimal Nash Equilibrium. In this paper, we propose a unified framework for learning \emph{stochastic} policies to resolve these issues. We embed cooperative MARL problems into probabilistic graphical models, from which we derive the maximum entropy (MaxEnt) objective for MARL. Based on the MaxEnt framework, we propose *Heterogeneous-Agent Soft Actor-Critic* (HASAC) algorithm. Theoretically, we prove the monotonic improvement and convergence to *quantal response equilibrium* (QRE) properties of HASAC. Furthermore, we generalize a unified template for MaxEnt algorithmic design named *Maximum Entropy Heterogeneous-Agent Mirror Learning* (MEHAML), which provides any induced method with the same guarantees as HASAC. We evaluate HASAC on six benchmarks: Bi-DexHands, Multi-Agent MuJoCo, StarCraft Multi-Agent Challenge, Google Research Football, Multi-Agent Particle Environment, and Light Aircraft Game. Results show that HASAC consistently outperforms strong baselines, exhibiting better sample efficiency, robustness, and sufficient exploration.

Spotlight
Let Models Speak Ciphers: Multiagent Debate through Embeddings

Chau Pham, Boyi Liu, Yingxiang Yang, Zhengyu Chen, Tianyi Liu, Jianbo Yuan, Bryan A. Plummer, Zhaoran Wang, Hongxia Yang

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Discussion and debate among Large Language Models (LLMs) have gained considerable attention due to their potential to enhance the reasoning ability of LLMs. Although natural language is an obvious choice for communication due to LLM's language understanding capability, the token sampling step needed when generating natural language poses a potential risk of information loss, as it uses only one token to represent the model's belief across the entire vocabulary. In this paper, we introduce a communication regime named CIPHER (Communicative Inter-Model Protocol Through Embedding Representation) to address this issue. Specifically, we remove the token sampling step from LLMs and let them communicate their beliefs across the vocabulary through the expectation of the raw transformer output embeddings. Remarkably, by deviating from natural language, CIPHER offers an advantage of encoding a broader spectrum of information without any modification to the model weights, outperforming the state-of-the-art LLM debate methods using natural language by 0.5-5.0% across five reasoning tasks and multiple open-source LLMs of varying sizes. This showcases the superiority and robustness of embeddings as an alternative "language" for communication among LLMs. We anticipate that CIPHER will inspire further exploration for the design of interactions within LLM agent systems, offering a new direction that could significantly influence future developments in the field.

Poster
DSPy: Compiling Declarative Language Model Calls into State-of-the-Art Pipelines

Omar Khattab, Arnav Singhvi, Paridhi Maheshwari, Zhiyuan Zhang, Keshav Santhanam, Sri Vardhamanan A, Saiful Haq, Ashutosh Sharma, Thomas T. Joshi, Hanna Moazam, Heather Miller, Matei Zaharia, Christopher Potts

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The ML community is rapidly exploring techniques for prompting language models (LMs) and for stacking them into pipelines that solve complex tasks. Unfortunately, existing LM pipelines are typically implemented using hard-coded “prompt templates”, i.e. lengthy strings discovered via trial and error. Toward a more systematic approach for developing and optimizing LM pipelines, we introduce DSPy, a programming model that abstracts LM pipelines as text transformation graphs, or imperative computational graphs where LMs are invoked through declarative modules. DSPy modules are parameterized, meaning they can learn how to apply compositions of prompting, finetuning, augmentation, and reasoning techniques. We design a compiler that will optimize any DSPy pipeline to maximize a given metric, by creating and collecting demonstrations. We conduct two case studies, showing that succinct DSPy programs can express and optimize pipelines that reason about math word problems, tackle multi-hop retrieval, answer complex questions, and control agent loops. Within minutes of compiling, DSPy can automatically produce pipelines that outperform out-of-the-box few-shot prompting as well as expert-created demonstrations for GPT-3.5 and Llama2-13b-chat. On top of that, DSPy programs compiled for relatively small LMs like 770M parameter T5 and Llama2-13b-chat are competitive with many approaches that rely on large and proprietary LMs like GPT-3.5 and on expert-written prompt chains. DSPy is available at https://github.com/stanfordnlp/dspy

Spotlight
SocioDojo: Building Lifelong Analytical Agents with Real-world Text and Time Series

Junyan Cheng, Peter Chin

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We introduce SocioDojo, an open-ended lifelong learning environment for developing ready-to-deploy autonomous agents capable of performing human-like analysis and decision-making on societal topics such as economics, finance, politics, and culture. It consists of (1) information sources from news, social media, reports, etc., (2) a knowledge base built from books, journals, and encyclopedias, plus a toolbox of Internet and knowledge graph search interfaces, (3) 30K high-quality time series in finance, economy, society, and polls, which support a novel task called "hyperportfolio", that can reliably and scalably evaluate societal analysis and decision-making power of agents, inspired by portfolio optimization with time series as assets to "invest". We also propose a novel Analyst-Assistant-Actuator architecture for the hyperportfolio task, and a Hypothesis & Proof prompting for producing in-depth analyses on input news, articles, etc. to assist decision-making. We perform experiments and ablation studies to explore the factors that impact performance. The results show that our proposed method achieves improvements of 32.4% and 30.4% compared to the state-of-the-art method in the two experimental settings.

Spotlight
Large Language Models as Tool Makers

Tianle Cai, Xuezhi Wang, Tengyu Ma, Xinyun Chen, Denny Zhou

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Recent research has highlighted the potential of large language models (LLMs) to improve their problem-solving capabilities with the aid of suitable external tools. In our work, we further advance this concept by introducing a closed- loop framework, referred to as LLMs A s Tool Makers (LATM), where LLMs create their own reusable tools for problem-solving. Our approach consists of two phases: 1) tool making: an LLM acts as the tool maker that crafts tools for a set of tasks, where a tool is implemented as a Python utility function. 2) tool using: another LLM acts as the tool user, which applies the tool built by the tool maker for problem-solving. The tool user can be either the same or a different LLM from the tool maker. On the problem-solving server side, tool-making enables continual tool generation and caching as new requests emerge. This framework enables subsequent requests to access cached tools via their corresponding APIs, enhancing the efficiency of task resolution. Beyond enabling LLMs to create their own tools, our framework also uncovers intriguing opportunities to optimize the serving cost of LLMs: Recognizing that tool-making requires more sophisticated capabilities, we assign this task to a powerful, albeit resource-intensive, model. Conversely, the simpler tool-using phase is delegated to a lightweight model. This strategic division of labor allows the once-off cost of tool-making to be spread over multiple instances of tool-using, significantly reducing average costs while maintaining strong performance. Furthermore, our method offers a functional cache through the caching and reuse of tools, which stores the functionality of a class of requests instead of the natural language responses from LLMs, thus extending the applicability of the conventional cache mechanism. We evaluate our approach across various complex reasoning tasks, including Big-Bench tasks. With GPT-4 as the tool maker and GPT-3.5 as the tool user, LATM demonstrates performance equivalent to using GPT-4 for both roles, but with a significantly reduced inference cost.

Poster
Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RL

Xiangyu Liu, Souradip Chakraborty, Yanchao Sun, Furong Huang

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Most existing works focus on direct perturbations to the victim's state/action or the underlying transition dynamics to demonstrate the vulnerability of reinforcement learning agents to adversarial attacks. However, such direct manipulations may not be always realizable. In this paper, we consider a multi-agent setting where a well-trained victim agent $\nu$ is exploited by an attacker controlling another agent $\alpha$ with an \textit{adversarial policy}. Previous models do not account for the possibility that the attacker may only have partial control over $\alpha$ or that the attack may produce easily detectable ``abnormal'' behaviors. Furthermore, there is a lack of provably efficient defenses against these adversarial policies. To address these limitations, we introduce a generalized attack framework that has the flexibility to model to what extent the adversary is able to control the agent, and allows the attacker to regulate the state distribution shift and produce stealthier adversarial policies. Moreover, we offer a provably efficient defense with polynomial convergence to the most robust victim policy through adversarial training with timescale separation. This stands in sharp contrast to supervised learning, where adversarial training typically provides only \textit{empirical} defenses. Using the Robosumo competition experiments, we show that our generalized attack formulation results in much stealthier adversarial policies when maintaining the same winning rate as baselines. Additionally, our adversarial training approach yields stable learning dynamics and less exploitable victim policies.

Poster
Two-stage LLM Fine-tuning with Less Specialization and More Generalization

Yihan Wang, Si Si, Daliang Li, Michal Lukasik, Felix Yu, Cho-Jui Hsieh, Inderjit S Dhillon, Sanjiv Kumar

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Pretrained large language models (LLMs) are general purpose problem solvers applicable to a diverse set of tasks with prompts. They can be further improved towards a specific task by fine-tuning on a specialized dataset. However, fine-tuning usually makes the model narrowly specialized on this dataset with reduced general in-context learning performances, which is undesirable whenever the fine-tuned model needs to handle additional tasks where no fine-tuning data is available. In this work, we first demonstrate that fine-tuning on a single task indeed decreases LLMs' general in-context learning performance. We discover one important cause of such forgetting, format specialization, where the model overfits to the format of the fine-tuned task.We further show that format specialization happens at the very beginning of fine-tuning. To solve this problem, we propose Prompt Tuning with MOdel Tuning (ProMoT), a simple yet effective two-stage fine-tuning framework that reduces format specialization and improves generalization.ProMoT offloads task-specific format learning into additional and removable parameters by first doing prompt tuning and then fine-tuning the model itself with this soft prompt attached. With experiments on several fine-tuning tasks and 8 in-context evaluation tasks, we show that ProMoT achieves comparable performance on fine-tuned tasks to standard fine-tuning, but with much less loss of in-context learning performances across a board range of out-of-domain evaluation tasks. More importantly, ProMoT can even enhance generalization on in-context learning tasks that are semantically related to the fine-tuned task, e.g. ProMoT on En-Fr translation significantly improves performance on other language pairs, and ProMoT on NLI improves performance on summarization. Experiments also show that ProMoT can improve the generalization performance of multi-task training.

Poster
Causal Modelling Agents: Causal Graph Discovery through Synergising Metadata- and Data-driven Reasoning

Ahmed Abdulaal, adamos hadjivasiliou, Nina Montana-Brown, Tiantian He, Ayodeji Ijishakin, Ivana Drobnjak, Daniel C. Castro, Daniel C. Alexander

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Scientific discovery hinges on the effective integration of metadata, which refers to a set of 'cognitive' operations such as determining what information is relevant for inquiry, and data, which encompasses physical operations such as observation and experimentation. This paper introduces the Causal Modelling Agent (CMA), a novel framework that synergizes the metadata-based reasoning capabilities of Large Language Models (LLMs) with the data-driven modelling of Deep Structural Causal Models (DSCMs) for the task of causal discovery. We evaluate the CMA's performance on a number of benchmarks, as well as on the real-world task of modelling the clinical and radiological phenotype of Alzheimer's Disease (AD). Our experimental results indicate that the CMA can outperform previous data-driven or metadata-driven approaches to causal discovery. In our real-world application, we use the CMA to derive new insights into the causal relationships among biomarkers of AD.

Poster
Copula Conformal prediction for multi-step time series prediction

Sophia Huiwen Sun, Rose Yu

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Accurate uncertainty measurement is a key step in building robust and reliable machine learning systems. Conformal prediction is a distribution-free uncertainty quantification framework popular for its ease of implementation, finite-sample coverage guarantees, and generality for underlying prediction algorithms. However, existing conformal prediction approaches for time series are limited to single-step prediction without considering the temporal dependency. In this paper, we propose the Copula Conformal Prediction algorithm for multivariate, multi-step Time Series forecasting, CopulaCPTS. We prove that CopulaCPTS has finite-sample validity guarantee. On four synthetic and real-world multivariate time series datasets, we show that CopulaCPTS produces more calibrated and efficient confidence intervals for multi-step prediction tasks than existing techniques. Our code is open-sourced at https://github.com/Rose-STL-Lab/CopulaCPTS.

Poster
WebArena: A Realistic Web Environment for Building Autonomous Agents

Shuyan Zhou, Frank F. Xu, Hao Zhu, Xuhui Zhou, Robert Lo, Abishek Sridhar, Xianyi Cheng, Tianyue Ou, Yonatan Bisk, Daniel Fried, Uri Alon, Graham Neubig

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With advances in generative AI, there is now potential for autonomous agents to manage daily tasks via natural language commands. However, current agents are primarily created and tested in simplified synthetic environments, leading to a disconnect with real-world scenarios. In this paper, we build an environment for language-guided agents that is highly realistic and reproducible. Specifically, we focus on agents that perform tasks on the web, and create an environment with fully functional websites from four common domains: e-commerce, social forum discussions, collaborative software development, and content management. Our environment is enriched with tools (e.g., a map) and external knowledge bases (e.g., user manuals) to encourage human-like task-solving. Building upon our environment, we release a set of benchmark tasks focusing on evaluating the functional correctness of task completions. The tasks in our benchmark are diverse, long-horizon, and designed to emulate tasks that humans routinely perform on the internet. We experiment with several baseline agents, integrating recent techniques such as reasoning before acting. The results demonstrate that solving complex tasks is challenging: our best GPT-4-based agent only achieves an end-to-end task success rate of 14.41%, significantly lower than the human performance of 78.24%. These results highlight the need for further development of robust agents, that current state-of-the-art large language models are far from perfect performance in these real-life tasks, and that \ours can be used to measure such progress.\footnote{Code, data, environment reproduction instructions, video demonstrations are available in the supplementary.}

Poster
Sample-Efficient Multi-Agent RL: An Optimization Perspective

Nuoya Xiong, Zhihan Liu, Zhaoran Wang, Zhuoran Yang

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We study multi-agent reinforcement learning (MARL) for the general-sum Markov Games (MGs) under general function approximation. In order to find the minimum assumption for sample-efficient learning, we introduce a novel complexity measure called the Multi-Agent Decoupling Coefficient (MADC) for general-sum MGs. Using this measure, we propose the first unified algorithmic framework that ensures sample efficiency in learning Nash Equilibrium, Coarse Correlated Equilibrium, and Correlated Equilibrium for both model-based and model-free MARL problems with low MADC. We also show that our algorithm provides comparable sublinear regret to the existing works. Moreover, our algorithm combines an equilibrium-solving oracle with a single objective optimization subprocedure that solves for the regularized payoff of each deterministic joint policy, which avoids solving constrained optimization problems within data-dependent constraints (Jin et al. 2020; Wang et al. 2023) or executing sampling procedures with complex multi-objective optimization problems (Foster et al. 2023), thus being more amenable to empirical implementation.

Poster