ICLR 2024 Papers

International Conference on Learning Representations

Decision breakdown

2,260papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

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Topic: Reinforcement Learning · 304 papers · Reset filters

Zeroth-Order Optimization Meets Human Feedback: Provable Learning via Ranking Oracles

Zhiwei Tang, Dmitry Rybin, Tsung-Hui Chang

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In this study, we delve into an emerging optimization challenge involving a black-box objective function that can only be gauged via a ranking oracle—a situation frequently encountered in real-world scenarios, especially when the function is evaluated by human judges. A prominent instance of such a situation is Reinforcement Learning with Human Feedback (RLHF), an approach recently employed to enhance the performance of Large Language Models (LLMs) using human guidance [Ouyang et al. 2022, Liu et al. 2023, OpenAI et al. 2022, Bai et al. 2022]. We introduce ZO-RankSGD, an innovative zeroth-order optimization algorithm designed to tackle this optimization problem, accompanied by theoretical assurances. Our algorithm utilizes a novel rank-based random estimator to determine the descent direction and guarantees convergence to a stationary point. Moreover, ZO-RankSGD is readily applicable to policy optimization problems in Reinforcement Learning (RL), particularly when only ranking oracles for the episode reward are available. Last but not least, we demonstrate the effectiveness of ZO-RankSGD in a novel application: improving the quality of images generated by a diffusion generative model with human ranking feedback. Throughout experiments, we found that ZO-RankSGD can significantly enhance the detail of generated images with only a few rounds of human feedback. Overall, our work advances the field of zeroth-order optimization by addressing the problem of optimizing functions with only ranking feedback, and offers a new and effective approach for aligning Artificial Intelligence (AI) with human intentions.

Poster
Fast Hyperboloid Decision Tree Algorithms

Philippe Chlenski, Ethan Turok, Antonio Khalil Moretti, Itsik Pe'er

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Hyperbolic geometry is gaining traction in machine learning due to its capacity to effectively capture hierarchical structures in real-world data. Hyperbolic spaces, where neighborhoods grow exponentially, offer substantial advantages and have consistently delivered state-of-the-art results across diverse applications. However, hyperbolic classifiers often grapple with computational challenges. Methods reliant on Riemannian optimization frequently exhibit sluggishness, stemming from the increased computational demands of operations on Riemannian manifolds. In response to these challenges, we present HyperDT, a novel extension of decision tree algorithms into hyperbolic space. Crucially, HyperDT eliminates the need for computationally intensive Riemannian optimization, numerically unstable exponential and logarithmic maps, or pairwise comparisons between points by leveraging inner products to adapt Euclidean decision tree algorithms to hyperbolic space. Our approach is conceptually straightforward and maintains constant-time decision complexity while mitigating the scalability issues inherent in high-dimensional Euclidean spaces. Building upon HyperDT, we introduce HyperRF, a hyperbolic random forest model. Extensive benchmarking across diverse datasets underscores the superior performance of these models, providing a swift, precise, accurate, and user-friendly toolkit for hyperbolic data analysis.

Poster
Harnessing Density Ratios for Online Reinforcement Learning

Philip Amortila, Dylan J Foster, Nan Jiang, Ayush Sekhari, Tengyang Xie

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The theories of offline and online reinforcement learning, despite having evolved in parallel, have begun to show signs of the possibility for a unification, with algorithms and analysis techniques for one setting often having natural counterparts in the other. However, the notion of *density ratio modeling*, an emerging paradigm in offline RL, has been largely absent from online RL, perhaps for good reason: the very existence and boundedness of density ratios relies on access to an exploratory dataset with good coverage, but the core challenge in online RL is to collect such a dataset without having one to start. In this work we show---perhaps surprisingly---that density ratio-based algorithms have online counterparts. Assuming only the existence of an exploratory distribution with good coverage, a structural condition known as *coverability* (Xie et al., 2023), we give a new algorithm (GLOW) that uses density ratio realizability and value function realizability to perform sample-efficient online exploration. GLOW addresses unbounded density ratios via careful use of truncation, and combines this with optimism to guide exploration. GLOW is computationally inefficient; we complement it with a more efficient counterpart, HyGLOW, for the Hybrid RL setting (Song et al., 2023) wherein online RL is augmented with additional offline data. HyGLOW is derived as a special case of a more general meta-algorithm that provides a provable black-box reduction from hybrid RL to offline RL, which may be of independent interest.

Spotlight
Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning

Sumeet Batra, Bryon Tjanaka, Matthew Christopher Fontaine, Aleksei Petrenko, Stefanos Nikolaidis, Gaurav S. Sukhatme

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Training generally capable agents that thoroughly explore their environment and learn new and diverse skills is a long-term goal of robot learning. Quality Diversity Reinforcement Learning (QD-RL) is an emerging research area that blends the best aspects of both fields – Quality Diversity (QD) provides a principled form of exploration and produces collections of behaviorally diverse agents, while Reinforcement Learning (RL) provides a powerful performance improvement operator enabling generalization across tasks and dynamic environments. Existing QD-RL approaches have been constrained to sample efficient, deterministic off- policy RL algorithms and/or evolution strategies and struggle with highly stochastic environments. In this work, we, for the first time, adapt on-policy RL, specifically Proximal Policy Optimization (PPO), to the Differentiable Quality Diversity (DQD) framework and propose several changes that enable efficient optimization and discovery of novel skills on high-dimensional, stochastic robotics tasks. Our new algorithm, Proximal Policy Gradient Arborescence (PPGA), achieves state-of- the-art results, including a 4x improvement in best reward over baselines on the challenging humanoid domain.

Spotlight
Horizon-Free Regret for Linear Markov Decision Processes

Zihan Zhang, Jason D. Lee, Yuxin Chen, Simon Shaolei Du

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A recent line of works showed regret bounds in reinforcement learning (RL) can be (nearly) independent of planning horizon, a.k.a. the horizon-free bounds. However, these regret bounds only apply to settings where a polynomial dependency on the size of transition model is allowed, such as tabular Markov Decision Process (MDP) and linear mixture MDP. We give the first horizon-free bound for the popular linear MDP setting where the size of the transition model can be exponentially large or even uncountable. In contrast to prior works which explicitly estimate the transition model and compute the inhomogeneous value functions at different time steps, we directly estimate the value functions and confidence sets. We obtain the horizon-free bound by: (1) maintaining multiple weighted least square estimators for the value functions; and (2) a structural lemma which shows the maximal total variation of the inhomogeneous value functions is bounded by a polynomial factor of the feature dimension.

Poster
Meta-Evolve: Continuous Robot Evolution for One-to-many Policy Transfer

Xingyu Liu, Deepak Pathak, Ding Zhao

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We investigate the problem of transferring an expert policy from a source robot to multiple different robots. To solve this problem, we propose a method named *Meta-Evolve* that uses continuous robot evolution to efficiently transfer the policy to each target robot through a set of tree-structured evolutionary robot sequences. The robot evolution tree allows the robot evolution paths to be shared, so our approach can significantly outperform naive one-to-one policy transfer. We present a heuristic approach to determine an optimized robot evolution tree. Experiments have shown that our method is able to improve the efficiency of one-to-three transfer of manipulation policy by up to 3.2$\times$ and one-to-six transfer of agile locomotion policy by 2.4$\times$ in terms of simulation cost over the baseline of launching multiple independent one-to-one policy transfers. Supplementary videos available at the project website: https://sites.google.com/view/meta-evolve.

Poster
Learning to Make Adherence-aware Advice

Guanting Chen, Xiaocheng Li, Chunlin Sun, Hanzhao Wang

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As artificial intelligence (AI) systems play an increasingly prominent role in human decision-making, challenges surface in the realm of human-AI interactions. One challenge arises from the suboptimal AI policies due to the inadequate consideration of humans disregarding AI recommendations, as well as the need for AI to provide advice selectively when it is most pertinent. This paper presents a sequential decision-making model that (i) takes into account the human's adherence level (the probability that the human follows/rejects machine advice) and (ii) incorporates a defer option so that the machine can temporarily refrain from making advice. We provide learning algorithms that learn the optimal advice policy and make advice only at critical time stamps. Compared to problem-agnostic reinforcement learning algorithms, our specialized learning algorithms not only enjoy better theoretical convergence properties but also show strong empirical performance.

Poster
Tree Search-Based Policy Optimization under Stochastic Execution Delay

David Valensi, Esther Derman, Shie Mannor, Gal Dalal

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The standard formulation of Markov decision processes (MDPs) assumes that the agent's decisions are executed immediately. However, in numerous realistic applications such as robotics or healthcare, actions are performed with a delay whose value can even be stochastic. In this work, we introduce stochastic delayed execution MDPs, a new formalism addressing random delays without resorting to state augmentation. We show that given observed delay values, it is sufficient to perform a policy search in the class of Markov policies in order to reach optimal performance, thus extending the deterministic fixed delay case. Armed with this insight, we devise DEZ, a model-based algorithm that optimizes over the class of Markov policies. DEZ leverages Monte-Carlo tree search similar to its non-delayed variant EfficientZero to accurately infer future states from the action queue. Thus, it handles delayed execution while preserving the sample efficiency of EfficientZero. Through empirical analysis, we stress that none of the prior benchmarks consistently outperforms others across different delays. We demonstrate that our algorithm surpasses all benchmark methods in Atari games when dealing with constant or stochastic delays. The code is available at \url{https://github.com/davidva1/Delayed-EZ}.

Poster
Offline Data Enhanced On-Policy Policy Gradient with Provable Guarantees

Yifei Zhou, Ayush Sekhari, Yuda Song, Wen Sun

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Hybrid RL is the setting where an RL agent has access to both offline data and online data by interacting with the real-world environment. In this work, we propose a new hybrid RL algorithm that combines an on-policy actor-critic method with offline data. On-policy methods such as policy gradient and natural policy gradient (NPG) have shown to be more robust to model misspecification, though sometimes it may not be as sample efficient as methods that rely on off-policy learning. On the other hand, offline methods that depend on off-policy training often require strong assumptions in theory and are less stable to train in practice. Our new approach integrates a procedure of off-policy training on the offline data into an on-policy NPG framework. We show that our approach, in theory, can obtain a *best-of-both-worlds* type of result --- it achieves the state-of-art theoretical guarantees of offline RL when offline RL-specific assumptions hold, while at the same time maintaining the theoretical guarantees of on-policy NPG regardless of the offline RL assumptions' validity. Experimentally, in challenging rich-observation environments, we show that our approach outperforms a state-of-the-art hybrid RL baseline which only relies on off-policy policy optimization, demonstrating the empirical benefit of combining on-policy and off-policy learning.

Poster
Demystifying Linear MDPs and Novel Dynamics Aggregation Framework

Joongkyu Lee, Min-hwan Oh

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In this work, we prove that, in linear MDPs, the feature dimension $d$ is lower bounded by $S/U$ in order to aptly represent transition probabilities, where $S$ is the size of the state space and $U$ is the maximum size of directly reachable states. Hence, $d$ can still scale with $S$ depending on the direct reachability of the environment. To address this limitation of linear MDPs, we propose a novel structural aggregation framework based on dynamics, named as the *dynamics aggregation*. For this newly proposed framework, we design a provably efficient hierarchical reinforcement learning algorithm in linear function approximation that leverages aggregated sub-structures. Our proposed algorithm exhibits statistical efficiency, achieving a regret of $\tilde{O} \big( d_{\psi}^{3/2} H^{3/2}\sqrt{ NT} \big)$, where $d_{\psi}$ represents the feature dimension of *aggregated subMDPs* and $N$ signifies the number of aggregated subMDPs. We establish that the condition $d_{\psi}^3 N \ll d^{3}$ is readily met in most real-world environments with hierarchical structures, enabling a substantial improvement in the regret bound compared to LSVI-UCB, which enjoys a regret of $\tilde{O}(d^{3/2} H^{3/2} \sqrt{ T})$. To the best of our knowledge, this work presents the first HRL algorithm with linear function approximation that offers provable guarantees.

Poster
PAE: Reinforcement Learning from External Knowledge for Efficient Exploration

Zhe Wu, Haofei Lu, Junliang Xing, You Wu, Renye Yan, Yaozhong Gan, Yuanchun Shi

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Human intelligence is adept at absorbing valuable insights from external knowledge. This capability is equally crucial for artificial intelligence. In contrast, classical reinforcement learning agents lack such capabilities and often resort to extensive trial and error to explore the environment. This paper introduces $\textbf{PAE}$: $\textbf{P}$lanner-$\textbf{A}$ctor-$\textbf{E}$valuator, a novel framework for teaching agents to $\textit{learn to absorb external knowledge}$. PAE integrates the Planner's knowledge-state alignment mechanism, the Actor's mutual information skill control, and the Evaluator's adaptive intrinsic exploration reward to achieve 1) effective cross-modal information fusion, 2) enhanced linkage between knowledge and state, and 3) hierarchical mastery of complex tasks. Comprehensive experiments across 11 challenging tasks from the BabyAI and MiniHack environment suites demonstrate PAE's superior exploration efficiency with good interpretability.

Poster
TorchRL: A data-driven decision-making library for PyTorch

Albert Bou, Matteo Bettini, Sebastian Dittert, Vikash Kumar, Shagun Sodhani, Xiaomeng Yang, Gianni De Fabritiis, Vincent Moens

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PyTorch has ascended as a premier machine learning framework, yet it lacks a native and comprehensive library for decision and control tasks suitable for large development teams dealing with complex real-world data and environments. To address this issue, we propose TorchRL, a generalistic control library for PyTorch that provides well-integrated, yet standalone components. We introduce a new and flexible PyTorch primitive, the TensorDict, which facilitates streamlined algorithm development across the many branches of Reinforcement Learning (RL) and control. We provide a detailed description of the building blocks and an extensive overview of the library across domains and tasks. Finally, we experimentally demonstrate its reliability and flexibility, and show comparative benchmarks to demonstrate its computational efficiency. TorchRL fosters long-term support and is publicly available on GitHub for greater reproducibility and collaboration within the research community. The code is open-sourced on GitHub.

Spotlight
Learning Multi-Agent Communication from Graph Modeling Perspective

Shengchao Hu, Li Shen, Ya Zhang, Dacheng Tao

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In numerous artificial intelligence applications, the collaborative efforts of multiple intelligent agents are imperative for the successful attainment of target objectives. To enhance coordination among these agents, a distributed communication framework is often employed. However, information sharing among all agents proves to be resource-intensive, while the adoption of a manually pre-defined communication architecture imposes limitations on inter-agent communication, thereby constraining the potential for collaborative efforts. In this study, we introduce a novel approach wherein we conceptualize the communication architecture among agents as a learnable graph. We formulate this problem as the task of determining the communication graph while enabling the architecture parameters to update normally, thus necessitating a bi-level optimization process. Utilizing continuous relaxation of the graph representation and incorporating attention units, our proposed approach, CommFormer, efficiently optimizes the communication graph and concurrently refines architectural parameters through gradient descent in an end-to-end manner. Extensive experiments on a variety of cooperative tasks substantiate the robustness of our model across diverse cooperative scenarios, where agents are able to develop more coordinated and sophisticated strategies regardless of changes in the number of agents.

Poster
Making RL with Preference-based Feedback Efficient via Randomization

Runzhe Wu, Wen Sun

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Reinforcement Learning algorithms that learn from human feedback (RLHF) need to be efficient in terms of *statistical complexity, computational complexity, and query complexity*. In this work, we consider the RLHF setting where the feedback is given in the format of preferences over pairs of trajectories. In the linear MDP model, using randomization in algorithm design, we present an algorithm that is sample efficient (i.e., has near-optimal worst-case regret bounds) and has polynomial running time (i.e., computational complexity is polynomial with respect to relevant parameters). Our algorithm further minimizes the query complexity through a novel randomized active learning procedure. In particular, our algorithm demonstrates a near-optimal tradeoff between the regret bound and the query complexity. To extend the results to more general nonlinear function approximation, we design a model-based randomized algorithm inspired by the idea of Thompson sampling. Our algorithm minimizes Bayesian regret bound and query complexity, again achieving a near-optimal tradeoff between these two quantities. Computation-wise, similar to the prior Thompson sampling algorithms under the regular RL setting, the main computation primitives of our algorithm are Bayesian supervised learning oracles which have been heavily investigated on the empirical side when applying Thompson sampling algorithms to RL benchmark problems.

Poster
CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicity

Aditya Bhatt, Daniel Palenicek, Boris Belousov, Max Argus, Artemij Amiranashvili, Thomas Brox, Jan Peters

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Sample efficiency is a crucial problem in deep reinforcement learning. Recent algorithms, such as REDQ and DroQ, found a way to improve the sample efficiency by increasing the update-to-data (UTD) ratio to 20 gradient update steps on the critic per environment sample. However, this comes at the expense of a greatly increased computational cost. To reduce this computational burden, we introduce CrossQ: A lightweight algorithm for continuous control tasks that makes careful use of Batch Normalization and removes target networks to surpass the current state-of-the-art in sample efficiency while maintaining a low UTD ratio of 1. Notably, CrossQ does not rely on advanced bias-reduction schemes used in current methods. CrossQ's contributions are threefold: (1) it matches or surpasses current state-of-the-art methods in terms of sample efficiency, (2) it substantially reduces the computational cost compared to REDQ and DroQ, (3) it is easy to implement, requiring just a few lines of code on top of SAC.

Spotlight
Pre-training with Synthetic Data Helps Offline Reinforcement Learning

Zecheng Wang, Che Wang, Zixuan Dong, Keith W. Ross

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Recently, it has been shown that for offline deep reinforcement learning (DRL), pre-training Decision Transformer with a large language corpus can improve downstream performance (Reid et al., 2022). A natural question to ask is whether this performance gain can only be achieved with language pre-training, or can be achieved with simpler pre-training schemes which do not involve language. In this paper, we first show that language is not essential for improved performance, and indeed pre-training with synthetic IID data for a small number of updates can match the performance gains from pre-training with a large language corpus; moreover, pre-training with data generated by a one-step Markov chain can further improve the performance. Inspired by these experimental results, we then consider pre-training Conservative Q-Learning (CQL), a popular offline DRL algorithm, which is Q-learning-based and typically employs a Multi-Layer Perceptron (MLP) backbone. Surprisingly, pre-training with simple synthetic data for a small number of updates can also improve CQL, providing consistent performance improvement on D4RL Gym locomotion datasets. The results of this paper not only illustrate the importance of pre-training for offline DRL but also show that the pre-training data can be synthetic and generated with remarkably simple mechanisms.

Poster
Understanding the Effects of RLHF on LLM Generalisation and Diversity

Robert Kirk, Ishita Mediratta, Christoforos Nalmpantis, Jelena Luketina, Eric Hambro, Edward Grefenstette, Roberta Raileanu

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Large language models (LLMs) fine-tuned with reinforcement learning from human feedback (RLHF) have been used in some of the most widely deployed AI models to date, such as OpenAI's ChatGPT or Anthropic's Claude. While there has been significant work developing these methods, our understanding of the benefits and downsides of each stage in RLHF is still limited. To fill this gap, we present an extensive analysis of how each stage of the process (i.e. supervised fine-tuning (SFT), reward modelling, and RLHF) affects two key properties: out-of-distribution (OOD) generalisation and output diversity. OOD generalisation is crucial given the wide range of real-world scenarios in which these models are being used, while output diversity refers to the model's ability to generate varied outputs and is important for a variety of use cases. We perform our analysis across two base models on both summarisation and instruction following tasks, the latter being highly relevant for current LLM use cases. We find that RLHF generalises better than SFT to new inputs, particularly as the distribution shift between train and test becomes larger. However, RLHF significantly reduces output diversity compared to SFT across a variety of measures, implying a tradeoff in current LLM fine-tuning methods between generalisation and diversity. Our results provide guidance on which fine-tuning method should be used depending on the application, and show that more research is needed to improve the tradeoff between generalisation and diversity.

Poster
Integrating Planning and Deep Reinforcement Learning via Automatic Induction of Task Substructures

Jung-Chun Liu, Chi-Hsien Chang, Shao-Hua Sun, Tian-Li Yu

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Despite recent advancements, deep reinforcement learning (DRL) still struggles at learning sparse-reward goal-directed tasks. Classical planning excels at addressing hierarchical tasks by employing symbolic knowledge, yet most of the methods rely on assumptions about pre-defined subtasks. To bridge the best of both worlds, we propose a framework that integrates DRL with classical planning by automatically inducing task structures and substructures from a few demonstrations. Specifically, genetic programming is used for substructure induction where the program model reflects prior domain knowledge of effect rules. We compare the proposed framework to state-of-the-art DRL algorithms, imitation learning methods, and an exploration approach in various domains. Experimental results show that our proposed framework outperforms all the abovementioned algorithms in terms of sample efficiency and task performance. Moreover, our framework achieves strong generalization performance by effectively inducing new rules and composing task structures. Ablation studies justify the design of our induction module and the proposed genetic programming procedure.

Poster
Reinforcement Symbolic Regression Machine

Yilong Xu, Yang Liu, Hao Sun

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In nature, the behavior of many complex systems can be described by parsimonious math equations. Symbolic Regression (SR) is defined as the task of automatically distilling equations from limited data. Keen efforts have been placed on tackling this issue and demonstrated success in SR. However, there still exist bottlenecks that current methods struggle to break, when the expressions we need to explore tend toward infinity and especially when the underlying math formula is intricate. To this end, we propose a novel Reinforcement Symbolic Regression Machine (RSRM) that masters the capability of uncovering complex math equations from only scarce data. The RSRM model is composed of three key modules: (1) a Monte Carlo tree search (MCTS) agent, designed for exploration, that explores optimal math expression trees consisting of pre-defined math operators and variables, (2) a Double Q-learning block, designed for exploitation, that helps reduce the feasible search space of MCTS via properly understanding the distribution of reward, and (3) a modulated sub-tree discovery block that heuristically learns and defines new math operators to improve representation ability of math expression trees. Binding of these modules yields the SOTA performance of RSRM in SR as demonstrated by multiple benchmark datasets. The RSRM shows clear superiority over several representative baseline models.

Poster
Learning Energy Decompositions for Partial Inference in GFlowNets

Hyosoon Jang, Minsu Kim, Sungsoo Ahn

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This paper studies generative flow networks (GFlowNets) to sample objects from the Boltzmann energy distribution via a sequence of actions. In particular, we focus on improving GFlowNet with partial inference: training flow functions with the evaluation of the intermediate states or transitions. To this end, the recently developed forward-looking GFlowNet reparameterizes the flow functions based on evaluating the energy of intermediate states. However, such an evaluation of intermediate energies may (i) be too expensive or impossible to evaluate and (ii) even provide misleading training signals under large energy fluctuations along the sequence of actions. To resolve this issue, we propose learning energy decompositions for GFlowNets (LED-GFN). Our main idea is to (i) decompose the energy of an object into learnable potential functions defined on state transitions and (ii) reparameterize the flow functions using the potential functions. In particular, to produce informative local credits, we propose to regularize the potential to change smoothly over the sequence of actions. It is also noteworthy that training GFlowNet with our learned potential can preserve the optimal policy. We empirically verify the superiority of LED-GFN in five problems including the generation of unstructured and maximum independent sets, molecular graphs, and RNA sequences.

Oral