ICLR 2024 Papers

International Conference on Learning Representations

Decision breakdown

2,260papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

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Topic: Reinforcement Learning · 304 papers · Reset filters

Causally Aligned Curriculum Learning

Mingxuan Li, Junzhe Zhang, Elias Bareinboim

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A pervasive challenge in Reinforcement Learning (RL) is the ``curse of dimensionality'' which is the exponential growth in the state-action space when optimizing a high-dimensional target task. The framework of curriculum learning trains the agent in a curriculum composed of a sequence of related and more manageable source tasks. The expectation is that when some optimal decision rules are shared across source tasks and the target task, the agent could more quickly pick up the necessary skills to behave optimally in the environment, thus accelerating the learning process. However, this critical assumption of invariant optimal decision rules does not necessarily hold in many practical applications, specifically when the underlying environment contains unobserved confounders. This paper studies the problem of curriculum RL through causal lenses. We derive a sufficient graphical condition characterizing causally aligned source tasks, i.e., the invariance of optimal decision rules holds. We further develop an efficient algorithm to generate a causally aligned curriculum, provided with qualitative causal knowledge of the target environment. Finally, we validate our proposed methodology through experiments in confounded environments.

Poster
Better Neural PDE Solvers Through Data-Free Mesh Movers

Peiyan Hu, Yue Wang, Zhi-Ming Ma

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Recently, neural networks have been extensively employed to solve partial differential equations (PDEs) in physical system modeling. While major studies focus on learning system evolution on predefined static mesh discretizations, some methods utilize reinforcement learning or supervised learning techniques to create adaptive and dynamic meshes, due to the dynamic nature of these systems. However, these approaches face two primary challenges: (1) the need for expensive optimal mesh data, and (2) the change of the solution space's degree of freedom and topology during mesh refinement. To address these challenges, this paper proposes a neural PDE solver with a neural mesh adapter. To begin with, we introduce a novel data-free neural mesh adaptor, called Data-free Mesh Mover (DMM), with two main innovations. Firstly, it is an operator that maps the solution to adaptive meshes and is trained using the Monge-Ampère equation without optimal mesh data. Secondly, it dynamically changes the mesh by moving existing nodes rather than adding or deleting nodes and edges. Theoretical analysis shows that meshes generated by DMM have the lowest interpolation error bound. Based on DMM, to efficiently and accurately model dynamic systems, we develop a moving mesh based neural PDE solver (MM-PDE) that embeds the moving mesh with a two-branch architecture and a learnable interpolation framework to preserve information within the data. Empirical experiments demonstrate that our method generates suitable meshes and considerably enhances accuracy when modeling widely considered PDE systems. The code can be found at: https://github.com/Peiyannn/MM-PDE.git.

Poster
Plan-Seq-Learn: Language Model Guided RL for Solving Long Horizon Robotics Tasks

Murtaza Dalal, Tarun Chiruvolu, Devendra Singh Chaplot, Ruslan Salakhutdinov

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Large Language Models (LLMs) are highly capable of performing planning for long-horizon robotics tasks, yet existing methods require access to a pre-defined skill library (*e.g.* picking, placing, pulling, pushing, navigating). However, LLM planning does not address how to design or learn those behaviors, which remains challenging particularly in long-horizon settings. Furthermore, for many tasks of interest, the robot needs to be able to adjust its behavior in a fine-grained manner, requiring the agent to be capable of modifying *low-level* control actions. Can we instead use the internet-scale knowledge from LLMs for high-level policies, guiding reinforcement learning (RL) policies to efficiently solve robotic control tasks online without requiring a pre-determined set of skills? In this paper, we propose **Plan-Seq-Learn** (PSL): a modular approach that uses motion planning to bridge the gap between abstract language and learned low-level control for solving long-horizon robotics tasks from scratch. We demonstrate that PSL is capable of solving 20+ challenging single and multi-stage robotics tasks on four benchmarks at success rates of over 80% from raw visual input, out-performing language-based, classical, and end-to-end approaches. Video results and code at https://planseqlearn.github.io/

Poster
Piecewise Linear Parametrization of Policies: Towards Interpretable Deep Reinforcement Learning

Maxime Wabartha, Joelle Pineau

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Learning inherently interpretable policies is a central challenge in the path to developing autonomous agents that humans can trust. Linear policies can justify their decisions while interacting in a dynamic environment, but their reduced expressivity prevents them from solving hard tasks. Instead, we argue for the use of piecewise-linear policies. We carefully study to what extent they can retain the interpretable properties of linear policies while reaching competitive performance with neural baselines. In particular, we propose the HyperCombinator (HC), a piecewise-linear neural architecture expressing a policy with a controllably small number of sub-policies. Each sub-policy is linear with respect to interpretable features, shedding light on the decision process of the agent without requiring an additional explanation model. We evaluate HC policies in control and navigation experiments, visualize the improved interpretability of the agent and highlight its trade-off with performance. Moreover, we validate that the restricted model class that the HyperCombinator belongs to is compatible with the algorithmic constraints of various reinforcement learning algorithms.

Poster
True Knowledge Comes from Practice: Aligning Large Language Models with Embodied Environments via Reinforcement Learning

Weihao Tan, Wentao Zhang, Shanqi Liu, Longtao Zheng, Xinrun Wang, Bo An

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Despite the impressive performance across numerous tasks, large language models (LLMs) often fail in solving simple decision-making tasks due to the misalignment of the knowledge in LLMs with environments. On the contrary, reinforcement learning (RL) agents learn policies from scratch, which makes them always align with environments but difficult to incorporate prior knowledge for efficient explorations. To narrow the gap, we propose TWOSOME, a novel general online framework that deploys LLMs as decision-making agents to efficiently interact and align with embodied environments via RL without requiring any prepared datasets or prior knowledge of the environments. Firstly, we query the joint probabilities of each valid action with LLMs to form behavior policies. Then, to enhance the stability and robustness of the policies, we propose two normalization methods and summarize four prompt design principles. Finally, we design a novel parameter-efficient training architecture where the actor and critic share one frozen LLM equipped with low-rank adapters (LoRA) updated by PPO. We conduct extensive experiments to evaluate TWOSOME. i) TWOSOME exhibits significantly better sample efficiency and performance compared to the conventional RL method, PPO, and prompt tuning method, SayCan, in both classical decision-making environment, Overcooked, and simulated household environment, VirtualHome. ii) Benefiting from LLMs' open-vocabulary feature, TWOSOME shows superior generalization ability to unseen tasks. iii) Under our framework, there is no significant loss of the LLMs' original ability during online PPO finetuning.

Poster
Solving Homogeneous and Heterogeneous Cooperative Tasks with Greedy Sequential Execution

Shanqi Liu, Dong Xing, Pengjie Gu, Xinrun Wang, Bo An, Yong Liu

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Cooperative multi-agent reinforcement learning (MARL) is extensively used for solving complex cooperative tasks, and value decomposition methods are a prevalent approach for this domain. However, these methods have not been successful in addressing both homogeneous and heterogeneous tasks simultaneously which is a crucial aspect for the practical application of cooperative agents. On one hand, value decomposition methods demonstrate superior performance in homogeneous tasks. Nevertheless, they tend to produce agents with similar policies, which is unsuitable for heterogeneous tasks. On the other hand, solutions based on personalized observation or assigned roles are well-suited for heterogeneous tasks. However, they often lead to a trade-off situation where the agent's performance in homogeneous scenarios is negatively affected due to the aggregation of distinct policies. An alternative approach is to adopt sequential execution policies, which offer a flexible form for learning both types of tasks. However, learning sequential execution policies poses challenges in terms of credit assignment, and the limited information about subsequently executed agents can lead to sub-optimal solutions, which is known as the relative over-generalization problem. To tackle these issues, this paper proposes Greedy Sequential Execution (GSE) as a solution to learn the optimal policy that covers both scenarios. In the proposed GSE framework, we introduce an individual utility function into the framework of value decomposition to consider the complex interactions between agents. This function is capable of representing both the homogeneous and heterogeneous optimal policies. Furthermore, we utilize greedy marginal contribution calculated by the utility function as the credit value of the sequential execution policy to address the credit assignment and relative over-generalization problem. We evaluated GSE in both homogeneous and heterogeneous scenarios. The results demonstrate that GSE achieves significant improvement in performance across multiple domains, especially in scenarios involving both homogeneous and heterogeneous tasks.

Spotlight
Active Retrosynthetic Planning Aware of Route Quality

Luotian Yuan, Yemin Yu, Ying Wei, Yongwei Wang, Zhihua Wang, Fei Wu

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Retrosynthetic planning is a sequential decision-making process of identifying synthetic routes from the available building block materials to reach a desired target molecule. Though existing planning approaches show promisingly high solving rates and low costs, the trivial route cost evaluation via pre-trained forward reaction prediction models certainly falls short of real-world chemical practice. An alternative option is to annotate the actual cost of a route, such as yield, through chemical experiments or input from chemists, while this often leads to substantial query costs. In order to strike the balance between query costs and route quality evaluation, we propose an Active Retrosynthetic Planning (ARP) framework that remains compatible with the established retrosynthetic planners. On one hand, the proposed ARP trains an actor that decides whether to query the cost of a reaction; on the other hand, it resorts to a critic to estimate the value of a molecule with its preceding reaction cost as input. Those molecules with low reaction costs are preferred to expand first. We apply our framework to different existing approaches on both the benchmark and an expert dataset and demonstrate that it outperforms the existing state-of-the-art approach by 6.2\% in route quality while reducing the query cost by 12.8\%. In addition, ARP consistently plans high-quality routes with either abundant or sparse annotations.

Poster
Confronting Reward Model Overoptimization with Constrained RLHF

Ted Moskovitz, Aaditya K Singh, DJ Strouse, Tuomas Sandholm, Ruslan Salakhutdinov, Anca Dragan, Stephen Marcus McAleer

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Large language models are typically aligned with human preferences by optimizing reward models (RMs) fitted to human feedback. However, human preferences are multi-faceted, and it is increasingly common to derive reward from a composition of simpler reward models which each capture a different aspect of language quality. This itself presents a challenge, as it is difficult to appropriately weight these component RMs when combining them. Compounding this difficulty, because any RM is only a proxy for human evaluation, this process is vulnerable to *overoptimization*, wherein past a certain point, accumulating higher reward is associated with worse human ratings. In this paper, we perform the first study on overoptimization in composite RMs, showing that correlation between component RMs has a significant effect on the locations of these points. We then introduce an approach to solve this issue using constrained reinforcement learning as a means of preventing the agent from exceeding each RM's threshold of usefulness. Our method addresses the problem of weighting component RMs by learning dynamic weights, naturally given by the Lagrange multipliers. As a result, each RM stays within the range at which it is an effective proxy, improving evaluation performance. Finally, we introduce an adaptive method using gradient-free optimization to identify and optimize towards these points during a single run.

Spotlight
Adaptive Rational Activations to Boost Deep Reinforcement Learning

Quentin Delfosse, Patrick Schramowski, Martin Mundt, Alejandro Molina, Kristian Kersting

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Latest insights from biology show that intelligence not only emerges from the connections between neurons, but that individual neurons shoulder more computational responsibility than previously anticipated. Specifically, neural plasticity should be critical in the context of constantly changing reinforcement learning (RL) environments, yet current approaches still primarily employ static activation functions. In this work, we motivate the use of adaptable activation functions in RL and show that rational activation functions are particularly suitable for augmenting plasticity. Inspired by residual networks, we derive a condition under which rational units are closed under residual connections and formulate a naturally regularised version. The proposed joint-rational activation allows for desirable degrees of flexibility, yet regularises plasticity to an extent that avoids overfitting by leveraging a mutual set of activation function parameters across layers. We demonstrate that equipping popular algorithms with (joint) rational activations leads to consistent improvements on different games from the Atari Learning Environment benchmark, notably making DQN competitive to DDQN and Rainbow.

Spotlight
Improving Generalization of Alignment with Human Preferences through Group Invariant Learning

Rui Zheng, Wei Shen, Yuan Hua, Wenbin Lai, Shihan Dou, Yuhao Zhou, Zhiheng Xi, Xiao Wang, Haoran Huang, Tao Gui, Qi Zhang, Xuanjing Huang

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The success of AI assistants based on language models (LLMs) hinges crucially on Reinforcement Learning from Human Feedback (RLHF), which enables the generation of responses more aligned with human preferences. As universal AI assistants, there's a growing expectation for them to perform consistently across various domains. However, previous work shows that Reinforcement Learning (RL) often exploits shortcuts to attain high rewards and overlooks challenging samples. This focus on quick reward gains undermines both the stability in training and the model's ability to generalize to new, unseen data. In this work, we propose a novel approach that can learn a consistent policy via RL across various data groups or domains. Given the challenges associated with acquiring group annotations, our method automatically classifies data into different groups, deliberately maximizing performance variance. Then, we optimize the policy to perform well on challenging groups. Lastly, leveraging the established groups, our approach adaptively adjusts the exploration space, allocating more learning capacity to more challenging data and preventing the model from over-optimizing on simpler data. Experimental results indicate that our approach significantly enhances training stability and model generalization.

Spotlight
Sample-efficient Learning of Infinite-horizon Average-reward MDPs with General Function Approximation

Jianliang He, Han Zhong, Zhuoran Yang

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We study infinite-horizon average-reward Markov decision processes (AMDPs) in the context of general function approximation. Specifically, we propose a novel algorithmic framework named Local-fitted Optimization with OPtimism (LOOP), which incorporates both model-based and value-based incarnations. In particular, LOOP features a novel construction of confidence sets and a low-switching policy updating scheme, which are tailored to the average-reward and function approximation setting. Moreover, for AMDPs, we propose a novel complexity measure --- average-reward generalized eluder coefficient (AGEC) --- which captures the challenge of exploration in AMDPs with general function approximation. Such a complexity measure encompasses almost all previously known tractable AMDP models, such as linear AMDPs and linear mixture AMDPs, and also includes newly identified cases such as kernel AMDPs and AMDPs with Bellman eluder dimensions. Using AGEC, we prove that LOOP achieves a sublinear $\tilde{\mathcal{O}}(\mathrm{poly}(d, \mathrm{sp}(V^*)) \sqrt{T\beta} )$ regret, where $d$ and $\beta$ correspond to AGEC and log-covering number of the hypothesis class respectively, $\mathrm{sp}(V^*)$ is the span of the optimal state bias function, $T$ denotes the number of steps, and $\tilde{\mathcal{O}} (\cdot) $ omits logarithmic factors. When specialized to concrete AMDP models, our regret bounds are comparable to those established by the existing algorithms designed specifically for these special cases. To the best of our knowledge, this paper presents the first comprehensive theoretical framework capable of handling nearly all AMDPs.

Poster
Efficient Dynamics Modeling in Interactive Environments with Koopman Theory

Arnab Kumar Mondal, Siba Smarak Panigrahi, Sai Rajeswar, Kaleem Siddiqi, Siamak Ravanbakhsh

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The accurate modeling of dynamics in interactive environments is critical for successful long-range prediction. Such a capability could advance Reinforcement Learning (RL) and Planning algorithms, but achieving it is challenging. Inaccuracies in model estimates can compound, resulting in increased errors over long horizons. We approach this problem from the lens of Koopman theory, where the nonlinear dynamics of the environment can be linearized in a high-dimensional latent space. This allows us to efficiently parallelize the sequential problem of long-range prediction using convolution while accounting for the agent's action at every time step. Our approach also enables stability analysis and better control over gradients through time. Taken together, these advantages result in significant improvement over the existing approaches, both in the efficiency and the accuracy of modeling dynamics over extended horizons. We also show that this model can be easily incorporated into dynamics modeling for model-based planning and model-free RL and report promising experimental results.

Poster
Federated Q-Learning: Linear Regret Speedup with Low Communication Cost

Zhong Zheng, Fengyu Gao, Lingzhou Xue, Jing Yang

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In this paper, we consider federated reinforcement learning for tabular episodic Markov Decision Processes (MDP) where, under the coordination of a central server, multiple agents collaboratively explore the environment and learn an optimal policy without sharing their raw data. While linear speedup in the number of agents has been achieved for some metrics, such as convergence rate and sample complexity, in similar settings, it is unclear whether it is possible to design a *model-free* algorithm to achieve linear *regret* speedup with low communication cost. We propose two federated Q-Learning algorithms termed as FedQ-Hoeffding and FedQ-Bernstein, respectively, and show that the corresponding total regrets achieve a linear speedup compared with their single-agent counterparts, while the communication cost scales logarithmically in the total number of time steps $T$. Those results rely on an event-triggered synchronization mechanism between the agents and the server, a novel step size selection when the server aggregates the local estimates of the state-action values to form the global estimates, and a set of new concentration inequalities to bound the sum of non-martingale differences. This is the first work showing that linear regret speedup and logarithmic communication cost can be achieved by model-free algorithms in federated reinforcement learning.

Poster
$\mathcal{B}$-Coder: Value-Based Deep Reinforcement Learning for Program Synthesis

Zishun Yu, Yunzhe Tao, Liyu Chen, Tao Sun, Hongxia Yang

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Program synthesis aims to create accurate, executable programs from problem specifications, specifically from natural language descriptions in our context. Recent studies have leveraged the power of reinforcement learning (RL) in conjunction with large language models (LLMs), significantly enhancing code generation capabilities. The application of RL focuses on directly optimizing for functional correctness, offering an advantage over conventional supervised methods. Despite policy-based RL methods dominating the literature on RL for program synthesis, the nature of program synthesis tasks hints at a natural alignment with value-based methods. This stems from the rich collection of off-policy programs, including those developed by human programmers and also historical samples, coupled with the straightforward verification of generated programs through automated unit testing, meaning rewards are easy to obtain. Diverging from the dominant use of policy-based algorithms, our work explores the feasibility of value-based approaches, leading to the development of our $\mathcal{B}$-Coder (pronounced Bellman coder). Yet, training value-based methods presents challenges due to the enormous search space inherent to program synthesis. To this end, we introduce an initialization protocol for RL agents utilizing pre-trained LMs and a conservative Bellman operator to reduce training complexities. Moreover, we demonstrate how to leverage the learned value functions as a dual strategy to post-process generated programs. Our empirical evaluations demonstrated $\mathcal{B}$-Coder's capability in achieving state-of-the-art performance when compared to policy-based methods. Remarkably, this achievement is reached with minimal reward engineering effort, highlighting the effectiveness of value-based RL, independent of reward designs.

Spotlight
Cycle Consistency Driven Object Discovery

Aniket Rajiv Didolkar, Anirudh Goyal, Yoshua Bengio

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Developing deep learning models that effectively learn object-centric representations, akin to human cognition, remains a challenging task. Existing approaches facilitate object discovery by representing objects as fixed-size vectors, called ``slots'' or ``object files''. While these approaches have shown promise in certain scenarios, they still exhibit certain limitations. First, they rely on architectural priors which can be unreliable and usually require meticulous engineering to identify the correct objects. Second, there has been a notable gap in investigating the practical utility of these representations in downstream tasks. To address the first limitation, we introduce a method that explicitly optimizes the constraint that each object in a scene should be associated with a distinct slot. We formalize this constraint by introducing consistency objectives which are cyclic in nature. By integrating these consistency objectives into various existing slot-based object-centric methods, we showcase substantial improvements in object-discovery performance. These enhancements consistently hold true across both synthetic and real-world scenes, underscoring the effectiveness and adaptability of the proposed approach. To tackle the second limitation, we apply the learned object-centric representations from the proposed method to two downstream reinforcement learning tasks, demonstrating considerable performance enhancements compared to conventional slot-based and monolithic representation learning methods. Our results suggest that the proposed approach not only improves object discovery, but also provides richer features for downstream tasks.

Poster
Sample-Efficiency in Multi-Batch Reinforcement Learning: The Need for Dimension-Dependent Adaptivity

Emmeran Johnson, Ciara Pike-Burke, Patrick Rebeschini

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We theoretically explore the relationship between sample-efficiency and adaptivity in reinforcement learning. An algorithm is sample-efficient if it uses a number of queries $n$ to the environment that is polynomial in the dimension $d$ of the problem. Adaptivity refers to the frequency at which queries are sent and feedback is processed to update the querying strategy. To investigate this interplay, we employ a learning framework that allows sending queries in $K$ batches, with feedback being processed and queries updated after each batch. This model encompasses the whole adaptivity spectrum, ranging from non-adaptive `offline' ($K=1$) to fully adaptive ($K=n$) scenarios, and regimes in between. For the problems of policy evaluation and best-policy identification under $d$-dimensional linear function approximation, we establish $\Omega(\log \log d)$ lower bounds on the number of batches $K$ required for sample-efficient algorithms with $n = O(poly(d))$ queries. Our results show that just having adaptivity ($K>1$) does not necessarily guarantee sample-efficiency. Notably, the adaptivity-boundary for sample-efficiency is not between offline reinforcement learning ($K=1$), where sample-efficiency was known to not be possible, and adaptive settings. Instead, the boundary lies between different regimes of adaptivity and depends on the problem dimension.

Poster
Consciousness-Inspired Spatio-Temporal Abstractions for Better Generalization in Reinforcement Learning

Harry Zhao, Safa Alver, Harm van Seijen, Romain Laroche, Doina Precup, Yoshua Bengio

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Inspired by human conscious planning, we propose Skipper, a model-based reinforcement learning framework utilizing spatio-temporal abstractions to generalize better in novel situations. It automatically decomposes the given task into smaller, more manageable subtasks, and thus enables sparse decision-making and focused computation on the relevant parts of the environment. The decomposition relies on the extraction of an abstracted proxy problem represented as a directed graph, in which vertices and edges are learned end-to-end from hindsight. Our theoretical analyses provide performance guarantees under appropriate assumptions and establish where our approach is expected to be helpful. Generalization-focused experiments validate Skipper’s significant advantage in zero-shot generalization, compared to some existing state-of-the-art hierarchical planning methods.

Poster
Multimodal Web Navigation with Instruction-Finetuned Foundation Models

Hiroki Furuta, Kuang-Huei Lee, Ofir Nachum, Yutaka Matsuo, Aleksandra Faust, Shixiang Shane Gu, Izzeddin Gur

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The progress of autonomous web navigation has been hindered by the dependence on billions of exploratory interactions via online reinforcement learning, and domain-specific model designs that make it difficult to leverage generalization from rich out-of-domain data. In this work, we study data-driven offline training for web agents with vision-language foundation models. We propose an instruction-following multimodal agent, WebGUM, that observes both webpage screenshots and HTML pages and outputs web navigation actions, such as click and type. WebGUM is trained by jointly finetuning an instruction-finetuned language model and a vision encoder with temporal and local perception on a large corpus of demonstrations. We empirically demonstrate this recipe improves the agent's ability of grounded multimodal perception, HTML comprehension, and multi-step reasoning, outperforming prior works by a significant margin. On the MiniWoB, we improve over the previous best offline methods by more than 45.8%, even outperforming online-finetuned SoTA, humans, and GPT-4-based agent. On the WebShop benchmark, our 3-billion-parameter model achieves superior performance to the existing SoTA, PaLM-540B. Furthermore, WebGUM exhibits strong positive transfer to the real-world planning tasks on the Mind2Web. We also collect 347K high-quality demonstrations using our trained models, 38 times larger than prior work, and make them available to promote future research in this direction.

Poster
On Trajectory Augmentations for Off-Policy Evaluation

Ge Gao, Qitong Gao, Xi Yang, Song Ju, Miroslav Pajic, Min Chi

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In the realm of reinforcement learning (RL), off-policy evaluation (OPE) holds a pivotal position, especially in high-stake human-involved scenarios such as e-learning and healthcare. Applying OPE to these domains is often challenging with scarce and underrepresentative offline training trajectories. Data augmentation has been a successful technique to enrich training data. However, directly employing existing data augmentation methods to OPE may not be feasible, due to the Markovian nature within the offline trajectories and the desire for generalizability across diverse target policies. In this work, we propose an offline trajectory augmentation approach to specifically facilitate OPE in human-involved scenarios. We propose sub-trajectory mining to extract potentially valuable sub-trajectories from offline data, and diversify the behaviors within those sub-trajectories by varying coverage of the state-action space. Our work was empirically evaluated in a wide array of environments, encompassing both simulated scenarios and real-world domains like robotic control, healthcare, and e-learning, where the training trajectories include varying levels of coverage of the state-action space. By enhancing the performance of a variety of OPE methods, our work offers a promising path forward for tackling OPE challenges in situations where data may be limited or underrepresentative.

Poster
Blending Imitation and Reinforcement Learning for Robust Policy Improvement

Xuefeng Liu, Takuma Yoneda, Rick Stevens, Matthew Walter, Yuxin Chen

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While reinforcement learning (RL) has shown promising performance, its sample complexity continues to be a substantial hurdle, restricting its broader application across a variety of domains. Imitation learning (IL) utilizes oracles to improve sample efficiency, yet it is often constrained by the quality of the oracles deployed. To address the demand for robust policy improvement in real-world scenarios, we introduce a novel algorithm, Robust Policy Improvement (RPI), which actively interleaves between IL and RL based on an online estimate of their performance. RPI draws on the strengths of IL, using oracle queries to facilitate exploration—an aspect that is notably challenging in sparse-reward RL—particularly during the early stages of learning. As learning unfolds, RPI gradually transitions to RL, effectively treating the learned policy as an improved oracle. This algorithm is capable of learning from and improving upon a diverse set of black-box oracles. Integral to RPI are Robust Active Policy Selection (RAPS) and Robust Policy Gradient (RPG), both of which reason over whether to perform state-wise imitation from the oracles or learn from its own value function when the learner’s performance surpasses that of the oracles in a specific state. Empirical evaluations and theoretical analysis validate that RPI excels in comparison to existing state-of-the-art methodologies, demonstrating superior performance across various benchmark domains.

Spotlight