ICLR 2024 Papers

International Conference on Learning Representations

Decision breakdown

2,260papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

Browse all papers

Ins-DetCLIP: Aligning Detection Model to Follow Human-Language Instruction

Renjie Pi, Lewei Yao, Jianhua Han, Xiaodan Liang, Wei Zhang, Hang Xu

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This paper introduces Instruction-oriented Object Detection (IOD), a new task that enhances human-computer interaction by enabling object detectors to understand user instructions and locate relevant objects. Unlike traditional open-vocabulary object detection tasks that rely on users providing a list of required category names, IOD requires models to comprehend natural-language instructions, contextual reasoning, and output the name and location of the desired categories. This poses fresh challenges for modern object detection systems. To develop an IOD system, we create a dataset called IOD-Bench, which consists of instruction-guided detections, along with specialized evaluation metrics. We leverage large-scale language models (LLMs) to generate a diverse set of instructions (8k+) based on existing public object detection datasets, covering a wide range of real-world scenarios. As an initial approach to the IOD task, we propose a model called Ins-DetCLIP. It harnesses the extensive knowledge within LLMs to empower the detector with instruction-following capabilities. Specifically, our Ins-DetCLIP employs a visual encoder (i.e., DetCLIP, an open-vocabulary detector) to extract object-level features. These features are then aligned with the input instructions using a cross-modal fusion module integrated into a pre-trained LLM. Experimental results conducted on IOD-Bench demonstrate that our model consistently outperforms baseline methods that directly combine LLMs with detection models. This research aims to pave the way for a more adaptable and versatile interaction paradigm in modern object detection systems, making a significant contribution to the field.

Poster
Universal Jailbreak Backdoors from Poisoned Human Feedback

Javier Rando, Florian Tramèr

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Reinforcement Learning from Human Feedback (RLHF) is used to align large language models to produce helpful and harmless responses. Yet, these models can be jailbroken by finding adversarial prompts that revert the model to its unaligned behavior. In this paper, we consider a new threat where an attacker poisons the RLHF data to embed a jailbreak trigger into the model as a backdoor. The trigger then acts like a universal sudo command, enabling arbitrary harmful responses without the need to search for an adversarial prompt. Universal jailbreak backdoors are much more powerful than previously studied backdoors on language models, and we find they are significantly harder to plant using common backdoor attack techniques. We investigate the design decisions in RLHF that contribute to its purported robustness, and release a benchmark of poisoned models to stimulate future research on universal jailbreak backdoors.

Poster
Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment

Li Siyao, Tianpei Gu, Zhitao Yang, Zhengyu Lin, Ziwei Liu, Henghui Ding, Lei Yang, Chen Change Loy

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We introduce a novel task within the field of human motion generation, termed dance accompaniment, which necessitates the generation of responsive movements from a dance partner, the "follower", synchronized with the lead dancer’s movements and the underlying musical rhythm. Unlike existing solo or group dance generation tasks, a duet dance scenario entails a heightened degree of interaction between the two participants, requiring delicate coordination in both pose and position. To support this task, we first build a large-scale and diverse duet interactive dance dataset, DD100, by recording about 117 minutes of professional dancers’ performances. To address the challenges inherent in this task, we propose a GPT based model, Duolando, which autoregressively predicts the subsequent tokenized motion conditioned on the coordinated information of the music, the leader’s and the follower’s movements. To further enhance the GPT’s capabilities of generating stable results on unseen conditions (music and leader motions), we devise an off-policy reinforcement learning strategy that allows the model to explore viable trajectories from out-of-distribution samplings, guided by human-defined rewards. Based on the collected dataset and proposed method, we establish a benchmark with several carefully designed metrics.

Poster
GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion

Xueyi Liu, Li Yi

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In this work, we tackle the challenging problem of denoising hand-object interactions (HOI). Given an erroneous interaction sequence, the objective is to refine the incorrect hand trajectory to remove interaction artifacts for a perceptually realistic sequence. This challenge involves intricate interaction noise, including unnatural hand poses and incorrect hand-object relations, alongside the necessity for robust generalization to new interactions and diverse noise patterns. We tackle those challenges through a novel approach, GeneOH Diffusion, incorporating two key designs: an innovative contact-centric HOI representation named GeneOH and a new domain-generalizable denoising scheme. The contact-centric representation GeneOH informatively parameterizes the HOI process, facilitating enhanced generalization across various HOI scenarios. The new denoising scheme consists of a canonical denoising model trained to project noisy data samples from a whitened noise space to a clean data manifold and a ``denoising via diffusion'' strategy which can handle input trajectories with various noise patterns by first diffusing them to align with the whitened noise space and cleaning via the canonical denoiser. Extensive experiments on four benchmarks with significant domain variations demonstrate the superior effectiveness of our method. GeneOH Diffusion also shows promise for various downstream applications. We include [a website](https://meowuu7.github.io/GeneOH-Diffusion/) for introducing the work.

Poster
ZeroFlow: Scalable Scene Flow via Distillation

Kyle Vedder, Neehar Peri, Nathaniel Eliot Chodosh, Ishan Khatri, ERIC EATON, Dinesh Jayaraman, Yang Liu, Deva Ramanan, James Hays

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Scene flow estimation is the task of describing the 3D motion field between temporally successive point clouds. State-of-the-art methods use strong priors and test-time optimization techniques, but require on the order of tens of seconds to process full-size point clouds, making them unusable as computer vision primitives for real-time applications such as open world object detection. Feedforward methods are considerably faster, running on the order of tens to hundreds of milliseconds for full-size point clouds, but require expensive human supervision. To address both limitations, we propose _Scene Flow via Distillation_, a simple, scalable distillation framework that uses a label-free optimization method to produce pseudo-labels to supervise a feedforward model. Our instantiation of this framework, _ZeroFlow_, achieves **state-of-the-art** performance on the _Argoverse 2 Self-Supervised Scene Flow Challenge_ while using zero human labels by simply training on large-scale, diverse unlabeled data. At test-time, ZeroFlow is over 1000$\times$ faster than label-free state-of-the-art optimization-based methods on full-size point clouds (34 FPS vs 0.028 FPS) and over 1000$\times$ cheaper to train on unlabeled data compared to the cost of human annotation (\\$394 vs ~\\$750,000). To facilitate further research, we will release our code, trained model weights, and high quality pseudo-labels for the Argoverse 2 and Waymo Open datasets.

Poster
Building Cooperative Embodied Agents Modularly with Large Language Models

Hongxin Zhang, Weihua Du, Jiaming Shan, Qinhong Zhou, Yilun Du, Joshua B. Tenenbaum, Tianmin Shu, Chuang Gan

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In this work, we address challenging multi-agent cooperation problems with decentralized control, raw sensory observations, costly communication, and multi-objective tasks instantiated in various embodied environments. While previous research either presupposes a cost-free communication channel or relies on a centralized controller with shared observations, we harness the commonsense knowledge, reasoning ability, language comprehension, and text generation prowess of LLMs and seamlessly incorporate them into a cognitive-inspired modular framework that integrates with perception, memory, and execution. Thus building a Cooperative Embodied Language Agent CoELA, who can plan, communicate, and cooperate with others to accomplish long-horizon tasks efficiently. Our experiments on C-WAH and TDW-MAT demonstrate that CoELA driven by GPT-4 can surpass strong planning-based methods and exhibit emergent effective communication. Though current Open LMs like LLAMA-2 still underperform, we fine-tune a CoELA with data collected with our agents and show how they can achieve promising performance. We also conducted a user study for human-agent interaction and discovered that CoELA communicating in natural language can earn more trust and cooperate more effectively with humans. Our research underscores the potential of LLMs for future research in multi-agent cooperation. Videos can be found on the project website https://vis-www.cs.umass.edu/Co-LLM-Agents/.

Poster
Exploring the cloud of feature interaction scores in a Rashomon set

Sichao Li, Rong Wang, Quanling Deng, Amanda S Barnard

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Interactions among features are central to understanding the behavior of machine learning models. Recent research has made significant strides in detecting and quantifying feature interactions in single predictive models. However, we argue that the feature interactions extracted from a single pre-specified model may not be trustworthy since: *a well-trained predictive model may not preserve the true feature interactions and there exist multiple well-performing predictive models that differ in feature interaction strengths*. Thus, we recommend exploring feature interaction strengths in a model class of approximately equally accurate predictive models. In this work, we introduce the feature interaction score (FIS) in the context of a Rashomon set, representing a collection of models that achieve similar accuracy on a given task. We propose a general and practical algorithm to calculate the FIS in the model class. We demonstrate the properties of the FIS via synthetic data and draw connections to other areas of statistics. Additionally, we introduce a Halo plot for visualizing the feature interaction variance in high-dimensional space and a swarm plot for analyzing FIS in a Rashomon set. Experiments with recidivism prediction and image classification illustrate how feature interactions can vary dramatically in importance for similarly accurate predictive models. Our results suggest that the proposed FIS can provide valuable insights into the nature of feature interactions in machine learning models.

Poster
Neural Atoms: Propagating Long-range Interaction in Molecular Graphs through Efficient Communication Channel

Xuan Li, Zhanke Zhou, Jiangchao Yao, Yu Rong, Lu Zhang, Bo Han

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Graph Neural Networks (GNNs) have been widely adopted for drug discovery with molecular graphs. Nevertheless, current GNNs mainly excel in leveraging short-range interactions (SRI) but struggle to capture long-range interactions (LRI), both of which are crucial for determining molecular properties. To tackle this issue, we propose a method to abstract the collective information of atomic groups into a few $\textit{Neural Atoms}$ by implicitly projecting the atoms of a molecular. Specifically, we explicitly exchange the information among neural atoms and project them back to the atoms’ representations as an enhancement. With this mechanism, neural atoms establish the communication channels among distant nodes, effectively reducing the interaction scope of arbitrary node pairs into a single hop. To provide an inspection of our method from a physical perspective, we reveal its connection to the traditional LRI calculation method, Ewald Summation. The Neural Atom can enhance GNNs to capture LRI by approximating the potential LRI of the molecular. We conduct extensive experiments on four long-range graph benchmarks, covering graph-level and link-level tasks on molecular graphs. We achieve up to a 27.32% and 38.27% improvement in the 2D and 3D scenarios, respectively. Empirically, our method can be equipped with an arbitrary GNN to help capture LRI. Code and datasets are publicly available in https://github.com/tmlr-group/NeuralAtom.

Poster
WildChat: 1M ChatGPT Interaction Logs in the Wild

Wenting Zhao, Xiang Ren, Jack Hessel, Claire Cardie, Yejin Choi, Yuntian Deng

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Chatbots such as GPT-4 and ChatGPT are now serving millions of users. Despite their widespread use, there remains a lack of public datasets showcasing how these tools are used by a population of users in practice. To bridge this gap, we offered free access to ChatGPT for online users in exchange for their affirmative, consensual opt-in to anonymously collect their chat transcripts and request headers. From this, we compiled WildChat, a corpus of 1 million user-ChatGPT conversations, which consists of over 2.5 million interaction turns. We compare WildChat with other popular user-chatbot interaction datasets, and find that our dataset offers the most diverse user prompts, contains the largest number of languages, and presents the richest variety of potentially toxic use-cases for researchers to study. In addition to timestamped chat transcripts, we enrich the dataset with demographic data, including state, country, and hashed IP addresses, alongside request headers. This augmentation allows for more detailed analysis of user behaviors across different geographical regions and temporal dimensions. Finally, because it captures a broad range of use cases, we demonstrate the dataset’s potential utility in fine-tuning instruction-following models. WildChat is released at https://wildchat.allen.ai under AI2 ImpACT Licenses.

Spotlight
OMNI: Open-endedness via Models of human Notions of Interestingness

Jenny Zhang, Joel Lehman, Kenneth Stanley, Jeff Clune

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Open-ended algorithms aim to learn new, interesting behaviors forever. That requires a vast environment search space, but there are thus infinitely many possible tasks. Even after filtering for tasks the current agent can learn (i.e., learning progress), countless learnable yet uninteresting tasks remain (e.g., minor variations of previously learned tasks). An Achilles Heel of open-endedness research is the inability to quantify (and thus prioritize) tasks that are not just learnable, but also $\textit{interesting}$ (e.g., worthwhile and novel). We propose solving this problem by $\textit{Open-endedness via Models of human Notions of Interestingness}$ (OMNI). The insight is that we can utilize foundation models (FMs) as a model of interestingness (MoI), because they $\textit{already}$ internalize human concepts of interestingness from training on vast amounts of human-generated data, where humans naturally write about what they find interesting or boring. We show that FM-based MoIs improve open-ended learning by focusing on tasks that are both learnable $\textit{and interesting}$, outperforming baselines based on uniform task sampling or learning progress alone. This approach has the potential to dramatically advance the ability to intelligently select which tasks to focus on next (i.e., auto-curricula), and could be seen as AI selecting its own next task to learn, facilitating self-improving AI and AI-Generating Algorithms.

Poster
lpNTK: Better Generalisation with Less Data via Sample Interaction During Learning

Shangmin Guo, Yi Ren, Stefano V. Albrecht, Kenny Smith

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Although much research has been done on proposing new models or loss functions to improve the generalisation of artificial neural networks (ANNs), less attention has been directed to the impact of the training data on generalisation. In this work, we start from approximating the interaction between samples, i.e. how learning one sample would modify the model's prediction on other samples. Through analysing the terms involved in weight updates in supervised learning, we find that labels influence the interaction between samples. Therefore, we propose the labelled pseudo Neural Tangent Kernel (lpNTK) which takes label information into consideration when measuring the interactions between samples. We first prove that lpNTK asymptotically converges to the empirical neural tangent kernel in terms of the Frobenius norm under certain assumptions. Secondly, we illustrate how lpNTK helps to understand learning phenomena identified in previous work, specifically the learning difficulty of samples and forgetting events during learning. Moreover, we also show that using lpNTK to identify and remove poisoning training samples does not hurt the generalisation performance of ANNs.

Poster
CPPO: Continual Learning for Reinforcement Learning with Human Feedback

Han Zhang, Yu Lei, Lin Gui, Min Yang, Yulan He, Hui Wang, Ruifeng Xu

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The approach of Reinforcement Learning from Human Feedback (RLHF) is widely used for enhancing pre-trained Language Models (LM), enabling them to better align with human preferences. Existing RLHF-based LMs however require complete retraining whenever new queries or feedback are introduced, as human preferences may differ across different domains or topics. LM retraining is often impracticable in most real-world scenarios, due to the substantial time and computational costs involved, as well as data privacy concerns. To address this limitation, we propose Continual Proximal Policy Optimization (CPPO), a novel method that is able to continually align LM with dynamic human preferences. Specifically, CPPO adopts a weighting strategy to decide which samples should be utilized for enhancing policy learning and which should be used for solidifying past experiences. This seeks a good trade-off between policy learning and knowledge retention. Our experimental results show that CPPO outperforms strong Continuous learning (CL) baselines when it comes to consistently aligning with human preferences. Furthermore, compared to PPO, CPPO offers more efficient and stable learning in non-continual scenarios.

Poster
Human Feedback is not Gold Standard

Tom Hosking, Phil Blunsom, Max Bartolo

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Human feedback has become the de facto standard for evaluating the performance of Large Language Models, and is increasingly being used as a training objective. However, it is not clear which properties of a generated output this single `preference' score captures. We hypothesise that preference scores are subjective and open to undesirable biases. We critically analyse the use of human feedback for both training and evaluation, to verify whether it fully captures a range of crucial error criteria. We find that while preference scores have fairly good coverage, they under-represent important aspects like factuality. We further hypothesise that both preference scores and error annotation may be affected by confounders, and leverage instruction-tuned models to generate outputs that vary along two possible confounding dimensions: assertiveness and complexity. We find that the assertiveness of an output skews the perceived rate of factuality errors, indicating that human annotations are not a fully reliable evaluation metric or training objective. Finally, we offer preliminary evidence that using human feedback as a training objective disproportionately increases the assertiveness of model outputs. We encourage future work to carefully consider whether preference scores are well aligned with the desired objective.

Poster
Where We Have Arrived in Proving the Emergence of Sparse Interaction Primitives in DNNs

Qihan Ren, Jiayang Gao, Wen Shen, Quanshi Zhang

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This study aims to prove the emergence of symbolic concepts (or more precisely, sparse primitive inference patterns) in well-trained deep neural networks (DNNs). Specifically, we prove the following three conditions for the emergence. (i) The high-order derivatives of the network output with respect to the input variables are all zero. (ii) The DNN can be used on occluded samples, and when the input sample is less occluded, the DNN will yield higher confidence. (iii) The confidence of the DNN does not significantly degrade on occluded samples. These conditions are quite common, and we prove that under these conditions, the DNN will only encode a relatively small number of sparse interactions between input variables. Moreover, we can consider such interactions as symbolic primitive inference patterns encoded by a DNN, because we show that inference scores of the DNN on an exponentially large number of randomly masked samples can always be well mimicked by numerical effects of just a few interactions.

Poster
Unified Human-Scene Interaction via Prompted Chain-of-Contacts

Zeqi Xiao, Tai Wang, Jingbo Wang, Jinkun Cao, Wenwei Zhang, Bo Dai, Dahua Lin, Jiangmiao Pang

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Human-Scene Interaction (HSI) is a vital component of fields like embodied AI and virtual reality. Despite advancements in motion quality and physical plausibility, two pivotal factors, versatile interaction control and the development of a user-friendly interface, require further exploration before the practical application of HSI. This paper presents a unified HSI framework, UniHSI, which supports unified control of diverse interactions through language commands. The framework defines interaction as ``Chain of Contacts (CoC)", representing steps involving human joint-object part pairs. This concept is inspired by the strong correlation between interaction types and corresponding contact regions. Based on the definition, UniHSI constitutes a Large Language Model (LLM) Planner to translate language prompts into task plans in the form of CoC, and a Unified Controller that turns CoC into uniform task execution. To facilitate training and evaluation, we collect a new dataset named ScenePlan that encompasses thousands of task plans generated by LLMs based on diverse scenarios. Comprehensive experiments demonstrate the effectiveness of our framework in versatile task execution and generalizability to real scanned scenes.

Spotlight