ICLR 2024 Papers

International Conference on Learning Representations

Decision breakdown

2,260papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

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A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesis

Izzeddin Gur, Hiroki Furuta, Austin V Huang, Mustafa Safdari, Yutaka Matsuo, Douglas Eck, Aleksandra Faust

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Pre-trained large language models (LLMs) have recently achieved better generalization and sample efficiency in autonomous web automation. However, the performance on real-world websites has still suffered from (1) open domainness, (2) limited context length, and (3) lack of inductive bias on HTML. We introduce WebAgent, an LLM-driven agent that learns from self-experience to complete tasks on real websites following natural language instructions. WebAgent plans ahead by decomposing instructions into canonical sub-instructions, summarizes long HTML documents into task-relevant snippets, and acts on websites via Python programs generated from those. We design WebAgent with Flan-U-PaLM, for grounded code generation, and HTML-T5, new pre-trained LLMs for long HTML documents using local and global attention mechanisms and a mixture of long-span denoising objectives, for planning and summarization. We empirically demonstrate that our modular recipe improves the success on real websites by over 50%, and that HTML-T5 is the best model to solve various HTML understanding tasks; achieving 18.7% higher success rate than the prior method on MiniWoB web automation benchmark, and SoTA performance on Mind2Web, an offline task planning evaluation.

Oral
Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis

Zhenhui Ye, Tianyun Zhong, Yi Ren, Jiaqi Yang, Weichuang Li, Jiawei Huang, Ziyue Jiang, Jinzheng He, Rongjie Huang, Jinglin Liu, Chen Zhang, Xiang Yin, Zejun MA, Zhou Zhao

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One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the goals of accurate 3D avatar reconstruction and stable talking face animation. Besides, while the existing works mainly focus on synthesizing the head part, it is also vital to generate natural torso and background segments to obtain a realistic talking portrait video. To address these limitations, we present Real3D-Potrait, a framework that (1) improves the one-shot 3D reconstruction power with a large image-to-plane model that distills 3D prior knowledge from a 3D face generative model; (2) facilitates accurate motion-conditioned animation with an efficient motion adapter; (3) synthesizes realistic video with natural torso movement and switchable background using a head-torso-background super-resolution model; and (4) supports one-shot audio-driven talking face generation with a generalizable audio-to-motion model. Extensive experiments show that Real3D-Portrait generalizes well to unseen identities and generates more realistic talking portrait videos compared to previous methods. Video samples are available at https://real3dportrait.github.io.

Spotlight
Personalize Segment Anything Model with One Shot

Renrui Zhang, Zhengkai Jiang, Ziyu Guo, Shilin Yan, Junting Pan, Hao Dong, Yu Qiao, Peng Gao, Hongsheng Li

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Driven by large-data pre-training, Segment Anything Model (SAM) has been demonstrated as a powerful promptable framework, revolutionizing the segmentation field. Despite the generality, customizing SAM for specific visual concepts without man-powered prompting is under-explored, e.g., automatically segmenting your pet dog in numerous images. In this paper, we introduce a training-free Personalization approach for SAM, termed PerSAM. Given only one-shot data, i.e., a single image with a reference mask, we first obtain a positive-negative location prior for the target concept in new images. Then, aided by target visual semantics, we empower SAM for personalized object segmentation via two proposed techniques: target-guided attention and target-semantic prompting. In this way, we can effectively customize the general-purpose SAM for private use without any training. To further alleviate the ambiguity of segmentation scales, we present an efficient one-shot fine-tuning variant, PerSAM-F. Freezing the entire SAM, we introduce a scale-aware fine-tuning to aggregate multi-scale masks, which only tunes 2 parameters within 10 seconds for improved performance. To demonstrate our efficacy, we construct a new dataset, PerSeg, for the evaluation of personalized object segmentation, and also test our methods on various one-shot image and video segmentation benchmarks. Besides, we propose to leverage PerSAM to improve DreamBooth for personalized text-to-image synthesis. By mitigating the disturbance of training-set backgrounds, our approach showcases better target appearance generation and higher fidelity to the input text prompt. Code is released at https://github.com/ZrrSkywalker/Personalize-SAM.

Poster
Mixed-Type Tabular Data Synthesis with Score-based Diffusion in Latent Space

Hengrui Zhang, Jiani Zhang, Zhengyuan Shen, Balasubramaniam Srinivasan, Xiao Qin, Christos Faloutsos, Huzefa Rangwala, George Karypis

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Recent advances in tabular data generation have greatly enhanced synthetic data quality. However, extending diffusion models to tabular data is challenging due to the intricately varied distributions and a blend of data types of tabular data. This paper introduces TabSyn, a methodology that synthesizes tabular data by leveraging a diffusion model within a variational autoencoder (VAE) crafted latent space. The key advantages of the proposed Tabsyn include (1) Generality: the ability to handle a broad spectrum of data types by converting them into a single unified space and explicitly capturing inter-column relations; (2) Quality: optimizing the distribution of latent embeddings to enhance the subsequent training of diffusion models, which helps generate high-quality synthetic data; (3) Speed: much fewer number of reverse steps and faster synthesis speed than existing diffusion-based methods. Extensive experiments on six datasets with five metrics demonstrate that Tabsyn outperforms existing methods. Specifically, it reduces the error rates by 86% and 67% for column-wise distribution and pair-wise column correlation estimations compared with the most competitive baselines. The code has been made available at https://github.com/amazon-science/tabsyn.

Oral
Don't Play Favorites: Minority Guidance for Diffusion Models

Soobin Um, Suhyeon Lee, Jong Chul Ye

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We explore the problem of generating minority samples using diffusion models. The minority samples are instances that lie on low-density regions of a data manifold. Generating a sufficient number of such minority instances is important, since they often contain some unique attributes of the data. However, the conventional generation process of the diffusion models mostly yields majority samples (that lie on high-density regions of the manifold) due to their high likelihoods, making themselves ineffective and time-consuming for the minority generating task. In this work, we present a novel framework that can make the generation process of the diffusion models focus on the minority samples. We first highlight that Tweedie's denoising formula yields favorable results for majority samples. The observation motivates us to introduce a metric that describes the uniqueness of a given sample. To address the inherent preference of the diffusion models w.r.t. the majority samples, we further develop *minority guidance*, a sampling technique that can guide the generation process toward regions with desired likelihood levels. Experiments on benchmark real datasets demonstrate that our minority guidance can greatly improve the capability of generating high-quality minority samples over existing generative samplers. We showcase that the performance benefit of our framework persists even in demanding real-world scenarios such as medical imaging, further underscoring the practical significance of our work. Code is available at https://github.com/soobin-um/minority-guidance.

Poster
DreamTime: An Improved Optimization Strategy for Diffusion-Guided 3D Generation

Yukun Huang, Jianan Wang, Yukai Shi, Boshi Tang, Xianbiao Qi, Lei Zhang

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Text-to-image diffusion models pre-trained on billions of image-text pairs have recently enabled 3D content creation by optimizing a randomly initialized differentiable 3D representation with score distillation. However, the optimization process suffers slow convergence and the resultant 3D models often exhibit two limitations: (a) quality concerns such as missing attributes and distorted shape and texture; (b) extremely low diversity comparing to text-guided image synthesis. In this paper, we show that the conflict between the 3D optimization process and uniform timestep sampling in score distillation is the main reason for these limitations. To resolve this conflict, we propose to prioritize timestep sampling with monotonically non-increasing functions, which aligns the 3D optimization process with the sampling process of diffusion model. Extensive experiments show that our simple redesign significantly improves 3D content creation with faster convergence, better quality and diversity.

Poster